diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index fa277f4ffe1ddb5310022b565a4165c607ae90b8..60a7dc64e33316f109eb3c20b81f6fb953792cea 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -28,10 +28,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock_mesh.h"
 #include "mesh.h"
 #include "wieldmesh.h"
+#include "client/tile.h"
 #endif
 #include "log.h"
 #include "settings.h"
 #include "util/serialize.h"
+#include "util/container.h"
+#include "util/thread.h"
+#include <map>
+#include <set>
 
 #ifdef __ANDROID__
 #include <GLES/gl.h>
@@ -222,437 +227,429 @@ void ItemDefinition::deSerialize(std::istream &is)
 
 // SUGG: Support chains of aliases?
 
-#ifndef SERVER
-CItemDefManager::ClientCached::ClientCached() :
-		inventory_texture(NULL),
-		wield_mesh(NULL)
-{}
-#endif
-
-CItemDefManager::CItemDefManager()
+class CItemDefManager: public IWritableItemDefManager
 {
 #ifndef SERVER
-	m_main_thread = thr_get_current_thread_id();
+	struct ClientCached
+	{
+		video::ITexture *inventory_texture;
+		scene::IMesh *wield_mesh;
+
+		ClientCached():
+			inventory_texture(NULL),
+			wield_mesh(NULL)
+		{}
+	};
 #endif
-	clear();
-}
 
-/******************************************************************************/
-CItemDefManager::~CItemDefManager()
-{
+public:
+	CItemDefManager()
+	{
+
 #ifndef SERVER
-	const std::vector<ClientCached*> &values = m_clientcached.getValues();
-	for(std::vector<ClientCached*>::const_iterator
-			i = values.begin(); i != values.end(); ++i) {
-
-		ClientCached *cc = *i;
-		if (cc->wield_mesh)
-			cc->wield_mesh->drop();
-		delete cc;
+		m_main_thread = thr_get_current_thread_id();
+#endif
+		clear();
 	}
+	virtual ~CItemDefManager()
+	{
+#ifndef SERVER
+		const std::vector<ClientCached*> &values = m_clientcached.getValues();
+		for(std::vector<ClientCached*>::const_iterator
+				i = values.begin(); i != values.end(); ++i)
+		{
+			ClientCached *cc = *i;
+			if (cc->wield_mesh)
+				cc->wield_mesh->drop();
+			delete cc;
+		}
 
