diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua
index cab9f169e6ffd93a14b3ee71015e2068a0a91e4f..f5e80c252403d945c40586beae464d25d5aafed1 100644
--- a/builtin/mainmenu/dlg_settings_advanced.lua
+++ b/builtin/mainmenu/dlg_settings_advanced.lua
@@ -151,8 +151,8 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
 	if setting_type == "float" then
 		local default, min, max = remaining_line:match("^"
 				-- first float is required, the last 2 are optional
-				.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "?"
-				.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "?"
+				.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
+				.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
 				.. "(" .. CHAR_CLASSES.FLOAT .. "*)"
 				.."$")
 
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index dc2bcff140a636a41de63d2821579d77f19c912e..d3226e0f46a179417e714ff8c37463c57750e27d 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -17,6 +17,7 @@
 
 --------------------------------------------------------------------------------
 
+-- Dropdown labels : Leaves
 local leaves_style_labels = {
 	fgettext("Opaque Leaves"),
 	fgettext("Simple Leaves"),
@@ -24,10 +25,22 @@ local leaves_style_labels = {
 }
 
 local leaves_style = {
-	{leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]},
+	table.concat(leaves_style_labels, ","),
 	{"opaque", "simple", "fancy"},
 }
 
+-- Dropdown labels : Node highlighting
+local node_highlighting_style_labels = {
+	fgettext("Node Outlining"),
+	fgettext("Node Highlighting")
+}
+
+local node_highlighting_style = {
+	table.concat(node_highlighting_style_labels, ","),
+	{"box", "halo"},
+}
+
+-- Dropdown labels : Textures filtering
 local dd_filter_labels = {
 	fgettext("No Filter"),
 	fgettext("Bilinear Filter"),
@@ -35,10 +48,11 @@ local dd_filter_labels = {
 }
 
 local filters = {
-	{dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]},
+	table.concat(dd_filter_labels, ","),
 	{"", "bilinear_filter", "trilinear_filter"},
 }
 
+-- Dropdown labels : Mip-mapping
 local dd_mipmap_labels = {
 	fgettext("No Mipmap"),
 	fgettext("Mipmap"),
@@ -46,20 +60,11 @@ local dd_mipmap_labels = {
 }
 
 local mipmap = {
-	{dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]},
+	table.concat(dd_mipmap_labels, ","),
 	{"", "mip_map", "anisotropic_filter"},
 }
 
-local function getLeavesStyleSettingIndex()
-	local style = core.setting_get("leaves_style")
-	if (style == leaves_style[2][3]) then
-		return 3
-	elseif (style == leaves_style[2][2]) then
-		return 2
-	end
-	return 1
-end
-
+-- Dropdown labels : Anti-aliasing
 local dd_antialiasing_labels = {
 	fgettext("None"),
 	fgettext("2x"),
@@ -68,34 +73,54 @@ local dd_antialiasing_labels = {
 }
 
 local antialiasing = {
-	{dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," ..
-		dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]},
+	table.concat(dd_antialiasing_labels, ","),
 	{"0", "2", "4", "8"}
 }
 
+-- Dropdown index getter : Leaves
+local function getLeavesStyleSettingIndex()
+	local style = core.setting_get("leaves_style")
+	for idx, name in pairs(leaves_style[2]) do
+		if style == name then return idx end
+	end
+	return 1
+end
+
+-- Dropdown index getter : Node highlighting
+local function getNodeHighlightingSettingIndex()
+	local style = core.setting_get("node_highlighting")
+	for idx, name in pairs(node_highlighting_style[2]) do
+		if style == name then return idx end
+	end
+	return 1
+end
+
+-- Dropdown index getter : Textures filtering
 local function getFilterSettingIndex()
-	if (core.setting_get(filters[2][3]) == "true") then
+	if core.setting_get(filters[2][3]) == "true" then
 		return 3
-	end
-	if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
+	elseif core.setting_get(filters[2][3]) == "false" and
+			core.setting_get(filters[2][2]) == "true" then
 		return 2
 	end
 	return 1
 end
 
+-- Dropdown index getter : Mip-mapping
 local function getMipmapSettingIndex()
-	if (core.setting_get(mipmap[2][3]) == "true") then
+	if core.setting_get(mipmap[2][3]) == "true" then
 		return 3
-	end
-	if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
+	elseif core.setting_get(mipmap[2][3]) == "false" and
+			core.setting_get(mipmap[2][2]) == "true" then
 		return 2
 	end
 	return 1
 end
 
