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columnia
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ClaudiusMinimus
columnia
Commits
4057cb4f
Commit
4057cb4f
authored
Aug 09, 2014
by
Glunggi
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Create init.lua
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4057cb4f
-- Minetest 0.4 mod: columnia by Glunggi(former Stairs Copyright by(C) 2011-2012 Kahrl <kahrl@gmx.net> Copyright (C) 2011-2012 celeron55, Perttu Ahola)
-- See README.txt for licensing and other information.
columnia
=
{}
-- The Blueprint
minetest
.
register_craftitem
(
"columnia:blueprint"
,
{
description
=
"Column Blueprint"
,
inventory_image
=
"columnia_blueprint.png"
,
})
minetest
.
register_craft
({
output
=
'columnia:blueprint'
,
recipe
=
{
{
'default:paper'
,
'group:stick'
,
'default:paper'
},
{
'default:paper'
,
'default:coal_lump'
,
'default:paper'
},
{
'default:paper'
,
'group:stick'
,
'default:paper'
},
}
})
-- Bracket
minetest
.
register_node
(
"columnia:bracket"
,
{
description
=
'Bracket (Column)'
,
tiles
=
{
"columnia_rusty.png"
,},
drawtype
=
"nodebox"
,
sunlight_propagates
=
true
,
paramtype
=
'light'
,
paramtype2
=
"facedir"
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
0
,
0
.
4375
,
0
.
25
,
0
.
5
,
0
.
5
},
{
-
0
.
1875
,
-
0
.
5
,
-
0
.
1875
,
0
.
1875
,
-
0
.
375
,
0
.
1875
},
{
-
0
.
0625
,
-
0
.
375
,
-
0
.
0625
,
0
.
0625
,
0
.
1875
,
0
.
0625
},
{
-
0
.
0625
,
0
.
1875
,
-
0
.
0625
,
0
.
0625
,
0
.
3125
,
0
.
4375
},
{
-
0
.
1875
,
0
.
0625
,
0
.
3125
,
0
.
1875
,
0
.
4375
,
0
.
4375
},
{
-
0
.
125
,
-
0
.
375
,
-
0
.
125
,
0
.
125
,
-
0
.
25
,
0
.
125
},
},
},
groups
=
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,},
sounds
=
default
.
node_sound_stone_defaults
(),
})
minetest
.
register_craft
({
output
=
'columnia:bracket 4'
,
recipe
=
{
{
"default:steel_ingot"
,
"columnia:blueprint"
,
""
},
{
""
,
"default:steel_ingot"
,
""
},
{
""
,
"default:steel_ingot"
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
-- Lamp
minetest
.
register_node
(
"columnia:lamp_ceiling"
,
{
description
=
"Ceiling Lamp (Column)"
,
drawtype
=
"nodebox"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
inventory_image
=
"columnia_lamp_inv.png"
,
tiles
=
{
"columnia_rusty.png"
,
"columnia_lamp.png"
,
"columnia_lamp.png"
,
"columnia_lamp.png"
,
"columnia_lamp.png"
,
"columnia_lamp.png"
},
sunlight_propagates
=
true
,
light_source
=
13
,
walkable
=
false
,
groups
=
{
snappy
=
2
,
cracky
=
3
,
oddly_breakable_by_hand
=
3
},
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
1875
,
0
.
4375
,
-
0
.
1875
,
0
.
1875
,
0
.
5
,
0
.
1875
},
{
-
0
.
125
,
0
.
375
,
-
0
.
125
,
0
.
125
,
0
.
4375
,
0
.
125
},
},
},
sounds
=
default
.
node_sound_glass_defaults
(),
})
minetest
.
register_craft
({
output
=
'columnia:lamp_ceiling 4'
,
recipe
=
{
{
"columnia:blueprint"
,
"default:steel_ingot"
,
""
},
{
""
,
"default:torch"
,
""
},
{
""
,
"default:glass"
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
-- Rusty_Block
minetest
.
register_node
(
"columnia:rusty_block"
,
{
description
=
"Rusty Block"
,
tiles
=
{
"columnia_rusty_block.png"
},
is_ground_content
=
true
,
groups
=
{
cracky
=
1
,
level
=
2
},
sounds
=
default
.
node_sound_stone_defaults
(),
})
minetest
.
