diff --git a/src/mods.cpp b/src/mods.cpp
index 75c2dd89cd636ce6cf0434ddff1741b07ca0724d..bcdda01ef72911e252cc17ca83c3b1b5023f857c 100644
--- a/src/mods.cpp
+++ b/src/mods.cpp
@@ -114,26 +114,6 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp
 	return result;
 }
 
-ModSpec findCommonMod(const std::string &modname)
-{
-	// Try to find in {$user,$share}/games/common/$modname
-	std::vector<std::string> find_paths;
-	find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
-			DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
-	find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
-			DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
-	for(u32 i=0; i<find_paths.size(); i++){
-		const std::string &try_path = find_paths[i];
-		if(fs::PathExists(try_path)){
-			ModSpec spec(modname, try_path);
-			parseModContents(spec);
-			return spec;
-		}
-	}
-	// Failed to find mod
-	return ModSpec();
-}
-
 std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
 {
 	std::map<std::string, ModSpec> result;
@@ -182,36 +162,6 @@ ModConfiguration::ModConfiguration(std::string worldpath)
 {
 	SubgameSpec gamespec = findWorldSubgame(worldpath);
 
-	// Add common mods
-	std::map<std::string, ModSpec> common_mods;
-	std::vector<std::string> inexistent_common_mods;
-	Settings gameconf;
-	if(getGameConfig(gamespec.path, gameconf)){
-		if(gameconf.exists("common_mods")){
-			Strfnd f(gameconf.get("common_mods"));
-			while(!f.atend()){
-				std::string modname = trim(f.next(","));
-				if(modname.empty())
-					continue;
-				ModSpec spec = findCommonMod(modname);
-				if(spec.name.empty())
-					inexistent_common_mods.push_back(modname);
-				else
-					common_mods.insert(std::make_pair(modname, spec));
-			}
-		}
-	}
-	if(!inexistent_common_mods.empty()){
-		std::string s = "Required common mods ";
-		for(u32 i=0; i<inexistent_common_mods.size(); i++){
-			if(i != 0) s += ", ";
-			s += std::string("\"") + inexistent_common_mods[i] + "\"";
-		}
-		s += " could not be found.";
-		throw ModError(s);
-	}
-	addMods(flattenMods(common_mods));
-
 	// Add all game mods and all world mods
 	addModsInPath(gamespec.gamemods_path);
 	addModsInPath(worldpath + DIR_DELIM + "worldmods");