diff --git a/.gitignore b/.gitignore
index 50d7c43e0fd588e43d9204978d584efba46ede10..c8f21e5044aea7d784b1fa1eb8734caa4aa512c4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -32,6 +32,11 @@ src/CMakeFiles/*
 src/Makefile
 src/cmake_config.h
 src/cmake_install.cmake
+src/script/CMakeFiles/*
+src/script/common/CMakeFiles/*
+src/script/cpp_api/CMakeFiles/*
+src/script/lua_api/CMakeFiles/*
+src/util/CMakeFiles/*
 src/jthread/CMakeFiles/*
 src/jthread/Makefile
 src/jthread/cmake_config.h
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ba273a0dc656a17a61f66bf7a44891b78a2e423e..446fff07530745cd4d8393254d357e0fb348bd11 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -133,11 +133,6 @@ endif()
 install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
 install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
 install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
-set(COMMON_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/common")
-if(EXISTS ${COMMON_SOURCE} AND IS_DIRECTORY ${COMMON_SOURCE})
-	install(FILES ${COMMON_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/common/")
-	install(DIRECTORY ${COMMON_SOURCE}/mods DESTINATION "${SHAREDIR}/games/common")
-endif()
 set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
 if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
 	install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
@@ -145,24 +140,12 @@ if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
 	install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
 	install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
 endif()
-set(MINETEST_BUILD_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/build")
-if(EXISTS ${MINETEST_BUILD_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_BUILD_GAME_SOURCE})
-	install(FILES ${MINETEST_BUILD_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/build/")
-	install(FILES ${MINETEST_BUILD_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/build/")
-	install(DIRECTORY ${MINETEST_BUILD_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/build")
-endif()
-set(MINETEST_SURVIVAL_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/survival")
-if(EXISTS ${MINETEST_SURVIVAL_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_SURVIVAL_GAME_SOURCE})
-	install(FILES ${MINETEST_SURVIVAL_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/survival/")
-	install(FILES ${MINETEST_SURVIVAL_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/survival/")
-	install(DIRECTORY ${MINETEST_SURVIVAL_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/survival")
-endif()
 if(BUILD_CLIENT)
 	#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
 	install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
 endif()
 if(RUN_IN_PLACE)
-	install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest")
+	install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
 	install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all")
 endif()
 
diff --git a/README.txt b/README.txt
index ae5003f77bf741533f38cfc10007b0eb9fbf0ed8..43b31d70f3350b0ecb20a1519705e6d4f91beae3 100644
--- a/README.txt
+++ b/README.txt
@@ -9,10 +9,9 @@ and contributors (see source file comments and the version control log)
 In case you downloaded the source code:
 ---------------------------------------
 If you downloaded the Minetest Engine source code in which this file is
-contained, you probably want to download these projects too:
-  https://github.com/minetest/common/
+contained, you probably want to download the minetest_game project too:
   https://github.com/minetest/minetest_game/
-See the README.txt in them.
+See the README.txt in it.
 
 Further documentation
 ----------------------
@@ -92,13 +91,6 @@ $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
 $ tar xf master.tar.gz
 $ cd minetest-minetest-286edd4 (or similar)
 
-Download common (needed for minetest_game and some others)
-$ cd games/
-$ wget https://github.com/minetest/common/tarball/master -O common.tar.gz
-$ tar xf common.tar.gz
-$ mv minetest-common-* common
-$ cd ..
-
 Download minetest_game (otherwise only the "Minimal development test" game is available)
 $ cd games/
 $ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
@@ -124,7 +116,7 @@ $ ./minetest
 Compiling on Windows:
 ---------------------
 - This section is outdated. In addition to what is described here:
-  - In addition to minetest, you need to download common and minetest_game.
+  - In addition to minetest, you need to download minetest_game.
   - If you wish to have sound support, you need libogg, libvorbis and libopenal
 
 - You need:
@@ -267,6 +259,20 @@ distribution.
 Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
 http://creativecommons.org/licenses/by-sa/3.0/
 
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+BlockMen:
+  textures/base/pack/menuheader.png
+
+erlehmann:
+  misc/minetest-icon-24x24.png
+  misc/minetest-icon.ico
+  misc/minetest-icon.svg
+  textures/base/pack/logo.png
+
 License of Minetest source code
 -------------------------------
 
diff --git a/builtin/chatcommands.lua b/builtin/chatcommands.lua
index f548fb01df037065d8d61cabc496503714f39c84..6a3b29e7c83004b88fddf4d15387edd718a28f7a 100644
--- a/builtin/chatcommands.lua
+++ b/builtin/chatcommands.lua
@@ -261,7 +261,7 @@ minetest.register_chatcommand("teleport", {
 			}
 			for _, d in ipairs(tries) do
 				local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
-				local n = minetest.env:get_node(p)
+				local n = minetest.get_node(p)
 				if not minetest.registered_nodes[n.name].walkable then
 					return p, true
 				end
@@ -272,7 +272,7 @@ minetest.register_chatcommand("teleport", {
 		local teleportee = nil
 		local p = {}
 		p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
-		teleportee = minetest.env:get_player_by_name(name)
+		teleportee = minetest.get_player_by_name(name)
 		if teleportee and p.x and p.y and p.z then
 			minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
 			teleportee:setpos(p)
@@ -283,9 +283,9 @@ minetest.register_chatcommand("teleport", {
 		local p = nil
 		local target_name = nil
 		target_name = string.match(param, "^([^ ]+)$")
-		teleportee = minetest.env:get_player_by_name(name)
+		teleportee = minetest.get_player_by_name(name)
 		if target_name then
-			local target = minetest.env:get_player_by_name(target_name)
+			local target = minetest.get_player_by_name(target_name)
 			if target then
 				p = target:getpos()
 			end
@@ -303,7 +303,7 @@ minetest.register_chatcommand("teleport", {
 			local teleportee_name = nil
 			teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
 			if teleportee_name then
-				teleportee = minetest.env:get_player_by_name(teleportee_name)
+				teleportee = minetest.get_player_by_name(teleportee_name)
 			end
 			if teleportee and p.x and p.y and p.z then
 				minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
@@ -317,10 +317,10 @@ minetest.register_chatcommand("teleport", {
 			local target_name = nil
 			teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
 			if teleportee_name then
-				teleportee = minetest.env:get_player_by_name(teleportee_name)
+				teleportee = minetest.get_player_by_name(teleportee_name)
 			end
 			if target_name then
-				local target = minetest.env:get_player_by_name(target_name)
+				local target = minetest.get_player_by_name(target_name)
 				if target then
 					p = target:getpos()
 				end
@@ -402,7 +402,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
 		minetest.chat_send_player(giver, 'error: cannot give an unknown item')
 		return
 	end
-	local receiverref = minetest.env:get_player_by_name(receiver)
+	local receiverref = minetest.get_player_by_name(receiver)
 	if receiverref == nil then
 		minetest.chat_send_player(giver, receiver..' is not a known player')
 		return
@@ -466,14 +466,14 @@ minetest.register_chatcommand("spawnentity", {
 			return
 		end
 		print('/spawnentity invoked, entityname="'..entityname..'"')
-		local player = minetest.env:get_player_by_name(name)
+		local player = minetest.get_player_by_name(name)
 		if player == nil then
 			print("Unable to spawn entity, player is nil")
 			return true -- Handled chat message
 		end
 		local p = player:getpos()
 		p.y = p.y + 1
-		minetest.env:add_entity(p, entityname)
+		minetest.add_entity(p, entityname)
 		minetest.chat_send_player(name, '"'..entityname
 				..'" spawned.');
 	end,
@@ -483,7 +483,7 @@ minetest.register_chatcommand("pulverize", {
 	description = "delete item in hand",
 	privs = {},
 	func = function(name, param)
-		local player = minetest.env:get_player_by_name(name)
+		local player = minetest.get_player_by_name(name)
 		if player == nil then
 			print("Unable to pulverize, player is nil")
 			return true -- Handled chat message
@@ -533,7 +533,7 @@ minetest.register_chatcommand("rollback_check", {
 			if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
 				nodedesc = minetest.pos_to_string(act_p)
 			end
-			local nodename = minetest.env:get_node(act_p).name
+			local nodename = minetest.get_node(act_p).name
 			minetest.chat_send_player(name, "Last actor on "..nodedesc..
 					" was "..actor..", "..dump(act_seconds)..
 					"s ago (node is now "..nodename..")")
@@ -598,7 +598,7 @@ minetest.register_chatcommand("time", {
 		if newtime == nil then
 			minetest.chat_send_player(name, "Invalid time")
 		else
-			minetest.env:set_timeofday((newtime % 24000) / 24000)
+			minetest.set_timeofday((newtime % 24000) / 24000)
 			minetest.chat_send_player(name, "Time of day changed.")
 			minetest.log("action", name .. " sets time " .. newtime)
 		end
@@ -625,7 +625,7 @@ minetest.register_chatcommand("ban", {
 			minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
 			return
 		end
-		if not minetest.env:get_player_by_name(param) then
+		if not minetest.get_player_by_name(param) then
 			minetest.chat_send_player(name, "No such player")
 			return
 		end
@@ -660,7 +660,7 @@ minetest.register_chatcommand("clearobjects", {
 	func = function(name, param)
 		minetest.log("action", name .. " clears all objects")
 		minetest.chat_send_all("Clearing all objects.  This may take long.  You may experience a timeout.  (by " .. name .. ")")
-		minetest.env:clear_objects()
+		minetest.clear_objects()
 		minetest.log("action", "object clearing done")
 		minetest.chat_send_all("*** Cleared all objects.")
 	end,
@@ -673,7 +673,7 @@ minetest.register_chatcommand("msg", {
 	func = function(name, param)
 		local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
 		if found then
-			if minetest.env:get_player_by_name(sendto) then
+			if minetest.get_player_by_name(sendto) then
 				minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
 				minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
 				minetest.chat_send_player(name, "Message sent")
diff --git a/builtin/deprecated.lua b/builtin/deprecated.lua
index 405ce3b09fbcddc3ecc47f37a2b6a38090037fc2..23ab386750674919d2cb45611070e427f26740a5 100644
--- a/builtin/deprecated.lua
+++ b/builtin/deprecated.lua
@@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring)
 	minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
 end
 
+--
+-- EnvRef
+--
+minetest.env = {}
+local envref_deprecation_message_printed = false
+setmetatable(minetest.env, {
+	__index = function(table, key)
+		if not envref_deprecation_message_printed then
+			minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
+			envref_deprecation_message_printed = true
+		end
+		local func = minetest[key]
+		if type(func) == "function" then
+			rawset(table, key, function(self, ...)
+				return func(unpack({...}))
+			end)
+		else
+			rawset(table, key, nil)
+		end
+		return rawget(table, key)
+	end
+})
diff --git a/builtin/falling.lua b/builtin/falling.lua
index f6491991bbfe7baab087de8aa4dc8b5e7d048815..5ee693298519bc01a8f4b842446a98bebcfa1789 100644
--- a/builtin/falling.lua
+++ b/builtin/falling.lua
@@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
 		-- Turn to actual sand when collides to ground or just move
 		local pos = self.object:getpos()
 		local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
-		local bcn = minetest.env:get_node(bcp)
+		local bcn = minetest.get_node(bcp)
 		-- Note: walkable is in the node definition, not in item groups
 		if minetest.registered_nodes[bcn.name] and
 				minetest.registered_nodes[bcn.name].walkable then
 			if minetest.registered_nodes[bcn.name].buildable_to then
-				minetest.env:remove_node(bcp)
+				minetest.remove_node(bcp)
 				return
 			end
 			local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
 			-- Check what's here
-			local n2 = minetest.env:get_node(np)
+			local n2 = minetest.get_node(np)
 			-- If it's not air or liquid, remove node and replace it with
 			-- it's drops
 			if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
 					minetest.registered_nodes[n2.name].liquidtype == "none") then
 				local drops = minetest.get_node_drops(n2.name, "")
-				minetest.env:remove_node(np)
+				minetest.remove_node(np)
 				-- Add dropped items
 				local _, dropped_item
 				for _, dropped_item in ipairs(drops) do
-					minetest.env:add_item(np, dropped_item)
+					minetest.add_item(np, dropped_item)
 				end
 				-- Run script hook
 				local _, callback
@@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
 				end
 			end
 			-- Create node and remove entity
-			minetest.env:add_node(np, {name=self.nodename})
+			minetest.add_node(np, {name=self.nodename})
 			self.object:remove()
 			nodeupdate(np)
 		else
@@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
 })
 
 function spawn_falling_node(p, nodename)
-	obj = minetest.env:add_entity(p, "__builtin:falling_node")
+	obj = minetest.add_entity(p, "__builtin:falling_node")
 	obj:get_luaentity():set_node(nodename)
 end
 
 function drop_attached_node(p)
-	local nn = minetest.env:get_node(p).name
-	minetest.env:remove_node(p)
+	local nn = minetest.get_node(p).name
+	minetest.remove_node(p)
 	for _,item in ipairs(minetest.get_node_drops(nn, "")) do
 		local pos = {
 			x = p.x + math.random()/2 - 0.25,
 			y = p.y + math.random()/2 - 0.25,
 			z = p.z + math.random()/2 - 0.25,
 		}
-		minetest.env:add_item(pos, item)
+		minetest.add_item(pos, item)
 	end
 end
 
@@ -130,7 +130,7 @@ function check_attached_node(p, n)
 		d.y = -1
 	end
 	local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
-	local nn = minetest.env:get_node(p2).name
+	local nn = minetest.get_node(p2).name
 	local def2 = minetest.registered_nodes[nn]
 	if def2 and not def2.walkable then
 		return false
@@ -143,10 +143,10 @@ end
 --
 
 function nodeupdate_single(p, delay)
-	n = minetest.env:get_node(p)
+	n = minetest.get_node(p)
 	if minetest.get_node_group(n.name, "falling_node") ~= 0 then
 		p_bottom = {x=p.x, y=p.y-1, z=p.z}
-		n_bottom = minetest.env:get_node(p_bottom)
+		n_bottom = minetest.get_node(p_bottom)
 		-- Note: walkable is in the node definition, not in item groups
 		if minetest.registered_nodes[n_bottom.name] and
 				(not minetest.registered_nodes[n_bottom.name].walkable or 
@@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
 			if delay then
 				minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
 			else
-				minetest.env:remove_node(p)
+				minetest.remove_node(p)
 				spawn_falling_node(p, n.name)
 				nodeupdate(p)
 			end
diff --git a/builtin/item.lua b/builtin/item.lua
index 51a17106a60a3b73b31495f76ea0a25c6a6da0ab..85b4cc0e42e242bcb205bba9e5d96f50a3c5bc13 100644
--- a/builtin/item.lua
+++ b/builtin/item.lua
@@ -129,9 +129,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
 	end
 
 	local under = pointed_thing.under
-	local oldnode_under = minetest.env:get_node_or_nil(under)
+	local oldnode_under = minetest.get_node_or_nil(under)
 	local above = pointed_thing.above
-	local oldnode_above = minetest.env:get_node_or_nil(above)
+	local oldnode_above = minetest.get_node_or_nil(above)
 
 	if not oldnode_under or not oldnode_above then
 		minetest.log("info", placer:get_player_name() .. " tried to place"
@@ -163,7 +163,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
 	minetest.log("action", placer:get_player_name() .. " places node "
 		.. def.name .. " at " .. minetest.pos_to_string(place_to))
 	
-	local oldnode = minetest.env:get_node(place_to)
+	local oldnode = minetest.get_node(place_to)
 	local newnode = {name = def.name, param1 = 0, param2 = 0}
 
 	-- Calculate direction for wall mounted stuff like torches and signs
@@ -197,7 +197,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
 	end
 
 	-- Add node and update
-	minetest.env:add_node(place_to, newnode)
+	minetest.add_node(place_to, newnode)
 
 	local take_item = true
 
@@ -232,7 +232,7 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
 	local pos = minetest.get_pointed_thing_position(pointed_thing, true)
 	if pos ~= nil then
 		local item = itemstack:take_item()
-		minetest.env:add_item(pos, item)
+		minetest.add_item(pos, item)
 	end
 	return itemstack
 end
@@ -241,7 +241,7 @@ function minetest.item_place(itemstack, placer, pointed_thing)
 	-- Call on_rightclick if the pointed node defines it
 	if pointed_thing.type == "node" and placer and
 			not placer:get_player_control().sneak then
-		local n = minetest.env:get_node(pointed_thing.under)
+		local n = minetest.get_node(pointed_thing.under)
 		local nn = n.name
 		if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
 			return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
@@ -258,7 +258,7 @@ function minetest.item_drop(itemstack, dropper, pos)
 	if dropper.get_player_name then
 		local v = dropper:get_look_dir()
 		local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
-		local obj = minetest.env:add_item(p, itemstack)
+		local obj = minetest.add_item(p, itemstack)
 		if obj then
 			v.x = v.x*2
 			v.y = v.y*2 + 1
@@ -266,7 +266,7 @@ function minetest.item_drop(itemstack, dropper, pos)
 			obj:setvelocity(v)
 		end
 	else
-		minetest.env:add_item(pos, itemstack)
+		minetest.add_item(pos, itemstack)
 	end
 	return ItemStack("")
 end
@@ -304,7 +304,7 @@ function minetest.handle_node_drops(pos, drops, digger)
 					y = pos.y + math.random()/2-0.25,
 					z = pos.z + math.random()/2-0.25,
 				}
-				minetest.env:add_item(p, left)
+				minetest.add_item(p, left)
 			end
 		end
 	end
@@ -340,11 +340,11 @@ function minetest.node_dig(pos, node, digger)
 
 	local oldmetadata = nil
 	if def.after_dig_node then
-		oldmetadata = minetest.env:get_meta(pos):to_table()
+		oldmetadata = minetest.get_meta(pos):to_table()
 	end
 
 	-- Remove node and update
-	minetest.env:remove_node(pos)
+	minetest.remove_node(pos)
 	
 	-- Run callback
 	if def.after_dig_node then
diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua
index 50ce7eafedc3b8212079dfac4e4941796ef0a54a..c682db2faa1613dc714611a65f08ac75383914fb 100644
--- a/builtin/item_entity.lua
+++ b/builtin/item_entity.lua
@@ -3,7 +3,7 @@
 function minetest.spawn_item(pos, item)
 	-- Take item in any format
 	local stack = ItemStack(item)
-	local obj = minetest.env:add_entity(pos, "__builtin:item")
+	local obj = minetest.add_entity(pos, "__builtin:item")
 	obj:get_luaentity():set_item(stack:to_string())
 	return obj
 end
@@ -83,7 +83,7 @@ minetest.register_entity("__builtin:item", {
 	on_step = function(self, dtime)
 		local p = self.object:getpos()
 		p.y = p.y - 0.3
-		local nn = minetest.env:get_node(p).name
+		local nn = minetest.get_node(p).name
 		-- If node is not registered or node is walkably solid and resting on nodebox
 		local v = self.object:getvelocity()
 		if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
diff --git a/builtin/misc.lua b/builtin/misc.lua
index 8308b3d6b4d3e4250df0203710990c3085eb304f..f4e7dbca655ff2af500e56560d74fe5366abbade 100644
--- a/builtin/misc.lua
+++ b/builtin/misc.lua
@@ -43,7 +43,7 @@ end
 function minetest.get_connected_players()
 	-- This could be optimized a bit, but leave that for later
 	local list = {}
-	for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
+	for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
 		if obj:is_player() then
 			table.insert(list, obj)
 		end
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 02ca7cba306dac78e7645e426186ef544302d254..5143c2ef3f15ce7ddd0d7d53c656459fd1d9cfd1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -50,12 +50,8 @@ where gameid is unique to each game.
 
 The game directory contains the file game.conf, which contains these fields:
   name = <Human-readable full name of the game>
-  common_mods = <Comma-separated list of common mods>
 eg.
   name = Minetest
-  common_mods = bucket, default, doors, fire, stairs
-
-Common mods are loaded from the pseudo-game "common".
 
 The game directory can contain the file minetest.conf, which will be used
 to set default settings when running the particular game.
@@ -64,9 +60,9 @@ Mod load path
 -------------
 Generic:
   $path_share/games/gameid/mods/
-  $path_share/mods/gameid/
+  $path_share/mods/
   $path_user/games/gameid/mods/
-  $path_user/mods/gameid/ <-- User-installed mods
+  $path_user/mods/ <-- User-installed mods
   $worldpath/worldmods/
 
 In a run-in-place version (eg. the distributed windows version):
@@ -514,7 +510,7 @@ Usage:
 - Groups are stored in a table, having the group names with keys and the
   group ratings as values. For example:
     groups = {crumbly=3, soil=1}
-    ^ Default dirt (soil group actually currently not defined; TODO)
+    ^ Default dirt
     groups = {crumbly=2, soil=1, level=2, outerspace=1}
     ^ A more special dirt-kind of thing
 - Groups always have a rating associated with them. If there is no
@@ -587,6 +583,9 @@ Special groups
 - attached_node: if the node under it is not a walkable block the node will be
                   dropped as an item. If the node is wallmounted the
                   wallmounted direction is checked.
+- soil: saplings will grow on nodes in this group
+- connect_to_raillike: makes nodes of raillike drawtype connect to
+                       other group members with same drawtype
 
 Known damage and digging time defining groups
 ----------------------------------------------
@@ -769,7 +768,7 @@ Some of the values in the key-value store are handled specially:
 
 Example stuff:
 
-local meta = minetest.env:get_meta(pos)
+local meta = minetest.get_meta(pos)
 meta:set_string("formspec",
         "invsize[8,9;]"..
         "list[context;main;0,0;8,4;]"..
@@ -915,6 +914,7 @@ minetest.formspec_escape(string) -> string
 
 minetest namespace reference
 -----------------------------
+Utilities:
 minetest.get_current_modname() -> string
 minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
 ^ Useful for loading additional .lua modules or static data from mod
@@ -929,6 +929,7 @@ minetest.has_feature(arg) -> bool, missing_features
 ^ arg: string or table in format {foo=true, bar=true}
 ^ missing_features: {foo=true, bar=true}
 
+Logging:
 minetest.debug(line)
 ^ Always printed to stderr and logfile (print() is redirected here)
 minetest.log(line)
@@ -956,10 +957,12 @@ minetest.register_on_shutdown(func())
 minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack))
 ^ Called when a node has been placed
 ^ If return true no item is taken from itemstack
-^ Deprecated: Use on_construct or after_place_node in node definition instead
+^ Not recommended; use on_construct or after_place_node in node definition
+^                  whenever possible
 minetest.register_on_dignode(func(pos, oldnode, digger))
 ^ Called when a node has been dug.
-^ Deprecated: Use on_destruct or after_dig_node in node definition instead
+^ Not recommended: Use on_destruct or after_dig_node in node definition
+^                  whenever possible
 minetest.register_on_punchnode(func(pos, node, puncher))
 ^ Called when a node is punched
 minetest.register_on_generated(func(minp, maxp, blockseed))
@@ -1026,6 +1029,64 @@ minetest.chat_send_all(text)
 minetest.chat_send_player(name, text, prepend)
 ^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
 
+Environment access:
+
+minetest.set_node(pos, node)
+minetest.add_node(pos, node): alias set_node(pos, node)
+^ Set node at position (node = {name="foo", param1=0, param2=0})
+minetest.remove_node(pos)
+^ Equivalent to set_node(pos, "air")
+minetest.get_node(pos)
+^ Returns {name="ignore", ...} for unloaded area
+minetest.get_node_or_nil(pos)
+^ Returns nil for unloaded area
+minetest.get_node_light(pos, timeofday) -> 0...15 or nil
+^ timeofday: nil = current time, 0 = night, 0.5 = day
+
+minetest.place_node(pos, node)
+^ Place node with the same effects that a player would cause
+minetest.dig_node(pos)
+^ Dig node with the same effects that a player would cause
+minetest.punch_node(pos)
+^ Punch node with the same effects that a player would cause
+  
+minetest.get_meta(pos) -- Get a NodeMetaRef at that position
+minetest.get_node_timer(pos) -- Get NodeTimerRef
+
+minetest.add_entity(pos, name): Spawn Lua-defined entity at position
+^ Returns ObjectRef, or nil if failed
+minetest.add_item(pos, item): Spawn item
+^ Returns ObjectRef, or nil if failed
+minetest.get_player_by_name(name) -- Get an ObjectRef to a player
+minetest.get_objects_inside_radius(pos, radius)
+minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
+minetest.get_timeofday()
+minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+minetest.get_perlin(seeddiff, octaves, persistence, scale)
+^ Return world-specific perlin noise (int(worldseed)+seeddiff)
+minetest.clear_objects()
+^ clear all objects in the environments
+minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
+^ checkif there is a direct line of sight between pos1 and pos2
+^ pos1 First position
+^ pos2 Second position
+^ stepsize smaller gives more accurate results but requires more computing
+             time. Default is 1.
+minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)
+^ -> table containing path
+^ returns a table of 3d points representing a path from pos1 to pos2 or nil
+^ pos1: start position
+^ pos2: end position
+^ searchdistance: number of blocks to search in each direction
+^ max_jump: maximum height difference to consider walkable
+^ max_drop: maximum height difference to consider droppable
+^ algorithm: A*_noprefetch(default), A*, Dijkstra
+minetest.spawn_tree (pos, {treedef})
+^ spawns L-System tree at given pos with definition in treedef table
+
 Inventory:
 minetest.get_inventory(location) -> InvRef
 ^ location = eg. {type="player", name="celeron55"}
@@ -1196,7 +1257,11 @@ minetest.deserialize(string) -> table
 
 Global objects:
 minetest.env - EnvRef of the server environment and world.
-^ Using this you can access nodes and entities
+^ Any function in the minetest namespace can be called using the syntax
+    minetest.env:somefunction(somearguments)
+  instead of
+    minetest.somefunction(somearguments)
+^ Deprecated, but support is not to be dropped soon
 
 Global tables:
 minetest.registered_items
@@ -1225,129 +1290,9 @@ minetest.digprop_glasslike(toughness)
 
 Class reference
 ----------------
-EnvRef: basically ServerEnvironment and ServerMap combined.
-methods:
-- set_node(pos, node)
-- add_node(pos, node): alias set_node(pos, node)
- ^ Set node at position (node = {name="foo", param1=0, param2=0})
-- remove_node(pos)
-  ^ Equivalent to set_node(pos, "air")
-- get_node(pos)
-  ^ Returns {name="ignore", ...} for unloaded area
-- get_node_or_nil(pos)
-  ^ Returns nil for unloaded area
-- get_node_light(pos, timeofday) -> 0...15 or nil
-  ^ timeofday: nil = current time, 0 = night, 0.5 = day
-
-- place_node(pos, node)
-  ^ Place node with the same effects that a player would cause
-- dig_node(pos)
-  ^ Dig node with the same effects that a player would cause
-- punch_node(pos)
-  ^ Punch node with the same effects that a player would cause
-  
-- get_meta(pos) -- Get a NodeMetaRef at that position
-- get_node_timer(pos) -- Get NodeTimerRef
-
-- add_entity(pos, name): Spawn Lua-defined entity at position
-  ^ Returns ObjectRef, or nil if failed
-- add_item(pos, item): Spawn item
-  ^ Returns ObjectRef, or nil if failed
-- get_player_by_name(name) -- Get an ObjectRef to a player
-- get_objects_inside_radius(pos, radius)
-- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
-- get_timeofday()
-- find_node_near(pos, radius, nodenames) -> pos or nil
-  ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-- find_nodes_in_area(minp, maxp, nodenames) -> list of positions
-  ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-- get_perlin(seeddiff, octaves, persistence, scale)
-  ^ Return world-specific perlin noise (int(worldseed)+seeddiff)
-- clear_objects()
-  ^ clear all objects in the environments
-- line_of_sight(pos1,pos2,stepsize) ->true/false
-  ^ checkif there is a direct line of sight between pos1 and pos2
-  ^ pos1 First position
-  ^ pos2 Second position
-  ^ stepsize smaller gives more accurate results but requires more computing
-             time. Default is 1.
--find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path
-  ^ returns a table of 3d points representing a path from pos1 to pos2 or nil
-  ^ pos1: start position
-  ^ pos2: end position
-  ^ searchdistance: number of blocks to search in each direction
-  ^ max_jump: maximum height difference to consider walkable
-  ^ max_drop: maximum height difference to consider droppable
-  ^ algorithm: A*_noprefetch(default), A*, Dijkstra
-- spawn_tree (pos, {treedef})
-  ^ spawns L-System tree at given pos with definition in treedef table
-treedef={
-  axiom,         - string  initial tree axiom
-  rules_a,       - string  rules set A
-  rules_b,       - string  rules set B
-  rules_c,       - string  rules set C
-  rules_d,       - string  rules set D
-  trunk,         - string  trunk node name
-  leaves,        - string  leaves node name
-  leaves2,       - string  secondary leaves node name
-  leaves2_chance,- num     chance (0-100) to replace leaves with leaves2
-  angle,         - num     angle in deg
-  iterations,    - num     max # of iterations, usually 2 -5
-  random_level,  - num     factor to lower nr of iterations, usually 0 - 3
-  trunk_type,    - string  single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
-  thin_branches, - boolean true -> use thin (1 node) branches
-  fruit,         - string  fruit node name
-  fruit_chance,  - num     chance (0-100) to replace leaves with fruit node
-  seed,          - num     random seed
-  }
-
-Key for Special L-System Symbols used in Axioms
-  G  - move forward one unit with the pen up
-  F  - move forward one unit with the pen down drawing trunks and branches
-  f  - move forward one unit with the pen down drawing leaves (100% chance)
-  T  - move forward one unit with the pen down drawing trunks only
-  R  - move forward one unit with the pen down placing fruit
-  A  - replace with rules set A
-  B  - replace with rules set B
-  C  - replace with rules set C
-  D  - replace with rules set D
-  a  - replace with rules set A, chance 90%
-  b  - replace with rules set B, chance 80%
-  c  - replace with rules set C, chance 70%
-  d  - replace with rules set D, chance 60%
-  +  - yaw the turtle right by angle parameter
-  -  - yaw the turtle left by angle parameter
-  &  - pitch the turtle down by angle parameter
-  ^  - pitch the turtle up by angle parameter
-  /  - roll the turtle to the right by angle parameter
-  *  - roll the turtle to the left by angle parameter
-  [  - save in stack current state info
-  ]  - recover from stack state info
-
-Example usage: spawn small apple tree
-apple_tree={
-  axiom="FFFFFAFFBF",
-  rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
-  rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
-  trunk="default:tree",
-  leaves="default:leaves",
-  angle=30,
-  iterations=2,
-  random_level=0,
-  trunk_type="single",
-  thin_branches=true,
-  fruit_chance=10,
-  fruit="default:apple"
-  }
-minetest.env:spawn_tree(pos,apple_tree)
-
-Deprecated:
-- add_rat(pos): Add C++ rat object (no-op)
-- add_firefly(pos): Add C++ firefly object (no-op)
-
 NodeMetaRef: Node metadata - reference extra data and functionality stored
              in a node
-- Can be gotten via minetest.env:get_nodemeta(pos)
+- Can be gotten via minetest.get_nodemeta(pos)
 methods:
 - set_string(name, value)
 - get_string(name)
@@ -1361,7 +1306,7 @@ methods:
   ^ See "Node Metadata"
   
 NodeTimerRef: Node Timers - a high resolution persistent per-node timer
-- Can be gotten via minetest.env:get_node_timer(pos)
+- Can be gotten via minetest.get_node_timer(pos)
 methods:
 - set(timeout,elapsed)
   ^ set a timer's state
@@ -1454,6 +1399,8 @@ Player-only: (no-op for other objects)
   ^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
   ^ pass a table containing a true/false value of each flag to be set or unset
   ^ if a flag is nil, the flag is not modified
+- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
+  ^ count: number of items, must be between 1 and 23
 
 InvRef: Reference to an inventory
 methods:
@@ -1516,7 +1463,7 @@ methods:
 
 PerlinNoise: A perlin noise generator
 - Can be created via PerlinNoise(seed, octaves, persistence, scale)
-- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale)
+- Also minetest.get_perlin(seeddiff, octaves, persistence, scale)
 methods:
 - get2d(pos) -> 2d noise value at pos={x=,y=}
 - get3d(pos) -> 3d noise value at pos={x=,y=,z=}
@@ -1546,6 +1493,68 @@ Registered entities
     ^ Should return a string that will be passed to on_activate when
       the object is instantiated the next time.
 
+L-system trees
+---------------
+treedef={
+  axiom,         - string  initial tree axiom
+  rules_a,       - string  rules set A
+  rules_b,       - string  rules set B
+  rules_c,       - string  rules set C
+  rules_d,       - string  rules set D
+  trunk,         - string  trunk node name
+  leaves,        - string  leaves node name
+  leaves2,       - string  secondary leaves node name
+  leaves2_chance,- num     chance (0-100) to replace leaves with leaves2
+  angle,         - num     angle in deg
+  iterations,    - num     max # of iterations, usually 2 -5
+  random_level,  - num     factor to lower nr of iterations, usually 0 - 3
+  trunk_type,    - string  single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
+  thin_branches, - boolean true -> use thin (1 node) branches
+  fruit,         - string  fruit node name
+  fruit_chance,  - num     chance (0-100) to replace leaves with fruit node
+  seed,          - num     random seed
+  }
+
+Key for Special L-System Symbols used in Axioms
+  G  - move forward one unit with the pen up
+  F  - move forward one unit with the pen down drawing trunks and branches
+  f  - move forward one unit with the pen down drawing leaves (100% chance)
+  T  - move forward one unit with the pen down drawing trunks only
+  R  - move forward one unit with the pen down placing fruit
+  A  - replace with rules set A
+  B  - replace with rules set B
+  C  - replace with rules set C
+  D  - replace with rules set D
+  a  - replace with rules set A, chance 90%
+  b  - replace with rules set B, chance 80%
+  c  - replace with rules set C, chance 70%
+  d  - replace with rules set D, chance 60%
+  +  - yaw the turtle right by angle parameter
+  -  - yaw the turtle left by angle parameter
+  &  - pitch the turtle down by angle parameter
+  ^  - pitch the turtle up by angle parameter
+  /  - roll the turtle to the right by angle parameter
+  *  - roll the turtle to the left by angle parameter
+  [  - save in stack current state info
+  ]  - recover from stack state info
+
+Example usage: spawn small apple tree
+apple_tree={
+  axiom="FFFFFAFFBF",
+  rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
+  rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
+  trunk="default:tree",
+  leaves="default:leaves",
+  angle=30,
+  iterations=2,
+  random_level=0,
+  trunk_type="single",
+  thin_branches=true,
+  fruit_chance=10,
+  fruit="default:apple"
+  }
+minetest.spawn_tree(pos,apple_tree)
+
 Definition tables
 ------------------
 
@@ -1715,13 +1724,13 @@ Node definition (register_node)
 
     after_place_node = func(pos, placer, itemstack),
     ^ Called after constructing node when node was placed using
-      minetest.item_place_node / minetest.env:place_node
+      minetest.item_place_node / minetest.place_node
     ^ If return true no item is taken from itemstack
     ^ default: nil
     after_dig_node = func(pos, oldnode, oldmetadata, digger),
     ^ oldmetadata is in table format
     ^ Called after destructing node when node was dug using
-      minetest.node_dig / minetest.env:dig_node
+      minetest.node_dig / minetest.dig_node
     ^ default: nil
     can_dig = function(pos,player)
     ^ returns true if node can be dug, or false if not
@@ -1740,7 +1749,7 @@ Node definition (register_node)
     
     on_timer = function(pos,elapsed),
     ^ default: nil
-    ^ called by NodeTimers, see EnvRef and NodeTimerRef
+    ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
     ^ elapsed is the total time passed since the timer was started
     ^ return true to run the timer for another cycle with the same timeout value
 
diff --git a/games/minimal/mods/bucket/init.lua b/games/minimal/mods/bucket/init.lua
index 6aa0921d5f8319cbd86f869e6a0e85fdc5afcbc3..dcd59ed38e5cd9f2cc2c02d6334726fefe6815da 100644
--- a/games/minimal/mods/bucket/init.lua
+++ b/games/minimal/mods/bucket/init.lua
@@ -41,13 +41,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
 					return
 				end
 				-- Check if pointing to a liquid
-				n = minetest.env:get_node(pointed_thing.under)
+				n = minetest.get_node(pointed_thing.under)
 				if bucket.liquids[n.name] == nil then
 					-- Not a liquid
-					minetest.env:add_node(pointed_thing.above, {name=source})
+					minetest.add_node(pointed_thing.above, {name=source})
 				elseif n.name ~= source then
 					-- It's a liquid
-					minetest.env:add_node(pointed_thing.under, {name=source})
+					minetest.add_node(pointed_thing.under, {name=source})
 				end
 				return {name="bucket:bucket_empty"}
 			end
@@ -65,10 +65,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
 			return
 		end
 		-- Check if pointing to a liquid source
-		n = minetest.env:get_node(pointed_thing.under)
+		n = minetest.get_node(pointed_thing.under)
 		liquiddef = bucket.liquids[n.name]
 		if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
-			minetest.env:add_node(pointed_thing.under, {name="air"})
+			minetest.add_node(pointed_thing.under, {name="air"})
 			return {name=liquiddef.itemname}
 		end
 	end,
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index d8067d211b237b97b90fd15e773e56aa99cac151..9f9db5ac7e65bbb1ad6d9adce19594e68fc37414 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -741,7 +741,7 @@ minetest.register_node("default:dirt_with_grass", {
 	description = "Dirt with grass",
 	tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
 	is_ground_content = true,
-	groups = {crumbly=3},
+	groups = {crumbly=3, soil=1},
 	drop = 'default:dirt',
 	sounds = default.node_sound_dirt_defaults({
 		footstep = {name="default_grass_footstep", gain=0.4},
@@ -752,7 +752,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
 	description = "Dirt with grass and footsteps",
 	tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
 	is_ground_content = true,
-	groups = {crumbly=3},
+	groups = {crumbly=3, soil=1},
 	drop = 'default:dirt',
 	sounds = default.node_sound_dirt_defaults({
 		footstep = {name="default_grass_footstep", gain=0.4},
@@ -763,7 +763,7 @@ minetest.register_node("default:dirt", {
 	description = "Dirt",
 	tiles ={"default_dirt.png"},
 	is_ground_content = true,
-	groups = {crumbly=3},
+	groups = {crumbly=3, soil=1},
 	sounds = default.node_sound_dirt_defaults(),
 })
 
@@ -1133,14 +1133,14 @@ minetest.register_node("default:sign_wall", {
 	legacy_wallmounted = true,
 	sounds = default.node_sound_defaults(),
 	on_construct = function(pos)
-		--local n = minetest.env:get_node(pos)
-		local meta = minetest.env:get_meta(pos)
+		--local n = minetest.get_node(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("formspec", "field[text;;${text}]")
 		meta:set_string("infotext", "\"\"")
 	end,
 	on_receive_fields = function(pos, formname, fields, sender)
 		--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		fields.text = fields.text or ""
 		print((sender:get_player_name() or "").." wrote \""..fields.text..
 				"\" to sign at "..minetest.pos_to_string(pos))
@@ -1158,7 +1158,7 @@ minetest.register_node("default:chest", {
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("formspec",
 				"size[8,9]"..
 				"list[current_name;main;0,0;8,4;]"..
@@ -1168,7 +1168,7 @@ minetest.register_node("default:chest", {
 		inv:set_size("main", 8*4)
 	end,
 	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
+		local meta = minetest.get_meta(pos);
 		local inv = meta:get_inventory()
 		return inv:is_empty("main")
 	end,
@@ -1190,13 +1190,13 @@ minetest.register_node("default:chest_locked", {
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_wood_defaults(),
 	after_place_node = function(pos, placer)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("owner", placer:get_player_name() or "")
 		meta:set_string("infotext", "Locked Chest (owned by "..
 				meta:get_string("owner")..")")
 	end,
 	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("formspec",
 				"size[8,9]"..
 				"list[current_name;main;0,0;8,4;]"..
@@ -1207,12 +1207,12 @@ minetest.register_node("default:chest_locked", {
 		inv:set_size("main", 8*4)
 	end,
 	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
+		local meta = minetest.get_meta(pos);
 		local inv = meta:get_inventory()
 		return inv:is_empty("main")
 	end,
 	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		if not has_locked_chest_privilege(meta, player) then
 			minetest.log("action", player:get_player_name()..
 					" tried to access a locked chest belonging to "..
@@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", {
 		return count
 	end,
     allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		if not has_locked_chest_privilege(meta, player) then
 			minetest.log("action", player:get_player_name()..
 					" tried to access a locked chest belonging to "..
@@ -1234,7 +1234,7 @@ minetest.register_node("default:chest_locked", {
 		return stack:get_count()
 	end,
     allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		if not has_locked_chest_privilege(meta, player) then
 			minetest.log("action", player:get_player_name()..
 					" tried to access a locked chest belonging to "..
@@ -1275,7 +1275,7 @@ minetest.register_node("default:furnace", {
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_stone_defaults(),
 	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("formspec", default.furnace_inactive_formspec)
 		meta:set_string("infotext", "Furnace")
 		local inv = meta:get_inventory()
@@ -1284,7 +1284,7 @@ minetest.register_node("default:furnace", {
 		inv:set_size("dst", 4)
 	end,
 	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
+		local meta = minetest.get_meta(pos);
 		local inv = meta:get_inventory()
 		if not inv:is_empty("fuel") then
 			return false
@@ -1308,7 +1308,7 @@ minetest.register_node("default:furnace_active", {
 	legacy_facedir_simple = true,
 	sounds = default.node_sound_stone_defaults(),
 	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("formspec", default.furnace_inactive_formspec)
 		meta:set_string("infotext", "Furnace");
 		local inv = meta:get_inventory()
@@ -1317,7 +1317,7 @@ minetest.register_node("default:furnace_active", {
 		inv:set_size("dst", 4)
 	end,
 	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
+		local meta = minetest.get_meta(pos);
 		local inv = meta:get_inventory()
 		if not inv:is_empty("fuel") then
 			return false
@@ -1331,16 +1331,16 @@ minetest.register_node("default:furnace_active", {
 })
 
 function hacky_swap_node(pos,name)
-	local node = minetest.env:get_node(pos)
-	local meta = minetest.env:get_meta(pos)
+	local node = minetest.get_node(pos)
+	local meta = minetest.get_meta(pos)
 	local meta0 = meta:to_table()
 	if node.name == name then
 		return
 	end
 	node.name = name
 	local meta0 = meta:to_table()
-	minetest.env:set_node(pos,node)
-	meta = minetest.env:get_meta(pos)
+	minetest.set_node(pos,node)
+	meta = minetest.get_meta(pos)
 	meta:from_table(meta0)
 end
 
@@ -1349,7 +1349,7 @@ minetest.register_abm({
 	interval = 1.0,
 	chance = 1,
 	action = function(pos, node, active_object_count, active_object_count_wider)
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		for i, name in ipairs({
 				"fuel_totaltime",
 				"fuel_time",
diff --git a/games/minimal/mods/default/mapgen.lua b/games/minimal/mods/default/mapgen.lua
index 478567d0aa5e7e823e626426058172e732e73746..7209cb6b3429f24498b02cf12329919a792d624d 100644
--- a/games/minimal/mods/default/mapgen.lua
+++ b/games/minimal/mods/default/mapgen.lua
@@ -104,17 +104,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
 		for divz=0+1,divs-1-1 do
 			local cx = minp.x + math.floor((divx+0.5)*divlen)
 			local cz = minp.z + math.floor((divz+0.5)*divlen)
-			if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
-					minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
+			if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
+					minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
 				local is_shallow = true
 				local num_water_around = 0
-				if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+				if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
 					num_water_around = num_water_around + 1 end
-				if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+				if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
 					num_water_around = num_water_around + 1 end
-				if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
+				if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
 					num_water_around = num_water_around + 1 end
-				if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
+				if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
 					num_water_around = num_water_around + 1 end
 				if num_water_around >= 2 then
 					is_shallow = false
@@ -122,8 +122,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
 				if is_shallow then
 					for x1=-divlen,divlen do
 					for z1=-divlen,divlen do
-						if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
-							minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
+						if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
+							minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
 						end
 					end
 					end
diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua
index 6fce9698aadcedc483917ea00029167b7e6a5e34..3e2e7787b62819ae1228cc39ee0d2fd14c054b80 100644
--- a/games/minimal/mods/experimental/init.lua
+++ b/games/minimal/mods/experimental/init.lua
@@ -66,7 +66,7 @@ test_sound()
 function on_step(dtime)
 	-- print("experimental on_step")
 	--[[
-	objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10)
+	objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
 	for k, obj in pairs(objs) do
 		name = obj:get_player_name()
 		if name then
@@ -86,17 +86,17 @@ function on_step(dtime)
 	experimental.t1 = experimental.t1 + dtime
 	if experimental.t1 >= 2 then
 		experimental.t1 = experimental.t1 - 2
-		minetest.log("time of day is "..minetest.env:get_timeofday())
+		minetest.log("time of day is "..minetest.get_timeofday())
 		if experimental.day then
 			minetest.log("forcing day->night")
 			experimental.day = false
-			minetest.env:set_timeofday(0.0)
+			minetest.set_timeofday(0.0)
 		else
 			minetest.log("forcing night->day")
 			experimental.day = true
-			minetest.env:set_timeofday(0.5)
+			minetest.set_timeofday(0.5)
 		end
-		minetest.log("time of day is "..minetest.env:get_timeofday())
+		minetest.log("time of day is "..minetest.get_timeofday())
 	end
 	--]]
 end
@@ -133,8 +133,8 @@ minetest.register_node("experimental:tnt", {
 
 minetest.register_on_punchnode(function(p, node)
 	if node.name == "experimental:tnt" then
-		minetest.env:remove_node(p)
-		minetest.env:add_entity(p, "experimental:tnt")
+		minetest.remove_node(p)
+		minetest.add_entity(p, "experimental:tnt")
 		nodeupdate(p)
 	end
 end)
@@ -262,7 +262,7 @@ minetest.register_on_chat_message(function(name, message)
 			minetest.chat_send_player(name, "you don't have permission to interact")
 			return true -- Handled chat message
 		end
-		local player = minetest.env:get_player_by_name(name)
+		local player = minetest.get_player_by_name(name)
 		if player == nil then
 			print("Unable to spawn entity, player is nil")
 			return true -- Handled chat message
@@ -270,7 +270,7 @@ minetest.register_on_chat_message(function(name, message)
 		local entityname = "experimental:dummyball"
 		local p = player:getpos()
 		p.y = p.y + 1
-		minetest.env:add_entity(p, entityname)
+		minetest.add_entity(p, entityname)
 		minetest.chat_send_player(name, '"'..entityname
 				..'" spawned.');
 		return true -- Handled chat message
@@ -323,7 +323,7 @@ end)
 minetest.register_on_generated(function(minp, maxp)
 	--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
 	--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
-	--minetest.env:add_node(cp, {name="sand"})
+	--minetest.add_node(cp, {name="sand"})
 end)
 
 -- Example setting get
@@ -353,7 +353,7 @@ end)
 	action = function(pos, node, active_object_count, active_object_count_wider)
 		print("TNT ABM action")
 		pos.y = pos.y + 1
-		minetest.env:add_node(pos, {name="papyrus"})
+		minetest.add_node(pos, {name="papyrus"})
 	end,
 })]]
 
@@ -364,7 +364,7 @@ end)
 	chance = 1,
 	action = function(pos, node, active_object_count, active_object_count_wider)
 		print("ABM: Sign text changed")
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_text("foo")
 	end,
 })]]
@@ -395,7 +395,7 @@ minetest.register_abm({
         end
        
         pos.y = pos.y + 1
-        n = minetest.env:get_node(pos)
+        n = minetest.get_node(pos)
         print(dump(n))
         if n.name ~= "air" then
             return
@@ -404,7 +404,7 @@ minetest.register_abm({
         pos.y = pos.y + 2
         ncpos = pos
         nctime = os.clock()
-        minetest.env:add_node(ncpos, {name="nyancat"})
+        minetest.add_node(ncpos, {name="nyancat"})
     end
 })
 
@@ -431,12 +431,12 @@ minetest.register_abm({
             p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
             table.insert(ncold, 1, p0)
             while #ncold >= 10 do
-                minetest.env:add_node(ncold[#ncold], {name="air"})
+                minetest.add_node(ncold[#ncold], {name="air"})
                 table.remove(ncold, #ncold)
             end
-            minetest.env:add_node(p0, {name="nyancat_rainbow"})
-            minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
-            minetest.env:add_node(p2, {name="air"})
+            minetest.add_node(p0, {name="nyancat_rainbow"})
+            minetest.add_node(p1, {name="nyancat", param1=s0[4]})
+            minetest.add_node(p2, {name="air"})
             ncpos = p1
         end
     end,
@@ -448,20 +448,20 @@ minetest.register_node("experimental:tester_node_1", {
 	groups = {oddly_breakable_by_hand=2},
 	sounds = default.node_sound_wood_defaults(),
 	-- This was known to cause a bug in minetest.item_place_node() when used
-	-- via minetest.env:place_node(), causing a placer with no position
+	-- via minetest.place_node(), causing a placer with no position
   	paramtype2 = "facedir",
 
 	on_construct = function(pos)
 		experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		meta:set_string("mine", "test")
-		local timer = minetest.env:get_node_timer(pos)
+		local timer = minetest.get_node_timer(pos)
 		timer:start(4, 3)
 	end,
 
     after_place_node = function(pos, placer)
 		experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
-		local meta = minetest.env:get_meta(pos)
+		local meta = minetest.get_meta(pos)
 		if meta:get_string("mine") == "test" then
 			experimental.print_to_everything("correct metadata found")
 		else
@@ -493,14 +493,14 @@ minetest.register_craftitem("experimental:tester_tool_1", {
     on_use = function(itemstack, user, pointed_thing)
 		--print(dump(pointed_thing))
 		if pointed_thing.type == "node" then
-			if minetest.env:get_node(pointed_thing.under).name == "experimental:tester_node_1" then
+			if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
 				local p = pointed_thing.under
 				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
-				minetest.env:dig_node(p)
+				minetest.dig_node(p)
 			else
 				local p = pointed_thing.above
 				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
-				minetest.env:place_node(p, {name="experimental:tester_node_1"})
+				minetest.place_node(p, {name="experimental:tester_node_1"})
 			end
 		end
 	end,
@@ -556,7 +556,7 @@ minetest.register_chatcommand("test1", {
 	params = "",
 	description = "Test 1: Modify player's inventory view",
 	func = function(name, param)
-		local player = minetest.env:get_player_by_name(name)
+		local player = minetest.get_player_by_name(name)
 		if not player then
 			return
 		end
diff --git a/games/minimal/mods/legacy/init.lua b/games/minimal/mods/legacy/init.lua
index 7f9088ce092078318f34ea7ea62d085c2c4af5d2..98ad69be0fca3096860b56701ddf86e7bdb3ac41 100644
--- a/games/minimal/mods/legacy/init.lua
+++ b/games/minimal/mods/legacy/init.lua
@@ -79,14 +79,12 @@ minetest.register_craftitem(":rat", {
 	description = "Rat",
 	inventory_image = "rat.png",
 	on_drop = function(item, dropper, pos)
-		minetest.env:add_rat(pos)
 		item:take_item()
 		return item
 	end,
 	on_place = function(item, dropped, pointed)
 		pos = minetest.get_pointed_thing_position(pointed, true)
 		if pos ~= nil then
-			minetest.env:add_rat(pos)
 			item:take_item()
 			return item
 		end
@@ -103,14 +101,12 @@ minetest.register_craftitem(":firefly", {
 	description = "Firefly",
 	inventory_image = "firefly.png",
 	on_drop = function(item, dropper, pos)
-		minetest.env:add_firefly(pos)
 		item:take_item()
 		return item
 	end,
 	on_place = function(item, dropped, pointed)
 		pos = minetest.get_pointed_thing_position(pointed, true)
 		if pos ~= nil then
-			minetest.env:add_firefly(pos)
 			item:take_item()
 			return item
 		end
diff --git a/minetest.conf.example b/minetest.conf.example
index 7d56f99d80b77bc9762ab6c674c756307f18a166..1f9780f407ae2d89748a12385dc9cab86d5a0190 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -12,7 +12,7 @@
 #
 # NOTE: This file might not be up-to-date, refer to the
 #       defaultsettings.cpp file for an up-to-date list:
-# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
+# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
 #
 # A vim command to convert most of defaultsettings.cpp to conf file format:
 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
diff --git a/mods/minetest/mods_here.txt b/mods/minetest/mods_here.txt
deleted file mode 100644
index 5135cb947af568f0b43e210835f8a29e6f42d8db..0000000000000000000000000000000000000000
--- a/mods/minetest/mods_here.txt
+++ /dev/null
@@ -1 +0,0 @@
-You can install Minetest mods by copying (and extracting) them into this folder.
diff --git a/mods/mods_here.txt b/mods/mods_here.txt
new file mode 100644
index 0000000000000000000000000000000000000000..e105fbd1a1e89309648028bb29966220de22949b
--- /dev/null
+++ b/mods/mods_here.txt
@@ -0,0 +1,4 @@
+You can install Minetest mods by copying (and extracting) them into this folder.
+To enable them, go to the configure world window in the main menu or write
+  load_mod_<modname> = true
+in world.mt in the world directory.
diff --git a/po/uk/minetest.po b/po/uk/minetest.po
index 84a8a8708fe5c03ac7efdb7b647acdf4fa4d7bf6..d9823b5e2f882cfa4ec9e68d84b7e7f5a6b70d3f 100644
--- a/po/uk/minetest.po
+++ b/po/uk/minetest.po
@@ -51,7 +51,7 @@ msgstr ""
 msgid ""
 "\n"
 "Check debug.txt for details."
-msgstr "Деталі у файлі debug.txt."
+msgstr "\nДеталі у файлі debug.txt."
 