register_craft
({
output
=
'columnia:rusty_block 8'
,
recipe
=
{
{
"default:steel_ingot"
,
"default:steel_ingot"
,
"default:steel_ingot"
},
{
"default:steel_ingot"
,
"columnia:blueprint"
,
"default:steel_ingot"
},
{
"default:steel_ingot"
,
"default:steel_ingot"
,
"default:steel_ingot"
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
-- Now the Column
-- Node will be called columnia:column_mid_<subname>
function
columnia
.
register_column_mid
(
subname
,
recipeitem
,
groups
,
images
,
description
,
sounds
)
minetest
.
register_node
(
":columnia:column_mid_"
..
subname
,
{
description
=
description
,
drawtype
=
"nodebox"
,
tiles
=
images
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
is_ground_content
=
true
,
groups
=
groups
,
sounds
=
sounds
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
-
0
.
5
,
-
0
.
25
,
0
.
25
,
0
.
5
,
0
.
25
},
},
},
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
if
pointed_thing
.
type
~=
"node"
then
return
itemstack
end
local
p0
=
pointed_thing
.
under
local
p1
=
pointed_thing
.
above
local
param2
=
0
local
placer_pos
=
placer
:
getpos
()
if
placer_pos
then
local
dir
=
{
x
=
p1
.
x
-
placer_pos
.
x
,
y
=
p1
.
y
-
placer_pos
.
y
,
z
=
p1
.
z
-
placer_pos
.
z
}
param2
=
minetest
.
dir_to_facedir
(
dir
)
end
if
p0
.
y
-
1
==
p1
.
y
then
param2
=
param2
+
20
if
param2
==
21
then
param2
=
23
elseif
param2
==
23
then
param2
=
21
end
end
return
minetest
.
item_place
(
itemstack
,
placer
,
pointed_thing
,
param2
)
end
,
})
-- for replace ABM
minetest
.
register_node
(
":columnia:column_mid_"
..
subname
..
"upside_down"
,
{
replace_name
=
"columnia:column_mid_"
..
subname
,
groups
=
{
slabs_replace
=
1
},
})
minetest
.
register_craft
({
output
=
'columnia:column_mid_'
..
subname
..
' 2'
,
recipe
=
{
{
""
,
recipeitem
,
""
},
{
""
,
"columnia:blueprint"
,
""
},
{
""
,
recipeitem
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
end
-- Node will be called columnia:column_top_<subname>
function
columnia
.
register_column_top
(
subname
,
recipeitem
,
groups
,
images
,
description
,
sounds
)
minetest
.
register_node
(
":columnia:column_top_"
..
subname
,
{
description
=
description
,
drawtype
=
"nodebox"
,
tiles
=
images
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
is_ground_content
=
true
,
groups
=
groups
,
sounds
=
sounds
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
-
0
.
5
,
-
0
.
25
,
0
.
25
,
0
.
5
,
0
.
25
},
{
-
0
.
5
,
0
.
25
,
-
0
.
5
,
0
.
5
,
0
.
5
,
0
.
5
},
{
-
0
.
375
,
0
,
-
0
.
375
,
0
.
375
,
0
.
5
,
0
.
375
},
},
},
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
if
pointed_thing
.
type
~=
"node"
then
return
itemstack
end
local
p0
=
pointed_thing
.
under
local
p1
=
pointed_thing
.
above
local
param2
=
0
local
placer_pos
=
placer
:
getpos
()
if
placer_pos
then
local
dir
=
{
x
=
p1
.
x
-
placer_pos
.
x
,
y
=
p1
.
y
-
placer_pos
.
y
,
z
=
p1
.
z
-
placer_pos
.
z
}
param2
=
minetest
.
dir_to_facedir
(
dir
)
end
if
p0
.
y
-
1
==
p1
.
y
then
param2
=
param2
+
20
if
param2
==
21
then
param2
=
23
elseif
param2
==
23
then
param2
=
21
end
end
return
minetest
.
item_place
(
itemstack
,
placer
,
pointed_thing
,
param2
)
end
,
})
-- for replace ABM
minetest
.
register_node
(
":columnia:column_top_"
..
subname
..
"upside_down"
,
{
replace_name
=
"columnia:column_top_"
..
subname
,
groups
=
{
slabs_replace
=
1
},
})
minetest
.
register_craft
({
output
=
'columnia:column_top_'
..
subname
..
