diff --git a/mesecons/util.lua b/mesecons/util.lua
index 2871c0ac9d6c3e9fb48e67017a34c11db92459c6..08b46d1b62fbc9830b55b11312ff15131a9a34b9 100644
--- a/mesecons/util.lua
+++ b/mesecons/util.lua
@@ -22,3 +22,17 @@ end
 function mesecon:cmpPos(p1, p2)
 	return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
 end
+
+function mesecon:tablecopy(table) -- deep table copy
+	local newtable = {}
+
+	for idx, item in pairs(table) do
+		if type(item) == "table" then
+			newtable[idx] = mesecon:tablecopy(item)
+		else
+			newtable[idx] = item
+		end
+	end
+
+	return newtable
+end
diff --git a/mesecons_movestones/init.lua b/mesecons_movestones/init.lua
index cd19ec2f324ce63c843e0308ed62df9c61f968cc..ede52111270464f29f9db91796fc5bd9995da511 100644
--- a/mesecons_movestones/init.lua
+++ b/mesecons_movestones/init.lua
@@ -77,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
 	physical = false,
 	visual = "sprite",
 	textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
-	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+	collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
 	visual = "cube",
+	lastdir = {x=0, y=0, z=0},
 
 	on_punch = function(self, hitter)
 		self.object:remove()
@@ -90,21 +91,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
 		pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
 		local direction = mesecon:get_movestone_direction(pos)
 
-		if not direction then
+		if not direction then -- no mesecon power
 			local name = minetest.env:get_node(pos).name
-			if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
-				mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+			if  name ~= "air" and name ~= "ignore"
+			and minetest.registered_nodes[name].liquidtype == "none" then
+				mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
 			end
 			minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
 			self.object:remove()
 			return
 		end
 
-		local np = mesecon:addPosRule(pos, direction)
-		if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
+		local success, stack, oldstack =
+			mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+		if not success then -- Too large stack/stopper in the way
 			minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
 			self.object:remove()
 			return
+		else
+			mesecon:mvps_process_stack (stack)
+			mesecon:mvps_move_objects  (pos, direction, oldstack)
+			self.lastdir = direction
 		end
 
 		self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@@ -154,8 +161,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
 	physical = false,
 	visual = "sprite",
 	textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
-	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+	collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
 	visual = "cube",
+	lastdir = {x=0, y=0, z=0},
 
 	on_punch = function(self, hitter)
 		self.object:remove()
@@ -167,21 +175,27 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
 		pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
 		local direction = mesecon:get_movestone_direction(pos)
 
-		if not direction then
+		if not direction then -- no mesecon power
 			local name = minetest.env:get_node(pos).name
-			if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
-				mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+			if  name ~= "air" and name ~= "ignore"
+			and minetest.registered_nodes[name].liquidtype == "none" then
+				mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
 			end
 			minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
 			self.object:remove()
 			return
 		end
 
-		local np = mesecon:addPosRule(pos, direction)
-		if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
+		local success, stack, oldstack =
+			mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+		if not success then -- Too large stack/stopper in the way
 			minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
 			self.object:remove()
 			return
+		else
+			mesecon:mvps_process_stack (stack)
+			mesecon:mvps_move_objects  (pos, direction, oldstack)
+			self.lastdir = direction
 		end
 
 		self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@@ -190,3 +204,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
 		mesecon:mvps_pull_all(pos, direction)
 	end,
 })
+
+
+mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
+mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
diff --git a/mesecons_mvps/init.lua b/mesecons_mvps/init.lua
index 6107ba3a8ac438530437f20612063afc53920dd0..1e0d324948d2501f5220f8dff4e04913e9c53b5c 100644
--- a/mesecons_mvps/init.lua
+++ b/mesecons_mvps/init.lua
@@ -1,6 +1,7 @@
 --register stoppers for movestones/pistons
 
-mesecon.mvps_stoppers={}
+mesecon.mvps_stoppers = {}
+mesecon.mvps_unmov = {}
 
 function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
 	local get_stopper = mesecon.mvps_stoppers[node.name]
@@ -17,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
 	mesecon.mvps_stoppers[nodename] = get_stopper
 end
 
+-- Objects that cannot be moved (e.g. movestones)
+function mesecon:register_mvps_unmov(objectname)
+	mesecon.mvps_unmov[objectname] = true;
+end
+
+function mesecon:is_mvps_unmov(objectname)
+	return mesecon.mvps_unmov[objectname]
+end
+
 function mesecon:mvps_process_stack(stack)
 	-- update mesecons for placed nodes ( has to be done after all nodes have been added )
 	for _, n in ipairs(stack) do
@@ -26,13 +36,12 @@ function mesecon:mvps_process_stack(stack)
 	end
 end
 
