diff --git a/mesecons_blinkyplant/doc/blinkyplant/description.html b/mesecons_blinkyplant/doc/blinkyplant/description.html index 2a7db4804e3f13c8cb61a6d9d94519c1da459248..0d987a56a1359356761b118d860e1e1fb2a866a0 100644 --- a/mesecons_blinkyplant/doc/blinkyplant/description.html +++ b/mesecons_blinkyplant/doc/blinkyplant/description.html @@ -1 +1,2 @@ The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game. +It stops blinking in an inactive block, then starts again when the block becomes active. diff --git a/mesecons_commandblock/doc/commandblock/description.html b/mesecons_commandblock/doc/commandblock/description.html index 405b7e55d59b655ce2f0342ce2b9d40ef948e43b..9ba7ce58f9bd356bf32a72113f1474d1ed09d729 100644 --- a/mesecons_commandblock/doc/commandblock/description.html +++ b/mesecons_commandblock/doc/commandblock/description.html @@ -1 +1,2 @@ There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands. +It works in inactive blocks. diff --git a/mesecons_delayer/doc/delayer/description.html b/mesecons_delayer/doc/delayer/description.html index f3a5280a4cb4757f247a049ea374e071035ba918..966d72926e7ce473e8a5845ce89f604071777e17 100644 --- a/mesecons_delayer/doc/delayer/description.html +++ b/mesecons_delayer/doc/delayer/description.html @@ -1 +1 @@ -The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. +The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. It works in unloaded blocks. diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html index be1582e924749aa1d7872c7ca23852af83367ae9..ee8c09d709bf84cba38f76d4fbee7d1756e5bd7b 100644 --- a/mesecons_detector/doc/nodedetector/description.html +++ b/mesecons_detector/doc/nodedetector/description.html @@ -5,3 +5,4 @@ respond with the detected nodename or you can send any other string and it will set this string as the node to scan for. Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt. The distance parameter specifies how many blocks are between the node detector and the node to detect. +Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work. diff --git a/mesecons_detector/doc/objectdetector/description.html b/mesecons_detector/doc/objectdetector/description.html index bb8885656475611d671b8a1efd8e70340002bfb4..a9284346273a2f3e73bb1fb9b7eb2f3f3980298c 100644 --- a/mesecons_detector/doc/objectdetector/description.html +++ b/mesecons_detector/doc/objectdetector/description.html @@ -2,3 +2,4 @@ The object detector is a receptor. It changes its state when a player approaches Right-click it to set a name to scan for. You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found. It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu. +Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work. diff --git a/mesecons_extrawires/doc/corner/description.html b/mesecons_extrawires/doc/corner/description.html index 92de8b0806d5c4edf1df707704a415ceb79099f4..fc420d119395ee905914e2c596a0dae1b5a5160d 100644 --- a/mesecons_extrawires/doc/corner/description.html +++ b/mesecons_extrawires/doc/corner/description.html @@ -1 +1 @@ -Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision. +Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision. Like uninsulated wires, they work through unloaded blocks. diff --git a/mesecons_extrawires/doc/crossing/description.html b/mesecons_extrawires/doc/crossing/description.html index aa4cf258e9c480fc6724fb24693e272bc6671ee7..5f0238285bdd00bd995c5baefe4439be3c0836e9 100644 --- a/mesecons_extrawires/doc/crossing/description.html +++ b/mesecons_extrawires/doc/crossing/description.html @@ -1 +1 @@ -Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other. +Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other. Like uninsulated wires, they work through unloaded blocks. diff --git a/mesecons_extrawires/doc/mese/description.html b/mesecons_extrawires/doc/mese/description.html index 