 #: src/guiConfigureWorld.cpp:123
 msgid ""
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 74c5fabb87023cb0fe0636f6553b066b6bbd2b21..51ed27837c2411fb567841d075371a3c38f96b37 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -206,6 +206,9 @@ configure_file(
 	"${PROJECT_BINARY_DIR}/cmake_config.h"
 )
 
+add_subdirectory(script)
+add_subdirectory(util)
+
 set(common_SRCS
 	rollback_interface.cpp
 	rollback.cpp
@@ -222,22 +225,6 @@ set(common_SRCS
 	itemdef.cpp
 	nodedef.cpp
 	object_properties.cpp
-	scriptapi_types.cpp
-	scriptapi_common.cpp
-	scriptapi_content.cpp
-	scriptapi_craft.cpp
-	scriptapi_node.cpp
-	scriptapi_item.cpp
-	scriptapi_env.cpp
-	scriptapi_nodetimer.cpp
-	scriptapi_noise.cpp
-	scriptapi_entity.cpp
-	scriptapi_object.cpp
-	scriptapi_nodemeta.cpp
-	scriptapi_inventory.cpp
-	scriptapi_particles.cpp
-	scriptapi.cpp
-	script.cpp
 	log.cpp
 	content_sao.cpp
 	emerge.cpp
@@ -283,12 +270,8 @@ set(common_SRCS
 	staticobject.cpp
 	serverlist.cpp
 	pathfinder.cpp
-	util/serialize.cpp
-	util/directiontables.cpp
-	util/numeric.cpp
-	util/pointedthing.cpp
-	util/string.cpp
-	util/timetaker.cpp
+	${SCRIPT_SRCS}
+	${UTIL_SRCS}
 )
 
 # This gives us the icon
@@ -365,6 +348,7 @@ set(minetestserver_SRCS
 
 include_directories(
 	${PROJECT_BINARY_DIR}
+	${PROJECT_SOURCE_DIR}
 	${IRRLICHT_INCLUDE_DIR}
 	${ZLIB_INCLUDE_DIR}
 	${CMAKE_BUILD_TYPE}
@@ -375,6 +359,7 @@ include_directories(
 	${SQLITE3_INCLUDE_DIR}
 	${LUA_INCLUDE_DIR}
 	${JSON_INCLUDE_DIR}
+	${PROJECT_SOURCE_DIR}/script
 )
 
 if(USE_FREETYPE)
diff --git a/src/camera.cpp b/src/camera.cpp
index 6224a2b8ec99b052f11b2919af7f653d21bebaa6..3d8713d6ad7328140588b0821becb7697320a30f 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -71,7 +71,12 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
 
 	m_digging_anim(0),
 	m_digging_button(-1),
-	m_dummymesh(createCubeMesh(v3f(1,1,1)))
+	m_dummymesh(createCubeMesh(v3f(1,1,1))),
+
+	m_wield_change_timer(0.125),
+	m_wield_mesh_next(NULL),
+	m_previous_playeritem(-1),
+	m_previous_itemname("")
 {
 	//dstream<<__FUNCTION_NAME<<std::endl;
 
@@ -142,6 +147,22 @@ void Camera::step(f32 dtime)
 			m_view_bobbing_fall = -1; // Mark the effect as finished
 	}
 
+	bool was_under_zero = m_wield_change_timer < 0;
+	if(m_wield_change_timer < 0.125)
+		m_wield_change_timer += dtime;
+	if(m_wield_change_timer > 0.125)
+		m_wield_change_timer = 0.125;
+
+	if(m_wield_change_timer >= 0 && was_under_zero) {
+		if(m_wield_mesh_next) {
+			m_wieldnode->setMesh(m_wield_mesh_next);
+			m_wieldnode->setVisible(true);
+		} else {
+			m_wieldnode->setVisible(false);
+		}
+		m_wield_mesh_next = NULL;
+	}
+
 	if (m_view_bobbing_state != 0)
 	{
 		//f32 offset = dtime * m_view_bobbing_speed * 0.035;
@@ -342,8 +363,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
 	m_fov_y = fov_degrees * M_PI / 180.0;
 	// Increase vertical FOV on lower aspect ratios (<16:10)
 	m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
-	// WTF is this? It can't be right
-	m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
+	m_fov_x = 2 * atan(m_aspect * tan(0.5 * m_fov_y));
 	m_cameranode->setAspectRatio(m_aspect);
 	m_cameranode->setFOV(m_fov_y);
 
@@ -352,6 +372,10 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
 	v3f wield_position = v3f(55, -35, 65);
 	//v3f wield_rotation = v3f(-100, 120, -100);
 	v3f wield_rotation = v3f(-100, 120, -100);
+	if(m_wield_change_timer < 0)
+		wield_position.Y -= 40 + m_wield_change_timer*320;
+	else
+		wield_position.Y -= 40 - m_wield_change_timer*320;
 	if(m_digging_anim < 0.05 || m_digging_anim > 0.5){
 		f32 frac = 1.0;
 		if(m_digging_anim > 0.5)
@@ -560,18 +584,34 @@ void Camera::setDigging(s32 button)
 		m_digging_button = button;
 }
 
-void Camera::wield(const ItemStack &item)
+void Camera::wield(const ItemStack &item, u16 playeritem)
 {
 	IItemDefManager *idef = m_gamedef->idef();
-	scene::IMesh *wield_mesh = idef->getWieldMesh(item.getDefinition(idef).name, m_gamedef);
-	if(wield_mesh)
-	{
-		m_wieldnode->setMesh(wield_mesh);
-		m_wieldnode->setVisible(true);
-	}
-	else
-	{
-		m_wieldnode->setVisible(false);
+	std::string itemname = item.getDefinition(idef).name;
+	m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef);
+	if(playeritem != m_previous_playeritem &&
+			!(m_previous_itemname == "" && itemname == "")) {
+		m_previous_playeritem = playeritem;
+		m_previous_itemname = itemname;
+		if(m_wield_change_timer >= 0.125)
+			m_wield_change_timer = -0.125;
+		else if(m_wield_change_timer > 0) {
+			m_wield_change_timer = -m_wield_change_timer;
+		}
+	} else {
+		if(m_wield_mesh_next) {
+			m_wieldnode->setMesh(m_wield_mesh_next);
+			m_wieldnode->setVisible(true);
+		} else {
+			m_wieldnode->setVisible(false);
+		}
+		m_wield_mesh_next = NULL;
+		if(m_previous_itemname != itemname) {
+			m_previous_itemname = itemname;
+			m_wield_change_timer = 0;
+		}
+		else
+			m_wield_change_timer = 0.125;
 	}
 }
 
diff --git a/src/camera.h b/src/camera.h
index 0ed5c20d292096833afe890bdfb08f0fc4d302e1..c8a6e0bb80092b1817baca3cf8d9d18d2b2c4f47 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -117,7 +117,7 @@ class Camera
 	void setDigging(s32 button);
 
 	// Replace the wielded item mesh
-	void wield(const ItemStack &item);
+	void wield(const ItemStack &item, u16 playeritem);
 
 	// Draw the wielded tool.
 	// This has to happen *after* the main scene is drawn.
@@ -178,6 +178,12 @@ class Camera
 
 	//dummymesh for camera
 	irr::scene::IAnimatedMesh* m_dummymesh;
+
+	// Animation when changing wielded item
+	f32 m_wield_change_timer;
+	scene::IMesh *m_wield_mesh_next;
+	u16 m_previous_playeritem;
+	std::string m_previous_itemname;
 };
 
 #endif
diff --git a/src/client.cpp b/src/client.cpp
index 929ed0eabdab48358a9c20841b164f802e4e47cd..6b1789fe095a51a4f963dd25cedc48c2f82936d2 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -350,6 +350,11 @@ Client::~Client()
 	m_mesh_update_thread.setRun(false);
 	while(m_mesh_update_thread.IsRunning())
 		sleep_ms(100);
+	while(!m_mesh_update_thread.m_queue_out.empty()) {
+		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+		delete r.mesh;
+	}
+
 
 	delete m_inventory_from_server;
 
@@ -757,6 +762,8 @@ void Client::step(float dtime)
 
 				// Replace with the new mesh
 				block->mesh = r.mesh;
+			} else {
+				delete r.mesh;
 			}
 			if(r.ack_block_to_server)
 			{
@@ -1980,7 +1987,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 
 		event.spawn_particle.expirationtime = expirationtime;
 		event.spawn_particle.size = size;
-		event.add_particlespawner.collisiondetection =
+		event.spawn_particle.collisiondetection =
 				collisiondetection;
 		event.spawn_particle.texture = new std::string(texture);
 
@@ -2129,6 +2136,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		player->hud_flags &= ~mask;
 		player->hud_flags |= flags;
 	}
+	else if(command == TOCLIENT_HUD_SET_PARAM)
+	{
+		std::string datastring((char *)&data[2], datasize - 2);
+		std::istringstream is(datastring, std::ios_base::binary);
+
+		Player *player = m_env.getLocalPlayer();
+		assert(player != NULL);
+
+		u16 param         = readU16(is);
+		std::string value = deSerializeString(is);
+
+		if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){
+			s32 hotbar_itemcount = readS32((u8*) value.c_str());
+			if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+				player->hud_hotbar_itemcount = hotbar_itemcount;
+		}
+	}
 	else
 	{
 		infostream<<"Client: Ignoring unknown command "
diff --git a/src/clientserver.h b/src/clientserver.h
index ee9271bbcdfe2cdfbffa4aac8ba49eea5e41de9d..a43baab23c6b29d84efa57d0b944d18b88c0deb4 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -480,6 +480,14 @@ enum ToClientCommand
 		u32 flags
 		u32 mask
 	*/
+
+	TOCLIENT_HUD_SET_PARAM = 0x4d,
+	/*
+		u16 command
+		u16 param
+		u16 len
+		u8[len] value
+	*/
 };
 
 enum ToServerCommand
diff --git a/src/collision.cpp b/src/collision.cpp
index 673966b6e89df679588db04949fa9cad7b04031b..3058426eb380f4f11acf12606b00f44723ce7580 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -298,7 +298,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 			f32 distance = speed_f.getLength();
 			std::vector<DistanceSortedActiveObject> clientobjects;
 			c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
-			for (int i=0; i < clientobjects.size(); i++)
+			for (size_t i=0; i < clientobjects.size(); i++)
 			{
 				if ((self == 0) || (self != clientobjects[i].obj)) {
 					objects.push_back((ActiveObject*)clientobjects[i].obj);
diff --git a/src/content_abm.cpp b/src/content_abm.cpp
index e20201dcf7aa2aa1ea5ccd71724327dc46e4ac85..3704fe83d4c45ffb0e84591fa23f974ff20eb298 100644
--- a/src/content_abm.cpp
+++ b/src/content_abm.cpp
@@ -99,14 +99,10 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
 {
 private:
 	content_t c_junglesapling;
-	content_t c_dirt;
-	content_t c_dirt_with_grass;
 	
 public:
 	MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
-		c_junglesapling   = nodemgr->getId("junglesapling");
-		c_dirt            = nodemgr->getId("mapgen_dirt");
-		c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
+		c_junglesapling = nodemgr->getId("junglesapling");
 	}
 
 	virtual std::set<std::string> getTriggerContents()
@@ -127,8 +123,7 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
 		ServerMap *map = &env->getServerMap();
 		
 		MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
-		if (n_below.getContent() != c_dirt &&
-			n_below.getContent() != c_dirt_with_grass)
+		if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
 			return;
 			
 		bool is_jungle_tree = n.getContent() == c_junglesapling;
@@ -196,17 +191,58 @@ class LiquidFlowABM : public ActiveBlockModifier
 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
 	{
 		ServerMap *map = &env->getServerMap();
-		if (map->transforming_liquid_size() < 500)
-			map->transforming_liquid_add(p);
+		if (map->transforming_liquid_size() > 500)
+			return;
+		map->transforming_liquid_add(p);
 		//if ((*map).m_transforming_liquid.size() < 500) (*map).m_transforming_liquid.push_back(p);
 	}
 };
 
+class LiquidDropABM : public ActiveBlockModifier
+{
+private:
+	std::set<std::string> contents;
+
+public:
+	LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) 
+	{
+		std::set<content_t> liquids;
+		nodemgr->getIds("group:liquid", liquids);
+		for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
+			contents.insert(nodemgr->get(*k).liquid_alternative_source);
+	}
+	virtual std::set<std::string> getTriggerContents()
+	{ return contents; }
+	virtual std::set<std::string> getRequiredNeighbors()
+	{
+		std::set<std::string> neighbors;
+		neighbors.insert("mapgen_air");
+		return neighbors; 
+	}
+	virtual float getTriggerInterval()
+	{ return 20.0; }
+	virtual u32 getTriggerChance()
+	{ return 10; }
+	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) 
+	{
+		ServerMap *map = &env->getServerMap();
+		if (map->transforming_liquid_size() > 500)
+			return;
+		//todo: look around except top
+		MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
+		if (n_below.getContent() != CONTENT_AIR)
+			return;
+		map->transforming_liquid_add(p);
+	}
+};
+
 void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
 {
 	env->addActiveBlockModifier(new GrowGrassABM());
 	env->addActiveBlockModifier(new RemoveGrassABM());
 	env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef));
-	if (g_settings->getBool("liquid_finite"))
+	if (g_settings->getBool("liquid_finite")) {
 		env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
+		env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
+	}
 }
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 155b39ab6c52a765667e671e02d7bf7fe631483c..84408e77695956a3fe5d4fe1261fbda6f508e262 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -1188,34 +1188,81 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 			MapNode n_minus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z-1));
 			MapNode n_plus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z+1));
 			MapNode n_minus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z-1));
-			
+
 			content_t thiscontent = n.getContent();
-			if(n_minus_x.getContent() == thiscontent)
+			std::string groupname = "connect_to_raillike"; // name of the group that enables connecting to raillike nodes of different kind
+			bool self_connect_to_raillike = ((ItemGroupList) nodedef->get(n).groups)[groupname] != 0;
+
+			if ((nodedef->get(n_minus_x).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_minus_x).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_minus_x.getContent() == thiscontent)
 				is_rail_x[0] = true;
-			if (n_minus_x_minus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_minus_x_minus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_minus_x_minus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_minus_x_minus_y.getContent() == thiscontent)
 				is_rail_x_minus_y[0] = true;
-			if(n_minus_x_plus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_minus_x_plus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_minus_x_plus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_minus_x_plus_y.getContent() == thiscontent)
 				is_rail_x_plus_y[0] = true;
 
-			if(n_plus_x.getContent() == thiscontent)
+			if ((nodedef->get(n_plus_x).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_plus_x).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_plus_x.getContent() == thiscontent)
 				is_rail_x[1] = true;
-			if (n_plus_x_minus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_plus_x_minus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_plus_x_minus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_plus_x_minus_y.getContent() == thiscontent)
 				is_rail_x_minus_y[1] = true;
-			if(n_plus_x_plus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_plus_x_plus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_plus_x_plus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_plus_x_plus_y.getContent() == thiscontent)
 				is_rail_x_plus_y[1] = true;
 
-			if(n_minus_z.getContent() == thiscontent)
+			if ((nodedef->get(n_minus_z).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_minus_z).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_minus_z.getContent() == thiscontent)
 				is_rail_z[0] = true;
-			if (n_minus_z_minus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_minus_z_minus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_minus_z_minus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_minus_z_minus_y.getContent() == thiscontent)
 				is_rail_z_minus_y[0] = true;
-			if(n_minus_z_plus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_minus_z_plus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_minus_z_plus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_minus_z_plus_y.getContent() == thiscontent)
 				is_rail_z_plus_y[0] = true;
 
-			if(n_plus_z.getContent() == thiscontent)
+			if ((nodedef->get(n_plus_z).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_plus_z).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_plus_z.getContent() == thiscontent)
 				is_rail_z[1] = true;
-			if (n_plus_z_minus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_plus_z_minus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_plus_z_minus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_plus_z_minus_y.getContent() == thiscontent)
 				is_rail_z_minus_y[1] = true;
-			if(n_plus_z_plus_y.getContent() == thiscontent)
+
+			if ((nodedef->get(n_plus_z_plus_y).drawtype == NDT_RAILLIKE
+					&& ((ItemGroupList) nodedef->get(n_plus_z_plus_y).groups)[groupname] != 0
+					&& self_connect_to_raillike)
+					|| n_plus_z_plus_y.getContent() == thiscontent)
 				is_rail_z_plus_y[1] = true;
 
 			bool is_rail_x_all[] = {false, false};
@@ -1255,7 +1302,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 				if(is_rail_x_all[0] && is_rail_x_all[1])
 					angle = 90;
 				if(is_rail_z_all[0] && is_rail_z_all[1]){
-					if (n_minus_z_plus_y.getContent() == thiscontent) angle = 180;
+					if (is_rail_z_plus_y[0])
+						angle = 180;
 				}
 				else if(is_rail_x_all[0] && is_rail_z_all[0])
 					angle = 270;
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 24a9186f77c0e1e0a8d6d0589f3f873ce36ba830..cc02a743146264f939141fe889e12fff628788be 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tool.h" // For ToolCapabilities
 #include "gamedef.h"
 #include "player.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
 #include "genericobject.h"
 #include "util/serialize.h"
 
@@ -387,8 +387,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
 LuaEntitySAO::~LuaEntitySAO()
 {
 	if(m_registered){
-		lua_State *L = m_env->getLua();
-		scriptapi_luaentity_rm(L, m_id);
+		ENV_TO_SA(m_env)->luaentity_Remove(m_id);
 	}
 }
 
@@ -397,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
 	ServerActiveObject::addedToEnvironment(dtime_s);
 	
 	// Create entity from name
-	lua_State *L = m_env->getLua();
-	m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
+	m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str());
 	
 	if(m_registered){
 		// Get properties
-		scriptapi_luaentity_get_properties(L, m_id, &m_prop);
+		ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop);
 		// Initialize HP from properties
 		m_hp = m_prop.hp_max;
 		// Activate entity, supplying serialized state
-		scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
+		ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
 	}
 }
 
@@ -515,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
 	}
 
 	if(m_registered){
-		lua_State *L = m_env->getLua();
-		scriptapi_luaentity_step(L, m_id, dtime);
+		ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime);
 	}
 
 	if(send_recommended == false)
@@ -626,8 +623,7 @@ std::string LuaEntitySAO::getStaticData()
 	os<<serializeString(m_init_name);
 	// state
 	if(m_registered){
-		lua_State *L = m_env->getLua();
-		std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
+		std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id);
 		os<<serializeLongString(state);
 	} else {
 		os<<serializeLongString(m_init_state);
@@ -673,8 +669,14 @@ int LuaEntitySAO::punch(v3f dir,
 	{
 		setHP(getHP() - result.damage);
 		
+
+		std::string punchername = "nil";
+
+		if ( puncher != 0 )
+			punchername = puncher->getDescription();
+
 		actionstream<<getDescription()<<" punched by "
-				<<puncher->getDescription()<<", damage "<<result.damage
+				<<punchername<<", damage "<<result.damage
 				<<" hp, health now "<<getHP()<<" hp"<<std::endl;
 		
 		{
@@ -688,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir,
 			m_removed = true;
 	}
 
-	lua_State *L = m_env->getLua();
-	scriptapi_luaentity_punch(L, m_id, puncher,
+	ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher,
 			time_from_last_punch, toolcap, dir);
 
 	return result.wear;
@@ -702,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
 	// It's best that attachments cannot be clicked
 	if(isAttached())
 		return;
-	lua_State *L = m_env->getLua();
-	scriptapi_luaentity_rightclick(L, m_id, clicker);
+	ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker);
 }
 
 void LuaEntitySAO::setPos(v3f pos)
@@ -1307,8 +1307,13 @@ int PlayerSAO::punch(v3f dir,
 	HitParams hitparams = getHitParams(m_armor_groups, toolcap,
 			time_from_last_punch);
 
+	std::string punchername = "nil";
+
+	if ( puncher != 0 )
+		punchername = puncher->getDescription();
+
 	actionstream<<"Player "<<m_player->getName()<<" punched by "
-			<<puncher->getDescription()<<", damage "<<hitparams.hp
+			<<punchername<<", damage "<<hitparams.hp
 			<<" HP"<<std::endl;
 
 	setHP(getHP() - hitparams.hp);
diff --git a/src/emerge.cpp b/src/emerge.cpp
index 2d8b01819b08916877ddbd9b1674c557331d49ce..fd6c0e91f746d138b2f490404daf71913652f3f3 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock.h"
 #include "serverobject.h"
 #include "settings.h"
-#include "script.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
 #include "profiler.h"
 #include "log.h"
 #include "nodedef.h"
@@ -349,7 +348,7 @@ bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
 
 void *EmergeThread::Thread() {
 	ThreadStarted();
-	log_register_thread("EmergeThread" + id);
+	log_register_thread("EmergeThread" + itos(id));
 	DSTACK(__FUNCTION_NAME);
 	BEGIN_DEBUG_EXCEPTION_HANDLER
 
@@ -418,7 +417,7 @@ void *EmergeThread::Thread() {
 						ign(&m_server->m_ignore_map_edit_events_area,
 						VoxelArea(minp, maxp));
 					{  // takes about 90ms with -O1 on an e3-1230v2
-						scriptapi_environment_on_generated(m_server->m_lua,
+						SERVER_TO_SA(m_server)->environment_OnGenerated(
 								minp, maxp, emerge->getBlockSeed(minp));
 					}
 
diff --git a/src/emerge.h b/src/emerge.h
index fdca93c06253676ec11501d330e6120c68438815..b42e82d38237e1dcaab047eb8dc0e46fd49febad 100644
--- a/src/emerge.h
+++ b/src/emerge.h
@@ -31,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 	infostream << "EmergeThread: " x << std::endl; }
 
 class Mapgen;
-class MapgenParams;
-class MapgenFactory;
+struct MapgenParams;
+struct MapgenFactory;
 class Biome;
 class BiomeDefManager;
 class EmergeThread;
diff --git a/src/environment.cpp b/src/environment.cpp
index e06b032f2f2d5cec3646f8a19b757f44379402f2..83ae590149937e7a8cf5cb9050bb245cbf0cf8f6 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "log.h"
 #include "profiler.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
 #include "nodedef.h"
 #include "nodemetadata.h"
 #include "main.h" // For g_settings, g_profiler
@@ -320,10 +320,10 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
 	ServerEnvironment
 */
 
-ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
+ServerEnvironment::ServerEnvironment(ServerMap *map, ScriptApi *scriptIface,
 		IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
 	m_map(map),
-	m_lua(L),
+	m_script(scriptIface),
 	m_gamedef(gamedef),
 	m_emerger(emerger),
 	m_random_spawn_timer(3),
@@ -826,7 +826,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 				i != elapsed_timers.end(); i++){
 			n = block->getNodeNoEx(i->first);
 			v3s16 p = i->first + block->getPosRelative();
-			if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+			if(m_script->node_on_timer(p,n,i->second.elapsed))
 				block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
 		}
 	}
@@ -847,17 +847,17 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
 	MapNode n_old = m_map->getNodeNoEx(p);
 	// Call destructor
 	if(ndef->get(n_old).has_on_destruct)
-		scriptapi_node_on_destruct(m_lua, p, n_old);
+		m_script->node_on_destruct(p, n_old);
 	// Replace node
 	bool succeeded = m_map->addNodeWithEvent(p, n);
 	if(!succeeded)
 		return false;
 	// Call post-destructor
 	if(ndef->get(n_old).has_after_destruct)
-		scriptapi_node_after_destruct(m_lua, p, n_old);
+		m_script->node_after_destruct(p, n_old);
 	// Call constructor
 	if(ndef->get(n).has_on_construct)
-		scriptapi_node_on_construct(m_lua, p, n);
+		m_script->node_on_construct(p, n);
 	return true;
 }
 
@@ -867,7 +867,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
 	MapNode n_old = m_map->getNodeNoEx(p);
 	// Call destructor
 	if(ndef->get(n_old).has_on_destruct)
-		scriptapi_node_on_destruct(m_lua, p, n_old);
+		m_script->node_on_destruct(p, n_old);
 	// Replace with air
 	// This is slightly optimized compared to addNodeWithEvent(air)
 	bool succeeded = m_map->removeNodeWithEvent(p);
@@ -875,7 +875,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
 		return false;
 	// Call post-destructor
 	if(ndef->get(n_old).has_after_destruct)
-		scriptapi_node_after_destruct(m_lua, p, n_old);
+		m_script->node_after_destruct(p, n_old);
 	// Air doesn't require constructor
 	return true;
 }
@@ -910,7 +910,6 @@ void ServerEnvironment::clearAllObjects()
 		if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
 			continue;
 		u16 id = i->first;
-		v3f objectpos = obj->getBasePosition();
 		// Delete static object if block is loaded
 		if(obj->m_static_exists){
 			MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
@@ -931,7 +930,7 @@ void ServerEnvironment::clearAllObjects()
 		// Tell the object about removal
 		obj->removingFromEnvironment();
 		// Deregister in scripting api
-		scriptapi_rm_object_reference(m_lua, obj);
+		m_script->removeObjectReference(obj);
 
 		// Delete active object
 		if(obj->environmentDeletes())
@@ -1031,8 +1030,6 @@ void ServerEnvironment::step(float dtime)
 			// Ignore disconnected players
 			if(player->peer_id == 0)
 				continue;
-
-			v3f playerpos = player->getPosition();
 			
 			// Move
 			player->move(dtime, *m_map, 100*BS);
@@ -1162,7 +1159,7 @@ void ServerEnvironment::step(float dtime)
 						i != elapsed_timers.end(); i++){
 					n = block->getNodeNoEx(i->first);
 					p = i->first + block->getPosRelative();
-					if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+					if(m_script->node_on_timer(p,n,i->second.elapsed))
 						block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
 				}
 			}
@@ -1216,7 +1213,7 @@ void ServerEnvironment::step(float dtime)
 	/*
 		Step script environment (run global on_step())
 	*/
-	scriptapi_environment_step(m_lua, dtime);
+	m_script->environment_Step(dtime);
 
 	/*
 		Step active objects
@@ -1510,7 +1507,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
 			<<std::endl;
 	
 	// Register reference in scripting api (must be done before post-init)
-	scriptapi_add_object_reference(m_lua, object);
+	m_script->addObjectReference(object);
 	// Post-initialize object
 	object->addedToEnvironment(dtime_s);
 	
@@ -1598,7 +1595,7 @@ void ServerEnvironment::removeRemovedObjects()
 		// Tell the object about removal
 		obj->removingFromEnvironment();
 		// Deregister in scripting api
-		scriptapi_rm_object_reference(m_lua, obj);
+		m_script->removeObjectReference(obj);
 
 		// Delete
 		if(obj->environmentDeletes())
@@ -1904,7 +1901,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
 		// Tell the object about removal
 		obj->removingFromEnvironment();
 		// Deregister in scripting api
-		scriptapi_rm_object_reference(m_lua, obj);
+		m_script->removeObjectReference(obj);
 
 		// Delete active object
 		if(obj->environmentDeletes())
@@ -2072,8 +2069,6 @@ void ClientEnvironment::step(float dtime)
 		*/
 		
 		{
-			v3f lplayerpos = lplayer->getPosition();
-			
 			// Apply physics
 			if(free_move == false && is_climbing == false)
 			{
@@ -2174,7 +2169,7 @@ void ClientEnvironment::step(float dtime)
 		v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
 		MapNode n2 = m_map->getNodeNoEx(p2);
 		v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
-		MapNode n3 = m_map->getNodeNoEx(p2);
+		MapNode n3 = m_map->getNodeNoEx(p3);
 
 		u32 damage_per_second = 0;
 		damage_per_second = MYMAX(damage_per_second,
@@ -2197,7 +2192,6 @@ void ClientEnvironment::step(float dtime)
 			i != m_players.end(); ++i)
 	{
 		Player *player = *i;
-		v3f playerpos = player->getPosition();
 		
 		/*
 			Handle non-local players
diff --git a/src/environment.h b/src/environment.h
index a3e43dbb4af5d7de62c885b0881953bec0e2b353..a62173a11f51a4481fd8fa86399a9d21ce51c82c 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -50,6 +50,7 @@ class IGameDef;
 class Map;
 class ServerMap;
 class ClientMap;
+class ScriptApi;
 
 class Environment
 {
@@ -190,7 +191,7 @@ class IBackgroundBlockEmerger
 class ServerEnvironment : public Environment
 {
 public:
-	ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
+	ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
 			IBackgroundBlockEmerger *emerger);
 	~ServerEnvironment();
 
@@ -198,8 +199,9 @@ class ServerEnvironment : public Environment
 
 	ServerMap & getServerMap();
 
-	lua_State* getLua()
-		{ return m_lua; }
+	//TODO find way to remove this fct!
+	ScriptApi* getScriptIface()
+		{ return m_script; }
 
 	IGameDef *getGameDef()
 		{ return m_gamedef; }
@@ -348,7 +350,7 @@ class ServerEnvironment : public Environment
 	// The map
 	ServerMap *m_map;
 	// Lua state
-	lua_State *m_lua;
+	ScriptApi* m_script;
 	// Game definition
 	IGameDef *m_gamedef;
 	// Background block emerger (the server, in practice)
diff --git a/src/game.cpp b/src/game.cpp
index f63a4a400228d1cb78e99704570924a1725d7e23..22bd8c4292fbb02f55d8d9b715500c6d5cb7fd74 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -66,6 +66,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 	#include "sound_openal.h"
 #endif
 #include "event_manager.h"
+#include <iomanip>
 #include <list>
 #include "util/directiontables.h"
 
@@ -134,6 +135,10 @@ struct TextDestPlayerInventory : public TextDest
 		m_client->sendInventoryFields(m_formname, fields);
 	}
 
+	void setFormName(std::string formname) {
+		m_formname = formname;
+	}
+
 	Client *m_client;
 	std::string m_formname;
 };
@@ -847,7 +852,7 @@ void nodePlacementPrediction(Client &client,
 					<<") - Name not known"<<std::endl;
 			return;
 		}
-		// Predict param2
+		// Predict param2 for facedir and wallmounted nodes
 		u8 param2 = 0;
 		if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
 			v3s16 dir = nodepos - neighbourpos;
@@ -859,8 +864,33 @@ void nodePlacementPrediction(Client &client,
 				param2 = dir.Z < 0 ? 5 : 4;
 			}
 		}
-		// TODO: Facedir prediction
-		// TODO: If predicted node is in attached_node group, check attachment
+		if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
+			v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
+			if(abs(dir.X) > abs(dir.Z)){
+				param2 = dir.X < 0 ? 3 : 1;
+			} else {
+				param2 = dir.Z < 0 ? 2 : 0;
+			}
+		}
+		assert(param2 >= 0 && param2 <= 5);
+		//Check attachment if node is in group attached_node
+		if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
+			static v3s16 wallmounted_dirs[8] = {
+				v3s16(0,1,0),
+				v3s16(0,-1,0),
+				v3s16(1,0,0),
+				v3s16(-1,0,0),
+				v3s16(0,0,1),
+				v3s16(0,0,-1),
+			};
+			v3s16 pp;
+			if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+				pp = p + wallmounted_dirs[param2];
+			else
+				pp = p + v3s16(0,-1,0);
+			if(!nodedef->get(map.getNode(pp)).walkable)
+				return;
+		}
 		// Add node to client map
 		MapNode n(id, 0, param2);
 		try{
@@ -895,6 +925,7 @@ void the_game(
 )
 {
 	FormspecFormSource* current_formspec = 0;
+	TextDestPlayerInventory* current_textdest = 0;
 	video::IVideoDriver* driver = device->getVideoDriver();
 	scene::ISceneManager* smgr = device->getSceneManager();
 	
@@ -1042,7 +1073,7 @@ void the_game(
 		u32 lasttime = device->getTimer()->getTime();
 		while(device->run())
 		{
-			f32 dtime=0; // in seconds
+			f32 dtime = 0.033; // in seconds
 			if (cloud_menu_background) {
 				u32 time = device->getTimer()->getTime();
 				if(time > lasttime)
@@ -1136,7 +1167,7 @@ void the_game(
 		u32 lasttime = device->getTimer()->getTime();
 		while(device->run())
 		{
-			f32 dtime=0; // in seconds
+			f32 dtime = 0.033; // in seconds
 			if (cloud_menu_background) {
 				u32 time = device->getTimer()->getTime();
 				if(time > lasttime)
@@ -1962,7 +1993,7 @@ void the_game(
 		{
 			s32 wheel = input->getMouseWheel();
 			u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
-					hud.hotbar_itemcount-1);
+					player->hud_hotbar_itemcount-1);
 
 			if(wheel < 0)
 			{
@@ -1986,7 +2017,7 @@ void the_game(
 			const KeyPress *kp = NumberKey + (i + 1) % 10;
 			if(input->wasKeyDown(*kp))
 			{
-				if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
+				if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
 				{
 					new_playeritem = i;
 
@@ -2211,19 +2242,23 @@ void the_game(
 					if (current_formspec == 0)
 					{
 						/* Create menu */
+						/* Note: FormspecFormSource and TextDestPlayerInventory
+						 * are deleted by guiFormSpecMenu                     */
 						current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
-
+						current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
 						GUIFormSpecMenu *menu =
 								new GUIFormSpecMenu(device, guiroot, -1,
 										&g_menumgr,
 										&client, gamedef);
 						menu->setFormSource(current_formspec);
-						menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+						menu->setTextDest(current_textdest);
 						menu->drop();
 					}
 					else
 					{
+						assert(current_textdest != 0);
 						/* update menu */
+						current_textdest->setFormName(*(event.show_formspec.formname));
 						current_formspec->setForm(*(event.show_formspec.formspec));
 					}
 					delete(event.show_formspec.formspec);
@@ -2927,21 +2962,20 @@ void the_game(
 			static float endscenetime_avg = 0;
 			endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
 			
-			char temptext[300];
-			snprintf(temptext, 300, "%s ("
-					"R: range_all=%i"
-					")"
-					" drawtime=%.0f, dtime_jitter = % .1f %%"
-					", v_range = %.1f, RTT = %.3f",
-					program_name_and_version,
-					draw_control.range_all,
-					drawtime_avg,
-					dtime_jitter1_max_fraction * 100.0,
-					draw_control.wanted_range,
-					client.getRTT()
-					);
-			
-			guitext->setText(narrow_to_wide(temptext).c_str());
+			std::ostringstream os(std::ios_base::binary);
+			os<<std::fixed
+				<<program_name_and_version
+				<<" (R: range_all="<<draw_control.range_all<<")"
+				<<std::setprecision(0)
+				<<" drawtime = "<<drawtime_avg
+				<<std::setprecision(1)
+				<<", dtime_jitter = "
+				<<(dtime_jitter1_max_fraction * 100.0)<<" %"
+				<<std::setprecision(1)
+				<<", v_range = "<<draw_control.wanted_range
+				<<std::setprecision(3)
+				<<", RTT = "<<client.getRTT();
+			guitext->setText(narrow_to_wide(os.str()).c_str());
 			guitext->setVisible(true);
 		}
 		else if(show_hud || show_chat)
@@ -2956,17 +2990,15 @@ void the_game(
 		
 		if(show_debug)
 		{
-			char temptext[300];
-			snprintf(temptext, 300,
-					"(% .1f, % .1f, % .1f)"
-					" (yaw = %.1f) (seed = %llu)",
-					player_position.X/BS,
-					player_position.Y/BS,
-					player_position.Z/BS,
-					wrapDegrees_0_360(camera_yaw),
-					(unsigned long long)client.getMapSeed());
-
-			guitext2->setText(narrow_to_wide(temptext).c_str());
+			std::ostringstream os(std::ios_base::binary);
+			os<<std::setprecision(1)<<std::fixed
+				<<"(" <<(player_position.X/BS)
+				<<", "<<(player_position.Y/BS)
+				<<", "<<(player_position.Z/BS)
+				<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
+				<<") (seed = "<<((unsigned long long)client.getMapSeed())
+				<<")";
+			guitext2->setText(narrow_to_wide(os.str()).c_str());
 			guitext2->setVisible(true);
 		}
 		else
@@ -3084,7 +3116,7 @@ void the_game(
 			ItemStack item;
 			if(mlist != NULL)
 				item = mlist->getItem(client.getPlayerItem());
-			camera.wield(item);
+			camera.wield(item, client.getPlayerItem());
 		}
 
 		/*
diff --git a/src/guiChatConsole.cpp b/src/guiChatConsole.cpp
index f31e599dc7eeb6f017a4d3c567e4346eb3d4acfa..3dfd0090a6c6b224898b06ed678ec41269f33eb8 100644
--- a/src/guiChatConsole.cpp
+++ b/src/guiChatConsole.cpp
@@ -121,7 +121,9 @@ GUIChatConsole::GUIChatConsole(
 
 GUIChatConsole::~GUIChatConsole()
 {
-	delete m_font;
+#if USE_FREETYPE
+	m_font->drop();
+#endif
 }
 
 void GUIChatConsole::openConsole(f32 height)
diff --git a/src/guiConfigureWorld.cpp b/src/guiConfigureWorld.cpp
index f94ed7d17b4913cfb05259391fe3e5f79a07f78a..8f5ef937da89ed27afcab38dd87210024ead13ca 100644
--- a/src/guiConfigureWorld.cpp
+++ b/src/guiConfigureWorld.cpp
@@ -116,40 +116,18 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
 		// mod_names
 		if(!mod.is_modpack &&
 		   mod_names.count(modname) == 0)
-			m_new_mod_names.insert(modname);
+			m_settings.setBool("load_mod_"+modname, false);
 	}
-	if(!m_new_mod_names.empty())
-	{
-		wchar_t* text = wgettext("Warning: Some mods are not configured yet.\n"
-				"They will be enabled by default when you save the configuration.  ");
-		GUIMessageMenu *menu = 
-			new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
-		menu->drop();
-		delete[] text;
-	}
-	
-
 	// find missing mods (mentioned in world.mt, but not installed)
-	std::set<std::string> missing_mods;
 	for(std::set<std::string>::iterator it = mod_names.begin();
 		it != mod_names.end(); ++it)
 	{
 		std::string modname = *it;
 		if(m_addonmods.count(modname) == 0)
-			missing_mods.insert(modname);
+			m_settings.remove("load_mod_"+modname);
 	}
-	if(!missing_mods.empty())
-	{
-		wchar_t* text = wgettext("Warning: Some configured mods are missing.\n"
-				"Their setting will be removed when you save the configuration.  ");
-		GUIMessageMenu *menu = 
-			new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
-		delete[] text;
-		for(std::set<std::string>::iterator it = missing_mods.begin();
-			it != missing_mods.end(); ++it)
-			m_settings.remove("load_mod_"+(*it));
-		menu->drop();
-	}	
+	std::string worldmtfile = m_wspec.path+DIR_DELIM+"world.mt";
+	m_settings.updateConfigFile(worldmtfile.c_str());
 }
 
 void GUIConfigureWorld::drawMenu()
@@ -187,8 +165,6 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
 	DesiredRect = rect;
 	recalculateAbsolutePosition(false);
 
-	v2s32 size = rect.getSize();
-
 	v2s32 topleft = v2s32(10, 10);
 
 	/*
@@ -388,11 +364,6 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
 				return true;
 			}
 			case GUI_ID_SAVE: {
-				for(std::set<std::string>::iterator it = m_new_mod_names.begin();
-					it!= m_new_mod_names.end(); ++it)
-				{
-					m_settings.setBool("load_mod_"+(*it),true);
-				}
 				std::string worldmtfile = m_wspec.path+DIR_DELIM+"world.mt";
 				m_settings.updateConfigFile(worldmtfile.c_str());
 
@@ -558,22 +529,14 @@ void GUIConfigureWorld::buildTreeView(std::map<std::string, ModSpec> mods,
 			buildTreeView(mod.modpack_content, new_node);
 		else
 		{
-			// set icon for node: ? for new mods, x for disabled mods,
-			// checkmark for enabled mods
-			if(m_new_mod_names.count(modname) > 0)
-			{
-				new_node->setIcon(QUESTIONMARK_STR);
-			}
+			// set icon for node: x for disabled mods, checkmark for enabled mods
+			bool mod_enabled = false;
+			if(m_settings.exists("load_mod_"+modname))
+				mod_enabled = m_settings.getBool("load_mod_"+modname);
+			if(mod_enabled)
+				new_node->setIcon(CHECKMARK_STR);
 			else
-			{
-				bool mod_enabled = true;
-				if(m_settings.exists("load_mod_"+modname))
-					mod_enabled = m_settings.getBool("load_mod_"+modname);
-				if(mod_enabled)
-					new_node->setIcon(CHECKMARK_STR);
-				else 
-					new_node->setIcon(CROSS_STR);
-			}
+				new_node->setIcon(CROSS_STR);
 		}
 	}
 }
@@ -690,7 +653,6 @@ void GUIConfigureWorld::enableMod(std::string modname)
 		m_nodes.find(modname);
 	if(it != m_nodes.end())
 		(*it).second->setIcon(CHECKMARK_STR);
-	m_new_mod_names.erase(modname);
 	//also enable all dependencies
 	for(std::set<std::string>::iterator it=mspec.depends.begin();
 		it != mspec.depends.end(); ++it)
@@ -715,7 +677,6 @@ void GUIConfigureWorld::disableMod(std::string modname)
 		m_nodes.find(modname);
  	if(it != m_nodes.end())
 		(*it).second->setIcon(CROSS_STR);
-	m_new_mod_names.erase(modname);
 	//also disable all mods that depend on this one
 	std::pair<std::multimap<std::string, std::string>::iterator, 
 			  std::multimap<std::string, std::string>::iterator > rdep = 
diff --git a/src/guiConfigureWorld.h b/src/guiConfigureWorld.h
index 8a77c5f898fab1546e89491390ff1326df508083..23ebac66d1a6820bc37e1508977491c563e2fe93 100644
--- a/src/guiConfigureWorld.h
+++ b/src/guiConfigureWorld.h
@@ -69,9 +69,6 @@ class GUIConfigureWorld : public GUIModalMenu
 	// the settings in the world.mt file
 	Settings m_settings;
 
-	// mods that are installed but not mentioned in world.mt file
-	std::set<std::string> m_new_mod_names;
-
 	// maps modnames to nodes in m_treeview
 	std::map<std::string,gui::IGUITreeViewNode*> m_nodes;
 
diff --git a/src/guiCreateWorld.cpp b/src/guiCreateWorld.cpp
index caa884bc05e7beb36c5cc0e2e4d87946686fec86..f9afe959202c2674b55814c536aea7e1a3e4168c 100644
--- a/src/guiCreateWorld.cpp
+++ b/src/guiCreateWorld.cpp
@@ -112,8 +112,6 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
 	DesiredRect = rect;
 	recalculateAbsolutePosition(false);
 
-	v2s32 size = rect.getSize();
-
 	v2s32 topleft = v2s32(10+80, 10+70);
 
 	/*
@@ -137,6 +135,9 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
 		evt.EventType = EET_KEY_INPUT_EVENT;
 		evt.KeyInput.Key = KEY_END;
 		evt.KeyInput.PressedDown = true;
+		evt.KeyInput.Char = 0;
+		evt.KeyInput.Control = 0;
+		evt.KeyInput.Shift = 0;
 		e->OnEvent(evt);
 	}
 	{
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index 6ada77698d2acd38f5a4dd3d43cab14a02bc3a60..3e0d7fd46710f2fa2b20a6145ba412f189664f9b 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -418,9 +418,12 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
 					e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT);
 				} else {
 					irr::SEvent evt;
-					evt.KeyInput.Key = KEY_END;
 					evt.EventType = EET_KEY_INPUT_EVENT;
+					evt.KeyInput.Key = KEY_END;
 					evt.KeyInput.PressedDown = true;
+					evt.KeyInput.Char = 0;
+					evt.KeyInput.Control = 0;
+					evt.KeyInput.Shift = 0;
 					e->OnEvent(evt);
 				}
 
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 36685db847acc0ed8a2efcd1e34d1a19ed200b43..223bba93c1a0c9cffcca962c4117bdb312172f13 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -54,11 +54,11 @@ const wchar_t *contrib_core_strs[] = {
 	L"Lisa Milne (darkrose) <lisa@ltmnet.com>",
 	L"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>",
 	L"proller <proler@gmail.com>",
-	L"sfan5 <sfan5@live.de>"
+	L"sfan5 <sfan5@live.de>",
+	L"kahrl <kahrl@gmx.net>"
 };
 
 const wchar_t *contrib_active_strs[] = {
-	L"kahrl <kahrl@gmx.net>",
 	L"sapier <sapier@gmx.net>",
 	L"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>",
 	L"Jurgen Doser (doserj) <jurgen.doser@gmail.com>",
diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp
index a4d16444da63abf4332463902a4c8f06bd0990e4..8b55234c2a6b914ab9fd13fd14ee85200a2ce2e0 100644
--- a/src/guiPasswordChange.cpp
+++ b/src/guiPasswordChange.cpp
@@ -95,7 +95,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
 
 	v2s32 size = rect.getSize();
 	v2s32 topleft_client(40, 0);
-	v2s32 size_client = size - v2s32(40, 0);
 
 	/*
 		Add stuff
diff --git a/src/guiTextInputMenu.cpp b/src/guiTextInputMenu.cpp
index c15eeedc5fae607c4463351c985c377fdcd48237..d5229f4157fb1760de885dd2834bbc8717607261 100644
--- a/src/guiTextInputMenu.cpp
+++ b/src/guiTextInputMenu.cpp
@@ -121,6 +121,9 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
 		evt.EventType = EET_KEY_INPUT_EVENT;
 		evt.KeyInput.Key = KEY_END;
 		evt.KeyInput.PressedDown = true;
+		evt.KeyInput.Char = 0;
+		evt.KeyInput.Control = 0;
+		evt.KeyInput.Shift = 0;
 		e->OnEvent(evt);
 	}
 	changeCtype("");
diff --git a/src/guiVolumeChange.cpp b/src/guiVolumeChange.cpp
index 4e92b82c25b3fc14d5b42fde2c4d97a1db5065f9..c272b132dc3e7f80a47ce4f8ad839da5a3cddb95 100644
--- a/src/guiVolumeChange.cpp
+++ b/src/guiVolumeChange.cpp
@@ -96,7 +96,6 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
 
 	v2s32 size = rect.getSize();
 	v2s32 topleft_client(40, 0);
-	v2s32 size_client = size - v2s32(40, 0);
 	int volume=(int)(g_settings->getFloat("sound_volume")*100);
 	/*
 		Add stuff
diff --git a/src/hud.cpp b/src/hud.cpp
index 65c78ca506bdef0091f24ec3327974f653133f7d..a3ae38bcb7a241b75832d9ced81ff8b3b85551ff 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -43,7 +43,6 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 	screensize       = v2u32(0, 0);
 	displaycenter    = v2s32(0, 0);
 	hotbar_imagesize = 48;
-	hotbar_itemcount = 8;
 	
 	tsrc = gamedef->getTextureSource();
 	
@@ -286,6 +285,7 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
 		return;
 	}
 	
+	s32 hotbar_itemcount = player->hud_hotbar_itemcount;
 	s32 padding = hotbar_imagesize / 12;
 	s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
 	v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
diff --git a/src/hud.h b/src/hud.h
index 00e44dd8000318304091f82a0296f7da667be796..fa9d33f8b5d5e02b6b79801bfaa066a3a94d2337 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -36,6 +36,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
 #define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
 
+#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
+
+#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
+#define HUD_HOTBAR_ITEMCOUNT_MAX     23
+
 class Player;
 
 enum HudElementType {
@@ -46,7 +51,7 @@ enum HudElementType {
 };
 
 enum HudElementStat {
-	HUD_STAT_POS,
+	HUD_STAT_POS = 0,
 	HUD_STAT_NAME,
 	HUD_STAT_SCALE,
 	HUD_STAT_TEXT,
@@ -102,7 +107,6 @@ class Hud {
 	v2u32 screensize;
 	v2s32 displaycenter;
 	s32 hotbar_imagesize;
-	s32 hotbar_itemcount;
 	
 	video::SColor crosshair_argb;
 	video::SColor selectionbox_argb;
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 08cae6d407275751a5fec30733f0ce4ba6da824a..6187675d47e2c22002acfb3f2e8bc6166e23c1fc 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "inventorymanager.h"
 #include "log.h"
 #include "environment.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
 #include "serverobject.h"
 #include "main.h"  // for g_settings
 #include "settings.h"
@@ -226,9 +226,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 			to_inv.type == InventoryLocation::DETACHED &&
 			from_inv.name == to_inv.name)
 	{
-		lua_State *L = player->getEnv()->getLua();
-		src_can_take_count = scriptapi_detached_inventory_allow_move(
-				L, from_inv.name, from_list, from_i,
+		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
+				from_inv.name, from_list, from_i,
 				to_list, to_i, try_take_count, player);
 		dst_can_put_count = src_can_take_count;
 	}
@@ -237,20 +236,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 		// Destination is detached
 		if(to_inv.type == InventoryLocation::DETACHED)
 		{
-			lua_State *L = player->getEnv()->getLua();
 			ItemStack src_item = list_from->getItem(from_i);
 			src_item.count = try_take_count;
-			dst_can_put_count = scriptapi_detached_inventory_allow_put(
-					L, to_inv.name, to_list, to_i, src_item, player);
+			dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
+					to_inv.name, to_list, to_i, src_item, player);
 		}
 		// Source is detached
 		if(from_inv.type == InventoryLocation::DETACHED)
 		{
-			lua_State *L = player->getEnv()->getLua();
 			ItemStack src_item = list_from->getItem(from_i);
 			src_item.count = try_take_count;
-			src_can_take_count = scriptapi_detached_inventory_allow_take(
-					L, from_inv.name, from_list, from_i, src_item, player);
+			src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+					from_inv.name, from_list, from_i, src_item, player);
 		}
 	}
 
@@ -262,9 +259,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 			to_inv.type == InventoryLocation::NODEMETA &&
 			from_inv.p == to_inv.p)
 	{
-		lua_State *L = player->getEnv()->getLua();
-		src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
-				L, from_inv.p, from_list, from_i,
+		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
+				from_inv.p, from_list, from_i,
 				to_list, to_i, try_take_count, player);
 		dst_can_put_count = src_can_take_count;
 	}
@@ -273,20 +269,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 		// Destination is nodemeta
 		if(to_inv.type == InventoryLocation::NODEMETA)
 		{
-			lua_State *L = player->getEnv()->getLua();
 			ItemStack src_item = list_from->getItem(from_i);
 			src_item.count = try_take_count;
-			dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
-					L, to_inv.p, to_list, to_i, src_item, player);
+			dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
+					to_inv.p, to_list, to_i, src_item, player);
 		}
 		// Source is nodemeta
 		if(from_inv.type == InventoryLocation::NODEMETA)
 		{
-			lua_State *L = player->getEnv()->getLua();
 			ItemStack src_item = list_from->getItem(from_i);
 			src_item.count = try_take_count;
-			src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
-					L, from_inv.p, from_list, from_i, src_item, player);
+			src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+					from_inv.p, from_list, from_i, src_item, player);
 		}
 	}
 
@@ -412,9 +406,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 			to_inv.type == InventoryLocation::DETACHED &&
 			from_inv.name == to_inv.name)
 	{
-		lua_State *L = player->getEnv()->getLua();
-		scriptapi_detached_inventory_on_move(
-				L, from_inv.name, from_list, from_i,
+		PLAYER_TO_SA(player)->detached_inventory_OnMove(
+				from_inv.name, from_list, from_i,
 				to_list, to_i, count, player);
 	}
 	else
@@ -422,16 +415,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 		// Destination is detached
 		if(to_inv.type == InventoryLocation::DETACHED)
 		{
-			lua_State *L = player->getEnv()->getLua();
-			scriptapi_detached_inventory_on_put(
-					L, to_inv.name, to_list, to_i, src_item, player);
+			PLAYER_TO_SA(player)->detached_inventory_OnPut(
+					to_inv.name, to_list, to_i, src_item, player);
 		}
 		// Source is detached
 		if(from_inv.type == InventoryLocation::DETACHED)
 		{
-			lua_State *L = player->getEnv()->getLua();
-			scriptapi_detached_inventory_on_take(
-					L, from_inv.name, from_list, from_i, src_item, player);
+			PLAYER_TO_SA(player)->detached_inventory_OnTake(
+					from_inv.name, from_list, from_i, src_item, player);
 		}
 	}
 
@@ -442,25 +433,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 			to_inv.type == InventoryLocation::NODEMETA &&
 			from_inv.p == to_inv.p)
 	{
-		lua_State *L = player->getEnv()->getLua();
-		scriptapi_nodemeta_inventory_on_move(
-				L, from_inv.p, from_list, from_i,
+		PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
+				from_inv.p, from_list, from_i,
 				to_list, to_i, count, player);
 	}
 	else{
 		// Destination is nodemeta
 		if(to_inv.type == InventoryLocation::NODEMETA)
 		{
-			lua_State *L = player->getEnv()->getLua();
-			scriptapi_nodemeta_inventory_on_put(
-					L, to_inv.p, to_list, to_i, src_item, player);
+			PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
+					to_inv.p, to_list, to_i, src_item, player);
 		}
 		// Source is nodemeta
 		else if(from_inv.type == InventoryLocation::NODEMETA)
 		{
-			lua_State *L = player->getEnv()->getLua();
-			scriptapi_nodemeta_inventory_on_take(
-					L, from_inv.p, from_list, from_i, src_item, player);
+			PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+					from_inv.p, from_list, from_i, src_item, player);
 		}
 	}
 	
@@ -563,21 +551,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 	// Source is detached
 	if(from_inv.type == InventoryLocation::DETACHED)
 	{
-		lua_State *L = player->getEnv()->getLua();
 		ItemStack src_item = list_from->getItem(from_i);
 		src_item.count = take_count;
-		src_can_take_count = scriptapi_detached_inventory_allow_take(
-				L, from_inv.name, from_list, from_i, src_item, player);
+		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+				from_inv.name, from_list, from_i, src_item, player);
 	}
 
 	// Source is nodemeta
 	if(from_inv.type == InventoryLocation::NODEMETA)
 	{
-		lua_State *L = player->getEnv()->getLua();
 		ItemStack src_item = list_from->getItem(from_i);
 		src_item.count = take_count;
-		src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
-				L, from_inv.p, from_list, from_i, src_item, player);
+		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+				from_inv.p, from_list, from_i, src_item, player);
 	}
 
 	if(src_can_take_count != -1 && src_can_take_count < take_count)
@@ -590,7 +576,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 	// Drop the item
 	ItemStack item1 = list_from->getItem(from_i);
 	item1.count = take_count;
-	if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
+	if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
 				player->getBasePosition() + v3f(0,1,0)))
 	{
 		actually_dropped_count = take_count - item1.count;
@@ -627,17 +613,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 	// Source is detached
 	if(from_inv.type == InventoryLocation::DETACHED)
 	{
-		lua_State *L = player->getEnv()->getLua();
-		scriptapi_detached_inventory_on_take(
-				L, from_inv.name, from_list, from_i, src_item, player);
+		PLAYER_TO_SA(player)->detached_inventory_OnTake(
+				from_inv.name, from_list, from_i, src_item, player);
 	}
 
 	// Source is nodemeta
 	if(from_inv.type == InventoryLocation::NODEMETA)
 	{
-		lua_State *L = player->getEnv()->getLua();
-		scriptapi_nodemeta_inventory_on_take(
-				L, from_inv.p, from_list, from_i, src_item, player);
+		PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+				from_inv.p, from_list, from_i, src_item, player);
 	}
 
 	/*
diff --git a/src/jthread/jmutex.h b/src/jthread/jmutex.h
index e528aeb4ab95216407dfcc4284a39a1e1edc6032..383150f3fc4f0cf086162b10915afd782d7df906 100644
--- a/src/jthread/jmutex.h
+++ b/src/jthread/jmutex.h
@@ -57,6 +57,7 @@ class JMutex
 	int Lock();
 	int Unlock();
 	bool IsInitialized() 						{ return initialized; }
+
 private:
 #if (defined(WIN32) || defined(_WIN32_WCE))
 #ifdef JMUTEX_CRITICALSECTION
@@ -66,6 +67,14 @@ class JMutex
 #endif // JMUTEX_CRITICALSECTION
 #else // pthread mutex
 	pthread_mutex_t mutex;
+
+	bool IsLocked() {
+		if (pthread_mutex_trylock(&mutex)) {
+			pthread_mutex_unlock(&mutex);
+			return true;
+		}
+		return false;
+	}
 #endif // WIN32
 	bool initialized;
 };
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 13117d8811b54830ac5856c9fd63d867ba8ce9d6..f8dfca0500fb76458f1c8eaff12acabe6a190414 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -73,6 +73,7 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
 	if(isAttached)
 	{
 		setPosition(overridePosition);
+		m_sneak_node_exists = false;
 		return;
 	}
 
@@ -85,6 +86,7 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
 	{
         position += m_speed * dtime;
 		setPosition(position);
+		m_sneak_node_exists = false;
 		return;
 	}
 
diff --git a/src/main.cpp b/src/main.cpp
index 7f9ec1ace13385a808787888e3946e559207d493..eda992793641949068475179dc0afc16a71bf240 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1845,7 +1845,9 @@ int main(int argc, char *argv[])
 
 					MenuMusicFetcher soundfetcher;
 					ISoundManager *sound = NULL;
+#if USE_SOUND
 					sound = createOpenALSoundManager(&soundfetcher);
+#endif
 					if(!sound)
 						sound = &dummySoundManager;
 					SimpleSoundSpec spec;
@@ -1940,6 +1942,9 @@ int main(int argc, char *argv[])
 						sound = NULL;
 					}
 
+					// Save controls status
+					menu->readInput(&menudata);
+
 					infostream<<"Dropping main menu"<<std::endl;
 
 					menu->drop();
@@ -2145,7 +2150,9 @@ int main(int argc, char *argv[])
 	*/
 	device->drop();
 
-	delete font;
+#if USE_FREETYPE
+	font->drop();
+#endif
 
 #endif // !SERVER
 	
diff --git a/src/map.cpp b/src/map.cpp
index 821805d4eff55b49f83f59fb5914bf9e8454f65f..43502253b14121b2aa3fb12e9f5e9af64f221cdb 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -288,10 +288,10 @@ void Map::unspreadLight(enum LightBank bank,
 			continue;
 
 		// Calculate relative position in block
-		v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
+		//v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
 
 		// Get node straight from the block
-		MapNode n = block->getNode(relpos);
+		//MapNode n = block->getNode(relpos);
 
 		u8 oldlight = j->second;
 
@@ -937,7 +937,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
 	*/
 
 	v3s16 toppos = p + v3s16(0,1,0);
-	v3s16 bottompos = p + v3s16(0,-1,0);
+	//v3s16 bottompos = p + v3s16(0,-1,0);
 
 	bool node_under_sunlight = true;
 	std::set<v3s16> light_sources;
@@ -1246,7 +1246,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
 		// Get the brightest neighbour node and propagate light from it
 		v3s16 n2p = getBrightestNeighbour(bank, p);
 		try{
-			MapNode n2 = getNode(n2p);
+			//MapNode n2 = getNode(n2p);
 			lightNeighbors(bank, n2p, modified_blocks);
 		}
 		catch(InvalidPositionException &e)
@@ -1755,7 +1755,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
 		}
 
 		//relax up
-		if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
+		if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
 			liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
 			total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
 			(can_liquid_same_level - relax) &&
@@ -2831,7 +2831,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
 	sector = new ServerMapSector(this, p2d, m_gamedef);
 
 	// Sector position on map in nodes
-	v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
+	//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
 
 	/*
 		Insert to container
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 0646a8826a0804279218d6dee92f7fb17332aa2e..835c14be13cd196a1200ef8144e6a81afea4c6e1 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -71,6 +71,12 @@ Ore *createOre(OreType type) {
 }
 
 
+Ore::~Ore() {
+	delete np;
+	delete noise;
+}
+
+
 void Ore::resolveNodeNames(INodeDefManager *ndef) {
 	if (ore == CONTENT_IGNORE) {
 		ore = ndef->getId(ore_name);
@@ -347,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) {
 	freq_desert = settings->getFloat("mgv6_freq_desert");
 	freq_beach  = settings->getFloat("mgv6_freq_beach");
 
-	np_terrain_base   = settings->getNoiseParams("mgv6_np_terrain_base");
-	np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
-	np_steepness      = settings->getNoiseParams("mgv6_np_steepness");
-	np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
-	np_mud            = settings->getNoiseParams("mgv6_np_mud");
-	np_beach          = settings->getNoiseParams("mgv6_np_beach");
-	np_biome          = settings->getNoiseParams("mgv6_np_biome");
-	np_cave           = settings->getNoiseParams("mgv6_np_cave");
-	np_humidity       = settings->getNoiseParams("mgv6_np_humidity");
-	np_trees          = settings->getNoiseParams("mgv6_np_trees");
-	np_apple_trees    = settings->getNoiseParams("mgv6_np_apple_trees");
-
-	bool success =
-		np_terrain_base  && np_terrain_higher && np_steepness &&
-		np_height_select && np_trees          && np_mud       &&
-		np_beach         && np_biome          && np_cave      &&
-		np_humidity      && np_apple_trees;
+	bool success = 
+		settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base)   &&
+		settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
+		settings->getNoiseParams("mgv6_np_steepness",      np_steepness)      &&
+		settings->getNoiseParams("mgv6_np_height_select",  np_height_select)  &&
+		settings->getNoiseParams("mgv6_np_mud",            np_mud)            &&
+		settings->getNoiseParams("mgv6_np_beach",          np_beach)          &&
+		settings->getNoiseParams("mgv6_np_biome",          np_biome)          &&
+		settings->getNoiseParams("mgv6_np_cave",           np_cave)           &&
+		settings->getNoiseParams("mgv6_np_humidity",       np_humidity)       &&
+		settings->getNoiseParams("mgv6_np_trees",          np_trees)          &&
+		settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
 	return success;
 }
 
@@ -387,16 +388,13 @@ void MapgenV6Params::writeParams(Settings *settings) {
 
 
 bool MapgenV7Params::readParams(Settings *settings) {
-	np_terrain_base    = settings->getNoiseParams("mgv7_np_terrain_base");
-	np_terrain_alt     = settings->getNoiseParams("mgv7_np_terrain_alt");
-	np_terrain_mod     = settings->getNoiseParams("mgv7_np_terrain_mod");
-	np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
-	np_height_select   = settings->getNoiseParams("mgv7_np_height_select");
-	np_ridge           = settings->getNoiseParams("mgv7_np_ridge");
-	
-	bool success =
-		np_terrain_base    && np_terrain_alt   && np_terrain_mod &&
-		np_terrain_persist && np_height_select && np_ridge;
+	bool success = 
+		settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base)    &&
+		settings->getNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt)     &&
+		settings->getNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod)     &&
+		settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
+		settings->getNoiseParams("mgv7_np_height_select",   np_height_select)   &&
+		settings->getNoiseParams("mgv7_np_ridge",           np_ridge);
 	return success;
 }
 
diff --git a/src/mapgen.h b/src/mapgen.h
index 17136a13796c704de70ca44166752f51d923b0e5..5d1e3bdf03952bf484c306ac0a1b7014f20b5b2b 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -74,7 +74,8 @@ struct MapgenParams {
 	}
 	
 	virtual bool readParams(Settings *settings) = 0;
-	virtual void writeParams(Settings *settings) {};
+	virtual void writeParams(Settings *settings) = 0;
+	virtual ~MapgenParams() {}
 };
 
 class Mapgen {
@@ -86,6 +87,8 @@ class Mapgen {
 	ManualMapVoxelManipulator *vm;
 	INodeDefManager *ndef;
 
+	virtual ~Mapgen() {}
+
 	void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
 	void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
 	void lightSpread(VoxelArea &a, v3s16 p, u8 light);
@@ -105,6 +108,7 @@ struct MapgenFactory {
 	virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
 								 EmergeManager *emerge) = 0;
 	virtual MapgenParams *createMapgenParams() = 0;
+	virtual ~MapgenFactory() {}
 };
 
 enum OreType {
@@ -140,6 +144,8 @@ class Ore {
 		noise   = NULL;
 	}
 	
+	virtual ~Ore();
+	
 	void resolveNodeNames(INodeDefManager *ndef);
 	void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
 	virtual void generate(ManualMapVoxelManipulator *vm, int seed,
@@ -147,11 +153,13 @@ class Ore {
 };
 
 class OreScatter : public Ore {
+	~OreScatter() {}
 	virtual void generate(ManualMapVoxelManipulator *vm, int seed,
 						u32 blockseed, v3s16 nmin, v3s16 nmax);
 };
 
 class OreSheet : public Ore {
+	~OreSheet() {}
 	virtual void generate(ManualMapVoxelManipulator *vm, int seed,
 						u32 blockseed, v3s16 nmin, v3s16 nmax);
 };
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp
index 2eeaf13ebc7c7b20a14357e95084aaca05063041..430359be2d0d4d4f25dcf302c6e3329c181da242 100644
--- a/src/mapgen_indev.cpp
+++ b/src/mapgen_indev.cpp
@@ -84,17 +84,14 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
 MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge) 
 	: MapgenV6(mapgenid, params, emerge)
 {
-        noiseindev_terrain_base   = new NoiseIndev(params->npindev_terrain_base,   seed, csize.X, csize.Z);
-        noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z);
-        noiseindev_steepness      = new NoiseIndev(params->npindev_steepness,      seed, csize.X, csize.Z);
-//        noise_height_select  = new Noise(params->np_height_select,  seed, csize.X, csize.Y);
-//        noise_trees          = new Noise(params->np_trees,          seed, csize.X, csize.Y);
-        noiseindev_mud            = new NoiseIndev(params->npindev_mud,            seed, csize.X, csize.Z);
-//        noise_beach          = new Noise(params->np_beach,          seed, csize.X, csize.Y);
-        noiseindev_float_islands1  = new NoiseIndev(params->npindev_float_islands1,  seed, csize.X, csize.Y, csize.Z);
-        noiseindev_float_islands2  = new NoiseIndev(params->npindev_float_islands2,  seed, csize.X, csize.Y, csize.Z);
-        noiseindev_float_islands3  = new NoiseIndev(params->npindev_float_islands3,  seed, csize.X, csize.Z);
-        noiseindev_biome          = new NoiseIndev(params->npindev_biome,          seed, csize.X, csize.Z);
+	noiseindev_terrain_base    = new NoiseIndev(&params->npindev_terrain_base,   seed, csize.X, csize.Z);
+	noiseindev_terrain_higher  = new NoiseIndev(&params->npindev_terrain_higher, seed, csize.X, csize.Z);
+	noiseindev_steepness       = new NoiseIndev(&params->npindev_steepness,      seed, csize.X, csize.Z);
+	noiseindev_mud             = new NoiseIndev(&params->npindev_mud,            seed, csize.X, csize.Z);
+	noiseindev_float_islands1  = new NoiseIndev(&params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
+	noiseindev_float_islands2  = new NoiseIndev(&params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
+	noiseindev_float_islands3  = new NoiseIndev(&params->npindev_float_islands3, seed, csize.X, csize.Z);
+	noiseindev_biome           = new NoiseIndev(&params->npindev_biome,          seed, csize.X, csize.Z);
 }
 
 MapgenIndev::~MapgenIndev() {
@@ -170,46 +167,41 @@ void MapgenIndev::calculateNoise() {
 }
 
 bool MapgenIndevParams::readParams(Settings *settings) {
-        freq_desert = settings->getFloat("mgv6_freq_desert");
-        freq_beach  = settings->getFloat("mgv6_freq_beach");
-
-        npindev_terrain_base   = settings->getNoiseIndevParams("mgindev_np_terrain_base");
-        npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
-        npindev_steepness      = settings->getNoiseIndevParams("mgindev_np_steepness");
-        np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
-        np_trees          = settings->getNoiseParams("mgv6_np_trees");
-        npindev_mud            = settings->getNoiseIndevParams("mgindev_np_mud");
-        np_beach          = settings->getNoiseParams("mgv6_np_beach");
-        npindev_biome     = settings->getNoiseIndevParams("mgindev_np_biome");
-        np_cave           = settings->getNoiseParams("mgv6_np_cave");
-        npindev_float_islands1  = settings->getNoiseIndevParams("mgindev_np_float_islands1");
-        npindev_float_islands2  = settings->getNoiseIndevParams("mgindev_np_float_islands2");
-        npindev_float_islands3  = settings->getNoiseIndevParams("mgindev_np_float_islands3");
-
-        bool success =
-                npindev_terrain_base  && npindev_terrain_higher && npindev_steepness &&
-                np_height_select && np_trees          && npindev_mud       &&
-                np_beach         && np_biome          && np_cave &&
-                npindev_float_islands1 && npindev_float_islands2 && npindev_float_islands3;
-        return success;
+	freq_desert = settings->getFloat("mgv6_freq_desert");
+	freq_beach  = settings->getFloat("mgv6_freq_beach");
+
+	bool success = 
+		settings->getNoiseIndevParams("mgindev_np_terrain_base",   npindev_terrain_base)   &&
+		settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
+		settings->getNoiseIndevParams("mgindev_np_steepness",      npindev_steepness)      &&
+		settings->getNoiseParams("mgv6_np_height_select",          np_height_select)       &&
+		settings->getNoiseParams("mgv6_np_trees",                  np_trees)               &&
+		settings->getNoiseIndevParams("mgindev_np_mud",            npindev_mud)            &&
+		settings->getNoiseParams("mgv6_np_beach",                  np_beach)               &&
+		settings->getNoiseIndevParams("mgindev_np_biome",          npindev_biome)          &&
+		settings->getNoiseParams("mgv6_np_cave",                   np_cave)                &&
+		settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
+		settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
+		settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
+	return success;
 }
 
 void MapgenIndevParams::writeParams(Settings *settings) {
-        settings->setFloat("mgv6_freq_desert", freq_desert);
-        settings->setFloat("mgv6_freq_beach",  freq_beach);
-
-        settings->setNoiseIndevParams("mgindev_np_terrain_base",   npindev_terrain_base);
-        settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
-        settings->setNoiseIndevParams("mgindev_np_steepness",      npindev_steepness);
-        settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
-        settings->setNoiseParams("mgv6_np_trees",          np_trees);
-        settings->setNoiseIndevParams("mgindev_np_mud",            npindev_mud);
-        settings->setNoiseParams("mgv6_np_beach",          np_beach);
-        settings->setNoiseIndevParams("mgindev_np_biome",          npindev_biome);
-        settings->setNoiseParams("mgv6_np_cave",           np_cave);
-        settings->setNoiseIndevParams("mgindev_np_float_islands1",  npindev_float_islands1);
-        settings->setNoiseIndevParams("mgindev_np_float_islands2",  npindev_float_islands2);
-        settings->setNoiseIndevParams("mgindev_np_float_islands3",  npindev_float_islands3);
+	settings->setFloat("mgv6_freq_desert", freq_desert);
+	settings->setFloat("mgv6_freq_beach",  freq_beach);
+
+	settings->setNoiseIndevParams("mgindev_np_terrain_base",   npindev_terrain_base);
+	settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
+	settings->setNoiseIndevParams("mgindev_np_steepness",      npindev_steepness);
+	settings->setNoiseParams("mgv6_np_height_select",          np_height_select);
+	settings->setNoiseParams("mgv6_np_trees",                  np_trees);
+	settings->setNoiseIndevParams("mgindev_np_mud",            npindev_mud);
+	settings->setNoiseParams("mgv6_np_beach",                  np_beach);
+	settings->setNoiseIndevParams("mgindev_np_biome",          npindev_biome);
+	settings->setNoiseParams("mgv6_np_cave",                   np_cave);
+	settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
+	settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
+	settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
 }
 
 
diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h
index 87ae39d0993798e97c2b1b3757b19fd9836203e9..cfef590412346f39038a4dc8010dfafa9a473be8 100644
--- a/src/mapgen_indev.h
+++ b/src/mapgen_indev.h
@@ -32,30 +32,33 @@ struct NoiseIndevParams : public NoiseParams {
 	float farscale;
 	float farspread;
 
-	NoiseIndevParams(){}
-	NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
+	NoiseIndevParams() {}
+	NoiseIndevParams(float offset_, float scale_, v3f spread_,
+					 int seed_, int octaves_, float persist_,
+					  float farscale_ = 1, float farspread_ = 1)
 	{
-		offset = offset_;
-		scale = scale_;
-		spread = spread_;
-		seed = seed_;
+		offset  = offset_;
+		scale   = scale_;
+		spread  = spread_;
+		seed    = seed_;
 		octaves = octaves_;
 		persist = persist_;
 
