From b47a5564720f7fddcdd9163c3b1847abd47f4c3d Mon Sep 17 00:00:00 2001
From: Craig Davison <craig@davison.io>
Date: Mon, 1 Feb 2016 17:16:20 +0000
Subject: [PATCH] Remove log_mods from TNT

This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
---
 mods/tnt/init.lua | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua
index e10ac2fe..4e033c61 100644
--- a/mods/tnt/init.lua
+++ b/mods/tnt/init.lua
@@ -395,8 +395,3 @@ minetest.register_craft({
 		{"",           "group:wood",    ""}
 	}
 })
-
-if minetest.setting_get("log_mods") then
-	minetest.debug("[TNT] Loaded!")
-end
-
-- 
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