From 34c5a5b377413cd937c2262fe367290c7baa6603 Mon Sep 17 00:00:00 2001
From: Craig Robbins <kde.psych@gmail.com>
Date: Tue, 17 Mar 2015 16:44:17 +1000
Subject: [PATCH] Minor cleanup: game.cpp

* Sort includes
* Remove unnecessary includes
* Ensure the parameter name for GameRunData is consistent for class member functions
---
 src/game.cpp | 144 ++++++++++++++++++++++++---------------------------
 1 file changed, 67 insertions(+), 77 deletions(-)

diff --git a/src/game.cpp b/src/game.cpp
index 937f6cb23..df0895ae1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -18,64 +18,59 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "game.h"
-#include "irrlichttypes_extrabloated.h"
-#include <IGUICheckBox.h>
-#include <IGUIEditBox.h>
-#include <IGUIButton.h>
-#include <IGUIStaticText.h>
-#include <IGUIFont.h>
-#include <IMaterialRendererServices.h>
-#include "IMeshCache.h"
+
+#include <iomanip>
+#include "camera.h"
 #include "client.h"
-#include "server.h"
-#include "guiPasswordChange.h"
-#include "guiVolumeChange.h"
-#include "guiKeyChangeMenu.h"
-#include "guiFormSpecMenu.h"
-#include "tool.h"
-#include "guiChatConsole.h"
-#include "config.h"
-#include "version.h"
+#include "client/tile.h"     // For TextureSource
+#include "clientmap.h"
 #include "clouds.h"
-#include "particles.h"
-#include "camera.h"
-#include "mapblock.h"
-#include "settings.h"
-#include "profiler.h"
-#include "mainmenumanager.h"
-#include "gettext.h"
+#include "config.h"
+#include "content_cao.h"
+#include "drawscene.h"
+#include "event_manager.h"
+#include "fontengine.h"
+#include "itemdef.h"
 #include "log.h"
 #include "filesys.h"
-// Needed for determining pointing to nodes
-#include "nodedef.h"
-#include "nodemetadata.h"
-#include "main.h" // For g_settings
-#include "itemdef.h"
-#include "client/tile.h" // For TextureSource
-#include "shader.h" // For ShaderSource
+#include "gettext.h"
+#include "guiChatConsole.h"
+#include "guiFormSpecMenu.h"
+#include "guiKeyChangeMenu.h"
+#include "guiPasswordChange.h"
+#include "guiVolumeChange.h"
+#include "hud.h"
 #include "logoutputbuffer.h"
-#include "subgame.h"
+#include "mainmenumanager.h"
+#include "mapblock.h"
+#include "nodedef.h"         // Needed for determining pointing to nodes
+#include "nodemetadata.h"
+#include "particles.h"
+#include "profiler.h"
 #include "quicktune_shortcutter.h"
-#include "clientmap.h"
-#include "hud.h"
+#include "server.h"
+#include "settings.h"
+#include "shader.h"          // For ShaderSource
 #include "sky.h"
+#include "subgame.h"
+#include "tool.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "version.h"
+
 #include "sound.h"
+
 #if USE_SOUND
-#include "sound_openal.h"
+	#include "sound_openal.h"
 #endif
-#include "event_manager.h"
-#include <iomanip>
-#include <list>
-#include "util/directiontables.h"
-#include "util/pointedthing.h"
-#include "drawscene.h"
-#include "content_cao.h"
-#include "fontengine.h"
 
 #ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
+	#include "touchscreengui.h"
 #endif
 
+extern Settings *g_settings;
+extern Profiler *g_profiler;
+
 /*
 	Text input system
 */
@@ -565,16 +560,6 @@ class ProfilerGraph
 		s32 graphh = 50;
 		s32 textx = x_left + m_log_max_size + 15;
 		s32 textx2 = textx + 200 - 15;
-
-		// Draw background
-		/*{
-			u32 num_graphs = m_meta.size();
-			core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
-					textx2, y_bottom);
-			video::SColor bgcolor(120,0,0,0);
-			driver->draw2DRectangle(bgcolor, rect, NULL);
-		}*/
-
 		s32 meta_i = 0;
 
 		for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
@@ -1472,17 +1457,17 @@ class Game
 