 #endif
-	for (std::map<std::string, ItemDefinition*>::iterator iter =
-			m_item_definitions.begin(); iter != m_item_definitions.end();
-			++iter) {
-
-		delete iter->second;
+		for (std::map<std::string, ItemDefinition*>::iterator iter =
+				m_item_definitions.begin(); iter != m_item_definitions.end();
+				++iter) {
+			delete iter->second;
+		}
+		m_item_definitions.clear();
 	}
-	m_item_definitions.clear();
-}
-
-/******************************************************************************/
-const ItemDefinition& CItemDefManager::get(const std::string &name_) const
-{
-	// Convert name according to possible alias
-	std::string name = getAlias(name_);
-	// Get the definition
-	std::map<std::string, ItemDefinition*>::const_iterator i;
-	i = m_item_definitions.find(name);
-	if(i == m_item_definitions.end())
-		i = m_item_definitions.find("unknown");
-	assert(i != m_item_definitions.end());
-	return *(i->second);
-}
-
-/******************************************************************************/
-std::string CItemDefManager::getAlias(const std::string &name) const
-{
-	StringMap::const_iterator it = m_aliases.find(name);
-	if (it != m_aliases.end())
-		return it->second;
-
-	return name;
-}
-
-/******************************************************************************/
-std::set<std::string> CItemDefManager::getAll() const
-{
-	std::set<std::string> result;
-	for(std::map<std::string, ItemDefinition *>::const_iterator
-			it = m_item_definitions.begin();
-			it != m_item_definitions.end(); ++it) {
-
-		result.insert(it->first);
+	virtual const ItemDefinition& get(const std::string &name_) const
+	{
+		// Convert name according to possible alias
+		std::string name = getAlias(name_);
+		// Get the definition
+		std::map<std::string, ItemDefinition*>::const_iterator i;
+		i = m_item_definitions.find(name);
+		if(i == m_item_definitions.end())
+			i = m_item_definitions.find("unknown");
+		assert(i != m_item_definitions.end());
+		return *(i->second);
 	}
-	for (StringMap::const_iterator
-			it = m_aliases.begin();
-			it != m_aliases.end(); ++it) {
-
-		result.insert(it->first);
+	virtual std::string getAlias(const std::string &name) const
+	{
+		StringMap::const_iterator it = m_aliases.find(name);
+		if (it != m_aliases.end())
+			return it->second;
+		return name;
+	}
+	virtual std::set<std::string> getAll() const
+	{
+		std::set<std::string> result;
+		for(std::map<std::string, ItemDefinition *>::const_iterator
+				it = m_item_definitions.begin();
+				it != m_item_definitions.end(); ++it) {
+			result.insert(it->first);
+		}
+		for (StringMap::const_iterator
+				it = m_aliases.begin();
+				it != m_aliases.end(); ++it) {
+			result.insert(it->first);
+		}
+		return result;
+	}
+	virtual bool isKnown(const std::string &name_) const
+	{
+		// Convert name according to possible alias
+		std::string name = getAlias(name_);
+		// Get the definition
+		std::map<std::string, ItemDefinition*>::const_iterator i;
+		return m_item_definitions.find(name) != m_item_definitions.end();
 	}
-	return result;
-}
-
-/******************************************************************************/
-bool CItemDefManager::isKnown(const std::string &name_) const
-{
-	// Convert name according to possible alias
-	std::string name = getAlias(name_);
-	// Get the definition
-	std::map<std::string, ItemDefinition*>::const_iterator i;
-
-	return m_item_definitions.find(name) != m_item_definitions.end();
-}
 #ifndef SERVER
+public:
+	ClientCached* createClientCachedDirect(const std::string &name,
+			IGameDef *gamedef) const
+	{
+		infostream<<"Lazily creating item texture and mesh for \""
+				<<name<<"\""<<std::endl;
+
+		// This is not thread-safe
+		sanity_check(thr_is_current_thread(m_main_thread));
+
+		// Skip if already in cache
+		ClientCached *cc = NULL;
+		m_clientcached.get(name, &cc);
+		if(cc)
+			return cc;
+
+		ITextureSource *tsrc = gamedef->getTextureSource();
+		INodeDefManager *nodedef = gamedef->getNodeDefManager();
+		const ItemDefinition &def = get(name);
+
+		// Create new ClientCached
+		cc = new ClientCached();
+
+		// Create an inventory texture
+		cc->inventory_texture = NULL;
+		if(def.inventory_image != "")
+			cc->inventory_texture = tsrc->getTexture(def.inventory_image);
+
+		// Additional processing for nodes:
+		// - Create a wield mesh if WieldMeshSceneNode can't render
+		//   the node on its own.
+		// - If inventory_texture isn't set yet, create one using
+		//   render-to-texture.
+		if (def.type == ITEM_NODE) {
+			// Get node properties
+			content_t id = nodedef->getId(name);
+			const ContentFeatures &f = nodedef->get(id);
+
+			bool need_rtt_mesh = cc->inventory_texture == NULL;
+
+			// Keep this in sync with WieldMeshSceneNode::setItem()
+			bool need_wield_mesh =
+				!(f.mesh_ptr[0] ||
+				  f.drawtype == NDT_NORMAL ||
+				  f.drawtype == NDT_ALLFACES ||
+				  f.drawtype == NDT_AIRLIKE);
+
+			scene::IMesh *node_mesh = NULL;
+
+			if (need_rtt_mesh || need_wield_mesh) {
+				u8 param1 = 0;
+				if (f.param_type == CPT_LIGHT)
+					param1 = 0xee;
+
+				/*
+					Make a mesh from the node
+				*/
+				MeshMakeData mesh_make_data(gamedef, false);
+				u8 param2 = 0;
+				if (f.param_type_2 == CPT2_WALLMOUNTED)
+					param2 = 1;
+				MapNode mesh_make_node(id, param1, param2);
+				mesh_make_data.fillSingleNode(&mesh_make_node);
+				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+				node_mesh = mapblock_mesh.getMesh();
+				node_mesh->grab();
+				video::SColor c(255, 255, 255, 255);
+				setMeshColor(node_mesh, c);
+
+				// scale and translate the mesh so it's a
+				// unit cube centered on the origin
+				scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
+				translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
+			}
 
