diff --git a/src/client.cpp b/src/client.cpp
index b401eb8045b3527df74407b1121012cc45998019..cfa8704b3b140e1ba943858a108d52f2f1ebbe66 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -2703,17 +2703,27 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
 	assert(m_nodedef_received);
 	assert(mediaReceived());
 	
+	wchar_t* text = wgettext("Loading textures...");
+
 	// Rebuild inherited images and recreate textures
 	infostream<<"- Rebuilding images and textures"<<std::endl;
+	draw_load_screen(text,device, guienv, 0, 70);
 	m_tsrc->rebuildImagesAndTextures();
+	delete[] text;
 
 	// Rebuild shaders
 	infostream<<"- Rebuilding shaders"<<std::endl;
+	text = wgettext("Rebuilding shaders...");
+	draw_load_screen(text, device, guienv, 0, 75);
 	m_shsrc->rebuildShaders();
+	delete[] text;
 
 	// Update node aliases
 	infostream<<"- Updating node aliases"<<std::endl;
+	text = wgettext("Initializing nodes...");
+	draw_load_screen(text, device, guienv, 0, 80);
 	m_nodedef->updateAliases(m_itemdef);
+	delete[] text;
 
 	// Update node textures and assign shaders to each tile
 	infostream<<"- Updating node textures"<<std::endl;
@@ -2723,21 +2733,21 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
 	if(g_settings->getBool("preload_item_visuals"))
 	{
 		verbosestream<<"Updating item textures and meshes"<<std::endl;
-		wchar_t* text = wgettext("Item textures...");
+		text = wgettext("Item textures...");
 		draw_load_screen(text, device, guienv, 0, 0);
 		std::set<std::string> names = m_itemdef->getAll();
 		size_t size = names.size();
 		size_t count = 0;
 		int percent = 0;
 		for(std::set<std::string>::const_iterator
-				i = names.begin(); i != names.end(); ++i){
+				i = names.begin(); i != names.end(); ++i)
+		{
 			// Asking for these caches the result
 			m_itemdef->getInventoryTexture(*i, this);
 			m_itemdef->getWieldMesh(*i, this);
 			count++;
-			percent = count*100/size;
-			if (count%50 == 0) // only update every 50 item
-				draw_load_screen(text, device, guienv, 0, percent);
+			percent = (count * 100 / size * 0.2) + 80;
+			draw_load_screen(text, device, guienv, 0, percent);
 		}
 		delete[] text;
 	}
@@ -2748,7 +2758,10 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
 	
 	m_state = LC_Ready;
 	sendReady();
+	text = wgettext("Done!");
+	draw_load_screen(text, device, guienv, 0, 100);
 	infostream<<"Client::afterContentReceived() done"<<std::endl;
+	delete[] text;
 }
 
 float Client::getRTT(void)
diff --git a/src/game.cpp b/src/game.cpp
index 5d44a7db5a83e45d29409e3898873f069024a619..6eb6aaec4745076c5107299587042d7655a9fa84 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1325,7 +1325,6 @@ struct FpsControl {
  * many functions that do require objects of thse types do not modify them
  * (so they can be passed as a const qualified parameter)
  */
-
 struct CameraOrientation {
 	f32 camera_yaw;    // "right/left"
 	f32 camera_pitch;  // "up/down"
@@ -1898,7 +1897,7 @@ bool Game::initSound()
 bool Game::createSingleplayerServer(const std::string map_dir,
 		const SubgameSpec &gamespec, u16 port, std::string *address)
 {
-	showOverlayMessage("Creating server...", 0, 25);
+	showOverlayMessage("Creating server...", 0, 5);
 
 	std::string bind_str = g_settings->get("bind_address");
 	Address bind_addr(0, 0, 0, 0, port);
@@ -1936,7 +1935,7 @@ bool Game::createClient(const std::string &playername,
 		const std::string &password, std::string *address, u16 port,
 		std::wstring *error_message)
 {
-	showOverlayMessage("Creating client...", 0, 50);
+	showOverlayMessage("Creating client...", 0, 10);
 
 	draw_control = new MapDrawControl;
 	if (!draw_control)
@@ -2105,7 +2104,7 @@ bool Game::connectToServer(const std::string &playername,
 		const std::string &password, std::string *address, u16 port,
 		bool *connect_ok, bool *aborted)
 {
-	showOverlayMessage("Resolving address...", 0, 75);
+	showOverlayMessage("Resolving address...", 0, 15);
 
 	Address connect_address(0, 0, 0, 0, port);
 
@@ -2196,7 +2195,7 @@ bool Game::connectToServer(const std::string &playername,
 			}
 
 			// Update status
-			showOverlayMessage("Connecting to server...", dtime, 100);
+			showOverlayMessage("Connecting to server...", dtime, 20);
 		}
 	} catch (con::PeerNotFoundException &e) {
 		// TODO: Should something be done here? At least an info/error
@@ -2251,16 +2250,16 @@ bool Game::getServerContent(bool *aborted)
 		}
 
 		// Display status
-		int progress = 0;
+		int progress = 25;
 
 		if (!client->itemdefReceived()) {
 			wchar_t *text = wgettext("Item definitions...");
-			progress = 0;
+			progress = 25;
 			draw_load_screen(text, device, guienv, dtime, progress);
 			delete[] text;
 		} else if (!client->nodedefReceived()) {
 			wchar_t *text = wgettext("Node definitions...");
-			progress = 25;
+			progress = 30;
 			draw_load_screen(text, device, guienv, dtime, progress);
 			delete[] text;
 		} else {
@@ -2281,7 +2280,7 @@ bool Game::getServerContent(bool *aborted)
 				message << " ( " << cur << cur_unit << " )";
 			}
 
-			progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
+			progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
 			draw_load_screen(narrow_to_wide(message.str().c_str()), device,
 					guienv, dtime, progress);
 		}