diff --git a/mods/beds/api.lua b/mods/beds/api.lua index 53d4e488fe1d4cd76a4265af7bf4fa96940479c8..d640a311118782001f01ec78217ccf8257cf384b 100644 --- a/mods/beds/api.lua +++ b/mods/beds/api.lua @@ -91,8 +91,9 @@ function beds.register_bed(name, def) destruct_bed(pos, 1) end, - on_rightclick = function(pos, node, clicker) + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) beds.on_rightclick(pos, clicker) + return itemstack end, on_rotate = function(pos, node, user, mode, new_param2) diff --git a/mods/boats b/mods/boats deleted file mode 160000 index a7534e938834c1a0322e49df796f613ca1f55880..0000000000000000000000000000000000000000 --- a/mods/boats +++ /dev/null @@ -1 +0,0 @@ -Subproject commit a7534e938834c1a0322e49df796f613ca1f55880 diff --git a/mods/boats/init.lua b/mods/boats/init.lua new file mode 100644 index 0000000000000000000000000000000000000000..136e09f41ddc50da17e340074f952daceb75fc40 --- /dev/null +++ b/mods/boats/init.lua @@ -0,0 +1,336 @@ +handlers = {} + +minetest.register_on_leaveplayer(function(player) + handlers[player:get_player_name()] = nil +end) + +-- +-- Helper functions +-- + +local function is_water(pos) + + return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 +end + +local function get_sign(i) + + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + +local function get_velocity(v, yaw, y) + + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + + return {x = x, y = y, z = z} +end + +local square = math.sqrt + +local function get_v(v) + + return square(v.x *v.x + v.z *v.z) +end + +-- +-- Boat entity +-- + +local boat = { + physical = true, + --collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5}, -- rowboat + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, -- boat + visual = "mesh", + --mesh = "rowboat.x", + mesh = "boat.obj", + textures = {"default_wood.png"}, + driver = nil, + v = 0, + last_v = 0, + removed = false +} + +function boat.on_rightclick(self, clicker) + + if not clicker or not clicker:is_player() then + return + end + + local name = clicker:get_player_name() + + if self.driver and clicker == self.driver then + + handlers[name] = nil + self.driver = nil + + clicker:set_detach() + + default.player_attached[name] = false + default.player_set_animation(clicker, "stand" , 30) + + local pos = clicker:getpos() + + minetest.after(0.1, function() + clicker:setpos({x=pos.x, y=pos.y+0.2, z=pos.z}) + end) + + elseif not self.driver then + + if handlers[name] and handlers[name].driver then + handlers[name].driver = nil + end + + handlers[name] = self.object:get_luaentity() + self.driver = clicker + + clicker:set_attach(self.object, "", + {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) + + default.player_attached[name] = true + + minetest.after(0.2, function() + default.player_set_animation(clicker, "sit" , 30) + end) + + self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) + end +end + +function boat.on_activate(self, staticdata, dtime_s) + + if (mobs and mobs.entity and mobs.entity == false) + or not self then + self.object:remove() + return + end + + self.object:set_armor_groups({immortal = 1}) + self.v = 0 + self.v2 = self.v + self.last_v = self.v + self.count = 0 +end + +function boat.on_punch(self, puncher) + + if not puncher or not puncher:is_player() or self.removed then + return + end + + if self.driver and puncher == self.driver then + local name = puncher:get_player_name() + puncher:set_detach() + self.driver = nil + handlers[name] = nil + default.player_attached[name] = false + end + + if not self.driver then + + self.removed = true + + if not minetest.setting_getbool("creative_mode") then + + local inv = puncher:get_inventory() + + if inv:room_for_item("main", "boats:boat") then + inv:add_item("main", "boats:boat") + else + minetest.add_item(self.object:getpos(), "boats:boat") + end + end + + self.object:remove() + end +end + +function boat.on_step(self, dtime) + + -- after 10 seconds remove boat and drop as item if not boarded + self.count = self.count + dtime + + if self.count > 10 then + minetest.add_item(self.object:getpos(), "boats:boat") + self.object:remove() + return + end + + self.v = get_v(self.object:getvelocity()) * get_sign(self.v) + + if self.driver then + + self.count = 0 + + local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() + + if ctrl.up then + self.v = self.v + 0.1 + elseif ctrl.down then + self.v = self.v - 0.1 + end + + if ctrl.left then + + if self.v < 0 then + self.object:setyaw(yaw - (1 + dtime) * 0.08) -- 0.03 changed to speed up turning + else + self.object:setyaw(yaw + (1 + dtime) * 0.08) -- 0.03 + end + + elseif ctrl.right then + + if self.v < 0 then + self.object:setyaw(yaw + (1 + dtime) * 0.08) -- 0.03 + else + self.object:setyaw(yaw - (1 + dtime) * 0.08) -- 0.03 + end + end + end + + local velo = self.object:getvelocity() + + if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + --self.object:setpos(self.object:getpos()) + return + end + + local s = get_sign(self.v) + self.v = self.v - 0.02 * s + + if s ~= get_sign(self.v) then + + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.v = 0 + + return + end + + if math.abs(self.v) > 5 then + self.v = 5 * get_sign(self.v) + end + + local p = self.object:getpos() + local new_velo = {x = 0, y = 0, z = 0} + local new_acce = {x = 0, y = 0, z = 0} + + p.y = p.y - 0.5 + + if not is_water(p) then + + local nodedef = minetest.registered_nodes[minetest.get_node(p).name] + + if (not nodedef) or nodedef.walkable then + self.v = 0 + new_acce = {x = 0, y = 0, z = 0} -- y was 1 + else + new_acce = {x = 0, y = -9.8, z = 0} + end + + new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) + --self.object:setpos(self.object:getpos()) + else + p.y = p.y + 1 + + if is_water(p) then + + local y = self.object:getvelocity().y + + if y >= 5 then + y = 5 + elseif y < 0 then + new_acce = {x = 0, y = 20, z = 0} + else + new_acce = {x = 0, y = 5, z = 0} + end + + new_velo = get_velocity(self.v, self.object:getyaw(), y) + --self.object:setpos(self.object:getpos()) + else + new_acce = {x = 0, y = 0, z = 0} + + if math.abs(self.object:getvelocity().y) < 1 then + local pos = self.object:getpos() + pos.y = math.floor(pos.y) + 0.5 + self.object:setpos(pos) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) + else + new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) + --self.object:setpos(self.object:getpos()) + end + end + end + + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) + + -- if boat comes to sudden stop then it has crashed, destroy boat and drop 3x wood + if self.v2 - self.v >= 3 then + + if self.driver then +--print ("Crash! with driver", self.v2 - self.v) + self.driver:set_detach() + default.player_attached[self.driver:get_player_name()] = false + default.player_set_animation(self.driver, "stand" , 30) + else +--print ("Crash! no driver") + end + + minetest.add_item(self.object:getpos(), "default:wood 3") + + self.object:remove() + + return + end + + self.v2 = self.v + +end + +minetest.register_entity("boats:boat", boat) + +minetest.register_craftitem("boats:boat", { + description = "Boat", + --inventory_image = "rowboat_inventory.png", + inventory_image = "boats_inventory.png", + --wield_image = "rowboat_wield.png", + wield_image = "boats_wield.png", + wield_scale = {x = 2, y = 2, z = 1}, + liquids_pointable = true, + + on_place = function(itemstack, placer, pointed_thing) + + if pointed_thing.type ~= "node" + or not is_water(pointed_thing.under) then + return + end + + pointed_thing.under.y = pointed_thing.under.y + 0.5 + + minetest.add_entity(pointed_thing.under, "boats:boat") + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + + return itemstack + end, +}) + +minetest.register_craft({ + output = "boats:boat", + recipe = { + {"", "", ""}, + {"group:wood", "", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) + +minetest.register_alias("ds_rowboat:ds_rowboat", "boats:boat") + +print ("[MOD] Boats loaded") diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 298d678774eabe3845dd9d39d30d6ed8abf58e2e..958e35fdd7c1a45301bd8054944baf55f7ecff95 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -1614,7 +1614,7 @@ minetest.register_node("default:chest_locked", { " takes " .. stack:get_name() .. " from locked chest at " .. minetest.pos_to_string(pos)) end, - on_rightclick = function(pos, node, clicker) + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( @@ -1623,6 +1623,7 @@ minetest.register_node("default:chest_locked", { get_locked_chest_formspec(pos) ) end + return itemstack end, on_blast = function() end, }) diff --git a/mods/doors/init.lua b/mods/doors/init.lua index f21381fe637b469224cc43601e177bb65ec97c2d..1c20e0b446af3abc23c49e7cea3f4a89e118aa76 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -373,8 +373,9 @@ function doors.register(name, def) sounds = { def.sound_close, def.sound_open }, } - def.on_rightclick = function(pos, node, clicker) + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) _doors.door_toggle(pos, clicker) + return itemstack end def.after_dig_node = function(pos, node, meta, digger) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) @@ -547,8 +548,9 @@ function doors.register_trapdoor(name, def) return meta:get_string("doors_owner") == pn end - def.on_rightclick = function(pos, node, clicker) + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) _doors.trapdoor_toggle(pos, clicker) + return itemstack end -- Common trapdoor configuration @@ -681,12 +683,13 @@ function doors.register_fencegate(name, def) connect_sides = {"left", "right"}, groups = def.groups, sounds = def.sounds, - on_rightclick = function(pos, clicker) + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local node = minetest.get_node(pos) local node_def = minetest.registered_nodes[node.name] minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2}) minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3, max_hear_distance = 8}) + return itemstack end, selection_box = { type = "fixed", diff --git a/mods/farming b/mods/farming deleted file mode 160000 index f93811a8ab8345e453b962620d997c736b02a8ff..0000000000000000000000000000000000000000 --- a/mods/farming +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f93811a8ab8345e453b962620d997c736b02a8ff diff --git a/mods/farming/api.lua b/mods/farming/api.lua new file mode 100644 index 0000000000000000000000000000000000000000..69c6769b00c4e798c7d294689fcd691508542c47 --- /dev/null +++ b/mods/farming/api.lua @@ -0,0 +1,366 @@ + +-- Wear out hoes, place soil +-- TODO Ignore group:flower +farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} + local above = minetest.get_node(p) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if the node above the pointed thing is air + if above.name ~= "air" then + return + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") ~= 1 then + return + end + + -- check if (wet) soil defined + local regN = minetest.registered_nodes + if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then + return + end + + if minetest.is_protected(pt.under, user:get_player_name()) then + minetest.record_protection_violation(pt.under, user:get_player_name()) + return + end + if minetest.is_protected(pt.above, user:get_player_name()) then + minetest.record_protection_violation(pt.above, user:get_player_name()) + return + end + + -- turn the node into soil, wear out item and play sound + minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) + minetest.sound_play("default_dig_crumbly", { + pos = pt.under, + gain = 0.5, + }) + + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/(uses-1)) + end + return itemstack +end + +-- Register new hoes +farming.register_hoe = function(name, def) + -- Check for : prefix (register new hoes in your mod's namespace) + if name:sub(1,1) ~= ":" then + name = ":" .. name + end + -- Check def table + if def.description == nil then + def.description = "Hoe" + end + if def.inventory_image == nil then + def.inventory_image = "unknown_item.png" + end + if def.recipe == nil then + def.recipe = { + {"air","air",""}, + {"","group:stick",""}, + {"","group:stick",""} + } + end + if def.max_uses == nil then + def.max_uses = 30 + end + -- Register the tool + minetest.register_tool(name, { + description = def.description, + inventory_image = def.inventory_image, + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) + end + }) + -- Register its recipe + if def.material == nil then + minetest.register_craft({ + output = name:sub(2), + recipe = def.recipe + }) + else + minetest.register_craft({ + output = name:sub(2), + recipe = { + {def.material, def.material, ""}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + -- Reverse Recipe + minetest.register_craft({ + output = name:sub(2), + recipe = { + {"", def.material, def.material}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + end +end + +-- how often node timers for plants will tick, +/- some random value +local function tick(pos) + minetest.get_node_timer(pos):start(math.random(166, 286)) +end +-- how often a growth failure tick is retried (e.g. too dark) +local function tick_again(pos) + minetest.get_node_timer(pos):start(math.random(40, 80)) +end + +-- Seed placement +farming.place_seed = function(itemstack, placer, pointed_thing, plantname) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return itemstack + end + if pt.type ~= "node" then + return itemstack + end + + local under = minetest.get_node(pt.under) + local above = minetest.get_node(pt.above) + + if minetest.is_protected(pt.under, placer:get_player_name()) then + minetest.record_protection_violation(pt.under, placer:get_player_name()) + return + end + if minetest.is_protected(pt.above, placer:get_player_name()) then + minetest.record_protection_violation(pt.above, placer:get_player_name()) + return + end + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return itemstack + end + if not minetest.registered_nodes[above.name] then + return itemstack + end + + -- check if pointing at the top of the node + if pt.above.y ~= pt.under.y+1 then + return itemstack + end + + -- check if you can replace the node above the pointed node + if not minetest.registered_nodes[above.name].buildable_to then + return itemstack + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") < 2 then + return itemstack + end + + -- add the node and remove 1 item from the itemstack + minetest.add_node(pt.above, {name = plantname, param2 = 