-/******************************************************************************/
-CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name,
-		IGameDef *gamedef) const
-{
-	infostream<<"Lazily creating item texture and mesh for \""
-			<<name<<"\""<<std::endl;
-
-	// This is not thread-safe
-	sanity_check(thr_is_current_thread(m_main_thread));
+			/*
+				Draw node mesh into a render target texture
+			*/
+			if (need_rtt_mesh) {
+				TextureFromMeshParams params;
+				params.mesh = node_mesh;
+				params.dim.set(64, 64);
+				params.rtt_texture_name = "INVENTORY_"
+					+ def.name + "_RTT";
+				params.delete_texture_on_shutdown = true;
+				params.camera_position.set(0, 1.0, -1.5);
+				params.camera_position.rotateXZBy(45);
+				params.camera_lookat.set(0, 0, 0);
+				// Set orthogonal projection
+				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
+						1.65, 1.65, 0, 100);
+				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
+				params.light_position.set(10, 100, -50);
+				params.light_color.set(1.0, 0.5, 0.5, 0.5);
+				params.light_radius = 1000;
 
-	// Skip if already in cache
-	ClientCached *cc = NULL;
-	m_clientcached.get(name, &cc);
-	if (cc)
-		return cc;
+#ifdef __ANDROID__
+				params.camera_position.set(0, -1.0, -1.5);
+				params.camera_position.rotateXZBy(45);
+				params.light_position.set(10, -100, -50);
+#endif
+				cc->inventory_texture =
+					tsrc->generateTextureFromMesh(params);
 
-	ITextureSource *tsrc = gamedef->getTextureSource();
-	INodeDefManager *nodedef = gamedef->getNodeDefManager();
-	const ItemDefinition &def = get(name);
-
-	// Create new ClientCached
-	cc = new ClientCached();
-
-	// Create an inventory texture
-	cc->inventory_texture = NULL;
-	if (def.inventory_image != "")
-		cc->inventory_texture = tsrc->getTexture(def.inventory_image);
-
-	// Additional processing for nodes:
-	// - Create a wield mesh if WieldMeshSceneNode can't render
-	//   the node on its own.
-	// - If inventory_texture isn't set yet, create one using
-	//   render-to-texture.
-	if (def.type == ITEM_NODE) {
-		createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
-	}
+				// render-to-target didn't work
+				if (cc->inventory_texture == NULL) {
+					cc->inventory_texture =
+						tsrc->getTexture(f.tiledef[0].name);
+				}
+			}
 
-	// Put in cache
-	m_clientcached.set(name, cc);
+			/*
+				Use the node mesh as the wield mesh
+			*/
+			if (need_wield_mesh) {
+				cc->wield_mesh = node_mesh;
+				cc->wield_mesh->grab();
 
-	return cc;
-}
+				// no way reference count can be smaller than 2 in this place!
+				assert(cc->wield_mesh->getReferenceCount() >= 2);
+			}
 
-/******************************************************************************/
-CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name,
-		IGameDef *gamedef) const
-{
-	ClientCached *cc = NULL;
-	m_clientcached.get(name, &cc);
-	if (cc)
-		return cc;
+			if (node_mesh)
+				node_mesh->drop();
+		}
 
-	if (thr_is_current_thread(m_main_thread)) {
+		// Put in cache
+		m_clientcached.set(name, cc);
 
-		return createClientCachedDirect(name, gamedef);
+		return cc;
 	}
-	else
+	ClientCached* getClientCached(const std::string &name,
+			IGameDef *gamedef) const
 	{
-		// We're gonna ask the result to be put into here
-		static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+		ClientCached *cc = NULL;
+		m_clientcached.get(name, &cc);
+		if(cc)
+			return cc;
 