-		farscale = farscale_;
+		farscale  = farscale_;
 		farspread = farspread_;
 	}
-
+	
+	~NoiseIndevParams() {}
 };
 
-#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
-#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
+#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
+#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
 
 class NoiseIndev : public Noise {
-    public:
+public:
 	NoiseIndevParams *npindev;
 
-	//NoiseIndev() {};
+	virtual ~NoiseIndev() {};
 	NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
 	NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
 	void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
@@ -77,34 +80,34 @@ extern NoiseIndevParams nparams_indev_def_float_islands;
 */
 
 struct MapgenIndevParams : public MapgenV6Params {
-	NoiseIndevParams *npindev_terrain_base;
-	NoiseIndevParams *npindev_terrain_higher;
-	NoiseIndevParams *npindev_steepness;
+	NoiseIndevParams npindev_terrain_base;
+	NoiseIndevParams npindev_terrain_higher;
+	NoiseIndevParams npindev_steepness;
 	//NoiseParams *np_height_select;
 	//NoiseParams *np_trees;
-	NoiseIndevParams *npindev_mud;
+	NoiseIndevParams npindev_mud;
 	//NoiseParams *np_beach;
-	NoiseIndevParams *npindev_biome;
+	NoiseIndevParams npindev_biome;
 	//NoiseParams *np_cave;
-	NoiseIndevParams *npindev_float_islands1;
-	NoiseIndevParams *npindev_float_islands2;
-	NoiseIndevParams *npindev_float_islands3;
+	NoiseIndevParams npindev_float_islands1;
+	NoiseIndevParams npindev_float_islands2;
+	NoiseIndevParams npindev_float_islands3;
 
 	MapgenIndevParams() {
 		//freq_desert       = 0.45;
 		//freq_beach        = 0.15;
-		npindev_terrain_base   = &nparams_indev_def; //&nparams_indev_def_terrain_base;
-		npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
-		npindev_steepness      = &nparams_indev_def; //&nparams_indev_def_steepness;
+		npindev_terrain_base   = nparams_indev_def; //&nparams_indev_def_terrain_base;
+		npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
+		npindev_steepness      = nparams_indev_def; //&nparams_indev_def_steepness;
 		//np_height_select  = &nparams_v6_def_height_select;
 		//np_trees          = &nparams_v6_def_trees;
-		npindev_mud            = &nparams_indev_def; //&nparams_indev_def_mud;
+		npindev_mud            = nparams_indev_def; //&nparams_indev_def_mud;
 		//np_beach          = &nparams_v6_def_beach;
-		npindev_biome          = &nparams_indev_def; //&nparams_indev_def_biome;
+		npindev_biome          = nparams_indev_def; //&nparams_indev_def_biome;
 		//np_cave           = &nparams_v6_def_cave;
-		npindev_float_islands1  = &nparams_indev_def; //&nparams_indev_def_float_islands;
-		npindev_float_islands2  = &nparams_indev_def; //&nparams_indev_def_float_islands;
-		npindev_float_islands3  = &nparams_indev_def; //&nparams_indev_def_float_islands;
+		npindev_float_islands1  = nparams_indev_def; //&nparams_indev_def_float_islands;
+		npindev_float_islands2  = nparams_indev_def; //&nparams_indev_def_float_islands;
+		npindev_float_islands3  = nparams_indev_def; //&nparams_indev_def_float_islands;
 
 	}
 
diff --git a/src/mapgen_singlenode.h b/src/mapgen_singlenode.h
index b86c9a77faf09d80eb8c99f33ac59cab8828f1ca..8b816aa25af0b25414e059b6cbeeeeea222742cd 100644
--- a/src/mapgen_singlenode.h
+++ b/src/mapgen_singlenode.h
@@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 struct MapgenSinglenodeParams : public MapgenParams {
 	
-	MapgenSinglenodeParams() {
-	}
+	MapgenSinglenodeParams() {}
+	~MapgenSinglenodeParams() {}
 	
 	bool readParams(Settings *settings);
 	void writeParams(Settings *settings);
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index d90d142d50ed75d911c1c686ba356a7656934809..eaca33988444e3059b891d8101961a5dfbecaa99 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -80,18 +80,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
 
 	this->ystride = csize.X; //////fix this
 
-	np_cave        = params->np_cave;
-	np_humidity    = params->np_humidity;
-	np_trees       = params->np_trees;
-	np_apple_trees = params->np_apple_trees;
-
-	noise_terrain_base   = new Noise(params->np_terrain_base,   seed, csize.X, csize.Y);
-	noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
-	noise_steepness      = new Noise(params->np_steepness,      seed, csize.X, csize.Y);
-	noise_height_select  = new Noise(params->np_height_select,  seed, csize.X, csize.Y);
-	noise_mud            = new Noise(params->np_mud,            seed, csize.X, csize.Y);
-	noise_beach          = new Noise(params->np_beach,          seed, csize.X, csize.Y);
-	noise_biome          = new Noise(params->np_biome,          seed, csize.X, csize.Y);
+	np_cave        = &params->np_cave;
+	np_humidity    = &params->np_humidity;
+	np_trees       = &params->np_trees;
+	np_apple_trees = &params->np_apple_trees;
+
+	noise_terrain_base   = new Noise(&params->np_terrain_base,   seed, csize.X, csize.Y);
+	noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
+	noise_steepness      = new Noise(&params->np_steepness,      seed, csize.X, csize.Y);
+	noise_height_select  = new Noise(&params->np_height_select,  seed, csize.X, csize.Y);
+	noise_mud            = new Noise(&params->np_mud,            seed, csize.X, csize.Y);
+	noise_beach          = new Noise(&params->np_beach,          seed, csize.X, csize.Y);
+	noise_biome          = new Noise(&params->np_biome,          seed, csize.X, csize.Y);
 }
 
 
@@ -375,8 +375,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
 	v3s16 blockpos = data->blockpos_requested;
 	v3s16 blockpos_min = data->blockpos_min;
 	v3s16 blockpos_max = data->blockpos_max;
-	v3s16 blockpos_full_min = blockpos_min - v3s16(1,1,1);
-	v3s16 blockpos_full_max = blockpos_max + v3s16(1,1,1);
 
 	// Area of central chunk
 	node_min = blockpos_min*MAP_BLOCKSIZE;
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
index a0276fb591d007ea511655a8eb9e9509ead69e86..8f456fd3f1e630838d013b7afd75127c73915835 100644
--- a/src/mapgen_v6.h
+++ b/src/mapgen_v6.h
@@ -45,35 +45,36 @@ extern NoiseParams nparams_v6_def_apple_trees;
 struct MapgenV6Params : public MapgenParams {
 	float freq_desert;
 	float freq_beach;
-	NoiseParams *np_terrain_base;
-	NoiseParams *np_terrain_higher;
-	NoiseParams *np_steepness;
-	NoiseParams *np_height_select;
-	NoiseParams *np_mud;
-	NoiseParams *np_beach;
-	NoiseParams *np_biome;
-	NoiseParams *np_cave;
-	NoiseParams *np_humidity;
-	NoiseParams *np_trees;
-	NoiseParams *np_apple_trees;
+	NoiseParams np_terrain_base;
+	NoiseParams np_terrain_higher;
+	NoiseParams np_steepness;
+	NoiseParams np_height_select;
+	NoiseParams np_mud;
+	NoiseParams np_beach;
+	NoiseParams np_biome;
+	NoiseParams np_cave;
+	NoiseParams np_humidity;
+	NoiseParams np_trees;
+	NoiseParams np_apple_trees;
 	
 	MapgenV6Params() {
 		freq_desert       = 0.45;
 		freq_beach        = 0.15;
-		np_terrain_base   = &nparams_v6_def_terrain_base;
-		np_terrain_higher = &nparams_v6_def_terrain_higher;
-		np_steepness      = &nparams_v6_def_steepness;
-		np_height_select  = &nparams_v6_def_height_select;
-		np_mud            = &nparams_v6_def_mud;
-		np_beach          = &nparams_v6_def_beach;
-		np_biome          = &nparams_v6_def_biome;
-		np_cave           = &nparams_v6_def_cave;
-		np_humidity       = &nparams_v6_def_humidity;
-		np_trees          = &nparams_v6_def_trees;
-		np_apple_trees    = &nparams_v6_def_apple_trees;
-
+		np_terrain_base   = nparams_v6_def_terrain_base;
+		np_terrain_higher = nparams_v6_def_terrain_higher;
+		np_steepness      = nparams_v6_def_steepness;
+		np_height_select  = nparams_v6_def_height_select;
+		np_mud            = nparams_v6_def_mud;
+		np_beach          = nparams_v6_def_beach;
+		np_biome          = nparams_v6_def_biome;
+		np_cave           = nparams_v6_def_cave;
+		np_humidity       = nparams_v6_def_humidity;
+		np_trees          = nparams_v6_def_trees;
+		np_apple_trees    = nparams_v6_def_apple_trees;
 	}
 	
+	~MapgenV6Params() {}
+	
 	bool readParams(Settings *settings);
 	void writeParams(Settings *settings);
 };
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 4bfc866e246ccaad962b2139f56e44b3055e0254..6daa5fc6abbaac2138d19a0d3fd2795f89203ad3 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -85,12 +85,12 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
 	this->ridge_heightmap = new s16[csize.X * csize.Z];
 
 	// Terrain noise
-	noise_terrain_base    = new Noise(params->np_terrain_base,    seed, csize.X, csize.Z);
-	noise_terrain_alt     = new Noise(params->np_terrain_alt,     seed, csize.X, csize.Z);
-	noise_terrain_mod     = new Noise(params->np_terrain_mod,     seed, csize.X, csize.Z);
-	noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
-	noise_height_select   = new Noise(params->np_height_select,   seed, csize.X, csize.Z);
-	noise_ridge           = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
+	noise_terrain_base    = new Noise(&params->np_terrain_base,    seed, csize.X, csize.Z);
+	noise_terrain_alt     = new Noise(&params->np_terrain_alt,     seed, csize.X, csize.Z);
+	noise_terrain_mod     = new Noise(&params->np_terrain_mod,     seed, csize.X, csize.Z);
+	noise_terrain_persist = new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
+	noise_height_select   = new Noise(&params->np_height_select,   seed, csize.X, csize.Z);
+	noise_ridge           = new Noise(&params->np_ridge, seed, csize.X, csize.Y, csize.Z);
 	
 	// Biome noise
 	noise_heat     = new Noise(bmgr->np_heat,     seed, csize.X, csize.Z);
@@ -152,8 +152,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
 	
 	v3s16 blockpos_min = data->blockpos_min;
 	v3s16 blockpos_max = data->blockpos_max;
-	v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1);
-	v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1);
 	node_min = blockpos_min * MAP_BLOCKSIZE;
 	node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
 	full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index 3391098ea9c7d42876cdaa52e65ca62156504c73..b6b03689d12582810a035c5fa1997278106a92b7 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -30,22 +30,24 @@ extern NoiseParams nparams_v7_def_height_select;
 extern NoiseParams nparams_v7_def_ridge;
 
 struct MapgenV7Params : public MapgenParams {
-	NoiseParams *np_terrain_base;
-	NoiseParams *np_terrain_alt;
-	NoiseParams *np_terrain_mod;
-	NoiseParams *np_terrain_persist;
-	NoiseParams *np_height_select;
-	NoiseParams *np_ridge;
+	NoiseParams np_terrain_base;
+	NoiseParams np_terrain_alt;
+	NoiseParams np_terrain_mod;
+	NoiseParams np_terrain_persist;
+	NoiseParams np_height_select;
+	NoiseParams np_ridge;
 	
 	MapgenV7Params() {
-		np_terrain_base    = &nparams_v7_def_terrain_base;
-		np_terrain_alt     = &nparams_v7_def_terrain_alt;
-		np_terrain_mod     = &nparams_v7_def_terrain_mod;
-		np_terrain_persist = &nparams_v7_def_terrain_persist;
-		np_height_select   = &nparams_v7_def_height_select;
-		np_ridge           = &nparams_v7_def_ridge;
+		np_terrain_base    = nparams_v7_def_terrain_base;
+		np_terrain_alt     = nparams_v7_def_terrain_alt;
+		np_terrain_mod     = nparams_v7_def_terrain_mod;
+		np_terrain_persist = nparams_v7_def_terrain_persist;
+		np_height_select   = nparams_v7_def_height_select;
+		np_ridge           = nparams_v7_def_ridge;
 	}
 	
+	~MapgenV7Params() {}
+	
 	bool readParams(Settings *settings);
 	void writeParams(Settings *settings);
 };
diff --git a/src/mods.cpp b/src/mods.cpp
index 64c3199928392d0f09b0cec2f97e98fb685918b4..9bcf73aa7c303fa35dc50a4579618f8094133327 100644
--- a/src/mods.cpp
+++ b/src/mods.cpp
@@ -220,7 +220,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
 	Settings worldmt_settings;
 	worldmt_settings.readConfigFile(worldmt.c_str());
 	std::vector<std::string> names = worldmt_settings.getNames();
-	std::set<std::string> exclude_mod_names;
+	std::set<std::string> include_mod_names;
 	for(std::vector<std::string>::iterator it = names.begin(); 
 		it != names.end(); ++it)
 	{	
@@ -229,14 +229,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
 		// explicitely excluded. if mod is not mentioned at all, it is
 		// enabled. So by default, all installed mods are enabled.
 		if (name.compare(0,9,"load_mod_") == 0 &&
-			!worldmt_settings.getBool(name))
+			worldmt_settings.getBool(name))
 		{
-			exclude_mod_names.insert(name.substr(9));
+			include_mod_names.insert(name.substr(9));
 		}
 	}
 
-	// Collect all mods in gamespec.addon_mods_paths,
-	// excluding those in the set exclude_mod_names
+	// Collect all mods that are also in include_mod_names
 	std::vector<ModSpec> addon_mods;
 	for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
 			it_path != gamespec.addon_mods_paths.end(); ++it_path)
@@ -246,10 +245,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
 			it != addon_mods_in_path.end(); ++it)
 		{
 			ModSpec& mod = *it;
-			if(exclude_mod_names.count(mod.name) == 0)
+			if(include_mod_names.count(mod.name) != 0)
 				addon_mods.push_back(mod);
+			else
+				worldmt_settings.setBool("load_mod_" + mod.name, false);
 		}
 	}
+	worldmt_settings.updateConfigFile(worldmt.c_str());
 
 	addMods(addon_mods);
 
@@ -307,7 +309,7 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
 				// BAD CASE: name conflict in different levels.
 				u32 oldindex = existing_mods[mod.name];
 				const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
-				errorstream<<"WARNING: Mod name conflict detected: \""
+				actionstream<<"WARNING: Mod name conflict detected: \""
 					<<mod.name<<"\""<<std::endl
 					<<"Will not load: "<<oldmod.path<<std::endl
 					<<"Overridden by: "<<mod.path<<std::endl;
diff --git a/src/noise.h b/src/noise.h
index ace6d7eb4cb714e48c5aa40fa3e022f522e89c63..0bf1a2f13297ef85effe9d7620472138e410c52c 100644
--- a/src/noise.h
+++ b/src/noise.h
@@ -72,8 +72,8 @@ struct NoiseParams {
 
 
 // Convenience macros for getting/setting NoiseParams in Settings
-#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
-#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
+#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
+#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))
 
 class Noise {
 public:
@@ -88,7 +88,7 @@ class Noise {
 
 	Noise(NoiseParams *np, int seed, int sx, int sy);
 	Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
-	~Noise();
+	virtual ~Noise();
 
 	virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
 	void setSize(int sx, int sy);
diff --git a/src/player.cpp b/src/player.cpp
index 34f0fda089da0c3b82d0847f19a283d5c2102b10..4eb5955c089461c5632a96e184aed0742ede3188 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -81,6 +81,8 @@ Player::Player(IGameDef *gamedef):
 
 	hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
 			 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
+
+	hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 }
 
 Player::~Player()
diff --git a/src/player.h b/src/player.h
index fade6de0189b3a72d5942ecf76fabdbb76e4ba17..d3738fd528b46b6afd28a5bfbdeacaa01d73bb2c 100644
--- a/src/player.h
+++ b/src/player.h
@@ -87,7 +87,7 @@ class Map;
 class IGameDef;
 struct CollisionInfo;
 class PlayerSAO;
-class HudElement;
+struct HudElement;
 
 class Player
 {
@@ -250,6 +250,7 @@ class Player
 	
 	std::vector<HudElement *> hud;
 	u32 hud_flags;
+	s32 hud_hotbar_itemcount;
 
 protected:
 	IGameDef *m_gamedef;
diff --git a/src/script.cpp b/src/script.cpp
deleted file mode 100644
index 4619fa6361a8cb30adb68b3fdb468baad94dc09b..0000000000000000000000000000000000000000
--- a/src/script.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "script.h"
-#include <cstdarg>
-#include <cstring>
-#include <cstdio>
-#include <cstdlib>
-#include "log.h"
-#include <iostream>
-
-extern "C" {
-#include <lua.h>
-#include <lualib.h>
-#include <lauxlib.h>
-}
-
-LuaError::LuaError(lua_State *L, const std::string &s)
-{
-	m_s = "LuaError: ";
-	m_s += s + "\n";
-	m_s += script_get_backtrace(L);
-}
-
-std::string script_get_backtrace(lua_State *L)
-{
-	std::string s;
-	lua_getfield(L, LUA_GLOBALSINDEX, "debug");
-	if(lua_istable(L, -1)){
-		lua_getfield(L, -1, "traceback");
-		if(lua_isfunction(L, -1)){
-			lua_call(L, 0, 1);
-			if(lua_isstring(L, -1)){
-				s += lua_tostring(L, -1);
-			}
-			lua_pop(L, 1);
-		}
-		else{
-			lua_pop(L, 1);
-		}
-	}
-	lua_pop(L, 1);
-	return s;
-}
-
-void script_error(lua_State *L, const char *fmt, ...)
-{
-	va_list argp;
-	va_start(argp, fmt);
-	char buf[10000];
-	vsnprintf(buf, 10000, fmt, argp);
-	va_end(argp);
-	//errorstream<<"SCRIPT ERROR: "<<buf;
-	throw LuaError(L, buf);
-}
-
-int luaErrorHandler(lua_State *L) {
-	lua_getfield(L, LUA_GLOBALSINDEX, "debug");
-	if (!lua_istable(L, -1)) {
-		lua_pop(L, 1);
-		return 1;
-	}
-	lua_getfield(L, -1, "traceback");
-	if (!lua_isfunction(L, -1)) {
-		lua_pop(L, 2);
-		return 1;
-	}
-	lua_pushvalue(L, 1);
-	lua_pushinteger(L, 2);
-	lua_call(L, 2, 1);
-	return 1;
-}
-
-bool script_load(lua_State *L, const char *path)
-{
-	verbosestream<<"Loading and running script from "<<path<<std::endl;
-
-	lua_pushcfunction(L, luaErrorHandler);
-	int errorhandler = lua_gettop(L);
-
-	int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
-	if(ret){
-		errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
-		errorstream<<"Failed to load and run script from "<<std::endl;
-		errorstream<<path<<":"<<std::endl;
-		errorstream<<std::endl;
-		errorstream<<lua_tostring(L, -1)<<std::endl;
-		errorstream<<std::endl;
-		errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
-		lua_pop(L, 1); // Pop error message from stack
-		lua_pop(L, 1); // Pop the error handler from stack
-		return false;
-	}
-	lua_pop(L, 1); // Pop the error handler from stack
-	return true;
-}
-
-lua_State* script_init()
-{
-	lua_State *L = luaL_newstate();
-	luaL_openlibs(L);
-	return L;
-}
-
-void script_deinit(lua_State *L)
-{
-	lua_close(L);
-}
-
-
diff --git a/src/script/CMakeLists.txt b/src/script/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..e1a03b95ac994382514d4eb6f977ab496c3ecc17
--- /dev/null
+++ b/src/script/CMakeLists.txt
@@ -0,0 +1,9 @@
+add_subdirectory(common)
+add_subdirectory(cpp_api)
+add_subdirectory(lua_api)
+
+set(SCRIPT_SRCS 
+	${SCRIPT_COMMON_SRCS}
+	${SCRIPT_CPP_API_SRCS}
+	${SCRIPT_LUA_API_SRCS}
+	PARENT_SCOPE)
diff --git a/src/script/common/CMakeLists.txt b/src/script/common/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..c8f7ef7836ec2478b35e472d6bddee437efd1cb2
--- /dev/null
+++ b/src/script/common/CMakeLists.txt
@@ -0,0 +1,6 @@
+set(SCRIPT_COMMON_SRCS
+	${CMAKE_CURRENT_SOURCE_DIR}/c_content.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp
+	PARENT_SCOPE)
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..c7966a0be83d0eac2143b4acf0a60b7dba126ba7
--- /dev/null
+++ b/src/script/common/c_content.cpp
@@ -0,0 +1,923 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#include "common/c_content.h"
+#include "common/c_converter.h"
+#include "common/c_types.h"
+#include "nodedef.h"
+#include "itemdef.h"
+#include "object_properties.h"
+#include "cpp_api/s_node.h"
+#include "lua_api/l_object.h"
+#include "lua_api/l_item.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "log.h"
+#include "tool.h"
+#include "server.h"
+
+struct EnumString es_TileAnimationType[] =
+{
+	{TAT_NONE, "none"},
+	{TAT_VERTICAL_FRAMES, "vertical_frames"},
+	{0, NULL},
+};
+
+/******************************************************************************/
+ItemDefinition read_item_definition(lua_State* L,int index,
+		ItemDefinition default_def)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+
+	// Read the item definition
+	ItemDefinition def = default_def;
+
+	def.type = (ItemType)getenumfield(L, index, "type",
+			es_ItemType, ITEM_NONE);
+	getstringfield(L, index, "name", def.name);
+	getstringfield(L, index, "description", def.description);
+	getstringfield(L, index, "inventory_image", def.inventory_image);
+	getstringfield(L, index, "wield_image", def.wield_image);
+
+	lua_getfield(L, index, "wield_scale");
+	if(lua_istable(L, -1)){
+		def.wield_scale = check_v3f(L, -1);
+	}
+	lua_pop(L, 1);
+
+	def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
+	if(def.stack_max == 0)
+		def.stack_max = 1;
+
+	lua_getfield(L, index, "on_use");
+	def.usable = lua_isfunction(L, -1);
+	lua_pop(L, 1);
+
+	getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
+
+	warn_if_field_exists(L, index, "tool_digging_properties",
+			"deprecated: use tool_capabilities");
+
+	lua_getfield(L, index, "tool_capabilities");
+	if(lua_istable(L, -1)){
+		def.tool_capabilities = new ToolCapabilities(
+				read_tool_capabilities(L, -1));
+	}
+
+	// If name is "" (hand), ensure there are ToolCapabilities
+	// because it will be looked up there whenever any other item has
+	// no ToolCapabilities
+	if(def.name == "" && def.tool_capabilities == NULL){
+		def.tool_capabilities = new ToolCapabilities();
+	}
+
+	lua_getfield(L, index, "groups");
+	read_groups(L, -1, def.groups);
+	lua_pop(L, 1);
+
+	lua_getfield(L, index, "sounds");
+	if(lua_istable(L, -1)){
+		lua_getfield(L, -1, "place");
+		read_soundspec(L, -1, def.sound_place);
+		lua_pop(L, 1);
+	}
+	lua_pop(L, 1);
+
+	// Client shall immediately place this node when player places the item.
+	// Server will update the precise end result a moment later.
+	// "" = no prediction
+	getstringfield(L, index, "node_placement_prediction",
+			def.node_placement_prediction);
+
+	return def;
+}
+
+/******************************************************************************/
+void read_object_properties(lua_State *L, int index,
+		ObjectProperties *prop)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+	if(!lua_istable(L, index))
+		return;
+
+	prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+	getboolfield(L, -1, "physical", prop->physical);
+
+	getfloatfield(L, -1, "weight", prop->weight);
+
+	lua_getfield(L, -1, "collisionbox");
+	if(lua_istable(L, -1))
+		prop->collisionbox = read_aabb3f(L, -1, 1.0);
+	lua_pop(L, 1);
+
+	getstringfield(L, -1, "visual", prop->visual);
+
+	getstringfield(L, -1, "mesh", prop->mesh);
+
+	lua_getfield(L, -1, "visual_size");
+	if(lua_istable(L, -1))
+		prop->visual_size = read_v2f(L, -1);
+	lua_pop(L, 1);
+
+	lua_getfield(L, -1, "textures");
+	if(lua_istable(L, -1)){
+		prop->textures.clear();
+		int table = lua_gettop(L);
+		lua_pushnil(L);
+		while(lua_next(L, table) != 0){
+			// key at index -2 and value at index -1
+			if(lua_isstring(L, -1))
+				prop->textures.push_back(lua_tostring(L, -1));
+			else
+				prop->textures.push_back("");
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
+
+	lua_getfield(L, -1, "colors");
+	if(lua_istable(L, -1)){
+		prop->colors.clear();
+		int table = lua_gettop(L);
+		lua_pushnil(L);
+		while(lua_next(L, table) != 0){
+			// key at index -2 and value at index -1
+			if(lua_isstring(L, -1))
+				prop->colors.push_back(readARGB8(L, -1));
+			else
+				prop->colors.push_back(video::SColor(255, 255, 255, 255));
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
+
+	lua_getfield(L, -1, "spritediv");
+	if(lua_istable(L, -1))
+		prop->spritediv = read_v2s16(L, -1);
+	lua_pop(L, 1);
+
+	lua_getfield(L, -1, "initial_sprite_basepos");
+	if(lua_istable(L, -1))
+		prop->initial_sprite_basepos = read_v2s16(L, -1);
+	lua_pop(L, 1);
+
+	getboolfield(L, -1, "is_visible", prop->is_visible);
+	getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
+	getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
+}
+
+/******************************************************************************/
+TileDef read_tiledef(lua_State *L, int index)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+
+	TileDef tiledef;
+
+	// key at index -2 and value at index
+	if(lua_isstring(L, index)){
+		// "default_lava.png"
+		tiledef.name = lua_tostring(L, index);
+	}
+	else if(lua_istable(L, index))
+	{
+		// {name="default_lava.png", animation={}}
+		tiledef.name = "";
+		getstringfield(L, index, "name", tiledef.name);
+		getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
+		tiledef.backface_culling = getboolfield_default(
+					L, index, "backface_culling", true);
+		// animation = {}
+		lua_getfield(L, index, "animation");
+		if(lua_istable(L, -1)){
+			// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+			tiledef.animation.type = (TileAnimationType)
+					getenumfield(L, -1, "type", es_TileAnimationType,
+					TAT_NONE);
+			tiledef.animation.aspect_w =
+					getintfield_default(L, -1, "aspect_w", 16);
+			tiledef.animation.aspect_h =
+					getintfield_default(L, -1, "aspect_h", 16);
+			tiledef.animation.length =
+					getfloatfield_default(L, -1, "length", 1.0);
+		}
+		lua_pop(L, 1);
+	}
+
+	return tiledef;
+}
+
+/******************************************************************************/
+ContentFeatures read_content_features(lua_State *L, int index)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+
+	ContentFeatures f;
+
+	/* Cache existence of some callbacks */
+	lua_getfield(L, index, "on_construct");
+	if(!lua_isnil(L, -1)) f.has_on_construct = true;
+	lua_pop(L, 1);
+	lua_getfield(L, index, "on_destruct");
+	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
+	lua_pop(L, 1);
+	lua_getfield(L, index, "after_destruct");
+	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
+	lua_pop(L, 1);
+
+	lua_getfield(L, index, "on_rightclick");
+	f.rightclickable = lua_isfunction(L, -1);
+	lua_pop(L, 1);
+	
+	/* Name */
+	getstringfield(L, index, "name", f.name);
+
+	/* Groups */
+	lua_getfield(L, index, "groups");
+	read_groups(L, -1, f.groups);
+	lua_pop(L, 1);
+
+	/* Visual definition */
+
+	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
+			ScriptApiNode::es_DrawType,NDT_NORMAL);
+	getfloatfield(L, index, "visual_scale", f.visual_scale);
+
+	// tiles = {}
+	lua_getfield(L, index, "tiles");
+	// If nil, try the deprecated name "tile_images" instead
+	if(lua_isnil(L, -1)){
+		lua_pop(L, 1);
+		warn_if_field_exists(L, index, "tile_images",
+				"Deprecated; new name is \"tiles\".");
+		lua_getfield(L, index, "tile_images");
+	}
+	if(lua_istable(L, -1)){
+		int table = lua_gettop(L);
+		lua_pushnil(L);
+		int i = 0;
+		while(lua_next(L, table) != 0){
+			// Read tiledef from value
+			f.tiledef[i] = read_tiledef(L, -1);
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+			i++;
+			if(i==6){
+				lua_pop(L, 1);
+				break;
+			}
+		}
+		// Copy last value to all remaining textures
+		if(i >= 1){
+			TileDef lasttile = f.tiledef[i-1];
+			while(i < 6){
+				f.tiledef[i] = lasttile;
+				i++;
+			}
+		}
+	}
+	lua_pop(L, 1);
+
+	// special_tiles = {}
+	lua_getfield(L, index, "special_tiles");
+	// If nil, try the deprecated name "special_materials" instead
+	if(lua_isnil(L, -1)){
+		lua_pop(L, 1);
+		warn_if_field_exists(L, index, "special_materials",
+				"Deprecated; new name is \"special_tiles\".");
+		lua_getfield(L, index, "special_materials");
+	}
+	if(lua_istable(L, -1)){
+		int table = lua_gettop(L);
+		lua_pushnil(L);
+		int i = 0;
+		while(lua_next(L, table) != 0){
+			// Read tiledef from value
+			f.tiledef_special[i] = read_tiledef(L, -1);
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+			i++;
+			if(i==6){
+				lua_pop(L, 1);
+				break;
+			}
+		}
+	}
+	lua_pop(L, 1);
+
+	f.alpha = getintfield_default(L, index, "alpha", 255);
+
+	bool usealpha = getboolfield_default(L, index,
+			"use_texture_alpha", false);
+	if (usealpha)
+		f.alpha = 0;
+
+	/* Other stuff */
+
+	lua_getfield(L, index, "post_effect_color");
+	if(!lua_isnil(L, -1))
+		f.post_effect_color = readARGB8(L, -1);
+	lua_pop(L, 1);
+
+	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
+			ScriptApiNode::es_ContentParamType, CPT_NONE);
+	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
+			ScriptApiNode::es_ContentParamType2, CPT2_NONE);
+
+	// Warn about some deprecated fields
+	warn_if_field_exists(L, index, "wall_mounted",
+			"deprecated: use paramtype2 = 'wallmounted'");
+	warn_if_field_exists(L, index, "light_propagates",
+			"deprecated: determined from paramtype");
+	warn_if_field_exists(L, index, "dug_item",
+			"deprecated: use 'drop' field");
+	warn_if_field_exists(L, index, "extra_dug_item",
+			"deprecated: use 'drop' field");
+	warn_if_field_exists(L, index, "extra_dug_item_rarity",
+			"deprecated: use 'drop' field");
+	warn_if_field_exists(L, index, "metadata_name",
+			"deprecated: use on_add and metadata callbacks");
+
+	// True for all ground-like things like stone and mud, false for eg. trees
+	getboolfield(L, index, "is_ground_content", f.is_ground_content);
+	f.light_propagates = (f.param_type == CPT_LIGHT);
+	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
+	// This is used for collision detection.
+	// Also for general solidness queries.
+	getboolfield(L, index, "walkable", f.walkable);
+	// Player can point to these
+	getboolfield(L, index, "pointable", f.pointable);
+	// Player can dig these
+	getboolfield(L, index, "diggable", f.diggable);
+	// Player can climb these
+	getboolfield(L, index, "climbable", f.climbable);
+	// Player can build on these
+	getboolfield(L, index, "buildable_to", f.buildable_to);
+	// Whether the node is non-liquid, source liquid or flowing liquid
+	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
+			ScriptApiNode::es_LiquidType, LIQUID_NONE);
+	// If the content is liquid, this is the flowing version of the liquid.
+	getstringfield(L, index, "liquid_alternative_flowing",
+			f.liquid_alternative_flowing);
+	// If the content is liquid, this is the source version of the liquid.
+	getstringfield(L, index, "liquid_alternative_source",
+			f.liquid_alternative_source);
+	// Viscosity for fluid flow, ranging from 1 to 7, with
+	// 1 giving almost instantaneous propagation and 7 being
+	// the slowest possible
+	f.liquid_viscosity = getintfield_default(L, index,
+			"liquid_viscosity", f.liquid_viscosity);
+	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
+	// Amount of light the node emits
+	f.light_source = getintfield_default(L, index,
+			"light_source", f.light_source);
+	f.damage_per_second = getintfield_default(L, index,
+			"damage_per_second", f.damage_per_second);
+
+	lua_getfield(L, index, "node_box");
+	if(lua_istable(L, -1))
+		f.node_box = read_nodebox(L, -1);
+	lua_pop(L, 1);
+
+	lua_getfield(L, index, "selection_box");
+	if(lua_istable(L, -1))
+		f.selection_box = read_nodebox(L, -1);
+ 	lua_pop(L, 1);
+
+	// Set to true if paramtype used to be 'facedir_simple'
+	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
+	// Set to true if wall_mounted used to be set to true
+	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
+
+	// Sound table
+	lua_getfield(L, index, "sounds");
+	if(lua_istable(L, -1)){
+		lua_getfield(L, -1, "footstep");
+		read_soundspec(L, -1, f.sound_footstep);
+		lua_pop(L, 1);
+		lua_getfield(L, -1, "dig");
+		read_soundspec(L, -1, f.sound_dig);
+		lua_pop(L, 1);
+		lua_getfield(L, -1, "dug");
+		read_soundspec(L, -1, f.sound_dug);
+		lua_pop(L, 1);
+	}
+	lua_pop(L, 1);
+
+	return f;
+}
+
+/******************************************************************************/
+void read_server_sound_params(lua_State *L, int index,
+		ServerSoundParams &params)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+	// Clear
+	params = ServerSoundParams();
+	if(lua_istable(L, index)){
+		getfloatfield(L, index, "gain", params.gain);
+		getstringfield(L, index, "to_player", params.to_player);
+		lua_getfield(L, index, "pos");
+		if(!lua_isnil(L, -1)){
+			v3f p = read_v3f(L, -1)*BS;
+			params.pos = p;
+			params.type = ServerSoundParams::SSP_POSITIONAL;
+		}
+		lua_pop(L, 1);
+		lua_getfield(L, index, "object");
+		if(!lua_isnil(L, -1)){
+			ObjectRef *ref = ObjectRef::checkobject(L, -1);
+			ServerActiveObject *sao = ObjectRef::getobject(ref);
+			if(sao){
+				params.object = sao->getId();
+				params.type = ServerSoundParams::SSP_OBJECT;
+			}
+		}
+		lua_pop(L, 1);
+		params.max_hear_distance = BS*getfloatfield_default(L, index,
+				"max_hear_distance", params.max_hear_distance/BS);
+		getboolfield(L, index, "loop", params.loop);
+	}
+}
+
+/******************************************************************************/
+void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+	if(lua_isnil(L, index)){
+	} else if(lua_istable(L, index)){
+		getstringfield(L, index, "name", spec.name);
+		getfloatfield(L, index, "gain", spec.gain);
+	} else if(lua_isstring(L, index)){
+		spec.name = lua_tostring(L, index);
+	}
+}
+
+/******************************************************************************/
+NodeBox read_nodebox(lua_State *L, int index)
+{
+	NodeBox nodebox;
+	if(lua_istable(L, -1)){
+		nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+				ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
+
+		lua_getfield(L, index, "fixed");
+		if(lua_istable(L, -1))
+			nodebox.fixed = read_aabb3f_vector(L, -1, BS);
+		lua_pop(L, 1);
+
+		lua_getfield(L, index, "wall_top");
+		if(lua_istable(L, -1))
+			nodebox.wall_top = read_aabb3f(L, -1, BS);
+		lua_pop(L, 1);
+
+		lua_getfield(L, index, "wall_bottom");
+		if(lua_istable(L, -1))
+			nodebox.wall_bottom = read_aabb3f(L, -1, BS);
+		lua_pop(L, 1);
+
+		lua_getfield(L, index, "wall_side");
+		if(lua_istable(L, -1))
+			nodebox.wall_side = read_aabb3f(L, -1, BS);
+		lua_pop(L, 1);
+	}
+	return nodebox;
+}
+
+/******************************************************************************/
+MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
+{
+	lua_getfield(L, index, "name");
+	const char *name = luaL_checkstring(L, -1);
+	lua_pop(L, 1);
+	u8 param1;
+	lua_getfield(L, index, "param1");
+	if(lua_isnil(L, -1))
+		param1 = 0;
+	else
+		param1 = lua_tonumber(L, -1);
+	lua_pop(L, 1);
+	u8 param2;
+	lua_getfield(L, index, "param2");
+	if(lua_isnil(L, -1))
+		param2 = 0;
+	else
+		param2 = lua_tonumber(L, -1);
+	lua_pop(L, 1);
+	return MapNode(ndef, name, param1, param2);
+}
+
+/******************************************************************************/
+void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+{
+	lua_newtable(L);
+	lua_pushstring(L, ndef->get(n).name.c_str());
+	lua_setfield(L, -2, "name");
+	lua_pushnumber(L, n.getParam1());
+	lua_setfield(L, -2, "param1");
+	lua_pushnumber(L, n.getParam2());
+	lua_setfield(L, -2, "param2");
+}
+
+/******************************************************************************/
+void warn_if_field_exists(lua_State *L, int table,
+		const char *fieldname, const std::string &message)
+{
+	lua_getfield(L, table, fieldname);
+	if(!lua_isnil(L, -1)){
+//TODO find way to access backtrace fct from here
+		//		infostream<<script_get_backtrace(L)<<std::endl;
+		infostream<<"WARNING: field \""<<fieldname<<"\": "
+				<<message<<std::endl;
+	}
+	lua_pop(L, 1);
+}
+
+/******************************************************************************/
+int getenumfield(lua_State *L, int table,
+		const char *fieldname, const EnumString *spec, int default_)
+{
+	int result = default_;
+	string_to_enum(spec, result,
+			getstringfield_default(L, table, fieldname, ""));
+	return result;
+}
+
+/******************************************************************************/
+bool string_to_enum(const EnumString *spec, int &result,
+		const std::string &str)
+{
+	const EnumString *esp = spec;
+	while(esp->str){
+		if(str == std::string(esp->str)){
+			result = esp->num;
+			return true;
+		}
+		esp++;
+	}
+	return false;
+}
+
+/******************************************************************************/
+ItemStack read_item(lua_State* L, int index,Server* srv)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+
+	if(lua_isnil(L, index))
+	{
+		return ItemStack();
+	}
+	else if(lua_isuserdata(L, index))
+	{
+		// Convert from LuaItemStack
+		LuaItemStack *o = LuaItemStack::checkobject(L, index);
+		return o->getItem();
+	}
+	else if(lua_isstring(L, index))
+	{
+		// Convert from itemstring
+		std::string itemstring = lua_tostring(L, index);
+		IItemDefManager *idef = srv->idef();
+		try
+		{
+			ItemStack item;
+			item.deSerialize(itemstring, idef);
+			return item;
+		}
+		catch(SerializationError &e)
+		{
+			infostream<<"WARNING: unable to create item from itemstring"
+					<<": "<<itemstring<<std::endl;
+			return ItemStack();
+		}
+	}
+	else if(lua_istable(L, index))
+	{
+		// Convert from table
+		IItemDefManager *idef = srv->idef();
+		std::string name = getstringfield_default(L, index, "name", "");
+		int count = getintfield_default(L, index, "count", 1);
+		int wear = getintfield_default(L, index, "wear", 0);
+		std::string metadata = getstringfield_default(L, index, "metadata", "");
+		return ItemStack(name, count, wear, metadata, idef);
+	}
+	else
+	{
+		throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+	}
+}
+
+/******************************************************************************/
+void push_tool_capabilities(lua_State *L,
+		const ToolCapabilities &toolcap)
+{
+	lua_newtable(L);
+	setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
+		setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+		// Create groupcaps table
+		lua_newtable(L);
+		// For each groupcap
+		for(std::map<std::string, ToolGroupCap>::const_iterator
+				i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
+			// Create groupcap table
+			lua_newtable(L);
+			const std::string &name = i->first;
+			const ToolGroupCap &groupcap = i->second;
+			// Create subtable "times"
+			lua_newtable(L);
+			for(std::map<int, float>::const_iterator
+					i = groupcap.times.begin(); i != groupcap.times.end(); i++){
+				int rating = i->first;
+				float time = i->second;
+				lua_pushinteger(L, rating);
+				lua_pushnumber(L, time);
+				lua_settable(L, -3);
+			}
+			// Set subtable "times"
+			lua_setfield(L, -2, "times");
+			// Set simple parameters
+			setintfield(L, -1, "maxlevel", groupcap.maxlevel);
+			setintfield(L, -1, "uses", groupcap.uses);
+			// Insert groupcap table into groupcaps table
+			lua_setfield(L, -2, name.c_str());
+		}
+		// Set groupcaps table
+		lua_setfield(L, -2, "groupcaps");
+		//Create damage_groups table
+		lua_newtable(L);
+		// For each damage group
+		for(std::map<std::string, s16>::const_iterator
+				i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
+			// Create damage group table
+			lua_pushinteger(L, i->second);
+			lua_setfield(L, -2, i->first.c_str());
+		}
+		lua_setfield(L, -2, "damage_groups");
+}
+
+/******************************************************************************/
+void push_inventory_list(Inventory *inv, const char *name,
+		lua_State *L)
+{
+	InventoryList *invlist = inv->getList(name);
+	if(invlist == NULL){
+		lua_pushnil(L);
+		return;
+	}
+	std::vector<ItemStack> items;
+	for(u32 i=0; i<invlist->getSize(); i++)
+		items.push_back(invlist->getItem(i));
+	push_items(L, items);
+}
+
+/******************************************************************************/
+void read_inventory_list(Inventory *inv, const char *name,
+		lua_State *L, int tableindex, Server* srv,int forcesize)
+{
+	if(tableindex < 0)
+		tableindex = lua_gettop(L) + 1 + tableindex;
+	// If nil, delete list
+	if(lua_isnil(L, tableindex)){
+		inv->deleteList(name);
+		return;
+	}
+	// Otherwise set list
+	std::vector<ItemStack> items = read_items(L, tableindex,srv);
+	int listsize = (forcesize != -1) ? forcesize : items.size();
+	InventoryList *invlist = inv->addList(name, listsize);
+	int index = 0;
+	for(std::vector<ItemStack>::const_iterator
+			i = items.begin(); i != items.end(); i++){
+		if(forcesize != -1 && index == forcesize)
+			break;
+		invlist->changeItem(index, *i);
+		index++;
+	}
+	while(forcesize != -1 && index < forcesize){
+		invlist->deleteItem(index);
+		index++;
+	}
+}
+
+/******************************************************************************/
+ToolCapabilities read_tool_capabilities(
+		lua_State *L, int table)
+{
+	ToolCapabilities toolcap;
+	getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
+	getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+	lua_getfield(L, table, "groupcaps");
+	if(lua_istable(L, -1)){
+		int table_groupcaps = lua_gettop(L);
+		lua_pushnil(L);
+		while(lua_next(L, table_groupcaps) != 0){
+			// key at index -2 and value at index -1
+			std::string groupname = luaL_checkstring(L, -2);
+			if(lua_istable(L, -1)){
+				int table_groupcap = lua_gettop(L);
+				// This will be created
+				ToolGroupCap groupcap;
+				// Read simple parameters
+				getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
+				getintfield(L, table_groupcap, "uses", groupcap.uses);
+				// DEPRECATED: maxwear
+				float maxwear = 0;
+				if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
+					if(maxwear != 0)
+						groupcap.uses = 1.0/maxwear;
+					else
+						groupcap.uses = 0;
+					infostream<<script_get_backtrace(L)<<std::endl;
+					infostream<<"WARNING: field \"maxwear\" is deprecated; "
+							<<"should replace with uses=1/maxwear"<<std::endl;
+				}
+				// Read "times" table
+				lua_getfield(L, table_groupcap, "times");
+				if(lua_istable(L, -1)){
+					int table_times = lua_gettop(L);
+					lua_pushnil(L);
+					while(lua_next(L, table_times) != 0){
+						// key at index -2 and value at index -1
+						int rating = luaL_checkinteger(L, -2);
+						float time = luaL_checknumber(L, -1);
+						groupcap.times[rating] = time;
+						// removes value, keeps key for next iteration
+						lua_pop(L, 1);
+					}
+				}
+				lua_pop(L, 1);
+				// Insert groupcap into toolcap
+				toolcap.groupcaps[groupname] = groupcap;
+			}
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
+
+	lua_getfield(L, table, "damage_groups");
+	if(lua_istable(L, -1)){
+		int table_damage_groups = lua_gettop(L);
+		lua_pushnil(L);
+		while(lua_next(L, table_damage_groups) != 0){
+			// key at index -2 and value at index -1
+			std::string groupname = luaL_checkstring(L, -2);
+			u16 value = luaL_checkinteger(L, -1);
+			toolcap.damageGroups[groupname] = value;
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
+	return toolcap;
+}
+
+/******************************************************************************/
+void push_dig_params(lua_State *L,const DigParams &params)
+{
+	lua_newtable(L);
+	setboolfield(L, -1, "diggable", params.diggable);
+	setfloatfield(L, -1, "time", params.time);
+	setintfield(L, -1, "wear", params.wear);
+}
+
+/******************************************************************************/
+void push_hit_params(lua_State *L,const HitParams &params)
+{
+	lua_newtable(L);
+	setintfield(L, -1, "hp", params.hp);
+	setintfield(L, -1, "wear", params.wear);
+}
+
+/******************************************************************************/
+u32 getflagsfield(lua_State *L, int table,
+	const char *fieldname, FlagDesc *flagdesc) {
+	std::string flagstring;
+
+	flagstring = getstringfield_default(L, table, fieldname, "");
+	return readFlagString(flagstring, flagdesc);
+}
+
+/******************************************************************************/
+/* Lua Stored data!                                                           */
+/******************************************************************************/
+
+/******************************************************************************/
+void read_groups(lua_State *L, int index,
+		std::map<std::string, int> &result)
+{
+	if (!lua_istable(L,index))
+		return;
+	result.clear();
+	lua_pushnil(L);
+	if(index < 0)
+		index -= 1;
+	while(lua_next(L, index) != 0){
+		// key at index -2 and value at index -1
+		std::string name = luaL_checkstring(L, -2);
+		int rating = luaL_checkinteger(L, -1);
+		result[name] = rating;
+		// removes value, keeps key for next iteration
+		lua_pop(L, 1);
+	}
+}
+
+/******************************************************************************/
+void push_items(lua_State *L, const std::vector<ItemStack> &items)
+{
+	// Get the table insert function
+	lua_getglobal(L, "table");
+	lua_getfield(L, -1, "insert");
+	int table_insert = lua_gettop(L);
+	// Create and fill table
+	lua_newtable(L);
+	int table = lua_gettop(L);
+	for(u32 i=0; i<items.size(); i++){
+		ItemStack item = items[i];
+		lua_pushvalue(L, table_insert);
+		lua_pushvalue(L, table);
+		LuaItemStack::create(L, item);
+		if(lua_pcall(L, 2, 0, 0))
+			script_error(L, "error: %s", lua_tostring(L, -1));
+	}
+	lua_remove(L, -2); // Remove table
+	lua_remove(L, -2); // Remove insert
+}
+
+/******************************************************************************/
+std::vector<ItemStack> read_items(lua_State *L, int index,Server* srv)
+{
+	if(index < 0)
+		index = lua_gettop(L) + 1 + index;
+
+	std::vector<ItemStack> items;
+	luaL_checktype(L, index, LUA_TTABLE);
+	lua_pushnil(L);
+	while(lua_next(L, index) != 0){
+		// key at index -2 and value at index -1
+		items.push_back(read_item(L, -1, srv));
+		// removes value, keeps key for next iteration
+		lua_pop(L, 1);
+	}
+	return items;
+}
+
+/******************************************************************************/
+void luaentity_get(lua_State *L, u16 id)
+{
+	// Get minetest.luaentities[i]
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "luaentities");
+	luaL_checktype(L, -1, LUA_TTABLE);
+	lua_pushnumber(L, id);
+	lua_gettable(L, -2);
+	lua_remove(L, -2); // luaentities
+	lua_remove(L, -2); // minetest
+}
+
+/******************************************************************************/
+NoiseParams *read_noiseparams(lua_State *L, int index)
+{
+	if (index < 0)
+		index = lua_gettop(L) + 1 + index;
+
+	if (!lua_istable(L, index))
+		return NULL;
+
+	NoiseParams *np = new NoiseParams;
+
+	np->offset  = getfloatfield_default(L, index, "offset", 0.0);
+	np->scale   = getfloatfield_default(L, index, "scale", 0.0);
+	lua_getfield(L, index, "spread");
+	np->spread  = read_v3f(L, -1);
+	lua_pop(L, 1);
+	np->seed    = getintfield_default(L, index, "seed", 0);
+	np->octaves = getintfield_default(L, index, "octaves", 0);
+	np->persist = getfloatfield_default(L, index, "persist", 0.0);
+
+	return np;
+}
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
new file mode 100644
index 0000000000000000000000000000000000000000..251a72e27b3b0f62fe9585c5dc08649180ee7ce8
--- /dev/null
+++ b/src/script/common/c_content.h
@@ -0,0 +1,146 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file    */
+/*             not being a script/modapi file!!!!!!!!                         */
+/******************************************************************************/
+/******************************************************************************/
+
+#ifndef C_CONTENT_H_
+#define C_CONTENT_H_
+
+extern "C" {
+#include <lua.h>
+}
+
+#include <iostream>
+#include <map>
+#include <vector>
+
+#include "irrlichttypes_bloated.h"
+#include "util/string.h"
+
+class MapNode;
+class INodeDefManager;
+class PointedThing;
+class ItemStack;
+class ItemDefinition;
+class ToolCapabilities;
+class ObjectProperties;
+class SimpleSoundSpec;
+class ServerSoundParams;
+class Inventory;
+class NodeBox;
+class ContentFeatures;
+class TileDef;
+class Server;
+struct DigParams;
+struct HitParams;
+struct EnumString;
+struct NoiseParams;
+
+
+ContentFeatures    read_content_features         (lua_State *L, int index);
+TileDef            read_tiledef                  (lua_State *L, int index);
+void               read_soundspec                (lua_State *L, int index,
+                                                  SimpleSoundSpec &spec);
+NodeBox            read_nodebox                  (lua_State *L, int index);
+
+void               read_server_sound_params      (lua_State *L, int index,
+                                                  ServerSoundParams &params);
+
+void          push_dig_params           (lua_State *L,const DigParams &params);
+void          push_hit_params           (lua_State *L,const HitParams &params);
+
+ItemStack     read_item                 (lua_State *L, int index, Server* srv);
+
+
+ToolCapabilities   read_tool_capabilities    (lua_State *L,
+                                              int table);
+void               push_tool_capabilities    (lua_State *L,
+                                              const ToolCapabilities &prop);
+
+ItemDefinition     read_item_definition      (lua_State *L,
+                                              int index,
+                                              ItemDefinition default_def);
+void               read_object_properties    (lua_State *L,
+                                              int index,
+                                              ObjectProperties *prop);
+
+//TODO fix parameter oreder!
+void               push_inventory_list       (Inventory *inv,
+                                              const char *name,
+                                              lua_State *L);
+void               read_inventory_list       (Inventory *inv,
+                                              const char *name,
+                                              lua_State *L,
+                                              int tableindex,
+                                              Server* srv,
+                                              int forcesize=-1);
+
+MapNode            readnode                  (lua_State *L,
+                                              int index,
+                                              INodeDefManager *ndef);
+void               pushnode                  (lua_State *L,
+                                              const MapNode &n,
+                                              INodeDefManager *ndef);
+
+NodeBox            read_nodebox              (lua_State *L, int index);
+
+void               read_groups               (lua_State *L,
+                                              int index,
+                                              std::map<std::string, int> &result);
+
+//TODO rename to "read_enum_field"
+int                getenumfield              (lua_State *L,
+                                              int table,
+                                              const char *fieldname,
+                                              const EnumString *spec,
+                                              int default_);
+
+u32                getflagsfield             (lua_State *L, int table,
+                                              const char *fieldname,
+                                              FlagDesc *flagdesc);
+
+void               push_items                (lua_State *L,
+                                              const std::vector<ItemStack> &items);
+
+std::vector<ItemStack> read_items            (lua_State *L,
+                                              int index,
+                                              Server* srv);
+
+void               read_soundspec            (lua_State *L,
+                                              int index,
+                                              SimpleSoundSpec &spec);
+
+
+bool               string_to_enum            (const EnumString *spec,
+                                              int &result,
+                                              const std::string &str);
+
+NoiseParams*       read_noiseparams          (lua_State *L, int index);
+
+void               luaentity_get             (lua_State *L,u16 id);
+
+extern struct EnumString es_TileAnimationType[];
+
+#endif /* C_CONTENT_H_ */
diff --git a/src/scriptapi_types.cpp b/src/script/common/c_converter.cpp
similarity index 86%
rename from src/scriptapi_types.cpp
rename to src/script/common/c_converter.cpp
index f304511080c57c2fda5b7e504a84cf15da265bf0..65c3654ae29154a20a209ecde84ec06691022452 100644
--- a/src/scriptapi_types.cpp
+++ b/src/script/common/c_converter.cpp
@@ -17,19 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_types.h"
-
 extern "C" {
-#include <lauxlib.h>
+#include "lua.h"
+#include "lauxlib.h"
 }
 
 #include "util/numeric.h"
-#include "nodedef.h"
-
-/*
-	C struct <-> Lua table converter functions
-*/
+#include "common/c_converter.h"
+#include "constants.h"
 
 void push_v3f(lua_State *L, v3f p)
 {
@@ -147,7 +142,7 @@ v3s16 check_v3s16(lua_State *L, int index)
 
 video::SColor readARGB8(lua_State *L, int index)
 {
-	video::SColor color;
+	video::SColor color(0);
 	luaL_checktype(L, index, LUA_TTABLE);
 	lua_getfield(L, index, "a");
 	if(lua_isnumber(L, -1))
@@ -345,44 +340,4 @@ void setboolfield(lua_State *L, int table,
 	lua_setfield(L, table, fieldname);
 }
 
-u32 getflagsfield(lua_State *L, int table,
-		const char *fieldname, FlagDesc *flagdesc) {
-	std::string flagstring;
-	
-	flagstring = getstringfield_default(L, table, fieldname, "");
-	return readFlagString(flagstring, flagdesc);
-}
-
-/* minetest specific types */
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
-{
-	lua_getfield(L, index, "name");
-	const char *name = luaL_checkstring(L, -1);
-	lua_pop(L, 1);
-	u8 param1;
-	lua_getfield(L, index, "param1");
-	if(lua_isnil(L, -1))
-		param1 = 0;
-	else
-		param1 = lua_tonumber(L, -1);
-	lua_pop(L, 1);
-	u8 param2;
-	lua_getfield(L, index, "param2");
-	if(lua_isnil(L, -1))
-		param2 = 0;
-	else
-		param2 = lua_tonumber(L, -1);
-	lua_pop(L, 1);
-	return MapNode(ndef, name, param1, param2);
-}
 
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
-{
-	lua_newtable(L);
-	lua_pushstring(L, ndef->get(n).name.c_str());
-	lua_setfield(L, -2, "name");
-	lua_pushnumber(L, n.getParam1());
-	lua_setfield(L, -2, "param1");
-	lua_pushnumber(L, n.getParam2());
-	lua_setfield(L, -2, "param2");
-}
diff --git a/src/scriptapi_types.h b/src/script/common/c_converter.h
similarity index 59%
rename from src/scriptapi_types.h
rename to src/script/common/c_converter.h
index dd0b125e6920ad18a3af4064be1fbffd77751e88..ab0083124da31bd629e3b2c465d91a3cf40b3bd9 100644
--- a/src/scriptapi_types.h
+++ b/src/script/common/c_converter.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,16 +17,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_TYPES_H_
-#define LUA_TYPES_H_
 
-#include <iostream>
-#include <map>
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file    */
+/*             not being a script/modapi file!!!!!!!!                         */
+/******************************************************************************/
+/******************************************************************************/
+#ifndef C_CONVERTER_H_
+#define C_CONVERTER_H_
+
 #include <vector>
+#include <map>
 
 #include "irrlichttypes_bloated.h"
-#include "porting.h"
-#include "map.h"
+#include "common/c_types.h"
 
 extern "C" {
 #include <lua.h>
@@ -51,8 +56,6 @@ bool               getboolfield(lua_State *L, int table,
                              const char *fieldname, bool &result);
 bool               getfloatfield(lua_State *L, int table,
                              const char *fieldname, float &result);
-u32                getflagsfield(lua_State *L, int table,
-                             const char *fieldname, FlagDesc *flagdesc);
 
 std::string        checkstringfield(lua_State *L, int table,
                              const char *fieldname);
@@ -65,26 +68,29 @@ void               setboolfield(lua_State *L, int table,
                              const char *fieldname, bool value);
 
 
-v3f           checkFloatPos                 (lua_State *L, int index);
-v3f           check_v3f                     (lua_State *L, int index);
-v3s16         check_v3s16                   (lua_State *L, int index);
+v3f           checkFloatPos             (lua_State *L, int index);
+v3f           check_v3f                 (lua_State *L, int index);
+v3s16         check_v3s16               (lua_State *L, int index);
 
-v3f           read_v3f                      (lua_State *L, int index);
-v2f           read_v2f                      (lua_State *L, int index);
-v2s16         read_v2s16                    (lua_State *L, int index);
-video::SColor readARGB8                     (lua_State *L, int index);
-aabb3f        read_aabb3f                   (lua_State *L, int index, f32 scale);
-v3s16         read_v3s16                    (lua_State *L, int index);
+v3f           read_v3f                  (lua_State *L, int index);
+v2f           read_v2f                  (lua_State *L, int index);
+v2s16         read_v2s16                (lua_State *L, int index);
+video::SColor readARGB8                 (lua_State *L, int index);
+aabb3f        read_aabb3f               (lua_State *L, int index, f32 scale);
+v3s16         read_v3s16                (lua_State *L, int index);
 std::vector<aabb3f>
-              read_aabb3f_vector            (lua_State *L, int index, f32 scale);
+              read_aabb3f_vector        (lua_State *L, int index, f32 scale);
+
+void          push_v3s16                (lua_State *L, v3s16 p);
+void          pushFloatPos              (lua_State *L, v3f p);
+void          push_v3f                  (lua_State *L, v3f p);
+void          push_v2f                  (lua_State *L, v2f p);
 
-void          push_v3s16                    (lua_State *L, v3s16 p);
-void          pushFloatPos                  (lua_State *L, v3f p);
-void          push_v3f                      (lua_State *L, v3f p);
-void          push_v2f                      (lua_State *L, v2f p);
 
 
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef);
+void               warn_if_field_exists      (lua_State *L,
+                                              int table,
+                                              const char *fieldname,
+                                              const std::string &message);
 
-#endif /* LUA_TYPES_H_ */
+#endif /* C_CONVERTER_H_ */
diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..42e9fb3e1e66a02943fd67f3cc4b670148478b45
--- /dev/null
+++ b/src/script/common/c_internal.cpp
@@ -0,0 +1,65 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "common/c_internal.h"
+#include "server.h"
+#include "cpp_api/scriptapi.h"
+
+ScriptApi* get_scriptapi(lua_State *L)
+{
+	// Get server from registry
+	lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
+	ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1);
+	lua_pop(L, 1);
+	return sapi_ptr;
+}
+
+std::string script_get_backtrace(lua_State *L)
+{
+	std::string s;
+	lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+	if(lua_istable(L, -1)){
+		lua_getfield(L, -1, "traceback");
+		if(lua_isfunction(L, -1)){
+			lua_call(L, 0, 1);
+			if(lua_isstring(L, -1)){
+				s += lua_tostring(L, -1);
+			}
+			lua_pop(L, 1);
+		}
+		else{
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
+	return s;
+}
+
+void script_error(lua_State* L,const char *fmt, ...)
+{
+	va_list argp;
+	va_start(argp, fmt);
+	char buf[10000];
+	vsnprintf(buf, 10000, fmt, argp);
+	va_end(argp);
+	//errorstream<<"SCRIPT ERROR: "<<buf;
+	throw LuaError(L, buf);
+}
+
+
diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h
new file mode 100644
index 0000000000000000000000000000000000000000..dafde5843aa6a3e8670283faaf7acaf8cd033318
--- /dev/null
+++ b/src/script/common/c_internal.h
@@ -0,0 +1,60 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file    */
+/*             not being a modapi file!!!!!!!!                                */
+/******************************************************************************/
+/******************************************************************************/
+
+#ifndef C_INTERNAL_H_
+#define C_INTERNAL_H_
+
+class Server;
+class ScriptApi;
+#include <iostream>
+
+#include "lua_api/l_base.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+#define luamethod(class, name) {#name, class::l_##name}
+#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
+#define API_FCT(name) registerFunction(L,#name,l_##name,top)
+
+#define REGISTER_LUA_REF(cln)                                                  \
+class ModApi_##cln : public ModApiBase {                                       \
+	public:                                                                    \
+		ModApi_##cln() : ModApiBase() {};                                      \
+		bool Initialize(lua_State* L, int top) {                               \
+			cln::Register(L);                                                  \
+			return true;                                                       \
+		};                                                                     \
+};                                                                             \
+ModApi_##cln macro_generated_prototype__##cln;
+
+
+ScriptApi*  get_scriptapi          (lua_State *L);
+std::string script_get_backtrace   (lua_State *L);
+void        script_error           (lua_State *L, const char *fmt, ...);
+
+#endif /* C_INTERNAL_H_ */
diff --git a/src/scriptapi_content.h b/src/script/common/c_types.cpp
similarity index 60%
rename from src/scriptapi_content.h
rename to src/script/common/c_types.cpp
index 801f3856e4461415d2c6d5fdf63dfed58cc90e1c..ac724c42c84d9ce73758c7e5f07ea2e4f2030e39 100644
--- a/src/scriptapi_content.h
+++ b/src/script/common/c_types.cpp
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,21 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_CONTENT_H_
-#define LUA_CONTENT_H_
+#include <iostream>
 
-extern "C" {
-#include <lua.h>
-}
-
-#include "nodedef.h"
+#include "common/c_types.h"
+#include "common/c_internal.h"
+#include "itemdef.h"
 
-ContentFeatures    read_content_features         (lua_State *L, int index);
-TileDef            read_tiledef                  (lua_State *L, int index);
-void               read_soundspec                (lua_State *L, int index,
-		SimpleSoundSpec &spec);
-NodeBox            read_nodebox                  (lua_State *L, int index);
-
-extern struct EnumString es_TileAnimationType[];
+LuaError::LuaError(lua_State *L, const std::string &s)
+{
+	m_s = "LuaError: ";
+	m_s += s + "\n";
+	m_s += script_get_backtrace(L);
+}
 