-function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
-	np = {x = pos.x, y = pos.y, z = pos.z}
-
+function mesecon:mvps_get_stack(pos, dir, maximum)
 	-- determine the number of nodes to be pushed
+	local np = {x = pos.x, y = pos.y, z = pos.z}
 	local nodes = {}
 	while true do
-		nn = minetest.env:get_node_or_nil(np)
+		local nn = minetest.env:get_node_or_nil(np)
 		if not nn or #nodes > maximum then
 			-- don't push at all, something is in the way (unloaded map or too many nodes)
 			return
@@ -47,6 +56,11 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
 
 		np = mesecon:addPosRule(np, dir)
 	end
+	return nodes
+end
+
+function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
+	local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
 
 	-- determine if one of the nodes blocks the push
 	for id, n in ipairs(nodes) do
@@ -74,11 +88,12 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
 		minetest.env:get_meta(np):from_table(n.meta)
 	end
 
+	local oldstack = mesecon:tablecopy(nodes)
 	for i in ipairs(nodes) do
 		nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
 	end
 
-	return true, nodes
+	return true, nodes, oldstack
 end
 
 function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
@@ -101,26 +116,63 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
 end
 
 function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
-		local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
-		local lnode = minetest.env:get_node(lpos)
-		local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
-		local lnode2 = minetest.env:get_node(lpos2)
-
-		if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
-		if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
-
-		local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
-		repeat
-			lnode2 = minetest.env:get_node(lpos2)
-			minetest.env:add_node(oldpos, {name=lnode2.name})
-			nodeupdate(oldpos)
-			oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
-			lpos2.x = lpos2.x-direction.x
-			lpos2.y = lpos2.y-direction.y
-			lpos2.z = lpos2.z-direction.z
-			lnode = minetest.env:get_node(lpos2)
-		until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
-		minetest.env:remove_node(oldpos)
+	local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
+	local lnode = minetest.env:get_node(lpos)
+	local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
+	local lnode2 = minetest.env:get_node(lpos2)
+
+	if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
+	if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
+
+	local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
+	repeat
+		lnode2 = minetest.env:get_node(lpos2)
+		minetest.env:add_node(oldpos, {name=lnode2.name})
+		nodeupdate(oldpos)
+		oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
+		lpos2.x = lpos2.x-direction.x
+		lpos2.y = lpos2.y-direction.y
+		lpos2.z = lpos2.z-direction.z
+		lnode = minetest.env:get_node(lpos2)
+	until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
+	minetest.env:remove_node(oldpos)
+end
+
+function mesecon:mvps_move_objects(pos, dir, nodestack)
+	-- Move object at tip of stack
+	local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
+		{x = dir.x * (#nodestack),
+		 y = dir.y * (#nodestack),
+		 z = dir.z * (#nodestack)})
+
+
+	local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
+	for _, obj in ipairs(objects) do
+		local entity = obj:get_luaentity()
+		if not entity or not mesecon:is_mvps_unmov(entity.name) then
+			obj:setpos(mesecon:addPosRule(obj:getpos(), dir))
+		end
+	end
+
+	-- Move objects lying/standing on the stack (before it was pushed - oldstack)
+	local objects_above = {}
+	if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
+		-- If gravity positive and dir horizontal, push players standing on the stack
+		for _, n in ipairs(nodestack) do
+			local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
+			local objects = minetest.env:get_objects_inside_radius(p_above, 1)
+			for _, obj in ipairs(objects) do
+				table.insert(objects_above, obj)
+			end
+		end
+	end
+
+	for _, obj in ipairs(objects_above) do
+		local entity = obj:get_luaentity()
+		if not entity or not mesecon:is_mvps_unmov(entity.name) then
+			obj:setpos(mesecon:addPosRule(obj:getpos(), dir))
+		end
+	end
 end
 
 mesecon:register_mvps_stopper("default:chest_locked")
diff --git a/mesecons_pistons/init.lua b/mesecons_pistons/init.lua
index 701c95aebe9f6337208b77ac89e652661330143b..caadddf65df7dcb06dff5eca4ca8b2fed32387f5 100644
--- a/mesecons_pistons/init.lua
+++ b/mesecons_pistons/init.lua
@@ -70,13 +70,14 @@ end
 local piston_on = function (pos, node)
 	local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
 
-	dir = piston_get_direction(pistonspec.dir, node)
+	local dir = piston_get_direction(pistonspec.dir, node)
 	local np = mesecon:addPosRule(pos, dir)
-	success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
+	local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
 	if success then
 		minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
-		minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
-		mesecon:mvps_process_stack(stack)
+		minetest.env:add_node(np,  {param2 = node.param2, name = pistonspec.pusher})
+		mesecon:mvps_process_stack (stack)
+		mesecon:mvps_move_objects  (np, dir, oldstack)
 	end
 end
 
@@ -89,7 +90,7 @@ local piston_off = function (pos, node)
 		dir = piston_get_direction(pistonspec.dir, node)
 		pullpos = mesecon:addPosRule(pos, dir)
 		stack = mesecon:mvps_pull_single(pullpos, dir)
-		mesecon:mvps_process_stack(stack)
+		mesecon:mvps_process_stack(pos, dir, stack)
 	end
 end