-		// Throw a request in
-		m_get_clientcached_queue.add(name, 0, 0, &result_queue);
-		try{
-			while (true) {
-				// Wait result for a second
-				GetResult<std::string, ClientCached*, u8, u8>
-					result = result_queue.pop_front(1000);
-
-				if (result.key == name) {
-					return result.item;
-				}
-			}
+		if(thr_is_current_thread(m_main_thread))
+		{
+			return createClientCachedDirect(name, gamedef);
 		}
-		catch(ItemNotFoundException &e)
+		else
 		{
-			errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
-			return &m_dummy_clientcached;
+			// We're gonna ask the result to be put into here
+			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+
+			// Throw a request in
+			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
+			try{
+				while(true) {
+					// Wait result for a second
+					GetResult<std::string, ClientCached*, u8, u8>
+						result = result_queue.pop_front(1000);
+
+					if (result.key == name) {
+						return result.item;
+					}
+				}
+			}
+			catch(ItemNotFoundException &e)
+			{
+				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
+				return &m_dummy_clientcached;
+			}
 		}
 	}
-}
-
-/******************************************************************************/
-// Get item inventory texture
-video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name,
-		IGameDef *gamedef) const
-{
-	ClientCached *cc = getClientCached(name, gamedef);
-	if (!cc)
-		return NULL;
-
-	return cc->inventory_texture;
-}
-
-/******************************************************************************/
-// Get item wield mesh
-scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name,
-		IGameDef *gamedef) const
-{
-	ClientCached *cc = getClientCached(name, gamedef);
-	if (!cc)
-		return NULL;
-
-	return cc->wield_mesh;
-}
-#endif
-
-/******************************************************************************/
-void CItemDefManager::clear()
-{
-	for (std::map<std::string, ItemDefinition*>::const_iterator
-			i = m_item_definitions.begin();
-			i != m_item_definitions.end(); ++i) {
-
-		delete i->second;
+	// Get item inventory texture
+	virtual video::ITexture* getInventoryTexture(const std::string &name,
+			IGameDef *gamedef) const
+	{
+		ClientCached *cc = getClientCached(name, gamedef);
+		if(!cc)
+			return NULL;
+		return cc->inventory_texture;
 	}
-	m_item_definitions.clear();
-	m_aliases.clear();
-
-	// Add the four builtin items:
-	//   "" is the hand
-	//   "unknown" is returned whenever an undefined item
-	//     is accessed (is also the unknown node)
-	//   "air" is the air node
-	//   "ignore" is the ignore node
-
-	ItemDefinition* hand_def = new ItemDefinition;
-	hand_def->name = "";
-	hand_def->wield_image = "wieldhand.png";
-	hand_def->tool_capabilities = new ToolCapabilities;
-	m_item_definitions.insert(std::make_pair("", hand_def));
-
-	ItemDefinition* unknown_def = new ItemDefinition;
-	unknown_def->type = ITEM_NODE;
-	unknown_def->name = "unknown";
-	m_item_definitions.insert(std::make_pair("unknown", unknown_def));
-
-	ItemDefinition* air_def = new ItemDefinition;
-	air_def->type = ITEM_NODE;
-	air_def->name = "air";
-	m_item_definitions.insert(std::make_pair("air", air_def));
-
-	ItemDefinition* ignore_def = new ItemDefinition;
-	ignore_def->type = ITEM_NODE;
-	ignore_def->name = "ignore";
-	m_item_definitions.insert(std::make_pair("ignore", ignore_def));
-}
-
-/******************************************************************************/
-void CItemDefManager::registerItem(const ItemDefinition &def)
-{
-	verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
-	// Ensure that the "" item (the hand) always has ToolCapabilities
-	if (def.name == "")
-		FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
-
-	if (m_item_definitions.count(def.name) == 0)
-		m_item_definitions[def.name] = new ItemDefinition(def);
-	else
-		*(m_item_definitions[def.name]) = def;
-
-	// Remove conflicting alias if it exists
-	bool alias_removed = (m_aliases.erase(def.name) != 0);
-	if (alias_removed)
-		infostream<<"ItemDefManager: erased alias "<<def.name
-				<<" because item was defined"<<std::endl;
-}
-
-/******************************************************************************/
-void CItemDefManager::registerAlias(const std::string &name,
-		const std::string &convert_to)
-{
-	if (m_item_definitions.find(name) == m_item_definitions.end()) {
-
-		verbosestream<<"ItemDefManager: setting alias "<<name
-			<<" -> "<<convert_to<<std::endl;
