diff --git a/mods/beds/api.lua b/mods/beds/api.lua
index 53d4e488fe1d4cd76a4265af7bf4fa96940479c8..d640a311118782001f01ec78217ccf8257cf384b 100644
--- a/mods/beds/api.lua
+++ b/mods/beds/api.lua
@@ -91,8 +91,9 @@ function beds.register_bed(name, def)
 			destruct_bed(pos, 1)
 		end,
 
-		on_rightclick = function(pos, node, clicker)
+		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 			beds.on_rightclick(pos, clicker)
+			return itemstack
 		end,
 
 		on_rotate = function(pos, node, user, mode, new_param2)
diff --git a/mods/boats b/mods/boats
deleted file mode 160000
index a7534e938834c1a0322e49df796f613ca1f55880..0000000000000000000000000000000000000000
--- a/mods/boats
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit a7534e938834c1a0322e49df796f613ca1f55880
diff --git a/mods/boats/init.lua b/mods/boats/init.lua
new file mode 100644
index 0000000000000000000000000000000000000000..136e09f41ddc50da17e340074f952daceb75fc40
--- /dev/null
+++ b/mods/boats/init.lua
@@ -0,0 +1,336 @@
+handlers = {}
+
+minetest.register_on_leaveplayer(function(player)
+	handlers[player:get_player_name()] = nil
+end)
+
+--
+-- Helper functions
+--
+
+local function is_water(pos)
+
+	return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0
+end
+
+local function get_sign(i)
+
+	if i == 0 then
+		return 0
+	else
+		return i / math.abs(i)
+	end
+end
+
+local function get_velocity(v, yaw, y)
+
+	local x = -math.sin(yaw) * v
+	local z =  math.cos(yaw) * v
+
+	return {x = x, y = y, z = z}
+end
+
+local square = math.sqrt
+
+local function get_v(v)
+
+	return square(v.x *v.x + v.z *v.z)
+end
+
+--
+-- Boat entity
+--
+
+local boat = {
+	physical = true,
+	--collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5}, -- rowboat
+	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, -- boat
+	visual = "mesh",
+	--mesh = "rowboat.x",
+	mesh = "boat.obj",
+	textures = {"default_wood.png"},
+	driver = nil,
+	v = 0,
+	last_v = 0,
+	removed = false
+}
+
+function boat.on_rightclick(self, clicker)
+
+	if not clicker or not clicker:is_player() then
+		return
+	end
+
+	local name = clicker:get_player_name()
+
+	if self.driver and clicker == self.driver then
+
+		handlers[name] = nil
+		self.driver = nil
+
+		clicker:set_detach()
+
+		default.player_attached[name] = false
+		default.player_set_animation(clicker, "stand" , 30)
+
+		local pos = clicker:getpos()
+
+		minetest.after(0.1, function()
+			clicker:setpos({x=pos.x, y=pos.y+0.2, z=pos.z})
+		end)
+
+	elseif not self.driver then
+
+		if handlers[name] and handlers[name].driver then
+			handlers[name].driver = nil
+		end
+
+		handlers[name] = self.object:get_luaentity()
+		self.driver = clicker
+
+		clicker:set_attach(self.object, "",
+			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
+
+		default.player_attached[name] = true
+
+		minetest.after(0.2, function()
+			default.player_set_animation(clicker, "sit" , 30)
+		end)
+
+		self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
+	end
+end
+
+function boat.on_activate(self, staticdata, dtime_s)
+
+	if (mobs and mobs.entity and mobs.entity == false)
+	or not self then
+		self.object:remove()
+		return
+	end
+
+	self.object:set_armor_groups({immortal = 1})
+	self.v = 0
+	self.v2 = self.v
+	self.last_v = self.v
+	self.count = 0
+end
+
+function boat.on_punch(self, puncher)
+
+	if not puncher or not puncher:is_player() or self.removed then
+		return
+	end
+
+	if self.driver and puncher == self.driver then
+		local name = puncher:get_player_name()
+		puncher:set_detach()
+		self.driver = nil
+		handlers[name] = nil
+		default.player_attached[name] = false
+	end
+
+	if not self.driver then
+
+		self.removed = true
+
+		if not minetest.setting_getbool("creative_mode") then
+
+			local inv = puncher:get_inventory()
+
+			if inv:room_for_item("main", "boats:boat") then
+				inv:add_item("main", "boats:boat")
+			else
+				minetest.add_item(self.object:getpos(), "boats:boat")
+			end
+		end
+
+		self.object:remove()
+	end
+end
+
+function boat.on_step(self, dtime)
+
+	-- after 10 seconds remove boat and drop as item if not boarded
+	self.count = self.count + dtime
+
+	if self.count > 10 then
+		minetest.add_item(self.object:getpos(), "boats:boat")
+		self.object:remove()
+		return
+	end
+
+	self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
