From 21878c9d5c364faa1f43c84c51804d9b7dbe376f Mon Sep 17 00:00:00 2001
From: est31 <MTest31@outlook.com>
Date: Wed, 27 May 2015 11:45:40 +0200
Subject: [PATCH] Spare some string copies

---
 src/content_sao.cpp | 8 ++++----
 src/content_sao.h   | 8 ++++----
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 1f7323c9c..b644bdff7 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -541,13 +541,13 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_
 	m_animation_sent = false;
 }
 
-void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation)
+void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
 {
 	m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
 	m_bone_position_sent = false;
 }
 
-void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
 {
 	// Attachments need to be handled on both the server and client.
 	// If we just attach on the server, we can only copy the position of the parent. Attachments
@@ -1142,14 +1142,14 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble
 	m_animation_sent = false;
 }
 
-void PlayerSAO::setBonePosition(std::string bone, v3f position, v3f rotation)
+void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
 {
 	// store these so they can be updated to clients
 	m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
 	m_bone_position_sent = false;
 }
 
-void PlayerSAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
 {
 	// Attachments need to be handled on both the server and client.
 	// If we just attach on the server, we can only copy the position of the parent. Attachments
diff --git a/src/content_sao.h b/src/content_sao.h
index 4a8c70e16..05b5fa7e1 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -59,8 +59,8 @@ class LuaEntitySAO : public ServerActiveObject
 	s16 getHP() const;
 	void setArmorGroups(const ItemGroupList &armor_groups);
 	void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-	void setBonePosition(std::string bone, v3f position, v3f rotation);
-	void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+	void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+	void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
 	ObjectProperties* accessObjectProperties();
 	void notifyObjectPropertiesModified();
 	/* LuaEntitySAO-specific */
@@ -193,8 +193,8 @@ class PlayerSAO : public ServerActiveObject
 	void setBreath(u16 breath);
 	void setArmorGroups(const ItemGroupList &armor_groups);
 	void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-	void setBonePosition(std::string bone, v3f position, v3f rotation);
-	void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+	void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+	void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
 	ObjectProperties* accessObjectProperties();
 	void notifyObjectPropertiesModified();
 	void setNametagColor(video::SColor color);
-- 
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