-		m_aliases[name] = convert_to;
+	// Get item wield mesh
+	virtual scene::IMesh* getWieldMesh(const std::string &name,
+			IGameDef *gamedef) const
+	{
+		ClientCached *cc = getClientCached(name, gamedef);
+		if(!cc)
+			return NULL;
+		return cc->wield_mesh;
 	}
-}
-
-/******************************************************************************/
-void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
-{
-	writeU8(os, 0); // version
-	u16 count = m_item_definitions.size();
-	writeU16(os, count);
-
-	for (std::map<std::string, ItemDefinition *>::const_iterator
-			it = m_item_definitions.begin();
-			it != m_item_definitions.end(); ++it) {
-		ItemDefinition *def = it->second;
-		// Serialize ItemDefinition and write wrapped in a string
-		std::ostringstream tmp_os(std::ios::binary);
-		def->serialize(tmp_os, protocol_version);
-		os << serializeString(tmp_os.str());
+#endif
+	void clear()
+	{
+		for(std::map<std::string, ItemDefinition*>::const_iterator
+				i = m_item_definitions.begin();
+				i != m_item_definitions.end(); ++i)
+		{
+			delete i->second;
+		}
+		m_item_definitions.clear();
+		m_aliases.clear();
+
+		// Add the four builtin items:
+		//   "" is the hand
+		//   "unknown" is returned whenever an undefined item
+		//     is accessed (is also the unknown node)
+		//   "air" is the air node
+		//   "ignore" is the ignore node
+
+		ItemDefinition* hand_def = new ItemDefinition;
+		hand_def->name = "";
+		hand_def->wield_image = "wieldhand.png";
+		hand_def->tool_capabilities = new ToolCapabilities;
+		m_item_definitions.insert(std::make_pair("", hand_def));
+
+		ItemDefinition* unknown_def = new ItemDefinition;
+		unknown_def->type = ITEM_NODE;
+		unknown_def->name = "unknown";
+		m_item_definitions.insert(std::make_pair("unknown", unknown_def));
+
+		ItemDefinition* air_def = new ItemDefinition;
+		air_def->type = ITEM_NODE;
+		air_def->name = "air";
+		m_item_definitions.insert(std::make_pair("air", air_def));
+
+		ItemDefinition* ignore_def = new ItemDefinition;
+		ignore_def->type = ITEM_NODE;
+		ignore_def->name = "ignore";
+		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
 	}
-
-	writeU16(os, m_aliases.size());
-
-	for (StringMap::const_iterator
-			it = m_aliases.begin();
-			it != m_aliases.end(); ++it) {
-		os << serializeString(it->first);
-		os << serializeString(it->second);
+	virtual void registerItem(const ItemDefinition &def)
+	{
+		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
+		// Ensure that the "" item (the hand) always has ToolCapabilities
+		if(def.name == "")
+			FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
+
+		if(m_item_definitions.count(def.name) == 0)
+			m_item_definitions[def.name] = new ItemDefinition(def);
+		else
+			*(m_item_definitions[def.name]) = def;
+
+		// Remove conflicting alias if it exists
+		bool alias_removed = (m_aliases.erase(def.name) != 0);
+		if(alias_removed)
+			infostream<<"ItemDefManager: erased alias "<<def.name
+					<<" because item was defined"<<std::endl;
 	}
-}
-
-/******************************************************************************/
-void CItemDefManager::deSerialize(std::istream &is)
-{
-	// Clear everything
-	clear();
-	// Deserialize
-	int version = readU8(is);
-	if(version != 0)
-		throw SerializationError("unsupported ItemDefManager version");
-	u16 count = readU16(is);
-
-	for (u16 i=0; i<count; i++) {
-
-		// Deserialize a string and grab an ItemDefinition from it
-		std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
-		ItemDefinition def;
-		def.deSerialize(tmp_is);
-		// Register
-		registerItem(def);
+	virtual void registerAlias(const std::string &name,
+			const std::string &convert_to)
+	{
+		if(m_item_definitions.find(name) == m_item_definitions.end())
+		{
+			verbosestream<<"ItemDefManager: setting alias "<<name
+				<<" -> "<<convert_to<<std::endl;
+			m_aliases[name] = convert_to;
+		}
 	}
+	void serialize(std::ostream &os, u16 protocol_version)
+	{
+		writeU8(os, 0); // version
+		u16 count = m_item_definitions.size();
+		writeU16(os, count);
+
+		for (std::map<std::string, ItemDefinition *>::const_iterator
+				it = m_item_definitions.begin();
+				it != m_item_definitions.end(); ++it) {
+			ItemDefinition *def = it->second;
+			// Serialize ItemDefinition and write wrapped in a string
+			std::ostringstream tmp_os(std::ios::binary);
+			def->serialize(tmp_os, protocol_version);
+			os << serializeString(tmp_os.str());
+		}
 
