diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 1eb7064d6f1fb4df10f3c47dd6d847b9edeef465..ea1528c644011f8e815e421d05d85f9c0cb79f96 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -613,7 +613,7 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
 		playersao = StageTwoClientInit(pkt->getPeerId());
 
 		if (playersao == NULL) {
-			errorstream
+			actionstream
 				<< "TOSERVER_INIT2 stage 2 client init failed for peer "
 				<< pkt->getPeerId() << std::endl;
 			return;
@@ -710,7 +710,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
 	PlayerSAO* playersao = StageTwoClientInit(peer_id);
 
 	if (playersao == NULL) {
-		errorstream
+		actionstream
 			<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
 			<< peer_id << std::endl;
 		m_con.DisconnectPeer(peer_id);
diff --git a/src/server.cpp b/src/server.cpp
index 778a932417f285b24edf3b80fe927068d1abba1e..22b7d38f2fd7bc8a16e5f954eaffa4cbda2fb37a 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1073,16 +1073,16 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
 		static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
 
 	// If failed, cancel
-	if((playersao == NULL) || (player == NULL)) {
-		if(player && player->peer_id != 0) {
-			errorstream<<"Server: "<<playername<<": Failed to emerge player"
-					<<" (player allocated to an another client)"<<std::endl;
+	if ((playersao == NULL) || (player == NULL)) {
+		if (player && player->peer_id != 0) {
+			actionstream << "Server: Failed to emerge player \"" << playername
+					<< "\" (player allocated to an another client)" << std::endl;
 			DenyAccess_Legacy(peer_id, L"Another client is connected with this "
 					L"name. If your client closed unexpectedly, try again in "
 					L"a minute.");
 		} else {
-			errorstream<<"Server: "<<playername<<": Failed to emerge player"
-					<<std::endl;
+			errorstream << "Server: " << playername << ": Failed to emerge player"
+					<< std::endl;
 			DenyAccess_Legacy(peer_id, L"Could not allocate player.");
 		}
 		return NULL;