-#endif /* LUA_CONTENT_H_ */
+struct EnumString es_ItemType[] =
+	{
+		{ITEM_NONE, "none"},
+		{ITEM_NODE, "node"},
+		{ITEM_CRAFT, "craft"},
+		{ITEM_TOOL, "tool"},
+		{0, NULL},
+	};
diff --git a/src/script/common/c_types.h b/src/script/common/c_types.h
new file mode 100644
index 0000000000000000000000000000000000000000..7df869432553df24781e7e0476451c114a24ccc8
--- /dev/null
+++ b/src/script/common/c_types.h
@@ -0,0 +1,90 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef C_TYPES_H_
+#define C_TYPES_H_
+
+extern "C" {
+#include "lua.h"
+}
+
+#include <iostream>
+
+struct EnumString
+{
+	int num;
+	const char *str;
+};
+
+class StackUnroller
+{
+private:
+	lua_State *m_lua;
+	int m_original_top;
+public:
+	StackUnroller(lua_State *L):
+		m_lua(L),
+		m_original_top(-1)
+	{
+		m_original_top = lua_gettop(m_lua); // store stack height
+	}
+	~StackUnroller()
+	{
+		lua_settop(m_lua, m_original_top); // restore stack height
+	}
+};
+
+class ModNameStorer
+{
+private:
+	lua_State *L;
+public:
+	ModNameStorer(lua_State *L_, const std::string modname):
+		L(L_)
+	{
+		// Store current modname in registry
+		lua_pushstring(L, modname.c_str());
+		lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+	}
+	~ModNameStorer()
+	{
+		// Clear current modname in registry
+		lua_pushnil(L);
+		lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+	}
+};
+
+class LuaError : public std::exception
+{
+public:
+	LuaError(lua_State *L, const std::string &s);
+
+	virtual ~LuaError() throw()
+	{}
+	virtual const char * what() const throw()
+	{
+		return m_s.c_str();
+	}
+	std::string m_s;
+};
+
+
+extern EnumString es_ItemType[];
+
+#endif /* C_TYPES_H_ */
diff --git a/src/script/cpp_api/CMakeLists.txt b/src/script/cpp_api/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..6f5b51a4952c8095870c4137da0d6364008785c8
--- /dev/null
+++ b/src/script/cpp_api/CMakeLists.txt
@@ -0,0 +1,11 @@
+set(SCRIPT_CPP_API_SRCS
+	${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
+	PARENT_SCOPE)
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..e2e586357e22d179919e8d17a741e49983f5e39f
--- /dev/null
+++ b/src/script/cpp_api/s_base.cpp
@@ -0,0 +1,264 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <stdio.h>
+#include <cstdarg>
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "cpp_api/s_base.h"
+#include "lua_api/l_object.h"
+#include "serverobject.h"
+
+ScriptApiBase::ScriptApiBase() :
+		m_luastackmutex(),
+#ifdef LOCK_DEBUG
+		m_locked(false),
+#endif
+		m_luastack(0),
+		m_server(0),
+		m_environment(0)
+{
+
+}
+
+
+void ScriptApiBase::realityCheck()
+{
+	int top = lua_gettop(m_luastack);
+	if(top >= 30){
+		dstream<<"Stack is over 30:"<<std::endl;
+		stackDump(dstream);
+		scriptError("Stack is over 30 (reality check)");
+	}
+}
+
+void  ScriptApiBase::scriptError(const char *fmt, ...)
+{
+	va_list argp;
+	va_start(argp, fmt);
+	char buf[10000];
+	vsnprintf(buf, 10000, fmt, argp);
+	va_end(argp);
+	//errorstream<<"SCRIPT ERROR: "<<buf;
+	throw LuaError(m_luastack, buf);
+}
+
+void ScriptApiBase::stackDump(std::ostream &o)
+{
+  int i;
+  int top = lua_gettop(m_luastack);
+  for (i = 1; i <= top; i++) {  /* repeat for each level */
+	int t = lua_type(m_luastack, i);
+	switch (t) {
+
+	  case LUA_TSTRING:  /* strings */
+	  	o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
+		break;
+
+	  case LUA_TBOOLEAN:  /* booleans */
+		o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
+		break;
+
+	  case LUA_TNUMBER:  /* numbers */ {
+	  	char buf[10];
+		snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
+		o<<buf;
+		break; }
+
+	  default:  /* other values */
+		o<<lua_typename(m_luastack, t);
+		break;
+
+	}
+	o<<" ";
+  }
+  o<<std::endl;
+}
+
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
+{
+	lua_State *L = getStack();
+
+	// Insert the return value into the lua stack, below the table
+	assert(lua_gettop(L) >= nargs + 1);
+	lua_pushnil(L);
+	lua_insert(L, -(nargs + 1) - 1);
+	// Stack now looks like this:
+	// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+
+	int rv = lua_gettop(L) - nargs - 1;
+	int table = rv + 1;
+	int arg = table + 1;
+
+	luaL_checktype(L, table, LUA_TTABLE);
+
+	// Foreach
+	lua_pushnil(L);
+	bool first_loop = true;
+	while(lua_next(L, table) != 0){
+		// key at index -2 and value at index -1
+		luaL_checktype(L, -1, LUA_TFUNCTION);
+		// Call function
+		for(int i = 0; i < nargs; i++)
+			lua_pushvalue(L, arg+i);
+		if(lua_pcall(L, nargs, 1, 0))
+			scriptError("error: %s", lua_tostring(L, -1));
+
+		// Move return value to designated space in stack
+		// Or pop it
+		if(first_loop){
+			// Result of first callback is always moved
+			lua_replace(L, rv);
+			first_loop = false;
+		} else {
+			// Otherwise, what happens depends on the mode
+			if(mode == RUN_CALLBACKS_MODE_FIRST)
+				lua_pop(L, 1);
+			else if(mode == RUN_CALLBACKS_MODE_LAST)
+				lua_replace(L, rv);
+			else if(mode == RUN_CALLBACKS_MODE_AND ||
+					mode == RUN_CALLBACKS_MODE_AND_SC){
+				if((bool)lua_toboolean(L, rv) == true &&
+						(bool)lua_toboolean(L, -1) == false)
+					lua_replace(L, rv);
+				else
+					lua_pop(L, 1);
+			}
+			else if(mode == RUN_CALLBACKS_MODE_OR ||
+					mode == RUN_CALLBACKS_MODE_OR_SC){
+				if((bool)lua_toboolean(L, rv) == false &&
+						(bool)lua_toboolean(L, -1) == true)
+					lua_replace(L, rv);
+				else
+					lua_pop(L, 1);
+			}
+			else
+				assert(0);
+		}
+
+		// Handle short circuit modes
+		if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+				(bool)lua_toboolean(L, rv) == false)
+			break;
+		else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+				(bool)lua_toboolean(L, rv) == true)
+			break;
+
+		// value removed, keep key for next iteration
+	}
+
+	// Remove stuff from stack, leaving only the return value
+	lua_settop(L, rv);
+
+	// Fix return value in case no callbacks were called
+	if(first_loop){
+		if(mode == RUN_CALLBACKS_MODE_AND ||
+				mode == RUN_CALLBACKS_MODE_AND_SC){
+			lua_pop(L, 1);
+			lua_pushboolean(L, true);
+		}
+		else if(mode == RUN_CALLBACKS_MODE_OR ||
+				mode == RUN_CALLBACKS_MODE_OR_SC){
+			lua_pop(L, 1);
+			lua_pushboolean(L, false);
+		}
+	}
+}
+
+void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
+{
+	SCRIPTAPI_PRECHECKHEADER
+	//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
+
+	// Create object on stack
+	ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
+	int object = lua_gettop(L);
+
+	// Get minetest.object_refs table
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "object_refs");
+	luaL_checktype(L, -1, LUA_TTABLE);
+	int objectstable = lua_gettop(L);
+
+	// object_refs[id] = object
+	lua_pushnumber(L, cobj->getId()); // Push id
+	lua_pushvalue(L, object); // Copy object to top of stack
+	lua_settable(L, objectstable);
+}
+
+void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
+{
+	SCRIPTAPI_PRECHECKHEADER
+	//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
+
+	// Get minetest.object_refs table
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "object_refs");
+	luaL_checktype(L, -1, LUA_TTABLE);
+	int objectstable = lua_gettop(L);
+
+	// Get object_refs[id]
+	lua_pushnumber(L, cobj->getId()); // Push id
+	lua_gettable(L, objectstable);
+	// Set object reference to NULL
+	ObjectRef::set_null(L);
+	lua_pop(L, 1); // pop object
+
+	// Set object_refs[id] = nil
+	lua_pushnumber(L, cobj->getId()); // Push id
+	lua_pushnil(L);
+	lua_settable(L, objectstable);
+}
+
+// Creates a new anonymous reference if cobj=NULL or id=0
+void ScriptApiBase::objectrefGetOrCreate(
+		ServerActiveObject *cobj)
+{
+	lua_State *L = getStack();
+
+	if(cobj == NULL || cobj->getId() == 0){
+		ObjectRef::create(L, cobj);
+	} else {
+		objectrefGet(cobj->getId());
+	}
+}
+
+void ScriptApiBase::objectrefGet(u16 id)
+{
+	lua_State *L = getStack();
+
+	// Get minetest.object_refs[i]
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "object_refs");
+	luaL_checktype(L, -1, LUA_TTABLE);
+	lua_pushnumber(L, id);
+	lua_gettable(L, -2);
+	lua_remove(L, -2); // object_refs
+	lua_remove(L, -2); // minetest
+}
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
new file mode 100644
index 0000000000000000000000000000000000000000..da4e17d894723c4ac104b6e8900d9fefbd15cc55
--- /dev/null
+++ b/src/script/cpp_api/s_base.h
@@ -0,0 +1,167 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_BASE_H_
+#define S_BASE_H_
+
+#include <iostream>
+
+#include "irrlichttypes.h"
+#include "jmutex.h"
+#include "jmutexautolock.h"
+#include "common/c_types.h"
+#include "debug.h"
+
+#define LOCK_DEBUG
+
+class Server;
+class Environment;
+class ServerActiveObject;
+class LuaABM;
+class InvRef;
+class ModApiBase;
+class ModApiEnvMod;
+class ObjectRef;
+class NodeMetaRef;
+
+
+/* definitions */
+// What scriptapi_run_callbacks does with the return values of callbacks.
+// Regardless of the mode, if only one callback is defined,
+// its return value is the total return value.
+// Modes only affect the case where 0 or >= 2 callbacks are defined.
+enum RunCallbacksMode
+{
+	// Returns the return value of the first callback
+	// Returns nil if list of callbacks is empty
+	RUN_CALLBACKS_MODE_FIRST,
+	// Returns the return value of the last callback
+	// Returns nil if list of callbacks is empty
+	RUN_CALLBACKS_MODE_LAST,
+	// If any callback returns a false value, the first such is returned
+	// Otherwise, the first callback's return value (trueish) is returned
+	// Returns true if list of callbacks is empty
+	RUN_CALLBACKS_MODE_AND,
+	// Like above, but stops calling callbacks (short circuit)
+	// after seeing the first false value
+	RUN_CALLBACKS_MODE_AND_SC,
+	// If any callback returns a true value, the first such is returned
+	// Otherwise, the first callback's return value (falseish) is returned
+	// Returns false if list of callbacks is empty
+	RUN_CALLBACKS_MODE_OR,
+	// Like above, but stops calling callbacks (short circuit)
+	// after seeing the first true value
+	RUN_CALLBACKS_MODE_OR_SC,
+	// Note: "a true value" and "a false value" refer to values that
+	// are converted by lua_toboolean to true or false, respectively.
+};
+
+
+class ScriptApiBase {
+public:
+
+	/* object */
+	void addObjectReference(ServerActiveObject *cobj);
+	void removeObjectReference(ServerActiveObject *cobj);
+
+	ScriptApiBase();
+
+protected:
+	friend class LuaABM;
+	friend class InvRef;
+	friend class ObjectRef;
+	friend class NodeMetaRef;
+	friend class ModApiBase;
+	friend class ModApiEnvMod;
+
+
+	inline lua_State* getStack()
+		{ return m_luastack; }
+
+	bool setStack(lua_State* stack) {
+		if (m_luastack == 0) {
+			m_luastack = stack;
+			return true;
+		}
+		return false;
+	}
+
+	void realityCheck();
+	void scriptError(const char *fmt, ...);
+	void stackDump(std::ostream &o);
+	void runCallbacks(int nargs,RunCallbacksMode mode);
+
+	inline Server* getServer() { return m_server; }
+	void setServer(Server* server) { m_server = server; }
+
+	Environment* getEnv() { return m_environment; }
+	void setEnv(Environment* env) { m_environment = env; }
+
+	void objectrefGetOrCreate(ServerActiveObject *cobj);
+	void objectrefGet(u16 id);
+
+	JMutex			m_luastackmutex;
+#ifdef LOCK_DEBUG
+	bool            m_locked;
+#endif
+private:
+	lua_State*      m_luastack;
+
+	Server* 		m_server;
+	Environment*	m_environment;
+
+
+};
+
+#ifdef LOCK_DEBUG
+class LockChecker {
+public:
+	LockChecker(bool* variable) {
+		assert(*variable == false);
+
+		m_variable = variable;
+		*m_variable = true;
+	}
+	~LockChecker() {
+		*m_variable = false;
+	}
+private:
+bool* m_variable;
+};
+
+#define LOCK_CHECK LockChecker(&(this->m_locked))
+#else
+#define LOCK_CHECK while(0)
+#endif
+
+#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
+
+#define SCRIPTAPI_PRECHECKHEADER                                               \
+		LUA_STACK_AUTOLOCK;                                                    \
+		LOCK_CHECK;                                                            \
+		realityCheck();                                                        \
+		lua_State *L = getStack();                                             \
+		assert(lua_checkstack(L, 20));                                         \
+		StackUnroller stack_unroller(L);
+
+#define PLAYER_TO_SA(p)   p->getEnv()->getScriptIface()
+#define ENV_TO_SA(env)    env->getScriptIface()
+#define SERVER_TO_SA(srv) srv->getScriptIface()
+
+#endif /* S_BASE_H_ */
diff --git a/src/scriptapi_entity.cpp b/src/script/cpp_api/s_entity.cpp
similarity index 72%
rename from src/scriptapi_entity.cpp
rename to src/script/cpp_api/s_entity.cpp
index c15f801a633a42eb68e06bdeb00752c419c8749d..2a5a6066d559eed04bec914d84be9444a35f2174 100644
--- a/src/scriptapi_entity.cpp
+++ b/src/script/cpp_api/s_entity.cpp
@@ -17,43 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_entity.h"
+#include "cpp_api/s_entity.h"
+#include "log.h"
+#include "object_properties.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
 
 extern "C" {
-#include <lauxlib.h>
+#include "lauxlib.h"
 }
 
-#include "log.h"
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_object.h"
-#include "scriptapi_common.h"
-
-
-void luaentity_get(lua_State *L, u16 id)
+bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
 {
-	// Get minetest.luaentities[i]
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "luaentities");
-	luaL_checktype(L, -1, LUA_TTABLE);
-	lua_pushnumber(L, id);
-	lua_gettable(L, -2);
-	lua_remove(L, -2); // luaentities
-	lua_remove(L, -2); // minetest
-}
+	SCRIPTAPI_PRECHECKHEADER
 
-/*
-	luaentity
-*/
-
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
 	verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
 			<<name<<"\""<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.registered_entities[name]
 	lua_getglobal(L, "minetest");
@@ -80,7 +59,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 
 	// Add object reference
 	// This should be userdata with metatable ObjectRef
-	objectref_get(L, id);
+	objectrefGet(id);
 	luaL_checktype(L, -1, LUA_TUSERDATA);
 	if(!luaL_checkudata(L, -1, "ObjectRef"))
 		luaL_typerror(L, -1, "ObjectRef");
@@ -97,16 +76,15 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 	return true;
 }
 
-void scriptapi_luaentity_activate(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_Activate(u16 id,
 		const std::string &staticdata, u32 dtime_s)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.luaentities[id]
-	luaentity_get(L, id);
+	luaentity_get(L,id);
 	int object = lua_gettop(L);
 
 	// Get on_activate function
@@ -119,15 +97,15 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
 		lua_pushinteger(L, dtime_s);
 		// Call with 3 arguments, 0 results
 		if(lua_pcall(L, 3, 0, 0))
-			script_error(L, "error running function on_activate: %s\n",
+			scriptError("error running function on_activate: %s\n",
 					lua_tostring(L, -1));
 	}
 }
 
-void scriptapi_luaentity_rm(lua_State *L, u16 id)
+void ScriptApiEntity::luaentity_Remove(u16 id)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
 
 	// Get minetest.luaentities table
@@ -144,15 +122,14 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
 	lua_pop(L, 2); // pop luaentities, minetest
 }
 
-std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
+std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.luaentities[id]
-	luaentity_get(L, id);
+	luaentity_get(L,id);
 	int object = lua_gettop(L);
 
 	// Get get_staticdata function
@@ -165,7 +142,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
 	lua_pushvalue(L, object); // self
 	// Call with 1 arguments, 1 results
 	if(lua_pcall(L, 1, 1, 0))
-		script_error(L, "error running function get_staticdata: %s\n",
+		scriptError("error running function get_staticdata: %s\n",
 				lua_tostring(L, -1));
 
 	size_t len=0;
@@ -173,16 +150,15 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
 	return std::string(s, len);
 }
 
-void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_GetProperties(u16 id,
 		ObjectProperties *prop)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.luaentities[id]
-	luaentity_get(L, id);
+	luaentity_get(L,id);
 	//int object = lua_gettop(L);
 
 	// Set default values that differ from ObjectProperties defaults
@@ -214,15 +190,14 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
 	lua_pop(L, 1);
 }
 
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
+void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.luaentities[id]
-	luaentity_get(L, id);
+	luaentity_get(L,id);
 	int object = lua_gettop(L);
 	// State: object is at top of stack
 	// Get step function
@@ -234,22 +209,21 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
 	lua_pushnumber(L, dtime); // dtime
 	// Call with 2 arguments, 0 results
 	if(lua_pcall(L, 2, 0, 0))
-		script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
+		scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1));
 }
 
 // Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
 //                       tool_capabilities, direction)
-void scriptapi_luaentity_punch(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_Punch(u16 id,
 		ServerActiveObject *puncher, float time_from_last_punch,
 		const ToolCapabilities *toolcap, v3f dir)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.luaentities[id]
-	luaentity_get(L, id);
+	luaentity_get(L,id);
 	int object = lua_gettop(L);
 	// State: object is at top of stack
 	// Get function
@@ -258,26 +232,25 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
 		return;
 	luaL_checktype(L, -1, LUA_TFUNCTION);
 	lua_pushvalue(L, object); // self
-	objectref_get_or_create(L, puncher); // Clicker reference
+	objectrefGetOrCreate(puncher); // Clicker reference
 	lua_pushnumber(L, time_from_last_punch);
 	push_tool_capabilities(L, *toolcap);
 	push_v3f(L, dir);
 	// Call with 5 arguments, 0 results
 	if(lua_pcall(L, 5, 0, 0))
-		script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
+		scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
 }
 
 // Calls entity:on_rightclick(ObjectRef clicker)
-void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_Rightclick(u16 id,
 		ServerActiveObject *clicker)
 {
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
+	SCRIPTAPI_PRECHECKHEADER
+
 	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
-	StackUnroller stack_unroller(L);
 
 	// Get minetest.luaentities[id]
-	luaentity_get(L, id);
+	luaentity_get(L,id);
 	int object = lua_gettop(L);
 	// State: object is at top of stack
 	// Get function
@@ -286,8 +259,9 @@ void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
 		return;
 	luaL_checktype(L, -1, LUA_TFUNCTION);
 	lua_pushvalue(L, object); // self
-	objectref_get_or_create(L, clicker); // Clicker reference
+	objectrefGetOrCreate(clicker); // Clicker reference
 	// Call with 2 arguments, 0 results
 	if(lua_pcall(L, 2, 0, 0))
-		script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
+		scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
 }
+
diff --git a/src/script/cpp_api/s_entity.h b/src/script/cpp_api/s_entity.h
new file mode 100644
index 0000000000000000000000000000000000000000..b95b6b4b4105c5a197ef9a183a077173cf56b50f
--- /dev/null
+++ b/src/script/cpp_api/s_entity.h
@@ -0,0 +1,50 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ENTITY_H_
+#define S_ENTITY_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class ObjectProperties;
+class ToolCapabilities;
+
+class ScriptApiEntity
+		: virtual public ScriptApiBase
+{
+public:
+	bool luaentity_Add(u16 id, const char *name);
+	void luaentity_Activate(u16 id,
+			const std::string &staticdata, u32 dtime_s);
+	void luaentity_Remove(u16 id);
+	std::string luaentity_GetStaticdata(u16 id);
+	void luaentity_GetProperties(u16 id,
+			ObjectProperties *prop);
+	void luaentity_Step(u16 id, float dtime);
+	void luaentity_Punch(u16 id,
+			ServerActiveObject *puncher, float time_from_last_punch,
+			const ToolCapabilities *toolcap, v3f dir);
+	void luaentity_Rightclick(u16 id,
+			ServerActiveObject *clicker);
+};
+
+
+
+#endif /* S_ENTITY_H_ */
diff --git a/src/script/cpp_api/s_env.cpp b/src/script/cpp_api/s_env.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..334d196bc68c2c49875cc22960179781dca9d69d
--- /dev/null
+++ b/src/script/cpp_api/s_env.cpp
@@ -0,0 +1,132 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_env.h"
+#include "common/c_converter.h"
+#include "log.h"
+#include "environment.h"
+#include "lua_api/l_env.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
+		u32 blockseed)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_generateds
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_generateds");
+	// Call callbacks
+	push_v3s16(L, minp);
+	push_v3s16(L, maxp);
+	lua_pushnumber(L, blockseed);
+	runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiEnv::environment_Step(float dtime)
+{
+	SCRIPTAPI_PRECHECKHEADER
+	//infostream<<"scriptapi_environment_step"<<std::endl;
+
+	// Get minetest.registered_globalsteps
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_globalsteps");
+	// Call callbacks
+	lua_pushnumber(L, dtime);
+	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
+{
+	SCRIPTAPI_PRECHECKHEADER
+	verbosestream<<"scriptapi_add_environment"<<std::endl;
+	setEnv(env);
+
+	/*
+		Add ActiveBlockModifiers to environment
+	*/
+
+	// Get minetest.registered_abms
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_abms");
+	luaL_checktype(L, -1, LUA_TTABLE);
+	int registered_abms = lua_gettop(L);
+
+	if(lua_istable(L, registered_abms)){
+		int table = lua_gettop(L);
+		lua_pushnil(L);
+		while(lua_next(L, table) != 0){
+			// key at index -2 and value at index -1
+			int id = lua_tonumber(L, -2);
+			int current_abm = lua_gettop(L);
+
+			std::set<std::string> trigger_contents;
+			lua_getfield(L, current_abm, "nodenames");
+			if(lua_istable(L, -1)){
+				int table = lua_gettop(L);
+				lua_pushnil(L);
+				while(lua_next(L, table) != 0){
+					// key at index -2 and value at index -1
+					luaL_checktype(L, -1, LUA_TSTRING);
+					trigger_contents.insert(lua_tostring(L, -1));
+					// removes value, keeps key for next iteration
+					lua_pop(L, 1);
+				}
+			} else if(lua_isstring(L, -1)){
+				trigger_contents.insert(lua_tostring(L, -1));
+			}
+			lua_pop(L, 1);
+
+			std::set<std::string> required_neighbors;
+			lua_getfield(L, current_abm, "neighbors");
+			if(lua_istable(L, -1)){
+				int table = lua_gettop(L);
+				lua_pushnil(L);
+				while(lua_next(L, table) != 0){
+					// key at index -2 and value at index -1
+					luaL_checktype(L, -1, LUA_TSTRING);
+					required_neighbors.insert(lua_tostring(L, -1));
+					// removes value, keeps key for next iteration
+					lua_pop(L, 1);
+				}
+			} else if(lua_isstring(L, -1)){
+				required_neighbors.insert(lua_tostring(L, -1));
+			}
+			lua_pop(L, 1);
+
+			float trigger_interval = 10.0;
+			getfloatfield(L, current_abm, "interval", trigger_interval);
+
+			int trigger_chance = 50;
+			getintfield(L, current_abm, "chance", trigger_chance);
+
+			LuaABM *abm = new LuaABM(L, id, trigger_contents,
+					required_neighbors, trigger_interval, trigger_chance);
+
+			env->addActiveBlockModifier(abm);
+
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	}
+	lua_pop(L, 1);
+}
diff --git a/src/script.h b/src/script/cpp_api/s_env.h
similarity index 59%
rename from src/script.h
rename to src/script/cpp_api/s_env.h
index dbacae5aea7085652dbf60b87e6abd07d3a59759..c5b739eb4ec9b869be66bc4c943486c6e890ad97 100644
--- a/src/script.h
+++ b/src/script/cpp_api/s_env.h
@@ -17,33 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SCRIPT_HEADER
-#define SCRIPT_HEADER
+#ifndef S_ENV_H_
+#define S_ENV_H_
 
-#include <exception>
-#include <string>
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
 
-typedef struct lua_State lua_State;
+class ServerEnvironment;
 
-class LuaError : public std::exception
+class ScriptApiEnv
+		: virtual public ScriptApiBase
 {
 public:
-	LuaError(lua_State *L, const std::string &s);
-
-	virtual ~LuaError() throw()
-	{}
-	virtual const char * what() const throw()
-	{
-		return m_s.c_str();
-	}
-	std::string m_s;
-};
-
-lua_State* script_init();
-void script_deinit(lua_State *L);
-std::string script_get_backtrace(lua_State *L);
-void script_error(lua_State *L, const char *fmt, ...);
-bool script_load(lua_State *L, const char *path);
+	// On environment step
+	void environment_Step(float dtime);
+	// After generating a piece of map
+	void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
 
-#endif
+	void initializeEnvironment(ServerEnvironment *env);
+};
 
+#endif /* S_ENV_H_ */
diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..2402d198c1ca6a5d6c2c73c42d16bec98a83c511
--- /dev/null
+++ b/src/script/cpp_api/s_inventory.cpp
@@ -0,0 +1,260 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_inventory.h"
+#include "inventorymanager.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "log.h"
+
+// Return number of accepted items to be moved
+int ScriptApiDetached::detached_inventory_AllowMove(
+		const std::string &name,
+		const std::string &from_list, int from_index,
+		const std::string &to_list, int to_index,
+		int count, ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getDetachedInventoryCallback(name, "allow_move"))
+		return count;
+
+	// function(inv, from_list, from_index, to_list, to_index, count, player)
+	// inv
+	InventoryLocation loc;
+	loc.setDetached(name);
+	InvRef::create(L, loc);
+	// from_list
+	lua_pushstring(L, from_list.c_str());
+	// from_index
+	lua_pushinteger(L, from_index + 1);
+	// to_list
+	lua_pushstring(L, to_list.c_str());
+	// to_index
+	lua_pushinteger(L, to_index + 1);
+	// count
+	lua_pushinteger(L, count);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 7, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnumber(L, -1))
+		throw LuaError(L, "allow_move should return a number");
+	return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int ScriptApiDetached::detached_inventory_AllowPut(
+		const std::string &name,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getDetachedInventoryCallback(name, "allow_put"))
+		return stack.count; // All will be accepted
+
+	// Call function(inv, listname, index, stack, player)
+	// inv
+	InventoryLocation loc;
+	loc.setDetached(name);
+	InvRef::create(L, loc);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnumber(L, -1))
+		throw LuaError(L, "allow_put should return a number");
+	return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int ScriptApiDetached::detached_inventory_AllowTake(
+		const std::string &name,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getDetachedInventoryCallback(name, "allow_take"))
+		return stack.count; // All will be accepted
+
+	// Call function(inv, listname, index, stack, player)
+	// inv
+	InventoryLocation loc;
+	loc.setDetached(name);
+	InvRef::create(L, loc);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnumber(L, -1))
+		throw LuaError(L, "allow_take should return a number");
+	return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void ScriptApiDetached::detached_inventory_OnMove(
+		const std::string &name,
+		const std::string &from_list, int from_index,
+		const std::string &to_list, int to_index,
+		int count, ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getDetachedInventoryCallback(name, "on_move"))
+		return;
+
+	// function(inv, from_list, from_index, to_list, to_index, count, player)
+	// inv
+	InventoryLocation loc;
+	loc.setDetached(name);
+	InvRef::create(L, loc);
+	// from_list
+	lua_pushstring(L, from_list.c_str());
+	// from_index
+	lua_pushinteger(L, from_index + 1);
+	// to_list
+	lua_pushstring(L, to_list.c_str());
+	// to_index
+	lua_pushinteger(L, to_index + 1);
+	// count
+	lua_pushinteger(L, count);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 7, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void ScriptApiDetached::detached_inventory_OnPut(
+		const std::string &name,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getDetachedInventoryCallback(name, "on_put"))
+		return;
+
+	// Call function(inv, listname, index, stack, player)
+	// inv
+	InventoryLocation loc;
+	loc.setDetached(name);
+	InvRef::create(L, loc);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void ScriptApiDetached::detached_inventory_OnTake(
+		const std::string &name,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getDetachedInventoryCallback(name, "on_take"))
+		return;
+
+	// Call function(inv, listname, index, stack, player)
+	// inv
+	InventoryLocation loc;
+	loc.setDetached(name);
+	InvRef::create(L, loc);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Retrieves minetest.detached_inventories[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+bool ScriptApiDetached::getDetachedInventoryCallback(
+		const std::string &name, const char *callbackname)
+{
+	lua_State *L = getStack();
+
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "detached_inventories");
+	lua_remove(L, -2);
+	luaL_checktype(L, -1, LUA_TTABLE);
+	lua_getfield(L, -1, name.c_str());
+	lua_remove(L, -2);
+	// Should be a table
+	if(lua_type(L, -1) != LUA_TTABLE)
+	{
+		errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+		lua_pop(L, 1);
+		return false;
+	}
+	lua_getfield(L, -1, callbackname);
+	lua_remove(L, -2);
+	// Should be a function or nil
+	if(lua_type(L, -1) == LUA_TFUNCTION)
+	{
+		return true;
+	}
+	else if(lua_isnil(L, -1))
+	{
+		lua_pop(L, 1);
+		return false;
+	}
+	else
+	{
+		errorstream<<"Detached inventory \""<<name<<"\" callback \""
+			<<callbackname<<"\" is not a function"<<std::endl;
+		lua_pop(L, 1);
+		return false;
+	}
+}
diff --git a/src/script/cpp_api/s_inventory.h b/src/script/cpp_api/s_inventory.h
new file mode 100644
index 0000000000000000000000000000000000000000..bf3b5de85c62376b08e192c14d12d8cc23499bdd
--- /dev/null
+++ b/src/script/cpp_api/s_inventory.h
@@ -0,0 +1,71 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_INVENTORY_H_
+#define S_INVENTORY_H_
+
+#include "cpp_api/s_base.h"
+
+class ItemStack;
+
+class ScriptApiDetached
+		: virtual public ScriptApiBase
+{
+public:
+	/* Detached inventory callbacks */
+	// Return number of accepted items to be moved
+	int detached_inventory_AllowMove(
+			const std::string &name,
+			const std::string &from_list, int from_index,
+			const std::string &to_list, int to_index,
+			int count, ServerActiveObject *player);
+	// Return number of accepted items to be put
+	int detached_inventory_AllowPut(
+			const std::string &name,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+	// Return number of accepted items to be taken
+	int detached_inventory_AllowTake(
+			const std::string &name,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+	// Report moved items
+	void detached_inventory_OnMove(
+			const std::string &name,
+			const std::string &from_list, int from_index,
+			const std::string &to_list, int to_index,
+			int count, ServerActiveObject *player);
+	// Report put items
+	void detached_inventory_OnPut(
+			const std::string &name,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+	// Report taken items
+	void detached_inventory_OnTake(
+			const std::string &name,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+private:
+	bool getDetachedInventoryCallback(
+			const std::string &name, const char *callbackname);
+};
+
+
+
+#endif /* S_INVENTORY_H_ */
diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..6937ebbebf21529c8c57e98fe6bc167228e1d9c4
--- /dev/null
+++ b/src/script/cpp_api/s_item.cpp
@@ -0,0 +1,164 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_item.h"
+#include "server.h"
+
+bool ScriptApiItem::item_OnDrop(ItemStack &item,
+		ServerActiveObject *dropper, v3f pos)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getItemCallback(item.name.c_str(), "on_drop"))
+		return false;
+
+	// Call function
+	LuaItemStack::create(L, item);
+	objectrefGetOrCreate(dropper);
+	pushFloatPos(L, pos);
+	if(lua_pcall(L, 3, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnil(L, -1))
+		item = read_item(L,-1, getServer());
+	return true;
+}
+
+bool ScriptApiItem::item_OnPlace(ItemStack &item,
+		ServerActiveObject *placer, const PointedThing &pointed)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getItemCallback(item.name.c_str(), "on_place"))
+		return false;
+
+	// Call function
+	LuaItemStack::create(L, item);
+	objectrefGetOrCreate(placer);
+	pushPointedThing(pointed);
+	if(lua_pcall(L, 3, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnil(L, -1))
+		item = read_item(L,-1, getServer());
+	return true;
+}
+
+bool ScriptApiItem::item_OnUse(ItemStack &item,
+		ServerActiveObject *user, const PointedThing &pointed)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Push callback function on stack
+	if(!getItemCallback(item.name.c_str(), "on_use"))
+		return false;
+
+	// Call function
+	LuaItemStack::create(L, item);
+	objectrefGetOrCreate(user);
+	pushPointedThing(pointed);
+	if(lua_pcall(L, 3, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnil(L, -1))
+		item = read_item(L,-1, getServer());
+	return true;
+}
+
+// Retrieves minetest.registered_items[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
+// is tried instead so unknown items can still be manipulated to some degree
+bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
+{
+	lua_State* L = getStack();
+
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_items");
+	lua_remove(L, -2);
+	luaL_checktype(L, -1, LUA_TTABLE);
+	lua_getfield(L, -1, name);
+	lua_remove(L, -2);
+	// Should be a table
+	if(lua_type(L, -1) != LUA_TTABLE)
+	{
+		// Report error and clean up
+		errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+		lua_pop(L, 1);
+
+		// Try minetest.nodedef_default instead
+		lua_getglobal(L, "minetest");
+		lua_getfield(L, -1, "nodedef_default");
+		lua_remove(L, -2);
+		luaL_checktype(L, -1, LUA_TTABLE);
+	}
+	lua_getfield(L, -1, callbackname);
+	lua_remove(L, -2);
+	// Should be a function or nil
+	if(lua_type(L, -1) == LUA_TFUNCTION)
+	{
+		return true;
+	}
+	else if(lua_isnil(L, -1))
+	{
+		lua_pop(L, 1);
+		return false;
+	}
+	else
+	{
+		errorstream<<"Item \""<<name<<"\" callback \""
+			<<callbackname<<" is not a function"<<std::endl;
+		lua_pop(L, 1);
+		return false;
+	}
+}
+
+void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
+{
+	lua_State* L = getStack();
+
+	lua_newtable(L);
+	if(pointed.type == POINTEDTHING_NODE)
+	{
+		lua_pushstring(L, "node");
+		lua_setfield(L, -2, "type");
+		push_v3s16(L, pointed.node_undersurface);
+		lua_setfield(L, -2, "under");
+		push_v3s16(L, pointed.node_abovesurface);
+		lua_setfield(L, -2, "above");
+	}
+	else if(pointed.type == POINTEDTHING_OBJECT)
+	{
+		lua_pushstring(L, "object");
+		lua_setfield(L, -2, "type");
+		objectrefGet(pointed.object_id);
+		lua_setfield(L, -2, "ref");
+	}
+	else
+	{
+		lua_pushstring(L, "nothing");
+		lua_setfield(L, -2, "type");
+	}
+}
+
+
diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h
new file mode 100644
index 0000000000000000000000000000000000000000..28ac444f678b4445afcae3739f7dd20e75b60222
--- /dev/null
+++ b/src/script/cpp_api/s_item.h
@@ -0,0 +1,55 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ITEM_H_
+#define S_ITEM_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class PointedThing;
+class ItemStack;
+class ServerActiveObject;
+class ItemDefinition;
+class LuaItemStack;
+class ModApiItemMod;
+
+class ScriptApiItem
+: virtual public ScriptApiBase
+{
+public:
+	bool item_OnDrop(ItemStack &item,
+			ServerActiveObject *dropper, v3f pos);
+	bool item_OnPlace(ItemStack &item,
+			ServerActiveObject *placer, const PointedThing &pointed);
+	bool item_OnUse(ItemStack &item,
+			ServerActiveObject *user, const PointedThing &pointed);
+
+protected:
+	friend class LuaItemStack;
+	friend class ModApiItemMod;
+
+	bool getItemCallback(const char *name, const char *callbackname);
+private:
+	void pushPointedThing(const PointedThing& pointed);
+
+};
+
+
+#endif /* S_ITEM_H_ */
diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..969e2f4d92bfc05ffb820f8b5a5fbf85a07fe506
--- /dev/null
+++ b/src/script/cpp_api/s_node.cpp
@@ -0,0 +1,233 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_node.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "nodedef.h"
+#include "server.h"
+
+
+struct EnumString ScriptApiNode::es_DrawType[] =
+	{
+		{NDT_NORMAL, "normal"},
+		{NDT_AIRLIKE, "airlike"},
+		{NDT_LIQUID, "liquid"},
+		{NDT_FLOWINGLIQUID, "flowingliquid"},
+		{NDT_GLASSLIKE, "glasslike"},
+		{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+		{NDT_ALLFACES, "allfaces"},
+		{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
+		{NDT_TORCHLIKE, "torchlike"},
+		{NDT_SIGNLIKE, "signlike"},
+		{NDT_PLANTLIKE, "plantlike"},
+		{NDT_FENCELIKE, "fencelike"},
+		{NDT_RAILLIKE, "raillike"},
+		{NDT_NODEBOX, "nodebox"},
+		{0, NULL},
+	};
+
+struct EnumString ScriptApiNode::es_ContentParamType2[] =
+	{
+		{CPT2_NONE, "none"},
+		{CPT2_FULL, "full"},
+		{CPT2_FLOWINGLIQUID, "flowingliquid"},
+		{CPT2_FACEDIR, "facedir"},
+		{CPT2_WALLMOUNTED, "wallmounted"},
+		{0, NULL},
+	};
+
+struct EnumString ScriptApiNode::es_LiquidType[] =
+	{
+		{LIQUID_NONE, "none"},
+		{LIQUID_FLOWING, "flowing"},
+		{LIQUID_SOURCE, "source"},
+		{0, NULL},
+	};
+
+struct EnumString ScriptApiNode::es_ContentParamType[] =
+	{
+		{CPT_NONE, "none"},
+		{CPT_LIGHT, "light"},
+		{0, NULL},
+	};
+
+struct EnumString ScriptApiNode::es_NodeBoxType[] =
+	{
+		{NODEBOX_REGULAR, "regular"},
+		{NODEBOX_FIXED, "fixed"},
+		{NODEBOX_WALLMOUNTED, "wallmounted"},
+		{0, NULL},
+	};
+
+ScriptApiNode::ScriptApiNode() {
+}
+
+ScriptApiNode::~ScriptApiNode() {
+}
+
+bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
+		ServerActiveObject *puncher)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
+		return false;
+
+	// Call function
+	push_v3s16(L, p);
+	pushnode(L, node, ndef);
+	objectrefGetOrCreate(puncher);
+	if(lua_pcall(L, 3, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	return true;
+}
+
+bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
+		ServerActiveObject *digger)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
+		return false;
+
+	// Call function
+	push_v3s16(L, p);
+	pushnode(L, node, ndef);
+	objectrefGetOrCreate(digger);
+	if(lua_pcall(L, 3, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	return true;
+}
+
+void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
+		return;
+
+	// Call function
+	push_v3s16(L, p);
+	if(lua_pcall(L, 1, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
+		return;
+
+	// Call function
+	push_v3s16(L, p);
+	if(lua_pcall(L, 1, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
+		return;
+
+	// Call function
+	push_v3s16(L, p);
+	pushnode(L, node, ndef);
+	if(lua_pcall(L, 2, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
+		return false;
+
+	// Call function
+	push_v3s16(L, p);
+	lua_pushnumber(L,dtime);
+	if(lua_pcall(L, 2, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
+		return true;
+
+	return false;
+}
+
+void ScriptApiNode::node_on_receive_fields(v3s16 p,
+		const std::string &formname,
+		const std::map<std::string, std::string> &fields,
+		ServerActiveObject *sender)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
+		return;
+
+	// Call function
+	// param 1
+	push_v3s16(L, p);
+	// param 2
+	lua_pushstring(L, formname.c_str());
+	// param 3
+	lua_newtable(L);
+	for(std::map<std::string, std::string>::const_iterator
+			i = fields.begin(); i != fields.end(); i++){
+		const std::string &name = i->first;
+		const std::string &value = i->second;
+		lua_pushstring(L, name.c_str());
+		lua_pushlstring(L, value.c_str(), value.size());
+		lua_settable(L, -3);
+	}
+	// param 4
+	objectrefGetOrCreate(sender);
+	if(lua_pcall(L, 4, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
diff --git a/src/script/cpp_api/s_node.h b/src/script/cpp_api/s_node.h
new file mode 100644
index 0000000000000000000000000000000000000000..bff6072b9df9c813d3443265cfdf700031c9ce10
--- /dev/null
+++ b/src/script/cpp_api/s_node.h
@@ -0,0 +1,62 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_NODE_H_
+#define S_NODE_H_
+
+#include <map>
+
+#include "irr_v3d.h"
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_nodemeta.h"
+
+class MapNode;
+class ServerActiveObject;
+
+class ScriptApiNode
+		: virtual public ScriptApiBase,
+		  public ScriptApiNodemeta
+{
+public:
+	ScriptApiNode();
+	virtual ~ScriptApiNode();
+
+	bool node_on_punch(v3s16 p, MapNode node,
+			ServerActiveObject *puncher);
+	bool node_on_dig(v3s16 p, MapNode node,
+			ServerActiveObject *digger);
+	void node_on_construct(v3s16 p, MapNode node);
+	void node_on_destruct(v3s16 p, MapNode node);
+	void node_after_destruct(v3s16 p, MapNode node);
+	bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
+	void node_on_receive_fields(v3s16 p,
+			const std::string &formname,
+			const std::map<std::string, std::string> &fields,
+			ServerActiveObject *sender);
+public:
+	static struct EnumString es_DrawType[];
+	static struct EnumString es_ContentParamType[];
+	static struct EnumString es_ContentParamType2[];
+	static struct EnumString es_LiquidType[];
+	static struct EnumString es_NodeBoxType[];
+};
+
+
+
+#endif /* S_NODE_H_ */
diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..56cea8e5f99d35a3b18ce72dee46d00544f2c767
--- /dev/null
+++ b/src/script/cpp_api/s_nodemeta.cpp
@@ -0,0 +1,261 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_nodemeta.h"
+#include "common/c_converter.h"
+#include "nodedef.h"
+#include "mapnode.h"
+#include "server.h"
+#include "lua_api/l_item.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+// Return number of accepted items to be moved
+int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
+		const std::string &from_list, int from_index,
+		const std::string &to_list, int to_index,
+		int count, ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return 0;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(),
+			"allow_metadata_inventory_move"))
+		return count;
+
+	// function(pos, from_list, from_index, to_list, to_index, count, player)
+	// pos
+	push_v3s16(L, p);
+	// from_list
+	lua_pushstring(L, from_list.c_str());
+	// from_index
+	lua_pushinteger(L, from_index + 1);
+	// to_list
+	lua_pushstring(L, to_list.c_str());
+	// to_index
+	lua_pushinteger(L, to_index + 1);
+	// count
+	lua_pushinteger(L, count);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 7, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnumber(L, -1))
+		throw LuaError(L, "allow_metadata_inventory_move should return a number");
+	return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return 0;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(),
+			"allow_metadata_inventory_put"))
+		return stack.count;
+
+	// Call function(pos, listname, index, stack, player)
+	// pos
+	push_v3s16(L, p);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnumber(L, -1))
+		throw LuaError(L, "allow_metadata_inventory_put should return a number");
+	return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return 0;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(),
+			"allow_metadata_inventory_take"))
+		return stack.count;
+
+	// Call function(pos, listname, index, count, player)
+	// pos
+	push_v3s16(L, p);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	if(!lua_isnumber(L, -1))
+		throw LuaError(L, "allow_metadata_inventory_take should return a number");
+	return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
+		const std::string &from_list, int from_index,
+		const std::string &to_list, int to_index,
+		int count, ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(),
+			"on_metadata_inventory_move"))
+		return;
+
+	// function(pos, from_list, from_index, to_list, to_index, count, player)
+	// pos
+	push_v3s16(L, p);
+	// from_list
+	lua_pushstring(L, from_list.c_str());
+	// from_index
+	lua_pushinteger(L, from_index + 1);
+	// to_list
+	lua_pushstring(L, to_list.c_str());
+	// to_index
+	lua_pushinteger(L, to_index + 1);
+	// count
+	lua_pushinteger(L, count);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 7, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(),
+			"on_metadata_inventory_put"))
+		return;
+
+	// Call function(pos, listname, index, stack, player)
+	// pos
+	push_v3s16(L, p);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	INodeDefManager *ndef = getServer()->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = getEnv()->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return;
+
+	// Push callback function on stack
+	if(!getItemCallback(ndef->get(node).name.c_str(),
+			"on_metadata_inventory_take"))
+		return;
+
+	// Call function(pos, listname, index, stack, player)
+	// pos
+	push_v3s16(L, p);
+	// listname
+	lua_pushstring(L, listname.c_str());
+	// index
+	lua_pushinteger(L, index + 1);
+	// stack
+	LuaItemStack::create(L, stack);
+	// player
+	objectrefGetOrCreate(player);
+	if(lua_pcall(L, 5, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+ScriptApiNodemeta::ScriptApiNodemeta() {
+}
+
+ScriptApiNodemeta::~ScriptApiNodemeta() {
+}
+
+
+
diff --git a/src/script/cpp_api/s_nodemeta.h b/src/script/cpp_api/s_nodemeta.h
new file mode 100644
index 0000000000000000000000000000000000000000..9be126c62c3d591682df85fca16754e4ae977126
--- /dev/null
+++ b/src/script/cpp_api/s_nodemeta.h
@@ -0,0 +1,67 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_NODEMETA_H_
+#define S_NODEMETA_H_
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_item.h"
+#include "irr_v3d.h"
+
+class ItemStack;
+
+class ScriptApiNodemeta
+		: virtual public ScriptApiBase,
+		  public ScriptApiItem
+{
+public:
+	ScriptApiNodemeta();
+	virtual ~ScriptApiNodemeta();
+
+	// Return number of accepted items to be moved
+	int nodemeta_inventory_AllowMove(v3s16 p,
+			const std::string &from_list, int from_index,
+			const std::string &to_list, int to_index,
+			int count, ServerActiveObject *player);
+	// Return number of accepted items to be put
+	int nodemeta_inventory_AllowPut(v3s16 p,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+	// Return number of accepted items to be taken
+	int nodemeta_inventory_AllowTake(v3s16 p,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+	// Report moved items
+	void nodemeta_inventory_OnMove(v3s16 p,
+			const std::string &from_list, int from_index,
+			const std::string &to_list, int to_index,
+			int count, ServerActiveObject *player);
+	// Report put items
+	void nodemeta_inventory_OnPut(v3s16 p,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+	// Report taken items
+	void nodemeta_inventory_OnTake(v3s16 p,
+			const std::string &listname, int index, ItemStack &stack,
+			ServerActiveObject *player);
+private:
+
+};
+
+#endif /* S_NODEMETA_H_ */
diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..e736d745de4053c6c822773613ead4e665cbcb86
--- /dev/null
+++ b/src/script/cpp_api/s_player.cpp
@@ -0,0 +1,113 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_player.h"
+
+void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_newplayers
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_newplayers");
+	// Call callbacks
+	objectrefGetOrCreate(player);
+	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_dieplayers
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_dieplayers");
+	// Call callbacks
+	objectrefGetOrCreate(player);
+	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_respawnplayers
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_respawnplayers");
+	// Call callbacks
+	objectrefGetOrCreate(player);
+	runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+	bool positioning_handled_by_some = lua_toboolean(L, -1);
+	return positioning_handled_by_some;
+}
+
+void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_joinplayers
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_joinplayers");
+	// Call callbacks
+	objectrefGetOrCreate(player);
+	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_leaveplayers
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_leaveplayers");
+	// Call callbacks
+	objectrefGetOrCreate(player);
+	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
+		const std::string &formname,
+		const std::map<std::string, std::string> &fields)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_chat_messages
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_player_receive_fields");
+	// Call callbacks
+	// param 1
+	objectrefGetOrCreate(player);
+	// param 2
+	lua_pushstring(L, formname.c_str());
+	// param 3
+	lua_newtable(L);
+	for(std::map<std::string, std::string>::const_iterator
+			i = fields.begin(); i != fields.end(); i++){
+		const std::string &name = i->first;
+		const std::string &value = i->second;
+		lua_pushstring(L, name.c_str());
+		lua_pushlstring(L, value.c_str(), value.size());
+		lua_settable(L, -3);
+	}
+	runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
+}
+ScriptApiPlayer::~ScriptApiPlayer() {
+}
+
+
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h
new file mode 100644
index 0000000000000000000000000000000000000000..663e3c2abc851c5281f7f52e1778072e0f6abae1
--- /dev/null
+++ b/src/script/cpp_api/s_player.h
@@ -0,0 +1,44 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_PLAYER_H_
+#define S_PLAYER_H_
+
+#include "cpp_api/s_base.h"
+
+
+class ScriptApiPlayer
+		: virtual public ScriptApiBase
+{
+public:
+	virtual ~ScriptApiPlayer();
+
+	void on_newplayer(ServerActiveObject *player);
+	void on_dieplayer(ServerActiveObject *player);
+	bool on_respawnplayer(ServerActiveObject *player);
+	void on_joinplayer(ServerActiveObject *player);
+	void on_leaveplayer(ServerActiveObject *player);
+
+	void on_playerReceiveFields(ServerActiveObject *player,
+			const std::string &formname,
+			const std::map<std::string, std::string> &fields);
+};
+
+
+#endif /* S_PLAYER_H_ */
diff --git a/src/script/cpp_api/scriptapi.cpp b/src/script/cpp_api/scriptapi.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b6d376b1f30e286590febbb29c4f5b8ef87b8e8b
--- /dev/null
+++ b/src/script/cpp_api/scriptapi.cpp
@@ -0,0 +1,291 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+}
+
+
+#include "scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "log.h"
+#include "mods.h"
+
+int script_ErrorHandler(lua_State *L) {
+	lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+	if (!lua_istable(L, -1)) {
+		lua_pop(L, 1);
+		return 1;
+	}
+	lua_getfield(L, -1, "traceback");
+	if (!lua_isfunction(L, -1)) {
+		lua_pop(L, 2);
+		return 1;
+	}
+	lua_pushvalue(L, 1);
+	lua_pushinteger(L, 2);
+	lua_call(L, 2, 1);
+	return 1;
+}
+
+
+bool ScriptApi::getAuth(const std::string &playername,
+		std::string *dst_password, std::set<std::string> *dst_privs)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	getAuthHandler();
+	lua_getfield(L, -1, "get_auth");
+	if(lua_type(L, -1) != LUA_TFUNCTION)
+		throw LuaError(L, "Authentication handler missing get_auth");
+	lua_pushstring(L, playername.c_str());
+	if(lua_pcall(L, 1, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+
+	// nil = login not allowed
+	if(lua_isnil(L, -1))
+		return false;
+	luaL_checktype(L, -1, LUA_TTABLE);
+
+	std::string password;
+	bool found = getstringfield(L, -1, "password", password);
+	if(!found)
+		throw LuaError(L, "Authentication handler didn't return password");
+	if(dst_password)
+		*dst_password = password;
+
+	lua_getfield(L, -1, "privileges");
+	if(!lua_istable(L, -1))
+		throw LuaError(L,
+				"Authentication handler didn't return privilege table");
+	if(dst_privs)
+		readPrivileges(-1, *dst_privs);
+	lua_pop(L, 1);
+
+	return true;
+}
+
+void ScriptApi::getAuthHandler()
+{
+	lua_State *L = getStack();
+
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_auth_handler");
+	if(lua_isnil(L, -1)){
+		lua_pop(L, 1);
+		lua_getfield(L, -1, "builtin_auth_handler");
+	}
+	if(lua_type(L, -1) != LUA_TTABLE)
+		throw LuaError(L, "Authentication handler table not valid");
+}
+
+void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
+{
+	lua_State *L = getStack();
+
+	result.clear();
+	lua_pushnil(L);
+	if(index < 0)
+		index -= 1;
+	while(lua_next(L, index) != 0){
+		// key at index -2 and value at index -1
+		std::string key = luaL_checkstring(L, -2);
+		bool value = lua_toboolean(L, -1);
+		if(value)
+			result.insert(key);
+		// removes value, keeps key for next iteration
+		lua_pop(L, 1);
+	}
+}
+
+void ScriptApi::createAuth(const std::string &playername,
+		const std::string &password)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	getAuthHandler();
+	lua_getfield(L, -1, "create_auth");
+	if(lua_type(L, -1) != LUA_TFUNCTION)
+		throw LuaError(L, "Authentication handler missing create_auth");
+	lua_pushstring(L, playername.c_str());
+	lua_pushstring(L, password.c_str());
+	if(lua_pcall(L, 2, 0, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+}
+
+bool ScriptApi::setPassword(const std::string &playername,
+		const std::string &password)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	getAuthHandler();
+	lua_getfield(L, -1, "set_password");
+	if(lua_type(L, -1) != LUA_TFUNCTION)
+		throw LuaError(L, "Authentication handler missing set_password");
+	lua_pushstring(L, playername.c_str());
+	lua_pushstring(L, password.c_str());
+	if(lua_pcall(L, 2, 1, 0))
+		scriptError("error: %s", lua_tostring(L, -1));
+	return lua_toboolean(L, -1);
+}
+
+bool ScriptApi::on_chat_message(const std::string &name,
+		const std::string &message)
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get minetest.registered_on_chat_messages
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_chat_messages");
+	// Call callbacks
+	lua_pushstring(L, name.c_str());
+	lua_pushstring(L, message.c_str());
+	runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
+	bool ate = lua_toboolean(L, -1);
+	return ate;
+}
+
+void ScriptApi::on_shutdown()
+{
+	SCRIPTAPI_PRECHECKHEADER
+
+	// Get registered shutdown hooks
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_on_shutdown");
+	// Call callbacks
+	runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
+{
+	ModNameStorer modnamestorer(getStack(), modname);
+
+	if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
+		errorstream<<"Error loading mod \""<<modname
+				<<"\": modname does not follow naming conventions: "
+				<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
+		return false;
+	}
+
+	bool success = false;
+
+	try{
+		success = scriptLoad(scriptpath.c_str());
+	}
+	catch(LuaError &e){
+		errorstream<<"Error loading mod \""<<modname
+				<<"\": "<<e.what()<<std::endl;
+	}
+
+	return success;
+}
+
+ScriptApi::ScriptApi() {
+	assert("Invalid call to default constructor of scriptapi!" == 0);
+}
+
+ScriptApi::ScriptApi(Server* server)
+{
+
+	setServer(server);
+	setStack(luaL_newstate());
+	assert(getStack());
+
+	//TODO add security
+
+	luaL_openlibs(getStack());
+
+	SCRIPTAPI_PRECHECKHEADER
+
+	lua_pushlightuserdata(L, this);
+	lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
+
+	lua_newtable(L);
+	lua_setglobal(L, "minetest");
+
+
+	for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
+			i != m_mod_api_modules->end(); i++) {
+		//initializers are called within minetest global table!
+		lua_getglobal(L, "minetest");
+		int top = lua_gettop(L);
+		bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
+		assert(ModInitializedSuccessfull);
+	}
+
+	infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
+													<< " modules" << std::endl;
+
+	// Get the main minetest table
+	lua_getglobal(L, "minetest");
+
+	// Add tables to minetest
+	lua_newtable(L);
+	lua_setfield(L, -2, "object_refs");
+
+	lua_newtable(L);
+	lua_setfield(L, -2, "luaentities");
+}
+
+ScriptApi::~ScriptApi() {
+	lua_close(getStack());
+}
+
+bool ScriptApi::scriptLoad(const char *path)
+{
+	lua_State* L = getStack();
+	setStack(0);
+
+	verbosestream<<"Loading and running script from "<<path<<std::endl;
+
+	lua_pushcfunction(L, script_ErrorHandler);
+	int errorhandler = lua_gettop(L);
+
+	int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
+	if(ret){
+		errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
+		errorstream<<"Failed to load and run script from "<<std::endl;
+		errorstream<<path<<":"<<std::endl;
+		errorstream<<std::endl;
+		errorstream<<lua_tostring(L, -1)<<std::endl;
+		errorstream<<std::endl;
+		errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
+		lua_pop(L, 1); // Pop error message from stack
+		lua_pop(L, 1); // Pop the error handler from stack
+		return false;
+	}
+	lua_pop(L, 1); // Pop the error handler from stack
+	return true;
+}
+
+bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
+	if (ScriptApi::m_mod_api_modules == 0)
+		ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
+
+	assert(ScriptApi::m_mod_api_modules != 0);
+
+	ScriptApi::m_mod_api_modules->push_back(ptr);
+
+	return true;
+}
+
+std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;
diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h
new file mode 100644
index 0000000000000000000000000000000000000000..bbd0bdda7c5738b02192dc70722f50556f2d4f56
--- /dev/null
+++ b/src/script/cpp_api/scriptapi.h
@@ -0,0 +1,82 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SCRIPTAPI_H_
+#define SCRIPTAPI_H_
+
+#include <map>
+#include <set>
+#include <vector>
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_player.h"
+#include "cpp_api/s_env.h"
+#include "cpp_api/s_node.h"
+#include "cpp_api/s_inventory.h"
+#include "cpp_api/s_entity.h"
+
+class ModApiBase;
+
+/*****************************************************************************/
+/* Scriptapi <-> Core Interface                                              */
+/*****************************************************************************/
+
+class ScriptApi
+		: virtual public ScriptApiBase,
+		  public ScriptApiPlayer,
+		  public ScriptApiEnv,
+		  public ScriptApiNode,
+		  public ScriptApiDetached,
+		  public ScriptApiEntity
+{
+public:
+	ScriptApi();
+	ScriptApi(Server* server);
+	~ScriptApi();
+
+	// Returns true if script handled message
+	bool on_chat_message(const std::string &name, const std::string &message);
+
+	/* server */
+	void on_shutdown();
+
+	/* auth */
+	bool getAuth(const std::string &playername,
+			std::string *dst_password, std::set<std::string> *dst_privs);
+	void createAuth(const std::string &playername,
+			const std::string &password);
+	bool setPassword(const std::string &playername,
+			const std::string &password);
+
+	/** register a lua api module to scriptapi */
+	static bool registerModApiModule(ModApiBase* prototype);
+	/** load a mod **/
+	bool loadMod(const std::string &scriptpath,const std::string &modname);
+
+private:
+	void getAuthHandler();
+	void readPrivileges(int index,std::set<std::string> &result);
+
+	bool scriptLoad(const char *path);
+
+	static std::vector<ModApiBase*>* m_mod_api_modules;
+
+};
+
+#endif /* SCRIPTAPI_H_ */
diff --git a/src/script/lua_api/CMakeLists.txt b/src/script/lua_api/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..7610ce8f1d08fcb13d8307b2f0546425f9c258dd
--- /dev/null
+++ b/src/script/lua_api/CMakeLists.txt
@@ -0,0 +1,13 @@
+set(SCRIPT_LUA_API_SRCS
+	${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
+	PARENT_SCOPE)
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b1766e6df6652e9c18aa0f0f5d792c4218894317
--- /dev/null
+++ b/src/script/lua_api/l_base.cpp
@@ -0,0 +1,63 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_base.h"
+#include "common/c_internal.h"
+#include "log.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+ModApiBase::ModApiBase() {
+	ScriptApi::registerModApiModule(this);
+}
+
+Server* ModApiBase::getServer(lua_State* L) {
+	return get_scriptapi(L)->getServer();
+}
+
+Environment* ModApiBase::getEnv(lua_State* L) {
+	return get_scriptapi(L)->getEnv();
+}
+
+bool ModApiBase::registerFunction(	lua_State* L,
+								const char* name,
+								lua_CFunction fct,
+								int top
+								) {
+	//TODO check presence first!
+
+	lua_pushstring(L,name);
+	lua_pushcfunction(L,fct);
+	lua_settable(L, top);
+
+	return true;
+}
+
+struct EnumString es_BiomeTerrainType[] =
+{
+	{BIOME_TERRAIN_NORMAL, "normal"},
+	{BIOME_TERRAIN_LIQUID, "liquid"},
+	{BIOME_TERRAIN_NETHER, "nether"},
+	{BIOME_TERRAIN_AETHER, "aether"},
+	{BIOME_TERRAIN_FLAT,   "flat"},
+	{0, NULL},
+};
diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h
new file mode 100644
index 0000000000000000000000000000000000000000..f2e0d59a9ecfc55e542e4f84f27163c55f939eda
--- /dev/null
+++ b/src/script/lua_api/l_base.h
@@ -0,0 +1,63 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_BASE_H_
+#define L_BASE_H_
+
+#include "biome.h"
+#include "common/c_types.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+extern struct EnumString es_BiomeTerrainType[];
+
+class ScriptApi;
+class Server;
+class Environment;
+
+typedef class ModApiBase {
+
+public:
+	ModApiBase();
+
+	virtual bool Initialize(lua_State* L, int top) = 0;
+	virtual ~ModApiBase() {};
+
+protected:
+	static Server* getServer(      lua_State* L);
+	static Environment* getEnv(    lua_State* L);
+	static bool registerFunction(	lua_State* L,
+									const char* name,
+									lua_CFunction fct,
+									int top
+									);
+} ModApiBase;
+
+#if (defined(WIN32) || defined(_WIN32_WCE))
+#define NO_MAP_LOCK_REQUIRED
+#else
+#include "main.h"
+#include "profiler.h"
+#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
+//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false)
+#endif
+
+#endif /* L_BASE_H_ */
diff --git a/src/scriptapi_craft.cpp b/src/script/lua_api/l_craft.cpp
similarity index 86%
rename from src/scriptapi_craft.cpp
rename to src/script/lua_api/l_craft.cpp
index 459908237e84c10bcaae43d20f9599ace79426f3..a32fb9dffb7880a528cf3900e006a3c1d8b607fd 100644
--- a/src/scriptapi_craft.cpp
+++ b/src/script/lua_api/l_craft.cpp
@@ -17,20 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_craft.h"
+
+#include "lua_api/l_craft.h"
+#include "common/c_internal.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "server.h"
+#include "lua_api/l_item.h"
 
 extern "C" {
-#include <lauxlib.h>
+#include "lauxlib.h"
 }
 
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
+ModApiCraft::ModApiCraft()
+	: ModApiBase() {
 