-	u16 num_aliases = readU16(is);
-	for (u16 i=0; i<num_aliases; i++) {
+		writeU16(os, m_aliases.size());
 
-		std::string name = deSerializeString(is);
-		std::string convert_to = deSerializeString(is);
-		registerAlias(name, convert_to);
+		for (StringMap::const_iterator
+				it = m_aliases.begin();
+				it != m_aliases.end(); ++it) {
+			os << serializeString(it->first);
+			os << serializeString(it->second);
+		}
 	}
-}
-
-/******************************************************************************/
-void CItemDefManager::processQueue(IGameDef *gamedef)
-{
-#ifndef SERVER
-	//NOTE this is only thread safe for ONE consumer thread!
-	while (!m_get_clientcached_queue.empty()) {
-
-		GetRequest<std::string, ClientCached*, u8, u8>
-				request = m_get_clientcached_queue.pop();
-
-		m_get_clientcached_queue.pushResult(request,
-				createClientCachedDirect(request.key, gamedef));
+	void deSerialize(std::istream &is)
+	{
+		// Clear everything
+		clear();
+		// Deserialize
+		int version = readU8(is);
+		if(version != 0)
+			throw SerializationError("unsupported ItemDefManager version");
+		u16 count = readU16(is);
+		for(u16 i=0; i<count; i++)
+		{
+			// Deserialize a string and grab an ItemDefinition from it
+			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
+			ItemDefinition def;
+			def.deSerialize(tmp_is);
+			// Register
+			registerItem(def);
+		}
+		u16 num_aliases = readU16(is);
+		for(u16 i=0; i<num_aliases; i++)
+		{
+			std::string name = deSerializeString(is);
+			std::string convert_to = deSerializeString(is);
+			registerAlias(name, convert_to);
+		}
 	}
-#endif
-}
-
+	void processQueue(IGameDef *gamedef)
+	{
 #ifndef SERVER
-/******************************************************************************/
-void CItemDefManager::createNodeItemTexture(const std::string& name,
-		const ItemDefinition& def, INodeDefManager* nodedef,
-		ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
-{
-	// Get node properties
-	content_t id = nodedef->getId(name);
-	const ContentFeatures& f = nodedef->get(id);
-	bool need_rtt_mesh = cc->inventory_texture == NULL;
-	// Keep this in sync with WieldMeshSceneNode::setItem()
-	bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL
-			|| f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE);
-	scene::IMesh* node_mesh = NULL;
-
-	if (need_rtt_mesh || need_wield_mesh) {
-
-		u8 param1 = 0;
-		if (f.param_type == CPT_LIGHT)
-			param1 = 0xee;
-
-		/*
-		 Make a mesh from the node
-		 */
-		MeshMakeData mesh_make_data(gamedef, false);
-		u8 param2 = 0;
-		if (f.param_type_2 == CPT2_WALLMOUNTED)
-			param2 = 1;
-
-		MapNode mesh_make_node(id, param1, param2);
-		mesh_make_data.fillSingleNode(&mesh_make_node);
-		MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
-		node_mesh = mapblock_mesh.getMesh();
-		node_mesh->grab();
-		video::SColor c(255, 255, 255, 255);
-		setMeshColor(node_mesh, c);
-		// scale and translate the mesh so it's a
-		// unit cube centered on the origin
-		scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
-		translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
-	}
-	/*
-	 Draw node mesh into a render target texture
-	 */
-	if (need_rtt_mesh) {
-
-		TextureFromMeshParams params;
-		params.mesh = node_mesh;
-		params.dim.set(64, 64);
-		params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
-		params.delete_texture_on_shutdown = true;
-		params.camera_position.set(0, 1.0, -1.5);
-		params.camera_position.rotateXZBy(45);
-		params.camera_lookat.set(0, 0, 0);
-		// Set orthogonal projection
-		params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65,
-				1.65, 0, 100);
-		params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
-		params.light_position.set(10, 100, -50);
-		params.light_color.set(1.0, 0.5, 0.5, 0.5);
-		params.light_radius = 1000;
-		cc->inventory_texture = tsrc->generateTextureFromMesh(params);
-		// render-to-target didn't work
-		if (cc->inventory_texture == NULL) {
-
-			cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name);
+		//NOTE this is only thread safe for ONE consumer thread!
+		while(!m_get_clientcached_queue.empty())
+		{
+			GetRequest<std::string, ClientCached*, u8, u8>
+					request = m_get_clientcached_queue.pop();
+
+			m_get_clientcached_queue.pushResult(request,
+					createClientCachedDirect(request.key, gamedef));
 		}
+#endif
 	}
-	/*
-	 Use the node mesh as the wield mesh
-	 */
-	if (need_wield_mesh) {
-
-		cc->wield_mesh = node_mesh;
-		cc->wield_mesh->grab();
-		// no way reference count can be smaller than 2 in this place!
-		assert(cc->wield_mesh->getReferenceCount() >= 2);
-	}
-	if (node_mesh)
-		node_mesh->drop();
-}
+private:
+	// Key is name
+	std::map<std::string, ItemDefinition*> m_item_definitions;
+	// Aliases
+	StringMap m_aliases;
+#ifndef SERVER
+	// The id of the thread that is allowed to use irrlicht directly
+	threadid_t m_main_thread;
+	// A reference to this can be returned when nothing is found, to avoid NULLs
+	mutable ClientCached m_dummy_clientcached;
+	// Cached textures and meshes
+	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
+	// Queued clientcached fetches (to be processed by the main thread)
+	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
 #endif
-
-/******************************************************************************/
+};
 