 	// Main loop
 
-	void updateInteractTimers(GameRunData *args, f32 dtime);
+	void updateInteractTimers(GameRunData *runData, f32 dtime);
 	bool checkConnection();
 	bool handleCallbacks();
 	void processQueues();
-	void updateProfilers(const GameRunData &run_data, const RunStats &stats,
+	void updateProfilers(const GameRunData &runData, const RunStats &stats,
 			const FpsControl &draw_times, f32 dtime);
 	void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
 			f32 dtime);
 	void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
 
-	void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
+	void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
 			f32 dtime);
 	void processKeyboardInput(VolatileRunFlags *flags,
 			float *statustext_time,
@@ -1862,10 +1847,11 @@ void Game::shutdown()
 }
 
 
-
+/****************************************************************************/
 /****************************************************************************
  Startup
  ****************************************************************************/
+/****************************************************************************/
 
 bool Game::init(
 		const std::string &map_dir,
@@ -2326,20 +2312,21 @@ bool Game::getServerContent(bool *aborted)
 }
 
 
-
+/****************************************************************************/
 /****************************************************************************
  Run
  ****************************************************************************/
+/****************************************************************************/
 
-inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
+inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
 {
-	if (args->nodig_delay_timer >= 0)
-		args->nodig_delay_timer -= dtime;
+	if (runData->nodig_delay_timer >= 0)
+		runData->nodig_delay_timer -= dtime;
 
-	if (args->object_hit_delay_timer >= 0)
-		args->object_hit_delay_timer -= dtime;
+	if (runData->object_hit_delay_timer >= 0)
+		runData->object_hit_delay_timer -= dtime;
 
-	args->time_from_last_punch += dtime;
+	runData->time_from_last_punch += dtime;
 }
 
 
@@ -2402,7 +2389,7 @@ void Game::processQueues()
 }
 
 
-void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
+void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
 		const FpsControl &draw_times, f32 dtime)
 {
 	float profiler_print_interval =
@@ -2421,7 +2408,7 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
 		}
 
 		update_profiler_gui(guitext_profiler, g_fontengine,
-				run_data.profiler_current_page, run_data.profiler_max_page,
+				runData.profiler_current_page, runData.profiler_max_page,
 				driver->getScreenSize().Height);
 
 		g_profiler->clear();
@@ -2502,7 +2489,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
  ****************************************************************************/
 
 void Game::processUserInput(VolatileRunFlags *flags,
-		GameRunData *interact_args, f32 dtime)
+		GameRunData *runData, f32 dtime)
 {
 	// Reset input if window not active or some menu is active
 	if (device->isWindowActive() == false
@@ -2533,18 +2520,18 @@ void Game::processUserInput(VolatileRunFlags *flags,
 #endif
 
 	// Increase timer for double tap of "keymap_jump"
-	if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
-		interact_args->jump_timer += dtime;
+	if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
+		runData->jump_timer += dtime;
 
 	processKeyboardInput(
 			flags,
-			&interact_args->statustext_time,
-			&interact_args->jump_timer,
-			&interact_args->reset_jump_timer,
-			&interact_args->profiler_current_page,
-			interact_args->profiler_max_page);
+			&runData->statustext_time,
+			&runData->jump_timer,
+			&runData->reset_jump_timer,
+			&runData->profiler_current_page,
+			runData->profiler_max_page);
 
-	processItemSelection(&interact_args->new_playeritem);
+	processItemSelection(&runData->new_playeritem);
 }
 
 
@@ -4186,9 +4173,11 @@ void Game::showOverlayMessage(const wchar_t *msg, float dtime,
 }
 
 
+/****************************************************************************/
 /****************************************************************************
  Shutdown / cleanup
  ****************************************************************************/
+/****************************************************************************/
 
 void Game::extendedResourceCleanup()
 {
@@ -4212,10 +4201,11 @@ void Game::extendedResourceCleanup()
 }
 
 
-
+/****************************************************************************/
 /****************************************************************************
  extern function for launching the game
  ****************************************************************************/
+/****************************************************************************/
 
 void the_game(bool *kill,
 		bool random_input,
-- 
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