diff --git a/README.md b/README.md index 413016b54c5618bac98a0302d4c16e7092bd5618..017d1197b11cd8336054f2400e9aabb7c8a0a8b8 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6) - Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass) - Added bonemeal support for moretree's saplings - Added settings.conf file example so that settings remain after mod update + - Added support for Real Torch so that torches near water drop an unlit torch ### 1.21 diff --git a/water.lua b/water.lua index 3034489af14137c1404d5d65ca1ce3e99314a526..6a994e872a0bc10f04d297aa327910f4a3d03d6d 100644 --- a/water.lua +++ b/water.lua @@ -125,9 +125,16 @@ minetest.register_abm({ -- If torch touching water then drop as item (when enabled) if ethereal.torchdrop == true then +local torch_drop = "default:torch" + +if minetest.get_modpath("real_torch") then + torch_drop = "real_torch:torch" +end + minetest.register_abm({ label = "Ethereal drop torch", - nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"}, + nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling", + "real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"}, neighbors = {"group:water"}, interval = 5, chance = 1, @@ -154,7 +161,7 @@ end minetest.set_node(pos, {name = "air"}) - minetest.add_item(pos, {name = "default:torch"}) + minetest.add_item(pos, {name = torch_drop}) end end, })