+}
 
-struct EnumString es_CraftMethod[] =
+struct EnumString ModApiCraft::es_CraftMethod[] =
 {
 	{CRAFT_METHOD_NORMAL, "normal"},
 	{CRAFT_METHOD_COOKING, "cooking"},
@@ -40,7 +44,7 @@ struct EnumString es_CraftMethod[] =
 
 
 // helper for register_craft
-bool read_craft_recipe_shaped(lua_State *L, int index,
+bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
 		int &width, std::vector<std::string> &recipe)
 {
 	if(index < 0)
@@ -81,7 +85,7 @@ bool read_craft_recipe_shaped(lua_State *L, int index,
 }
 
 // helper for register_craft
-bool read_craft_recipe_shapeless(lua_State *L, int index,
+bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index,
 		std::vector<std::string> &recipe)
 {
 	if(index < 0)
@@ -103,7 +107,7 @@ bool read_craft_recipe_shapeless(lua_State *L, int index,
 }
 
 // helper for register_craft
-bool read_craft_replacements(lua_State *L, int index,
+bool ModApiCraft::readCraftReplacements(lua_State *L, int index,
 		CraftReplacements &replacements)
 {
 	if(index < 0)
@@ -135,15 +139,16 @@ bool read_craft_replacements(lua_State *L, int index,
 	return true;
 }
 // register_craft({output=item, recipe={{item00,item10},{item01,item11}})
-int l_register_craft(lua_State *L)
+int ModApiCraft::l_register_craft(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	//infostream<<"register_craft"<<std::endl;
 	luaL_checktype(L, 1, LUA_TTABLE);
 	int table = 1;
 
 	// Get the writable craft definition manager from the server
 	IWritableCraftDefManager *craftdef =
-			get_server(L)->getWritableCraftDefManager();
+			getServer(L)->getWritableCraftDefManager();
 
 	std::string type = getstringfield_default(L, table, "type", "shaped");
 
@@ -161,7 +166,7 @@ int l_register_craft(lua_State *L)
 		if(lua_isnil(L, -1))
 			throw LuaError(L, "Crafting definition is missing a recipe"
 					" (output=\"" + output + "\")");
-		if(!read_craft_recipe_shaped(L, -1, width, recipe))
+		if(!readCraftRecipeShaped(L, -1, width, recipe))
 			throw LuaError(L, "Invalid crafting recipe"
 					" (output=\"" + output + "\")");
 
@@ -169,7 +174,7 @@ int l_register_craft(lua_State *L)
 		lua_getfield(L, table, "replacements");
 		if(!lua_isnil(L, -1))
 		{
-			if(!read_craft_replacements(L, -1, replacements))
+			if(!readCraftReplacements(L, -1, replacements))
 				throw LuaError(L, "Invalid replacements"
 						" (output=\"" + output + "\")");
 		}
@@ -193,7 +198,7 @@ int l_register_craft(lua_State *L)
 			throw LuaError(L, "Crafting definition (shapeless)"
 					" is missing a recipe"
 					" (output=\"" + output + "\")");
-		if(!read_craft_recipe_shapeless(L, -1, recipe))
+		if(!readCraftRecipeShapeless(L, -1, recipe))
 			throw LuaError(L, "Invalid crafting recipe"
 					" (output=\"" + output + "\")");
 
@@ -201,7 +206,7 @@ int l_register_craft(lua_State *L)
 		lua_getfield(L, table, "replacements");
 		if(!lua_isnil(L, -1))
 		{
-			if(!read_craft_replacements(L, -1, replacements))
+			if(!readCraftReplacements(L, -1, replacements))
 				throw LuaError(L, "Invalid replacements"
 						" (output=\"" + output + "\")");
 		}
@@ -242,7 +247,7 @@ int l_register_craft(lua_State *L)
 		lua_getfield(L, table, "replacements");
 		if(!lua_isnil(L, -1))
 		{
-			if(!read_craft_replacements(L, -1, replacements))
+			if(!readCraftReplacements(L, -1, replacements))
 				throw LuaError(L, "Invalid replacements"
 						" (cooking output=\"" + output + "\")");
 		}
@@ -266,7 +271,7 @@ int l_register_craft(lua_State *L)
 		lua_getfield(L, table, "replacements");
 		if(!lua_isnil(L, -1))
 		{
-			if(!read_craft_replacements(L, -1, replacements))
+			if(!readCraftReplacements(L, -1, replacements))
 				throw LuaError(L, "Invalid replacements"
 						" (fuel recipe=\"" + recipe + "\")");
 		}
@@ -285,8 +290,10 @@ int l_register_craft(lua_State *L)
 }
 
 // get_craft_result(input)
-int l_get_craft_result(lua_State *L)
+int ModApiCraft::l_get_craft_result(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
+
 	int input_i = 1;
 	std::string method_s = getstringfield_default(L, input_i, "method", "normal");
 	enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
@@ -297,10 +304,10 @@ int l_get_craft_result(lua_State *L)
 		width = luaL_checkinteger(L, -1);
 	lua_pop(L, 1);
 	lua_getfield(L, input_i, "items");
-	std::vector<ItemStack> items = read_items(L, -1);
+	std::vector<ItemStack> items = read_items(L, -1,getServer(L));
 	lua_pop(L, 1); // items
 
-	IGameDef *gdef = get_server(L);
+	IGameDef *gdef = getServer(L);
 	ICraftDefManager *cdef = gdef->cdef();
 	CraftInput input(method, width, items);
 	CraftOutput output;
@@ -328,13 +335,15 @@ int l_get_craft_result(lua_State *L)
 }
 
 // get_craft_recipe(result item)
-int l_get_craft_recipe(lua_State *L)
+int ModApiCraft::l_get_craft_recipe(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
+
 	int k = 1;
 	int input_i = 1;
 	std::string o_item = luaL_checkstring(L,input_i);
 
-	IGameDef *gdef = get_server(L);
+	IGameDef *gdef = getServer(L);
 	ICraftDefManager *cdef = gdef->cdef();
 	CraftInput input;
 	CraftOutput output(o_item,0);
@@ -379,10 +388,12 @@ int l_get_craft_recipe(lua_State *L)
 }
 
 // get_all_craft_recipes(result item)
-int l_get_all_craft_recipes(lua_State *L)
+int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
+
 	std::string o_item = luaL_checkstring(L,1);
-	IGameDef *gdef = get_server(L);
+	IGameDef *gdef = getServer(L);
 	ICraftDefManager *cdef = gdef->cdef();
 	CraftInput input;
 	CraftOutput output(o_item,0);
@@ -423,8 +434,8 @@ int l_get_all_craft_recipes(lua_State *L)
 			{
 				if (i->empty())
 					continue;
-				lua_pushinteger(L, k);
-				lua_pushstring(L, i->name.c_str());
+				lua_pushinteger(L,k);
+				lua_pushstring(L,i->name.c_str());
 				lua_settable(L, -3);
 			}
 			lua_setfield(L, -2, "items");
@@ -451,3 +462,16 @@ int l_get_all_craft_recipes(lua_State *L)
 	}
 	return 1;
 }
+
+bool ModApiCraft::Initialize(lua_State* L, int top) {
+	bool retval = true;
+
+	retval &= API_FCT(get_all_craft_recipes);
+	retval &= API_FCT(get_craft_recipe);
+	retval &= API_FCT(get_craft_result);
+	retval &= API_FCT(register_craft);
+
+	return retval;
+}
+
+ModApiCraft modapicraft_prototype;
diff --git a/src/script/lua_api/l_craft.h b/src/script/lua_api/l_craft.h
new file mode 100644
index 0000000000000000000000000000000000000000..d8319199decb98d8a9b7fc09221bb0ebd427677b
--- /dev/null
+++ b/src/script/lua_api/l_craft.h
@@ -0,0 +1,52 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_CRAFT_H_
+#define L_CRAFT_H_
+
+#include <vector>
+
+extern "C" {
+#include <lua.h>
+}
+
+#include "lua_api/l_base.h"
+#include "craftdef.h"
+
+class ModApiCraft : public ModApiBase {
+public:
+	ModApiCraft();
+	bool Initialize(lua_State* L, int top);
+private:
+	static int l_register_craft(lua_State *L);
+	static int l_get_craft_recipe(lua_State *L);
+	static int l_get_all_craft_recipes(lua_State *L);
+	static int l_get_craft_result(lua_State *L);
+
+	static bool readCraftReplacements(lua_State *L, int index,
+			CraftReplacements &replacements);
+	static bool readCraftRecipeShapeless(lua_State *L, int index,
+			std::vector<std::string> &recipe);
+	static bool readCraftRecipeShaped(lua_State *L, int index,
+			int &width, std::vector<std::string> &recipe);
+
+	static struct EnumString es_CraftMethod[];
+};
+
+#endif /* L_CRAFT_H_ */
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..58cf337edf9a4760c7ac3c1abf97d75e6ee1bd16
--- /dev/null
+++ b/src/script/lua_api/l_env.cpp
@@ -0,0 +1,687 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_env.h"
+#include "environment.h"
+#include "server.h"
+#include "daynightratio.h"
+#include "util/pointedthing.h"
+#include "content_sao.h"
+
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "common/c_internal.h"
+#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_nodetimer.h"
+#include "lua_api/l_noise.h"
+#include "treegen.h"
+#include "pathfinder.h"
+
+
+#define GET_ENV_PTR ServerEnvironment* env =                                   \
+				dynamic_cast<ServerEnvironment*>(getEnv(L));                   \
+				if( env == NULL) return 0
+
+void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+		u32 active_object_count, u32 active_object_count_wider)
+{
+	ScriptApi* scriptIface = SERVER_TO_SA(env);
+	scriptIface->realityCheck();
+
+	lua_State* L = scriptIface->getStack();
+	assert(lua_checkstack(L, 20));
+	StackUnroller stack_unroller(L);
+
+	// Get minetest.registered_abms
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "registered_abms");
+	luaL_checktype(L, -1, LUA_TTABLE);
+	int registered_abms = lua_gettop(L);
+
+	// Get minetest.registered_abms[m_id]
+	lua_pushnumber(L, m_id);
+	lua_gettable(L, registered_abms);
+	if(lua_isnil(L, -1))
+		assert(0);
+
+	// Call action
+	luaL_checktype(L, -1, LUA_TTABLE);
+	lua_getfield(L, -1, "action");
+	luaL_checktype(L, -1, LUA_TFUNCTION);
+	push_v3s16(L, p);
+	pushnode(L, n, env->getGameDef()->ndef());
+	lua_pushnumber(L, active_object_count);
+	lua_pushnumber(L, active_object_count_wider);
+	if(lua_pcall(L, 4, 0, 0))
+		script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Exported functions
+
+// minetest.set_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_set_node(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	INodeDefManager *ndef = env->getGameDef()->ndef();
+	// parameters
+	v3s16 pos = read_v3s16(L, 1);
+	MapNode n = readnode(L, 2, ndef);
+	// Do it
+	bool succeeded = env->setNode(pos, n);
+	lua_pushboolean(L, succeeded);
+	return 1;
+}
+
+int ModApiEnvMod::l_add_node(lua_State *L)
+{
+	return l_set_node(L);
+}
+
+// minetest.remove_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_remove_node(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// parameters
+	v3s16 pos = read_v3s16(L, 1);
+	// Do it
+	bool succeeded = env->removeNode(pos);
+	lua_pushboolean(L, succeeded);
+	return 1;
+}
+
+// minetest.get_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_get_node(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// pos
+	v3s16 pos = read_v3s16(L, 1);
+	// Do it
+	MapNode n = env->getMap().getNodeNoEx(pos);
+	// Return node
+	pushnode(L, n, env->getGameDef()->ndef());
+	return 1;
+}
+
+// minetest.get_node_or_nil(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// pos
+	v3s16 pos = read_v3s16(L, 1);
+	// Do it
+	try{
+		MapNode n = env->getMap().getNode(pos);
+		// Return node
+		pushnode(L, n, env->getGameDef()->ndef());
+		return 1;
+	} catch(InvalidPositionException &e)
+	{
+		lua_pushnil(L);
+		return 1;
+	}
+}
+
+// minetest.get_node_light(pos, timeofday)
+// pos = {x=num, y=num, z=num}
+// timeofday: nil = current time, 0 = night, 0.5 = day
+int ModApiEnvMod::l_get_node_light(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// Do it
+	v3s16 pos = read_v3s16(L, 1);
+	u32 time_of_day = env->getTimeOfDay();
+	if(lua_isnumber(L, 2))
+		time_of_day = 24000.0 * lua_tonumber(L, 2);
+	time_of_day %= 24000;
+	u32 dnr = time_to_daynight_ratio(time_of_day, true);
+	try{
+		MapNode n = env->getMap().getNode(pos);
+		INodeDefManager *ndef = env->getGameDef()->ndef();
+		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
+		return 1;
+	} catch(InvalidPositionException &e)
+	{
+		lua_pushnil(L);
+		return 1;
+	}
+}
+
+// minetest.place_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_place_node(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	v3s16 pos = read_v3s16(L, 1);
+	MapNode n = readnode(L, 2, env->getGameDef()->ndef());
+
+	// Don't attempt to load non-loaded area as of now
+	MapNode n_old = env->getMap().getNodeNoEx(pos);
+	if(n_old.getContent() == CONTENT_IGNORE){
+		lua_pushboolean(L, false);
+		return 1;
+	}
+	// Create item to place
+	INodeDefManager *ndef = getServer(L)->ndef();
+	IItemDefManager *idef = getServer(L)->idef();
+	ItemStack item(ndef->get(n).name, 1, 0, "", idef);
+	// Make pointed position
+	PointedThing pointed;
+	pointed.type = POINTEDTHING_NODE;
+	pointed.node_abovesurface = pos;
+	pointed.node_undersurface = pos + v3s16(0,-1,0);
+	// Place it with a NULL placer (appears in Lua as a non-functional
+	// ObjectRef)
+	bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed);
+	lua_pushboolean(L, success);
+	return 1;
+}
+
+// minetest.dig_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_dig_node(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	v3s16 pos = read_v3s16(L, 1);
+
+	// Don't attempt to load non-loaded area as of now
+	MapNode n = env->getMap().getNodeNoEx(pos);
+	if(n.getContent() == CONTENT_IGNORE){
+		lua_pushboolean(L, false);
+		return 1;
+	}
+	// Dig it out with a NULL digger (appears in Lua as a
+	// non-functional ObjectRef)
+	bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL);
+	lua_pushboolean(L, success);
+	return 1;
+}
+
+// minetest.punch_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_punch_node(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	v3s16 pos = read_v3s16(L, 1);
+
+	// Don't attempt to load non-loaded area as of now
+	MapNode n = env->getMap().getNodeNoEx(pos);
+	if(n.getContent() == CONTENT_IGNORE){
+		lua_pushboolean(L, false);
+		return 1;
+	}
+	// Punch it with a NULL puncher (appears in Lua as a non-functional
+	// ObjectRef)
+	bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL);
+	lua_pushboolean(L, success);
+	return 1;
+}
+
+// minetest.get_meta(pos)
+int ModApiEnvMod::l_get_meta(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// Do it
+	v3s16 p = read_v3s16(L, 1);
+	NodeMetaRef::create(L, p, env);
+	return 1;
+}
+
+// minetest.get_node_timer(pos)
+int ModApiEnvMod::l_get_node_timer(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// Do it
+	v3s16 p = read_v3s16(L, 1);
+	NodeTimerRef::create(L, p, env);
+	return 1;
+}
+
+// minetest.add_entity(pos, entityname) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_add_entity(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// pos
+	v3f pos = checkFloatPos(L, 1);
+	// content
+	const char *name = luaL_checkstring(L, 2);
+	// Do it
+	ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+	int objectid = env->addActiveObject(obj);
+	// If failed to add, return nothing (reads as nil)
+	if(objectid == 0)
+		return 0;
+	// Return ObjectRef
+	get_scriptapi(L)->objectrefGetOrCreate(obj);
+	return 1;
+}
+
+// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_add_item(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// pos
+	//v3f pos = checkFloatPos(L, 1);
+	// item
+	ItemStack item = read_item(L, 2,getServer(L));
+	if(item.empty() || !item.isKnown(getServer(L)->idef()))
+		return 0;
+	// Use minetest.spawn_item to spawn a __builtin:item
+	lua_getglobal(L, "minetest");
+	lua_getfield(L, -1, "spawn_item");
+	if(lua_isnil(L, -1))
+		return 0;
+	lua_pushvalue(L, 1);
+	lua_pushstring(L, item.getItemString().c_str());
+	if(lua_pcall(L, 2, 1, 0))
+		script_error(L, "error: %s", lua_tostring(L, -1));
+	return 1;
+	/*lua_pushvalue(L, 1);
+	lua_pushstring(L, "__builtin:item");
+	lua_pushstring(L, item.getItemString().c_str());
+	return l_add_entity(L);*/
+	/*// Do it
+	ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
+	int objectid = env->addActiveObject(obj);
+	// If failed to add, return nothing (reads as nil)
+	if(objectid == 0)
+		return 0;
+	// Return ObjectRef
+	objectrefGetOrCreate(L, obj);
+	return 1;*/
+}
+
+// minetest.get_player_by_name(name)
+int ModApiEnvMod::l_get_player_by_name(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// Do it
+	const char *name = luaL_checkstring(L, 1);
+	Player *player = env->getPlayer(name);
+	if(player == NULL){
+		lua_pushnil(L);
+		return 1;
+	}
+	PlayerSAO *sao = player->getPlayerSAO();
+	if(sao == NULL){
+		lua_pushnil(L);
+		return 1;
+	}
+	// Put player on stack
+	get_scriptapi(L)->objectrefGetOrCreate(sao);
+	return 1;
+}
+
+// minetest.get_objects_inside_radius(pos, radius)
+int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
+{
+	// Get the table insert function
+	lua_getglobal(L, "table");
+	lua_getfield(L, -1, "insert");
+	int table_insert = lua_gettop(L);
+
+	GET_ENV_PTR;
+
+	// Do it
+	v3f pos = checkFloatPos(L, 1);
+	float radius = luaL_checknumber(L, 2) * BS;
+	std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
+	lua_newtable(L);
+	int table = lua_gettop(L);
+	for(std::set<u16>::const_iterator
+			i = ids.begin(); i != ids.end(); i++){
+		ServerActiveObject *obj = env->getActiveObject(*i);
+		// Insert object reference into table
+		lua_pushvalue(L, table_insert);
+		lua_pushvalue(L, table);
+		get_scriptapi(L)->objectrefGetOrCreate(obj);
+		if(lua_pcall(L, 2, 0, 0))
+			script_error(L, "error: %s", lua_tostring(L, -1));
+	}
+	return 1;
+}
+
+// minetest.set_timeofday(val)
+// val = 0...1
+int ModApiEnvMod::l_set_timeofday(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// Do it
+	float timeofday_f = luaL_checknumber(L, 1);
+	assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
+	int timeofday_mh = (int)(timeofday_f * 24000.0);
+	// This should be set directly in the environment but currently
+	// such changes aren't immediately sent to the clients, so call
+	// the server instead.
+	//env->setTimeOfDay(timeofday_mh);
+	getServer(L)->setTimeOfDay(timeofday_mh);
+	return 0;
+}
+
+// minetest.get_timeofday() -> 0...1
+int ModApiEnvMod::l_get_timeofday(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	// Do it
+	int timeofday_mh = env->getTimeOfDay();
+	float timeofday_f = (float)timeofday_mh / 24000.0;
+	lua_pushnumber(L, timeofday_f);
+	return 1;
+}
+
+
+// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_node_near(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	INodeDefManager *ndef = getServer(L)->ndef();
+	v3s16 pos = read_v3s16(L, 1);
+	int radius = luaL_checkinteger(L, 2);
+	std::set<content_t> filter;
+	if(lua_istable(L, 3)){
+		int table = 3;
+		lua_pushnil(L);
+		while(lua_next(L, table) != 0){
+			// key at index -2 and value at index -1
+			luaL_checktype(L, -1, LUA_TSTRING);
+			ndef->getIds(lua_tostring(L, -1), filter);
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	} else if(lua_isstring(L, 3)){
+		ndef->getIds(lua_tostring(L, 3), filter);
+	}
+
+	for(int d=1; d<=radius; d++){
+		std::list<v3s16> list;
+		getFacePositions(list, d);
+		for(std::list<v3s16>::iterator i = list.begin();
+				i != list.end(); ++i){
+			v3s16 p = pos + (*i);
+			content_t c = env->getMap().getNodeNoEx(p).getContent();
+			if(filter.count(c) != 0){
+				push_v3s16(L, p);
+				return 1;
+			}
+		}
+	}
+	return 0;
+}
+
+// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	INodeDefManager *ndef = getServer(L)->ndef();
+	v3s16 minp = read_v3s16(L, 1);
+	v3s16 maxp = read_v3s16(L, 2);
+	std::set<content_t> filter;
+	if(lua_istable(L, 3)){
+		int table = 3;
+		lua_pushnil(L);
+		while(lua_next(L, table) != 0){
+			// key at index -2 and value at index -1
+			luaL_checktype(L, -1, LUA_TSTRING);
+			ndef->getIds(lua_tostring(L, -1), filter);
+			// removes value, keeps key for next iteration
+			lua_pop(L, 1);
+		}
+	} else if(lua_isstring(L, 3)){
+		ndef->getIds(lua_tostring(L, 3), filter);
+	}
+
+	// Get the table insert function
+	lua_getglobal(L, "table");
+	lua_getfield(L, -1, "insert");
+	int table_insert = lua_gettop(L);
+
+	lua_newtable(L);
+	int table = lua_gettop(L);
+	for(s16 x=minp.X; x<=maxp.X; x++)
+	for(s16 y=minp.Y; y<=maxp.Y; y++)
+	for(s16 z=minp.Z; z<=maxp.Z; z++)
+	{
+		v3s16 p(x,y,z);
+		content_t c = env->getMap().getNodeNoEx(p).getContent();
+		if(filter.count(c) != 0){
+			lua_pushvalue(L, table_insert);
+			lua_pushvalue(L, table);
+			push_v3s16(L, p);
+			if(lua_pcall(L, 2, 0, 0))
+				script_error(L, "error: %s", lua_tostring(L, -1));
+		}
+	}
+	return 1;
+}
+
+// minetest.get_perlin(seeddiff, octaves, persistence, scale)
+// returns world-specific PerlinNoise
+int ModApiEnvMod::l_get_perlin(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	int seeddiff = luaL_checkint(L, 1);
+	int octaves = luaL_checkint(L, 2);
+	float persistence = luaL_checknumber(L, 3);
+	float scale = luaL_checknumber(L, 4);
+
+	LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
+	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+	luaL_getmetatable(L, "PerlinNoise");
+	lua_setmetatable(L, -2);
+	return 1;
+}
+
+// minetest.get_perlin_map(noiseparams, size)
+// returns world-specific PerlinNoiseMap
+int ModApiEnvMod::l_get_perlin_map(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	NoiseParams *np = read_noiseparams(L, 1);
+	if (!np)
+		return 0;
+	v3s16 size = read_v3s16(L, 2);
+
+	int seed = (int)(env->getServerMap().getSeed());
+	LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
+	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+	luaL_getmetatable(L, "PerlinNoiseMap");
+	lua_setmetatable(L, -2);
+	return 1;
+}
+
+// minetest.clear_objects()
+// clear all objects in the environment
+int ModApiEnvMod::l_clear_objects(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	env->clearAllObjects();
+	return 0;
+}
+
+// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
+int ModApiEnvMod::l_line_of_sight(lua_State *L) {
+	float stepsize = 1.0;
+
+	GET_ENV_PTR;
+
+	// read position 1 from lua
+	v3f pos1 = checkFloatPos(L, 2);
+	// read position 2 from lua
+	v3f pos2 = checkFloatPos(L, 2);
+	//read step size from lua
+	if(lua_isnumber(L, 3))
+	stepsize = lua_tonumber(L, 3);
+
+	return (env->line_of_sight(pos1,pos2,stepsize));
+}
+
+// minetest.find_path(pos1, pos2, searchdistance,
+//     max_jump, max_drop, algorithm) -> table containing path
+int ModApiEnvMod::l_find_path(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	v3s16 pos1                  = read_v3s16(L, 2);
+	v3s16 pos2                  = read_v3s16(L, 3);
+	unsigned int searchdistance = luaL_checkint(L, 4);
+	unsigned int max_jump       = luaL_checkint(L, 5);
+	unsigned int max_drop       = luaL_checkint(L, 6);
+	algorithm algo              = A_PLAIN_NP;
+	if(! lua_isnil(L, 7)) {
+		std::string algorithm       = luaL_checkstring(L,7);
+
+		if (algorithm == "A*")
+			algo = A_PLAIN;
+
+		if (algorithm == "Dijkstra")
+			algo = DIJKSTRA;
+	}
+
+	std::vector<v3s16> path =
+			get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
+
+	if (path.size() > 0)
+	{
+		lua_newtable(L);
+		int top = lua_gettop(L);
+		unsigned int index = 1;
+		for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
+		{
+			lua_pushnumber(L,index);
+			push_v3s16(L, *i);
+			lua_settable(L, top);
+			index++;
+		}
+		return 1;
+	}
+
+	return 0;
+}
+
+// minetest.spawn_tree(pos, treedef)
+int ModApiEnvMod::l_spawn_tree(lua_State *L)
+{
+	GET_ENV_PTR;
+
+	v3s16 p0 = read_v3s16(L, 1);
+
+	treegen::TreeDef tree_def;
+	std::string trunk,leaves,fruit;
+	INodeDefManager *ndef = env->getGameDef()->ndef();
+
+	if(lua_istable(L, 2))
+	{
+		getstringfield(L, 2, "axiom", tree_def.initial_axiom);
+		getstringfield(L, 2, "rules_a", tree_def.rules_a);
+		getstringfield(L, 2, "rules_b", tree_def.rules_b);
+		getstringfield(L, 2, "rules_c", tree_def.rules_c);
+		getstringfield(L, 2, "rules_d", tree_def.rules_d);
+		getstringfield(L, 2, "trunk", trunk);
+		tree_def.trunknode=ndef->getId(trunk);
+		getstringfield(L, 2, "leaves", leaves);
+		tree_def.leavesnode=ndef->getId(leaves);
+		tree_def.leaves2_chance=0;
+		getstringfield(L, 2, "leaves2", leaves);
+		if (leaves !="")
+		{
+			tree_def.leaves2node=ndef->getId(leaves);
+			getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
+		}
+		getintfield(L, 2, "angle", tree_def.angle);
+		getintfield(L, 2, "iterations", tree_def.iterations);
+		getintfield(L, 2, "random_level", tree_def.iterations_random_level);
+		getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
+		getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
+		tree_def.fruit_chance=0;
+		getstringfield(L, 2, "fruit", fruit);
+		if (fruit != "")
+		{
+			tree_def.fruitnode=ndef->getId(fruit);
+			getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
+		}
+		getintfield(L, 2, "seed", tree_def.seed);
+	}
+	else
+		return 0;
+	treegen::spawn_ltree (env, p0, ndef, tree_def);
+	return 1;
+}
+
+bool ModApiEnvMod::Initialize(lua_State *L,int top)
+{
+
+	bool retval = true;
+
+	retval &= API_FCT(set_node);
+	retval &= API_FCT(add_node);
+	retval &= API_FCT(add_item);
+	retval &= API_FCT(remove_node);
+	retval &= API_FCT(get_node);
+	retval &= API_FCT(get_node_or_nil);
+	retval &= API_FCT(get_node_light);
+	retval &= API_FCT(place_node);
+	retval &= API_FCT(dig_node);
+	retval &= API_FCT(punch_node);
+	retval &= API_FCT(add_entity);
+	retval &= API_FCT(get_meta);
+	retval &= API_FCT(get_node_timer);
+	retval &= API_FCT(get_player_by_name);
+	retval &= API_FCT(get_objects_inside_radius);
+	retval &= API_FCT(set_timeofday);
+	retval &= API_FCT(get_timeofday);
+	retval &= API_FCT(find_node_near);
+	retval &= API_FCT(find_nodes_in_area);
+	retval &= API_FCT(get_perlin);
+	retval &= API_FCT(get_perlin_map);
+	retval &= API_FCT(clear_objects);
+	retval &= API_FCT(spawn_tree);
+
+	return retval;
+}
+
+ModApiEnvMod modapienv_prototype;
diff --git a/src/scriptapi_env.h b/src/script/lua_api/l_env.h
similarity index 51%
rename from src/scriptapi_env.h
rename to src/script/lua_api/l_env.h
index 2b7ea95737b18d2290354d41ba1cc0e03b845009..61ecaecc852095ca7340ff6e68f90278e029c574 100644
--- a/src/scriptapi_env.h
+++ b/src/script/lua_api/l_env.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_ENVIRONMENT_H_
-#define LUA_ENVIRONMENT_H_
+#ifndef L_ENV_H_
+#define L_ENV_H_
 
 extern "C" {
 #include <lua.h>
@@ -26,145 +26,147 @@ extern "C" {
 }
 
 #include "environment.h"
+#include "lua_api/l_base.h"
 
-/*
-	EnvRef
-*/
-
-class EnvRef
+class ModApiEnvMod
+	:public ModApiBase
 {
 private:
-	ServerEnvironment *m_env;
-
-	static const char className[];
-	static const luaL_reg methods[];
-
-	static int gc_object(lua_State *L) ;
-
-	static EnvRef *checkobject(lua_State *L, int narg);
-
-	// Exported functions
-
-	// EnvRef:set_node(pos, node)
+	// minetest.set_node(pos, node)
 	// pos = {x=num, y=num, z=num}
 	static int l_set_node(lua_State *L);
 
 	static int l_add_node(lua_State *L);
 
-	// EnvRef:remove_node(pos)
+	// minetest.remove_node(pos)
 	// pos = {x=num, y=num, z=num}
 	static int l_remove_node(lua_State *L);
 
-	// EnvRef:get_node(pos)
+	// minetest.get_node(pos)
 	// pos = {x=num, y=num, z=num}
 	static int l_get_node(lua_State *L);
 
-	// EnvRef:get_node_or_nil(pos)
+	// minetest.get_node_or_nil(pos)
 	// pos = {x=num, y=num, z=num}
 	static int l_get_node_or_nil(lua_State *L);
 
-	// EnvRef:get_node_light(pos, timeofday)
+	// minetest.get_node_light(pos, timeofday)
 	// pos = {x=num, y=num, z=num}
 	// timeofday: nil = current time, 0 = night, 0.5 = day
 	static int l_get_node_light(lua_State *L);
 
-	// EnvRef:place_node(pos, node)
+	// minetest.place_node(pos, node)
 	// pos = {x=num, y=num, z=num}
 	static int l_place_node(lua_State *L);
 
-	// EnvRef:dig_node(pos)
+	// minetest.dig_node(pos)
 	// pos = {x=num, y=num, z=num}
 	static int l_dig_node(lua_State *L);
 
-	// EnvRef:punch_node(pos)
+	// minetest.punch_node(pos)
 	// pos = {x=num, y=num, z=num}
 	static int l_punch_node(lua_State *L);
 
-	// EnvRef:get_meta(pos)
+	// minetest.get_meta(pos)
 	static int l_get_meta(lua_State *L);
 
-	// EnvRef:get_node_timer(pos)
+	// minetest.get_node_timer(pos)
 	static int l_get_node_timer(lua_State *L);
 
-	// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+	// minetest.add_entity(pos, entityname) -> ObjectRef or nil
 	// pos = {x=num, y=num, z=num}
 	static int l_add_entity(lua_State *L);
 
-	// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+	// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
 	// pos = {x=num, y=num, z=num}
 	static int l_add_item(lua_State *L);
 
-	// EnvRef:add_rat(pos)
-	// pos = {x=num, y=num, z=num}
-	static int l_add_rat(lua_State *L);
-
-	// EnvRef:add_firefly(pos)
-	// pos = {x=num, y=num, z=num}
-	static int l_add_firefly(lua_State *L);
-
-	// EnvRef:get_player_by_name(name)
+	// minetest.get_player_by_name(name)
 	static int l_get_player_by_name(lua_State *L);
 
-	// EnvRef:get_objects_inside_radius(pos, radius)
+	// minetest.get_objects_inside_radius(pos, radius)
 	static int l_get_objects_inside_radius(lua_State *L);
 
-	// EnvRef:set_timeofday(val)
+	// minetest.set_timeofday(val)
 	// val = 0...1
 	static int l_set_timeofday(lua_State *L);
 
-	// EnvRef:get_timeofday() -> 0...1
+	// minetest.get_timeofday() -> 0...1
 	static int l_get_timeofday(lua_State *L);
 
-	// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+	// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
 	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
 	static int l_find_node_near(lua_State *L);
 
-	// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+	// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
 	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
 	static int l_find_nodes_in_area(lua_State *L);
 
-	//	EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
-	//  returns world-specific PerlinNoise
+	// minetest.get_perlin(seeddiff, octaves, persistence, scale)
+	// returns world-specific PerlinNoise
 	static int l_get_perlin(lua_State *L);
 
-	//  EnvRef:get_perlin_map(noiseparams, size)
-	//  returns world-specific PerlinNoiseMap
+	// minetest.get_perlin_map(noiseparams, size)
+	// returns world-specific PerlinNoiseMap
 	static int l_get_perlin_map(lua_State *L);
 
-	// EnvRef:clear_objects()
+	// minetest.clear_objects()
 	// clear all objects in the environment
 	static int l_clear_objects(lua_State *L);
 
+	// minetest.spawn_tree(pos, treedef)
 	static int l_spawn_tree(lua_State *L);
 
-
+	// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
 	static int l_line_of_sight(lua_State *L);
 
-	//find a path between two positions
+	// minetest.find_path(pos1, pos2, searchdistance,
+	//     max_jump, max_drop, algorithm) -> table containing path
 	static int l_find_path(lua_State *L);
 
 public:
-	EnvRef(ServerEnvironment *env);
-
-	~EnvRef();
-
-	// Creates an EnvRef and leaves it on top of stack
-	// Not callable from Lua; all references are created on the C side.
-	static void create(lua_State *L, ServerEnvironment *env);
+	bool Initialize(lua_State *L, int top);
+};
 
-	static void set_null(lua_State *L);
+class LuaABM : public ActiveBlockModifier
+{
+private:
+	int m_id;
 
-	static void Register(lua_State *L);
+	std::set<std::string> m_trigger_contents;
+	std::set<std::string> m_required_neighbors;
+	float m_trigger_interval;
+	u32 m_trigger_chance;
+public:
+	LuaABM(lua_State *L, int id,
+			const std::set<std::string> &trigger_contents,
+			const std::set<std::string> &required_neighbors,
+			float trigger_interval, u32 trigger_chance):
+		m_id(id),
+		m_trigger_contents(trigger_contents),
+		m_required_neighbors(required_neighbors),
+		m_trigger_interval(trigger_interval),
+		m_trigger_chance(trigger_chance)
+	{
+	}
+	virtual std::set<std::string> getTriggerContents()
+	{
+		return m_trigger_contents;
+	}
+	virtual std::set<std::string> getRequiredNeighbors()
+	{
+		return m_required_neighbors;
+	}
+	virtual float getTriggerInterval()
+	{
+		return m_trigger_interval;
+	}
+	virtual u32 getTriggerChance()
+	{
+		return m_trigger_chance;
+	}
+	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+			u32 active_object_count, u32 active_object_count_wider);
 };
 
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-// On environment step
-void scriptapi_environment_step(lua_State *L, float dtime);
-// After generating a piece of map
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
-		u32 blockseed);
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
-
-#endif /* LUA_ENVIRONMENT_H_ */
+#endif /* L_ENV_H_ */
diff --git a/src/scriptapi_inventory.cpp b/src/script/lua_api/l_inventory.cpp
similarity index 52%
rename from src/scriptapi_inventory.cpp
rename to src/script/lua_api/l_inventory.cpp
index bb40748dbd622544b3e10fc56d6ee700dd019f4e..1404c3c8a026fcbf00ca6c57506f1cda50aeab8b 100644
--- a/src/scriptapi_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -17,17 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_inventory.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "common/c_internal.h"
 #include "server.h"
-#include "script.h"
 #include "log.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_item.h"
-#include "scriptapi_object.h"
-
+#include "inventorymanager.h"
 
 /*
 	InvRef
@@ -42,12 +40,13 @@ InvRef* InvRef::checkobject(lua_State *L, int narg)
 
 Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
 {
-	return get_server(L)->getInventory(ref->m_loc);
+	return STACK_TO_SERVER(L)->getInventory(ref->m_loc);
 }
 
 InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
 		const char *listname)
 {
+	NO_MAP_LOCK_REQUIRED;
 	Inventory *inv = getinv(L, ref);
 	if(!inv)
 		return NULL;
@@ -57,7 +56,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
 void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
 {
 	// Inform other things that the inventory has changed
-	get_server(L)->setInventoryModified(ref->m_loc);
+	STACK_TO_SERVER(L)->setInventoryModified(ref->m_loc);
 }
 
 // Exported functions
@@ -72,6 +71,7 @@ int InvRef::gc_object(lua_State *L) {
 // is_empty(self, listname) -> true/false
 int InvRef::l_is_empty(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	InventoryList *list = getlist(L, ref, listname);
@@ -86,6 +86,7 @@ int InvRef::l_is_empty(lua_State *L)
 // get_size(self, listname)
 int InvRef::l_get_size(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	InventoryList *list = getlist(L, ref, listname);
@@ -100,6 +101,7 @@ int InvRef::l_get_size(lua_State *L)
 // get_width(self, listname)
 int InvRef::l_get_width(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	InventoryList *list = getlist(L, ref, listname);
@@ -114,6 +116,7 @@ int InvRef::l_get_width(lua_State *L)
 // set_size(self, listname, size)
 int InvRef::l_set_size(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	int newsize = luaL_checknumber(L, 3);
@@ -136,6 +139,7 @@ int InvRef::l_set_size(lua_State *L)
 // set_width(self, listname, size)
 int InvRef::l_set_width(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	int newwidth = luaL_checknumber(L, 3);
@@ -153,6 +157,7 @@ int InvRef::l_set_width(lua_State *L)
 // get_stack(self, listname, i) -> itemstack
 int InvRef::l_get_stack(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	int i = luaL_checknumber(L, 3) - 1;
@@ -167,10 +172,11 @@ int InvRef::l_get_stack(lua_State *L)
 // set_stack(self, listname, i, stack) -> true/false
 int InvRef::l_set_stack(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	int i = luaL_checknumber(L, 3) - 1;
-	ItemStack newitem = read_item(L, 4);
+	ItemStack newitem = read_item(L, 4,STACK_TO_SERVER(L));
 	InventoryList *list = getlist(L, ref, listname);
 	if(list != NULL && i >= 0 && i < (int) list->getSize()){
 		list->changeItem(i, newitem);
@@ -185,25 +191,27 @@ int InvRef::l_set_stack(lua_State *L)
 // get_list(self, listname) -> list or nil
 int InvRef::l_get_list(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	Inventory *inv = getinv(L, ref);
-	inventory_get_list_to_lua(inv, listname, L);
+	push_inventory_list(inv, listname, L);
 	return 1;
 }
 
 // set_list(self, listname, list)
 int InvRef::l_set_list(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
 	Inventory *inv = getinv(L, ref);
 	InventoryList *list = inv->getList(listname);
 	if(list)
-		inventory_set_list_from_lua(inv, listname, L, 3,
-				list->getSize());
+		read_inventory_list(inv, listname, L, 3,
+				STACK_TO_SERVER(L),list->getSize());
 	else
-		inventory_set_list_from_lua(inv, listname, L, 3);
+		read_inventory_list(inv, listname, L, 3,STACK_TO_SERVER(L));
 	reportInventoryChange(L, ref);
 	return 0;
 }
@@ -212,9 +220,10 @@ int InvRef::l_set_list(lua_State *L)
 // Returns the leftover stack
 int InvRef::l_add_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
-	ItemStack item = read_item(L, 3);
+	ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
 	InventoryList *list = getlist(L, ref, listname);
 	if(list){
 		ItemStack leftover = list->addItem(item);
@@ -231,9 +240,10 @@ int InvRef::l_add_item(lua_State *L)
 // Returns true if the item completely fits into the list
 int InvRef::l_room_for_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
-	ItemStack item = read_item(L, 3);
+	ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
 	InventoryList *list = getlist(L, ref, listname);
 	if(list){
 		lua_pushboolean(L, list->roomForItem(item));
@@ -247,9 +257,10 @@ int InvRef::l_room_for_item(lua_State *L)
 // Returns true if the list contains the given count of the given item name
 int InvRef::l_contains_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
-	ItemStack item = read_item(L, 3);
+	ItemStack item = read_item(L, 3, STACK_TO_SERVER(L));
 	InventoryList *list = getlist(L, ref, listname);
 	if(list){
 		lua_pushboolean(L, list->containsItem(item));
@@ -263,9 +274,10 @@ int InvRef::l_contains_item(lua_State *L)
 // Returns the items that were actually removed
 int InvRef::l_remove_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const char *listname = luaL_checkstring(L, 2);
-	ItemStack item = read_item(L, 3);
+	ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
 	InventoryList *list = getlist(L, ref, listname);
 	if(list){
 		ItemStack removed = list->removeItem(item);
@@ -281,6 +293,7 @@ int InvRef::l_remove_item(lua_State *L)
 // get_location() -> location (like minetest.get_inventory(location))
 int InvRef::l_get_location(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *ref = checkobject(L, 1);
 	const InventoryLocation &loc = ref->m_loc;
 	switch(loc.type){
@@ -293,10 +306,10 @@ int InvRef::l_get_location(lua_State *L)
 		return 1;
 	case InventoryLocation::NODEMETA:
 		lua_newtable(L);
-		lua_pushstring(L, "nodemeta");
+		lua_pushstring(L, "node");
 		lua_setfield(L, -2, "type");
 		push_v3s16(L, loc.p);
-		lua_setfield(L, -2, "name");
+		lua_setfield(L, -2, "pos");
 		return 1;
 	case InventoryLocation::DETACHED:
 		lua_newtable(L);
@@ -329,6 +342,7 @@ InvRef::~InvRef()
 // Not callable from Lua; all references are created on the C side.
 void InvRef::create(lua_State *L, const InventoryLocation &loc)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InvRef *o = new InvRef(loc);
 	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
 	luaL_getmetatable(L, className);
@@ -336,6 +350,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
 }
 void InvRef::createPlayer(lua_State *L, Player *player)
 {
+	NO_MAP_LOCK_REQUIRED;
 	InventoryLocation loc;
 	loc.setPlayer(player->getName());
 	create(L, loc);
@@ -394,328 +409,48 @@ const luaL_reg InvRef::methods[] = {
 	{0,0}
 };
 
-void inventory_get_list_to_lua(Inventory *inv, const char *name,
-		lua_State *L)
-{
-	InventoryList *invlist = inv->getList(name);
-	if(invlist == NULL){
-		lua_pushnil(L);
-		return;
-	}
-	std::vector<ItemStack> items;
-	for(u32 i=0; i<invlist->getSize(); i++)
-		items.push_back(invlist->getItem(i));
-	push_items(L, items);
-}
-
-void inventory_set_list_from_lua(Inventory *inv, const char *name,
-		lua_State *L, int tableindex, int forcesize)
-{
-	if(tableindex < 0)
-		tableindex = lua_gettop(L) + 1 + tableindex;
-	// If nil, delete list
-	if(lua_isnil(L, tableindex)){
-		inv->deleteList(name);
-		return;
-	}
-	// Otherwise set list
-	std::vector<ItemStack> items = read_items(L, tableindex);
-	int listsize = (forcesize != -1) ? forcesize : items.size();
-	InventoryList *invlist = inv->addList(name, listsize);
-	int index = 0;
-	for(std::vector<ItemStack>::const_iterator
-			i = items.begin(); i != items.end(); i++){
-		if(forcesize != -1 && index == forcesize)
-			break;
-		invlist->changeItem(index, *i);
-		index++;
-	}
-	while(forcesize != -1 && index < forcesize){
-		invlist->deleteItem(index);
-		index++;
-	}
-}
-
 // get_inventory(location)
-int l_get_inventory(lua_State *L)
+int ModApiInventory::l_get_inventory(lua_State *L)
 {
 	InventoryLocation loc;
 
 	std::string type = checkstringfield(L, 1, "type");
-	if(type == "player"){
-		std::string name = checkstringfield(L, 1, "name");
-		loc.setPlayer(name);
-	} else if(type == "node"){
+
+	if(type == "node"){
 		lua_getfield(L, 1, "pos");
 		v3s16 pos = check_v3s16(L, -1);
 		loc.setNodeMeta(pos);
-	} else if(type == "detached"){
-		std::string name = checkstringfield(L, 1, "name");
-		loc.setDetached(name);
-	}
 
-	if(get_server(L)->getInventory(loc) != NULL)
-		InvRef::create(L, loc);
-	else
-		lua_pushnil(L);
-	return 1;
-}
-
-/*
-	Detached inventory callbacks
-*/
-
-// Retrieves minetest.detached_inventories[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-static bool get_detached_inventory_callback(lua_State *L,
-		const std::string &name, const char *callbackname)
-{
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "detached_inventories");
-	lua_remove(L, -2);
-	luaL_checktype(L, -1, LUA_TTABLE);
-	lua_getfield(L, -1, name.c_str());
-	lua_remove(L, -2);
-	// Should be a table
-	if(lua_type(L, -1) != LUA_TTABLE)
-	{
-		errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
-		lua_pop(L, 1);
-		return false;
-	}
-	lua_getfield(L, -1, callbackname);
-	lua_remove(L, -2);
-	// Should be a function or nil
-	if(lua_type(L, -1) == LUA_TFUNCTION)
-	{
-		return true;
-	}
-	else if(lua_isnil(L, -1))
-	{
-		lua_pop(L, 1);
-		return false;
-	}
-	else
-	{
-		errorstream<<"Detached inventory \""<<name<<"\" callback \""
-			<<callbackname<<"\" is not a function"<<std::endl;
-		lua_pop(L, 1);
-		return false;
+		if(getServer(L)->getInventory(loc) != NULL)
+			InvRef::create(L, loc);
+		else
+			lua_pushnil(L);
+		return 1;
+	} else {
+		NO_MAP_LOCK_REQUIRED;
+		if(type == "player"){
+			std::string name = checkstringfield(L, 1, "name");
+			loc.setPlayer(name);
+		} else if(type == "detached"){
+			std::string name = checkstringfield(L, 1, "name");
+			loc.setDetached(name);
+		}
+
+		if(getServer(L)->getInventory(loc) != NULL)
+			InvRef::create(L, loc);
+		else
+			lua_pushnil(L);
+		return 1;	
+		// END NO_MAP_LOCK_REQUIRED;
 	}
 }
 
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
-		const std::string &name,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_detached_inventory_callback(L, name, "allow_move"))
-		return count;
-
-	// function(inv, from_list, from_index, to_list, to_index, count, player)
-	// inv
-	InventoryLocation loc;
-	loc.setDetached(name);
-	InvRef::create(L, loc);
-	// from_list
-	lua_pushstring(L, from_list.c_str());
-	// from_index
-	lua_pushinteger(L, from_index + 1);
-	// to_list
-	lua_pushstring(L, to_list.c_str());
-	// to_index
-	lua_pushinteger(L, to_index + 1);
-	// count
-	lua_pushinteger(L, count);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 7, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnumber(L, -1))
-		throw LuaError(L, "allow_move should return a number");
-	return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_detached_inventory_callback(L, name, "allow_put"))
-		return stack.count; // All will be accepted
-
-	// Call function(inv, listname, index, stack, player)
-	// inv
-	InventoryLocation loc;
-	loc.setDetached(name);
-	InvRef::create(L, loc);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnumber(L, -1))
-		throw LuaError(L, "allow_put should return a number");
-	return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_detached_inventory_callback(L, name, "allow_take"))
-		return stack.count; // All will be accepted
-
-	// Call function(inv, listname, index, stack, player)
-	// inv
-	InventoryLocation loc;
-	loc.setDetached(name);
-	InvRef::create(L, loc);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnumber(L, -1))
-		throw LuaError(L, "allow_take should return a number");
-	return luaL_checkinteger(L, -1);
-}
-
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
-		const std::string &name,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_detached_inventory_callback(L, name, "on_move"))
-		return;
-
-	// function(inv, from_list, from_index, to_list, to_index, count, player)
-	// inv
-	InventoryLocation loc;
-	loc.setDetached(name);
-	InvRef::create(L, loc);
-	// from_list
-	lua_pushstring(L, from_list.c_str());
-	// from_index
-	lua_pushinteger(L, from_index + 1);
-	// to_list
-	lua_pushstring(L, to_list.c_str());
-	// to_index
-	lua_pushinteger(L, to_index + 1);
-	// count
-	lua_pushinteger(L, count);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 7, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_detached_inventory_callback(L, name, "on_put"))
-		return;
-
-	// Call function(inv, listname, index, stack, player)
-	// inv
-	InventoryLocation loc;
-	loc.setDetached(name);
-	InvRef::create(L, loc);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_detached_inventory_callback(L, name, "on_take"))
-		return;
-
-	// Call function(inv, listname, index, stack, player)
-	// inv
-	InventoryLocation loc;
-	loc.setDetached(name);
-	InvRef::create(L, loc);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
 // create_detached_inventory_raw(name)
-int l_create_detached_inventory_raw(lua_State *L)
+int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	const char *name = luaL_checkstring(L, 1);
-	if(get_server(L)->createDetachedInventory(name) != NULL){
+	if(getServer(L)->createDetachedInventory(name) != NULL){
 		InventoryLocation loc;
 		loc.setDetached(name);
 		InvRef::create(L, loc);
@@ -724,3 +459,21 @@ int l_create_detached_inventory_raw(lua_State *L)
 	}
 	return 1;
 }
+
+bool ModApiInventory::Initialize(lua_State *L, int top) {
+	bool retval = true;
+
+	retval &= API_FCT(create_detached_inventory_raw);
+	retval &= API_FCT(get_inventory);
+
+	InvRef::Register(L);
+
+	return retval;
+}
+
+ModApiInventory::ModApiInventory()
+	: ModApiBase() {
+
+}
+
+ModApiInventory modapiinventory_prototype;
diff --git a/src/scriptapi_inventory.h b/src/script/lua_api/l_inventory.h
similarity index 60%
rename from src/scriptapi_inventory.h
rename to src/script/lua_api/l_inventory.h
index 14f4fe02608b15d51995b979cd49482fc10e7885..83e8039b85c1073c52a1b94901e2df38810facaf 100644
--- a/src/scriptapi_inventory.h
+++ b/src/script/lua_api/l_inventory.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_INVENTORY_H_
-#define LUA_INVENTORY_H_
+#ifndef L_INVENTORY_H_
+#define L_INVENTORY_H_
 
 extern "C" {
 #include <lua.h>
@@ -30,6 +30,7 @@ extern "C" {
 #include "serverobject.h"
 #include "inventory.h"
 
+#include "lua_api/l_base.h"
 /*
 	InvRef
 */
@@ -115,51 +116,22 @@ class InvRef
 	static void Register(lua_State *L);
 };
 
-void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L);
-void inventory_set_list_from_lua(Inventory *inv, const char *name,
-								lua_State *L, int tableindex, int forcesize=-1);
-
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-/* Detached inventory callbacks */
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
-		const std::string &name,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
-		const std::string &name,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
-		const std::string &name,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-
-/*****************************************************************************/
-/* Mod API                                                                   */
-/*****************************************************************************/
-int l_create_detached_inventory_raw(lua_State *L);
-int l_get_inventory(lua_State *L);
-
-#endif /* LUA_INVENTORY_H_ */
+class ModApiInventory
+	: public ModApiBase
+{
+public:
+	ModApiInventory();
+
+	bool Initialize(lua_State *L, int top);
+
+	static int l_create_detached_inventory_raw(lua_State *L);
+	static int l_get_inventory(lua_State *L);
+private:
+	static void inventory_set_list_from_lua(Inventory *inv, const char *name,
+			lua_State *L, int tableindex, int forcesize);
+	static void inventory_get_list_to_lua(Inventory *inv, const char *name,
+			lua_State *L);
+
+};
+
+#endif /* L_INVENTORY_H_ */
diff --git a/src/scriptapi_item.cpp b/src/script/lua_api/l_item.cpp
similarity index 55%
rename from src/scriptapi_item.cpp
rename to src/script/lua_api/l_item.cpp
index b266d856d26fbd332fa9be2940584fb24b706f54..730dfd49b0007d9de0f2c32f0c3e820aaa240f02 100644
--- a/src/scriptapi_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -17,284 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
+#include "lua_api/l_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "cpp_api/scriptapi.h"
 #include "server.h"
-#include "script.h"
-#include "tool.h"
-#include "nodedef.h"
-#include "util/pointedthing.h"
-#include "scriptapi_item.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_object.h"
-#include "scriptapi_content.h"
-
-
-struct EnumString es_ItemType[] =
-{
-	{ITEM_NONE, "none"},
-	{ITEM_NODE, "node"},
-	{ITEM_CRAFT, "craft"},
-	{ITEM_TOOL, "tool"},
-	{0, NULL},
-};
-
-
-/*
-	ItemDefinition
-*/
-
-ItemDefinition read_item_definition(lua_State *L, int index,
-		ItemDefinition default_def)
-{
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-
-	// Read the item definition
-	ItemDefinition def = default_def;
-
-	def.type = (ItemType)getenumfield(L, index, "type",
-			es_ItemType, ITEM_NONE);
-	getstringfield(L, index, "name", def.name);
-	getstringfield(L, index, "description", def.description);
-	getstringfield(L, index, "inventory_image", def.inventory_image);
-	getstringfield(L, index, "wield_image", def.wield_image);
-
-	lua_getfield(L, index, "wield_scale");
-	if(lua_istable(L, -1)){
-		def.wield_scale = check_v3f(L, -1);
-	}
-	lua_pop(L, 1);
-
-	def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
-	if(def.stack_max == 0)
-		def.stack_max = 1;
-
-	lua_getfield(L, index, "on_use");
-	def.usable = lua_isfunction(L, -1);
-	lua_pop(L, 1);
-
-	getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
-
-	warn_if_field_exists(L, index, "tool_digging_properties",
-			"deprecated: use tool_capabilities");
-
-	lua_getfield(L, index, "tool_capabilities");
-	if(lua_istable(L, -1)){
-		def.tool_capabilities = new ToolCapabilities(
-				read_tool_capabilities(L, -1));
-	}
-
-	// If name is "" (hand), ensure there are ToolCapabilities
-	// because it will be looked up there whenever any other item has
-	// no ToolCapabilities
-	if(def.name == "" && def.tool_capabilities == NULL){
-		def.tool_capabilities = new ToolCapabilities();
-	}
-
-	lua_getfield(L, index, "groups");
-	read_groups(L, -1, def.groups);
-	lua_pop(L, 1);
-
-	lua_getfield(L, index, "sounds");
-	if(lua_istable(L, -1)){
-		lua_getfield(L, -1, "place");
-		read_soundspec(L, -1, def.sound_place);
-		lua_pop(L, 1);
-	}
-	lua_pop(L, 1);
-
-	// Client shall immediately place this node when player places the item.
-	// Server will update the precise end result a moment later.
-	// "" = no prediction
-	getstringfield(L, index, "node_placement_prediction",
-			def.node_placement_prediction);
-
-	return def;
-}
-
-// register_item_raw({lots of stuff})
-int l_register_item_raw(lua_State *L)
-{
-	luaL_checktype(L, 1, LUA_TTABLE);
-	int table = 1;
-
-	// Get the writable item and node definition managers from the server
-	IWritableItemDefManager *idef =
-			get_server(L)->getWritableItemDefManager();
-	IWritableNodeDefManager *ndef =
-			get_server(L)->getWritableNodeDefManager();
-
-	// Check if name is defined
-	std::string name;
-	lua_getfield(L, table, "name");
-	if(lua_isstring(L, -1)){
-		name = lua_tostring(L, -1);
-		verbosestream<<"register_item_raw: "<<name<<std::endl;
-	} else {
-		throw LuaError(L, "register_item_raw: name is not defined or not a string");
-	}
-
-	// Check if on_use is defined
-
-	ItemDefinition def;
-	// Set a distinctive default value to check if this is set
-	def.node_placement_prediction = "__default";
-
-	// Read the item definition
-	def = read_item_definition(L, table, def);
-
-	// Default to having client-side placement prediction for nodes
-	// ("" in item definition sets it off)
-	if(def.node_placement_prediction == "__default"){
-		if(def.type == ITEM_NODE)
-			def.node_placement_prediction = name;
-		else
-			def.node_placement_prediction = "";
-	}
-
-	// Register item definition
-	idef->registerItem(def);
-
-	// Read the node definition (content features) and register it
-	if(def.type == ITEM_NODE)
-	{
-		ContentFeatures f = read_content_features(L, table);
-		ndef->set(f.name, f);
-	}
-
-	return 0; /* number of results */
-}
-
-// register_alias_raw(name, convert_to_name)
-int l_register_alias_raw(lua_State *L)
-{
-	std::string name = luaL_checkstring(L, 1);
-	std::string convert_to = luaL_checkstring(L, 2);
-
-	// Get the writable item definition manager from the server
-	IWritableItemDefManager *idef =
-			get_server(L)->getWritableItemDefManager();
-
-	idef->registerAlias(name, convert_to);
-
-	return 0; /* number of results */
-}
-
-// Retrieves minetest.registered_items[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
-// is tried instead so unknown items can still be manipulated to some degree
-bool get_item_callback(lua_State *L,
-		const char *name, const char *callbackname)
-{
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_items");
-	lua_remove(L, -2);
-	luaL_checktype(L, -1, LUA_TTABLE);
-	lua_getfield(L, -1, name);
-	lua_remove(L, -2);
-	// Should be a table
-	if(lua_type(L, -1) != LUA_TTABLE)
-	{
-		// Report error and clean up
-		errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
-		lua_pop(L, 1);
-
-		// Try minetest.nodedef_default instead
-		lua_getglobal(L, "minetest");
-		lua_getfield(L, -1, "nodedef_default");
-		lua_remove(L, -2);
-		luaL_checktype(L, -1, LUA_TTABLE);
-	}
-	lua_getfield(L, -1, callbackname);
-	lua_remove(L, -2);
-	// Should be a function or nil
-	if(lua_type(L, -1) == LUA_TFUNCTION)
-	{
-		return true;
-	}
-	else if(lua_isnil(L, -1))
-	{
-		lua_pop(L, 1);
-		return false;
-	}
-	else
-	{
-		errorstream<<"Item \""<<name<<"\" callback \""
-			<<callbackname<<" is not a function"<<std::endl;
-		lua_pop(L, 1);
-		return false;
-	}
-}
-
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
-		ServerActiveObject *dropper, v3f pos)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_item_callback(L, item.name.c_str(), "on_drop"))
-		return false;
-
-	// Call function
-	LuaItemStack::create(L, item);
-	objectref_get_or_create(L, dropper);
-	pushFloatPos(L, pos);
-	if(lua_pcall(L, 3, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnil(L, -1))
-		item = read_item(L, -1);
-	return true;
-}
-
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
-		ServerActiveObject *placer, const PointedThing &pointed)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_item_callback(L, item.name.c_str(), "on_place"))
-		return false;
-
-	// Call function
-	LuaItemStack::create(L, item);
-	objectref_get_or_create(L, placer);
-	push_pointed_thing(L, pointed);
-	if(lua_pcall(L, 3, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnil(L, -1))
-		item = read_item(L, -1);
-	return true;
-}
-
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
-		ServerActiveObject *user, const PointedThing &pointed)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Push callback function on stack
-	if(!get_item_callback(L, item.name.c_str(), "on_use"))
-		return false;
-
-	// Call function
-	LuaItemStack::create(L, item);
-	objectref_get_or_create(L, user);
-	push_pointed_thing(L, pointed);
-	if(lua_pcall(L, 3, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnil(L, -1))
-		item = read_item(L, -1);
-	return true;
-}
+#include "common/c_internal.h"
 
 // garbage collector
 int LuaItemStack::gc_object(lua_State *L)
@@ -307,6 +35,7 @@ int LuaItemStack::gc_object(lua_State *L)
 // is_empty(self) -> true/false
 int LuaItemStack::l_is_empty(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	lua_pushboolean(L, item.empty());
@@ -316,6 +45,7 @@ int LuaItemStack::l_is_empty(lua_State *L)
 // get_name(self) -> string
 int LuaItemStack::l_get_name(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	lua_pushstring(L, item.name.c_str());
@@ -325,6 +55,7 @@ int LuaItemStack::l_get_name(lua_State *L)
 // get_count(self) -> number
 int LuaItemStack::l_get_count(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	lua_pushinteger(L, item.count);
@@ -334,6 +65,7 @@ int LuaItemStack::l_get_count(lua_State *L)
 // get_wear(self) -> number
 int LuaItemStack::l_get_wear(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	lua_pushinteger(L, item.wear);
@@ -343,6 +75,7 @@ int LuaItemStack::l_get_wear(lua_State *L)
 // get_metadata(self) -> string
 int LuaItemStack::l_get_metadata(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
@@ -352,6 +85,7 @@ int LuaItemStack::l_get_metadata(lua_State *L)
 // clear(self) -> true
 int LuaItemStack::l_clear(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	o->m_stack.clear();
 	lua_pushboolean(L, true);
@@ -361,8 +95,9 @@ int LuaItemStack::l_clear(lua_State *L)
 // replace(self, itemstack or itemstring or table or nil) -> true
 int LuaItemStack::l_replace(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
-	o->m_stack = read_item(L, 2);
+	o->m_stack = read_item(L,2,STACK_TO_SERVER(L));
 	lua_pushboolean(L, true);
 	return 1;
 }
@@ -370,6 +105,7 @@ int LuaItemStack::l_replace(lua_State *L)
 // to_string(self) -> string
 int LuaItemStack::l_to_string(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	std::string itemstring = o->m_stack.getItemString();
 	lua_pushstring(L, itemstring.c_str());
@@ -379,6 +115,7 @@ int LuaItemStack::l_to_string(lua_State *L)
 // to_table(self) -> table or nil
 int LuaItemStack::l_to_table(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	const ItemStack &item = o->m_stack;
 	if(item.empty())
@@ -403,18 +140,20 @@ int LuaItemStack::l_to_table(lua_State *L)
 // get_stack_max(self) -> number
 int LuaItemStack::l_get_stack_max(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
-	lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
+	lua_pushinteger(L, item.getStackMax(STACK_TO_SERVER(L)->idef()));
 	return 1;
 }
 
 // get_free_space(self) -> number
 int LuaItemStack::l_get_free_space(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
-	lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
+	lua_pushinteger(L, item.freeSpace(STACK_TO_SERVER(L)->idef()));
 	return 1;
 }
 
