- 04 Mar, 2015 1 commit
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Chris N authored
Amazing no one caught it til now...
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- 06 Jan, 2015 2 commits
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Chris N authored
Made a tweak to the noise that both speeds up mapgen and prevents crashes with Minetest 0.4.11. Also made it so that DM realm structure spawners automatically remove themselves from the surface world, preventing griefing.
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Chris N authored
My visit to OldCoder's Moontest server revealed that CaveRealms was incompatible with Moontest... but no more! Additionally, griefing in creative mode was possible because fortress and fountain spawners appeared in the creative inventory... also fixed. Other measures in development...
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- 17 Dec, 2014 1 commit
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Chris N authored
Add the new DeepRealms, inspired by Zeno's fork, and add the new salt crystal, obsidian, and coal dust biomes.
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- 07 Aug, 2014 2 commits
- 06 Aug, 2014 1 commit
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Chris N authored
The treacherous Dungeon Master's Lair awaits!
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- 04 Jul, 2014 3 commits
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Craig Robbins authored
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Craig Robbins authored
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Craig Robbins authored
Without this fix falling nodes (e.g. sand) do not work correctly. For example, placing sand on top of water the sand will drop and disappear.
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- 03 Jul, 2014 4 commits
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Chris N authored
No longer in the Dev branch, is it?
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Chris N authored
Cubes may be symmetrical... but I'm not stressing.
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Chris N authored
The jig's up.
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Chris N authored
Huge performance increase and error reduction. Also fixed stalagmite and stalactites spawning in midair. UNLIMITED vertical chunks.
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- 02 Jul, 2014 1 commit
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Chris N authored
Here there be drag- I mean bugs.
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- 01 Jul, 2014 1 commit
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Chris N authored
Use the CLUSAV and CLUSAM constants at the start to adjust.
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- 30 Jun, 2014 1 commit
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Chris N authored
Manual merge of Zeno-'s changes, with several revisions.
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- 29 Jun, 2014 1 commit
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Chris N authored
Lots of values moved to config.lua, split nodes and functions into their own files.
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- 28 Jun, 2014 2 commits
- 27 Jun, 2014 1 commit
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Chris N authored
In other words, mesecons-users will be pleased.
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- 26 Jun, 2014 2 commits
- 25 Jun, 2014 2 commits
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Craig Robbins authored
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Chris N authored
New crystal color and two more additions: lichen covered cobble and fungus.
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- 21 Jun, 2014 1 commit
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HeroOfTheWinds authored
No testers were impaled in the making of this release.
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- 20 Jun, 2014 3 commits
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Craig Robbins authored
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Craig Robbins authored
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HeroOfTheWinds authored
New crystal stalagmite structure, now generates stalactites. Some setting tweaks.
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- 19 Jun, 2014 1 commit
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HeroOfTheWinds authored
Preliminary release for v. 0.2. New glow crystal texture, stalagmite generation added.
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- 14 Jun, 2014 1 commit
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HeroOfTheWinds authored
This ain't no Cave Story.
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