diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua
index 42dc427e5fd9c68acb3ea8c652a0c312d029d8ed..18bd92632788dd3e1ee8d4cf6c673b459e01bcf2 100644
--- a/mods/tnt/init.lua
+++ b/mods/tnt/init.lua
@@ -1,13 +1,5 @@
 tnt = {}
-<<<<<<< HEAD
 core.register_privilege("trusted_player", "special grantings, used for tnt for example")
-=======
--- Default to enabled when in singleplayer
-local enable_tnt = minetest.setting_getbool("enable_tnt")
-if enable_tnt == nil
-	enable_tnt = minetest.is_singleplayer()
-end
->>>>>>> 497e6f6... TNT: When disabled leave some useful functionality enabled
 
 -- loss probabilities array (one in X will be lost)
 local loss_prob = {}
@@ -496,30 +488,28 @@ minetest.register_node("tnt:gunpowder_burning", {
 	end,
 })
 
+minetest.register_abm({
+	nodenames = {"group:tnt", "tnt:gunpowder"},
+	neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
+	interval = 4,
+	chance = 1,
+	action = tnt.burn,
+})
+
 minetest.register_craft({
 	output = "tnt:gunpowder",
 	type = "shapeless",
 	recipe = {"default:coal_lump", "default:gravel"}
 })
 
-if enable_tnt then
-	minetest.register_craft({
-		output = "tnt:tnt",
-		recipe = {
-			{"",           "group:wood",    ""},
-			{"group:wood", "tnt:gunpowder", "group:wood"},
-			{"",           "group:wood",    ""}
-		}
-	})
-
-	minetest.register_abm({
-		nodenames = {"group:tnt", "tnt:gunpowder"},
-		neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
-		interval = 4,
-		chance = 1,
-		action = tnt.burn,
-	})
-end
+minetest.register_craft({
+	output = "tnt:tnt",
+	recipe = {
+		{"",           "group:wood",    ""},
+		{"group:wood", "tnt:gunpowder", "group:wood"},
+		{"",           "group:wood",    ""}
+	}
+})
 
 function tnt.register_tnt(def)
 	local name = ""
@@ -536,7 +526,6 @@ function tnt.register_tnt(def)
 	local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
 	if not def.damage_radius then def.damage_radius = def.radius * 2 end
 
-<<<<<<< HEAD
 	minetest.register_node(":" .. name, {
 		description = def.description,
 		tiles = {tnt_top, tnt_bottom, tnt_side},
@@ -563,34 +552,6 @@ function tnt.register_tnt(def)
 		--	}
 		--},
 	})
-=======
-	if enable_tnt then
-		minetest.register_node(":" .. name, {
-			description = def.description,
-			tiles = {tnt_top, tnt_bottom, tnt_side},
-			is_ground_content = false,
-			groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
-			sounds = default.node_sound_wood_defaults(),
-			on_punch = function(pos, node, puncher)
-				if puncher:get_wielded_item():get_name() == "default:torch" then
-					minetest.set_node(pos, {name = name .. "_burning"})
-				end
-			end,
-			on_blast = function(pos, intensity)
-				minetest.after(0.1, function()
-					tnt.boom(pos, def)
-				end)
-			end,
-			mesecons = {effector =
-				{action_on =
-					function(pos)
-						tnt.boom(pos, def)
-					end
-				}
-			},
-		})
-	end
->>>>>>> 497e6f6... TNT: When disabled leave some useful functionality enabled
 
 	minetest.register_node(":" .. name .. "_burning", {
 		tiles = {
@@ -627,3 +588,4 @@ tnt.register_tnt({
 	description = "TNT",
 	radius = radius,
 })
+