' 4'
,
recipe
=
{
{
recipeitem
,
recipeitem
,
recipeitem
},
{
""
,
recipeitem
,
""
},
{
""
,
"columnia:blueprint"
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
end
-- Node will be called columnia:column_bottom_<subname>
function
columnia
.
register_column_bottom
(
subname
,
recipeitem
,
groups
,
images
,
description
,
sounds
)
minetest
.
register_node
(
":columnia:column_bottom_"
..
subname
,
{
description
=
description
,
drawtype
=
"nodebox"
,
tiles
=
images
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
is_ground_content
=
true
,
groups
=
groups
,
sounds
=
sounds
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
-
0
.
5
,
-
0
.
25
,
0
.
25
,
0
.
5
,
0
.
25
},
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
0
.
5
,
-
0
.
25
,
0
.
5
},
{
-
0
.
375
,
-
0
.
5
,
-
0
.
375
,
0
.
375
,
0
,
0
.
375
},
},
},
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
if
pointed_thing
.
type
~=
"node"
then
return
itemstack
end
local
p0
=
pointed_thing
.
under
local
p1
=
pointed_thing
.
above
local
param2
=
0
local
placer_pos
=
placer
:
getpos
()
if
placer_pos
then
local
dir
=
{
x
=
p1
.
x
-
placer_pos
.
x
,
y
=
p1
.
y
-
placer_pos
.
y
,
z
=
p1
.
z
-
placer_pos
.
z
}
param2
=
minetest
.
dir_to_facedir
(
dir
)
end
if
p0
.
y
-
1
==
p1
.
y
then
param2
=
param2
+
20
if
param2
==
21
then
param2
=
23
elseif
param2
==
23
then
param2
=
21
end
end
return
minetest
.
item_place
(
itemstack
,
placer
,
pointed_thing
,
param2
)
end
,
})
-- for replace ABM
minetest
.
register_node
(
":columnia:column_bottom_"
..
subname
..
"upside_down"
,
{
replace_name
=
"columnia:column_bottom_"
..
subname
,
groups
=
{
slabs_replace
=
1
},
})
minetest
.
register_craft
({
output
=
'columnia:column_bottom_'
..
subname
..
' 4'
,
recipe
=
{
{
""
,
"columnia:blueprint"
,
""
},
{
""
,
recipeitem
,
""
},
{
recipeitem
,
recipeitem
,
recipeitem
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
end
-- Node will be called columnia:column_crosslink<subname>
function
columnia
.
register_column_crosslink
(
subname
,
recipeitem
,
groups
,
images
,
description
,
sounds
)
minetest
.
register_node
(
":columnia:column_crosslink_"
..
subname
,
{
description
=
description
,
drawtype
=
"nodebox"
,
tiles
=
images
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
is_ground_content
=
true
,
groups
=
groups
,
sounds
=
sounds
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
-
0
.
5
,
-
0
.
25
,
0
.
25
,
0
.
5
,
0
.
25
},
{
-
0
.
5
,
0
,
-
0
.
25
,
0
.
5
,
0
.
5
,
0
.
25
},
{
-
0
.
25
,
0
,
-
0
.
5
,
0
.
25
,
0
.
5
,
0
.
5
},
{
-
0
.
4375
,
0
.
0625
,
-
0
.
4375
,
0
.
4375
,
0
.
4375
,
0
.
4375
},
},
},
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
if
pointed_thing
.
type
~=
"node"
then
return
itemstack
end
local
p0
=
pointed_thing
.
under
local
p1
=
pointed_thing
.
above
local
param2
=
0
local
placer_pos
=
placer
:
getpos
()
if
placer_pos
then
local
dir
=
{
x
=
p1
.
x
-
placer_pos
.
x
,
y
=
p1
.
y
-
placer_pos
.
y
,
z
=
p1
.
z
-
placer_pos
.
z
}
param2
=
minetest
.
dir_to_facedir
(
dir
)
end
if
p0
.
y
-
1
==
p1
.
y
then
param2
=
param2
+
20
if
param2
==
21
then
param2
=
23
elseif
param2
==
23
then
param2
=
21
end
end
return
minetest
.
item_place
(
itemstack
,
placer
,
pointed_thing
,
param2
)
end
,
})
-- for replace ABM
minetest
.
register_node
(
":columnia:column_crosslink_"
..
subname
..
"upside_down"
,
{
replace_name
=
"columnia:column_crosslink_"
..
subname
,
groups
=
{
slabs_replace
=
1
},
})
minetest
.
register_craft
({
output
=
'columnia:column_crosslink_'
..
subname
..
