diff --git a/.gitignore b/.gitignore
index ce00d585ed9ee5194fd8b81b0a99ab1f4ede0d19..f0c372ab7785cc160eeee597a15285a4b0ed26dc 100644
--- a/.gitignore
+++ b/.gitignore
@@ -19,4 +19,4 @@ cmake_install.cmake
 src/jthread/libjthread.a
 debug.txt
 bin/debug.txt
-
+minetestmapper/map.png
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 516778995621b2dbde7cc9a4c5dce994f5d6e85b..854c4b48dca6b11d38deee68aae42be342b7d7d1 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -59,7 +59,7 @@ elseif(UNIX) # Linux, BSD etc
 	set(EXAMPLE_CONF_DIR "share/doc/minetest")
 endif()
 
-install(FILES "README.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
 install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
 
 #
@@ -104,7 +104,7 @@ elseif(APPLE)
 	set(CPACK_BUNDLE_ICON "")
 	set(CPACK_BUNDLE_PLIST "")
 	set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
-	set(CPACK_GENERATOR Bundle)
+	set(CPACK_GENERATOR "Bundle")
 else()
 	set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
 	set(CPACK_GENERATOR TGZ)
diff --git a/README b/README
new file mode 100644
index 0000000000000000000000000000000000000000..9b1f54e95d6a7fd1eb2ac312c1aaa4958ee682ed
--- /dev/null
+++ b/README
@@ -0,0 +1,29 @@
+Minetest Δ (“Minetest Delta”) is a fork of Minetest-c55 <http://celeron.55.lt/~celeron55/minetest/>, incorporating experimental features that are not (yet) included in Minetest-c55.
+
+New features:
+* Submenu for key assignment (changes apply after restart)
+
+New bricks:
+* Sandstone (crafted from 4 sand, yields sand)
+* Cactus (plant that grows on sand)
+* Clay (found in sand at sea level, yields 4 lumps of clay)
+* Brick (made from 4 clay bricks, yields 4 clay bricks)
+* Papyrus (plant that grows in shallow water, yields paper)
+* Book shelf (made from 6 wood and 3 books, sandwhiched)
+* Rail (made from 6 iron ingots and 3 sticks, vertically sandwhiched)
+
+New materials:
+* Lump of clay
+* Clay brick (made from lumps of clay in the furnace)
+* Paper
+* Book (made from 3 paper)
+
+Alternate graphics:
+* Player
+* Omsk birds (instead of Oerkki ghosts)
+* Rat
+* Glass
+
+Building on GNU/Linux or OS X:
+    cmake . -DRUN_IN_PLACE=1
+    make -j2
diff --git a/data/book.png b/data/book.png
new file mode 100644
index 0000000000000000000000000000000000000000..176fb6aa96154614c7edb3a7ed80064d23a8fceb
Binary files /dev/null and b/data/book.png differ
diff --git a/data/bookshelf.png b/data/bookshelf.png
new file mode 100644
index 0000000000000000000000000000000000000000..5ecc50ff3ad1d0f633f2fb18cd59801fa2391ed7
Binary files /dev/null and b/data/bookshelf.png differ
diff --git a/data/brick.png b/data/brick.png
new file mode 100644
index 0000000000000000000000000000000000000000..32d77f34787b079f9df729bc398b780be98e83b1
Binary files /dev/null and b/data/brick.png differ
diff --git a/data/cactus_side.png b/data/cactus_side.png
new file mode 100644
index 0000000000000000000000000000000000000000..fc479fde6f9dc859180035ee3974c1ffb198136c
Binary files /dev/null and b/data/cactus_side.png differ
diff --git a/data/cactus_top.png b/data/cactus_top.png
new file mode 100644
index 0000000000000000000000000000000000000000..f9e68df5114b04f48290dc277b9d73f49db941cc
Binary files /dev/null and b/data/cactus_top.png differ
diff --git a/data/clay.png b/data/clay.png
new file mode 100644
index 0000000000000000000000000000000000000000..3557429d81f05837cb54ea3a964392bf28b78440
Binary files /dev/null and b/data/clay.png differ
diff --git a/data/clay_brick.png b/data/clay_brick.png
new file mode 100644
index 0000000000000000000000000000000000000000..e36648e48f68ab3c201132839093a18a7387a72f
Binary files /dev/null and b/data/clay_brick.png differ
diff --git a/data/fence.png b/data/fence.png
new file mode 100644
index 0000000000000000000000000000000000000000..0b99f0eb5dd6b27c9f478cc1eb8a510b59a97ea6
Binary files /dev/null and b/data/fence.png differ
diff --git a/data/glass.png b/data/glass.png
index 8598ce670f502802f166eb4b8d07a871b564d263..35ea596d54c5b3e0b55adb0081b71464f665b846 100644
Binary files a/data/glass.png and b/data/glass.png differ
diff --git a/data/lump_of_clay.png b/data/lump_of_clay.png
new file mode 100644
index 0000000000000000000000000000000000000000..be0bab9d741ce23d10d86a223e5e085d17736c9a
Binary files /dev/null and b/data/lump_of_clay.png differ
diff --git a/data/menulogo.png b/data/menulogo.png
index 76595c48dc78e626365261633ec9f13b5e5eeaac..cb6983e5c6c2db4b98b810a236cb9df1f9680e4a 100644
Binary files a/data/menulogo.png and b/data/menulogo.png differ
diff --git a/data/oerkki1.png b/data/oerkki1.png
index c32fb99dbc9381cba551ef0c96482624ec72792a..aad2ddb41faada144601bfaaf02cdd814ad4bb97 100644
Binary files a/data/oerkki1.png and b/data/oerkki1.png differ
diff --git a/data/paper.png b/data/paper.png
new file mode 100644
index 0000000000000000000000000000000000000000..ae5c06bc6fea52d8d78c85592b97405682bf0e9b
Binary files /dev/null and b/data/paper.png differ
diff --git a/data/papyrus.png b/data/papyrus.png
new file mode 100644
index 0000000000000000000000000000000000000000..bf0dec7fe2f2048a4f521c8efce41fd775ef1339
Binary files /dev/null and b/data/papyrus.png differ
diff --git a/data/player.png b/data/player.png
index 90adf97476ecd3442dcd435201658ebfaef9d7ab..60ac4854ba00dc30c692e4fafdd6a0810d0806fb 100644
Binary files a/data/player.png and b/data/player.png differ
diff --git a/data/player_back.png b/data/player_back.png
index 530aa7519b95a650ce4fea2612b2dced58becdbc..447c1fd8f149788f85f9aa350f27361d5e8459d8 100644
Binary files a/data/player_back.png and b/data/player_back.png differ
diff --git a/data/rail.png b/data/rail.png
new file mode 100644
index 0000000000000000000000000000000000000000..18176d9f3ca96ec9d6e4f6d41ab7a370aa93afeb
Binary files /dev/null and b/data/rail.png differ
diff --git a/data/rail_crossing.png b/data/rail_crossing.png
new file mode 100644
index 0000000000000000000000000000000000000000..98464057704a84ab9dfeac63f13e9b1af8d6f1ae
Binary files /dev/null and b/data/rail_crossing.png differ
diff --git a/data/rail_curved.png b/data/rail_curved.png
new file mode 100644
index 0000000000000000000000000000000000000000..62afa3d2b81c4dc6f85275ea6de89ffb43a1be8b
Binary files /dev/null and b/data/rail_curved.png differ
diff --git a/data/rail_t_junction.png b/data/rail_t_junction.png
new file mode 100644
index 0000000000000000000000000000000000000000..9985f63cd49ce29f636e72fe3b168fe1b6bad236
