From 265c40b5584661bd51087dcf755195c8ef11a4a4 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Wed, 3 Aug 2016 01:35:20 +0100
Subject: [PATCH] Doors: Trim open fence gate collision box

Previously, the collision box extended into an empty node, causing
falling node objects to land on the open gate but not transform
back into normal nodes. Now fallng node objects will fall through and
either side of the end of the open gate and transform back.
---
 mods/doors/init.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/mods/doors/init.lua b/mods/doors/init.lua
index 88849652..3e67ef44 100644
--- a/mods/doors/init.lua
+++ b/mods/doors/init.lua
@@ -706,7 +706,7 @@ function doors.register_fencegate(name, def)
 	fence_open.collision_box = {
 		type = "fixed",
 		fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
-			{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
+			{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
 	}
 
 	minetest.register_node(":" .. name .. "_closed", fence_closed)
-- 
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