From 3e05870706c688ce3d162e80eb78a6a404f9f128 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Thu, 22 Sep 2016 13:46:12 +0100
Subject: [PATCH] Doors: Trim open fencegate collison box again

The collision box still extended into a neighbouring empty node, causing
falling node objects to collide but not transform back into normal nodes.
Completes the fix started in a previous similar commit.
---
 mods/doors/init.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/mods/doors/init.lua b/mods/doors/init.lua
index ed7fbb34..73a73a13 100644
--- a/mods/doors/init.lua
+++ b/mods/doors/init.lua
@@ -696,7 +696,7 @@ function doors.register_fencegate(name, def)
 	fence_open.collision_box = {
 		type = "fixed",
 		fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
-			{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
+			{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
 	}
 
 	minetest.register_node(":" .. name .. "_closed", fence_closed)
-- 
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