' 4'
,
recipe
=
{
{
""
,
recipeitem
,
""
},
{
recipeitem
,
"columnia:blueprint"
,
recipeitem
},
{
""
,
recipeitem
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
end
-- Node will be called columnia:column_link<subname>
function
columnia
.
register_column_link
(
subname
,
recipeitem
,
groups
,
images
,
description
,
sounds
)
minetest
.
register_node
(
":columnia:column_link_"
..
subname
,
{
description
=
description
,
drawtype
=
"nodebox"
,
tiles
=
images
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
is_ground_content
=
true
,
groups
=
groups
,
sounds
=
sounds
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
0
,
-
0
.
5
,
0
.
25
,
0
.
5
,
0
.
5
},
},
},
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
if
pointed_thing
.
type
~=
"node"
then
return
itemstack
end
local
p0
=
pointed_thing
.
under
local
p1
=
pointed_thing
.
above
local
param2
=
0
local
placer_pos
=
placer
:
getpos
()
if
placer_pos
then
local
dir
=
{
x
=
p1
.
x
-
placer_pos
.
x
,
y
=
p1
.
y
-
placer_pos
.
y
,
z
=
p1
.
z
-
placer_pos
.
z
}
param2
=
minetest
.
dir_to_facedir
(
dir
)
end
if
p0
.
y
-
1
==
p1
.
y
then
param2
=
param2
+
20
if
param2
==
21
then
param2
=
23
elseif
param2
==
23
then
param2
=
21
end
end
return
minetest
.
item_place
(
itemstack
,
placer
,
pointed_thing
,
param2
)
end
,
})
-- for replace ABM
minetest
.
register_node
(
":columnia:column_link_"
..
subname
..
"upside_down"
,
{
replace_name
=
"columnia:column_link_"
..
subname
,
groups
=
{
slabs_replace
=
1
},
})
minetest
.
register_craft
({
output
=
'columnia:column_link_'
..
subname
..
' 2'
,
recipe
=
{
{
recipeitem
,
"columnia:blueprint"
,
recipeitem
},
{
""
,
""
,
""
},
{
""
,
""
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
end
-- Node will be called columnia:column_linkdown<subname>
function
columnia
.
register_column_linkdown
(
subname
,
recipeitem
,
groups
,
images
,
description
,
sounds
)
minetest
.
register_node
(
":columnia:column_linkdown_"
..
subname
,
{
description
=
description
,
drawtype
=
"nodebox"
,
tiles
=
images
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
is_ground_content
=
true
,
groups
=
groups
,
sounds
=
sounds
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
-
0
.
25
,
0
,
-
0
.
5
,
0
.
25
,
0
.
5
,
0
.
5
},
{
-
0
.
125
,
-
0
.
5
,
-
0
.
125
,
0
.
125
,
0
,
0
.
125
},
{
-
0
.
1875
,
-
0
.
5
,
-
0
.
1875
,
0
.
1875
,
-
0
.
375
,
0
.
1875
},
{
-
0
.
1875
,
-
0
.
125
,
-
0
.
1875
,
0
.
1875
,
0
,
0
.
1875
},
},
},
on_place
=
function
(
itemstack
,
placer
,
pointed_thing
)
if
pointed_thing
.
type
~=
"node"
then
return
itemstack
end
local
p0
=
pointed_thing
.
under
local
p1
=
pointed_thing
.
above
local
param2
=
0
local
placer_pos
=
placer
:
getpos
()
if
placer_pos
then
local
dir
=
{
x
=
p1
.
x
-
placer_pos
.
x
,
y
=
p1
.
y
-
placer_pos
.
y
,
z
=
p1
.
z
-
placer_pos
.
z
}
param2
=
minetest
.
dir_to_facedir
(
dir
)
end
if
p0
.
y
-
1
==
p1
.
y
then
param2
=
param2
+
20
if
param2
==
21
then
param2
=
23
elseif
param2
==
23
then
param2
=
21
end
end
return
minetest
.
item_place
(
itemstack
,
placer
,
pointed_thing
,
param2
)
end
,
})
-- for replace ABM
minetest
.
register_node
(
":columnia:column_linkdown_"
..
subname
..
"upside_down"
,
{
replace_name
=
"columnia:column_linkdown_"
..
subname
,
groups
=
{
slabs_replace
=
1
},
})
minetest
.
register_craft
({
output
=
'columnia:column_linkdown_'
..
subname
..