Binary files /dev/null and b/data/rail_t_junction.png differ
diff --git a/data/rat.png b/data/rat.png
index d1a0e2ae26ad41a751c99ea84e79f45e58c1970b..96d44c3fae171d9d1e59d8137315f0d61697abd5 100644
Binary files a/data/rat.png and b/data/rat.png differ
diff --git a/data/sandstone.png b/data/sandstone.png
new file mode 100644
index 0000000000000000000000000000000000000000..c4759b4d0289346f97ba69c44230d34b409c2a1d
Binary files /dev/null and b/data/sandstone.png differ
diff --git a/genmap.py b/genmap.py
new file mode 100755
index 0000000000000000000000000000000000000000..a60509403d65c291ca000178286aca635812f02f
--- /dev/null
+++ b/genmap.py
@@ -0,0 +1,271 @@
+#!/usr/bin/python2
+
+# This is an example script that generates some valid map data.
+
+import struct
+import random
+import os
+import sys
+import zlib
+import array
+from pnoise import pnoise
+
+# Old directory format:
+# world/sectors/XXXXZZZZ/YYYY
+# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
+# fffe = -2
+# ffff = -1
+# 0000 =  0
+# 0001 =  1
+# 
+# New directory format:
+# world/sectors2/XXX/ZZZ/YYYY
+# XXX,YYYY,ZZZ = coordinates in hexadecimal
+# fffe = -2
+# ffff = -1
+# 0000 =  0
+# 0001 =  1
+# ffe = -2
+# fff = -1
+# 000 =  0
+# 001 =  1
+#
+# For more proper file format documentation, refer to mapformat.txt
+# For node type documentation, refer to mapnode.h
+# NodeMetadata documentation is not complete, refer to nodemeta.cpp
+#
+
+# Seed for generating terrain
+SEED = 0
+
+# 0=old, 1=new
+SECTOR_DIR_FORMAT = 1
+
+mapdir = "world"
+
+def to4h(i):
+	s = "";
+	s += '{0:1x}'.format((i>>12) & 0x000f)
+	s += '{0:1x}'.format((i>>8) & 0x000f)
+	s += '{0:1x}'.format((i>>4) & 0x000f)
+	s += '{0:1x}'.format((i>>0) & 0x000f)
+	return s
+
+def to3h(i):
+	s = "";
+	s += '{0:1x}'.format((i>>8) & 0x000f)
+	s += '{0:1x}'.format((i>>4) & 0x000f)
+	s += '{0:1x}'.format((i>>0) & 0x000f)
+	return s
+
+def get_sector_dir(px, pz):
+	global SECTOR_DIR_FORMAT
+	if SECTOR_DIR_FORMAT == 0:
+		return "/sectors/"+to4h(px)+to4h(pz)
+	elif SECTOR_DIR_FORMAT == 1:
+		return "/sectors2/"+to3h(px)+"/"+to3h(pz)
+	else:
+		assert(0)
+
+def getrand_air_stone():
+	i = random.randrange(0,2)
+	if i==0:
+		return 0
+	return 254
+
+# 3-dimensional vector (position)
+class v3:
+	def __init__(self, x=0, y=0, z=0):
+		self.X = x
+		self.Y = y
+		self.Z = z
+
+class NodeMeta:
+	def __init__(self, type_id, data):
+		self.type_id = type_id
+		self.data = data
+
+class StaticObject:
+	def __init__(self):
+		self.type_id = 0
+		self.data = ""
+
+def ser_u16(i):
+	return chr((i>>8)&0xff) + chr((i>>0)&0xff)
+def ser_u32(i):
+	return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
+			+ chr((i>>8)&0xff) + chr((i>>0)&0xff))
+
+# A 16x16x16 chunk of map
+class MapBlock:
+	def __init__(self):
+		self.content = array.array('B')
+		self.param1 = array.array('B')
+		self.param2 = array.array('B')
+		for i in range(16*16*16):
+			# Initialize to air
+			self.content.append(254)
+			# Full light on sunlight, none when no sunlight
+			self.param1.append(15)
+			# No additional parameters
+			self.param2.append(0)
+		
+		# key = v3 pos
+		# value = NodeMeta
+		self.nodemeta = {}
+	
+		# key = v3 pos
+		# value = StaticObject
+		self.static_objects = {}
+	
+	def set_content(self, v3, b):
+		self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
+	def set_param1(self, v3, b):
+		self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
+	def set_param2(self, v3, b):
+		self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
+	
+	# Get data for serialization. Returns a string.
+	def serialize_data(self):
+		s = ""
+		for i in range(16*16*16):
+			s += chr(self.content[i])
+		for i in range(16*16*16):
+			s += chr(self.param1[i])
+		for i in range(16*16*16):
+			s += chr(self.param2[i])
+		return s
+
+	def serialize_nodemeta(self):
+		s = ""
+		s += ser_u16(1)
+		s += ser_u16(len(self.nodemeta))
+		for pos, meta in self.nodemeta.items():
+			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
+			s += ser_u16(pos_i)
+			s += ser_u16(meta.type_id)
+			s += ser_u16(len(meta.data))
+			s += meta.data
+		return s
+
+	def serialize_staticobj(self):
+		s = ""
+		s += chr(0)
+		s += ser_u16(len(self.static_objects))
+		for pos, obj in self.static_objects.items():
+			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
+			s += ser_s32(pos.X*1000)
+			s += ser_s32(pos.Y*1000)
+			s += ser_s32(pos.Z*1000)
+			s += ser_u16(obj.type_id)
+			s += ser_u16(len(obj.data))
+			s += obj.data
+		return s
+
+def writeblock(mapdir, px,py,pz, block):
+
+	sectordir = mapdir + get_sector_dir(px, pz);
+	
+	try:
+		os.makedirs(sectordir)
+	except OSError:
+		pass
+	
+	path = sectordir+"/"+to4h(py)
+
+	print("writing block file "+path)
+
+	f = open(sectordir+"/"+to4h(py), "wb")
+
+	if f == None:
+		return
+
+	# version
+	version = 17
+	f.write(struct.pack('B', version))
+
+	# flags
+	# 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
+	flags = 0 + 0x02 + 0x04
+	f.write(struct.pack('B', flags))
+	
+	# data
+	c_obj = zlib.compressobj()
+	c_obj.compress(block.serialize_data())
+	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
+	f.write(c_obj.flush())
+
+	# node metadata
+	c_obj = zlib.compressobj()
+	c_obj.compress(block.serialize_nodemeta())
+	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
+	f.write(c_obj.flush())
+
+	# mapblockobject count
+	f.write(ser_u16(0))
+
+	# static objects
+	f.write(block.serialize_staticobj())
+
+	# timestamp
+	f.write(ser_u32(0xffffffff))
+
+	f.close()
+
+for z0 in range(-1,3):
+	for x0 in range(-1,3):
+		for y0 in range(-1,3):
+			print("generating block "+str(x0)+","+str(y0)+","+str(z0))
+			#v3 blockp = v3(x0,y0,z0)
+			
+			# Create a MapBlock
+			block = MapBlock()
+			
+			# Generate stuff in it
+			for z in range(0,16):
+				for x in range(0,16):
+					h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
+					h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
+					if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
+						h += 10
+					#print("r="+str(r))
+					# This enables comparison by ==
+					h = int(h)
+					for y in range(0,16):
+						p = v3(x,y,z)
+						b = 254
+						y1 = y0*16+y
+						if y1 <= h-3:
+							b = 0 #stone
+						elif y1 <= h and y1 <= 0:
+							b = 8 #mud
+						elif y1 == h:
+							b = 1 #grass
+						elif y1 < h:
+							b = 8 #mud
+						elif y1 <= 1:
+							b = 9 #water
+
+						# Material content
