From 25235a432425e60b1b917adcc669449933403cb1 Mon Sep 17 00:00:00 2001
From: sapier <Sapier at GMX dot net>
Date: Sun, 11 Jan 2015 04:32:56 +0100
Subject: [PATCH] Increase stepheight on android by 0.5 to smoothen movement

---
 .../android/src/org/minetest/minetest/MinetestAssetCopy.java | 2 --
 src/localplayer.cpp                                          | 5 +++++
 2 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/build/android/src/org/minetest/minetest/MinetestAssetCopy.java b/build/android/src/org/minetest/minetest/MinetestAssetCopy.java
index 62f61ad62..45dc6373a 100644
--- a/build/android/src/org/minetest/minetest/MinetestAssetCopy.java
+++ b/build/android/src/org/minetest/minetest/MinetestAssetCopy.java
@@ -261,8 +261,6 @@ public class MinetestAssetCopy extends Activity
 				textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds);
 				
 				while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) {
-					Log.e("MinetestAssetCopy", todisplay + ": " +
-							bounds.width() + " > " + (getResources().getDisplayMetrics().widthPixels * 0.7));
 					if (todisplay.length() < 2) {
 						break;
 					}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b36bef4d9..8570dd2f0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
 		}
 	}
 
+	// this shouldn't be hardcoded but transmitted from server
 	float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
 
+#ifdef __ANDROID__
+	player_stepheight += 0.5;
+#endif
+	
 	v3f accel_f = v3f(0,0,0);
 
 	collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
-- 
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