From 08517244f7d19556f0449ff5d90f66e9ef079977 Mon Sep 17 00:00:00 2001
From: RealBadAngel <maciej.kasatkin@o2.pl>
Date: Tue, 16 Feb 2016 03:51:57 +0100
Subject: [PATCH] Mapblock mesh: Eliminate meshgen lags

---
 src/mapblock_mesh.cpp | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 8b3d3c0dd..42e84b75e 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1425,7 +1425,6 @@ void MeshCollector::append(const TileSpec &tile,
 	u32 vertex_count;
 	if (m_use_tangent_vertices) {
 		vertex_count = p->tangent_vertices.size();
-		p->tangent_vertices.reserve(vertex_count + numVertices);
 		for (u32 i = 0; i < numVertices; i++) {
 			video::S3DVertexTangents vert(vertices[i].Pos, vertices[i].Normal,
 				vertices[i].Color, vertices[i].TCoords);
@@ -1433,7 +1432,6 @@ void MeshCollector::append(const TileSpec &tile,
 		}
 	} else {
 		vertex_count = p->vertices.size();
-		p->vertices.reserve(vertex_count + numVertices);
 		for (u32 i = 0; i < numVertices; i++) {
 			video::S3DVertex vert(vertices[i].Pos, vertices[i].Normal,
 				vertices[i].Color, vertices[i].TCoords);
@@ -1441,7 +1439,6 @@ void MeshCollector::append(const TileSpec &tile,
 		}
 	} 
 
-	p->indices.reserve(p->indices.size() + numIndices);
 	for (u32 i = 0; i < numIndices; i++) {
 		u32 j = indices[i] + vertex_count;
 		p->indices.push_back(j);
@@ -1484,7 +1481,6 @@ void MeshCollector::append(const TileSpec &tile,
 	u32 vertex_count;
 	if (m_use_tangent_vertices) {
 		vertex_count = p->tangent_vertices.size();
-		p->tangent_vertices.reserve(vertex_count + numVertices);
 		for (u32 i = 0; i < numVertices; i++) {
 			video::S3DVertexTangents vert(vertices[i].Pos + pos,
 				vertices[i].Normal, c, vertices[i].TCoords);
@@ -1492,7 +1488,6 @@ void MeshCollector::append(const TileSpec &tile,
 		}
 	} else {
 		vertex_count = p->vertices.size();
-		p->vertices.reserve(vertex_count + numVertices);
 		for (u32 i = 0; i < numVertices; i++) {
 			video::S3DVertex vert(vertices[i].Pos + pos,
 				vertices[i].Normal, c, vertices[i].TCoords);
@@ -1500,7 +1495,6 @@ void MeshCollector::append(const TileSpec &tile,
 		}
 	} 
 
-	p->indices.reserve(p->indices.size() + numIndices);
 	for (u32 i = 0; i < numIndices; i++) {
 		u32 j = indices[i] + vertex_count;
 		p->indices.push_back(j);
-- 
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