+						block.set_content(p, b)
+
+					# Place a sign at the center at surface level.
+					# Placing a sign means placing the sign node and
+					# adding node metadata to the mapblock.
+					if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
+						p = v3(8,h+1-y0*16,8)
+						# 14 = Sign
+						content_type = 14
+						block.set_content(p, content_type)
+						# This places the sign to the bottom of the cube.
+						# Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
+						block.set_param2(p, 0x08)
+						# Then add metadata to hold the text of the sign
+						s = "Hello at sector ("+str(x0)+","+str(z0)+")"
+						meta = NodeMeta(content_type, ser_u16(len(s))+s)
+						block.nodemeta[p] = meta
+
+			# Write it on disk
+			writeblock(mapdir, x0,y0,z0, block)
+
+#END
diff --git a/heart.png b/heart.png
new file mode 100644
index 0000000000000000000000000000000000000000..bea1aefd6b22e3268f88db0eb26188b1cb362f81
Binary files /dev/null and b/heart.png differ
diff --git a/minetestmapper/colors.txt b/minetestmapper/colors.txt
new file mode 100644
index 0000000000000000000000000000000000000000..e70f56e1e8d594dd4c3761fc672e056f346ba106
--- /dev/null
+++ b/minetestmapper/colors.txt
@@ -0,0 +1,25 @@
+0 128 128 128
+1 107 134 51
+2 39 66 106
+3 255 255 0
+4 86 58 31
+5 48 95 8
+6 102 129 38
+7 178 178 0
+8 101 84 36
+9 39 66 106
+12 104 78 42
+13 210 194 156
+14 117 86 41
+15 128 79 0
+16 118 118 118
+18 123 123 123
+19 199 199 199
+20 183 183 222
+21 103 78 42
+22 219 202 178
+23 78 154 6
+24 204 0 0
+25 211 215 207
+26 138 226 52
+27 104 78 42
diff --git a/minetestmapper/minetestmapper2.py b/minetestmapper/minetestmapper2.py
new file mode 100755
index 0000000000000000000000000000000000000000..8dc3de2f4bbf6a0c4d9839650760281ae65bca02
--- /dev/null
+++ b/minetestmapper/minetestmapper2.py
@@ -0,0 +1,275 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+# Made by j0gge, modified by celeron55
+
+# This program is free software. It comes without any warranty, to
+# the extent permitted by applicable law. You can redistribute it
+# and/or modify it under the terms of the Do What The Fuck You Want
+# To Public License, Version 2, as published by Sam Hocevar. See
+# http://sam.zoy.org/wtfpl/COPYING for more details.
+
+# Requires Python Imaging Library: http://www.pythonware.com/products/pil/
+
+# Some speed-up: ...lol, actually it slows it down.
+#import psyco ; psyco.full()
+#from psyco.classes import *
+
+import zlib
+import Image, ImageDraw
+import os
+import string
+import time
+
+def hex_to_int(h):
+    i = int(h,16)
+    if(i > 2047):
+        i-=4096
+    return i
+
+def hex4_to_int(h):
+    i = int(h,16)
+    if(i > 32767):
+        i-=65536
+    return i
+
+def int_to_hex3(i):
+    if(i < 0):
+        return "%03X" % (i + 4096)
+    else:
+        return "%03X" % i
+
+def int_to_hex4(i):
+    if(i < 0):
+        return "%04X" % (i + 65536)
+    else:
+        return "%04X" % i
+
+def limit(i,l,h):
+    if(i>h):
+        i=h
+    if(i<l):
+        i=l
+    return i
+
+# Fix these!
+path="../map/"
+output="map.png"
+
+sector_xmin = -1000/16
+sector_xmax = 1000/16
+sector_zmin = -1000/16
+sector_zmax = 1000/16
+
+# Load color information for the blocks.
+colors = {}
+f = file("colors.txt")
+for line in f:
+    values = string.split(line)
+    colors[int(values[0])] = (int(values[1]), int(values[2]), int(values[3]))
+f.close()
+
+xlist = []
+zlist = []
+
+# List all sectors to memory and calculate the width and heigth of the resulting picture.
+if os.path.exists(path + "sectors2"):
+    for filename in os.listdir(path + "sectors2"):
+        for filename2 in os.listdir(path + "sectors2/" + filename):
+            x = hex_to_int(filename)
+            z = hex_to_int(filename2)
+            if x < sector_xmin or x > sector_xmax:
+                continue
+            if z < sector_zmin or z > sector_zmax:
+                continue
+            xlist.append(x)
+            zlist.append(z)
+
+if os.path.exists(path + "sectors"):
+    for filename in os.listdir(path + "sectors"):
+        x = hex4_to_int(filename[:4])
+        z = hex4_to_int(filename[-4:])
+        if x < sector_xmin or x > sector_xmax:
+            continue
+        if z < sector_zmin or z > sector_zmax:
+            continue
+        xlist.append(x)
+        zlist.append(z)
+
+w = (max(xlist) - min(xlist)) * 16 + 16
+h = (max(zlist) - min(zlist)) * 16 + 16
+
+print "w="+str(w)+" h="+str(h)
+
+im = Image.new("RGB", (w, h), "white")
+impix = im.load()
+
+stuff={}
+
+starttime = time.time()
+
+# Go through all sectors.
+for n in range(len(xlist)):
+    #if n > 500:
+    #   break
+    if n % 200 == 0:
+        nowtime = time.time()
+        dtime = nowtime - starttime
+        n_per_second = 1.0 * n / dtime
+        if n_per_second != 0:
+            seconds_per_n = 1.0 / n_per_second
+            time_guess = seconds_per_n * len(xlist)
+            remaining_s = time_guess - dtime
+            remaining_minutes = int(remaining_s / 60)
+            remaining_s -= remaining_minutes * 60;
+            print("Processing sector "+str(n)+" of "+str(len(xlist))
+                    +" ("+str(round(100.0*n/len(xlist), 1))+"%)"
+                    +" (ETA: "+str(remaining_minutes)+"m "
+                    +str(int(remaining_s))+"s)")
+
+    xpos = xlist[n]
+    zpos = zlist[n]
+
+    xhex = int_to_hex3(xpos)
+    zhex = int_to_hex3(zpos)
+    xhex4 = int_to_hex4(xpos)
+    zhex4 = int_to_hex4(zpos)
+
+    sector1 = xhex4.lower() + zhex4.lower()
+    sector2 = xhex.lower() + "/" + zhex.lower()
+
+    ylist=[]
+
+    sectortype = ""
+
+    try:
+        for filename in os.listdir(path + "sectors/" + sector1):
+            if(filename != "meta"):
+                pos = int(filename,16)
+                if(pos > 32767):
+                    pos-=65536
+                ylist.append(pos)
+                sectortype = "old"
+    except OSError:
+        pass
+
+    if sectortype != "old":
+        try:
+            for filename in os.listdir(path + "sectors2/" + sector2):
+                if(filename != "meta"):
+                    pos = int(filename,16)
+                    if(pos > 32767):
+                        pos-=65536
+                    ylist.append(pos)
+                    sectortype = "new"
+        except OSError:
+            pass
+
+    if sectortype == "":
+        continue
+
+    ylist.sort()