+
+	if self.driver then
+
+		self.count = 0
+
+		local ctrl = self.driver:get_player_control()
+		local yaw = self.object:getyaw()
+
+		if ctrl.up then
+			self.v = self.v + 0.1
+		elseif ctrl.down then
+			self.v = self.v - 0.1
+		end
+
+		if ctrl.left then
+
+			if self.v < 0 then
+				self.object:setyaw(yaw - (1 + dtime) * 0.08) -- 0.03 changed to speed up turning
+			else
+				self.object:setyaw(yaw + (1 + dtime) * 0.08) -- 0.03
+			end
+
+		elseif ctrl.right then
+
+			if self.v < 0 then
+				self.object:setyaw(yaw + (1 + dtime) * 0.08) -- 0.03
+			else
+				self.object:setyaw(yaw - (1 + dtime) * 0.08) -- 0.03
+			end
+		end
+	end
+
+	local velo = self.object:getvelocity()
+
+	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
+		--self.object:setpos(self.object:getpos())
+		return
+	end
+
+	local s = get_sign(self.v)
+	self.v = self.v - 0.02 * s
+
+	if s ~= get_sign(self.v) then
+
+		self.object:setvelocity({x = 0, y = 0, z = 0})
+		self.v = 0
+
+		return
+	end
+
+	if math.abs(self.v) > 5 then
+		self.v = 5 * get_sign(self.v)
+	end
+
+	local p = self.object:getpos()
+	local new_velo = {x = 0, y = 0, z = 0}
+	local new_acce = {x = 0, y = 0, z = 0}
+
+	p.y = p.y - 0.5
+
+	if not is_water(p) then
+
+		local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
+
+		if (not nodedef) or nodedef.walkable then
+			self.v = 0
+			new_acce = {x = 0, y = 0, z = 0} -- y was 1
+		else
+			new_acce = {x = 0, y = -9.8, z = 0}
+		end
+
+		new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
+		--self.object:setpos(self.object:getpos())
+	else
+		p.y = p.y + 1
+
+		if is_water(p) then
+
+			local y = self.object:getvelocity().y
+
+			if y >= 5 then
+				y = 5
+			elseif y < 0 then
+				new_acce = {x = 0, y = 20, z = 0}
+			else
+				new_acce = {x = 0, y = 5, z = 0}
+			end
+
+			new_velo = get_velocity(self.v, self.object:getyaw(), y)
+			--self.object:setpos(self.object:getpos())
+		else
+			new_acce = {x = 0, y = 0, z = 0}
+
+			if math.abs(self.object:getvelocity().y) < 1 then
+				local pos = self.object:getpos()
+				pos.y = math.floor(pos.y) + 0.5
+				self.object:setpos(pos)
+				new_velo = get_velocity(self.v, self.object:getyaw(), 0)
+			else
+				new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
+				--self.object:setpos(self.object:getpos())
+			end
+		end
+	end
+
+	self.object:setvelocity(new_velo)
+	self.object:setacceleration(new_acce)
+
+	-- if boat comes to sudden stop then it has crashed, destroy boat and drop 3x wood
+	if self.v2 - self.v >= 3 then
+
+		if self.driver then
+--print ("Crash! with driver", self.v2 - self.v)
+			self.driver:set_detach()
+			default.player_attached[self.driver:get_player_name()] = false
+			default.player_set_animation(self.driver, "stand" , 30)
+		else
+--print ("Crash! no driver")
+		end
+		
+		minetest.add_item(self.object:getpos(), "default:wood 3")
+
+		self.object:remove()
+
+		return
+	end
+
+	self.v2 = self.v
+
+end
+
+minetest.register_entity("boats:boat", boat)
+
+minetest.register_craftitem("boats:boat", {
+	description = "Boat",
+	--inventory_image = "rowboat_inventory.png",
+	inventory_image = "boats_inventory.png",
+	--wield_image = "rowboat_wield.png",
+	wield_image = "boats_wield.png",
+	wield_scale = {x = 2, y = 2, z = 1},
+	liquids_pointable = true,
+
+	on_place = function(itemstack, placer, pointed_thing)
+
+		if pointed_thing.type ~= "node"
+		or not is_water(pointed_thing.under) then
+			return
+		end
+
+		pointed_thing.under.y = pointed_thing.under.y + 0.5
+
+		minetest.add_entity(pointed_thing.under, "boats:boat")
+
+		if not minetest.setting_getbool("creative_mode") then
+			itemstack:take_item()
+		end
+
+		return itemstack
+	end,
+})
+
+minetest.register_craft({
+	output = "boats:boat",
+	recipe = {
+		{"", "", ""},
+		{"group:wood", "", "group:wood"},
+		{"group:wood", "group:wood", "group:wood"},
+	},
+})
+
+minetest.register_alias("ds_rowboat:ds_rowboat", "boats:boat")
+
+print ("[MOD] Boats loaded")
diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua
index 298d678774eabe3845dd9d39d30d6ed8abf58e2e..958e35fdd7c1a45301bd8054944baf55f7ecff95 100644
--- a/mods/default/nodes.lua
+++ b/mods/default/nodes.lua
@@ -1614,7 +1614,7 @@ minetest.register_node("default:chest_locked", {
 			" takes " .. stack:get_name()  ..
