diff --git a/README.md b/README.md
index 413016b54c5618bac98a0302d4c16e7092bd5618..017d1197b11cd8336054f2400e9aabb7c8a0a8b8 100644
--- a/README.md
+++ b/README.md
@@ -17,6 +17,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
  - Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
  - Added bonemeal support for moretree's saplings
  - Added settings.conf file example so that settings remain after mod update
+ - Added support for Real Torch so that torches near water drop an unlit torch
 
 ### 1.21
 
diff --git a/water.lua b/water.lua
index 3034489af14137c1404d5d65ca1ce3e99314a526..6a994e872a0bc10f04d297aa327910f4a3d03d6d 100644
--- a/water.lua
+++ b/water.lua
@@ -125,9 +125,16 @@ minetest.register_abm({
 -- If torch touching water then drop as item (when enabled)
 if ethereal.torchdrop == true then
 
+local torch_drop = "default:torch"
+
+if minetest.get_modpath("real_torch") then
+	torch_drop = "real_torch:torch"
+end
+
 minetest.register_abm({
 	label = "Ethereal drop torch",
-	nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
+	nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling",
+	"real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"},
 	neighbors = {"group:water"},
 	interval = 5,
 	chance = 1,
@@ -154,7 +161,7 @@ end
 
 			minetest.set_node(pos, {name = "air"})
 
-			minetest.add_item(pos, {name = "default:torch"})
+			minetest.add_item(pos, {name = torch_drop})
 		end
 	end,
 })