+
+    # Make a list of pixels of the sector that are to be looked for.
+    pixellist = []
+    for x in range(16):
+        for y in range(16):
+            pixellist.append((x,y))
+
+    # Go through the Y axis from top to bottom.
+    for ypos in reversed(ylist):
+
+        yhex = int_to_hex4(ypos)
+
+        filename = ""
+        if sectortype == "old":
+            filename = path + "sectors/" + sector1 + "/" + yhex.lower()
+        else:
+            filename = path + "sectors2/" + sector2 + "/" + yhex.lower()
+
+        f = file(filename, "rb")
+
+        # Let's just memorize these even though it's not really necessary.
+        version = f.read(1)
+        flags = f.read(1)
+
+        dec_o = zlib.decompressobj()
+        try:
+            mapdata = dec_o.decompress(f.read())
+        except:
+            mapdata = []
+
+        f.close()
+
+        if(len(mapdata)<4096):
+            print "bad: " + xhex+zhex+"/"+yhex + " " + len(mapdata)
+        else:
+            chunkxpos=xpos*16
+            chunkypos=ypos*16
+            chunkzpos=zpos*16
+            for (x,z) in reversed(pixellist):
+                for y in reversed(range(16)):
+                    datapos=x+y*16+z*256
+                    if(ord(mapdata[datapos])!=254):
+                        try:
+                            pixellist.remove((x,z))
+                            # Memorize information on the type and height of the block and for drawing the picture.
+                            stuff[(chunkxpos+x,chunkzpos+z)]=(chunkypos+y,ord(mapdata[datapos]))
+                            break
+                        except:
+                            print "strange block: " + xhex+zhex+"/"+yhex + " x: " + str(x) + " y: " + str(y) + " z: " + str(z) + " block: " + str(ord(mapdata[datapos]))
+
+        # After finding all the pixeld in the sector, we can move on to the next sector without having to continue the Y axis.
+        if(len(pixellist)==0):
+            break
+
+print "Drawing image"
+# Drawing the picture
+starttime = time.time()
+n = 0
+minx = min(xlist)
+minz = min(zlist)
+for (x,z) in stuff.iterkeys():
+    if n % 500000 == 0:
+        nowtime = time.time()
+        dtime = nowtime - starttime
+        n_per_second = 1.0 * n / dtime
+        if n_per_second != 0:
+            listlen = len(stuff)
+            seconds_per_n = 1.0 / n_per_second
+            time_guess = seconds_per_n * listlen
+            remaining_s = time_guess - dtime
+            remaining_minutes = int(remaining_s / 60)
+            remaining_s -= remaining_minutes * 60;
+            print("Drawing pixel "+str(n)+" of "+str(listlen)
+                    +" ("+str(round(100.0*n/listlen, 1))+"%)"
+                    +" (ETA: "+str(remaining_minutes)+"m "
+                    +str(int(remaining_s))+"s)")
+    n += 1
+
+    (r,g,b)=colors[stuff[(x,z)][1]]
+
+    # Comparing heights of a couple of adjacent blocks and changing brightness accordingly.
+    try:
+        y1=stuff[(x-1,z)][0]
+        y2=stuff[(x,z-1)][0]
+        y=stuff[(x,z)][0]
+
+        d=(y-y1+y-y2)*12
+
+        if(d>36):
+            d=36
+
+        r=limit(r+d,0,255)
+        g=limit(g+d,0,255)
+        b=limit(b+d,0,255)
+    except:
+        pass
+    #impix[w-1-(x-minx*16),h-1-(z-minz*16)]=(r,g,b)
+    impix[x-minx*16,h-1-(z-minz*16)]=(r,g,b)
+
+# Flip the picture to make it right and save.
+#print "Transposing"
+#im=im.transpose(Image.FLIP_TOP_BOTTOM)
+print "Saving"
+im.save(output)
diff --git a/pnoise.py b/pnoise.py
new file mode 100644
index 0000000000000000000000000000000000000000..fcab5ac15cb28f38fbb89f9b7ad8a347401bf4ba
--- /dev/null
+++ b/pnoise.py
@@ -0,0 +1,102 @@
+#
+# A python perlin noise implementation, from
+# http://www.fundza.com/c4serious/noise/perlin/perlin.html
+#
+# This is used for testing how to create maps with a python script.
+#
+
+import math
+p = (
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
+  
+def lerp(t, a, b):
+    return a + t * (b - a)
+  
+def fade(t):
+    return t * t * t * (t * (t * 6 - 15) + 10)
+  
+def grad(hash, x, y, z):
+    h = hash & 15
+    if h < 8:
+        u = x
+    else:
+        u = y
+    if h < 4:
+        v = y
+    elif h == 12 or h == 14:
+        v = x
+    else:
+        v = z
+    if h & 1 != 0:
+        u = -u
+    if h & 2 != 0:
+        v = -v
+    return u + v
+  
+def pnoise(x, y, z):
+    global p
+    X = int(math.floor(x)) & 255
+    Y = int(math.floor(y)) & 255
+    Z = int(math.floor(z)) & 255
+    x -= math.floor(x)
+    y -= math.floor(y)
+    z -= math.floor(z)
+    
+    u = fade(x)
+    v = fade(y)
+    w = fade(z)
+    
+    A =  p[X] + Y
+    AA = p[A] + Z
+    AB = p[A + 1] + Z
+    B =  p[X + 1] + Y
+    BA = p[B] + Z
+    BB = p[B + 1] + Z
+    
+    pAA = p[AA]
+    pAB = p[AB]
+    pBA = p[BA]
+    pBB = p[BB]
+    pAA1 = p[AA + 1]
+    pBA1 = p[BA + 1]
+    pAB1 = p[AB + 1]
+    pBB1 = p[BB + 1]
+    
+    gradAA =  grad(pAA, x,   y,   z)
+    gradBA =  grad(pBA, x-1, y,   z)
+    gradAB =  grad(pAB, x,   y-1, z)
+    gradBB =  grad(pBB, x-1, y-1, z)
+    gradAA1 = grad(pAA1,x,   y,   z-1)
+    gradBA1 = grad(pBA1,x-1, y,   z-1)
+    gradAB1 = grad(pAB1,x,   y-1, z-1)
+    gradBB1 = grad(pBB1,x-1, y-1, z-1)
+    return lerp(w, 
+    lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
+    lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))    
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 73a960ecc64b6a3e70dc9b7715c2719b9b89fae3..f62a8626bef71ca8030934f285262eaaaf2b304f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -108,6 +108,7 @@ set(minetest_SRCS
 	clouds.cpp
 	clientobject.cpp
 	guiMainMenu.cpp
+	guiKeyChangeMenu.cpp
 	guiMessageMenu.cpp
 	guiTextInputMenu.cpp
 	guiInventoryMenu.cpp
diff --git a/src/client.cpp b/src/client.cpp
index abc05650541e5bb7e9ceae557085131ef5b44bd4..e86b3a4f85ad0fafd9575022c46300372e65a193 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -722,6 +722,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 				*/
 				//dstream<<"Updating"<<std::endl;
 				block->deSerialize(istr, ser_version);
+				//block->setChangedFlag();
 			}
 			catch(InvalidPositionException &e)
 			{
@@ -732,6 +733,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 				block = new MapBlock(&m_env.getMap(), p);
 				block->deSerialize(istr, ser_version);
 				sector->insertBlock(block);
+				//block->setChangedFlag();
 