 IWritableItemDefManager* createItemDefManager()
 {
diff --git a/src/itemdef.h b/src/itemdef.h
index fb157705f2b04006ae7d9e54374e657e65c73924..805b4aa5dd09bfb8b977bad71b93177a4d7bdcef 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -25,18 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <string>
 #include <iostream>
 #include <set>
-#include <map>
 #include "itemgroup.h"
 #include "sound.h"
-#include "util/container.h"
-#include "util/thread.h"
-
-#ifndef SERVER
-#include "client/tile.h"
-#endif
-
 class IGameDef;
-class INodeDefManager;
 struct ToolCapabilities;
 
 /*
@@ -48,7 +39,7 @@ enum ItemType
 	ITEM_NONE,
 	ITEM_NODE,
 	ITEM_CRAFT,
-	ITEM_TOOL
+	ITEM_TOOL,
 };
 
 struct ItemDefinition
@@ -166,77 +157,6 @@ class IWritableItemDefManager : public IItemDefManager
 	virtual void processQueue(IGameDef *gamedef)=0;
 };
 
-
-class CItemDefManager: public IWritableItemDefManager
-{
-public:
-	CItemDefManager();
-	virtual ~CItemDefManager();
-	virtual const ItemDefinition& get(const std::string &name_) const;
-	virtual std::string getAlias(const std::string &name) const;
-	virtual std::set<std::string> getAll() const;
-	virtual bool isKnown(const std::string &name_) const;
-
-#ifndef SERVER
-	// Get item inventory texture
-	virtual video::ITexture* getInventoryTexture(const std::string &name,
-			IGameDef *gamedef) const;
-
-	// Get item wield mesh
-	virtual scene::IMesh* getWieldMesh(const std::string &name,
-			IGameDef *gamedef) const;
-#endif
-	void clear();
-
-	virtual void registerItem(const ItemDefinition &def);
-	virtual void registerAlias(const std::string &name,
-			const std::string &convert_to);
-	void serialize(std::ostream &os, u16 protocol_version);
-	void deSerialize(std::istream &is);
-
-	void processQueue(IGameDef *gamedef);
-
-private:
-
-#ifndef SERVER
-	struct ClientCached
-	{
-		video::ITexture *inventory_texture;
-		scene::IMesh *wield_mesh;
-
-		ClientCached();
-	};
-
-	void createNodeItemTexture(const std::string& name,
-			const ItemDefinition& def, INodeDefManager* nodedef,
-			ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
-
-	ClientCached* createClientCachedDirect(const std::string &name,
-			IGameDef *gamedef) const;
-
-	ClientCached* getClientCached(const std::string &name,
-			IGameDef *gamedef) const;
-
-	// The id of the thread that is allowed to use irrlicht directly
-	threadid_t m_main_thread;
-
-	// A reference to this can be returned when nothing is found, to avoid NULLs
-	mutable ClientCached m_dummy_clientcached;
-
-	// Cached textures and meshes
-	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
-
-	// Queued clientcached fetches (to be processed by the main thread)
-	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
-#endif
-
-	// Key is name
-	std::map<std::string, ItemDefinition*> m_item_definitions;
-
-	// Aliases
-	std::map<std::string, std::string> m_aliases;
-};
-
 IWritableItemDefManager* createItemDefManager();
 
 #endif