diff --git a/minetest.conf.example b/minetest.conf.example
index 8e95d7e6018049b1fe7805eec536df020677457b..1f2a764f28003bb3a4965e55535c3195a9843ed1 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -105,7 +105,7 @@
 #smooth_lighting = true
 # Enable combining mainly used textures to a bigger one for improved speed
 # disable if it causes graphics glitches.
-#enable_texture_atlas = true
+#enable_texture_atlas = false
 # Path to texture directory. All textures are first searched from here.
 #texture_path = 
 # Video back-end.
@@ -267,8 +267,25 @@
 # (obviously, remote_media should end with a slash)
 # Files that are not present would be fetched the usual way
 #remote_media =
+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+#debug_log_level = 2
+# Maximum number of blocks that can be queued for loading.
+#emergequeue_limit_total = 256
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly =
+# Maximum number of blocks to be queued that are to be generated.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 
+# Number of emerge threads to use.  Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+#num_emerge_threads = 1
 
+#
 # Physics stuff
+#
+
 #movement_acceleration_default = 3
 #movement_acceleration_air = 2
 #movement_acceleration_fast = 10
@@ -283,13 +300,23 @@
 #movement_liquid_sink = 10
 #movement_gravity = 9.81
 
+#
 # Mapgen stuff
+#
+
+# Name of map generator to be used.  Currently only v6 is supported.
 #mg_name = v6
+# Water level of map.
 #water_level = 1
+# Size of chunks to be generated.
 #chunksize = 5
-#mg_flags = 19
+# Map generation attributes.  Currently supported: trees, caves, flat, v6_biome_blend
+#mg_flags = trees, caves, v6_biome_blend
+# How large deserts and beaches are
 #mgv6_freq_desert = 0.45
 #mgv6_freq_beach = 0.15
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
 #mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
@@ -303,4 +330,3 @@
 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
-
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 7afe8df051bf8ed2df8780422ceffdd60b96cae3..a8954be724c204f54d362dc4bcdfeef90ceadc48 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -94,7 +94,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("new_style_water", "false");
 	settings->setDefault("new_style_leaves", "true");
 	settings->setDefault("smooth_lighting", "true");
-	settings->setDefault("enable_texture_atlas", "true");
+	settings->setDefault("enable_texture_atlas", "false");
 	settings->setDefault("texture_path", "");
 	settings->setDefault("shader_path", "");
 	settings->setDefault("video_driver", "opengl");
@@ -183,7 +183,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("congestion_control_max_rate", "400");
 	settings->setDefault("congestion_control_min_rate", "10");
 	settings->setDefault("remote_media", "");
-	settings->setDefault("debug_log_level", "0");
+	settings->setDefault("debug_log_level", "2");
 	settings->setDefault("emergequeue_limit_total", "256");
 	settings->setDefault("emergequeue_limit_diskonly", "");
 	settings->setDefault("emergequeue_limit_generate", "");
@@ -203,14 +203,15 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("movement_liquid_sink", "10");
 	settings->setDefault("movement_gravity", "9.81");
 	
-	//mapgen related things
-	settings->setDefault("mg_name", "v6");
-	settings->setDefault("water_level", "1");
+	//liquid stuff
 	settings->setDefault("liquid_finite", "false");
 	settings->setDefault("liquid_update", "1.0");
 	settings->setDefault("liquid_relax", "1");
 	settings->setDefault("liquid_fast_flood", "1");
-	
+
+	//mapgen stuff
+	settings->setDefault("mg_name", "v6");
+	settings->setDefault("water_level", "1");	
 	settings->setDefault("chunksize", "5");
 	settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
 	settings->setDefault("mgv6_freq_desert", "0.45");
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index c1ecf762f17d5711387a22f83062b89fdce41e13..5fd27fca382933a8cdfbd39cc7ae8b1b0283a479 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -100,7 +100,6 @@ void ItemDefinition::reset()
 	wield_scale = v3f(1.0, 1.0, 1.0);
 	stack_max = 99;
 	usable = false;
-	rightclickable = false;
 	liquids_pointable = false;
 	if(tool_capabilities)
 	{
diff --git a/src/itemdef.h b/src/itemdef.h
index 4a9e16966f668e20fdb7b85adb705e95ea833b58..dd20ba353a403476de70da40d7431af6ab80ff1d 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -62,8 +62,6 @@ struct ItemDefinition
 	*/
 	s16 stack_max;
 	bool usable;
-	// If true, don't use node placement prediction
-	bool rightclickable;
 	bool liquids_pointable;
 	// May be NULL. If non-NULL, deleted by destructor
 	ToolCapabilities *tool_capabilities;
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 7fddcfc68a61dba5cb38dbffc7c3e51812295d7f..7aa148fd637883c8354ee762db50cfbc468fa25d 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -1063,10 +1063,6 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
 	def.usable = lua_isfunction(L, -1);
 	lua_pop(L, 1);
 
-	lua_getfield(L, index, "on_rightclick");
-	def.rightclickable = lua_isfunction(L, -1);
-	lua_pop(L, 1);
-
 	getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
 
 	warn_if_field_exists(L, index, "tool_digging_properties",
@@ -1164,6 +1160,10 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
 	lua_pop(L, 1);
 
+	lua_getfield(L, index, "on_rightclick");
+	f.rightclickable = lua_isfunction(L, -1);
+	lua_pop(L, 1);
+
 	/* Name */
 	getstringfield(L, index, "name", f.name);
 
@@ -4751,7 +4751,7 @@ static int l_register_item_raw(lua_State *L)
 	// Default to having client-side placement prediction for nodes
 	// ("" in item definition sets it off)
 	if(def.node_placement_prediction == "__default"){
-		if(def.type == ITEM_NODE && !def.rightclickable)
+		if(def.type == ITEM_NODE)
 			def.node_placement_prediction = name;
 		else
 			def.node_placement_prediction = "";