 				//DEBUG
 				/*NodeMod mod;
@@ -742,6 +744,27 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 				block->setTempMod(v3s16(8,8,8), mod);
 				block->setTempMod(v3s16(8,7,8), mod);
 				block->setTempMod(v3s16(8,6,8), mod);*/
+#if 0
+				/*
+					Add some coulds
+					Well, this is a dumb way to do it, they should just
+					be drawn as separate objects. But the looks of them
+					can be tested this way.
+				*/
+				if(p.Y == 3)
+				{
+					NodeMod mod;
+					mod.type = NODEMOD_CHANGECONTENT;
+					mod.param = CONTENT_CLOUD;
+					v3s16 p2;
+					p2.Y = 8;
+					for(p2.X=3; p2.X<=13; p2.X++)
+					for(p2.Z=3; p2.Z<=13; p2.Z++)
+					{
+						block->setTempMod(p2, mod);
+					}
+				}
+#endif
 			}
 		} //envlock
 
@@ -772,7 +795,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		*/
 
 		//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-		
 		/*
 			Add it to mesh update queue and set it to be acknowledged after update.
 		*/
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
index 32d2e6d489b6f4d5cdff8ff952463a6e77822268..069e68300b9bdf412c082a84b7aaa2fdc250c19e 100644
--- a/src/content_craft.cpp
+++ b/src/content_craft.cpp
@@ -261,6 +261,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
 		}
 	}
 
+	// Rail
+	{
+		ItemSpec specs[9];
+		specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+		specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
+		specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+		specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+		specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+		specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+		specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+		specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+		specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+		if(checkItemCombination(items, specs))
+		{
+			return new MaterialItem(CONTENT_RAIL, 15);
+		}
+	}
+
 	// Chest
 	{
 		ItemSpec specs[9];
@@ -313,6 +331,87 @@ InventoryItem *craft_get_result(InventoryItem **items)
 		}
 	}
 
+	// Sandstone
+	{
+		ItemSpec specs[9];
+		specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+		specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+		specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+		specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+		if(checkItemCombination(items, specs))
+		{
+			return new MaterialItem(CONTENT_SANDSTONE, 1);
+		}
+	}
+
+	// Clay
+	{
+		ItemSpec specs[9];
+		specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+		specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+		specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+		specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+		if(checkItemCombination(items, specs))
+		{
+			return new MaterialItem(CONTENT_CLAY, 1);
+		}
+	}
+
+	// Brick
+	{
+		ItemSpec specs[9];
+		specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
+		specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
+		specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
+		specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
+		if(checkItemCombination(items, specs))
+		{
+			return new MaterialItem(CONTENT_BRICK, 1);
+		}
+	}
+
+	// Paper
+	{
+		ItemSpec specs[9];
+		specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+		specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+		specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+		if(checkItemCombination(items, specs))
+		{
+			return new CraftItem("paper", 1);
+		}
+	}
+
+	// Book
+	{
+		ItemSpec specs[9];
+		specs[1] = ItemSpec(ITEM_CRAFT, "paper");
+		specs[4] = ItemSpec(ITEM_CRAFT, "paper");
+		specs[7] = ItemSpec(ITEM_CRAFT, "paper");
+		if(checkItemCombination(items, specs))
+		{
+			return new CraftItem("book", 1);
+		}
+	}
+
+	// Book shelf
+	{
+		ItemSpec specs[9];
+		specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+		specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+		specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+		specs[3] = ItemSpec(ITEM_CRAFT, "book");
+		specs[4] = ItemSpec(ITEM_CRAFT, "book");
+		specs[5] = ItemSpec(ITEM_CRAFT, "book");
+		specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+		specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+		specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+		if(checkItemCombination(items, specs))
+		{
+			return new MaterialItem(CONTENT_BOOKSHELF, 1);
+		}
+	}
+
 	return NULL;
 }
 
@@ -353,10 +452,17 @@ void craft_set_creative_inventory(Player *player)
 		CONTENT_MUD,
 		CONTENT_STONE,
 		CONTENT_SAND,
+		CONTENT_SANDSTONE,
+		CONTENT_CLAY,
+		CONTENT_BRICK,
 		CONTENT_TREE,
 		CONTENT_LEAVES,
+		CONTENT_CACTUS,
+		CONTENT_PAPYRUS,
+		CONTENT_BOOKSHELF,
 		CONTENT_GLASS,
 		CONTENT_FENCE,
+		CONTENT_RAIL,
 		CONTENT_MESE,
 		CONTENT_WATERSOURCE,
 		CONTENT_CLOUD,
diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp
index 3b72b31f1a21f72def7f4ab39b72b5c69ab29d97..357c8ef26c05d0511b32f1a4653709d37d7c3536 100644
--- a/src/content_inventory.cpp
+++ b/src/content_inventory.cpp
@@ -48,12 +48,20 @@ std::string item_craft_get_image_name(const std::string &subname)
 {
 	if(subname == "Stick")
 		return "stick.png";
+	else if(subname == "paper")
+		return "paper.png";
+	else if(subname == "book")
+		return "book.png";
 	else if(subname == "lump_of_coal")
 		return "lump_of_coal.png";
 	else if(subname == "lump_of_iron")
 		return "lump_of_iron.png";
+	else if(subname == "lump_of_clay")
+		return "lump_of_clay.png";
 	else if(subname == "steel_ingot")
 		return "steel_ingot.png";
+	else if(subname == "clay_brick")
+		return "clay_brick.png";
 	else if(subname == "rat")
 		return "rat.png";
 	else
@@ -82,7 +90,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
 
 bool item_craft_is_cookable(const std::string &subname)
 {
-	if(subname == "lump_of_iron")
+	if(subname == "lump_of_iron" || subname == "lump_of_clay")
 		return true;
 		
 	return false;
@@ -92,6 +100,8 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
 {
 	if(subname == "lump_of_iron")
 		return new CraftItem("steel_ingot", 1);
+	else if(subname == "lump_of_clay")
+		return new CraftItem("clay_brick", 1);
 
