From 02006a95402c41833779e3825c44b39d600e566b Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Sat, 18 Jun 2011 22:31:24 +0300
Subject: [PATCH] Modified the mesh update thread's sleep time to speed it up
 (it was way too high)

---
 src/client.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/client.cpp b/src/client.cpp
index e494056f2..167dd0723 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -39,10 +39,12 @@ void * MeshUpdateThread::Thread()
 		QueuedMeshUpdate *q = m_queue_in.pop();
 		if(q == NULL)
 		{
-			sleep_ms(50);
+			sleep_ms(3);
 			continue;
 		}
 
+		ScopeProfiler sp(&g_profiler, "mesh make");
+
 		scene::SMesh *mesh_new = NULL;
 		mesh_new = makeMapBlockMesh(q->data);
 
-- 
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