diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 42dc427e5fd9c68acb3ea8c652a0c312d029d8ed..18bd92632788dd3e1ee8d4cf6c673b459e01bcf2 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -1,13 +1,5 @@ tnt = {} -<<<<<<< HEAD core.register_privilege("trusted_player", "special grantings, used for tnt for example") -======= --- Default to enabled when in singleplayer -local enable_tnt = minetest.setting_getbool("enable_tnt") -if enable_tnt == nil - enable_tnt = minetest.is_singleplayer() -end ->>>>>>> 497e6f6... TNT: When disabled leave some useful functionality enabled -- loss probabilities array (one in X will be lost) local loss_prob = {} @@ -496,30 +488,28 @@ minetest.register_node("tnt:gunpowder_burning", { end, }) +minetest.register_abm({ + nodenames = {"group:tnt", "tnt:gunpowder"}, + neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, + interval = 4, + chance = 1, + action = tnt.burn, +}) + minetest.register_craft({ output = "tnt:gunpowder", type = "shapeless", recipe = {"default:coal_lump", "default:gravel"} }) -if enable_tnt then - minetest.register_craft({ - output = "tnt:tnt", - recipe = { - {"", "group:wood", ""}, - {"group:wood", "tnt:gunpowder", "group:wood"}, - {"", "group:wood", ""} - } - }) - - minetest.register_abm({ - nodenames = {"group:tnt", "tnt:gunpowder"}, - neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, - interval = 4, - chance = 1, - action = tnt.burn, - }) -end +minetest.register_craft({ + output = "tnt:tnt", + recipe = { + {"", "group:wood", ""}, + {"group:wood", "tnt:gunpowder", "group:wood"}, + {"", "group:wood", ""} + } +}) function tnt.register_tnt(def) local name = "" @@ -536,7 +526,6 @@ function tnt.register_tnt(def) local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" if not def.damage_radius then def.damage_radius = def.radius * 2 end -<<<<<<< HEAD minetest.register_node(":" .. name, { description = def.description, tiles = {tnt_top, tnt_bottom, tnt_side}, @@ -563,34 +552,6 @@ function tnt.register_tnt(def) -- } --}, }) -======= - if enable_tnt then - minetest.register_node(":" .. name, { - description = def.description, - tiles = {tnt_top, tnt_bottom, tnt_side}, - is_ground_content = false, - groups = {dig_immediate = 2, mesecon = 2, tnt = 1}, - sounds = default.node_sound_wood_defaults(), - on_punch = function(pos, node, puncher) - if puncher:get_wielded_item():get_name() == "default:torch" then - minetest.set_node(pos, {name = name .. "_burning"}) - end - end, - on_blast = function(pos, intensity) - minetest.after(0.1, function() - tnt.boom(pos, def) - end) - end, - mesecons = {effector = - {action_on = - function(pos) - tnt.boom(pos, def) - end - } - }, - }) - end ->>>>>>> 497e6f6... TNT: When disabled leave some useful functionality enabled minetest.register_node(":" .. name .. "_burning", { tiles = { @@ -627,3 +588,4 @@ tnt.register_tnt({ description = "TNT", radius = radius, }) +