 	return NULL;
 }
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index bc701aadf4c32927cd83372daaaf7072a104c736..9ef0599d17911689fbe0682daea707200c84db6a 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -188,6 +188,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 	material_general.setFlag(video::EMF_FOG_ENABLE, true);
 	material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 
+
+	// Papyrus material
+	video::SMaterial material_papyrus;
+	material_papyrus.setFlag(video::EMF_LIGHTING, false);
+	material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
+	material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
+	material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+	AtlasPointer pa_papyrus = g_texturesource->getTexture(
+			g_texturesource->getTextureId("papyrus.png"));
+	material_papyrus.setTexture(0, pa_papyrus.atlas);
 	for(s16 z=0; z<MAP_BLOCKSIZE; z++)
 	for(s16 y=0; y<MAP_BLOCKSIZE; y++)
 	for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -857,9 +867,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 				TileSpec ts = n.getTile(dir);
 				AtlasPointer ap = ts.texture;
 				material_general.setTexture(0, ap.atlas);
-
 				video::S3DVertex vertices[4] =
-				{
+ 				{
 					/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
 					video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
 					video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
@@ -895,14 +904,56 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 						vertices[i].Pos.rotateXZBy(90);
 				}
 				else if(j == 4)
+
+				for(u16 i=0; i<4; i++)
+				{
+					vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+				}
+
+				u16 indices[] = {0,1,2,2,3,0};
+				// Add to mesh collector
+				collector.append(material_general, vertices, 4, indices, 6);
+			}
+		}
+#endif
+		else if(n.d == CONTENT_PAPYRUS)
+		{
+			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+			video::SColor c(255,l,l,l);
+
+			for(u32 j=0; j<4; j++)
+			{
+				video::S3DVertex vertices[4] =
+				{
+					video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+						pa_papyrus.x0(), pa_papyrus.y1()),
+					video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+						pa_papyrus.x1(), pa_papyrus.y1()),
+					video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
+						pa_papyrus.x1(), pa_papyrus.y0()),
+					video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
+						pa_papyrus.x0(), pa_papyrus.y0()),
+				};
+
+				if(j == 0)
 				{
 					for(u16 i=0; i<4; i++)
-						vertices[i].Pos.rotateYZBy(-90);
+						vertices[i].Pos.rotateXZBy(45);
 				}
-				else if(j == 5)
+				else if(j == 1)
 				{
 					for(u16 i=0; i<4; i++)
-						vertices[i].Pos.rotateYZBy(90);
+						vertices[i].Pos.rotateXZBy(-45);
+				}
+				else if(j == 2)
+				{
+					for(u16 i=0; i<4; i++)
+						vertices[i].Pos.rotateXZBy(135);
+				}
+				else if(j == 3)
+				{
+					for(u16 i=0; i<4; i++)
+						vertices[i].Pos.rotateXZBy(-135);
 				}
 
 				for(u16 i=0; i<4; i++)
@@ -912,11 +963,113 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
 				u16 indices[] = {0,1,2,2,3,0};
 				// Add to mesh collector
-				collector.append(material_general, vertices, 4, indices, 6);
+				collector.append(material_papyrus, vertices, 4, indices, 6);
 			}
 		}
-#endif
+		else if(n.d == CONTENT_RAIL)
+		{
+			u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+			video::SColor c(255,l,l,l);
+
+			bool is_rail_x [] = { false, false };  /* x-1, x+1 */
+			bool is_rail_z [] = { false, false };  /* z-1, z+1 */
+
+			MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
+			MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
+			MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
+			MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
+
+			if(n_minus_x.d == CONTENT_RAIL)
+				is_rail_x[0] = true;
+			if(n_plus_x.d == CONTENT_RAIL)
+				is_rail_x[1] = true;
+			if(n_minus_z.d == CONTENT_RAIL)
+				is_rail_z[0] = true;
+			if(n_plus_z.d == CONTENT_RAIL)
+				is_rail_z[1] = true;
+
+			float d = (float)BS/16;
+			video::S3DVertex vertices[4] =
+			{
+				video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+					0, 1),
+				video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+					1, 1),
+				video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
+					1, 0),
+				video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
+					0, 0),
+			};
+
+			video::SMaterial material_rail;
+			material_rail.setFlag(video::EMF_LIGHTING, false);
+			material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
+			material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
+			material_rail.setFlag(video::EMF_FOG_ENABLE, true);
+			material_rail.MaterialType
+					= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+			int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+
+			// Assign textures
+			if(adjacencies < 2)
+				material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+			else if(adjacencies == 2)
+			{
+				if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
+					material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+				else
+					material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
+			}
+			else if(adjacencies == 3)
+				material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
+			else if(adjacencies == 4)
+				material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
 
+			// Rotate textures
+			int angle = 0;
+
+			if(adjacencies == 1)
+			{
+				if(is_rail_x[0] || is_rail_x[1])
+					angle = 90;
+			}
+			else if(adjacencies == 2)
+			{
+				if(is_rail_x[0] && is_rail_x[1])
+					angle = 90;
+				else if(is_rail_x[0] && is_rail_z[0])
+					angle = 270;
+				else if(is_rail_x[0] && is_rail_z[1])
+					angle = 180;
+				else if(is_rail_x[1] && is_rail_z[1])
+					angle = 90;
+			}
+			else if(adjacencies == 3)
+			{
+				if(!is_rail_x[0])
+					angle=0;
+				if(!is_rail_x[1])
+					angle=180;
+				if(!is_rail_z[0])
+					angle=90;
+				if(!is_rail_z[1])
+					angle=270;
+			}
+
+			if(angle != 0) {
+				for(u16 i=0; i<4; i++)
+					vertices[i].Pos.rotateXZBy(angle);
+			}
+
+			for(s32 i=0; i<4; i++)
+			{
+				vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+			}
+
+			u16 indices[] = {0,1,2,2,3,0};
+			collector.append(material_rail, vertices, 4, indices, 6);
+		}
 	}
 }
 #endif
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 403fb66d398fc86a750e9f5564553e1165ecdf12..2e7a240f308aea55e15639f4ddf20cfe181a67da 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -99,6 +99,33 @@ void content_mapnode_init()
 	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 	setDirtLikeDiggingProperties(f->digging_properties, 1.75);
 	
+	i = CONTENT_SANDSTONE;
+	f = &content_features(i);
+	f->setAllTextures("sandstone.png");
+	f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+	f->param_type = CPT_MINERAL;
+	f->is_ground_content = true;
+	f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+	i = CONTENT_CLAY;
+	f = &content_features(i);
+	f->setAllTextures("clay.png");
+	f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+	f->param_type = CPT_MINERAL;
+	f->is_ground_content = true;
+	f->dug_item = std::string("CraftItem lump_of_clay 4");
+	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+	i = CONTENT_BRICK;
+	f = &content_features(i);
+	f->setAllTextures("brick.png");
+	f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+	f->param_type = CPT_MINERAL;
+	f->is_ground_content = true;
+	f->dug_item = std::string("CraftItem clay_brick 4");
+	setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+
 	i = CONTENT_TREE;
 	f = &content_features(i);
 	f->setAllTextures("tree.png");
@@ -127,6 +154,40 @@ void content_mapnode_init()
 	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 	setWoodLikeDiggingProperties(f->digging_properties, 0.15);
 
