Commit 035f7262 authored by Tai Kedzierski's avatar Tai Kedzierski

separate spawning, split out dragons, dedpue code

parent aeacc45c
local base_arrow = {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_ice.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
}
for _,arrowtype in pairs( {"ice","lightning","poison"} ) do
base_arrow.textures = {"dmobs_"..arrowtype..".png"},
mobs:register_arrow("dmobs:"..arrowtype, dmobs.deepclone(base_arrow) )
end
--function to register tamed dragon attacks
function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size)
minetest.register_entity(fname, {
textures = {texture},
velocity = 0.1,
damage = dmg,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=3},
}, nil)
self.object:remove()
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= fname and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
minetest.env:set_node(t, {name=replace_node})
self.object:remove()
return
end
if ice and n == "default:water_source" then
minetest.env:set_node(t, {name="default:ice"})
self.object:remove()
end
end
end
end
end
local apos = self.object:getpos()
local part = minetest.add_particlespawner(
6, --amount
0.3, --time
{x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, --minpos
{x=apos.x+variance, y=apos.y+variance, z=apos.z+variance}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=variance,y=-0.5-variance,z=variance}, --minacc
{x=0.5+variance,y=0.5+variance,z=0.5+variance}, --maxacc
0.1, --minexptime
0.3, --maxexptime
size, --minsize
size+2, --maxsize
false, --collisiondetection
texture --texture
)
end,
})
end
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1)
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5)
This diff is collapsed.
mobs:register_mob("dmobs:dragon", {
local dragondef = {
type = "monster",
passive = false,
attacks_monsters = true,
......@@ -62,98 +62,15 @@ mobs:register_mob("dmobs:dragon", {
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
}
mobs:register_mob("dmobs:dragon_red", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:fire",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_fire"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon", dmobs.deepclone(dragondef) )
dragondef.type = "npc"
dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon_do_custom
mobs:register_mob("dmobs:dragon_red", dmobs.deepclone(dragondef) )
mobs:register_mob("dmobs:dragon2", {
local dragondef = {
type = "monster",
passive = false,
attacks_monsters = true,
......@@ -62,98 +62,16 @@ mobs:register_mob("dmobs:dragon2", {
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
}
mobs:register_mob("dmobs:dragon_black", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon2.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_lightning"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 15, true, "dmobs:lightning_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon2", dmobs.deepclone(dragondef) )
dragondef.type = "npc"
dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon_do_custom
mobs:register_mob("dmobs:dragon_black", dmobs.deepclone(dragondef) )
mobs:register_mob("dmobs:dragon3", {
local dragondef = {
type = "monster",
passive = false,
attacks_monsters = true,
......@@ -62,98 +62,16 @@ mobs:register_mob("dmobs:dragon3", {
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
}
mobs:register_mob("dmobs:dragon_green", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon3.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_poison"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:poison_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon3", dmobs.deepclone(dragondef) )
dragondef.type = "npc"
dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon_do_custom
mobs:register_mob("dmobs:dragon_green", dmobs.deepclone(dragondef) )
mobs:register_mob("dmobs:dragon4", {
local dragondef = {
type = "monster",
passive = false,
attacks_monsters = true,
......@@ -62,98 +62,16 @@ mobs:register_mob("dmobs:dragon4", {
knock_back = 2,
do_custom = step_custom,
on_rightclick = dmobs.dragon.on_rc
})
}
mobs:register_mob("dmobs:dragon_blue", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_ice"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:ice_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon4", dmobs.deepclone(dragondef) )
dragondef.type = "npc"
dragondef.attacks_monsters = true
dragondef.on_rightclick = dmobs.dragon.ride
dragondef.do_custom = dmobs.dragon_do_custom
mobs:register_mob("dmobs:dragon_blue", dmobs.deepclone(dragondef) )
local gdragon_base = {
type = "monster",
passive = false,
attacks_monsters = false,
damage = 5,
reach = 4,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 140,
hp_max = 180,
armor = 220,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon_great.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
random = "roar",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:dragon_egg_great", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
}
mobs:register_mob("dmobs:dragon_great", dmobs.deepclone(gdragon_base) )
gdragon_base.type = "npc"
gdragon_base.attacks_monsters = true
gdragon_base.on_rightclick = dmobs.dragon.ride
gdragon_base.do_custom = dmobs.dragon_do_custom
mobs:register_mob("dmobs:dragon_great_tame", dmobs.deepclone(gdragon_base) )
mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1)
This diff is collapsed.
mobs:register_mob("dmobs:waterdragon", {
type = "monster",
passive = false,
attack_type = "dogshoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 2.5,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 100,
hp_max = 127,
armor = 100,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4},
visual_size = {x=4, y=4},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 15,
rotate = 180,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
drops = {
{name = "dmobs:dragon_gem_ice", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_fire", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
floats = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
do_custom = function(self)
--follow thanks to TenPlus1 and Byakuren
if not self.hydra then
self.hydra = true -- flip switch so this part is done only once
-- get head position and define a few temp variables
local pos = self.object:getpos()
local obj, obj2, ent
-- add body and make it follow head
obj = minetest.add_entity({x=pos.x+1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")