1a14864391f8462f9adf8fb20349e02c5d012da7..b29e92c27f7fedc029b582b02234bf36d287b6ff 100644 --- a/mesecons_extrawires/doc/mese/description.html +++ b/mesecons_extrawires/doc/mese/description.html @@ -1 +1 @@ -The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward +The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward. Like horizontal wires, Mese conduction works through unloaded blocks. diff --git a/mesecons_extrawires/doc/tjunction/description.html b/mesecons_extrawires/doc/tjunction/description.html index f655a5d6a152c83d443fa9865f6539d32fd0b7e0..647bba6a380345281fc07acbf7a8fce02f677bc4 100644 --- a/mesecons_extrawires/doc/tjunction/description.html +++ b/mesecons_extrawires/doc/tjunction/description.html @@ -1 +1 @@ -Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down). +Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down). Like uninsulated wires, they work through unloaded blocks. diff --git a/mesecons_extrawires/doc/vertical/description.html b/mesecons_extrawires/doc/vertical/description.html index df09b947cd2be5ee9092a5993b4d9487520d33c3..850854246eefd33c9e890fe2aa896b69f3aea444 100644 --- a/mesecons_extrawires/doc/vertical/description.html +++ b/mesecons_extrawires/doc/vertical/description.html @@ -1 +1 @@ -Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side. +Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side. Like horizontal wires, they work through unloaded blocks. diff --git a/mesecons_fpga/doc/fpga/description.html b/mesecons_fpga/doc/fpga/description.html index 95177b25594cb995021853d5115a423a2fd56d15..a4cbeed057c695e165c1d105557165fefe8d8f8d 100644 --- a/mesecons_fpga/doc/fpga/description.html +++ b/mesecons_fpga/doc/fpga/description.html @@ -1,5 +1,6 @@ FPGAs can be used to chain multiple logic gates together in a compact manner. They come with 4 I/O ports and 10 internal registers, -which can then be connected with each other to form logic circuits.<br /> +which can then be connected with each other to form logic circuits. +They work fine in unloaded blocks.<br /> Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br /> I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b> diff --git a/mesecons_gates/doc/and/description.html b/mesecons_gates/doc/and/description.html index 528839ce5edea76062b7be03c764545a3b0ff216..e8aff9197d26ad4ae7d30fa135e1b8cd2c34c387 100644 --- a/mesecons_gates/doc/and/description.html +++ b/mesecons_gates/doc/and/description.html @@ -1 +1,2 @@ AND gates power their output if both inputs (from left and right) are powered. +They work in unloaded blocks. diff --git a/mesecons_gates/doc/diode/description.html b/mesecons_gates/doc/diode/description.html index 5f82706b6e97c8d3ffba7bc8a12543396a56c14a..b96aced573f1e3299dc4760c896492b4559e61aa 100644 --- a/mesecons_gates/doc/diode/description.html +++ b/mesecons_gates/doc/diode/description.html @@ -1 +1,2 @@ Diodes conduct signals in one direction only. +They work in unloaded blocks. diff --git a/mesecons_gates/doc/nand/description.html b/mesecons_gates/doc/nand/description.html index 69c1d4f354f79c6d6bb60415ece36c1935cab2cc..c46a7e1a66ce2d4466f6b69beb424f5739a33ef3 100644 --- a/mesecons_gates/doc/nand/description.html +++ b/mesecons_gates/doc/nand/description.html @@ -1 +1,2 @@ NAND gates do not power their output if both inputs (from left and right) are powered, but power it in every other case. +They work in unloaded blocks. diff --git a/mesecons_gates/doc/nor/description.html b/mesecons_gates/doc/nor/description.html index 28d66a428376c089c14e6850274d00c1ef1dad8c..7d539536ebaced4eac1caf7aed66ec9b971eb538 100644 --- a/mesecons_gates/doc/nor/description.html +++ b/mesecons_gates/doc/nor/description.html @@ -1 +1,2 @@ NOR gates only power their output if none of their two inputs is powered. They are basically OR gates with a NOT gate at their output. +They work in unloaded blocks. diff --git a/mesecons_gates/doc/not/description.html