+	i = CONTENT_CACTUS;
+	f = &content_features(i);
+	f->setAllTextures("cactus_side.png");
+	f->setTexture(0, "cactus_top.png");
+	f->setTexture(1, "cactus_top.png");
+	f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+	f->param_type = CPT_MINERAL;
+	f->is_ground_content = true;
+	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+	i = CONTENT_PAPYRUS;
+	f = &content_features(i);
+	f->setInventoryTexture("papyrus.png");
+	f->light_propagates = true;
+	f->param_type = CPT_LIGHT;
+	f->is_ground_content = true;
+	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+	f->solidness = 0; // drawn separately, makes no faces
+	f->walkable = false;
+	setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+
+	i = CONTENT_BOOKSHELF;
+	f = &content_features(i);
+	f->setAllTextures("bookshelf.png");
+	f->setTexture(0, "wood.png");
+	f->setTexture(1, "wood.png");
+	// FIXME: setInventoryTextureCube() only cares for the first texture
+	f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+	//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+	f->param_type = CPT_MINERAL;
+	f->is_ground_content = true;
+	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
 	i = CONTENT_GLASS;
 	f = &content_features(i);
 	f->light_propagates = true;
@@ -148,6 +209,18 @@ void content_mapnode_init()
 	f->setInventoryTexture("item_fence.png");
 	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 
+	i = CONTENT_RAIL;
+	f = &content_features(i);
+	f->setInventoryTexture("rail.png");
+	f->light_propagates = true;
+	f->param_type = CPT_LIGHT;
+	f->is_ground_content = true;
+	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+	f->solidness = 0; // drawn separately, makes no faces
+	f->air_equivalent = true; // grass grows underneath
+	f->walkable = false;
+	setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+
 	// Deprecated
 	i = CONTENT_COALSTONE;
 	f = &content_features(i);
diff --git a/src/content_mapnode.h b/src/content_mapnode.h
index e314807f94dc7c92a37c8871a068a1f1b0b2187c..e53624c21597d5cb19d6e62d1299d387254d253a 100644
--- a/src/content_mapnode.h
+++ b/src/content_mapnode.h
@@ -50,6 +50,13 @@ void content_mapnode_init();
 #define CONTENT_FENCE 21
 #define CONTENT_MOSSYCOBBLE 22
 #define CONTENT_GRAVEL 23
+#define CONTENT_SANDSTONE 24
+#define CONTENT_CACTUS 25
+#define CONTENT_BRICK 26
+#define CONTENT_CLAY 27
+#define CONTENT_PAPYRUS 28
+#define CONTENT_BOOKSHELF 29
+#define CONTENT_RAIL 30
 
 #endif
 
diff --git a/src/environment.cpp b/src/environment.cpp
index cd255341f5d8b996c1600e61a14fa2e46d9665ba..e2c704259888323064063c0bf7a4a78b8e7aeab0 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -592,7 +592,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 	block->setTimestamp(m_game_time);
 
 	//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
-	
+
 	// Activate stored objects
 	activateObjects(block);
 
@@ -610,7 +610,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 
 	// TODO: Do something
 	// TODO: Implement usage of ActiveBlockModifier
-	
+
 	// Here's a quick demonstration
 	v3s16 p0;
 	for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
@@ -754,8 +754,8 @@ void ServerEnvironment::step(float dtime)
 			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 			if(block==NULL)
 				continue;
-			
 			// Set current time as timestamp (and let it set ChangedFlag)
+
 			block->setTimestamp(m_game_time);
 		}
 
@@ -776,7 +776,75 @@ void ServerEnvironment::step(float dtime)
 			if(block==NULL)
 				continue;
 
-			activateBlock(block);
+			// Get time difference
+			u32 dtime_s = 0;
+			u32 stamp = block->getTimestamp();
+			if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
+				dtime_s = m_game_time - block->getTimestamp();
+
+			// Set current time as timestamp (and let it set ChangedFlag)
+			block->setTimestamp(m_game_time);
+
+			//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+
+			// Activate stored objects
+			activateObjects(block);
+
+			// Run node metadata
+			bool changed = block->m_node_metadata.step((float)dtime_s);
+			if(changed)
+			{
+				MapEditEvent event;
+				event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
+				event.p = p;
+				m_map->dispatchEvent(&event);
+
+				block->setChangedFlag();
+			}
+
+			// TODO: Do something
+			// TODO: Implement usage of ActiveBlockModifier
+
+			// Here's a quick demonstration
+			v3s16 p0;
+			for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+			for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+			for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+			{
+				v3s16 p = p0 + block->getPosRelative();
+				MapNode n = block->getNodeNoEx(p0);
+				// Test something:
+				// Convert all mud under proper day lighting to grass
+				if(n.d == CONTENT_MUD)
+				{
+					if(dtime_s > 300)
+					{
+						MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+						if(content_features(n_top.d).air_equivalent &&
+								n_top.getLight(LIGHTBANK_DAY) >= 13)
+						{
+							n.d = CONTENT_GRASS;
+							m_map->addNodeWithEvent(p, n);
+						}
+					}
+				}
+				/*
+					Convert grass into mud if under something else than air
+				*/
+				else if(n.d == CONTENT_GRASS)
+				{
+					//if(myrand()%20 == 0)
+					{
+						MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+						if(n_top.d != CONTENT_AIR
+								&& n_top.d != CONTENT_IGNORE)
+						{
+							n.d = CONTENT_MUD;
+							m_map->addNodeWithEvent(p, n);
+						}
+					}
+				}
+			}
 		}
 	}
 
@@ -889,8 +957,8 @@ void ServerEnvironment::step(float dtime)
 							n.d = CONTENT_MUD;
 							m_map->addNodeWithEvent(p, n);
 						}
+						}
 					}
-				}
 			}
 		}
 	}
diff --git a/src/game.cpp b/src/game.cpp
index f3fac0c84eb5bbdb6e80fbff49bf058ef32efabe..5632c1805ae39c8a47c23b77cec50e876c720a42 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -534,6 +534,43 @@ void getPointedNode(Client *client, v3f player_position,
 				}
 			}
 		}
+		else if(n.d == CONTENT_RAIL)
+		{
+			v3s16 dir = unpackDir(n.dir);
+			v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+			dir_f *= BS/2 - BS/6 - BS/20;
+			v3f cpf = npf + dir_f;
+			f32 distance = (cpf - camera_position).getLength();
+
+			float d = (float)BS/16;
+			v3f vertices[4] =
+			{
+				v3f(BS/2, -BS/2+d, -BS/2),
+				v3f(-BS/2, -BS/2, BS/2),
+			};
+
+			for(s32 i=0; i<2; i++)
+			{
+				vertices[i] += npf;
+			}
+
+			core::aabbox3d<f32> box;
+
+			box = core::aabbox3d<f32>(vertices[0]);
+			box.addInternalPoint(vertices[1]);
+
+			if(distance < mindistance)
+			{
+				if(box.intersectsWithLine(shootline))
+				{
+					nodefound = true;
+					nodepos = np;
+					neighbourpos = np;
+					mindistance = distance;
+					nodehilightbox = box;
+				}
+			}
+		}
 		/*
 			Regular blocks
 		*/
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index ef0a013f14e850403e5be8b65332d0426e01943a..cea32860bc9109d1e15962f11a456fdd0a0bef1b 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "guiMainMenu.h"
+#include "guiKeyChangeMenu.h"
 #include "debug.h"
 #include "serialization.h"
 #include <string>
 
+
+
 GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
 		gui::IGUIElement* parent, s32 id,
 		IMenuManager *menumgr,
@@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
 	m_gamecallback(gamecallback)
 {
 	assert(m_data);
+	this->env = env;
+	this->parent = parent;
+	this->id = id;
+	this->menumgr = menumgr;
 }
 