 			" from locked chest at " .. minetest.pos_to_string(pos))
 	end,
-	on_rightclick = function(pos, node, clicker)
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 		local meta = minetest.get_meta(pos)
 		if has_locked_chest_privilege(meta, clicker) then
 			minetest.show_formspec(
@@ -1623,6 +1623,7 @@ minetest.register_node("default:chest_locked", {
 				get_locked_chest_formspec(pos)
 			)
 		end
+		return itemstack
 	end,
 	on_blast = function() end,
 })
diff --git a/mods/doors/init.lua b/mods/doors/init.lua
index f21381fe637b469224cc43601e177bb65ec97c2d..1c20e0b446af3abc23c49e7cea3f4a89e118aa76 100644
--- a/mods/doors/init.lua
+++ b/mods/doors/init.lua
@@ -373,8 +373,9 @@ function doors.register(name, def)
 		sounds = { def.sound_close, def.sound_open },
 	}
 
-	def.on_rightclick = function(pos, node, clicker)
+	def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 		_doors.door_toggle(pos, clicker)
+		return itemstack
 	end
 	def.after_dig_node = function(pos, node, meta, digger)
 		minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
@@ -547,8 +548,9 @@ function doors.register_trapdoor(name, def)
 		return meta:get_string("doors_owner") == pn
 	end
 
-	def.on_rightclick = function(pos, node, clicker)
+	def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 		_doors.trapdoor_toggle(pos, clicker)
+		return itemstack
 	end
 
 	-- Common trapdoor configuration
@@ -681,12 +683,13 @@ function doors.register_fencegate(name, def)
 		connect_sides = {"left", "right"},
 		groups = def.groups,
 		sounds = def.sounds,
-		on_rightclick = function(pos, clicker)
+		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 			local node = minetest.get_node(pos)
 			local node_def = minetest.registered_nodes[node.name]
 			minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
 			minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
 				max_hear_distance = 8})
+			return itemstack
 		end,
 		selection_box = {
 			type = "fixed",
diff --git a/mods/farming b/mods/farming
deleted file mode 160000
index f93811a8ab8345e453b962620d997c736b02a8ff..0000000000000000000000000000000000000000
--- a/mods/farming
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit f93811a8ab8345e453b962620d997c736b02a8ff
diff --git a/mods/farming/api.lua b/mods/farming/api.lua
new file mode 100644
index 0000000000000000000000000000000000000000..69c6769b00c4e798c7d294689fcd691508542c47
--- /dev/null
+++ b/mods/farming/api.lua
@@ -0,0 +1,366 @@
+
+-- Wear out hoes, place soil
+-- TODO Ignore group:flower
+farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
+	local pt = pointed_thing
+	-- check if pointing at a node
+	if not pt then
+		return
+	end
+	if pt.type ~= "node" then
+		return
+	end
+
+	local under = minetest.get_node(pt.under)
+	local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
+	local above = minetest.get_node(p)
+
+	-- return if any of the nodes is not registered
+	if not minetest.registered_nodes[under.name] then
+		return
+	end
+	if not minetest.registered_nodes[above.name] then
+		return
+	end
+
+	-- check if the node above the pointed thing is air
+	if above.name ~= "air" then
+		return
+	end
+
+	-- check if pointing at soil
+	if minetest.get_item_group(under.name, "soil") ~= 1 then
+		return
+	end
+
+	-- check if (wet) soil defined
+	local regN = minetest.registered_nodes
+	if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
+		return
+	end
+
+	if minetest.is_protected(pt.under, user:get_player_name()) then
+		minetest.record_protection_violation(pt.under, user:get_player_name())
+		return
+	end
+	if minetest.is_protected(pt.above, user:get_player_name()) then
+		minetest.record_protection_violation(pt.above, user:get_player_name())
+		return
+	end
+
+	-- turn the node into soil, wear out item and play sound
+	minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
+	minetest.sound_play("default_dig_crumbly", {