b/mesecons_gates/doc/not/description.html index 7538dc9bb8e774a712bfabcd94fed4a304dadb18..5a08423e59b8018e8c78580d835b4f507577f96e 100644 --- a/mesecons_gates/doc/not/description.html +++ b/mesecons_gates/doc/not/description.html @@ -1 +1,2 @@ NOT gates invert signals, just like a mesecon torch does, but faster. The input is at the opposite side of the output. +They work in unloaded blocks. diff --git a/mesecons_gates/doc/or/description.html b/mesecons_gates/doc/or/description.html index f7f5539af90522c1ac6d5a7879b5748539994ed3..15d598f768c2f7599dd31a642642ff2e617dd4a3 100644 --- a/mesecons_gates/doc/or/description.html +++ b/mesecons_gates/doc/or/description.html @@ -1 +1,2 @@ OR gates power their output if either of their inputs (or both) are powered. You could basically get the same behaviour with two diodes, but OR gates save some space. +They work in unloaded blocks. diff --git a/mesecons_gates/doc/xor/description.html b/mesecons_gates/doc/xor/description.html index f52f3fc41eeab8b35e92ae3038a3afdf88692dad..74f8b5fd89ae9740180596a83d736972b1e52ab8 100644 --- a/mesecons_gates/doc/xor/description.html +++ b/mesecons_gates/doc/xor/description.html @@ -1 +1,2 @@ XOR gates power their output if only one input is powered, they're off if either both or none of the inputs is powered. +They work in unloaded blocks. diff --git a/mesecons_hydroturbine/doc/waterturbine/description.html b/mesecons_hydroturbine/doc/waterturbine/description.html index 4b4e5a0d8c913bef8212bd75607a73d8ecd757d9..6153d5156db867bf97140cb7ed207005037ba122 100644 --- a/mesecons_hydroturbine/doc/waterturbine/description.html +++ b/mesecons_hydroturbine/doc/waterturbine/description.html @@ -1 +1,2 @@ Water turbines are receptors that turn on if flowing water is above them. +They only work in active blocks; in inactive blocks they keep their old state. diff --git a/mesecons_insulated/doc/insulated/description.html b/mesecons_insulated/doc/insulated/description.html index df2a6df26800c615a1c75bcc81e3a113b9f173ab..deb344dc34cfec2dc412b96fec15cf70763dded7 100644 --- a/mesecons_insulated/doc/insulated/description.html +++ b/mesecons_insulated/doc/insulated/description.html @@ -1 +1 @@ - Insulated mesecons are conductors that only conduct in one direction (and also not up or down). + Insulated mesecons are conductors that only conduct in one direction (and also not up or down). Like uninsulated wires, they work through unloaded blocks. diff --git a/mesecons_lightstone/doc/lightstone_blue/description.html b/mesecons_lightstone/doc/lightstone_blue/description.html index 813e6ea8144586862ac4bbd1d1aadf0aeda76129..5397a96f1182f637f9ba1b0c64cf74fe61f51571 100644 --- a/mesecons_lightstone/doc/lightstone_blue/description.html +++ b/mesecons_lightstone/doc/lightstone_blue/description.html @@ -1 +1,2 @@ Effector, glows blue when powered. +It works in an inactive block. diff --git a/mesecons_lightstone/doc/lightstone_darkgrey/description.html b/mesecons_lightstone/doc/lightstone_darkgrey/description.html index 826ca0fd54631d9525c21a787f2a811c5528a629..aad59ea2191ff4db813353039a94a6b2edaf7f6a 100644 --- a/mesecons_lightstone/doc/lightstone_darkgrey/description.html +++ b/mesecons_lightstone/doc/lightstone_darkgrey/description.html @@ -1 +1,2 @@ Effector, glows dark grey when powered. +It works in an inactive block. diff --git a/mesecons_lightstone/doc/lightstone_green/description.html b/mesecons_lightstone/doc/lightstone_green/description.html index cb5b5153e132cc503a1e516b5a5768d5b8204486..1191334202fceccef23d80b5003997ce03a38d5e 100644 --- a/mesecons_lightstone/doc/lightstone_green/description.html +++ b/mesecons_lightstone/doc/lightstone_green/description.html @@ -1 +1,2 @@ Effector, glows green when powered. +It works in an inactive block. diff --git a/mesecons_lightstone/doc/lightstone_lightgrey/description.html b/mesecons_lightstone/doc/lightstone_lightgrey/description.html