diff --git a/mesecons_fpga/doc/fpga/description.html b/mesecons_fpga/doc/fpga/description.html index be6bd65576cb80bfceb765874c44d711d8cd24f9..95177b25594cb995021853d5115a423a2fd56d15 100644 --- a/mesecons_fpga/doc/fpga/description.html +++ b/mesecons_fpga/doc/fpga/description.html @@ -1,5 +1,5 @@ FPGAs can be used to chain multiple logic gates together in a compact manner. They come with 4 I/O ports and 10 internal registers, -which can then be connected with eachother to form logic circuits.<br /> +which can then be connected with each other to form logic circuits.<br /> Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br /> I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b> diff --git a/mesecons_powerplant/doc/powerplant/description.html b/mesecons_powerplant/doc/powerplant/description.html index 12abbbb62a8c9d1502a2aa713a2892f7ad607a6f..4ed8f334cd9bbd0e44bdb5704f764c92edc5bc5a 100644 --- a/mesecons_powerplant/doc/powerplant/description.html +++ b/mesecons_powerplant/doc/powerplant/description.html @@ -1 +1 @@ -A power plant is a receptor that is always turned on: It provides energy. +A power plant is a receptor that is always turned on: it provides energy. diff --git a/mesecons_pressureplates/doc/pressureplate_stone/description.html b/mesecons_pressureplates/doc/pressureplate_stone/description.html index 3edc95b9c12af52f48dcc55f460c433ce11f834e..35e3fc034322aa961c932b3712669a92f43906e7 100644 --- a/mesecons_pressureplates/doc/pressureplate_stone/description.html +++ b/mesecons_pressureplates/doc/pressureplate_stone/description.html @@ -1 +1 @@ -This receptor turns on if there's an object above it. And object can be a player, an item, a mob... +This receptor turns on if there's an object above it. An object can be a player, an item, a mob... diff --git a/mesecons_pressureplates/doc/pressureplate_wood/description.html b/mesecons_pressureplates/doc/pressureplate_wood/description.html index 3edc95b9c12af52f48dcc55f460c433ce11f834e..35e3fc034322aa961c932b3712669a92f43906e7 100644 --- a/mesecons_pressureplates/doc/pressureplate_wood/description.html +++ b/mesecons_pressureplates/doc/pressureplate_wood/description.html @@ -1 +1 @@ -This receptor turns on if there's an object above it. And object can be a player, an item, a mob... +This receptor turns on if there's an object above it. An object can be a player, an item, a mob... diff --git a/mesecons_random/doc/ghoststone/description.html b/mesecons_random/doc/ghoststone/description.html index 138a2b3953b6d69062069e669554fb8f1e4fcdf6..395430e73e11883e44864240fc85c785a8459791 100644 --- a/mesecons_random/doc/ghoststone/description.html +++ b/mesecons_random/doc/ghoststone/description.html @@ -1 +1 @@ -Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they Reappear again when not powered anymore and they are also conductive. +Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive. diff --git a/mesecons_random/doc/removestone/description.html b/mesecons_random/doc/removestone/description.html index d540fe989130474be67473e58db497f270443baa..69474412f3189987d13c38ddb0abd325c1e81723 100644 --- a/mesecons_random/doc/removestone/description.html +++ b/mesecons_random/doc/removestone/description.html @@ -1 +1 @@ -Removestones are propably the simplest effectors possible. They simply disappear when powered. +Removestones are probably the simplest effectors possible. They simply disappear when powered. diff --git a/mesecons_solarpanel/doc/solarpanel/description.html b/mesecons_solarpanel/doc/solarpanel/description.html index f8e745073712bc2eb7e7d5741106fa298263ea2b..add62134403af725c8fde0dbbdb46273b8a85449 100644 --- a/mesecons_solarpanel/doc/solarpanel/description.html +++ b/mesecons_solarpanel/doc/solarpanel/description.html @@ -1 +1 @@ -Solar Panel are light receptors: they turn on if there is enough light. +Solar panels are light receptors: they turn on if there is enough light. diff --git a/mesecons_switch/doc/switch/description.html b/mesecons_switch/doc/switch/description.html index 3ef4ace1465610445b3d25f83019f2cdb3a03877..0c8f6077ce0d9761537978c2e6aa52ebdab8e01c 100644 --- a/mesecons_switch/doc/switch/description.html +++ b/mesecons_switch/doc/switch/description.html @@ -1 +1 @@ -The switch is a receptor. It changes its state as when punched. +The switch is a receptor. It changes its state when punched.