+		pos = pt.under,
+		gain = 0.5,
+	})
+
+	if not minetest.setting_getbool("creative_mode") then
+		itemstack:add_wear(65535/(uses-1))
+	end
+	return itemstack
+end
+
+-- Register new hoes
+farming.register_hoe = function(name, def)
+	-- Check for : prefix (register new hoes in your mod's namespace)
+	if name:sub(1,1) ~= ":" then
+		name = ":" .. name
+	end
+	-- Check def table
+	if def.description == nil then
+		def.description = "Hoe"
+	end
+	if def.inventory_image == nil then
+		def.inventory_image = "unknown_item.png"
+	end
+	if def.recipe == nil then
+		def.recipe = {
+			{"air","air",""},
+			{"","group:stick",""},
+			{"","group:stick",""}
+		}
+	end
+	if def.max_uses == nil then
+		def.max_uses = 30
+	end
+	-- Register the tool
+	minetest.register_tool(name, {
+		description = def.description,
+		inventory_image = def.inventory_image,
+		on_use = function(itemstack, user, pointed_thing)
+			return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
+		end
+	})
+	-- Register its recipe
+	if def.material == nil then
+		minetest.register_craft({
+			output = name:sub(2),
+			recipe = def.recipe
+		})
+	else
+		minetest.register_craft({
+			output = name:sub(2),
+			recipe = {
+				{def.material, def.material, ""},
+				{"", "group:stick", ""},
+				{"", "group:stick", ""}
+			}
+		})
+		-- Reverse Recipe
+		minetest.register_craft({
+			output = name:sub(2),
+			recipe = {
+				{"", def.material, def.material},
+				{"", "group:stick", ""},
+				{"", "group:stick", ""}
+			}
+		})
+	end
+end
+
+-- how often node timers for plants will tick, +/- some random value
+local function tick(pos)
+	minetest.get_node_timer(pos):start(math.random(166, 286))
+end
+-- how often a growth failure tick is retried (e.g. too dark)
+local function tick_again(pos)
+	minetest.get_node_timer(pos):start(math.random(40, 80))
+end
+
+-- Seed placement
+farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
+	local pt = pointed_thing
+	-- check if pointing at a node
+	if not pt then
+		return itemstack
+	end
+	if pt.type ~= "node" then
+		return itemstack
+	end
+
+	local under = minetest.get_node(pt.under)
+	local above = minetest.get_node(pt.above)
+
+	if minetest.is_protected(pt.under, placer:get_player_name()) then
+		minetest.record_protection_violation(pt.under, placer:get_player_name())
+		return
+	end
+	if minetest.is_protected(pt.above, placer:get_player_name()) then
+		minetest.record_protection_violation(pt.above, placer:get_player_name())
+		return
+	end
+
+	-- return if any of the nodes is not registered
+	if not minetest.registered_nodes[under.name] then
+		return itemstack
+	end
+	if not minetest.registered_nodes[above.name] then
+		return itemstack
+	end
+
+	-- check if pointing at the top of the node
+	if pt.above.y ~= pt.under.y+1 then
+		return itemstack
+	end
+
+	-- check if you can replace the node above the pointed node
+	if not minetest.registered_nodes[above.name].buildable_to then
+		return itemstack
+	end
+
+	-- check if pointing at soil
+	if minetest.get_item_group(under.name, "soil") < 2 then
+		return itemstack
+	end
+
+	-- add the node and remove 1 item from the itemstack
+	minetest.add_node(pt.above, {name = plantname, param2 = 1})
+	tick(pt.above)
+	if not minetest.setting_getbool("creative_mode") then
+		itemstack:take_item()
+	end
+	return itemstack
+end
+
+farming.grow_plant = function(pos, elapsed)
+	local node = minetest.get_node(pos)
+	local name = node.name
+	local def = minetest.registered_nodes[name]
+
+	if not def.next_plant then
+		-- disable timer for fully grown plant
+		return
+	end
+
+	-- grow seed
+	if minetest.get_item_group(node.name, "seed") and def.fertility then
+		local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
+		if not soil_node then
+			tick_again(pos)
+			return
+		end
+		-- omitted is a check for light, we assume seeds can germinate in the dark.