index 990b5015a01aa712dbad4b25200aad4f48db426b..b3003d265b038f2f2e6e1a4193ce3e777223eaec 100644 --- a/mesecons_lightstone/doc/lightstone_lightgrey/description.html +++ b/mesecons_lightstone/doc/lightstone_lightgrey/description.html @@ -1 +1,2 @@ Effector, glows light grey when powered. +It works in an inactive block. diff --git a/mesecons_lightstone/doc/lightstone_red/description.html b/mesecons_lightstone/doc/lightstone_red/description.html index 699b1ee13d8793c57a108be331d49e6dd3986d78..f49aeacdc8065e6bdeaf14d536e5f0171c5bddec 100644 --- a/mesecons_lightstone/doc/lightstone_red/description.html +++ b/mesecons_lightstone/doc/lightstone_red/description.html @@ -1 +1,2 @@ Effector, glows red when powered. +It works in an inactive block. diff --git a/mesecons_lightstone/doc/lightstone_yellow/description.html b/mesecons_lightstone/doc/lightstone_yellow/description.html index 2bed7f21fc6cdff18646592a2e47c48e1ffd6b9c..a97839ba8b56bea5a55759babe35e5406fc109f3 100644 --- a/mesecons_lightstone/doc/lightstone_yellow/description.html +++ b/mesecons_lightstone/doc/lightstone_yellow/description.html @@ -1 +1,2 @@ Effector, glows yellow when powered. +It works in an inactive block. diff --git a/mesecons_luacontroller/doc/luacontroller/description.html b/mesecons_luacontroller/doc/luacontroller/description.html index e549ffe5a31aeb1628b5d5b376b794c4773ced25..8c5d02341d2b6ec688cce44a60dda63ff0ec717e 100644 --- a/mesecons_luacontroller/doc/luacontroller/description.html +++ b/mesecons_luacontroller/doc/luacontroller/description.html @@ -1,5 +1,7 @@ The Luacontroller is an advanced programmable component. You can simply code it in the language Mesecons uses itself: Lua! All the code runs in a sandbox, so it's completely safe (but I won't guarantee that for absolute certainty!). +It works fine in an unloaded block, loading the block when the program needs to run. +Events are properly delivered after a server restart. <a href="http://mesecons.net/luacontroller/">Documentation is available here!</a> diff --git a/mesecons_movestones/doc/movestone/description.html b/mesecons_movestones/doc/movestone/description.html index 8555a9e5ece52e94eae76a852452f05f342785c2..b7138a005d5faed0496e6c1db20280c13a6fc637 100644 --- a/mesecons_movestones/doc/movestone/description.html +++ b/mesecons_movestones/doc/movestone/description.html @@ -1 +1,2 @@ Movestones are effectors that push the blocks in front of them. They move along on the right side of a mesecon wire track. +A movestone trying to move into, or push other nodes into, an unloaded block doesn't move. diff --git a/mesecons_movestones/doc/movestone_sticky/description.html b/mesecons_movestones/doc/movestone_sticky/description.html index 460c2770393dfacc0d3bd0a24996152c5af3d671..f19d6a5e1ade9e3d3b0e00f686cac45b111d3968 100644 --- a/mesecons_movestones/doc/movestone_sticky/description.html +++ b/mesecons_movestones/doc/movestone_sticky/description.html @@ -1 +1,3 @@ Movestones are effectors that push the blocks in front of them. They move along on the right side of a mesecon wire track. Sticky ones also pull blocks. +A sticky movestone trying to move into, or push other nodes into, an unloaded block doesn't move. +A sticky movestone trying to pull nodes from an unloaded block moves but leaves them behind. diff --git a/mesecons_pistons/doc/piston/description.html b/mesecons_pistons/doc/piston/description.html index d95dfb9440ee999630e86ea4635b325820031bb2..b9dffaaba33b66ea001ca93c3930bf8c341b0251 100644 --- a/mesecons_pistons/doc/piston/description.html +++ b/mesecons_pistons/doc/piston/description.html @@ -1 +1,3 @@ Pistons are effectors, they push up to 20 blocks in front of them. The push direction can be set by placing them from different angles. +A piston pointing into an unloaded block won't extend. +A piston retracting from an unloaded block works, but gravity-sensitive nodes