@@ -422,9 +161,10 @@ int LuaItemStack::l_get_free_space(lua_State *L)
 // Checks if the item is defined.
 int LuaItemStack::l_is_known(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
-	bool is_known = item.isKnown(get_server(L)->idef());
+	bool is_known = item.isKnown(STACK_TO_SERVER(L)->idef());
 	lua_pushboolean(L, is_known);
 	return 1;
 }
@@ -434,6 +174,7 @@ int LuaItemStack::l_is_known(lua_State *L)
 // or a fallback one (name="unknown")
 int LuaItemStack::l_get_definition(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 
@@ -455,10 +196,11 @@ int LuaItemStack::l_get_definition(lua_State *L)
 // Returns those of the hand ("") if this item has none associated.
 int LuaItemStack::l_get_tool_capabilities(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	const ToolCapabilities &prop =
-		item.getToolCapabilities(get_server(L)->idef());
+		item.getToolCapabilities(STACK_TO_SERVER(L)->idef());
 	push_tool_capabilities(L, prop);
 	return 1;
 }
@@ -469,10 +211,11 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
 // Returns true if the item is (or was) a tool.
 int LuaItemStack::l_add_wear(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	int amount = lua_tointeger(L, 2);
-	bool result = item.addWear(amount, get_server(L)->idef());
+	bool result = item.addWear(amount, STACK_TO_SERVER(L)->idef());
 	lua_pushboolean(L, result);
 	return 1;
 }
@@ -481,10 +224,11 @@ int LuaItemStack::l_add_wear(lua_State *L)
 // Returns leftover item stack
 int LuaItemStack::l_add_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
-	ItemStack newitem = read_item(L, 2);
-	ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
+	ItemStack newitem = read_item(L,-1, STACK_TO_SERVER(L));
+	ItemStack leftover = item.addItem(newitem, STACK_TO_SERVER(L)->idef());
 	create(L, leftover);
 	return 1;
 }
@@ -494,11 +238,12 @@ int LuaItemStack::l_add_item(lua_State *L)
 // Second return value is the would-be-left-over item stack
 int LuaItemStack::l_item_fits(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
-	ItemStack newitem = read_item(L, 2);
+	ItemStack newitem = read_item(L, 2 ,STACK_TO_SERVER(L));
 	ItemStack restitem;
-	bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
+	bool fits = item.itemFits(newitem, &restitem, STACK_TO_SERVER(L)->idef());
 	lua_pushboolean(L, fits);  // first return value
 	create(L, restitem);       // second return value
 	return 2;
@@ -507,6 +252,7 @@ int LuaItemStack::l_item_fits(lua_State *L)
 // take_item(self, takecount=1) -> itemstack
 int LuaItemStack::l_take_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	u32 takecount = 1;
@@ -520,6 +266,7 @@ int LuaItemStack::l_take_item(lua_State *L)
 // peek_item(self, peekcount=1) -> itemstack
 int LuaItemStack::l_peek_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = checkobject(L, 1);
 	ItemStack &item = o->m_stack;
 	u32 peekcount = 1;
@@ -552,7 +299,8 @@ ItemStack& LuaItemStack::getItem()
 // Creates an LuaItemStack and leaves it on top of stack
 int LuaItemStack::create_object(lua_State *L)
 {
-	ItemStack item = read_item(L, 1);
+	NO_MAP_LOCK_REQUIRED;
+	ItemStack item = read_item(L,1,STACK_TO_SERVER(L));
 	LuaItemStack *o = new LuaItemStack(item);
 	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
 	luaL_getmetatable(L, className);
@@ -562,6 +310,7 @@ int LuaItemStack::create_object(lua_State *L)
 // Not callable from Lua
 int LuaItemStack::create(lua_State *L, const ItemStack &item)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaItemStack *o = new LuaItemStack(item);
 	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
 	luaL_getmetatable(L, className);
@@ -629,90 +378,95 @@ const luaL_reg LuaItemStack::methods[] = {
 	{0,0}
 };
 
-ItemStack read_item(lua_State *L, int index)
+ModApiItemMod::ModApiItemMod() {
+}
+
+/*
+	ItemDefinition
+*/
+
+// register_item_raw({lots of stuff})
+int ModApiItemMod::l_register_item_raw(lua_State *L)
 {
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
+	NO_MAP_LOCK_REQUIRED;
+	luaL_checktype(L, 1, LUA_TTABLE);
+	int table = 1;
 
-	if(lua_isnil(L, index))
-	{
-		return ItemStack();
-	}
-	else if(lua_isuserdata(L, index))
-	{
-		// Convert from LuaItemStack
-		LuaItemStack *o = LuaItemStack::checkobject(L, index);
-		return o->getItem();
-	}
-	else if(lua_isstring(L, index))
-	{
-		// Convert from itemstring
-		std::string itemstring = lua_tostring(L, index);
-		IItemDefManager *idef = get_server(L)->idef();
-		try
-		{
-			ItemStack item;
-			item.deSerialize(itemstring, idef);
-			return item;
-		}
-		catch(SerializationError &e)
-		{
-			infostream<<"WARNING: unable to create item from itemstring"
-					<<": "<<itemstring<<std::endl;
-			return ItemStack();
-		}
+	ScriptApi* scriptIface = get_scriptapi(L);
+
+	// Get the writable item and node definition managers from the server
+	IWritableItemDefManager *idef =
+			scriptIface->getServer()->getWritableItemDefManager();
+	IWritableNodeDefManager *ndef =
+			scriptIface->getServer()->getWritableNodeDefManager();
+
+	// Check if name is defined
+	std::string name;
+	lua_getfield(L, table, "name");
+	if(lua_isstring(L, -1)){
+		name = lua_tostring(L, -1);
+		verbosestream<<"register_item_raw: "<<name<<std::endl;
+	} else {
+		throw LuaError(L, "register_item_raw: name is not defined or not a string");
 	}
-	else if(lua_istable(L, index))
-	{
-		// Convert from table
-		IItemDefManager *idef = get_server(L)->idef();
-		std::string name = getstringfield_default(L, index, "name", "");
-		int count = getintfield_default(L, index, "count", 1);
-		int wear = getintfield_default(L, index, "wear", 0);
-		std::string metadata = getstringfield_default(L, index, "metadata", "");
-		return ItemStack(name, count, wear, metadata, idef);
+
+	// Check if on_use is defined
+
+	ItemDefinition def;
+	// Set a distinctive default value to check if this is set
+	def.node_placement_prediction = "__default";
+
+	// Read the item definition
+	def = read_item_definition(L, table, def);
+
+	// Default to having client-side placement prediction for nodes
+	// ("" in item definition sets it off)
+	if(def.node_placement_prediction == "__default"){
+		if(def.type == ITEM_NODE)
+			def.node_placement_prediction = name;
+		else
+			def.node_placement_prediction = "";
 	}
-	else
+
+	// Register item definition
+	idef->registerItem(def);
+
+	// Read the node definition (content features) and register it
+	if(def.type == ITEM_NODE)
 	{
-		throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+		ContentFeatures f = read_content_features(L, table);
+		ndef->set(f.name, f);
 	}
+
+	return 0; /* number of results */
 }
 
-std::vector<ItemStack> read_items(lua_State *L, int index)
+// register_alias_raw(name, convert_to_name)
+int ModApiItemMod::l_register_alias_raw(lua_State *L)
 {
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-
-	std::vector<ItemStack> items;
-	luaL_checktype(L, index, LUA_TTABLE);
-	lua_pushnil(L);
-	while(lua_next(L, index) != 0){
-		// key at index -2 and value at index -1
-		items.push_back(read_item(L, -1));
-		// removes value, keeps key for next iteration
-		lua_pop(L, 1);
-	}
-	return items;
+	NO_MAP_LOCK_REQUIRED;
+	std::string name = luaL_checkstring(L, 1);
+	std::string convert_to = luaL_checkstring(L, 2);
+
+	// Get the writable item definition manager from the server
+	IWritableItemDefManager *idef =
+			STACK_TO_SERVER(L)->getWritableItemDefManager();
+
+	idef->registerAlias(name, convert_to);
+
+	return 0; /* number of results */
 }
 
-// creates a table of ItemStacks
-void push_items(lua_State *L, const std::vector<ItemStack> &items)
-{
-	// Get the table insert function
-	lua_getglobal(L, "table");
-	lua_getfield(L, -1, "insert");
-	int table_insert = lua_gettop(L);
-	// Create and fill table
-	lua_newtable(L);
-	int table = lua_gettop(L);
-	for(u32 i=0; i<items.size(); i++){
-		ItemStack item = items[i];
-		lua_pushvalue(L, table_insert);
-		lua_pushvalue(L, table);
-		LuaItemStack::create(L, item);
-		if(lua_pcall(L, 2, 0, 0))
-			script_error(L, "error: %s", lua_tostring(L, -1));
-	}
-	lua_remove(L, -2); // Remove table
-	lua_remove(L, -2); // Remove insert
+bool ModApiItemMod::Initialize(lua_State *L,int top) {
+
+	bool retval = true;
+
+	retval &= API_FCT(register_item_raw);
+	retval &= API_FCT(register_alias_raw);
+
+	LuaItemStack::Register(L);
+
+	return retval;
 }
+
+ModApiItemMod modapi_item_prototyp;
diff --git a/src/scriptapi_item.h b/src/script/lua_api/l_item.h
similarity index 69%
rename from src/scriptapi_item.h
rename to src/script/lua_api/l_item.h
index e0f2139905fedcafc105514d366252597c775aa9..cbed4ae0b99af1bab437ac7ea35b5161c5595fb5 100644
--- a/src/scriptapi_item.h
+++ b/src/script/lua_api/l_item.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_ITEM_H_
-#define LUA_ITEM_H_
+#ifndef L_ITEM_H_
+#define L_ITEM_H_
 
 extern "C" {
 #include <lua.h>
@@ -32,11 +32,9 @@ extern "C" {
 #include "util/pointedthing.h"
 #include "inventory.h"
 
-#include "inventory.h"
+#include "lua_api/l_base.h"
 
-ItemStack read_item(lua_State *L, int index);
-std::vector<ItemStack> read_items(lua_State *L, int index);
-void push_items(lua_State *L, const std::vector<ItemStack> &items);
+class ModApiInventory;
 
 class LuaItemStack
 {
@@ -136,31 +134,18 @@ class LuaItemStack
 
 };
 
-/*****************************************************************************/
-/* Mod API                                                                   */
-/*****************************************************************************/
-int l_register_item_raw(lua_State *L);
-int l_register_alias_raw(lua_State *L);
-
-/*****************************************************************************/
-/* scriptapi internal                                                        */
-/*****************************************************************************/
-bool get_item_callback(lua_State *L,
-		const char *name, const char *callbackname);
-ItemDefinition read_item_definition(lua_State *L, int index,
-		ItemDefinition default_def = ItemDefinition());
-
-extern struct EnumString es_ItemType[];
-
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
-		ServerActiveObject *dropper, v3f pos);
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
-		ServerActiveObject *placer, const PointedThing &pointed);
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
-		ServerActiveObject *user, const PointedThing &pointed);
-
-
-#endif /* LUA_ITEM_H_ */
+class ModApiItemMod
+	:virtual public ModApiBase
+{
+public:
+	ModApiItemMod();
+
+	bool Initialize(lua_State *L,int top);
+
+	static int l_register_item_raw(lua_State *L);
+	static int l_register_alias_raw(lua_State *L);
+};
+
+
+
+#endif /* L_ITEM_H_ */
diff --git a/src/scriptapi_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp
similarity index 54%
rename from src/scriptapi_nodemeta.cpp
rename to src/script/lua_api/l_nodemeta.cpp
index b66c9a023ca95448391fda55818c56dc29e96801..511fb38ce298cfa94eb254f7ecf0975a4b297918 100644
--- a/src/scriptapi_nodemeta.cpp
+++ b/src/script/lua_api/l_nodemeta.cpp
@@ -17,15 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_nodemeta.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
 #include "map.h"
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_object.h"
+#include "lua_api/l_nodemeta.h"
+#include "common/c_internal.h"
+#include "lua_api/l_inventory.h"
 
 
 /*
@@ -213,7 +211,7 @@ int NodeMetaRef::l_to_table(lua_State *L)
 		std::vector<const InventoryList*> lists = inv->getLists();
 		for(std::vector<const InventoryList*>::const_iterator
 				i = lists.begin(); i != lists.end(); i++){
-			inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
+			push_inventory_list(inv, (*i)->getName().c_str(), L);
 			lua_setfield(L, -2, (*i)->getName().c_str());
 		}
 	}
@@ -259,7 +257,7 @@ int NodeMetaRef::l_from_table(lua_State *L)
 	while(lua_next(L, inventorytable) != 0){
 		// key at index -2 and value at index -1
 		std::string name = lua_tostring(L, -2);
-		inventory_set_list_from_lua(inv, name.c_str(), L, -1);
+		read_inventory_list(inv, name.c_str(), L, -1,STACK_TO_SERVER(L));
 		lua_pop(L, 1); // removes value, keeps key for next iteration
 	}
 	reportMetadataChange(ref);
@@ -331,241 +329,4 @@ const luaL_reg NodeMetaRef::methods[] = {
 	{0,0}
 };
 
-/*
-	Node metadata inventory callbacks
-*/
-
-// Return number of accepted items to be moved
-int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return 0;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(),
-			"allow_metadata_inventory_move"))
-		return count;
-
-	// function(pos, from_list, from_index, to_list, to_index, count, player)
-	// pos
-	push_v3s16(L, p);
-	// from_list
-	lua_pushstring(L, from_list.c_str());
-	// from_index
-	lua_pushinteger(L, from_index + 1);
-	// to_list
-	lua_pushstring(L, to_list.c_str());
-	// to_index
-	lua_pushinteger(L, to_index + 1);
-	// count
-	lua_pushinteger(L, count);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 7, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnumber(L, -1))
-		throw LuaError(L, "allow_metadata_inventory_move should return a number");
-	return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be put
-int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return 0;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(),
-			"allow_metadata_inventory_put"))
-		return stack.count;
-
-	// Call function(pos, listname, index, stack, player)
-	// pos
-	push_v3s16(L, p);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnumber(L, -1))
-		throw LuaError(L, "allow_metadata_inventory_put should return a number");
-	return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be taken
-int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return 0;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(),
-			"allow_metadata_inventory_take"))
-		return stack.count;
-
-	// Call function(pos, listname, index, count, player)
-	// pos
-	push_v3s16(L, p);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if(!lua_isnumber(L, -1))
-		throw LuaError(L, "allow_metadata_inventory_take should return a number");
-	return luaL_checkinteger(L, -1);
-}
-
-// Report moved items
-void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(),
-			"on_metadata_inventory_move"))
-		return;
-
-	// function(pos, from_list, from_index, to_list, to_index, count, player)
-	// pos
-	push_v3s16(L, p);
-	// from_list
-	lua_pushstring(L, from_list.c_str());
-	// from_index
-	lua_pushinteger(L, from_index + 1);
-	// to_list
-	lua_pushstring(L, to_list.c_str());
-	// to_index
-	lua_pushinteger(L, to_index + 1);
-	// count
-	lua_pushinteger(L, count);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 7, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report put items
-void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(),
-			"on_metadata_inventory_put"))
-		return;
-
-	// Call function(pos, listname, index, stack, player)
-	// pos
-	push_v3s16(L, p);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report taken items
-void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(),
-			"on_metadata_inventory_take"))
-		return;
-
-	// Call function(pos, listname, index, stack, player)
-	// pos
-	push_v3s16(L, p);
-	// listname
-	lua_pushstring(L, listname.c_str());
-	// index
-	lua_pushinteger(L, index + 1);
-	// stack
-	LuaItemStack::create(L, stack);
-	// player
-	objectref_get_or_create(L, player);
-	if(lua_pcall(L, 5, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
+REGISTER_LUA_REF(NodeMetaRef);
diff --git a/src/scriptapi_nodemeta.h b/src/script/lua_api/l_nodemeta.h
similarity index 58%
rename from src/scriptapi_nodemeta.h
rename to src/script/lua_api/l_nodemeta.h
index 017abe181a23cbe8890fddaf0ecf501c7f0f0502..23404a084d0bcaba811660dba37f759e4e61de09 100644
--- a/src/scriptapi_nodemeta.h
+++ b/src/script/lua_api/l_nodemeta.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -16,8 +16,8 @@ You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
-#ifndef LUA_NODEMETA_H_
-#define LUA_NODEMETA_H_
+#ifndef L_NODEMETA_H_
+#define L_NODEMETA_H_
 
 extern "C" {
 #include <lua.h>
@@ -90,34 +90,4 @@ class NodeMetaRef
 	static void Register(lua_State *L);
 };
 
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-// Return number of accepted items to be moved
-int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-// Report moved items
-void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
-		const std::string &from_list, int from_index,
-		const std::string &to_list, int to_index,
-		int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-// Report taken items
-void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
-		const std::string &listname, int index, ItemStack &stack,
-		ServerActiveObject *player);
-
-#endif //LUA_NODEMETA_H_
+#endif //L_NODEMETA_H_
diff --git a/src/scriptapi_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp
similarity index 97%
rename from src/scriptapi_nodetimer.cpp
rename to src/script/lua_api/l_nodetimer.cpp
index 5e3289aee958ca54211f341ceba9eabffc7ffa45..60e4ec061e470013d6e54551c1c3d6d670643d7c 100644
--- a/src/scriptapi_nodetimer.cpp
+++ b/src/script/lua_api/l_nodetimer.cpp
@@ -17,8 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_nodetimer.h"
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_nodetimer.h"
+#include "common/c_internal.h"
 #include "map.h"
 
 
@@ -164,3 +165,5 @@ const luaL_reg NodeTimerRef::methods[] = {
 	luamethod(NodeTimerRef, get_elapsed),
 	{0,0}
 };
+
+REGISTER_LUA_REF(NodeTimerRef);
diff --git a/src/scriptapi_nodetimer.h b/src/script/lua_api/l_nodetimer.h
similarity index 94%
rename from src/scriptapi_nodetimer.h
rename to src/script/lua_api/l_nodetimer.h
index a4536d9478a4452b82a2fc279edffcfee6edbd93..f652b4900929e2cf1dd26142bb0ba93555419466 100644
--- a/src/scriptapi_nodetimer.h
+++ b/src/script/lua_api/l_nodetimer.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_NODETIMER_H_
-#define LUA_NODETIMER_H_
+#ifndef L_NODETIMER_H_
+#define L_NODETIMER_H_
 
 extern "C" {
 #include <lua.h>
@@ -67,4 +67,4 @@ class NodeTimerRef
 
 
 
-#endif /* LUA_NODETIMER_H_ */
+#endif /* L_NODETIMER_H_ */
diff --git a/src/scriptapi_noise.cpp b/src/script/lua_api/l_noise.cpp
similarity index 92%
rename from src/scriptapi_noise.cpp
rename to src/script/lua_api/l_noise.cpp
index 2c1a83c4c5f10adbcd5c28166112e73f8a76fd55..e0abeae9418feeec27b5439ada8e68eec8da18d5 100644
--- a/src/scriptapi_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -17,10 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_types.h"
-#include "script.h"
+#include "lua_api/l_noise.h"
+#include "common/c_internal.h"
+#include "common/c_converter.h"
+#include "log.h"
 
 // garbage collector
 int LuaPerlinNoise::gc_object(lua_State *L)
@@ -32,6 +32,7 @@ int LuaPerlinNoise::gc_object(lua_State *L)
 
 int LuaPerlinNoise::l_get2d(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaPerlinNoise *o = checkobject(L, 1);
 	v2f pos2d = read_v2f(L,2);
 	lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
@@ -40,6 +41,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
 }
 int LuaPerlinNoise::l_get3d(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaPerlinNoise *o = checkobject(L, 1);
 	v3f pos3d = read_v3f(L,2);
 	lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
@@ -65,6 +67,7 @@ LuaPerlinNoise::~LuaPerlinNoise()
 // Creates an LuaPerlinNoise and leaves it on top of stack
 int LuaPerlinNoise::create_object(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	int seed = luaL_checkint(L, 1);
 	int octaves = luaL_checkint(L, 2);
 	float persistence = luaL_checknumber(L, 3);
@@ -78,6 +81,7 @@ int LuaPerlinNoise::create_object(lua_State *L)
 
 LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg)
 {
+	NO_MAP_LOCK_REQUIRED;
 	luaL_checktype(L, narg, LUA_TUSERDATA);
 	void *ud = luaL_checkudata(L, narg, className);
 	if(!ud) luaL_typerror(L, narg, className);
@@ -133,6 +137,7 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L)
 
 int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	int i = 0;
 
 	LuaPerlinNoiseMap *o = checkobject(L, 1);
@@ -156,6 +161,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
 
 int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	int i = 0;
 
 	LuaPerlinNoiseMap *o = checkobject(L, 1);
@@ -252,32 +258,6 @@ const luaL_reg LuaPerlinNoiseMap::methods[] = {
 	{0,0}
 };
 
-/*
-	NoiseParams
-*/
-NoiseParams *read_noiseparams(lua_State *L, int index)
-{
-	if (index < 0)
-		index = lua_gettop(L) + 1 + index;
-
-	if (!lua_istable(L, index))
-		return NULL;
-
-	NoiseParams *np = new NoiseParams;
-
-	np->offset  = getfloatfield_default(L, index, "offset", 0.0);
-	np->scale   = getfloatfield_default(L, index, "scale", 0.0);
-	lua_getfield(L, index, "spread");
-	np->spread  = read_v3f(L, -1);
-	lua_pop(L, 1);
-	np->seed    = getintfield_default(L, index, "seed", 0);
-	np->octaves = getintfield_default(L, index, "octaves", 0);
-	np->persist = getfloatfield_default(L, index, "persist", 0.0);
-
-	return np;
-}
-
-
 /*
 	LuaPseudoRandom
 */
@@ -293,6 +273,7 @@ int LuaPseudoRandom::gc_object(lua_State *L)
 // next(self, min=0, max=32767) -> get next value
 int LuaPseudoRandom::l_next(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	LuaPseudoRandom *o = checkobject(L, 1);
 	int min = 0;
 	int max = 32767;
@@ -386,3 +367,7 @@ const luaL_reg LuaPseudoRandom::methods[] = {
 	luamethod(LuaPseudoRandom, next),
 	{0,0}
 };
+
+REGISTER_LUA_REF(LuaPseudoRandom);
+REGISTER_LUA_REF(LuaPerlinNoiseMap);
+REGISTER_LUA_REF(LuaPerlinNoise);
diff --git a/src/scriptapi_noise.h b/src/script/lua_api/l_noise.h
similarity index 96%
rename from src/scriptapi_noise.h
rename to src/script/lua_api/l_noise.h
index a02383fde86fea4e235d9e0d53cd1ce455a4dea6..d0b51d75624290ef41c1e338ef4310b612dcbf8a 100644
--- a/src/scriptapi_noise.h
+++ b/src/script/lua_api/l_noise.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,14 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_PERLIN_H_
-#define LUA_PERLIN_H_
+#ifndef L_NOISE_H_
+#define L_NOISE_H_
 
 extern "C" {
 #include <lua.h>
 #include <lauxlib.h>
 }
 
+#include "irr_v3d.h"
 #include "noise.h"
 
 class LuaPerlinNoise
@@ -130,4 +131,4 @@ class LuaPseudoRandom
 
 NoiseParams *read_noiseparams(lua_State *L, int index);
 
-#endif /* LUA_PERLIN_H_ */
+#endif /* L_NOISE_H_ */
diff --git a/src/scriptapi_object.cpp b/src/script/lua_api/l_object.cpp
similarity index 83%
rename from src/scriptapi_object.cpp
rename to src/script/lua_api/l_object.cpp
index 4dfdeb8c88ee85a6aa30f63ef059d7451b5b0866..1e45610a65bd3ba13d5274b06c785a70af8e536c 100644
--- a/src/scriptapi_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -17,15 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_object.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_object.h"
+#include "common/c_internal.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
 #include "log.h"
 #include "tool.h"
-#include "scriptapi_types.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_item.h"
-#include "scriptapi_entity.h"
-#include "scriptapi_common.h"
+#include "serverobject.h"
+#include "content_object.h"
+#include "content_sao.h"
+#include "server.h"
 #include "hud.h"
 
 
@@ -35,7 +39,7 @@ struct EnumString es_HudElementType[] =
 	{HUD_ELEM_TEXT,      "text"},
 	{HUD_ELEM_STATBAR,   "statbar"},
 	{HUD_ELEM_INVENTORY, "inventory"},
-	{0, NULL},
+{0, NULL},
 };
 
 struct EnumString es_HudElementStat[] =
@@ -61,7 +65,6 @@ struct EnumString es_HudBuiltinElement[] =
 	{0, NULL},
 };
 
-
 /*
 	ObjectRef
 */
@@ -122,6 +125,7 @@ int ObjectRef::gc_object(lua_State *L) {
 // remove(self)
 int ObjectRef::l_remove(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -134,6 +138,7 @@ int ObjectRef::l_remove(lua_State *L)
 // returns: {x=num, y=num, z=num}
 int ObjectRef::l_getpos(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -151,6 +156,7 @@ int ObjectRef::l_getpos(lua_State *L)
 // setpos(self, pos)
 int ObjectRef::l_setpos(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	//LuaEntitySAO *co = getluaobject(ref);
 	ServerActiveObject *co = getobject(ref);
@@ -165,6 +171,7 @@ int ObjectRef::l_setpos(lua_State *L)
 // moveto(self, pos, continuous=false)
 int ObjectRef::l_moveto(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	//LuaEntitySAO *co = getluaobject(ref);
 	ServerActiveObject *co = getobject(ref);
@@ -181,6 +188,7 @@ int ObjectRef::l_moveto(lua_State *L)
 // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
 int ObjectRef::l_punch(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ObjectRef *puncher_ref = checkobject(L, 2);
 	ServerActiveObject *co = getobject(ref);
@@ -205,6 +213,7 @@ int ObjectRef::l_punch(lua_State *L)
 // right_click(self, clicker); clicker = an another ObjectRef
 int ObjectRef::l_right_click(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ObjectRef *ref2 = checkobject(L, 2);
 	ServerActiveObject *co = getobject(ref);
@@ -221,6 +230,7 @@ int ObjectRef::l_right_click(lua_State *L)
 // returns: nil
 int ObjectRef::l_set_hp(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	luaL_checknumber(L, 2);
 	ServerActiveObject *co = getobject(ref);
@@ -239,6 +249,7 @@ int ObjectRef::l_set_hp(lua_State *L)
 // 0 if not applicable to this type of object
 int ObjectRef::l_get_hp(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL){
@@ -257,12 +268,13 @@ int ObjectRef::l_get_hp(lua_State *L)
 // get_inventory(self)
 int ObjectRef::l_get_inventory(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
 	// Do it
 	InventoryLocation loc = co->getInventoryLocation();
-	if(get_server(L)->getInventory(loc) != NULL)
+	if(STACK_TO_SERVER(L)->getInventory(loc) != NULL)
 		InvRef::create(L, loc);
 	else
 		lua_pushnil(L); // An object may have no inventory (nil)
@@ -272,6 +284,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
 // get_wield_list(self)
 int ObjectRef::l_get_wield_list(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -283,6 +296,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
 // get_wield_index(self)
 int ObjectRef::l_get_wield_index(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -294,6 +308,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
 // get_wielded_item(self)
 int ObjectRef::l_get_wielded_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL){
@@ -309,11 +324,12 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
 // set_wielded_item(self, itemstack or itemstring or table or nil)
 int ObjectRef::l_set_wielded_item(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
 	// Do it
-	ItemStack item = read_item(L, 2);
+	ItemStack item = read_item(L, 2,STACK_TO_SERVER(L));
 	bool success = co->setWieldedItem(item);
 	lua_pushboolean(L, success);
 	return 1;
@@ -322,6 +338,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
 // set_armor_groups(self, groups)
 int ObjectRef::l_set_armor_groups(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -357,6 +374,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
 // set_animation(self, frame_range, frame_speed, frame_blend)
 int ObjectRef::l_set_animation(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -377,6 +395,7 @@ int ObjectRef::l_set_animation(lua_State *L)
 // set_bone_position(self, std::string bone, v3f position, v3f rotation)
 int ObjectRef::l_set_bone_position(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -397,6 +416,7 @@ int ObjectRef::l_set_bone_position(lua_State *L)
 // set_attach(self, parent, bone, position, rotation)
 int ObjectRef::l_set_attach(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ObjectRef *parent_ref = checkobject(L, 2);
 	ServerActiveObject *co = getobject(ref);
@@ -420,6 +440,7 @@ int ObjectRef::l_set_attach(lua_State *L)
 // set_detach(self)
 int ObjectRef::l_set_detach(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -431,6 +452,7 @@ int ObjectRef::l_set_detach(lua_State *L)
 // set_properties(self, properties)
 int ObjectRef::l_set_properties(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	ServerActiveObject *co = getobject(ref);
 	if(co == NULL) return 0;
@@ -447,6 +469,7 @@ int ObjectRef::l_set_properties(lua_State *L)
 // setvelocity(self, {x=num, y=num, z=num})
 int ObjectRef::l_setvelocity(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -459,6 +482,7 @@ int ObjectRef::l_setvelocity(lua_State *L)
 // getvelocity(self)
 int ObjectRef::l_getvelocity(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -471,6 +495,7 @@ int ObjectRef::l_getvelocity(lua_State *L)
 // setacceleration(self, {x=num, y=num, z=num})
 int ObjectRef::l_setacceleration(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -484,6 +509,7 @@ int ObjectRef::l_setacceleration(lua_State *L)
 // getacceleration(self)
 int ObjectRef::l_getacceleration(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -496,6 +522,7 @@ int ObjectRef::l_getacceleration(lua_State *L)
 // setyaw(self, radians)
 int ObjectRef::l_setyaw(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -508,6 +535,7 @@ int ObjectRef::l_setyaw(lua_State *L)
 // getyaw(self)
 int ObjectRef::l_getyaw(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -520,6 +548,7 @@ int ObjectRef::l_getyaw(lua_State *L)
 // settexturemod(self, mod)
 int ObjectRef::l_settexturemod(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -533,6 +562,7 @@ int ObjectRef::l_settexturemod(lua_State *L)
 //           select_horiz_by_yawpitch=false)
 int ObjectRef::l_setsprite(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -557,6 +587,7 @@ int ObjectRef::l_setsprite(lua_State *L)
 // get_entity_name(self)
 int ObjectRef::l_get_entity_name(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -569,6 +600,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
 // get_luaentity(self)
 int ObjectRef::l_get_luaentity(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	LuaEntitySAO *co = getluaobject(ref);
 	if(co == NULL) return 0;
@@ -582,6 +614,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
 // is_player(self)
 int ObjectRef::l_is_player(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	lua_pushboolean(L, (player != NULL));
@@ -591,6 +624,7 @@ int ObjectRef::l_is_player(lua_State *L)
 // get_player_name(self)
 int ObjectRef::l_get_player_name(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL){
@@ -605,6 +639,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
 // get_look_dir(self)
 int ObjectRef::l_get_look_dir(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL) return 0;
@@ -619,6 +654,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
 // get_look_pitch(self)
 int ObjectRef::l_get_look_pitch(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL) return 0;
@@ -630,6 +666,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
 // get_look_yaw(self)
 int ObjectRef::l_get_look_yaw(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL) return 0;
@@ -641,6 +678,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
 // set_look_pitch(self, radians)
 int ObjectRef::l_set_look_pitch(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	PlayerSAO* co = getplayersao(ref);
 	if(co == NULL) return 0;
@@ -653,6 +691,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
 // set_look_yaw(self, radians)
 int ObjectRef::l_set_look_yaw(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	PlayerSAO* co = getplayersao(ref);
 	if(co == NULL) return 0;
@@ -665,13 +704,14 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
 // set_inventory_formspec(self, formspec)
 int ObjectRef::l_set_inventory_formspec(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL) return 0;
 	std::string formspec = luaL_checkstring(L, 2);
 
 	player->inventory_formspec = formspec;
-	get_server(L)->reportInventoryFormspecModified(player->getName());
+	STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName());
 	lua_pushboolean(L, true);
 	return 1;
 }
@@ -679,6 +719,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
 // get_inventory_formspec(self) -> formspec
 int ObjectRef::l_get_inventory_formspec(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL) return 0;
@@ -691,6 +732,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
 // get_player_control(self)
 int ObjectRef::l_get_player_control(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL){
@@ -724,6 +766,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
 // get_player_control_bits(self)
 int ObjectRef::l_get_player_control_bits(lua_State *L)
 {
+	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if(player == NULL){
@@ -744,23 +787,23 @@ int ObjectRef::l_hud_add(lua_State *L)
 		return 0;
 
 	HudElement *elem = new HudElement;
-	
+
 	elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
 								es_HudElementType, HUD_ELEM_TEXT);
-	
+
 	lua_getfield(L, 2, "position");
 	elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
 	lua_pop(L, 1);
-	
+
 	lua_getfield(L, 2, "scale");
 	elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
 	lua_pop(L, 1);
-	
+
 	elem->name   = getstringfield_default(L, 2, "name", "");
 	elem->text   = getstringfield_default(L, 2, "text", "");
 	elem->number = getintfield_default(L, 2, "number", 0);
 	elem->item   = getintfield_default(L, 2, "item", 0);
-	elem->dir    = getintfield_default(L, 2, "direction", 0);
+	elem->dir    = getintfield_default(L, 2, "dir", 0);
 
 	lua_getfield(L, 2, "alignment");
 	elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
@@ -770,7 +813,7 @@ int ObjectRef::l_hud_add(lua_State *L)
 	elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
 	lua_pop(L, 1);
 
-	u32 id = get_server(L)->hudAdd(player, elem);
+	u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem);
 	if (id == (u32)-1) {
 		delete elem;
 		return 0;
@@ -791,8 +834,8 @@ int ObjectRef::l_hud_remove(lua_State *L)
 	u32 id = -1;
 	if (!lua_isnil(L, 2))
 		id = lua_tonumber(L, 2);
-	
-	if (!get_server(L)->hudRemove(player, id))
+
+	if (!STACK_TO_SERVER(L)->hudRemove(player, id))
 		return 0;
 
 	lua_pushboolean(L, true);
@@ -807,23 +850,21 @@ int ObjectRef::l_hud_change(lua_State *L)
 	if (player == NULL)
 		return 0;
 
-	u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
+	u32 id = -1;
+	if (!lua_isnil(L, 2))
+		id = lua_tonumber(L, 2);
+
+	HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
+								es_HudElementStat, HUD_STAT_NUMBER);
+
 	if (id >= player->hud.size())
 		return 0;
-		
-	HudElementStat stat = HUD_STAT_NUMBER;
-	if (!lua_isnil(L, 3)) {
-		int statint;
-		std::string statstr = lua_tostring(L, 3);
-		stat = string_to_enum(es_HudElementStat, statint, statstr) ?
-				(HudElementStat)statint : HUD_STAT_NUMBER;
-	}
-	
+
 	void *value = NULL;
 	HudElement *e = player->hud[id];
 	if (!e)
 		return 0;
-	
+
 	switch (stat) {
 		case HUD_STAT_POS:
 			e->pos = read_v2f(L, 4);
@@ -860,7 +901,7 @@ int ObjectRef::l_hud_change(lua_State *L)
 			value = &e->offset;
 	}
 
-	get_server(L)->hudChange(player, id, stat, value);
+	STACK_TO_SERVER(L)->hudChange(player, id, stat, value);
 
 	lua_pushboolean(L, true);
 	return 1;
@@ -877,34 +918,34 @@ int ObjectRef::l_hud_get(lua_State *L)
 	u32 id = lua_tonumber(L, -1);
 	if (id >= player->hud.size())
 		return 0;
-	
+
 	HudElement *e = player->hud[id];
 	if (!e)
 		return 0;
-	
+
 	lua_newtable(L);
-	
+
 	lua_pushstring(L, es_HudElementType[(u8)e->type].str);
 	lua_setfield(L, -2, "type");
-	
+
 	push_v2f(L, e->pos);
 	lua_setfield(L, -2, "position");
-	
+
 	lua_pushstring(L, e->name.c_str());
 	lua_setfield(L, -2, "name");
-	
+
 	push_v2f(L, e->scale);
 	lua_setfield(L, -2, "scale");
-	
+
 	lua_pushstring(L, e->text.c_str());
 	lua_setfield(L, -2, "text");
-	
+
 	lua_pushnumber(L, e->number);
 	lua_setfield(L, -2, "number");
-	
+
 	lua_pushnumber(L, e->item);
 	lua_setfield(L, -2, "item");
-	
+
 	lua_pushnumber(L, e->dir);
 	lua_setfield(L, -2, "dir");
 
@@ -930,7 +971,24 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
 			mask  |= esp[i].num;
 		}
 	}
-	if (!get_server(L)->hudSetFlags(player, flags, mask))
+	if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask))
+		return 0;
+
+	lua_pushboolean(L, true);
+	return 1;
+}
+
+// hud_set_hotbar_itemcount(self, hotbar_itemcount)
+int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
+{
+	ObjectRef *ref = checkobject(L, 1);
+	Player *player = getplayer(ref);
+	if (player == NULL)
+		return 0;
+
+	s32 hotbar_itemcount = lua_tonumber(L, 2);
+
+	if (!STACK_TO_SERVER(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
 		return 0;
 
 	lua_pushboolean(L, true);
@@ -1048,162 +1106,8 @@ const luaL_reg ObjectRef::methods[] = {
 	luamethod(ObjectRef, hud_change),
 	luamethod(ObjectRef, hud_get),
 	luamethod(ObjectRef, hud_set_flags),
+	luamethod(ObjectRef, hud_set_hotbar_itemcount),
 	{0,0}
 };
 
-// Creates a new anonymous reference if cobj=NULL or id=0
-void objectref_get_or_create(lua_State *L,
-		ServerActiveObject *cobj)
-{
-	if(cobj == NULL || cobj->getId() == 0){
-		ObjectRef::create(L, cobj);
-	} else {
-		objectref_get(L, cobj->getId());
-	}
-}
-
-void objectref_get(lua_State *L, u16 id)
-{
-	// Get minetest.object_refs[i]
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "object_refs");
-	luaL_checktype(L, -1, LUA_TTABLE);
-	lua_pushnumber(L, id);
-	lua_gettable(L, -2);
-	lua_remove(L, -2); // object_refs
-	lua_remove(L, -2); // minetest
-}
-
-/*
-	ObjectProperties
-*/
-
-void read_object_properties(lua_State *L, int index,
-		ObjectProperties *prop)
-{
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-	if(!lua_istable(L, index))
-		return;
-
-	prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
-
-	getboolfield(L, -1, "physical", prop->physical);
-
-	getfloatfield(L, -1, "weight", prop->weight);
-
-	lua_getfield(L, -1, "collisionbox");
-	if(lua_istable(L, -1))
-		prop->collisionbox = read_aabb3f(L, -1, 1.0);
-	lua_pop(L, 1);
-
-	getstringfield(L, -1, "visual", prop->visual);
-
-	getstringfield(L, -1, "mesh", prop->mesh);
-
-	lua_getfield(L, -1, "visual_size");
-	if(lua_istable(L, -1))
-		prop->visual_size = read_v2f(L, -1);
-	lua_pop(L, 1);
-
-	lua_getfield(L, -1, "textures");
-	if(lua_istable(L, -1)){
-		prop->textures.clear();
-		int table = lua_gettop(L);
-		lua_pushnil(L);
-		while(lua_next(L, table) != 0){
-			// key at index -2 and value at index -1
-			if(lua_isstring(L, -1))
-				prop->textures.push_back(lua_tostring(L, -1));
-			else
-				prop->textures.push_back("");
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	}
-	lua_pop(L, 1);
-
-	lua_getfield(L, -1, "colors");
-	if(lua_istable(L, -1)){
-		prop->colors.clear();
-		int table = lua_gettop(L);
-		lua_pushnil(L);
-		while(lua_next(L, table) != 0){
-			// key at index -2 and value at index -1
-			if(lua_isstring(L, -1))
-				prop->colors.push_back(readARGB8(L, -1));
-			else
-				prop->colors.push_back(video::SColor(255, 255, 255, 255));
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	}
-	lua_pop(L, 1);
-
-	lua_getfield(L, -1, "spritediv");
-	if(lua_istable(L, -1))
-		prop->spritediv = read_v2s16(L, -1);
-	lua_pop(L, 1);
-
-	lua_getfield(L, -1, "initial_sprite_basepos");
-	if(lua_istable(L, -1))
-		prop->initial_sprite_basepos = read_v2s16(L, -1);
-	lua_pop(L, 1);
-
-	getboolfield(L, -1, "is_visible", prop->is_visible);
-	getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
-	getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
-}
-
-/*
-	object_reference
-*/
-
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
-	StackUnroller stack_unroller(L);
-
-	// Create object on stack
-	ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
-	int object = lua_gettop(L);
-
-	// Get minetest.object_refs table
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "object_refs");
-	luaL_checktype(L, -1, LUA_TTABLE);
-	int objectstable = lua_gettop(L);
-
-	// object_refs[id] = object
-	lua_pushnumber(L, cobj->getId()); // Push id
-	lua_pushvalue(L, object); // Copy object to top of stack
-	lua_settable(L, objectstable);
-}
-
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.object_refs table
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "object_refs");
-	luaL_checktype(L, -1, LUA_TTABLE);
-	int objectstable = lua_gettop(L);
-
-	// Get object_refs[id]
-	lua_pushnumber(L, cobj->getId()); // Push id
-	lua_gettable(L, objectstable);
-	// Set object reference to NULL
-	ObjectRef::set_null(L);
-	lua_pop(L, 1); // pop object
-
-	// Set object_refs[id] = nil
-	lua_pushnumber(L, cobj->getId()); // Push id
-	lua_pushnil(L);
-	lua_settable(L, objectstable);
-}
+REGISTER_LUA_REF(ObjectRef)
diff --git a/src/scriptapi_object.h b/src/script/lua_api/l_object.h
similarity index 84%
rename from src/scriptapi_object.h
rename to src/script/lua_api/l_object.h
index 82535ee94fdfd8ee02ffbdcf2d1f634252fc68f9..57dac0e6486eea17fdd08223c3d572bfd7c646be 100644
--- a/src/scriptapi_object.h
+++ b/src/script/lua_api/l_object.h
@@ -17,17 +17,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_OBJECT_H_
-#define LUA_OBJECT_H_
+#ifndef L_OBJECT_H_
+#define L_OBJECT_H_
 
 extern "C" {
 #include <lua.h>
 #include <lauxlib.h>
 }
 
-#include "serverobject.h"
-#include "content_sao.h"
-#include "player.h"
+class ServerActiveObject;
+class LuaEntitySAO;
+class PlayerSAO;
+class Player;
 
 /*
 	ObjectRef
@@ -199,12 +200,18 @@ class ObjectRef
 	// hud_change(self, id, stat, data)
 	static int l_hud_change(lua_State *L);
 
+	// hud_get_next_id(self)
+	static u32 hud_get_next_id(lua_State *L);
+
 	// hud_get(self, id)
 	static int l_hud_get(lua_State *L);
 
 	// hud_set_flags(self, flags)
 	static int l_hud_set_flags(lua_State *L);
 
+	// hud_set_hotbar_itemcount(self, hotbar_itemcount)
+	static int l_hud_set_hotbar_itemcount(lua_State *L);
+
 public:
 	ObjectRef(ServerActiveObject *object);
 
@@ -219,20 +226,4 @@ class ObjectRef
 	static void Register(lua_State *L);
 };
 
-/*****************************************************************************/
-/* scriptapi internal                                                        */
-/*****************************************************************************/
-// Creates a new anonymous reference if cobj=NULL or id=0
-void objectref_get_or_create(lua_State *L,
-		ServerActiveObject *cobj);
-void objectref_get(lua_State *L, u16 id);
-void read_object_properties(lua_State *L, int index,
-		ObjectProperties *prop);
-
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
-
-#endif /* LUA_OBJECT_H_ */
+#endif /* L_OBJECT_H_ */
diff --git a/src/scriptapi_particles.cpp b/src/script/lua_api/l_particles.cpp
similarity index 79%
rename from src/scriptapi_particles.cpp
rename to src/script/lua_api/l_particles.cpp
index dc9b3776e82876c6f7bb6312ec6b14f382a2fd28..c291cc21e375c4059c46a54ac2a9a43d2002b93b 100644
--- a/src/scriptapi_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -17,12 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "scriptapi.h"
-#include "scriptapi_particles.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_particles.h"
 #include "server.h"
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
+#include "common/c_internal.h"
+
+bool ModApiParticles::Initialize(lua_State *L, int top) {
+	bool retval = true;
+
+	retval &= API_FCT(add_particle);
+	retval &= API_FCT(add_particlespawner);
+	retval &= API_FCT(delete_particlespawner);
+
+	return retval;
+}
 
 // add_particle(pos, velocity, acceleration, expirationtime,
 // 		size, collisiondetection, texture, player)
@@ -30,10 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 // expirationtime = num (seconds)
 // size = num
 // texture = e.g."default_wood.png"
-int l_add_particle(lua_State *L)
+int ModApiParticles::l_add_particle(lua_State *L)
 {
-	// Get server from registry
-	Server *server = get_server(L);
 	// Get parameters
 	v3f pos = check_v3f(L, 1);
 	v3f vel = check_v3f(L, 2);
@@ -46,13 +54,13 @@ int l_add_particle(lua_State *L)
 	if (lua_gettop(L) == 8) // only spawn for a single player
 	{
 		const char *playername = luaL_checkstring(L, 8);
-		server->spawnParticle(playername,
+		getServer(L)->spawnParticle(playername,
 			pos, vel, acc, expirationtime,
 			size, collisiondetection, texture);
 	}
 	else // spawn for all players
 	{
-		server->spawnParticleAll(pos, vel, acc,
+		getServer(L)->spawnParticleAll(pos, vel, acc,
 			expirationtime, size, collisiondetection, texture);
 	}
 	return 1;
@@ -72,10 +80,8 @@ int l_add_particle(lua_State *L)
 // minsize/maxsize = num
 // collisiondetection = bool
 // texture = e.g."default_wood.png"
-int l_add_particlespawner(lua_State *L)
+int ModApiParticles::l_add_particlespawner(lua_State *L)
 {
-	// Get server from registry
-	Server *server = get_server(L);
 	// Get parameters
 	u16 amount = luaL_checknumber(L, 1);
 	float time = luaL_checknumber(L, 2);
@@ -95,7 +101,7 @@ int l_add_particlespawner(lua_State *L)
 	if (lua_gettop(L) == 15) // only spawn for a single player
 	{
 		const char *playername = luaL_checkstring(L, 15);
-		u32 id = server->addParticleSpawner(playername,
+		u32 id = getServer(L)->addParticleSpawner(playername,
 							amount, time,
 							minpos, maxpos,
 							minvel, maxvel,
@@ -108,7 +114,7 @@ int l_add_particlespawner(lua_State *L)
 	}
 	else // spawn for all players
 	{
-		u32 id = server->addParticleSpawnerAll(	amount, time,
+		u32 id = getServer(L)->addParticleSpawnerAll(	amount, time,
 							minpos, maxpos,
 							minvel, maxvel,
 							minacc, maxacc,
@@ -123,21 +129,21 @@ int l_add_particlespawner(lua_State *L)
 
 // delete_particlespawner(id, player)
 // player (string) is optional
-int l_delete_particlespawner(lua_State *L)
+int ModApiParticles::l_delete_particlespawner(lua_State *L)
 {
-	// Get server from registry
-	Server *server = get_server(L);
 	// Get parameters
 	u32 id = luaL_checknumber(L, 1);
 
 	if (lua_gettop(L) == 2) // only delete for one player
 	{
 		const char *playername = luaL_checkstring(L, 2);
-		server->deleteParticleSpawner(playername, id);
+		getServer(L)->deleteParticleSpawner(playername, id);
 	}
 	else // delete for all players
 	{
-		server->deleteParticleSpawnerAll(id);
+		getServer(L)->deleteParticleSpawnerAll(id);
 	}
 	return 1;
 }
+
+ModApiParticles modapiparticles_prototyp;
diff --git a/src/scriptapi_particles.h b/src/script/lua_api/l_particles.h
similarity index 71%
rename from src/scriptapi_particles.h
rename to src/script/lua_api/l_particles.h
index 4b37d7ce19fcea9cca089dcc1c92a41b4a03883f..3729f8761ed5637793786df7c5104d46fdedf533 100644
--- a/src/scriptapi_particles.h
+++ b/src/script/lua_api/l_particles.h
@@ -1,5 +1,5 @@
 /*
-Minetest-c55
+Minetest
 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
@@ -17,16 +17,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef LUA_PARTICLES_H_
-#define LUA_PARTICLES_H_
+#ifndef L_PARTICLES_H_
+#define L_PARTICLES_H_
 
 extern "C" {
 #include <lua.h>
 #include <lauxlib.h>
 }
 
-int l_add_particle(lua_State *L);
-int l_add_particlespawner(lua_State *L);
-int l_delete_particlespawner(lua_State *L);
+class ModApiParticles : public ModApiBase {
+public:
+	bool Initialize(lua_State *L, int top);
+private:
+	static int l_add_particle(lua_State *L);
+	static int l_add_particlespawner(lua_State *L);
+	static int l_delete_particlespawner(lua_State *L);
+};
 
