From 4035bf325929db5875785d12118512ea828df717 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Fri, 15 Feb 2013 22:47:03 +0200
Subject: [PATCH] Restore old acceleration behavior until something is actually
 agreed on (part 2)

---
 src/player.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/player.cpp b/src/player.cpp
index 0c34c4cdf..90aa4fe05 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
 		"list[current_player;craftpreview;7,1;1,1;]";
 
 	// Initialize movement settings at default values, so movement can work if the server fails to send them
-	movement_acceleration_default = 2 * BS;
-	movement_acceleration_air = 0.5 * BS;
-	movement_acceleration_fast = 8 * BS;
+	movement_acceleration_default = 4 * BS;
+	movement_acceleration_air = 4 * BS;
+	movement_acceleration_fast = 4 * BS;
 	movement_speed_walk = 4 * BS;
 	movement_speed_crouch = 1.35 * BS;
 	movement_speed_fast = 20 * BS;
-- 
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