1}) + tick(pt.above) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack +end + +farming.grow_plant = function(pos, elapsed) + local node = minetest.get_node(pos) + local name = node.name + local def = minetest.registered_nodes[name] + + if not def.next_plant then + -- disable timer for fully grown plant + return + end + + -- grow seed + if minetest.get_item_group(node.name, "seed") and def.fertility then + local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) + if not soil_node then + tick_again(pos) + return + end + -- omitted is a check for light, we assume seeds can germinate in the dark. + for _, v in pairs(def.fertility) do + if minetest.get_item_group(soil_node.name, v) ~= 0 then + minetest.swap_node(pos, {name = def.next_plant}) + if minetest.registered_nodes[def.next_plant].next_plant then + tick(pos) + return + end + end + end + + return + end + + -- check if on wet soil + local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) + if minetest.get_item_group(below.name, "soil") < 3 then + tick_again(pos) + return + end + + -- check light + local light = minetest.get_node_light(pos) + if not light or light < def.minlight or light > def.maxlight then + tick_again(pos) + return + end + + -- grow + minetest.swap_node(pos, {name = def.next_plant}) + + -- new timer needed? + if minetest.registered_nodes[def.next_plant].next_plant then + tick(pos) + end + return +end + +-- Register plants +farming.register_plant = function(name, def) + local mname = name:split(":")[1] + local pname = name:split(":")[2] + + -- Check def table + if not def.description then + def.description = "Seed" + end + if not def.inventory_image then + def.inventory_image = "unknown_item.png" + end + if not def.steps then + return nil + end + if not def.minlight then + def.minlight = 1 + end + if not def.maxlight then + def.maxlight = 14 + end + if not def.fertility then + def.fertility = {} + end + + -- Register seed + local lbm_nodes = {mname .. ":seed_" .. pname} + local g = {seed = 1, snappy = 3, attached_node = 1} + for k, v in pairs(def.fertility) do + g[v] = 1 + end + minetest.register_node(":" .. mname .. ":seed_" .. pname, { + description = def.description, + tiles = {def.inventory_image}, + inventory_image = def.inventory_image, + wield_image = def.inventory_image, + drawtype = "signlike", + groups = g, + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + fertility = def.fertility, + sounds = default.node_sound_dirt_defaults({ + dug = {name = "default_grass_footstep", gain = 0.2}, + place = {name = "default_place_node", gain = 0.25}, + }), + + on_place = function(itemstack, placer, pointed_thing) + return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) + end, + next_plant = mname .. ":" .. pname .. "_1", + on_timer = farming.grow_plant, + minlight = def.minlight, + maxlight = def.maxlight, + }) + + -- Register harvest + minetest.register_craftitem(":" .. mname .. ":" .. pname, { + description = pname:gsub("^%l", string.upper), + inventory_image = mname .. "_" .. pname .. ".png", + }) + + -- Register growing steps + for i = 1, def.steps do + local drop = { + items = { + {items = {mname .. ":" .. pname}, rarity = 9 - i}, + {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, + {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, + {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, + } + } + local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} + nodegroups[pname] = i + + local next_plant = nil + local on_timer = nil + + if i < def.steps then + next_plant = mname .. ":" .. pname .. "_" .. (i + 1) + on_timer = farming.grow_plant + lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i + end + + minetest.register_node(mname .. ":" .. pname .. "_" .. i, { + drawtype = "plantlike", + waving = 1, + tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, + paramtype = "light", + walkable = false, + buildable_to = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = nodegroups, + sounds = default.node_sound_leaves_defaults(), + next_plant = next_plant, + on_timer = farming.grow_plant, + minlight = def.minlight, + maxlight = def.maxlight, + }) + end + + -- replacement LBM for pre-nodetimer plants + minetest.register_lbm({ + name = ":" .. mname .. ":start_nodetimer_" .. pname, + nodenames = lbm_nodes, + action = function(pos, node) + tick_again(pos) + end, + }) + + -- Return + local r = { + seed = mname .. ":seed_" .. pname, + harvest = mname .. ":" .. pname + } + return r +end diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index 669c58824b02970ff8a82273f328456595ff063b..c80375d93d205c8829a46d3f2495f58b7e546478 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -251,8 +251,8 @@ minetest.register_node("flowers:waterlily", { end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() - return itemstack end end + return itemstack end })