+		for _, v in pairs(def.fertility) do
+			if minetest.get_item_group(soil_node.name, v) ~= 0 then
+				minetest.swap_node(pos, {name = def.next_plant})
+				if minetest.registered_nodes[def.next_plant].next_plant then
+					tick(pos)
+					return
+				end
+			end
+		end
+
+		return
+	end
+
+	-- check if on wet soil
+	local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
+	if minetest.get_item_group(below.name, "soil") < 3 then
+		tick_again(pos)
+		return
+	end
+
+	-- check light
+	local light = minetest.get_node_light(pos)
+	if not light or light < def.minlight or light > def.maxlight then
+		tick_again(pos)
+		return
+	end
+
+	-- grow
+	minetest.swap_node(pos, {name = def.next_plant})
+
+	-- new timer needed?
+	if minetest.registered_nodes[def.next_plant].next_plant then
+		tick(pos)
+	end
+	return
+end
+
+-- Register plants
+farming.register_plant = function(name, def)
+	local mname = name:split(":")[1]
+	local pname = name:split(":")[2]
+
+	-- Check def table
+	if not def.description then
+		def.description = "Seed"
+	end
+	if not def.inventory_image then
+		def.inventory_image = "unknown_item.png"
+	end
+	if not def.steps then
+		return nil
+	end
+	if not def.minlight then
+		def.minlight = 1
+	end
+	if not def.maxlight then
+		def.maxlight = 14
+	end
+	if not def.fertility then
+		def.fertility = {}
+	end
+
+	-- Register seed
+	local lbm_nodes = {mname .. ":seed_" .. pname}
+	local g = {seed = 1, snappy = 3, attached_node = 1}
+	for k, v in pairs(def.fertility) do
+		g[v] = 1
+	end
+	minetest.register_node(":" .. mname .. ":seed_" .. pname, {
+		description = def.description,
+		tiles = {def.inventory_image},
+		inventory_image = def.inventory_image,
+		wield_image = def.inventory_image,
+		drawtype = "signlike",
+		groups = g,
+		paramtype = "light",
+		paramtype2 = "wallmounted",
+		walkable = false,
+		sunlight_propagates = true,
+		selection_box = {
+			type = "fixed",
+			fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+		},
+		fertility = def.fertility,
+		sounds = default.node_sound_dirt_defaults({
+			dug = {name = "default_grass_footstep", gain = 0.2},
+			place = {name = "default_place_node", gain = 0.25},
+		}),
+
+		on_place = function(itemstack, placer, pointed_thing)
+			return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
+		end,
+		next_plant = mname .. ":" .. pname .. "_1",
+		on_timer = farming.grow_plant,
+		minlight = def.minlight,
+		maxlight = def.maxlight,
+	})
+
+	-- Register harvest
+	minetest.register_craftitem(":" .. mname .. ":" .. pname, {
+		description = pname:gsub("^%l", string.upper),
+		inventory_image = mname .. "_" .. pname .. ".png",
+	})
+
+	-- Register growing steps
+	for i = 1, def.steps do
+		local drop = {
+			items = {
+				{items = {mname .. ":" .. pname}, rarity = 9 - i},
+				{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
+				{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
+				{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
+			}
+		}
+		local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
+		nodegroups[pname] = i
+
+		local next_plant = nil
+		local on_timer = nil
+
+		if i < def.steps then
+			next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
+			on_timer = farming.grow_plant
+			lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
+		end
+
+		minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
+			drawtype = "plantlike",
+			waving = 1,
+			tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
+			paramtype = "light",
+			walkable = false,
+			buildable_to = true,
+			drop = drop,
+			selection_box = {
+				type = "fixed",
+				fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+			},
+			groups = nodegroups,
+			sounds = default.node_sound_leaves_defaults(),
+			next_plant = next_plant,
+			on_timer = farming.grow_plant,
+			minlight = def.minlight,
+			maxlight = def.maxlight,
+		})
+	end
+
+	-- replacement LBM for pre-nodetimer plants
+	minetest.register_lbm({
+		name = ":" .. mname .. ":start_nodetimer_" .. pname,
+		nodenames = lbm_nodes,
+		action = function(pos, node)
+			tick_again(pos)
+		end,
+	})
+
+	-- Return
+	local r = {
+		seed = mname .. ":seed_" .. pname,
+		harvest = mname .. ":" .. pname
+	}
+	return r
+end
diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua
index 669c58824b02970ff8a82273f328456595ff063b..c80375d93d205c8829a46d3f2495f58b7e546478 100644
--- a/mods/flowers/init.lua
+++ b/mods/flowers/init.lua
@@ -251,8 +251,8 @@ minetest.register_node("flowers:waterlily", {
 			end
 			if not minetest.setting_getbool("creative_mode") then
 				itemstack:take_item()
-				return itemstack
 			end
 		end
+		return itemstack
 	end
 })