above the empty space may not fall. diff --git a/mesecons_pistons/doc/piston_sticky/description.html b/mesecons_pistons/doc/piston_sticky/description.html index 39740973bd213af790fbb9832922b0079774591a..580b76f630eac3f334a57fde0a6128e70a471bcd 100644 --- a/mesecons_pistons/doc/piston_sticky/description.html +++ b/mesecons_pistons/doc/piston_sticky/description.html @@ -1 +1,4 @@ Sticky pistons are effectors, they push up to 20 blocks in front of them. The push direction can be set by placing them from different angles. Sticky ones also pull 1 block. +A sticky piston pointing into an unloaded block won't extend. +A sticky piston retracting from within an unloaded block works and pulls a node, but if it doesn't pull anything, then gravity-sensitive nodes above the empty space may not fall. +An extended sticky piston that touches the surface of an unloaded block and loses signal retracts but doesn't pull anything. diff --git a/mesecons_powerplant/doc/powerplant/description.html b/mesecons_powerplant/doc/powerplant/description.html index 4ed8f334cd9bbd0e44bdb5704f764c92edc5bc5a..22be4967ec4077f8d67bb11845719d98999f60a6 100644 --- a/mesecons_powerplant/doc/powerplant/description.html +++ b/mesecons_powerplant/doc/powerplant/description.html @@ -1 +1,2 @@ A power plant is a receptor that is always turned on: it provides energy. +It continues to work in an unloaded block. diff --git a/mesecons_random/doc/ghoststone/description.html b/mesecons_random/doc/ghoststone/description.html index 395430e73e11883e44864240fc85c785a8459791..d54ef6367d6a5b76f73bb05bdb8d5fdbe80e95b3 100644 --- a/mesecons_random/doc/ghoststone/description.html +++ b/mesecons_random/doc/ghoststone/description.html @@ -1 +1,2 @@ Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive. +They work in inactive blocks. diff --git a/mesecons_random/doc/removestone/description.html b/mesecons_random/doc/removestone/description.html index 69474412f3189987d13c38ddb0abd325c1e81723..ccd3c14031a27eb35d67dbe533ce91330f0723fe 100644 --- a/mesecons_random/doc/removestone/description.html +++ b/mesecons_random/doc/removestone/description.html @@ -1 +1,2 @@ Removestones are probably the simplest effectors possible. They simply disappear when powered. +They work in inactive blocks. diff --git a/mesecons_solarpanel/doc/solarpanel/description.html b/mesecons_solarpanel/doc/solarpanel/description.html index add62134403af725c8fde0dbbdb46273b8a85449..53570cad0bfdde4e316d904d21cb91443d04ad25 100644 --- a/mesecons_solarpanel/doc/solarpanel/description.html +++ b/mesecons_solarpanel/doc/solarpanel/description.html @@ -1 +1,2 @@ Solar panels are light receptors: they turn on if there is enough light. +They only work in active blocks; in inactive blocks they keep their old state. diff --git a/mesecons_torch/doc/torch/description.html b/mesecons_torch/doc/torch/description.html index da7f19ca1545a00ffe0fba8f098785582d052821..60a6713ec1acb0ff29d7c333861d2808be831769 100644 --- a/mesecons_torch/doc/torch/description.html +++ b/mesecons_torch/doc/torch/description.html @@ -1 +1,2 @@ The torch is an inverter, it may take up to 1 second until the signal has passed through. The input is 2 blocks away in the direction of the stick, outputs are around the mesecon glow. +It doesn't work in an inactive block; it just retains its state until the block becomes active. diff --git a/mesecons_wires/doc/mesecon/description.html b/mesecons_wires/doc/mesecon/description.html index f217be9225841167f05fed7cf77ff2339a66860c..b20606bf861a700e950269230af8459dae295fa4 100644 --- a/mesecons_wires/doc/mesecon/description.html +++ b/mesecons_wires/doc/mesecon/description.html @@ -1 +1 @@ -Mesecons are the wires, use them to connect effectors with receptors. +Mesecons are the wires, use them to connect effectors with receptors. Wiring works through unloaded blocks; they’re loaded when the signal level changes.