diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index bfd5d6e387f3b972e9662a0c90a36c91d9518d8e..42ebd9022e5646eb7550f9865f7f145f669dd742 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -244,7 +244,10 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 cosangle = dforward / blockpos_adj.getLength(); // If block is not in the field of view, skip it - if(cosangle < cos(camera_fov / 2)) + // HOTFIX: use sligthly increased angle (+10%) to fix too agressive + // culling. Somebody have to find out whats wrong with the math here. + // Previous value: camera_fov / 2 + if(cosangle < cos(camera_fov * 0.55)) return false; return true;