-#endif
+
+
+#endif // L_PARTICLES_H_
diff --git a/src/script/lua_api/luaapi.cpp b/src/script/lua_api/luaapi.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b75304b3abfc253ce78bba0a75e07fc0f6a565ab
--- /dev/null
+++ b/src/script/lua_api/luaapi.cpp
@@ -0,0 +1,653 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "lua_api/l_base.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/luaapi.h"
+#include "settings.h"
+#include "tool.h"
+#include "rollback.h"
+#include "log.h"
+#include "emerge.h"
+#include "main.h"  //required for g_settings
+
+struct EnumString ModApiBasic::es_OreType[] =
+{
+	{ORE_SCATTER,  "scatter"},
+	{ORE_SHEET,    "sheet"},
+	{ORE_CLAYLIKE, "claylike"},
+	{0, NULL},
+};
+
+
+ModApiBasic::ModApiBasic() : ModApiBase() {
+}
+
+bool ModApiBasic::Initialize(lua_State* L,int top) {
+
+	bool retval = true;
+
+	retval &= API_FCT(debug);
+	retval &= API_FCT(log);
+	retval &= API_FCT(request_shutdown);
+	retval &= API_FCT(get_server_status);
+
+	retval &= API_FCT(register_biome);
+
+	retval &= API_FCT(setting_set);
+	retval &= API_FCT(setting_get);
+	retval &= API_FCT(setting_getbool);
+	retval &= API_FCT(setting_save);
+
+	retval &= API_FCT(chat_send_all);
+	retval &= API_FCT(chat_send_player);
+	retval &= API_FCT(show_formspec);
+
+	retval &= API_FCT(get_player_privs);
+	retval &= API_FCT(get_player_ip);
+	retval &= API_FCT(get_ban_list);
+	retval &= API_FCT(get_ban_description);
+	retval &= API_FCT(ban_player);
+	retval &= API_FCT(unban_player_of_ip);
+	retval &= API_FCT(get_password_hash);
+	retval &= API_FCT(notify_authentication_modified);
+
+	retval &= API_FCT(get_dig_params);
+	retval &= API_FCT(get_hit_params);
+
+	retval &= API_FCT(get_current_modname);
+	retval &= API_FCT(get_modpath);
+	retval &= API_FCT(get_modnames);
+
+	retval &= API_FCT(get_worldpath);
+	retval &= API_FCT(is_singleplayer);
+	retval &= API_FCT(sound_play);
+	retval &= API_FCT(sound_stop);
+
+	retval &= API_FCT(rollback_get_last_node_actor);
+	retval &= API_FCT(rollback_revert_actions_by);
+
+	retval &= API_FCT(register_ore);
+
+	return retval;
+}
+
+// debug(text)
+// Writes a line to dstream
+int ModApiBasic::l_debug(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::string text = lua_tostring(L, 1);
+	dstream << text << std::endl;
+	return 0;
+}
+
+// log([level,] text)
+// Writes a line to the logger.
+// The one-argument version logs to infostream.
+// The two-argument version accept a log level: error, action, info, or verbose.
+int ModApiBasic::l_log(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::string text;
+	LogMessageLevel level = LMT_INFO;
+	if(lua_isnone(L, 2))
+	{
+		text = lua_tostring(L, 1);
+	}
+	else
+	{
+		std::string levelname = luaL_checkstring(L, 1);
+		text = luaL_checkstring(L, 2);
+		if(levelname == "error")
+			level = LMT_ERROR;
+		else if(levelname == "action")
+			level = LMT_ACTION;
+		else if(levelname == "verbose")
+			level = LMT_VERBOSE;
+	}
+	log_printline(level, text);
+	return 0;
+}
+
+// request_shutdown()
+int ModApiBasic::l_request_shutdown(lua_State *L)
+{
+	getServer(L)->requestShutdown();
+	return 0;
+}
+
+// get_server_status()
+int ModApiBasic::l_get_server_status(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
+	return 1;
+}
+
+// register_biome({lots of stuff})
+int ModApiBasic::l_register_biome(lua_State *L)
+{
+	int index = 1;
+	luaL_checktype(L, index, LUA_TTABLE);
+
+	BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
+	if (!bmgr) {
+		verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
+		return 0;
+	}
+
+	enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
+	"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
+	Biome *b = bmgr->createBiome(terrain);
+
+	b->name = getstringfield_default(L, index, "name", "");
+	b->top_nodename = getstringfield_default(L, index, "top_node", "");
+	b->top_depth = getintfield_default(L, index, "top_depth", 0);
+	b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
+	b->filler_height = getintfield_default(L, index, "filler_height", 0);
+	b->height_min = getintfield_default(L, index, "height_min", 0);
+	b->height_max = getintfield_default(L, index, "height_max", 0);
+	b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
+	b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
+
+	b->flags = 0; //reserved
+	b->c_top = CONTENT_IGNORE;
+	b->c_filler = CONTENT_IGNORE;
+	bmgr->addBiome(b);
+
+	verbosestream << "register_biome: " << b->name << std::endl;
+	return 0;
+}
+
+
+
+// setting_set(name, value)
+int ModApiBasic::l_setting_set(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *name = luaL_checkstring(L, 1);
+	const char *value = luaL_checkstring(L, 2);
+	g_settings->set(name, value);
+	return 0;
+}
+
+// setting_get(name)
+int ModApiBasic::l_setting_get(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *name = luaL_checkstring(L, 1);
+	try{
+		std::string value = g_settings->get(name);
+		lua_pushstring(L, value.c_str());
+	} catch(SettingNotFoundException &e){
+		lua_pushnil(L);
+	}
+	return 1;
+}
+
+// setting_getbool(name)
+int ModApiBasic::l_setting_getbool(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *name = luaL_checkstring(L, 1);
+	try{
+		bool value = g_settings->getBool(name);
+		lua_pushboolean(L, value);
+	} catch(SettingNotFoundException &e){
+		lua_pushnil(L);
+	}
+	return 1;
+}
+
+// setting_save()
+int ModApiBasic::l_setting_save(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	getServer(L)->saveConfig();
+	return 0;
+}
+
+// chat_send_all(text)
+int ModApiBasic::l_chat_send_all(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *text = luaL_checkstring(L, 1);
+	// Get server from registry
+	Server *server = getServer(L);
+	// Send
+	server->notifyPlayers(narrow_to_wide(text));
+	return 0;
+}
+
+// chat_send_player(name, text, prepend)
+int ModApiBasic::l_chat_send_player(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *name = luaL_checkstring(L, 1);
+	const char *text = luaL_checkstring(L, 2);
+	bool prepend = true;
+
+	if (lua_isboolean(L, 3))
+		prepend = lua_toboolean(L, 3);
+
+	// Get server from registry
+	Server *server = getServer(L);
+	// Send
+	server->notifyPlayer(name, narrow_to_wide(text), prepend);
+	return 0;
+}
+
+// get_player_privs(name, text)
+int ModApiBasic::l_get_player_privs(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *name = luaL_checkstring(L, 1);
+	// Get server from registry
+	Server *server = getServer(L);
+	// Do it
+	lua_newtable(L);
+	int table = lua_gettop(L);
+	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
+	for(std::set<std::string>::const_iterator
+			i = privs_s.begin(); i != privs_s.end(); i++){
+		lua_pushboolean(L, true);
+		lua_setfield(L, table, i->c_str());
+	}
+	lua_pushvalue(L, table);
+	return 1;
+}
+
+// get_player_ip()
+int ModApiBasic::l_get_player_ip(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char * name = luaL_checkstring(L, 1);
+	Player *player = getEnv(L)->getPlayer(name);
+	if(player == NULL)
+	{
+		lua_pushnil(L); // no such player
+		return 1;
+	}
+	try
+	{
+		Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+		std::string ip_str = addr.serializeString();
+		lua_pushstring(L, ip_str.c_str());
+		return 1;
+	}
+	catch(con::PeerNotFoundException) // unlikely
+	{
+		dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+		lua_pushnil(L); // error
+		return 1;
+	}
+}
+
+// get_ban_list()
+int ModApiBasic::l_get_ban_list(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
+	return 1;
+}
+
+// get_ban_description()
+int ModApiBasic::l_get_ban_description(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char * ip_or_name = luaL_checkstring(L, 1);
+	lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
+	return 1;
+}
+
+// ban_player()
+int ModApiBasic::l_ban_player(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char * name = luaL_checkstring(L, 1);
+	Player *player = getEnv(L)->getPlayer(name);
+	if(player == NULL)
+	{
+		lua_pushboolean(L, false); // no such player
+		return 1;
+	}
+	try
+	{
+		Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+		std::string ip_str = addr.serializeString();
+		getServer(L)->setIpBanned(ip_str, name);
+	}
+	catch(con::PeerNotFoundException) // unlikely
+	{
+		dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+		lua_pushboolean(L, false); // error
+		return 1;
+	}
+	lua_pushboolean(L, true);
+	return 1;
+}
+
+// unban_player_or_ip()
+int ModApiBasic::l_unban_player_of_ip(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char * ip_or_name = luaL_checkstring(L, 1);
+	getServer(L)->unsetIpBanned(ip_or_name);
+	lua_pushboolean(L, true);
+	return 1;
+}
+
+// show_formspec(playername,formname,formspec)
+int ModApiBasic::l_show_formspec(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	const char *playername = luaL_checkstring(L, 1);
+	const char *formname = luaL_checkstring(L, 2);
+	const char *formspec = luaL_checkstring(L, 3);
+
+	if(getServer(L)->showFormspec(playername,formspec,formname))
+	{
+		lua_pushboolean(L, true);
+	}else{
+		lua_pushboolean(L, false);
+	}
+	return 1;
+}
+
+// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+int ModApiBasic::l_get_dig_params(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::map<std::string, int> groups;
+	read_groups(L, 1, groups);
+	ToolCapabilities tp = read_tool_capabilities(L, 2);
+	if(lua_isnoneornil(L, 3))
+		push_dig_params(L, getDigParams(groups, &tp));
+	else
+		push_dig_params(L, getDigParams(groups, &tp,
+					luaL_checknumber(L, 3)));
+	return 1;
+}
+
+// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+int ModApiBasic::l_get_hit_params(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::map<std::string, int> groups;
+	read_groups(L, 1, groups);
+	ToolCapabilities tp = read_tool_capabilities(L, 2);
+	if(lua_isnoneornil(L, 3))
+		push_hit_params(L, getHitParams(groups, &tp));
+	else
+		push_hit_params(L, getHitParams(groups, &tp,
+					luaL_checknumber(L, 3)));
+	return 1;
+}
+
+// get_current_modname()
+int ModApiBasic::l_get_current_modname(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+	return 1;
+}
+
+// get_modpath(modname)
+int ModApiBasic::l_get_modpath(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::string modname = luaL_checkstring(L, 1);
+	// Do it
+	if(modname == "__builtin"){
+		std::string path = getServer(L)->getBuiltinLuaPath();
+		lua_pushstring(L, path.c_str());
+		return 1;
+	}
+	const ModSpec *mod = getServer(L)->getModSpec(modname);
+	if(!mod){
+		lua_pushnil(L);
+		return 1;
+	}
+	lua_pushstring(L, mod->path.c_str());
+	return 1;
+}
+
+// get_modnames()
+// the returned list is sorted alphabetically for you
+int ModApiBasic::l_get_modnames(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	// Get a list of mods
+	std::list<std::string> mods_unsorted, mods_sorted;
+	getServer(L)->getModNames(mods_unsorted);
+
+	// Take unsorted items from mods_unsorted and sort them into
+	// mods_sorted; not great performance but the number of mods on a
+	// server will likely be small.
+	for(std::list<std::string>::iterator i = mods_unsorted.begin();
+		i != mods_unsorted.end(); ++i)
+	{
+		bool added = false;
+		for(std::list<std::string>::iterator x = mods_sorted.begin();
+			x != mods_sorted.end(); ++x)
+		{
+			// I doubt anybody using Minetest will be using
+			// anything not ASCII based :)
+			if((*i).compare(*x) <= 0)
+			{
+				mods_sorted.insert(x, *i);
+				added = true;
+				break;
+			}
+		}
+		if(!added)
+			mods_sorted.push_back(*i);
+	}
+
+	// Get the table insertion function from Lua.
+	lua_getglobal(L, "table");
+	lua_getfield(L, -1, "insert");
+	int insertion_func = lua_gettop(L);
+
+	// Package them up for Lua
+	lua_newtable(L);
+	int new_table = lua_gettop(L);
+	std::list<std::string>::iterator i = mods_sorted.begin();
+	while(i != mods_sorted.end())
+	{
+		lua_pushvalue(L, insertion_func);
+		lua_pushvalue(L, new_table);
+		lua_pushstring(L, (*i).c_str());
+		if(lua_pcall(L, 2, 0, 0) != 0)
+		{
+			script_error(L, "error: %s", lua_tostring(L, -1));
+		}
+		++i;
+	}
+	return 1;
+}
+
+// get_worldpath()
+int ModApiBasic::l_get_worldpath(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::string worldpath = getServer(L)->getWorldPath();
+	lua_pushstring(L, worldpath.c_str());
+	return 1;
+}
+
+// sound_play(spec, parameters)
+int ModApiBasic::l_sound_play(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	SimpleSoundSpec spec;
+	read_soundspec(L, 1, spec);
+	ServerSoundParams params;
+	read_server_sound_params(L, 2, params);
+	s32 handle = getServer(L)->playSound(spec, params);
+	lua_pushinteger(L, handle);
+	return 1;
+}
+
+// sound_stop(handle)
+int ModApiBasic::l_sound_stop(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	int handle = luaL_checkinteger(L, 1);
+	getServer(L)->stopSound(handle);
+	return 0;
+}
+
+// is_singleplayer()
+int ModApiBasic::l_is_singleplayer(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	lua_pushboolean(L, getServer(L)->isSingleplayer());
+	return 1;
+}
+
+// get_password_hash(name, raw_password)
+int ModApiBasic::l_get_password_hash(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::string name = luaL_checkstring(L, 1);
+	std::string raw_password = luaL_checkstring(L, 2);
+	std::string hash = translatePassword(name,
+			narrow_to_wide(raw_password));
+	lua_pushstring(L, hash.c_str());
+	return 1;
+}
+
+// notify_authentication_modified(name)
+int ModApiBasic::l_notify_authentication_modified(lua_State *L)
+{
+	NO_MAP_LOCK_REQUIRED;
+	std::string name = "";
+	if(lua_isstring(L, 1))
+		name = lua_tostring(L, 1);
+	getServer(L)->reportPrivsModified(name);
+	return 0;
+}
+
+// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
+{
+	v3s16 p = read_v3s16(L, 1);
+	int range = luaL_checknumber(L, 2);
+	int seconds = luaL_checknumber(L, 3);
+	Server *server = getServer(L);
+	IRollbackManager *rollback = server->getRollbackManager();
+	v3s16 act_p;
+	int act_seconds = 0;
+	std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
+	lua_pushstring(L, actor.c_str());
+	push_v3s16(L, act_p);
+	lua_pushnumber(L, act_seconds);
+	return 3;
+}
+
+// rollback_revert_actions_by(actor, seconds) -> bool, log messages
+int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
+{
+	std::string actor = luaL_checkstring(L, 1);
+	int seconds = luaL_checknumber(L, 2);
+	Server *server = getServer(L);
+	IRollbackManager *rollback = server->getRollbackManager();
+	std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
+	std::list<std::string> log;
+	bool success = server->rollbackRevertActions(actions, &log);
+	// Push boolean result
+	lua_pushboolean(L, success);
+	// Get the table insert function and push the log table
+	lua_getglobal(L, "table");
+	lua_getfield(L, -1, "insert");
+	int table_insert = lua_gettop(L);
+	lua_newtable(L);
+	int table = lua_gettop(L);
+	for(std::list<std::string>::const_iterator i = log.begin();
+			i != log.end(); i++)
+	{
+		lua_pushvalue(L, table_insert);
+		lua_pushvalue(L, table);
+		lua_pushstring(L, i->c_str());
+		if(lua_pcall(L, 2, 0, 0))
+			script_error(L, "error: %s", lua_tostring(L, -1));
+	}
+	lua_remove(L, -2); // Remove table
+	lua_remove(L, -2); // Remove insert
+	return 2;
+}
+
+int ModApiBasic::l_register_ore(lua_State *L)
+{
+	int index = 1;
+	luaL_checktype(L, index, LUA_TTABLE);
+
+	EmergeManager *emerge = getServer(L)->getEmergeManager();
+
+	enum OreType oretype = (OreType)getenumfield(L, index,
+				"ore_type", es_OreType, ORE_SCATTER);
+	Ore *ore = createOre(oretype);
+	if (!ore) {
+		errorstream << "register_ore: ore_type "
+			<< oretype << " not implemented";
+		return 0;
+	}
+
+	ore->ore_name       = getstringfield_default(L, index, "ore", "");
+	ore->ore_param2     = (u8)getintfield_default(L, index, "ore_param2", 0);
+	ore->wherein_name   = getstringfield_default(L, index, "wherein", "");
+	ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
+	ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
+	ore->clust_size     = getintfield_default(L, index, "clust_size", 0);
+	ore->height_min     = getintfield_default(L, index, "height_min", 0);
+	ore->height_max     = getintfield_default(L, index, "height_max", 0);
+	ore->flags          = getflagsfield(L, index, "flags", flagdesc_ore);
+	ore->nthresh        = getfloatfield_default(L, index, "noise_threshhold", 0.);
+
+	lua_getfield(L, index, "noise_params");
+	ore->np = read_noiseparams(L, -1);
+	lua_pop(L, 1);
+
+	ore->noise = NULL;
+
+	if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
+		errorstream << "register_ore: clust_scarcity and clust_num_ores"
+			"must be greater than 0" << std::endl;
+		delete ore;
+		return 0;
+	}
+
+	emerge->ores.push_back(ore);
+
+	verbosestream << "register_ore: ore '" << ore->ore_name
+		<< "' registered" << std::endl;
+	return 0;
+}
+
+ModApiBasic modapibasic_prototype;
diff --git a/src/script/lua_api/luaapi.h b/src/script/lua_api/luaapi.h
new file mode 100644
index 0000000000000000000000000000000000000000..592046965ca6b3251f3174f202400e81c84ab8f6
--- /dev/null
+++ b/src/script/lua_api/luaapi.h
@@ -0,0 +1,140 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LUAAPI_H_
+#define LUAAPI_H_
+
+
+class ModApiBasic : public ModApiBase {
+
+public:
+	ModApiBasic();
+
+	bool Initialize(lua_State* L,int top);
+
+private:
+	// debug(text)
+	// Writes a line to dstream
+	static int l_debug(lua_State *L);
+
+	// log([level,] text)
+	// Writes a line to the logger.
+	// The one-argument version logs to infostream.
+	// The two-argument version accept a log level: error, action, info, or verbose.
+	static int l_log(lua_State *L);
+
+	// request_shutdown()
+	static int l_request_shutdown(lua_State *L);
+
+	// get_server_status()
+	static int l_get_server_status(lua_State *L);
+
+	// register_biome_groups({frequencies})
+	static int l_register_biome_groups(lua_State *L);
+
+	// register_biome({lots of stuff})
+	static int l_register_biome(lua_State *L);
+
+	// setting_set(name, value)
+	static int l_setting_set(lua_State *L);
+
+	// setting_get(name)
+	static int l_setting_get(lua_State *L);
+
+	// setting_getbool(name)
+	static int l_setting_getbool(lua_State *L);
+
+	// setting_save()
+	static int l_setting_save(lua_State *L);
+
+	// chat_send_all(text)
+	static int l_chat_send_all(lua_State *L);
+
+	// chat_send_player(name, text)
+	static int l_chat_send_player(lua_State *L);
+
+	// get_player_privs(name, text)
+	static int l_get_player_privs(lua_State *L);
+
+	// get_player_ip()
+	static int l_get_player_ip(lua_State *L);
+
+	// get_ban_list()
+	static int l_get_ban_list(lua_State *L);
+
+	// get_ban_description()
+	static int l_get_ban_description(lua_State *L);
+
+	// ban_player()
+	static int l_ban_player(lua_State *L);
+
+	// unban_player_or_ip()
+	static int l_unban_player_of_ip(lua_State *L);
+
+	// show_formspec(playername,formname,formspec)
+	static int l_show_formspec(lua_State *L);
+
+	// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+	static int l_get_dig_params(lua_State *L);
+
+	// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+	static int l_get_hit_params(lua_State *L);
+
+	// get_current_modname()
+	static int l_get_current_modname(lua_State *L);
+
+	// get_modpath(modname)
+	static int l_get_modpath(lua_State *L);
+
+	// get_modnames()
+	// the returned list is sorted alphabetically for you
+	static int l_get_modnames(lua_State *L);
+
+	// get_worldpath()
+	static int l_get_worldpath(lua_State *L);
+
+	// sound_play(spec, parameters)
+	static int l_sound_play(lua_State *L);
+
+	// sound_stop(handle)
+	static int l_sound_stop(lua_State *L);
+
+	// is_singleplayer()
+	static int l_is_singleplayer(lua_State *L);
+
+	// get_password_hash(name, raw_password)
+	static int l_get_password_hash(lua_State *L);
+
+	// notify_authentication_modified(name)
+	static int l_notify_authentication_modified(lua_State *L);
+
+	// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+	static int l_rollback_get_last_node_actor(lua_State *L);
+
+	// rollback_revert_actions_by(actor, seconds) -> bool, log messages
+	static int l_rollback_revert_actions_by(lua_State *L);
+
+	static int l_register_ore(lua_State *L);
+
+	static struct EnumString es_OreType[];
+};
+
+
+
+#endif /* LUAAPI_H_ */
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
deleted file mode 100644
index 26759a05958957b5d7e498f834a41ae62d7394fe..0000000000000000000000000000000000000000
--- a/src/scriptapi.cpp
+++ /dev/null
@@ -1,1181 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-
-#include <iostream>
-#include <list>
-extern "C" {
-#include <lua.h>
-#include <lualib.h>
-#include <lauxlib.h>
-}
-
-#include "settings.h" // For accessing g_settings
-#include "main.h" // For g_settings
-#include "biome.h"
-#include "emerge.h"
-#include "script.h"
-#include "rollback.h"
-
-#include "scriptapi_types.h"
-#include "scriptapi_env.h"
-#include "scriptapi_nodetimer.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_object.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_content.h"
-#include "scriptapi_craft.h"
-#include "scriptapi_particles.h"
-
-/*****************************************************************************/
-/* Mod related                                                               */
-/*****************************************************************************/
-
-class ModNameStorer
-{
-private:
-	lua_State *L;
-public:
-	ModNameStorer(lua_State *L_, const std::string modname):
-		L(L_)
-	{
-		// Store current modname in registry
-		lua_pushstring(L, modname.c_str());
-		lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
-	}
-	~ModNameStorer()
-	{
-		// Clear current modname in registry
-		lua_pushnil(L);
-		lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
-	}
-};
-
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
-		const std::string &modname)
-{
-	ModNameStorer modnamestorer(L, modname);
-
-	if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
-		errorstream<<"Error loading mod \""<<modname
-				<<"\": modname does not follow naming conventions: "
-				<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
-		return false;
-	}
-
-	bool success = false;
-
-	try{
-		success = script_load(L, scriptpath.c_str());
-	}
-	catch(LuaError &e){
-		errorstream<<"Error loading mod \""<<modname
-				<<"\": "<<e.what()<<std::endl;
-	}
-
-	return success;
-}
-
-
-/*****************************************************************************/
-/* Auth                                                                      */
-/*****************************************************************************/
-
-/*
-	Privileges
-*/
-static void read_privileges(lua_State *L, int index,
-		std::set<std::string> &result)
-{
-	result.clear();
-	lua_pushnil(L);
-	if(index < 0)
-		index -= 1;
-	while(lua_next(L, index) != 0){
-		// key at index -2 and value at index -1
-		std::string key = luaL_checkstring(L, -2);
-		bool value = lua_toboolean(L, -1);
-		if(value)
-			result.insert(key);
-		// removes value, keeps key for next iteration
-		lua_pop(L, 1);
-	}
-}
-
-static void get_auth_handler(lua_State *L)
-{
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_auth_handler");
-	if(lua_isnil(L, -1)){
-		lua_pop(L, 1);
-		lua_getfield(L, -1, "builtin_auth_handler");
-	}
-	if(lua_type(L, -1) != LUA_TTABLE)
-		throw LuaError(L, "Authentication handler table not valid");
-}
-
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
-		std::string *dst_password, std::set<std::string> *dst_privs)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	get_auth_handler(L);
-	lua_getfield(L, -1, "get_auth");
-	if(lua_type(L, -1) != LUA_TFUNCTION)
-		throw LuaError(L, "Authentication handler missing get_auth");
-	lua_pushstring(L, playername.c_str());
-	if(lua_pcall(L, 1, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-
-	// nil = login not allowed
-	if(lua_isnil(L, -1))
-		return false;
-	luaL_checktype(L, -1, LUA_TTABLE);
-
-	std::string password;
-	bool found = getstringfield(L, -1, "password", password);
-	if(!found)
-		throw LuaError(L, "Authentication handler didn't return password");
-	if(dst_password)
-		*dst_password = password;
-
-	lua_getfield(L, -1, "privileges");
-	if(!lua_istable(L, -1))
-		throw LuaError(L,
-				"Authentication handler didn't return privilege table");
-	if(dst_privs)
-		read_privileges(L, -1, *dst_privs);
-	lua_pop(L, 1);
-
-	return true;
-}
-
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
-		const std::string &password)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	get_auth_handler(L);
-	lua_getfield(L, -1, "create_auth");
-	if(lua_type(L, -1) != LUA_TFUNCTION)
-		throw LuaError(L, "Authentication handler missing create_auth");
-	lua_pushstring(L, playername.c_str());
-	lua_pushstring(L, password.c_str());
-	if(lua_pcall(L, 2, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
-		const std::string &password)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	get_auth_handler(L);
-	lua_getfield(L, -1, "set_password");
-	if(lua_type(L, -1) != LUA_TFUNCTION)
-		throw LuaError(L, "Authentication handler missing set_password");
-	lua_pushstring(L, playername.c_str());
-	lua_pushstring(L, password.c_str());
-	if(lua_pcall(L, 2, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	return lua_toboolean(L, -1);
-}
-
-/*****************************************************************************/
-/* Misc                                                                      */
-/*****************************************************************************/
-/*
-	Groups
-*/
-void read_groups(lua_State *L, int index,
-		std::map<std::string, int> &result)
-{
-	if (!lua_istable(L,index))
-		return;
-	result.clear();
-	lua_pushnil(L);
-	if(index < 0)
-		index -= 1;
-	while(lua_next(L, index) != 0){
-		// key at index -2 and value at index -1
-		std::string name = luaL_checkstring(L, -2);
-		int rating = luaL_checkinteger(L, -1);
-		result[name] = rating;
-		// removes value, keeps key for next iteration
-		lua_pop(L, 1);
-	}
-}
-
-struct EnumString es_BiomeTerrainType[] =
-{
-	{BIOME_TERRAIN_NORMAL, "normal"},
-	{BIOME_TERRAIN_LIQUID, "liquid"},
-	{BIOME_TERRAIN_NETHER, "nether"},
-	{BIOME_TERRAIN_AETHER, "aether"},
-	{BIOME_TERRAIN_FLAT,   "flat"},
-	{0, NULL},
-};
-
-struct EnumString es_OreType[] =
-{
-	{ORE_SCATTER,  "scatter"},
-	{ORE_SHEET,    "sheet"},
-	{ORE_CLAYLIKE, "claylike"},
-	{0, NULL},
-};
-
-/*****************************************************************************/
-/* Parameters                                                                */
-/*****************************************************************************/
-/*
-	DigParams
-*/
-
-static void set_dig_params(lua_State *L, int table,
-		const DigParams &params)
-{
-	setboolfield(L, table, "diggable", params.diggable);
-	setfloatfield(L, table, "time", params.time);
-	setintfield(L, table, "wear", params.wear);
-}
-
-static void push_dig_params(lua_State *L,
-		const DigParams &params)
-{
-	lua_newtable(L);
-	set_dig_params(L, -1, params);
-}
-
-/*
-	HitParams
-*/
-
-static void set_hit_params(lua_State *L, int table,
-		const HitParams &params)
-{
-	setintfield(L, table, "hp", params.hp);
-	setintfield(L, table, "wear", params.wear);
-}
-
-static void push_hit_params(lua_State *L,
-		const HitParams &params)
-{
-	lua_newtable(L);
-	set_hit_params(L, -1, params);
-}
-
-/*
-	ServerSoundParams
-*/
-
-static void read_server_sound_params(lua_State *L, int index,
-		ServerSoundParams &params)
-{
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-	// Clear
-	params = ServerSoundParams();
-	if(lua_istable(L, index)){
-		getfloatfield(L, index, "gain", params.gain);
-		getstringfield(L, index, "to_player", params.to_player);
-		lua_getfield(L, index, "pos");
-		if(!lua_isnil(L, -1)){
-			v3f p = read_v3f(L, -1)*BS;
-			params.pos = p;
-			params.type = ServerSoundParams::SSP_POSITIONAL;
-		}
-		lua_pop(L, 1);
-		lua_getfield(L, index, "object");
-		if(!lua_isnil(L, -1)){
-			ObjectRef *ref = ObjectRef::checkobject(L, -1);
-			ServerActiveObject *sao = ObjectRef::getobject(ref);
-			if(sao){
-				params.object = sao->getId();
-				params.type = ServerSoundParams::SSP_OBJECT;
-			}
-		}
-		lua_pop(L, 1);
-		params.max_hear_distance = BS*getfloatfield_default(L, index,
-				"max_hear_distance", params.max_hear_distance/BS);
-		getboolfield(L, index, "loop", params.loop);
-	}
-}
-
-/*****************************************************************************/
-/* callbacks                                                                 */
-/*****************************************************************************/
-
-// Push the list of callbacks (a lua table).
-// Then push nargs arguments.
-// Then call this function, which
-// - runs the callbacks
-// - removes the table and arguments from the lua stack
-// - pushes the return value, computed depending on mode
-void scriptapi_run_callbacks(lua_State *L, int nargs,
-		RunCallbacksMode mode)
-{
-	// Insert the return value into the lua stack, below the table
-	assert(lua_gettop(L) >= nargs + 1);
-	lua_pushnil(L);
-	lua_insert(L, -(nargs + 1) - 1);
-	// Stack now looks like this:
-	// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
-
-	int rv = lua_gettop(L) - nargs - 1;
-	int table = rv + 1;
-	int arg = table + 1;
-
-	luaL_checktype(L, table, LUA_TTABLE);
-
-	// Foreach
-	lua_pushnil(L);
-	bool first_loop = true;
-	while(lua_next(L, table) != 0){
-		// key at index -2 and value at index -1
-		luaL_checktype(L, -1, LUA_TFUNCTION);
-		// Call function
-		for(int i = 0; i < nargs; i++)
-			lua_pushvalue(L, arg+i);
-		if(lua_pcall(L, nargs, 1, 0))
-			script_error(L, "error: %s", lua_tostring(L, -1));
-
-		// Move return value to designated space in stack
-		// Or pop it
-		if(first_loop){
-			// Result of first callback is always moved
-			lua_replace(L, rv);
-			first_loop = false;
-		} else {
-			// Otherwise, what happens depends on the mode
-			if(mode == RUN_CALLBACKS_MODE_FIRST)
-				lua_pop(L, 1);
-			else if(mode == RUN_CALLBACKS_MODE_LAST)
-				lua_replace(L, rv);
-			else if(mode == RUN_CALLBACKS_MODE_AND ||
-					mode == RUN_CALLBACKS_MODE_AND_SC){
-				if((bool)lua_toboolean(L, rv) == true &&
-						(bool)lua_toboolean(L, -1) == false)
-					lua_replace(L, rv);
-				else
-					lua_pop(L, 1);
-			}
-			else if(mode == RUN_CALLBACKS_MODE_OR ||
-					mode == RUN_CALLBACKS_MODE_OR_SC){
-				if((bool)lua_toboolean(L, rv) == false &&
-						(bool)lua_toboolean(L, -1) == true)
-					lua_replace(L, rv);
-				else
-					lua_pop(L, 1);
-			}
-			else
-				assert(0);
-		}
-
-		// Handle short circuit modes
-		if(mode == RUN_CALLBACKS_MODE_AND_SC &&
-				(bool)lua_toboolean(L, rv) == false)
-			break;
-		else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
-				(bool)lua_toboolean(L, rv) == true)
-			break;
-
-		// value removed, keep key for next iteration
-	}
-
-	// Remove stuff from stack, leaving only the return value
-	lua_settop(L, rv);
-
-	// Fix return value in case no callbacks were called
-	if(first_loop){
-		if(mode == RUN_CALLBACKS_MODE_AND ||
-				mode == RUN_CALLBACKS_MODE_AND_SC){
-			lua_pop(L, 1);
-			lua_pushboolean(L, true);
-		}
-		else if(mode == RUN_CALLBACKS_MODE_OR ||
-				mode == RUN_CALLBACKS_MODE_OR_SC){
-			lua_pop(L, 1);
-			lua_pushboolean(L, false);
-		}
-	}
-}
-
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
-		const std::string &message)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_chat_messages
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_chat_messages");
-	// Call callbacks
-	lua_pushstring(L, name.c_str());
-	lua_pushstring(L, message.c_str());
-	scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
-	bool ate = lua_toboolean(L, -1);
-	return ate;
-}
-
-void scriptapi_on_shutdown(lua_State *L)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get registered shutdown hooks
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_shutdown");
-	// Call callbacks
-	scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_newplayers
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_newplayers");
-	// Call callbacks
-	objectref_get_or_create(L, player);
-	scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_dieplayers
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_dieplayers");
-	// Call callbacks
-	objectref_get_or_create(L, player);
-	scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_respawnplayers
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_respawnplayers");
-	// Call callbacks
-	objectref_get_or_create(L, player);
-	scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
-	bool positioning_handled_by_some = lua_toboolean(L, -1);
-	return positioning_handled_by_some;
-}
-
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_joinplayers
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_joinplayers");
-	// Call callbacks
-	objectref_get_or_create(L, player);
-	scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_leaveplayers
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_leaveplayers");
-	// Call callbacks
-	objectref_get_or_create(L, player);
-	scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-/*
-	player
-*/
-void scriptapi_on_player_receive_fields(lua_State *L,
-		ServerActiveObject *player,
-		const std::string &formname,
-		const std::map<std::string, std::string> &fields)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_chat_messages
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_player_receive_fields");
-	// Call callbacks
-	// param 1
-	objectref_get_or_create(L, player);
-	// param 2
-	lua_pushstring(L, formname.c_str());
-	// param 3
-	lua_newtable(L);
-	for(std::map<std::string, std::string>::const_iterator
-			i = fields.begin(); i != fields.end(); i++){
-		const std::string &name = i->first;
-		const std::string &value = i->second;
-		lua_pushstring(L, name.c_str());
-		lua_pushlstring(L, value.c_str(), value.size());
-		lua_settable(L, -3);
-	}
-	scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
-}
-/*****************************************************************************/
-/* Api functions                                                             */
-/*****************************************************************************/
-
-// debug(text)
-// Writes a line to dstream
-static int l_debug(lua_State *L)
-{
-	std::string text = lua_tostring(L, 1);
-	dstream << text << std::endl;
-	return 0;
-}
-
-// log([level,] text)
-// Writes a line to the logger.
-// The one-argument version logs to infostream.
-// The two-argument version accept a log level: error, action, info, or verbose.
-static int l_log(lua_State *L)
-{
-	std::string text;
-	LogMessageLevel level = LMT_INFO;
-	if(lua_isnone(L, 2))
-	{
-		text = lua_tostring(L, 1);
-	}
-	else
-	{
-		std::string levelname = luaL_checkstring(L, 1);
-		text = luaL_checkstring(L, 2);
-		if(levelname == "error")
-			level = LMT_ERROR;
-		else if(levelname == "action")
-			level = LMT_ACTION;
-		else if(levelname == "verbose")
-			level = LMT_VERBOSE;
-	}
-	log_printline(level, text);
-	return 0;
-}
-
-// request_shutdown()
-static int l_request_shutdown(lua_State *L)
-{
-	get_server(L)->requestShutdown();
-	return 0;
-}
-
-// get_server_status()
-static int l_get_server_status(lua_State *L)
-{
-	lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
-	return 1;
-}
-
-
-// register_biome({lots of stuff})
-static int l_register_biome(lua_State *L)
-{
-	int index = 1;
-	luaL_checktype(L, index, LUA_TTABLE);
-
-	BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
-	if (!bmgr) {
-		verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
-		return 0;
-	}
-	
-	enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
-					"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
-	Biome *b = bmgr->createBiome(terrain);
-
-	b->name            = getstringfield_default(L, index, "name", "");
-	b->top_nodename    = getstringfield_default(L, index, "top_node", "");
-	b->top_depth       = getintfield_default(L, index, "top_depth", 0);
-	b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
-	b->filler_height   = getintfield_default(L, index, "filler_height", 0);
-	b->height_min      = getintfield_default(L, index, "height_min", 0);
-	b->height_max      = getintfield_default(L, index, "height_max", 0);
-	b->heat_point      = getfloatfield_default(L, index, "heat_point", 0.);
-	b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.);
-
-	b->flags    = 0; //reserved
-	b->c_top    = CONTENT_IGNORE;
-	b->c_filler = CONTENT_IGNORE;
-	bmgr->addBiome(b);
-
-	verbosestream << "register_biome: " << b->name << std::endl;
-	return 0;
-}
-
-
-static int l_register_ore(lua_State *L)
-{
-	int index = 1;
-	luaL_checktype(L, index, LUA_TTABLE);
-	
-	EmergeManager *emerge = get_server(L)->getEmergeManager();
-	
-	enum OreType oretype = (OreType)getenumfield(L, index,
-				"ore_type", es_OreType, ORE_SCATTER);	
-	Ore *ore = createOre(oretype);
-	if (!ore) {
-		errorstream << "register_ore: ore_type "
-			<< oretype << " not implemented";
-		return 0;
-	}
-	
-	ore->ore_name       = getstringfield_default(L, index, "ore", "");
-	ore->ore_param2     = (u8)getintfield_default(L, index, "ore_param2", 0);
-	ore->wherein_name   = getstringfield_default(L, index, "wherein", "");
-	ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
-	ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
-	ore->clust_size     = getintfield_default(L, index, "clust_size", 0);
-	ore->height_min     = getintfield_default(L, index, "height_min", 0);
-	ore->height_max     = getintfield_default(L, index, "height_max", 0);
-	ore->flags          = getflagsfield(L, index, "flags", flagdesc_ore);
-	ore->nthresh        = getfloatfield_default(L, index, "noise_threshhold", 0.);
-
-	lua_getfield(L, index, "noise_params");
-	ore->np = read_noiseparams(L, -1);
-	lua_pop(L, 1);
-	
-	ore->noise = NULL;
-	
-	if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
-		errorstream << "register_ore: clust_scarcity and clust_num_ores"
-			" must be greater than 0" << std::endl;
-		delete ore;
-		return 0;
-	}
-	
-	emerge->ores.push_back(ore);
-	
-	verbosestream << "register_ore: ore '" << ore->ore_name
-		<< "' registered" << std::endl;
-	return 0;
-}
-
-
-// setting_set(name, value)
-static int l_setting_set(lua_State *L)
-{
-	const char *name = luaL_checkstring(L, 1);
-	const char *value = luaL_checkstring(L, 2);
-	g_settings->set(name, value);
-	return 0;
-}
-
-// setting_get(name)
-static int l_setting_get(lua_State *L)
-{
-	const char *name = luaL_checkstring(L, 1);
-	try{
-		std::string value = g_settings->get(name);
-		lua_pushstring(L, value.c_str());
-	} catch(SettingNotFoundException &e){
-		lua_pushnil(L);
-	}
-	return 1;
-}
-
-// setting_getbool(name)
-static int l_setting_getbool(lua_State *L)
-{
-	const char *name = luaL_checkstring(L, 1);
-	try{
-		bool value = g_settings->getBool(name);
-		lua_pushboolean(L, value);
-	} catch(SettingNotFoundException &e){
-		lua_pushnil(L);
-	}
-	return 1;
-}
-
-// setting_save()
-static int l_setting_save(lua_State *L)
-{
-	get_server(L)->saveConfig();
-	return 0;
-}
-
-// chat_send_all(text)
-static int l_chat_send_all(lua_State *L)
-{
-	const char *text = luaL_checkstring(L, 1);
-	// Get server from registry
-	Server *server = get_server(L);
-	// Send
-	server->notifyPlayers(narrow_to_wide(text));
-	return 0;
-}
-
-// chat_send_player(name, text, prepend)
-static int l_chat_send_player(lua_State *L)
-{
-	const char *name = luaL_checkstring(L, 1);
-	const char *text = luaL_checkstring(L, 2);
-	bool prepend = true;
-	if (lua_isboolean(L, 3))
-		prepend = lua_toboolean(L, 3);
-	// Get server from registry
-	Server *server = get_server(L);
-	// Send
-	server->notifyPlayer(name, narrow_to_wide(text), prepend);
-	return 0;
-}
-
-// get_player_privs(name, text)
-static int l_get_player_privs(lua_State *L)
-{
-	const char *name = luaL_checkstring(L, 1);
-	// Get server from registry
-	Server *server = get_server(L);
-	// Do it
-	lua_newtable(L);
-	int table = lua_gettop(L);
-	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
-	for(std::set<std::string>::const_iterator
-			i = privs_s.begin(); i != privs_s.end(); i++){
-		lua_pushboolean(L, true);
-		lua_setfield(L, table, i->c_str());
-	}
-	lua_pushvalue(L, table);
-	return 1;
-}
-
-// get_player_ip()
-static int l_get_player_ip(lua_State *L)
-{
-	const char * name = luaL_checkstring(L, 1);
-	Player *player = get_env(L)->getPlayer(name);
-	if(player == NULL)
-	{
-		lua_pushnil(L); // no such player
-		return 1;
-	}
-	try
-	{
-		Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
-		std::string ip_str = addr.serializeString();
-		lua_pushstring(L, ip_str.c_str());
-		return 1;
-	}
-	catch(con::PeerNotFoundException) // unlikely
-	{
-		dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
-		lua_pushnil(L); // error
-		return 1;
-	}
-}
-
-// get_ban_list()
-static int l_get_ban_list(lua_State *L)
-{
-	lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
-	return 1;
-}
-
-// get_ban_description()
-static int l_get_ban_description(lua_State *L)
-{
-	const char * ip_or_name = luaL_checkstring(L, 1);
-	lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
-	return 1;
-}
-
-// ban_player()
-static int l_ban_player(lua_State *L)
-{
-	const char * name = luaL_checkstring(L, 1);
-	Player *player = get_env(L)->getPlayer(name);
-	if(player == NULL)
-	{
-		lua_pushboolean(L, false); // no such player
-		return 1;
-	}
-	try
-	{
-		Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
-		std::string ip_str = addr.serializeString();
-		get_server(L)->setIpBanned(ip_str, name);
-	}
-	catch(con::PeerNotFoundException) // unlikely
-	{
-		dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
-		lua_pushboolean(L, false); // error
-		return 1;
-	}
-	lua_pushboolean(L, true);
-	return 1;
-}
-
-// unban_player_or_ip()
-static int l_unban_player_of_ip(lua_State *L)
-{
-	const char * ip_or_name = luaL_checkstring(L, 1);
-	get_server(L)->unsetIpBanned(ip_or_name);
-	lua_pushboolean(L, true);
-	return 1;
-}
-
-// show_formspec(playername,formname,formspec)
-static int l_show_formspec(lua_State *L)
-{
-	const char *playername = luaL_checkstring(L, 1);
-	const char *formname = luaL_checkstring(L, 2);
-	const char *formspec = luaL_checkstring(L, 3);
-
-	if(get_server(L)->showFormspec(playername,formspec,formname))
-	{
-		lua_pushboolean(L, true);
-	}else{
-		lua_pushboolean(L, false);
-	}
-	return 1;
-}
-
-// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_dig_params(lua_State *L)
-{
-	std::map<std::string, int> groups;
-	read_groups(L, 1, groups);
-	ToolCapabilities tp = read_tool_capabilities(L, 2);
-	if(lua_isnoneornil(L, 3))
-		push_dig_params(L, getDigParams(groups, &tp));
-	else
-		push_dig_params(L, getDigParams(groups, &tp,
-					luaL_checknumber(L, 3)));
-	return 1;
-}
-
-// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_hit_params(lua_State *L)
-{
-	std::map<std::string, int> groups;
-	read_groups(L, 1, groups);
-	ToolCapabilities tp = read_tool_capabilities(L, 2);
-	if(lua_isnoneornil(L, 3))
-		push_hit_params(L, getHitParams(groups, &tp));
-	else
-		push_hit_params(L, getHitParams(groups, &tp,
-					luaL_checknumber(L, 3)));
-	return 1;
-}
-
-// get_current_modname()
-static int l_get_current_modname(lua_State *L)
-{
-	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
-	return 1;
-}
-
-// get_modpath(modname)
-static int l_get_modpath(lua_State *L)
-{
-	std::string modname = luaL_checkstring(L, 1);
-	// Do it
-	if(modname == "__builtin"){
-		std::string path = get_server(L)->getBuiltinLuaPath();
-		lua_pushstring(L, path.c_str());
-		return 1;
-	}
-	const ModSpec *mod = get_server(L)->getModSpec(modname);
-	if(!mod){
-		lua_pushnil(L);
-		return 1;
-	}
-	lua_pushstring(L, mod->path.c_str());
-	return 1;
-}
-
-// get_modnames()
-// the returned list is sorted alphabetically for you
-static int l_get_modnames(lua_State *L)
-{
-	// Get a list of mods
-	std::list<std::string> mods_unsorted, mods_sorted;
-	get_server(L)->getModNames(mods_unsorted);
-
-	// Take unsorted items from mods_unsorted and sort them into
-	// mods_sorted; not great performance but the number of mods on a
-	// server will likely be small.
-	for(std::list<std::string>::iterator i = mods_unsorted.begin();
-	    i != mods_unsorted.end(); ++i)
-	{
-		bool added = false;
-		for(std::list<std::string>::iterator x = mods_sorted.begin();
-		    x != mods_sorted.end(); ++x)
-		{
-			// I doubt anybody using Minetest will be using
-			// anything not ASCII based :)
-			if((*i).compare(*x) <= 0)
-			{
-				mods_sorted.insert(x, *i);
-				added = true;
-				break;
-			}
-		}
-		if(!added)
-			mods_sorted.push_back(*i);
-	}
-
-	// Get the table insertion function from Lua.
-	lua_getglobal(L, "table");
-	lua_getfield(L, -1, "insert");
-	int insertion_func = lua_gettop(L);
-
-	// Package them up for Lua
-	lua_newtable(L);
-	int new_table = lua_gettop(L);
-	std::list<std::string>::iterator i = mods_sorted.begin();
-	while(i != mods_sorted.end())
-	{
-		lua_pushvalue(L, insertion_func);
-		lua_pushvalue(L, new_table);
-		lua_pushstring(L, (*i).c_str());
-		if(lua_pcall(L, 2, 0, 0) != 0)
-		{
-			script_error(L, "error: %s", lua_tostring(L, -1));
-		}
-		++i;
-	}
-	return 1;
-}
-
-// get_worldpath()
-static int l_get_worldpath(lua_State *L)
-{
-	std::string worldpath = get_server(L)->getWorldPath();
-	lua_pushstring(L, worldpath.c_str());
-	return 1;
-}
-
-// sound_play(spec, parameters)
-static int l_sound_play(lua_State *L)
-{
-	SimpleSoundSpec spec;
-	read_soundspec(L, 1, spec);
-	ServerSoundParams params;
-	read_server_sound_params(L, 2, params);
-	s32 handle = get_server(L)->playSound(spec, params);
-	lua_pushinteger(L, handle);
-	return 1;
-}
-
-// sound_stop(handle)
-static int l_sound_stop(lua_State *L)
-{
-	int handle = luaL_checkinteger(L, 1);
-	get_server(L)->stopSound(handle);
-	return 0;
-}
-
-// is_singleplayer()
-static int l_is_singleplayer(lua_State *L)
-{
-	lua_pushboolean(L, get_server(L)->isSingleplayer());
-	return 1;
-}
-
-// get_password_hash(name, raw_password)
-static int l_get_password_hash(lua_State *L)
-{
-	std::string name = luaL_checkstring(L, 1);
-	std::string raw_password = luaL_checkstring(L, 2);
-	std::string hash = translatePassword(name,
-			narrow_to_wide(raw_password));
-	lua_pushstring(L, hash.c_str());
-	return 1;
-}
-
-// notify_authentication_modified(name)
-static int l_notify_authentication_modified(lua_State *L)
-{
-	std::string name = "";
-	if(lua_isstring(L, 1))
-		name = lua_tostring(L, 1);
-	get_server(L)->reportPrivsModified(name);
-	return 0;
-}
-
-// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
-static int l_rollback_get_last_node_actor(lua_State *L)
-{
-	v3s16 p = read_v3s16(L, 1);
-	int range = luaL_checknumber(L, 2);
-	int seconds = luaL_checknumber(L, 3);
-	Server *server = get_server(L);
-	IRollbackManager *rollback = server->getRollbackManager();
-	v3s16 act_p;
-	int act_seconds = 0;
-	std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
-	lua_pushstring(L, actor.c_str());
-	push_v3s16(L, act_p);
-	lua_pushnumber(L, act_seconds);
-	return 3;
-}
-
-// rollback_revert_actions_by(actor, seconds) -> bool, log messages
-static int l_rollback_revert_actions_by(lua_State *L)
-{
-	std::string actor = luaL_checkstring(L, 1);
-	int seconds = luaL_checknumber(L, 2);
-	Server *server = get_server(L);
-	IRollbackManager *rollback = server->getRollbackManager();
-	std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
-	std::list<std::string> log;
-	bool success = server->rollbackRevertActions(actions, &log);
-	// Push boolean result
-	lua_pushboolean(L, success);
-	// Get the table insert function and push the log table
-	lua_getglobal(L, "table");
-	lua_getfield(L, -1, "insert");
-	int table_insert = lua_gettop(L);
-	lua_newtable(L);
-	int table = lua_gettop(L);
-	for(std::list<std::string>::const_iterator i = log.begin();
-			i != log.end(); i++)
-	{
-		lua_pushvalue(L, table_insert);
-		lua_pushvalue(L, table);
-		lua_pushstring(L, i->c_str());
-		if(lua_pcall(L, 2, 0, 0))
-			script_error(L, "error: %s", lua_tostring(L, -1));
-	}
-	lua_remove(L, -2); // Remove table
-	lua_remove(L, -2); // Remove insert
-	return 2;
-}
-
-static const struct luaL_Reg minetest_f [] = {
-	{"debug", l_debug},
-	{"log", l_log},
-	{"request_shutdown", l_request_shutdown},
-	{"get_server_status", l_get_server_status},
-	{"register_item_raw", l_register_item_raw},
-	{"register_alias_raw", l_register_alias_raw},
-	{"register_craft", l_register_craft},
-	{"register_biome", l_register_biome},
-	{"register_ore", l_register_ore},
-	{"setting_set", l_setting_set},
-	{"setting_get", l_setting_get},
-	{"setting_getbool", l_setting_getbool},
-	{"setting_save",l_setting_save},
-	{"chat_send_all", l_chat_send_all},
-	{"chat_send_player", l_chat_send_player},
-	{"get_player_privs", l_get_player_privs},
-	{"get_player_ip", l_get_player_ip},
-	{"get_ban_list", l_get_ban_list},
-	{"get_ban_description", l_get_ban_description},
-	{"ban_player", l_ban_player},
-	{"unban_player_or_ip", l_unban_player_of_ip},
-	{"get_inventory", l_get_inventory},
-	{"create_detached_inventory_raw", l_create_detached_inventory_raw},
-	{"show_formspec", l_show_formspec},
-	{"get_dig_params", l_get_dig_params},
-	{"get_hit_params", l_get_hit_params},
-	{"get_current_modname", l_get_current_modname},
-	{"get_modpath", l_get_modpath},
-	{"get_modnames", l_get_modnames},
-	{"get_worldpath", l_get_worldpath},
-	{"sound_play", l_sound_play},
-	{"sound_stop", l_sound_stop},
-	{"is_singleplayer", l_is_singleplayer},
-	{"get_password_hash", l_get_password_hash},
-	{"notify_authentication_modified", l_notify_authentication_modified},
-	{"get_craft_result", l_get_craft_result},
-	{"get_craft_recipe", l_get_craft_recipe},
-	{"get_all_craft_recipes", l_get_all_craft_recipes},
-	{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
-	{"rollback_revert_actions_by", l_rollback_revert_actions_by},
-	{"add_particle", l_add_particle},
-	{"add_particlespawner", l_add_particlespawner},
-	{"delete_particlespawner", l_delete_particlespawner},
-	{NULL, NULL}
-};
-
-
-/*
-	Main export function
-*/
-
-void scriptapi_export(lua_State *L, Server *server)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	verbosestream<<"scriptapi_export()"<<std::endl;
-	StackUnroller stack_unroller(L);
-
-	// Store server as light userdata in registry
-	lua_pushlightuserdata(L, server);
-	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
-
-	// Register global functions in table minetest
-	lua_newtable(L);
-	luaL_register(L, NULL, minetest_f);
-	lua_setglobal(L, "minetest");
-
-	// Get the main minetest table
-	lua_getglobal(L, "minetest");
-
-	// Add tables to minetest
-	lua_newtable(L);
-	lua_setfield(L, -2, "object_refs");
-	lua_newtable(L);
-	lua_setfield(L, -2, "luaentities");
-
-	// Register wrappers
-	LuaItemStack::Register(L);
-	InvRef::Register(L);
-	NodeMetaRef::Register(L);
-	NodeTimerRef::Register(L);
-	ObjectRef::Register(L);
-	EnvRef::Register(L);
-	LuaPseudoRandom::Register(L);
-	LuaPerlinNoise::Register(L);
-	LuaPerlinNoiseMap::Register(L);
-}
diff --git a/src/scriptapi.h b/src/scriptapi.h
deleted file mode 100644
index 7f19bcef5c958ae0c09eb7ed1ea8079f39e49599..0000000000000000000000000000000000000000
--- a/src/scriptapi.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef SCRIPTAPI_HEADER
-#define SCRIPTAPI_HEADER
-
-#include <string>
-#include <set>
-#include <map>
-#include "irr_v3d.h"
-#include "irr_v2d.h"
-
-extern "C" {
-#include <lua.h>
-}
-#include "scriptapi_inventory.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_entity.h"
-#include "scriptapi_object.h"
-#include "scriptapi_env.h"
-#include "scriptapi_item.h"
-#include "scriptapi_node.h"
-
-#define luamethod(class, name) {#name, class::l_##name}
-
-class Server;
-
-void scriptapi_export(lua_State *L, Server *server);
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
-		const std::string &modname);
-
-// Returns true if script handled message
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
-		const std::string &message);
-
-/* server */
-void scriptapi_on_shutdown(lua_State *L);
-
-/* misc */
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
-		std::string *dst_password, std::set<std::string> *dst_privs);
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
-		const std::string &password);
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
-		const std::string &password);
-
-/* player */
-void scriptapi_on_player_receive_fields(lua_State *L, 
-		ServerActiveObject *player,
-		const std::string &formname,
-		const std::map<std::string, std::string> &fields);
-
-#endif
-
diff --git a/src/scriptapi_common.cpp b/src/scriptapi_common.cpp
deleted file mode 100644
index 2d6f6c72b8c27b39694ae4797954a2d1ec4a04d8..0000000000000000000000000000000000000000
--- a/src/scriptapi_common.cpp
+++ /dev/null
@@ -1,311 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_common.h"
-
-extern "C" {
-#include "lauxlib.h"
-}
-
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_object.h"
-
-
-Server* get_server(lua_State *L)
-{
-	// Get server from registry
-	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
-	Server *server = (Server*)lua_touserdata(L, -1);
-	lua_pop(L, 1);
-	return server;
-}
-
-ServerEnvironment* get_env(lua_State *L)
-{
-	// Get environment from registry
-	lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
-	ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
-	lua_pop(L, 1);
-	return env;
-}
-
-void warn_if_field_exists(lua_State *L, int table,
-		const char *fieldname, const std::string &message)
-{
-	lua_getfield(L, table, fieldname);
-	if(!lua_isnil(L, -1)){
-		infostream<<script_get_backtrace(L)<<std::endl;
-		infostream<<"WARNING: field \""<<fieldname<<"\": "
-				<<message<<std::endl;
-	}
-	lua_pop(L, 1);
-}
-
-/*
-	ToolCapabilities
-*/
-
-ToolCapabilities read_tool_capabilities(
-		lua_State *L, int table)
-{
-	ToolCapabilities toolcap;
-	getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
-	getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
-	lua_getfield(L, table, "groupcaps");
-	if(lua_istable(L, -1)){
-		int table_groupcaps = lua_gettop(L);
-		lua_pushnil(L);
-		while(lua_next(L, table_groupcaps) != 0){
-			// key at index -2 and value at index -1
-			std::string groupname = luaL_checkstring(L, -2);
-			if(lua_istable(L, -1)){
-				int table_groupcap = lua_gettop(L);
-				// This will be created
-				ToolGroupCap groupcap;
-				// Read simple parameters
-				getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
-				getintfield(L, table_groupcap, "uses", groupcap.uses);
-				// DEPRECATED: maxwear
-				float maxwear = 0;
-				if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
-					if(maxwear != 0)
-						groupcap.uses = 1.0/maxwear;
-					else
-						groupcap.uses = 0;
-					infostream<<script_get_backtrace(L)<<std::endl;
-					infostream<<"WARNING: field \"maxwear\" is deprecated; "
-							<<"should replace with uses=1/maxwear"<<std::endl;
-				}
-				// Read "times" table
-				lua_getfield(L, table_groupcap, "times");
-				if(lua_istable(L, -1)){
-					int table_times = lua_gettop(L);
-					lua_pushnil(L);
-					while(lua_next(L, table_times) != 0){
-						// key at index -2 and value at index -1
-						int rating = luaL_checkinteger(L, -2);
-						float time = luaL_checknumber(L, -1);
-						groupcap.times[rating] = time;
-						// removes value, keeps key for next iteration
-						lua_pop(L, 1);
-					}
-				}
-				lua_pop(L, 1);
-				// Insert groupcap into toolcap
-				toolcap.groupcaps[groupname] = groupcap;
-			}
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	}
-	lua_pop(L, 1);
-	lua_getfield(L, table, "damage_groups");
-	if(lua_istable(L, -1)){
-		int table_damage_groups = lua_gettop(L);
-		lua_pushnil(L);
-		while(lua_next(L, table_damage_groups) != 0){
-			// key at index -2 and value at index -1
-			std::string groupname = luaL_checkstring(L, -2);
-			u16 value = luaL_checkinteger(L, -1);
-			toolcap.damageGroups[groupname] = value;
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	}
-	lua_pop(L, 1);
-	return toolcap;
-}
-
-void set_tool_capabilities(lua_State *L, int table,
-		const ToolCapabilities &toolcap)
-{
-	setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
-	setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
-	// Create groupcaps table
-	lua_newtable(L);
-	// For each groupcap
-	for(std::map<std::string, ToolGroupCap>::const_iterator
-			i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
-		// Create groupcap table
-		lua_newtable(L);
-		const std::string &name = i->first;
-		const ToolGroupCap &groupcap = i->second;
-		// Create subtable "times"
-		lua_newtable(L);
-		for(std::map<int, float>::const_iterator
-				i = groupcap.times.begin(); i != groupcap.times.end(); i++){
-			int rating = i->first;
-			float time = i->second;
-			lua_pushinteger(L, rating);
-			lua_pushnumber(L, time);
-			lua_settable(L, -3);
-		}
-		// Set subtable "times"
-		lua_setfield(L, -2, "times");
-		// Set simple parameters
-		setintfield(L, -1, "maxlevel", groupcap.maxlevel);
-		setintfield(L, -1, "uses", groupcap.uses);
-		// Insert groupcap table into groupcaps table
-		lua_setfield(L, -2, name.c_str());
-	}
-	// Set groupcaps table
-	lua_setfield(L, -2, "groupcaps");
-	//Create damage_groups table
-	lua_newtable(L);
-	// For each damage group
-	for(std::map<std::string, s16>::const_iterator
-			i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
-		// Create damage group table
-		lua_pushinteger(L, i->second);
-		lua_setfield(L, -2, i->first.c_str());
-	}
-	lua_setfield(L, -2, "damage_groups");
-}
-
-void push_tool_capabilities(lua_State *L,
-		const ToolCapabilities &prop)
-{
-	lua_newtable(L);
-	set_tool_capabilities(L, -1, prop);
-}
-
-void realitycheck(lua_State *L)
-{
-	int top = lua_gettop(L);
-	if(top >= 30){
-		dstream<<"Stack is over 30:"<<std::endl;
-		stackDump(L, dstream);
-		script_error(L, "Stack is over 30 (reality check)");
-	}
-}
-
-/*
-	PointedThing
-*/
-
-void push_pointed_thing(lua_State *L, const PointedThing& pointed)
-{
-	lua_newtable(L);
-	if(pointed.type == POINTEDTHING_NODE)
-	{
-		lua_pushstring(L, "node");
-		lua_setfield(L, -2, "type");
-		push_v3s16(L, pointed.node_undersurface);
-		lua_setfield(L, -2, "under");
-		push_v3s16(L, pointed.node_abovesurface);
-		lua_setfield(L, -2, "above");
-	}
-	else if(pointed.type == POINTEDTHING_OBJECT)
-	{
-		lua_pushstring(L, "object");
-		lua_setfield(L, -2, "type");
-		objectref_get(L, pointed.object_id);
-		lua_setfield(L, -2, "ref");
-	}
-	else
-	{
-		lua_pushstring(L, "nothing");
-		lua_setfield(L, -2, "type");
-	}
-}
-
-void stackDump(lua_State *L, std::ostream &o)
-{
-  int i;
-  int top = lua_gettop(L);
-  for (i = 1; i <= top; i++) {  /* repeat for each level */
-	int t = lua_type(L, i);
-	switch (t) {
-
-	  case LUA_TSTRING:  /* strings */
-	  	o<<"\""<<lua_tostring(L, i)<<"\"";
-		break;
-
-	  case LUA_TBOOLEAN:  /* booleans */
-		o<<(lua_toboolean(L, i) ? "true" : "false");
-		break;
-
-	  case LUA_TNUMBER:  /* numbers */ {
-	  	char buf[10];
-		snprintf(buf, 10, "%g", lua_tonumber(L, i));
-		o<<buf;
-		break; }
-
-	  default:  /* other values */
-		o<<lua_typename(L, t);
-		break;
-
-	}
-	o<<" ";
-  }
-  o<<std::endl;
-}
-
-#if 0
-// Dump stack top with the dump2 function
-static void dump2(lua_State *L, const char *name)
-{
-	// Dump object (debug)
-	lua_getglobal(L, "dump2");
-	luaL_checktype(L, -1, LUA_TFUNCTION);
-	lua_pushvalue(L, -2); // Get previous stack top as first parameter
-	lua_pushstring(L, name);
-	if(lua_pcall(L, 2, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-#endif
-
-bool string_to_enum(const EnumString *spec, int &result,
-		const std::string &str)
-{
-	const EnumString *esp = spec;
-	while(esp->str){
-		if(str == std::string(esp->str)){
-			result = esp->num;
-			return true;
-		}
-		esp++;
-	}
-	return false;
-}
-
-/*bool enum_to_string(const EnumString *spec, std::string &result,
-		int num)
-{
-	const EnumString *esp = spec;
-	while(esp){
-		if(num == esp->num){
-			result = esp->str;
-			return true;
-		}
-		esp++;
-	}
-	return false;
-}*/
-
-int getenumfield(lua_State *L, int table,
-		const char *fieldname, const EnumString *spec, int default_)
-{
-	int result = default_;
-	string_to_enum(spec, result,
-			getstringfield_default(L, table, fieldname, ""));
-	return result;
-}
diff --git a/src/scriptapi_common.h b/src/scriptapi_common.h
deleted file mode 100644
index d029b48d331450dbb2974ba988eff2b5583b2255..0000000000000000000000000000000000000000
--- a/src/scriptapi_common.h
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_COMMON_H_
-#define LUA_COMMON_H_
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "server.h"
-#include "environment.h"
-#include "nodedef.h"
-#include "util/pointedthing.h"
-#include "tool.h"
-
-Server* get_server(lua_State *L);
-ServerEnvironment* get_env(lua_State *L);
-
-void warn_if_field_exists(lua_State *L, int table,
-        const char *fieldname, const std::string &message);
-
-ToolCapabilities   read_tool_capabilities        (lua_State *L, int table);
-void               push_tool_capabilities        (lua_State *L,
-        const ToolCapabilities &prop);
-void               set_tool_capabilities         (lua_State *L, int table,
-        const ToolCapabilities &toolcap);
-
-void               realitycheck                  (lua_State *L);
-
-void               push_pointed_thing            (lua_State *L,
-        const PointedThing& pointed);
-
-void               stackDump                     (lua_State *L, std::ostream &o);
-
-class StackUnroller
-{
-private:
-	lua_State *m_lua;
-	int m_original_top;
-public:
-	StackUnroller(lua_State *L):
-		m_lua(L),
-		m_original_top(-1)
-	{
-		m_original_top = lua_gettop(m_lua); // store stack height
-	}
-	~StackUnroller()
-	{
-		lua_settop(m_lua, m_original_top); // restore stack height
-	}
-};
-
-/* definitions */
-// What scriptapi_run_callbacks does with the return values of callbacks.
-// Regardless of the mode, if only one callback is defined,
-// its return value is the total return value.
-// Modes only affect the case where 0 or >= 2 callbacks are defined.
-enum RunCallbacksMode
-{
-	// Returns the return value of the first callback
-	// Returns nil if list of callbacks is empty
-	RUN_CALLBACKS_MODE_FIRST,
-	// Returns the return value of the last callback
-	// Returns nil if list of callbacks is empty
-	RUN_CALLBACKS_MODE_LAST,
-	// If any callback returns a false value, the first such is returned
-	// Otherwise, the first callback's return value (trueish) is returned
-	// Returns true if list of callbacks is empty
-	RUN_CALLBACKS_MODE_AND,
-	// Like above, but stops calling callbacks (short circuit)
-	// after seeing the first false value
-	RUN_CALLBACKS_MODE_AND_SC,
-	// If any callback returns a true value, the first such is returned
-	// Otherwise, the first callback's return value (falseish) is returned
-	// Returns false if list of callbacks is empty
-	RUN_CALLBACKS_MODE_OR,
-	// Like above, but stops calling callbacks (short circuit)
-	// after seeing the first true value
-	RUN_CALLBACKS_MODE_OR_SC,
-	// Note: "a true value" and "a false value" refer to values that
-	// are converted by lua_toboolean to true or false, respectively.
-};
-
-struct EnumString
-{
-	int num;
-	const char *str;
-};
-
-bool string_to_enum(const EnumString *spec, int &result,
-		const std::string &str);
-
-int getenumfield(lua_State *L, int table,
-		const char *fieldname, const EnumString *spec, int default_);
-#endif /* LUA_COMMON_H_ */
diff --git a/src/scriptapi_content.cpp b/src/scriptapi_content.cpp
deleted file mode 100644
index 30fd703496bec445ba9c209eff0cc22ce7ebe5fa..0000000000000000000000000000000000000000
--- a/src/scriptapi_content.cpp
+++ /dev/null
@@ -1,327 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_content.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_node.h"
-
-
-NodeBox read_nodebox(lua_State *L, int index)
-{
-	NodeBox nodebox;
-	if(lua_istable(L, -1)){
-		nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
-				es_NodeBoxType, NODEBOX_REGULAR);
-
-		lua_getfield(L, index, "fixed");
-		if(lua_istable(L, -1))
-			nodebox.fixed = read_aabb3f_vector(L, -1, BS);
-		lua_pop(L, 1);
-
-		lua_getfield(L, index, "wall_top");
-		if(lua_istable(L, -1))
-			nodebox.wall_top = read_aabb3f(L, -1, BS);
-		lua_pop(L, 1);
-
-		lua_getfield(L, index, "wall_bottom");
-		if(lua_istable(L, -1))
-			nodebox.wall_bottom = read_aabb3f(L, -1, BS);
-		lua_pop(L, 1);
-
-		lua_getfield(L, index, "wall_side");
-		if(lua_istable(L, -1))
-			nodebox.wall_side = read_aabb3f(L, -1, BS);
-		lua_pop(L, 1);
-	}
-	return nodebox;
-}
-
-/*
-	SimpleSoundSpec
-*/
-
-void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
-{
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-	if(lua_isnil(L, index)){
-	} else if(lua_istable(L, index)){
-		getstringfield(L, index, "name", spec.name);
-		getfloatfield(L, index, "gain", spec.gain);
-	} else if(lua_isstring(L, index)){
-		spec.name = lua_tostring(L, index);
-	}
-}
-
-struct EnumString es_TileAnimationType[] =
-{
-	{TAT_NONE, "none"},
-	{TAT_VERTICAL_FRAMES, "vertical_frames"},
-	{0, NULL},
-};
-
-/*
-	TileDef
-*/
-
-TileDef read_tiledef(lua_State *L, int index)
-{
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-
-	TileDef tiledef;
-
-	// key at index -2 and value at index
-	if(lua_isstring(L, index)){
-		// "default_lava.png"
-		tiledef.name = lua_tostring(L, index);
-	}
-	else if(lua_istable(L, index))
-	{
-		// {name="default_lava.png", animation={}}
-		tiledef.name = "";
-		getstringfield(L, index, "name", tiledef.name);
-		getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
-		tiledef.backface_culling = getboolfield_default(
-					L, index, "backface_culling", true);
-		// animation = {}
-		lua_getfield(L, index, "animation");
-		if(lua_istable(L, -1)){
-			// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
-			tiledef.animation.type = (TileAnimationType)
-					getenumfield(L, -1, "type", es_TileAnimationType,
-					TAT_NONE);
-			tiledef.animation.aspect_w =
-					getintfield_default(L, -1, "aspect_w", 16);
-			tiledef.animation.aspect_h =
-					getintfield_default(L, -1, "aspect_h", 16);
-			tiledef.animation.length =
-					getfloatfield_default(L, -1, "length", 1.0);
-		}
-		lua_pop(L, 1);
-	}
-
-	return tiledef;
-}
-
-/*
-	ContentFeatures
-*/
-
-ContentFeatures read_content_features(lua_State *L, int index)
-{
-	if(index < 0)
-		index = lua_gettop(L) + 1 + index;
-
-	ContentFeatures f;
-
-	/* Cache existence of some callbacks */
-	lua_getfield(L, index, "on_construct");
-	if(!lua_isnil(L, -1)) f.has_on_construct = true;
-	lua_pop(L, 1);
-	lua_getfield(L, index, "on_destruct");
-	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
-	lua_pop(L, 1);
-	lua_getfield(L, index, "after_destruct");
-	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
-	lua_pop(L, 1);
-
-	lua_getfield(L, index, "on_rightclick");
-	f.rightclickable = lua_isfunction(L, -1);
-	lua_pop(L, 1);
-	
-	/* Name */
-	getstringfield(L, index, "name", f.name);
-
-	/* Groups */
-	lua_getfield(L, index, "groups");
-	read_groups(L, -1, f.groups);
-	lua_pop(L, 1);
-
-	/* Visual definition */
-
-	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
-			NDT_NORMAL);
-	getfloatfield(L, index, "visual_scale", f.visual_scale);
-
-	// tiles = {}
-	lua_getfield(L, index, "tiles");
-	// If nil, try the deprecated name "tile_images" instead
-	if(lua_isnil(L, -1)){
-		lua_pop(L, 1);
-		warn_if_field_exists(L, index, "tile_images",
-				"Deprecated; new name is \"tiles\".");
-		lua_getfield(L, index, "tile_images");
-	}
-	if(lua_istable(L, -1)){
-		int table = lua_gettop(L);
-		lua_pushnil(L);
-		int i = 0;
-		while(lua_next(L, table) != 0){
-			// Read tiledef from value
-			f.tiledef[i] = read_tiledef(L, -1);
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-			i++;
-			if(i==6){
-				lua_pop(L, 1);
-				break;
-			}
-		}
-		// Copy last value to all remaining textures
-		if(i >= 1){
-			TileDef lasttile = f.tiledef[i-1];
-			while(i < 6){
-				f.tiledef[i] = lasttile;
-				i++;
-			}
-		}
-	}
-	lua_pop(L, 1);
-
-	// special_tiles = {}
-	lua_getfield(L, index, "special_tiles");
-	// If nil, try the deprecated name "special_materials" instead
-	if(lua_isnil(L, -1)){
-		lua_pop(L, 1);
-		warn_if_field_exists(L, index, "special_materials",
-				"Deprecated; new name is \"special_tiles\".");
-		lua_getfield(L, index, "special_materials");
-	}
-	if(lua_istable(L, -1)){
-		int table = lua_gettop(L);
-		lua_pushnil(L);
-		int i = 0;
-		while(lua_next(L, table) != 0){
-			// Read tiledef from value
-			f.tiledef_special[i] = read_tiledef(L, -1);
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-			i++;
-			if(i==6){
-				lua_pop(L, 1);
-				break;
-			}
-		}
-	}
-	lua_pop(L, 1);
-
-	f.alpha = getintfield_default(L, index, "alpha", 255);
-	
-	bool usealpha = getboolfield_default(L, index,
-						"use_texture_alpha", false);
-	if (usealpha)
-		f.alpha = 0;
-
-	/* Other stuff */
-
-	lua_getfield(L, index, "post_effect_color");
-	if(!lua_isnil(L, -1))
-		f.post_effect_color = readARGB8(L, -1);
-	lua_pop(L, 1);
-
-	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
-			es_ContentParamType, CPT_NONE);
-	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
-			es_ContentParamType2, CPT2_NONE);
-
-	// Warn about some deprecated fields
-	warn_if_field_exists(L, index, "wall_mounted",
-			"deprecated: use paramtype2 = 'wallmounted'");
-	warn_if_field_exists(L, index, "light_propagates",
-			"deprecated: determined from paramtype");
-	warn_if_field_exists(L, index, "dug_item",
-			"deprecated: use 'drop' field");
-	warn_if_field_exists(L, index, "extra_dug_item",
-			"deprecated: use 'drop' field");
-	warn_if_field_exists(L, index, "extra_dug_item_rarity",
-			"deprecated: use 'drop' field");
-	warn_if_field_exists(L, index, "metadata_name",
-			"deprecated: use on_add and metadata callbacks");
-
-	// True for all ground-like things like stone and mud, false for eg. trees
-	getboolfield(L, index, "is_ground_content", f.is_ground_content);
-	f.light_propagates = (f.param_type == CPT_LIGHT);
-	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
-	// This is used for collision detection.
-	// Also for general solidness queries.
-	getboolfield(L, index, "walkable", f.walkable);
-	// Player can point to these
-	getboolfield(L, index, "pointable", f.pointable);
-	// Player can dig these
-	getboolfield(L, index, "diggable", f.diggable);
-	// Player can climb these
-	getboolfield(L, index, "climbable", f.climbable);
-	// Player can build on these
-	getboolfield(L, index, "buildable_to", f.buildable_to);
-	// Whether the node is non-liquid, source liquid or flowing liquid
-	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
-			es_LiquidType, LIQUID_NONE);
-	// If the content is liquid, this is the flowing version of the liquid.
-	getstringfield(L, index, "liquid_alternative_flowing",
-			f.liquid_alternative_flowing);
-	// If the content is liquid, this is the source version of the liquid.
-	getstringfield(L, index, "liquid_alternative_source",
-			f.liquid_alternative_source);
-	// Viscosity for fluid flow, ranging from 1 to 7, with
-	// 1 giving almost instantaneous propagation and 7 being
-	// the slowest possible
-	f.liquid_viscosity = getintfield_default(L, index,
-			"liquid_viscosity", f.liquid_viscosity);
-	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
-	// Amount of light the node emits
-	f.light_source = getintfield_default(L, index,
-			"light_source", f.light_source);
-	f.damage_per_second = getintfield_default(L, index,
-			"damage_per_second", f.damage_per_second);
-
-	lua_getfield(L, index, "node_box");
-	if(lua_istable(L, -1))
-		f.node_box = read_nodebox(L, -1);
-	lua_pop(L, 1);
-
-	lua_getfield(L, index, "selection_box");
-	if(lua_istable(L, -1))
-		f.selection_box = read_nodebox(L, -1);
- 	lua_pop(L, 1);
-
-	// Set to true if paramtype used to be 'facedir_simple'
-	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
-	// Set to true if wall_mounted used to be set to true
-	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
-
-	// Sound table
-	lua_getfield(L, index, "sounds");
-	if(lua_istable(L, -1)){
-		lua_getfield(L, -1, "footstep");
-		read_soundspec(L, -1, f.sound_footstep);
-		lua_pop(L, 1);
-		lua_getfield(L, -1, "dig");
-		read_soundspec(L, -1, f.sound_dig);
-		lua_pop(L, 1);
-		lua_getfield(L, -1, "dug");
-		read_soundspec(L, -1, f.sound_dug);
-		lua_pop(L, 1);
-	}
-	lua_pop(L, 1);
-
-	return f;
-}
diff --git a/src/scriptapi_craft.h b/src/scriptapi_craft.h
deleted file mode 100644
index f28989fd96b501e67500495e18ed5ca91f027ebc..0000000000000000000000000000000000000000
--- a/src/scriptapi_craft.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_CRAFT_H_
-#define LUA_CRAFT_H_
-
-#include <vector>
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "craftdef.h"
-
-/*****************************************************************************/
-/* Mod API                                                                   */
-/*****************************************************************************/
-int l_register_craft(lua_State *L);
-int l_get_craft_recipe(lua_State *L);
-int l_get_all_craft_recipes(lua_State *L);
-int l_get_craft_result(lua_State *L);
-
-/*****************************************************************************/
-/* scriptapi internal                                                        */
-/*****************************************************************************/
-bool read_craft_replacements(lua_State *L, int index,
-		CraftReplacements &replacements);
-bool read_craft_recipe_shapeless(lua_State *L, int index,
-		std::vector<std::string> &recipe);
-bool read_craft_recipe_shaped(lua_State *L, int index,
-		int &width, std::vector<std::string> &recipe);
-
-extern struct EnumString es_CraftMethod[];
-
-#endif /* LUA_CRAFT_H_ */
diff --git a/src/scriptapi_entity.h b/src/scriptapi_entity.h
deleted file mode 100644
index e0874325899dc846920c76f119df6715b4bf7e5a..0000000000000000000000000000000000000000
--- a/src/scriptapi_entity.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_ENTITY_H_
-#define LUA_ENTITY_H_
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "object_properties.h"
-#include "content_sao.h"
-#include "tool.h"
-
-/*****************************************************************************/
-/* scriptapi internal                                                        */
-/*****************************************************************************/
-void luaentity_get(lua_State *L, u16 id);
-
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-// Returns true if succesfully added into Lua; false otherwise.
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
-void scriptapi_luaentity_activate(lua_State *L, u16 id,
-		const std::string &staticdata, u32 dtime_s);
-void scriptapi_luaentity_rm(lua_State *L, u16 id);
-std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
-void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
-		ObjectProperties *prop);
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
-void scriptapi_luaentity_punch(lua_State *L, u16 id,
-		ServerActiveObject *puncher, float time_from_last_punch,
-		const ToolCapabilities *toolcap, v3f dir);
-void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
-		ServerActiveObject *clicker);
-
-#endif /* LUA_ENTITY_H_ */
diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp
deleted file mode 100644
index efed58e66ed553be454d9035c8d685bf2e1f880a..0000000000000000000000000000000000000000
--- a/src/scriptapi_env.cpp
+++ /dev/null
@@ -1,976 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_env.h"
-#include "nodedef.h"
-#include "gamedef.h"
-#include "map.h"
-#include "daynightratio.h"
-#include "content_sao.h"
-#include "script.h"
-#include "treegen.h"
-#include "pathfinder.h"
-#include "util/pointedthing.h"
-#include "scriptapi_types.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_nodetimer.h"
-#include "scriptapi_object.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_node.h"
-
-
-//TODO
-extern void scriptapi_run_callbacks(lua_State *L, int nargs,
-		RunCallbacksMode mode);
-
-
-class LuaABM : public ActiveBlockModifier
-{
-private:
-	lua_State *m_lua;
-	int m_id;
-
-	std::set<std::string> m_trigger_contents;
-	std::set<std::string> m_required_neighbors;
-	float m_trigger_interval;
-	u32 m_trigger_chance;
-public:
-	LuaABM(lua_State *L, int id,
-			const std::set<std::string> &trigger_contents,
-			const std::set<std::string> &required_neighbors,
-			float trigger_interval, u32 trigger_chance):
-		m_lua(L),
-		m_id(id),
-		m_trigger_contents(trigger_contents),
-		m_required_neighbors(required_neighbors),
-		m_trigger_interval(trigger_interval),
-		m_trigger_chance(trigger_chance)
-	{
-	}
-	virtual std::set<std::string> getTriggerContents()
-	{
-		return m_trigger_contents;
-	}
-	virtual std::set<std::string> getRequiredNeighbors()
-	{
-		return m_required_neighbors;
-	}
-	virtual float getTriggerInterval()
-	{
-		return m_trigger_interval;
-	}
-	virtual u32 getTriggerChance()
-	{
-		return m_trigger_chance;
-	}
-	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
-			u32 active_object_count, u32 active_object_count_wider)
-	{
-		lua_State *L = m_lua;
-
-		realitycheck(L);
-		assert(lua_checkstack(L, 20));
-		StackUnroller stack_unroller(L);
-
-		// Get minetest.registered_abms
-		lua_getglobal(L, "minetest");
-		lua_getfield(L, -1, "registered_abms");
-		luaL_checktype(L, -1, LUA_TTABLE);
-		int registered_abms = lua_gettop(L);
-
-		// Get minetest.registered_abms[m_id]
-		lua_pushnumber(L, m_id);
-		lua_gettable(L, registered_abms);
-		if(lua_isnil(L, -1))
-			assert(0);
-
-		// Call action
-		luaL_checktype(L, -1, LUA_TTABLE);
-		lua_getfield(L, -1, "action");
-		luaL_checktype(L, -1, LUA_TFUNCTION);
-		push_v3s16(L, p);
-		pushnode(L, n, env->getGameDef()->ndef());
-		lua_pushnumber(L, active_object_count);
-		lua_pushnumber(L, active_object_count_wider);
-		if(lua_pcall(L, 4, 0, 0))
-			script_error(L, "error: %s", lua_tostring(L, -1));
-	}
-};
-
-/*
-	EnvRef
-*/
-
-int EnvRef::gc_object(lua_State *L) {
-	EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
-	delete o;
-	return 0;
-}
-
-EnvRef* EnvRef::checkobject(lua_State *L, int narg)
-{
-	luaL_checktype(L, narg, LUA_TUSERDATA);
-	void *ud = luaL_checkudata(L, narg, className);
-	if(!ud) luaL_typerror(L, narg, className);
-	return *(EnvRef**)ud;  // unbox pointer
-}
-
-// Exported functions
-
-// EnvRef:set_node(pos, node)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_set_node(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	INodeDefManager *ndef = env->getGameDef()->ndef();
-	// parameters
-	v3s16 pos = read_v3s16(L, 2);
-	MapNode n = readnode(L, 3, ndef);
-	// Do it
-	bool succeeded = env->setNode(pos, n);
-	lua_pushboolean(L, succeeded);
-	return 1;
-}
-
-int EnvRef::l_add_node(lua_State *L)
-{
-	return l_set_node(L);
-}
-
-// EnvRef:remove_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_remove_node(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-
-	// parameters
-	v3s16 pos = read_v3s16(L, 2);
-	// Do it
-	bool succeeded = env->removeNode(pos);
-	lua_pushboolean(L, succeeded);
-	return 1;
-}
-
-// EnvRef:get_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_get_node(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// pos
-	v3s16 pos = read_v3s16(L, 2);
-	// Do it
-	MapNode n = env->getMap().getNodeNoEx(pos);
-	// Return node
-	pushnode(L, n, env->getGameDef()->ndef());
-	return 1;
-}
-
-// EnvRef:get_node_or_nil(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_get_node_or_nil(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// pos
-	v3s16 pos = read_v3s16(L, 2);
-	// Do it
-	try{
-		MapNode n = env->getMap().getNode(pos);
-		// Return node
-		pushnode(L, n, env->getGameDef()->ndef());
-		return 1;
-	} catch(InvalidPositionException &e)
-	{
-		lua_pushnil(L);
-		return 1;
-	}
-}
-
-// EnvRef:get_node_light(pos, timeofday)
-// pos = {x=num, y=num, z=num}
-// timeofday: nil = current time, 0 = night, 0.5 = day
-int EnvRef::l_get_node_light(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	v3s16 pos = read_v3s16(L, 2);
-	u32 time_of_day = env->getTimeOfDay();
-	if(lua_isnumber(L, 3))
-		time_of_day = 24000.0 * lua_tonumber(L, 3);
-	time_of_day %= 24000;
-	u32 dnr = time_to_daynight_ratio(time_of_day, true);
-	MapNode n = env->getMap().getNodeNoEx(pos);
-	try{
-		MapNode n = env->getMap().getNode(pos);
-		INodeDefManager *ndef = env->getGameDef()->ndef();
-		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
-		return 1;
-	} catch(InvalidPositionException &e)
-	{
-		lua_pushnil(L);
-		return 1;
-	}
-}
-
-// EnvRef:place_node(pos, node)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_place_node(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	v3s16 pos = read_v3s16(L, 2);
-	MapNode n = readnode(L, 3, env->getGameDef()->ndef());
-
-	// Don't attempt to load non-loaded area as of now
-	MapNode n_old = env->getMap().getNodeNoEx(pos);
-	if(n_old.getContent() == CONTENT_IGNORE){
-		lua_pushboolean(L, false);
-		return 1;
-	}
-	// Create item to place
-	INodeDefManager *ndef = get_server(L)->ndef();
-	IItemDefManager *idef = get_server(L)->idef();
-	ItemStack item(ndef->get(n).name, 1, 0, "", idef);
-	// Make pointed position
-	PointedThing pointed;
-	pointed.type = POINTEDTHING_NODE;
-	pointed.node_abovesurface = pos;
-	pointed.node_undersurface = pos + v3s16(0,-1,0);
-	// Place it with a NULL placer (appears in Lua as a non-functional
-	// ObjectRef)
-	bool success = scriptapi_item_on_place(L, item, NULL, pointed);
-	lua_pushboolean(L, success);
-	return 1;
-}
-
-// EnvRef:dig_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_dig_node(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	v3s16 pos = read_v3s16(L, 2);
-
-	// Don't attempt to load non-loaded area as of now
-	MapNode n = env->getMap().getNodeNoEx(pos);
-	if(n.getContent() == CONTENT_IGNORE){
-		lua_pushboolean(L, false);
-		return 1;
-	}
-	// Dig it out with a NULL digger (appears in Lua as a
-	// non-functional ObjectRef)
-	bool success = scriptapi_node_on_dig(L, pos, n, NULL);
-	lua_pushboolean(L, success);
-	return 1;
-}
-
-// EnvRef:punch_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_punch_node(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	v3s16 pos = read_v3s16(L, 2);
-
-	// Don't attempt to load non-loaded area as of now
-	MapNode n = env->getMap().getNodeNoEx(pos);
-	if(n.getContent() == CONTENT_IGNORE){
-		lua_pushboolean(L, false);
-		return 1;
-	}
-	// Punch it with a NULL puncher (appears in Lua as a non-functional
-	// ObjectRef)
-	bool success = scriptapi_node_on_punch(L, pos, n, NULL);
-	lua_pushboolean(L, success);
-	return 1;
-}
-
-// EnvRef:get_meta(pos)
-int EnvRef::l_get_meta(lua_State *L)
-{
-	//infostream<<"EnvRef::l_get_meta()"<<std::endl;
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	v3s16 p = read_v3s16(L, 2);
-	NodeMetaRef::create(L, p, env);
-	return 1;
-}
-
-// EnvRef:get_node_timer(pos)
-int EnvRef::l_get_node_timer(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	v3s16 p = read_v3s16(L, 2);
-	NodeTimerRef::create(L, p, env);
-	return 1;
-}
-
-// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_entity(lua_State *L)
-{
-	//infostream<<"EnvRef::l_add_entity()"<<std::endl;
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// pos
-	v3f pos = checkFloatPos(L, 2);
-	// content
-	const char *name = luaL_checkstring(L, 3);
-	// Do it
-	ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
-	int objectid = env->addActiveObject(obj);
-	// If failed to add, return nothing (reads as nil)
-	if(objectid == 0)
-		return 0;
-	// Return ObjectRef
-	objectref_get_or_create(L, obj);
-	return 1;
-}
-
-// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_item(lua_State *L)
-{
-	//infostream<<"EnvRef::l_add_item()"<<std::endl;
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// pos
-	v3f pos = checkFloatPos(L, 2);
-	// item
-	ItemStack item = read_item(L, 3);
-	if(item.empty() || !item.isKnown(get_server(L)->idef()))
-		return 0;
-	// Use minetest.spawn_item to spawn a __builtin:item
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "spawn_item");
-	if(lua_isnil(L, -1))
-		return 0;
-	lua_pushvalue(L, 2);
-	lua_pushstring(L, item.getItemString().c_str());
-	if(lua_pcall(L, 2, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	return 1;
-	/*lua_pushvalue(L, 1);
-	lua_pushstring(L, "__builtin:item");
-	lua_pushstring(L, item.getItemString().c_str());
-	return l_add_entity(L);*/
-	/*// Do it
-	ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
-	int objectid = env->addActiveObject(obj);
-	// If failed to add, return nothing (reads as nil)
-	if(objectid == 0)
-		return 0;
-	// Return ObjectRef
-	objectref_get_or_create(L, obj);
-	return 1;*/
-}
-
-// EnvRef:add_rat(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_rat(lua_State *L)
-{
-	infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
-			<<" Doing nothing."<<std::endl;
-	return 0;
-}
-
-// EnvRef:add_firefly(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_firefly(lua_State *L)
-{
-	infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
-			<<" Doing nothing."<<std::endl;
-	return 0;
-}
-
-// EnvRef:get_player_by_name(name)
-int EnvRef::l_get_player_by_name(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	const char *name = luaL_checkstring(L, 2);
-	Player *player = env->getPlayer(name);
-	if(player == NULL){
-		lua_pushnil(L);
-		return 1;
-	}
-	PlayerSAO *sao = player->getPlayerSAO();
-	if(sao == NULL){
-		lua_pushnil(L);
-		return 1;
-	}
-	// Put player on stack
-	objectref_get_or_create(L, sao);
-	return 1;
-}
-
-// EnvRef:get_objects_inside_radius(pos, radius)
-int EnvRef::l_get_objects_inside_radius(lua_State *L)
-{
-	// Get the table insert function
-	lua_getglobal(L, "table");
-	lua_getfield(L, -1, "insert");
-	int table_insert = lua_gettop(L);
-	// Get environemnt
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	v3f pos = checkFloatPos(L, 2);
-	float radius = luaL_checknumber(L, 3) * BS;
-	std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
-	lua_newtable(L);
-	int table = lua_gettop(L);
-	for(std::set<u16>::const_iterator
-			i = ids.begin(); i != ids.end(); i++){
-		ServerActiveObject *obj = env->getActiveObject(*i);
-		// Insert object reference into table
-		lua_pushvalue(L, table_insert);
-		lua_pushvalue(L, table);
-		objectref_get_or_create(L, obj);
-		if(lua_pcall(L, 2, 0, 0))
-			script_error(L, "error: %s", lua_tostring(L, -1));
-	}
-	return 1;
-}
-
-// EnvRef:set_timeofday(val)
-// val = 0...1
-int EnvRef::l_set_timeofday(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	float timeofday_f = luaL_checknumber(L, 2);
-	assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
-	int timeofday_mh = (int)(timeofday_f * 24000.0);
-	// This should be set directly in the environment but currently
-	// such changes aren't immediately sent to the clients, so call
-	// the server instead.
-	//env->setTimeOfDay(timeofday_mh);
-	get_server(L)->setTimeOfDay(timeofday_mh);
-	return 0;
-}
-
-// EnvRef:get_timeofday() -> 0...1
-int EnvRef::l_get_timeofday(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	// Do it
-	int timeofday_mh = env->getTimeOfDay();
-	float timeofday_f = (float)timeofday_mh / 24000.0;
-	lua_pushnumber(L, timeofday_f);
-	return 1;
-}
-
-
-// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int EnvRef::l_find_node_near(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	INodeDefManager *ndef = get_server(L)->ndef();
-	v3s16 pos = read_v3s16(L, 2);
-	int radius = luaL_checkinteger(L, 3);
-	std::set<content_t> filter;
-	if(lua_istable(L, 4)){
-		int table = 4;
-		lua_pushnil(L);
-		while(lua_next(L, table) != 0){
-			// key at index -2 and value at index -1
-			luaL_checktype(L, -1, LUA_TSTRING);
-			ndef->getIds(lua_tostring(L, -1), filter);
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	} else if(lua_isstring(L, 4)){
-		ndef->getIds(lua_tostring(L, 4), filter);
-	}
-
-	for(int d=1; d<=radius; d++){
-		std::list<v3s16> list;
-		getFacePositions(list, d);
-		for(std::list<v3s16>::iterator i = list.begin();
-				i != list.end(); ++i){
-			v3s16 p = pos + (*i);
-			content_t c = env->getMap().getNodeNoEx(p).getContent();
-			if(filter.count(c) != 0){
-				push_v3s16(L, p);
-				return 1;
-			}
-		}
-	}
-	return 0;
-}
-
-// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int EnvRef::l_find_nodes_in_area(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	INodeDefManager *ndef = get_server(L)->ndef();
-	v3s16 minp = read_v3s16(L, 2);
-	v3s16 maxp = read_v3s16(L, 3);
-	std::set<content_t> filter;
-	if(lua_istable(L, 4)){
-		int table = 4;
-		lua_pushnil(L);
-		while(lua_next(L, table) != 0){
-			// key at index -2 and value at index -1
-			luaL_checktype(L, -1, LUA_TSTRING);
-			ndef->getIds(lua_tostring(L, -1), filter);
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	} else if(lua_isstring(L, 4)){
-		ndef->getIds(lua_tostring(L, 4), filter);
-	}
-
-	// Get the table insert function
-	lua_getglobal(L, "table");
-	lua_getfield(L, -1, "insert");
-	int table_insert = lua_gettop(L);
-
-	lua_newtable(L);
-	int table = lua_gettop(L);
-	for(s16 x=minp.X; x<=maxp.X; x++)
-	for(s16 y=minp.Y; y<=maxp.Y; y++)
-	for(s16 z=minp.Z; z<=maxp.Z; z++)
-	{
-		v3s16 p(x,y,z);
-		content_t c = env->getMap().getNodeNoEx(p).getContent();
-		if(filter.count(c) != 0){
-			lua_pushvalue(L, table_insert);
-			lua_pushvalue(L, table);
-			push_v3s16(L, p);
-			if(lua_pcall(L, 2, 0, 0))
-				script_error(L, "error: %s", lua_tostring(L, -1));
-		}
-	}
-	return 1;
-}
-
-//	EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
-//  returns world-specific PerlinNoise
-int EnvRef::l_get_perlin(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-
-	int seeddiff = luaL_checkint(L, 2);
-	int octaves = luaL_checkint(L, 3);
-	float persistence = luaL_checknumber(L, 4);
-	float scale = luaL_checknumber(L, 5);
-
-	LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
-	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
-	luaL_getmetatable(L, "PerlinNoise");
-	lua_setmetatable(L, -2);
-	return 1;
-}
-
-//  EnvRef:get_perlin_map(noiseparams, size)
-//  returns world-specific PerlinNoiseMap
-int EnvRef::l_get_perlin_map(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if (env == NULL)
-		return 0;
-
-	NoiseParams *np = read_noiseparams(L, 2);
-	if (!np)
-		return 0;
-	v3s16 size = read_v3s16(L, 3);
-
-	int seed = (int)(env->getServerMap().getSeed());
-	LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
-	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
-	luaL_getmetatable(L, "PerlinNoiseMap");
-	lua_setmetatable(L, -2);
-	return 1;
-}
-
-// EnvRef:clear_objects()
-// clear all objects in the environment
-int EnvRef::l_clear_objects(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	o->m_env->clearAllObjects();
-	return 0;
-}
-
-int EnvRef::l_line_of_sight(lua_State *L) {
-	float stepsize = 1.0;
-
-	//infostream<<"EnvRef::l_get_node()"<<std::endl;
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-
-	// read position 1 from lua
-	v3f pos1 = checkFloatPos(L, 2);
-	// read position 2 from lua
-	v3f pos2 = checkFloatPos(L, 2);
-	//read step size from lua
-	if(lua_isnumber(L, 3))
-		stepsize = lua_tonumber(L, 3);
-
-	lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
-
-	return 1;
-}
-
-int EnvRef::l_find_path(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-
-	if(env == NULL) return 0;
-
-	v3s16 pos1                  = read_v3s16(L, 2);
-	v3s16 pos2                  = read_v3s16(L, 3);
-	unsigned int searchdistance = luaL_checkint(L, 4);
-	unsigned int max_jump       = luaL_checkint(L, 5);
-	unsigned int max_drop       = luaL_checkint(L, 6);
-	algorithm algo              = A_PLAIN_NP;
-	if(! lua_isnil(L, 7)) {
-		std::string algorithm       = luaL_checkstring(L,7);
-
-		if (algorithm == "A*")
-			algo = A_PLAIN;
-
-		if (algorithm == "Dijkstra")
-			algo = DIJKSTRA;
-	}
-
-	std::vector<v3s16> path =
-			get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
-
-	if (path.size() > 0)
-	{
-		lua_newtable(L);
-		int top = lua_gettop(L);
-		unsigned int index = 1;
-		for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
-		{
-			lua_pushnumber(L,index);
-			push_v3s16(L, *i);
-			lua_settable(L, top);
-			index++;
-		}
-		return 1;
-	}
-
-	return 0;
-}
-
-int EnvRef::l_spawn_tree(lua_State *L)
-{
-	EnvRef *o = checkobject(L, 1);
-	ServerEnvironment *env = o->m_env;
-	if(env == NULL) return 0;
-	v3s16 p0 = read_v3s16(L, 2);
-
-	treegen::TreeDef tree_def;
-	std::string trunk,leaves,fruit;
-	INodeDefManager *ndef = env->getGameDef()->ndef();
-
-	if(lua_istable(L, 3))
-	{
-		getstringfield(L, 3, "axiom", tree_def.initial_axiom);
-		getstringfield(L, 3, "rules_a", tree_def.rules_a);
-		getstringfield(L, 3, "rules_b", tree_def.rules_b);
-		getstringfield(L, 3, "rules_c", tree_def.rules_c);
-		getstringfield(L, 3, "rules_d", tree_def.rules_d);
-		getstringfield(L, 3, "trunk", trunk);
-		tree_def.trunknode=ndef->getId(trunk);
-		getstringfield(L, 3, "leaves", leaves);
-		tree_def.leavesnode=ndef->getId(leaves);
-		tree_def.leaves2_chance=0;
-		getstringfield(L, 3, "leaves2", leaves);
-		if (leaves !="")
-		{
-			tree_def.leaves2node=ndef->getId(leaves);
-			getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
-		}
-		getintfield(L, 3, "angle", tree_def.angle);
-		getintfield(L, 3, "iterations", tree_def.iterations);
-		getintfield(L, 3, "random_level", tree_def.iterations_random_level);
-		getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
-		getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
-		tree_def.fruit_chance=0;
-		getstringfield(L, 3, "fruit", fruit);
-		if (fruit != "")
-		{
-			tree_def.fruitnode=ndef->getId(fruit);
-			getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
-		}
-		getintfield(L, 3, "seed", tree_def.seed);
-	}
-	else
-		return 0;
-	treegen::spawn_ltree (env, p0, ndef, tree_def);
-	return 1;
-}
-
-
-EnvRef::EnvRef(ServerEnvironment *env):
-	m_env(env)
-{
-	//infostream<<"EnvRef created"<<std::endl;
-}
-
-EnvRef::~EnvRef()
-{
-	//infostream<<"EnvRef destructing"<<std::endl;
-}
-
-// Creates an EnvRef and leaves it on top of stack
-// Not callable from Lua; all references are created on the C side.
-void EnvRef::create(lua_State *L, ServerEnvironment *env)
-{
-	EnvRef *o = new EnvRef(env);
-	//infostream<<"EnvRef::create: o="<<o<<std::endl;
-	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
-	luaL_getmetatable(L, className);
-	lua_setmetatable(L, -2);
-}
-
-void EnvRef::set_null(lua_State *L)
-{
-	EnvRef *o = checkobject(L, -1);
-	o->m_env = NULL;
-}
-
-void EnvRef::Register(lua_State *L)
-{
-	lua_newtable(L);
-	int methodtable = lua_gettop(L);
-	luaL_newmetatable(L, className);
-	int metatable = lua_gettop(L);
-
-	lua_pushliteral(L, "__metatable");
-	lua_pushvalue(L, methodtable);
-	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()
-
-	lua_pushliteral(L, "__index");
-	lua_pushvalue(L, methodtable);
-	lua_settable(L, metatable);
-
-	lua_pushliteral(L, "__gc");
-	lua_pushcfunction(L, gc_object);
-	lua_settable(L, metatable);
-
-	lua_pop(L, 1);  // drop metatable
-
-	luaL_openlib(L, 0, methods, 0);  // fill methodtable
-	lua_pop(L, 1);  // drop methodtable
-
-	// Cannot be created from Lua
-	//lua_register(L, className, create_object);
-}
-
-const char EnvRef::className[] = "EnvRef";
-const luaL_reg EnvRef::methods[] = {
-	luamethod(EnvRef, set_node),
-	luamethod(EnvRef, add_node),
-	luamethod(EnvRef, remove_node),
-	luamethod(EnvRef, get_node),
-	luamethod(EnvRef, get_node_or_nil),
-	luamethod(EnvRef, get_node_light),
-	luamethod(EnvRef, place_node),
-	luamethod(EnvRef, dig_node),
-	luamethod(EnvRef, punch_node),
-	luamethod(EnvRef, add_entity),
-	luamethod(EnvRef, add_item),
-	luamethod(EnvRef, add_rat),
-	luamethod(EnvRef, add_firefly),
-	luamethod(EnvRef, get_meta),
-	luamethod(EnvRef, get_node_timer),
-	luamethod(EnvRef, get_player_by_name),
-	luamethod(EnvRef, get_objects_inside_radius),
-	luamethod(EnvRef, set_timeofday),
-	luamethod(EnvRef, get_timeofday),
-	luamethod(EnvRef, find_node_near),
-	luamethod(EnvRef, find_nodes_in_area),
-	luamethod(EnvRef, get_perlin),
-	luamethod(EnvRef, get_perlin_map),
-	luamethod(EnvRef, clear_objects),
-	luamethod(EnvRef, spawn_tree),
-	luamethod(EnvRef, line_of_sight),
-	luamethod(EnvRef, find_path),
-	{0,0}
-};
-
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
-		u32 blockseed)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	//infostream<<"scriptapi_environment_on_generated"<<std::endl;
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_on_generateds
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_on_generateds");
-	// Call callbacks
-	push_v3s16(L, minp);
-	push_v3s16(L, maxp);
-	lua_pushnumber(L, blockseed);
-	scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_environment_step(lua_State *L, float dtime)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	//infostream<<"scriptapi_environment_step"<<std::endl;
-	StackUnroller stack_unroller(L);
-
-	// Get minetest.registered_globalsteps
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_globalsteps");
-	// Call callbacks
-	lua_pushnumber(L, dtime);
-	scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	verbosestream<<"scriptapi_add_environment"<<std::endl;
-	StackUnroller stack_unroller(L);
-
-	// Create EnvRef on stack
-	EnvRef::create(L, env);
-	int envref = lua_gettop(L);
-
-	// minetest.env = envref
-	lua_getglobal(L, "minetest");
-	luaL_checktype(L, -1, LUA_TTABLE);
-	lua_pushvalue(L, envref);
-	lua_setfield(L, -2, "env");
-
-	// Store environment as light userdata in registry
-	lua_pushlightuserdata(L, env);
-	lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
-
-	/*
-		Add ActiveBlockModifiers to environment
-	*/
-
-	// Get minetest.registered_abms
-	lua_getglobal(L, "minetest");
-	lua_getfield(L, -1, "registered_abms");
-	luaL_checktype(L, -1, LUA_TTABLE);
-	int registered_abms = lua_gettop(L);
-
-	if(lua_istable(L, registered_abms)){
-		int table = lua_gettop(L);
-		lua_pushnil(L);
-		while(lua_next(L, table) != 0){
-			// key at index -2 and value at index -1
-			int id = lua_tonumber(L, -2);
-			int current_abm = lua_gettop(L);
-
-			std::set<std::string> trigger_contents;
-			lua_getfield(L, current_abm, "nodenames");
-			if(lua_istable(L, -1)){
-				int table = lua_gettop(L);
-				lua_pushnil(L);
-				while(lua_next(L, table) != 0){
-					// key at index -2 and value at index -1
-					luaL_checktype(L, -1, LUA_TSTRING);
-					trigger_contents.insert(lua_tostring(L, -1));
-					// removes value, keeps key for next iteration
-					lua_pop(L, 1);
-				}
-			} else if(lua_isstring(L, -1)){
-				trigger_contents.insert(lua_tostring(L, -1));
-			}
-			lua_pop(L, 1);
-
-			std::set<std::string> required_neighbors;
-			lua_getfield(L, current_abm, "neighbors");
-			if(lua_istable(L, -1)){
-				int table = lua_gettop(L);
-				lua_pushnil(L);
-				while(lua_next(L, table) != 0){
-					// key at index -2 and value at index -1
-					luaL_checktype(L, -1, LUA_TSTRING);
-					required_neighbors.insert(lua_tostring(L, -1));
-					// removes value, keeps key for next iteration
-					lua_pop(L, 1);
-				}
-			} else if(lua_isstring(L, -1)){
-				required_neighbors.insert(lua_tostring(L, -1));
-			}
-			lua_pop(L, 1);
-
-			float trigger_interval = 10.0;
-			getfloatfield(L, current_abm, "interval", trigger_interval);
-
-			int trigger_chance = 50;
-			getintfield(L, current_abm, "chance", trigger_chance);
-
-			LuaABM *abm = new LuaABM(L, id, trigger_contents,
-					required_neighbors, trigger_interval, trigger_chance);
-
-			env->addActiveBlockModifier(abm);
-
-			// removes value, keeps key for next iteration
-			lua_pop(L, 1);
-		}
-	}
-	lua_pop(L, 1);
-}
diff --git a/src/scriptapi_node.cpp b/src/scriptapi_node.cpp
deleted file mode 100644
index 2fea50fa1823cfab49e39b9f10e432e76a77e982..0000000000000000000000000000000000000000
--- a/src/scriptapi_node.cpp
+++ /dev/null
@@ -1,244 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_node.h"
-#include "util/pointedthing.h"
-#include "script.h"
-#include "scriptapi_common.h"
-#include "scriptapi_types.h"
-#include "scriptapi_item.h"
-#include "scriptapi_object.h"
-
-
-struct EnumString es_DrawType[] =
-{
-	{NDT_NORMAL, "normal"},
-	{NDT_AIRLIKE, "airlike"},
-	{NDT_LIQUID, "liquid"},
-	{NDT_FLOWINGLIQUID, "flowingliquid"},
-	{NDT_GLASSLIKE, "glasslike"},
-	{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
-	{NDT_ALLFACES, "allfaces"},
-	{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
-	{NDT_TORCHLIKE, "torchlike"},
-	{NDT_SIGNLIKE, "signlike"},
-	{NDT_PLANTLIKE, "plantlike"},
-	{NDT_FENCELIKE, "fencelike"},
-	{NDT_RAILLIKE, "raillike"},
-	{NDT_NODEBOX, "nodebox"},
-	{0, NULL},
-};
-
-struct EnumString es_ContentParamType[] =
-{
-	{CPT_NONE, "none"},
-	{CPT_LIGHT, "light"},
-	{0, NULL},
-};
-
-struct EnumString es_ContentParamType2[] =
-{
-	{CPT2_NONE, "none"},
-	{CPT2_FULL, "full"},
-	{CPT2_FLOWINGLIQUID, "flowingliquid"},
-	{CPT2_FACEDIR, "facedir"},
-	{CPT2_WALLMOUNTED, "wallmounted"},
-	{0, NULL},
-};
-
-struct EnumString es_LiquidType[] =
-{
-	{LIQUID_NONE, "none"},
-	{LIQUID_FLOWING, "flowing"},
-	{LIQUID_SOURCE, "source"},
-	{0, NULL},
-};
-
-struct EnumString es_NodeBoxType[] =
-{
-	{NODEBOX_REGULAR, "regular"},
-	{NODEBOX_FIXED, "fixed"},
-	{NODEBOX_WALLMOUNTED, "wallmounted"},
-	{0, NULL},
-};
-
-
-bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
-		ServerActiveObject *puncher)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
-		return false;
-
-	// Call function
-	push_v3s16(L, p);
-	pushnode(L, node, ndef);
-	objectref_get_or_create(L, puncher);
-	if(lua_pcall(L, 3, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	return true;
-}
-
-bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
-		ServerActiveObject *digger)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
-		return false;
-
-	// Call function
-	push_v3s16(L, p);
-	pushnode(L, node, ndef);
-	objectref_get_or_create(L, digger);
-	if(lua_pcall(L, 3, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	return true;
-}
-
-void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
-		return;
-
-	// Call function
-	push_v3s16(L, p);
-	if(lua_pcall(L, 1, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
-		return;
-
-	// Call function
-	push_v3s16(L, p);
-	if(lua_pcall(L, 1, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
-		return;
-
-	// Call function
-	push_v3s16(L, p);
-	pushnode(L, node, ndef);
-	if(lua_pcall(L, 2, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
-		return false;
-
-	// Call function
-	push_v3s16(L, p);
-	lua_pushnumber(L,dtime);
-	if(lua_pcall(L, 2, 1, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-	if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
-		return true;
-
-	return false;
-}
-
-void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
-		const std::string &formname,
-		const std::map<std::string, std::string> &fields,
-		ServerActiveObject *sender)
-{
-	realitycheck(L);
-	assert(lua_checkstack(L, 20));
-	StackUnroller stack_unroller(L);
-
-	INodeDefManager *ndef = get_server(L)->ndef();
-
-	// If node doesn't exist, we don't know what callback to call
-	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
-	if(node.getContent() == CONTENT_IGNORE)
-		return;
-
-	// Push callback function on stack
-	if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
-		return;
-
-	// Call function
-	// param 1
-	push_v3s16(L, p);
-	// param 2
-	lua_pushstring(L, formname.c_str());
-	// param 3
-	lua_newtable(L);
-	for(std::map<std::string, std::string>::const_iterator
-			i = fields.begin(); i != fields.end(); i++){
-		const std::string &name = i->first;
-		const std::string &value = i->second;
-		lua_pushstring(L, name.c_str());
-		lua_pushlstring(L, value.c_str(), value.size());
-		lua_settable(L, -3);
-	}
-	// param 4
-	objectref_get_or_create(L, sender);
-	if(lua_pcall(L, 4, 0, 0))
-		script_error(L, "error: %s", lua_tostring(L, -1));
-}
diff --git a/src/scriptapi_node.h b/src/scriptapi_node.h
deleted file mode 100644
index 665b58bfc1934531f241fa737ead3083dbd0b154..0000000000000000000000000000000000000000
--- a/src/scriptapi_node.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_NODE_H_
-#define LUA_NODE_H_
-
-#include <iostream>
-#include <map>
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "content_sao.h"
-#include "map.h"
-
-/*****************************************************************************/
-/* Minetest interface                                                        */
-/*****************************************************************************/
-bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
-		ServerActiveObject *puncher);
-bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
-		ServerActiveObject *digger);
-void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
-void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
-void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
-bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
-void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
-		const std::string &formname,
-		const std::map<std::string, std::string> &fields,
-		ServerActiveObject *sender);
-
-extern struct EnumString es_DrawType[];
-extern struct EnumString es_ContentParamType[];
-extern struct EnumString es_ContentParamType2[];
-extern struct EnumString es_LiquidType[];
-extern struct EnumString es_NodeBoxType[];
-
-#endif /* LUA_NODE_H_ */
diff --git a/src/server.cpp b/src/server.cpp
index 40a4f8a024bd675bfc70d9d091cf580be38add00..4268bb8098fe3009c5e8a58d81f24b8846249914 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -34,8 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "profiler.h"
 #include "log.h"
-#include "script.h"
-#include "scriptapi.h"
+#include "script/cpp_api/scriptapi.h"
 #include "nodedef.h"
 #include "itemdef.h"
 #include "craftdef.h"
@@ -646,7 +645,7 @@ Server::Server(
 	m_rollback_sink_enabled(true),
 	m_enable_rollback_recording(false),
 	m_emerge(NULL),
-	m_lua(NULL),
+	m_script(NULL),
 	m_itemdef(createItemDefManager()),
 	m_nodedef(createNodeDefManager()),
 	m_craftdef(createCraftDefManager()),
@@ -727,19 +726,13 @@ Server::Server(
 	std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
 	worldmt_settings.readConfigFile(worldmt.c_str());
 	std::vector<std::string> names = worldmt_settings.getNames();
-	std::set<std::string> exclude_mod_names;
 	std::set<std::string> load_mod_names;
 	for(std::vector<std::string>::iterator it = names.begin(); 
 		it != names.end(); ++it)
 	{	
 		std::string name = *it;  
-		if (name.compare(0,9,"load_mod_")==0)
-		{
-			if(worldmt_settings.getBool(name))
-				load_mod_names.insert(name.substr(9));
-			else			
-				exclude_mod_names.insert(name.substr(9));
-		}
+		if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
+			load_mod_names.insert(name.substr(9));
 	}
 	// complain about mods declared to be loaded, but not found
 	for(std::vector<ModSpec>::iterator it = m_mods.begin();
@@ -767,14 +760,14 @@ Server::Server(
 	// Initialize scripting
 