 GUIMainMenu::~GUIMainMenu()
@@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 	
 	// Client options
 	{
-		gui::IGUIElement *e = getElementFromId(258);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
 		if(e != NULL)
 			text_name = e->getText();
 		else
 			text_name = m_data->name;
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(256);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
 		if(e != NULL)
 			text_address = e->getText();
 		else
 			text_address = m_data->address;
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(257);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
 		if(e != NULL)
 			text_port = e->getText();
 		else
 			text_port = m_data->port;
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(263);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
 		else
 			fancy_trees = m_data->fancy_trees;
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(262);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
 		else
@@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 	
 	// Server options
 	{
-		gui::IGUIElement *e = getElementFromId(259);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
 		else
 			creative_mode = m_data->creative_mode;
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(261);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
 		else
@@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 		core::rect<s32> rect(0, 0, 230, 30);
 		rect += topleft_client + v2s32(160, 50);
 		gui::IGUIElement *e = 
-		Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
+		Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
 		if(text_name == L"")
 			Environment->setFocus(e);
 	}
@@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 		core::rect<s32> rect(0, 0, 230, 30);
 		rect += topleft_client + v2s32(160, 100);
 		gui::IGUIElement *e = 
-		Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
+		Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
 		if(text_name != L"")
 			Environment->setFocus(e);
 	}
@@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 		core::rect<s32> rect(0, 0, 120, 30);
 		//rect += topleft_client + v2s32(160+250+20, 125);
 		rect += topleft_client + v2s32(size_client.X-60-100, 100);
-		Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
+		Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
 	}
 	{
 		core::rect<s32> rect(0, 0, 400, 20);
@@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 	{
 		core::rect<s32> rect(0, 0, 250, 30);
 		rect += topleft_client + v2s32(35, 150);
-		Environment->addCheckBox(fancy_trees, rect, this, 263,
+		Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
 				L"Fancy trees");
 	}
 	{
 		core::rect<s32> rect(0, 0, 250, 30);
 		rect += topleft_client + v2s32(35, 150+30);
-		Environment->addCheckBox(smooth_lighting, rect, this, 262,
+		Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
 				L"Smooth Lighting");
 	}
 	// Start game button
@@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 		core::rect<s32> rect(0, 0, 180, 30);
 		//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
 		rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
-		Environment->addButton(rect, this, 257, L"Start Game / Connect");
+		Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
 	}
 
+	// Key change button
+	{
+		core::rect<s32> rect(0, 0, 100, 30);
+		//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
+		rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
+		Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
+	}
 	/*
 		Server section
 	*/
@@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 	{
 		core::rect<s32> rect(0, 0, 250, 30);
 		rect += topleft_server + v2s32(35, 30);
-		Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
+		Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
 	}
 	{
 		core::rect<s32> rect(0, 0, 250, 30);
 		rect += topleft_server + v2s32(35, 60);
-		Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
+		Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
 	}
 	// Map delete button
 	{
 		core::rect<s32> rect(0, 0, 130, 30);
 		//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
 		rect += topleft_server + v2s32(40, 100+25);
-		Environment->addButton(rect, this, 260, L"Delete world");
+		Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
 	}
 }
 
@@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
 void GUIMainMenu::acceptInput()
 {
 	{
-		gui::IGUIElement *e = getElementFromId(258);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
 		if(e != NULL)
 			m_data->name = e->getText();
 	}
@@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
 			m_data->password = e->getText();
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(256);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
 		if(e != NULL)
 			m_data->address = e->getText();
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(257);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
 		if(e != NULL)
 			m_data->port = e->getText();
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(259);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(261);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(262);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
 	}
 	{
-		gui::IGUIElement *e = getElementFromId(263);
+		gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
 		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 			m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
 	}
@@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
 		{
 			switch(event.GUIEvent.Caller->getID())
 			{
-			case 257: // Start game
+			case GUI_ID_JOIN_GAME_BUTTON: // Start game
 				acceptInput();
 				quitMenu();
 				return true;
-			case 260: // Delete map
+			case GUI_ID_CHANGE_KEYS_BUTTON: {
+				GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
+				kmenu->drop();
+				return true;
+			}
+			case GUI_ID_DELETE_MAP_BUTTON: // Delete map
 				// Don't accept input data, just set deletion request
 				m_data->delete_map = true;
 				m_accepted = true;
@@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
 		{
 			switch(event.GUIEvent.Caller->getID())
 			{
-				case 256: case 257: case 258: case 264:
+				case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
 				acceptInput();
 				quitMenu();
 				return true;
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index edd519024fb6a56879538d6cf144183f92f4c18b..87561f7974fd075dd4bea9c6fc440a5470fffcfb 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -27,6 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 // For IGameCallback
 #include "guiPauseMenu.h"
 
+enum
+{
+	GUI_ID_QUIT_BUTTON = 101,
+	GUI_ID_NAME_INPUT,
+	GUI_ID_ADDRESS_INPUT,
+	GUI_ID_PORT_INPUT,
+	GUI_ID_FANCYTREE_CB,
+	GUI_ID_SMOOTH_LIGHTING_CB,
+	GUI_ID_DAMAGE_CB,
+	GUI_ID_CREATIVE_CB,
+	GUI_ID_JOIN_GAME_BUTTON,
+	GUI_ID_CHANGE_KEYS_BUTTON,
+	GUI_ID_DELETE_MAP_BUTTON
+};
+
 struct MainMenuData
 {
 	MainMenuData():
@@ -87,6 +102,11 @@ class GUIMainMenu : public GUIModalMenu
 	MainMenuData *m_data;
 	bool m_accepted;
 	IGameCallback *m_gamecallback;
+
+	gui::IGUIEnvironment* env;
+	gui::IGUIElement* parent;
+	s32 id;
+	IMenuManager *menumgr;
 };
 
 #endif
diff --git a/src/keycode.cpp b/src/keycode.cpp
index ad3c0b4018bf074dabf120eb5bb18f479fe50fe8..f014914d02a6f27e3070a60aa4693e9affc36a36 100644
--- a/src/keycode.cpp
+++ b/src/keycode.cpp
@@ -171,6 +171,46 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
 	return irr::KEY_KEY_CODES_COUNT;
 }
 
+static const char *KeyNames[] =
+{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
+		"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+		"-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+		"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+		"Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
+		"KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
+		"Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
+		"KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
+		"KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
+		"-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
+		"KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
+		"KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
+		"KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
+		"KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
+		"KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
+		"Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
+		"KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
+		"KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
+		"Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
+		"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
+		"KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
+		"KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
+		"KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
+		"Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+		"-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
+		"Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
+		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+		"-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
+		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+		"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
+		"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+
+std::string keycode_to_keyname(s32 keycode)
+{
+	return KeyNames[keycode];
+}
+
 /*
 	Key config
 */
@@ -189,4 +229,7 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
 	return c;
 }
 
-
+void clearKeyCache()
+{
+	g_key_setting_cache.clear();
+}
diff --git a/src/keycode.h b/src/keycode.h
index f19fe344282c77c8f999b2ddffe7cbb286a9d38b..9c62004d8f744644185d61ad4ded8bfab9abb4a1 100644
--- a/src/keycode.h
+++ b/src/keycode.h
@@ -21,11 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define KEYCODE_HEADER
 
 #include "common_irrlicht.h"
+#include <string>
 
 irr::EKEY_CODE keyname_to_keycode(const char *name);
 
 // Key configuration getter
 irr::EKEY_CODE getKeySetting(const char *settingname);
+std::string keycode_to_keyname(s32 keycode);
+void clearCache();
 
 #endif