' 3'
,
recipe
=
{
{
recipeitem
,
"columnia:blueprint"
,
recipeitem
},
{
""
,
recipeitem
,
""
},
{
""
,
""
,
""
},
},
replacements
=
{{
"columnia:blueprint"
,
"columnia:blueprint"
}},
})
end
-- Nodes will be called columnia:{column}_<subname>
function
columnia
.
register_column_ia
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_mid
,
desc_column_top
,
desc_column_bottom
,
desc_column_crosslink
,
desc_column_link
,
desc_column_linkdown
,
sounds
)
columnia
.
register_column_mid
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_mid
,
sounds
)
columnia
.
register_column_top
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_top
,
sounds
)
columnia
.
register_column_bottom
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_bottom
,
sounds
)
columnia
.
register_column_crosslink
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_crosslink
,
sounds
)
columnia
.
register_column_link
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_link
,
sounds
)
columnia
.
register_column_linkdown
(
subname
,
recipeitem
,
groups
,
images
,
desc_column_linkdown
,
sounds
)
end
columnia
.
register_column_ia
(
"rusty_block"
,
"columnia:rusty_block"
,
{
cracky
=
3
},
{
"columnia_rusty_block.png"
},
"Rusty Column"
,
"Rusty Column Top"
,
"Rusty Column Bottom"
,
"Rusty Column Crosslink"
,
"Rusty Column Link"
,
"Rusty Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"stone"
,
"default:stone"
,
{
cracky
=
3
},
{
"default_stone.png"
},
"Stone Column"
,
"Stone Column Top"
,
"Stone Column Bottom"
,
"Stone Column Crosslink"
,
"Stone Column Link"
,
"Stone Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"stonebrick"
,
"default:stonebrick"
,
{
cracky
=
3
},
{
"default_stone_brick.png"
},
"Stone Brick Column"
,
"Stone Brick Column Top"
,
"Stone Brick Column Bottom"
,
"Stone Brick Column Crosslink"
,
"Stone Brick Column Link"
,
"Stone Brick Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"desert_stonebrick"
,
"default:desert_stonebrick"
,
{
cracky
=
3
},
{
"default_desert_stone_brick.png"
},
"Desert Stone Brick Column"
,
"Desert Stone Brick Column Top"
,
"Desert Stone Brick Column Bottom"
,
"Desert Stone Brick Column Crosslink"
,
"Desert Stone Brick Column Link"
,
"Desert Stone Brick Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"desert_stone"
,
"default:desert_stone"
,
{
cracky
=
3
},
{
"default_desert_stone.png"
},
"Desert Stone Column"
,
"Desert Stone Column Top"
,
"Desert Stone Column Bottom"
,
"Desert Stone Column Crosslink"
,
"Desert Stone Column Link"
,
"Desert Stone Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"cobble"
,
"default:cobble"
,
{
cracky
=
3
},
{
"default_cobble.png"
},
"Cobble Column"
,
"Cobble Column Top"
,
"Cobble Column Bottom"
,
"Cobble Column Crosslink"
,
"Cobble Column Link"
,
"Cobble Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"brick"
,
"default:brick"
,
{
cracky
=
3
},
{
"default_brick.png"
},
"Brick Column"
,
"Brick Column Top"
,
"Brick Column Bottom"
,
"Brick Column Crosslink"
,
"Brick Column Link"
,
"Brick Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"sandstone"
,
"default:sandstone"
,
{
crumbly
=
2
,
cracky
=
2
},
{
"default_sandstone.png"
},
"Sandstone Column"
,
"Sandstone Column Top"
,
"Sandstone Column Bottom"
,
"Sandstone Column Crosslink"
,
"Sandstone Column Link"
,
"Sandstone Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"sandstonebrick"
,
"default:sandstonebrick"
,
{
crumbly
=
2
,
cracky
=
2
},
{
"default_sandstone_brick.png"
},
"Sandstone Brick Column"
,
"Sandstone Brick Column Top"
,
"Sandstone Brick Column Bottom"
,
"Sandstone Brick Column Crosslink"
,
"Sandstone Brick Column Link"
,
"Sandstone Brick Column Linkdown"
,
default
.
node_sound_stone_defaults
())
columnia
.
register_column_ia
(
"wood"
,
"default:wood"
,
{
snappy
=
2
,
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
},
{
"default_wood.png"
},
"Wooden Column"
,