+-- Dropdown index getter : Anti-aliasing
 local function getAntialiasingSettingIndex()
 	local antialiasing_setting = core.setting_get("fsaa")
-	for i = 1, #(antialiasing[2]) do
+	for i = 1, #antialiasing[2] do
 		if antialiasing_setting == antialiasing[2][i] then
 			return i
 		end
@@ -104,7 +129,7 @@ local function getAntialiasingSettingIndex()
 end
 
 local function antialiasing_fname_to_name(fname)
-	for i = 1, #(dd_antialiasing_labels) do
+	for i = 1, #dd_antialiasing_labels do
 		if fname == dd_antialiasing_labels[i] then
 			return antialiasing[2][i]
 		end
@@ -113,14 +138,10 @@ local function antialiasing_fname_to_name(fname)
 end
 
 local function dlg_confirm_reset_formspec(data)
-	local retval =
-		"size[8,3]" ..
+	return  "size[8,3]" ..
 		"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
-		"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" ..
-				fgettext("Yes") .. "]" ..
-		"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" ..
-				fgettext("No!!!") .. "]"
-	return retval
+		"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
+		"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
 end
 
 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
@@ -129,7 +150,7 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
 		local worldlist = core.get_worlds()
 		local found_singleplayerworld = false
 
-		for i = 1, #worldlist, 1 do
+		for i = 1, #worldlist do
 			if worldlist[i].name == "singleplayerworld" then
 				found_singleplayerworld = true
 				gamedata.worldindex = i
@@ -141,12 +162,10 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
 		end
 
 		core.create_world("singleplayerworld", 1)
-
 		worldlist = core.get_worlds()
-
 		found_singleplayerworld = false
 
-		for i = 1, #worldlist, 1 do
+		for i = 1, #worldlist do
 			if worldlist[i].name == "singleplayerworld" then
 				found_singleplayerworld = true
 				gamedata.worldindex = i
@@ -170,41 +189,12 @@ local function showconfirm_reset(tabview)
 	new_dlg:show()
 end
 
-local function gui_scale_to_scrollbar()
-	local current_value = tonumber(core.setting_get("gui_scaling"))
-
-	if (current_value == nil) or current_value < 0.25 then
-		return 0
-	end
-	if current_value <= 1.25 then
-		return ((current_value - 0.25)/ 1.0) * 700
-	end
-	if current_value <= 6 then
-		return ((current_value -1.25) * 100) + 700
-	end
-
-	return 1000
-end
-
-local function scrollbar_to_gui_scale(value)
-	value = tonumber(value)
-
-	if (value <= 700) then
-		return ((value / 700) * 1.0) + 0.25
-	end
-	if (value <= 1000) then
-		return ((value - 700) / 100) + 1.25
-	end
-
-	return 1
-end
-
 local function formspec(tabview, name, tabdata)
 	local tab_string =
-		"box[0,0;3.5,4.3;#999999]" ..
-		"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting")
-				.. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
-		"checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";"
+		"box[0,0;3.5,4.5;#999999]" ..
+		"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
+				.. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
+		"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
 				.. dump(core.setting_getbool("enable_particles")) .. "]" ..
 		"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
 				.. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
@@ -212,20 +202,20 @@ local function formspec(tabview, name, tabdata)
 				.. dump(core.setting_getbool("opaque_water")) .. "]" ..
 		"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
 				.. dump(core.setting_getbool("connected_glass")) .. "]" ..
-		"checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";"
-				.. dump(core.setting_getbool("enable_node_highlighting")) .. "]" ..
-		"dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
+		"dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. node_highlighting_style[1] .. ";"
+				.. getNodeHighlightingSettingIndex() .. "]" ..
+		"dropdown[0.25,3.6;3.3;dd_leaves_style;" .. leaves_style[1] .. ";"
 				.. getLeavesStyleSettingIndex() .. "]" ..
 		"box[3.75,0;3.75,3.45;#999999]" ..
 		"label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
-		"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
+		"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1] .. ";"
 				.. getFilterSettingIndex() .. "]" ..
-		"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
+		"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1] .. ";"
 				.. getMipmapSettingIndex() .. "]" ..
 		"label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
-		"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
+		"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1] .. ";"
 				.. getAntialiasingSettingIndex() .. "]" ..
-		"box[7.75,0;4,4;#999999]" ..
+		"box[7.75,0;4,4.4;#999999]" ..
 		"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
 				.. dump(core.setting_getbool("enable_shaders")) .. "]"
 