 	infostream<<"Server: Initializing Lua"<<std::endl;
-	m_lua = script_init();
-	assert(m_lua);
-	// Export API
-	scriptapi_export(m_lua, this);
+
+	m_script = new ScriptApi(this);
+
+
 	// Load and run builtin.lua
 	infostream<<"Server: Loading builtin.lua [\""
 			<<builtinpath<<"\"]"<<std::endl;
-	bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
+	bool success = m_script->loadMod(builtinpath, "__builtin");
 	if(!success){
 		errorstream<<"Server: Failed to load and run "
 				<<builtinpath<<std::endl;
@@ -795,7 +788,7 @@ Server::Server(
 		std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
 		infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
 				<<scriptpath<<"\"]"<<std::endl;
-		bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
+		bool success = m_script->loadMod(scriptpath, mod.name);
 		if(!success){
 			errorstream<<"Server: Failed to load and run "
 					<<scriptpath<<std::endl;
@@ -811,12 +804,12 @@ Server::Server(
 
 	// Initialize Environment
 	ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
-	m_env = new ServerEnvironment(servermap, m_lua, this, this);
+	m_env = new ServerEnvironment(servermap, m_script, this, this);
 	
 	m_emerge->initMapgens(servermap->getMapgenParams());
 
 	// Give environment reference to scripting api
-	scriptapi_add_environment(m_lua, m_env);
+	m_script->initializeEnvironment(m_env);
 
 	// Register us to receive map edit events
 	servermap->addEventReceiver(this);
@@ -880,7 +873,7 @@ Server::~Server()
 		/*
 			Execute script shutdown hooks
 		*/
-		scriptapi_on_shutdown(m_lua);
+		m_script->on_shutdown();
 	}
 
 	{
@@ -933,7 +926,7 @@ Server::~Server()
 
 	// Deinitialize scripting
 	infostream<<"Server: Deinitializing scripting"<<std::endl;
-	script_deinit(m_lua);
+	delete m_script;
 
 	// Delete detached inventories
 	{
@@ -1950,7 +1943,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 		}
 
 		std::string checkpwd; // Password hash to check against
-		bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+		bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
 
 		// If no authentication info exists for user, create it
 		if(!has_auth){
@@ -1970,10 +1963,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 			if (raw_default_password.length() == 0)
 				initial_password = given_password;
 
-			scriptapi_create_auth(m_lua, playername, initial_password);
+			m_script->createAuth(playername, initial_password);
 		}
 
-		has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+		has_auth = m_script->getAuth(playername, &checkpwd, NULL);
 
 		if(!has_auth){
 			SendAccessDenied(m_con, peer_id, L"Not allowed to login");
@@ -2475,7 +2468,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 		std::wstring name = narrow_to_wide(player->getName());
 
 		// Run script hook
-		bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
+		bool ate = m_script->on_chat_message(player->getName(),
 				wide_to_narrow(message));
 		// If script ate the message, don't proceed
 		if(ate)
@@ -2607,7 +2600,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 		std::string playername = player->getName();
 
 		std::string checkpwd;
-		scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+		m_script->getAuth(playername, &checkpwd, NULL);
 
 		if(oldpwd != checkpwd)
 		{
@@ -2617,7 +2610,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 			return;
 		}
 
-		bool success = scriptapi_set_password(m_lua, playername, newpwd);
+		bool success = m_script->setPassword(playername, newpwd);
 		if(success){
 			actionstream<<player->getName()<<" changes password"<<std::endl;
 			SendChatMessage(peer_id, L"Password change successful.");
@@ -2821,7 +2814,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 					m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
 				}
 				if(n.getContent() != CONTENT_IGNORE)
-					scriptapi_node_on_punch(m_lua, p_under, n, playersao);
+					m_script->node_on_punch(p_under, n, playersao);
 				// Cheat prevention
 				playersao->noCheatDigStart(p_under);
 			}
@@ -2931,7 +2924,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 				/* Actually dig node */
 
 				if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
-					scriptapi_node_on_dig(m_lua, p_under, n, playersao);
+					m_script->node_on_dig(p_under, n, playersao);
 
 				// Send unusual result (that is, node not being removed)
 				if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
@@ -2971,7 +2964,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 				// Do stuff
 				pointed_object->rightClick(playersao);
 			}
-			else if(scriptapi_item_on_place(m_lua,
+			else if(m_script->item_OnPlace(
 					item, playersao, pointed))
 			{
 				// Placement was handled in lua
@@ -3003,7 +2996,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 			actionstream<<player->getName()<<" uses "<<item.name
 					<<", pointing at "<<pointed.dump()<<std::endl;
 
-			if(scriptapi_item_on_use(m_lua,
+			if(m_script->item_OnUse(
 					item, playersao, pointed))
 			{
 				// Apply returned ItemStack
@@ -3062,8 +3055,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 		// Check the target node for rollback data; leave others unnoticed
 		RollbackNode rn_old(&m_env->getMap(), p, this);
 
-		scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
-				playersao);
+		m_script->node_on_receive_fields(p, formname, fields,playersao);
 
 		// Report rollback data
 		RollbackNode rn_new(&m_env->getMap(), p, this);
@@ -3087,7 +3079,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
 			fields[fieldname] = fieldvalue;
 		}
 
-		scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
+		m_script->on_playerReceiveFields(playersao, formname, fields);
 	}
 	else
 	{
@@ -3194,46 +3186,46 @@ void Server::setInventoryModified(const InventoryLocation &loc)
 	}
 }
 
-std::list<PlayerInfo> Server::getPlayerInfo()
-{
-	DSTACK(__FUNCTION_NAME);
-	JMutexAutoLock envlock(m_env_mutex);
-	JMutexAutoLock conlock(m_con_mutex);
-
-	std::list<PlayerInfo> list;
-
-	std::list<Player*> players = m_env->getPlayers();
-
-	std::list<Player*>::iterator i;
-	for(i = players.begin();
-			i != players.end(); ++i)
-	{
-		PlayerInfo info;
-
-		Player *player = *i;
-
-		try{
-			// Copy info from connection to info struct
-			info.id = player->peer_id;
-			info.address = m_con.GetPeerAddress(player->peer_id);
-			info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
-		}
-		catch(con::PeerNotFoundException &e)
-		{
-			// Set dummy peer info
-			info.id = 0;
-			info.address = Address(0,0,0,0,0);
-			info.avg_rtt = 0.0;
-		}
-
-		snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
-		info.position = player->getPosition();
-
-		list.push_back(info);
-	}
-
-	return list;
-}
+//std::list<PlayerInfo> Server::getPlayerInfo()
+//{
+//	DSTACK(__FUNCTION_NAME);
+//	JMutexAutoLock envlock(m_env_mutex);
+//	JMutexAutoLock conlock(m_con_mutex);
+//
+//	std::list<PlayerInfo> list;
+//
+//	std::list<Player*> players = m_env->getPlayers();
+//
+//	std::list<Player*>::iterator i;
+//	for(i = players.begin();
+//			i != players.end(); ++i)
+//	{
+//		PlayerInfo info;
+//
+//		Player *player = *i;
+//
+//		try{
+//			// Copy info from connection to info struct
+//			info.id = player->peer_id;
+//			info.address = m_con.GetPeerAddress(player->peer_id);
+//			info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
+//		}
+//		catch(con::PeerNotFoundException &e)
+//		{
+//			// Set dummy peer info
+//			info.id = 0;
+//			info.address = Address(0,0,0,0,0);
+//			info.avg_rtt = 0.0;
+//		}
+//
+//		snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
+//		info.position = player->getPosition();
+//
+//		list.push_back(info);
+//	}
+//
+//	return list;
+//}
 
 
 void Server::peerAdded(con::Peer *peer)
@@ -3695,6 +3687,22 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 	m_con.Send(peer_id, 0, data, true);
 }
 
+void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
+{
+	std::ostringstream os(std::ios_base::binary);
+
+	// Write command
+	writeU16(os, TOCLIENT_HUD_SET_PARAM);
+	writeU16(os, param);
+	os<<serializeString(value);
+
+	// Make data buffer
+	std::string s = os.str();
+	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
+	// Send as reliable
+	m_con.Send(peer_id, 0, data, true);
+}
+
 void Server::BroadcastChatMessage(const std::wstring &message)
 {
 	for(std::map<u16, RemoteClient*>::iterator
@@ -3758,7 +3766,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
 		return;
 
 	std::set<std::string> privs;
-	scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
+	m_script->getAuth(player->getName(), NULL, &privs);
 
 	std::ostringstream os(std::ios_base::binary);
 	writeU16(os, TOCLIENT_PRIVILEGES);
@@ -4478,7 +4486,7 @@ void Server::DiePlayer(u16 peer_id)
 	playersao->setHP(0);
 
 	// Trigger scripted stuff
-	scriptapi_on_dieplayer(m_lua, playersao);
+	m_script->on_dieplayer(playersao);
 
 	SendPlayerHP(peer_id);
 	SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
@@ -4497,7 +4505,7 @@ void Server::RespawnPlayer(u16 peer_id)
 
 	playersao->setHP(PLAYER_MAX_HP);
 
-	bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
+	bool repositioned = m_script->on_respawnplayer(playersao);
 	if(!repositioned){
 		v3f pos = findSpawnPos(m_env->getServerMap());
 		playersao->setPos(pos);
@@ -4577,7 +4585,7 @@ std::wstring Server::getStatusString()
 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
 {
 	std::set<std::string> privs;
-	scriptapi_get_auth(m_lua, name, NULL, &privs);
+	m_script->getAuth(name, NULL, &privs);
 	return privs;
 }
 
@@ -4692,6 +4700,18 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
 	return true;
 }
 
+bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
+	if (!player)
+		return false;
+	if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
+		return false;
+
+	std::ostringstream os(std::ios::binary);
+	writeS32(os, hotbar_itemcount);
+	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
+	return true;
+}
+
 void Server::notifyPlayers(const std::wstring msg)
 {
 	BroadcastChatMessage(msg);
@@ -5085,9 +5105,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
 
 	/* Run scripts */
 	if(newplayer)
-		scriptapi_on_newplayer(m_lua, playersao);
+		m_script->on_newplayer(playersao);
 
-	scriptapi_on_joinplayer(m_lua, playersao);
+	m_script->on_joinplayer(playersao);
 
 	return playersao;
 }
@@ -5182,7 +5202,7 @@ void Server::handlePeerChange(PeerChange &c)
 				PlayerSAO *playersao = player->getPlayerSAO();
 				assert(playersao);
 
-				scriptapi_on_leaveplayer(m_lua, playersao);
+				m_script->on_leaveplayer(playersao);
 
 				playersao->disconnected();
 			}
diff --git a/src/server.h b/src/server.h
index dcd007d23f3e19a1f2993bd74dec472c28afed32..edc5c4895d71fd1fa8f1b0b8cdd93d4034945b50 100644
--- a/src/server.h
+++ b/src/server.h
@@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
-struct LuaState;
-typedef struct lua_State lua_State;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
@@ -52,7 +50,9 @@ class EventManager;
 class PlayerSAO;
 class IRollbackManager;
 class EmergeManager;
-//struct HudElement;
+//struct HudElement; ?????????
+class ScriptApi;
+
 
 class ServerError : public std::exception
 {
@@ -384,7 +384,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	void Receive();
 	void ProcessData(u8 *data, u32 datasize, u16 peer_id);
 
-	std::list<PlayerInfo> getPlayerInfo();
+	//std::list<PlayerInfo> getPlayerInfo();
 
 	// Environment must be locked when called
 	void setTimeOfDay(u32 time)
@@ -492,8 +492,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	// Creates or resets inventory
 	Inventory* createDetachedInventory(const std::string &name);
 
-	// Envlock and conlock should be locked when using Lua
-	lua_State *getLua(){ return m_lua; }
+	// Envlock and conlock should be locked when using scriptapi
+	ScriptApi *getScriptIface(){ return m_script; }
 
 	// Envlock should be locked when using the rollback manager
 	IRollbackManager *getRollbackManager(){ return m_rollback; }
@@ -541,6 +541,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	bool hudRemove(Player *player, u32 id);
 	bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
 	bool hudSetFlags(Player *player, u32 flags, u32 mask);
+	bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
 	
 private:
 
@@ -585,6 +586,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	void SendHUDRemove(u16 peer_id, u32 id);
 	void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
 	void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+	void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
 	
 	/*
 		Send a node removal/addition event to all clients except ignore_id.
@@ -746,7 +748,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
 	// Scripting
 	// Envlock and conlock should be locked when using Lua
-	lua_State *m_lua;
+	ScriptApi *m_script;
 
 	// Item definition manager
 	IWritableItemDefManager *m_itemdef;
diff --git a/src/settings.h b/src/settings.h
index 1b7e3cb095bbba716ba13988adea002103f7ceb9..e7b49b6d7798497cc3d25f8bda08a596abe4acf9 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -577,15 +577,15 @@ class Settings
 		return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc);
 	}
 
-	template <class T> T *getStruct(std::string name, std::string format)
+	bool getStruct(std::string name, std::string format, void *out, size_t olen)
 	{
-		size_t len = sizeof(T);
+		size_t len = olen;
 		std::vector<std::string *> strs_alloced;
 		std::string *str;
 		std::string valstr = get(name);
 		char *s = &valstr[0];
-		T *buf = new T;
-		char *bufpos = (char *)buf;
+		char *buf = new char[len];
+		char *bufpos = buf;
 		char *f, *snext;
 		size_t pos;
 
@@ -608,7 +608,7 @@ class Settings
 				case 'i':
 					if (width == 16) {
 						bufpos += PADDING(bufpos, u16);
-						if ((bufpos - (char *)buf) + sizeof(u16) <= len) {
+						if ((bufpos - buf) + sizeof(u16) <= len) {
 							if (is_unsigned)
 								*(u16 *)bufpos = (u16)strtoul(s, &s, 10);
 							else
@@ -617,7 +617,7 @@ class Settings
 						bufpos += sizeof(u16);
 					} else if (width == 32) {
 						bufpos += PADDING(bufpos, u32);
-						if ((bufpos - (char *)buf) + sizeof(u32) <= len) {
+						if ((bufpos - buf) + sizeof(u32) <= len) {
 							if (is_unsigned)
 								*(u32 *)bufpos = (u32)strtoul(s, &s, 10);
 							else
@@ -626,7 +626,7 @@ class Settings
 						bufpos += sizeof(u32);
 					} else if (width == 64) {
 						bufpos += PADDING(bufpos, u64);
-						if ((bufpos - (char *)buf) + sizeof(u64) <= len) {
+						if ((bufpos - buf) + sizeof(u64) <= len) {
 							if (is_unsigned)
 								*(u64 *)bufpos = (u64)strtoull(s, &s, 10);
 							else
@@ -642,7 +642,7 @@ class Settings
 						*snext++ = 0;
 
 					bufpos += PADDING(bufpos, bool);
-					if ((bufpos - (char *)buf) + sizeof(bool) <= len)
+					if ((bufpos - buf) + sizeof(bool) <= len)
 						*(bool *)bufpos = is_yes(std::string(s));
 					bufpos += sizeof(bool);
 
@@ -650,7 +650,7 @@ class Settings
 					break;
 				case 'f':
 					bufpos += PADDING(bufpos, float);
-					if ((bufpos - (char *)buf) + sizeof(float) <= len)
+					if ((bufpos - buf) + sizeof(float) <= len)
 						*(float *)bufpos = strtof(s, &s);
 					bufpos += sizeof(float);
 
@@ -674,7 +674,7 @@ class Settings
 					while ((pos = str->find("\\\"", pos)) != std::string::npos)
 						str->erase(pos, 1);
 
-					if ((bufpos - (char *)buf) + sizeof(std::string *) <= len)
+					if ((bufpos - buf) + sizeof(std::string *) <= len)
 						*(std::string **)bufpos = str;
 					bufpos += sizeof(std::string *);
 					strs_alloced.push_back(str);
@@ -690,7 +690,7 @@ class Settings
 					if (width == 2) {
 						bufpos += PADDING(bufpos, v2f);
 
-						if ((bufpos - (char *)buf) + sizeof(v2f) <= len) {
+						if ((bufpos - buf) + sizeof(v2f) <= len) {
 						v2f *v = (v2f *)bufpos;
 							v->X = strtof(s, &s);
 							s++;
@@ -700,7 +700,7 @@ class Settings
 						bufpos += sizeof(v2f);
 					} else if (width == 3) {
 						bufpos += PADDING(bufpos, v3f);
-						if ((bufpos - (char *)buf) + sizeof(v3f) <= len) {
+						if ((bufpos - buf) + sizeof(v3f) <= len) {
 							v3f *v = (v3f *)bufpos;
 							v->X = strtof(s, &s);
 							s++;
@@ -720,20 +720,21 @@ class Settings
 			if (s && *s == ',')
 				s++;
 
-			if ((size_t)(bufpos - (char *)buf) > len) //error, buffer too small
+			if ((size_t)(bufpos - buf) > len) //error, buffer too small
 				goto fail;
 		}
 
 		if (f && *f) { //error, mismatched number of fields and values
 fail:
-			for (unsigned int i = 0; i != strs_alloced.size(); i++)
+			for (size_t i = 0; i != strs_alloced.size(); i++)
 				delete strs_alloced[i];
-			delete buf;
-			//delete[] buf;
-			buf = NULL;
+			delete[] buf;
+			return false;
 		}
 
-		return buf;
+		memcpy(out, buf, olen);
+		delete[] buf;
+		return true;
 	}
 
 	bool setStruct(std::string name, std::string format, void *value)
diff --git a/src/subgame.cpp b/src/subgame.cpp
index cdb5466197554cab4f411f1901536a8822ad6c09..7fee3899d4ace353f7555735034f25390475c215 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -91,9 +91,9 @@ SubgameSpec findSubgame(const std::string &id)
 	// Find mod directories
 	std::set<std::string> mods_paths;
 	if(!user_game)
-		mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+		mods_paths.insert(share + DIR_DELIM + "mods");
 	if(user != share || user_game)
-		mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+		mods_paths.insert(user + DIR_DELIM + "mods");
 	std::string game_name = getGameName(game_path);
 	if(game_name == "")
 		game_name = id;
diff --git a/src/test.cpp b/src/test.cpp
index d1f53f8803ef8c6b6f3bae2eb73058c1bf292ef8..3a0316e172083f8529c368e498444c23f2fbca05 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -464,7 +464,7 @@ struct TestCompress: public TestBase
 			std::string str_decompressed = os_decompressed.str();
 			UTEST(str_decompressed.size() == data_in.size(), "Output size not"
 					" equal (output: %u, input: %u)",
-					str_decompressed.size(), data_in.size());
+					(unsigned int)str_decompressed.size(), (unsigned int)data_in.size());
 			for(u32 i=0; i<size && i<str_decompressed.size(); i++){
 				UTEST(str_decompressed[i] == data_in[i],
 						"index out[%i]=%i differs from in[%i]=%i",
@@ -1772,6 +1772,10 @@ void run_tests()
 		TEST(TestConnection);
 		dout_con<<"=== END RUNNING UNIT TESTS FOR CONNECTION ==="<<std::endl;
 	}
+
+	delete idef;
+	delete ndef;
+
 	if(tests_failed == 0){
 		infostream<<"run_tests(): "<<tests_failed<<" / "<<tests_run<<" tests failed."<<std::endl;
 		infostream<<"run_tests() passed."<<std::endl;
@@ -1781,7 +1785,5 @@ void run_tests()
 		errorstream<<"run_tests() aborting."<<std::endl;
 		abort();
 	}
-	delete idef;
-	delete ndef;
 }
 
diff --git a/src/util/CMakeLists.txt b/src/util/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..9cb8a19b608b958eb376380219581962e4a4f47b
--- /dev/null
+++ b/src/util/CMakeLists.txt
@@ -0,0 +1,8 @@
+set(UTIL_SRCS
+	${CMAKE_CURRENT_SOURCE_DIR}/directiontables.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/numeric.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/pointedthing.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/serialize.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/string.cpp
+	${CMAKE_CURRENT_SOURCE_DIR}/timetaker.cpp
+	PARENT_SCOPE)
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index ed83df7d7f768be0f4635820d8d0985cc409f4bd..0e2772c3214d5826bd56ae275834f6c17d76aa55 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -159,40 +159,41 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
 	// Block position relative to camera
 	v3f blockpos_relative = blockpos - camera_pos;
 
-	// Distance in camera direction (+=front, -=back)
-	f32 dforward = blockpos_relative.dotProduct(camera_dir);
-
 	// Total distance
 	f32 d = blockpos_relative.getLength();
 
 	if(distance_ptr)
 		*distance_ptr = d;
 	
-	// If block is very close, it is always in sight
-	if(d < 1.44*1.44*MAP_BLOCKSIZE*BS/2)
-		return true;
-
 	// If block is far away, it's not in sight
 	if(d > range)
 		return false;
 
-	// Maximum radius of a block
-	f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS;
+	// Maximum radius of a block.  The magic number is
+	// sqrt(3.0) / 2.0 in literal form.
+	f32 block_max_radius = 0.866025403784 * MAP_BLOCKSIZE * BS;
 	
 	// If block is (nearly) touching the camera, don't
 	// bother validating further (that is, render it anyway)
 	if(d < block_max_radius)
 		return true;
-	
+
+	// Adjust camera position, for purposes of computing the angle,
+	// such that a block that has any portion visible with the
+	// current camera position will have the center visible at the
+	// adjusted postion
+	f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2);
+
+	// Block position relative to adjusted camera
+	v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist);
+
+	// Distance in camera direction (+=front, -=back)
+	f32 dforward = blockpos_adj.dotProduct(camera_dir);
+
 	// Cosine of the angle between the camera direction
 	// and the block direction (camera_dir is an unit vector)
-	f32 cosangle = dforward / d;
+	f32 cosangle = dforward / blockpos_adj.getLength();
 	
-	// Compensate for the size of the block
-	// (as the block has to be shown even if it's a bit off FOV)
-	// This is an estimate, plus an arbitary factor
-	cosangle += block_max_radius / d * 0.5;
-
 	// If block is not in the field of view, skip it
 	if(cosangle < cos(camera_fov / 2))
 		return false;
diff --git a/src/voxel.cpp b/src/voxel.cpp
index f859a1f0382cf6025a41c0b60dd48a7c83ad3eb2..58519ed5f2ec10406b45e4ed2598b54f7205457f 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -264,7 +264,7 @@ void VoxelManipulator::clearFlag(u8 flags)
 	// 0-1ms on moderate area
 	TimeTaker timer("clearFlag", &clearflag_time);
 
-	v3s16 s = m_area.getExtent();
+	//v3s16 s = m_area.getExtent();
 
 	/*dstream<<"clearFlag clearing area of size "
 			<<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
diff --git a/textures/base/pack/menu_header.png b/textures/base/pack/menu_header.png
new file mode 100644
index 0000000000000000000000000000000000000000..c22192d0f8d8a7c2e0dfe0b624b31f5c5218a27e
Binary files /dev/null and b/textures/base/pack/menu_header.png differ
diff --git a/textures/base/pack/menubg.png b/textures/base/pack/menubg.png
deleted file mode 100644
index 7cb9c89a637584b4e53c82a7c6eb1ec7109befae..0000000000000000000000000000000000000000
Binary files a/textures/base/pack/menubg.png and /dev/null differ
diff --git a/textures/base/pack/menufooter.png b/textures/base/pack/menufooter.png
deleted file mode 100644
index fd431846eb4cfa923dcf938ec9c28fca216e9467..0000000000000000000000000000000000000000
Binary files a/textures/base/pack/menufooter.png and /dev/null differ
diff --git a/textures/base/pack/menuheader.png b/textures/base/pack/menuheader.png
deleted file mode 100644
index 66fd6def577f6c8862469c37f5382f91d184001d..0000000000000000000000000000000000000000
Binary files a/textures/base/pack/menuheader.png and /dev/null differ
diff --git a/util/buildbot/buildwin32.sh b/util/buildbot/buildwin32.sh
index 0c0d7cf214602792375e18454bbf35cd462d21e4..fc42db8a79c9e78b0abdb382d23d32a6193031d1 100755
--- a/util/buildbot/buildwin32.sh
+++ b/util/buildbot/buildwin32.sh
@@ -53,9 +53,6 @@ cd $builddir
 wget http://github.com/minetest/minetest/zipball/master \
 	-c -O $packagedir/minetest.zip --tries=3 || (echo "Please download http://github.com/minetest/minetest/zipball/master manually and save it as $packagedir/minetest.zip"; read -s)
 [ -e $packagedir/minetest.zip ] || (echo "minetest.zip not found"; exit 1)
-wget http://github.com/minetest/common/zipball/master \
-	-c -O $packagedir/common.zip --tries=3 || (echo "Please download http://github.com/minetest/common/zipball/master manually and save it as $packagedir/common.zip"; read -s)
-[ -e $packagedir/common.zip ] || (echo "common.zip not found"; exit 1)
 wget http://github.com/minetest/minetest_game/zipball/master \
 	-c -O $packagedir/minetest_game.zip --tries=3 || (echo "Please download http://github.com/minetest/minetest_game/zipball/master manually and save it as $packagedir/minetest_game.zip"; read -s)
 [ -e $packagedir/minetest_game.zip ] || (echo "minetest_game.zip not found"; exit 1)
@@ -69,7 +66,6 @@ wget http://github.com/minetest/minetest_game/zipball/master \
 minetestdirname=`unzip -l $packagedir/minetest.zip | head -n 7 | tail -n 1 | sed -e 's/^[^m]*//' -e 's/\/.*$//'`
 minetestdir=$builddir/$minetestdirname || exit 1
 git_hash=`echo $minetestdirname | sed -e 's/minetest-minetest-//'`
-commondirname=`unzip -l $packagedir/common.zip | head -n 7 | tail -n 1 | sed -e 's/^[^m]*//' -e 's/\/.*$//'`
 minetest_gamedirname=`unzip -l $packagedir/minetest_game.zip | head -n 7 | tail -n 1 | sed -e 's/^[^m]*//' -e 's/\/.*$//'`
 
 # Extract stuff
@@ -90,13 +86,6 @@ unzip -o $packagedir/minetest.zip || exit 1
 rm -rf $builddir/minetest
 ln -s $minetestdir $builddir/minetest
 
-# Extract common
-cd $minetestdir/games || exit 1
-rm -rf common || exit 1
-unzip -o $packagedir/common.zip || exit 1
-commondir=$minetestdir/games/$commondirname || exit 1
-mv $commondir $minetestdir/games/common || exit 1
-
 # Extract minetest_game
 cd $minetestdir/games || exit 1
 rm -rf minetest_game || exit 1