- 01 Sep, 2016 1 commit
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Milan authored
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- 09 Aug, 2016 1 commit
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Tim authored
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- 01 Aug, 2016 1 commit
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paramat authored
Add mouth, remove jaw shadow, shade eyesockets. Darker shading for spine and rotate texture using ^[transform2 instead of inverting texture. Use 'node sound gravel defaults' for sounds.
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- 27 Jul, 2016 1 commit
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tenplus1 authored
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep Remove table 'bones' Add minetest.conf.example description Remove protection check from may_replace
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- 16 Jul, 2016 1 commit
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- 15 Jul, 2016 1 commit
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Tim authored
* Unused variables * Unused values (assigned to variables, but overwritten before use) * Defining already defined variables instead of reassigning to them.
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- 10 Jul, 2016 1 commit
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paramat authored
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- 26 Apr, 2016 1 commit
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Auke Kok authored
Adds a minor helper function that allows efficient retrieval of several inventories from a node inventory. We use this helper to quickly retrieve the items in chests, vessel shelves, book shelves and furnaces, and return these with the nodes itself to the TNT caller. The TNT caller then performs the entity physics, and we don't need to do anything else. We disable TNT doing anything with bones. We expose a bug in the code that drops the items - metadata was lost entirely. This patch corrects that by properly copying the metadata and creating the drops list inclusive metadata.
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- 21 Mar, 2016 1 commit
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Rui authored
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- 18 Mar, 2016 1 commit
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James Stevenson authored
Fixes crash when punching bones not owned by you, and may resolve https://github.com/minetest/minetest_game/issues/940
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- 13 Mar, 2016 1 commit
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Auke Kok authored
The access privilege allows players that have it to bypass protection on locked doors/trapdoors, chests and bones. The priv also allows bypassing any minetest.is_protected() check, including digging nodes and placing them. It is meant for world moderators to clean up and fix map issues. Original patch by red-001. Split up and rebased/rewritten by sofar. This patch requires https://github.com/minetest/minetest/pull/3800
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- 03 Mar, 2016 1 commit
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MT-Modder authored
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- 26 Dec, 2015 1 commit
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Milan authored
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- 01 Oct, 2015 1 commit
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- 29 Sep, 2015 1 commit
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LeMagnesium authored
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it. Thanks for reading.
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- 12 Feb, 2015 1 commit
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Tim authored
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
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- 17 Jan, 2015 1 commit
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Craig Davison authored
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- 05 Jul, 2014 3 commits
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David Gumberg authored
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SmallJoker authored
This adds protection for furnaces (when the area is protected, so it the furnace). Also made the codes a bit shorter..
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SmallJoker authored
These changes allow players to punch up old bones or their own. If there is no area for bones, drop the items instead of delete. Notify the player where he died, so he can find them again.
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- 25 Jun, 2014 1 commit
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Zheyu Shen authored
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- 13 Jun, 2013 2 commits
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PilzAdam authored
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Mitori Itoshiki authored
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- 25 May, 2013 2 commits
- 18 May, 2013 1 commit
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PilzAdam authored
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