@@ -236,37 +226,40 @@ local function formspec(tabview, name, tabdata)
 
 	if core.setting_get("touchscreen_threshold") ~= nil then
 		tab_string = tab_string ..
-				"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
-				"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
-				((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
+			"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
+			"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
+			((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]"
 	end
 
 	if core.setting_getbool("enable_shaders") then
 		tab_string = tab_string ..
-				"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";"
-						.. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
-				"checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";"
-						.. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
-				"checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
-						.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
-				"checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";"
-						.. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
-				"checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
-						.. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
-				"checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
-						.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
+			"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
+					.. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
+			"checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
+					.. dump(core.setting_getbool("tone_mapping")) .. "]" ..
+			"checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
+					.. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
+			"checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
+					.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
+			"checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
+					.. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
+			"checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
+					.. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
+			"checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
+					.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
 	else
 		tab_string = tab_string ..
-				"tablecolumns[color;text]" ..
-				"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
-				"table[8.33,0.7;3.5,4;shaders;" ..
-					"#888888," .. fgettext("Bumpmapping") .. "," ..
-					"#888888," .. fgettext("Generate Normalmaps") .. "," ..
-					"#888888," .. fgettext("Parallax Occlusion") .. "," ..
-					"#888888," .. fgettext("Waving Water") .. "," ..
-					"#888888," .. fgettext("Waving Leaves") .. "," ..
-					"#888888," .. fgettext("Waving Plants") .. "," ..
-					";1]"
+			"tablecolumns[color;text]" ..
+			"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
+			"table[8.33,0.7;3.5,4;shaders;" ..
+				"#888888," .. fgettext("Bump Mapping") .. "," ..
+				"#888888," .. fgettext("Tone Mapping") .. "," ..
+				"#888888," .. fgettext("Normal Mapping") .. "," ..
+				"#888888," .. fgettext("Parallax Occlusion") .. "," ..
+				"#888888," .. fgettext("Waving Water") .. "," ..
+				"#888888," .. fgettext("Waving Leaves") .. "," ..
+				"#888888," .. fgettext("Waving Plants") .. "," ..
+				";1]"
 	end
 
 	return tab_string
@@ -283,7 +276,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
 		--mm_texture.update("singleplayer", current_game())
 		return true
 	end
-
 	if fields["cb_smooth_lighting"] then
 		core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
 		return true
@@ -304,13 +296,9 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
 		core.setting_set("connected_glass", fields["cb_connected_glass"])
 		return true
 	end
-	if fields["cb_node_highlighting"] then
-		core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
-		return true
-	end
 	if fields["cb_shaders"] then
-		if (core.setting_get("video_driver") == "direct3d8"
-				or core.setting_get("video_driver") == "direct3d9") then
+		if (core.setting_get("video_driver") == "direct3d8" or
+				core.setting_get("video_driver") == "direct3d9") then
 			core.setting_set("enable_shaders", "false")
 			gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
 		else
@@ -320,9 +308,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
 	end
 	if fields["cb_bumpmapping"] then
 		core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+		return true
+	end
+	if fields["cb_tonemapping"] then
+		core.setting_set("tone_mapping", fields["cb_tonemapping"])
+		return true
 	end
 	if fields["cb_generate_normalmaps"] then
 		core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
+		return true
 	end
 	if fields["cb_parallax"] then
 		core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
@@ -339,17 +333,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
 		core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
 		return true
 	end
-
-	if fields["sb_gui_scaling"] then
-		local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
-
-		if event.type == "CHG" then
-			local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
-			core.setting_set("gui_scaling", tosave)
-			return true
-		end
-	end
-
 	if fields["btn_change_keys"] then
 		core.show_keys_menu()
 		return true
@@ -366,15 +349,17 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
 	--Note dropdowns have to be handled LAST!
 	local ddhandled = false
 
-	if fields["dd_leaves_style"] == leaves_style_labels[1] then
-		core.setting_set("leaves_style", leaves_style[2][1])
-		ddhandled = true
-	elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
-		core.setting_set("leaves_style", leaves_style[2][2])
-		ddhandled = true
-	elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
-		core.setting_set("leaves_style", leaves_style[2][3])
-		ddhandled = true
+	for i = 1, #leaves_style_labels do
+		if fields["dd_leaves_style"] == leaves_style_labels[i] then
+			core.setting_set("leaves_style", leaves_style[2][i])
+			ddhandled = true
+		end
+	end
+	for i = 1, #node_highlighting_style_labels do
+		if fields["dd_node_highlighting"] == node_highlighting_style_labels[i] then
+			core.setting_set("node_highlighting", node_highlighting_style[2][i])
+			ddhandled = true
+		end
 	end
 	if fields["dd_filters"] == dd_filter_labels[1] then
 		core.setting_set("bilinear_filter", "false")
@@ -408,7 +393,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
 		ddhandled = true
 	end
 	if fields["dd_touchthreshold"] then
-		core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
+		core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"])
 		ddhandled = true
 	end