From 570c2042b1b11fc1581dceb22c74cf47bb217134 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Sun, 28 Dec 2014 05:20:42 +0000
Subject: [PATCH] Biome API: Add shore top and shore filler nodes, underwater
 node, water top node. Add water top depth and shore height parameters. Remove
 water dust node

---
 src/mapgen_v5.cpp               | 42 +++++++++++++++++++--------------
 src/mapgen_v7.cpp               | 41 ++++++++++++++++++--------------
 src/mg_biome.cpp                | 30 ++++++++++++++---------
 src/mg_biome.h                  |  7 +++++-
 src/script/lua_api/l_mapgen.cpp | 33 +++++++++++++++-----------
 5 files changed, 91 insertions(+), 62 deletions(-)

diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 9723c987b..a7d9698d5 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -417,10 +417,12 @@ void MapgenV5::generateBiomes() {
 
 	for (s16 z = node_min.Z; z <= node_max.Z; z++)
 	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
-		Biome *biome  = (Biome *)bmgr->get(biomemap[index]);
-		s16 dfiller   = biome->depth_filler + noise_filler_depth->result[index];
-		s16 y0_top    = biome->depth_top;
-		s16 y0_filler = biome->depth_top + dfiller;
+		Biome *biome        = (Biome *)bmgr->get(biomemap[index]);
+		s16 dfiller         = biome->depth_filler + noise_filler_depth->result[index];
+		s16 y0_top          = biome->depth_top;
+		s16 y0_filler       = biome->depth_top + dfiller;
+		s16 shore_max       = water_level + biome->height_shore;
+		s16 depth_water_top = biome->depth_water_top;
 
 		s16 nplaced = 0;
 		u32 i = vm->m_area.index(x, node_max.Y, z);
@@ -439,15 +441,20 @@ void MapgenV5::generateBiomes() {
 
 				if (c_below != CONTENT_AIR) {
 					if (nplaced < y0_top) {
-						// A hack to prevent dirt_with_grass from being
-						// placed below water.  TODO: fix later
-						content_t c_place = ((y < water_level) &&
-							(biome->c_top == c_dirt_with_grass)) ?
-							 c_dirt : biome->c_top;
-						vm->m_data[i] = MapNode(c_place);
+						if(y < water_level)
+							vm->m_data[i] = MapNode(biome->c_underwater);
+						else if(y <= shore_max)
+							vm->m_data[i] = MapNode(biome->c_shore_top);
+						else
+							vm->m_data[i] = MapNode(biome->c_top);
 						nplaced++;
 					} else if (nplaced < y0_filler && nplaced >= y0_top) {
-						vm->m_data[i] = MapNode(biome->c_filler);
+						if(y < water_level)
+							vm->m_data[i] = MapNode(biome->c_underwater);
+						else if(y <= shore_max)
+							vm->m_data[i] = MapNode(biome->c_shore_filler);
+						else
+							vm->m_data[i] = MapNode(biome->c_filler);
 						nplaced++;
 					} else if (c == c_stone) {
 						have_air = false;
@@ -469,7 +476,10 @@ void MapgenV5::generateBiomes() {
 			} else if (c == c_water_source) {
 				have_air = true;
 				nplaced = 0;
-				vm->m_data[i] = MapNode(biome->c_water);
+				if(y > water_level - depth_water_top)
+					vm->m_data[i] = MapNode(biome->c_water_top);
+				else
+					vm->m_data[i] = MapNode(biome->c_water);
 			} else if (c == CONTENT_AIR) {
 				have_air = true;
 				nplaced = 0;
@@ -480,6 +490,7 @@ void MapgenV5::generateBiomes() {
 	}
 }
 
+
 void MapgenV5::dustTopNodes() {
 	v3s16 em = vm->m_area.getExtent();
 	u32 index = 0;
@@ -504,12 +515,7 @@ void MapgenV5::dustTopNodes() {
 		}
 
 		content_t c = vm->m_data[vi].getContent();
-		if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
-			if (y < node_min.Y - 1)
-				continue;
-
-			vm->m_data[vi] = MapNode(biome->c_dust_water);
-		} else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
+		if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
 				&& c != biome->c_dust) {
 			if (y == node_max.Y + 1)
 				continue;
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 2f55964d8..06a47971e 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -516,10 +516,12 @@ void MapgenV7::generateBiomes() {
 
 	for (s16 z = node_min.Z; z <= node_max.Z; z++)
 	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
-		Biome *biome  = (Biome *)bmgr->get(biomemap[index]);
-		s16 dfiller   = biome->depth_filler + noise_filler_depth->result[index];
-		s16 y0_top    = biome->depth_top;
-		s16 y0_filler = biome->depth_top + dfiller;
+		Biome *biome        = (Biome *)bmgr->get(biomemap[index]);
+		s16 dfiller         = biome->depth_filler + noise_filler_depth->result[index];
+		s16 y0_top          = biome->depth_top;
+		s16 y0_filler       = biome->depth_top + dfiller;
+		s16 shore_max       = water_level + biome->height_shore;
+		s16 depth_water_top = biome->depth_water_top;
 
 		s16 nplaced = 0;
 		u32 i = vm->m_area.index(x, node_max.Y, z);
@@ -545,15 +547,20 @@ void MapgenV7::generateBiomes() {
 
 				if (c_below != CONTENT_AIR) {
 					if (nplaced < y0_top) {
-						// A hack to prevent dirt_with_grass from being
-						// placed below water.  TODO: fix later
-						content_t c_place = ((y < water_level) &&
-							(biome->c_top == c_dirt_with_grass)) ?
-							 c_dirt : biome->c_top;
-						vm->m_data[i] = MapNode(c_place);
+						if(y < water_level)
+							vm->m_data[i] = MapNode(biome->c_underwater);
+						else if(y <= shore_max)
+							vm->m_data[i] = MapNode(biome->c_shore_top);
+						else
+							vm->m_data[i] = MapNode(biome->c_top);
 						nplaced++;
 					} else if (nplaced < y0_filler && nplaced >= y0_top) {
-						vm->m_data[i] = MapNode(biome->c_filler);
+						if(y < water_level)
+							vm->m_data[i] = MapNode(biome->c_underwater);
+						else if(y <= shore_max)
+							vm->m_data[i] = MapNode(biome->c_shore_filler);
+						else
+							vm->m_data[i] = MapNode(biome->c_filler);
 						nplaced++;
 					} else if (c == c_stone) {
 						have_air = false;
@@ -575,7 +582,10 @@ void MapgenV7::generateBiomes() {
 			} else if (c == c_water_source) {
 				have_air = true;
 				nplaced = 0;
-				vm->m_data[i] = MapNode(biome->c_water);
+				if(y > water_level - depth_water_top)
+					vm->m_data[i] = MapNode(biome->c_water_top);
+				else
+					vm->m_data[i] = MapNode(biome->c_water);
 			} else if (c == CONTENT_AIR) {
 				have_air = true;
 				nplaced = 0;
@@ -611,12 +621,7 @@ void MapgenV7::dustTopNodes() {
 		}
 
 		content_t c = vm->m_data[vi].getContent();
-		if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
-			if (y < node_min.Y)
-				continue;
-
-			vm->m_data[vi] = MapNode(biome->c_dust_water);
-		} else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
+		if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
 			if (y == node_max.Y)
 				continue;
 
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index 763bef1bc..0492980ee 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -38,23 +38,28 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
 	// Create default biome to be used in case none exist
 	Biome *b = new Biome;
 
-	b->id             = 0;
-	b->name           = "Default";
-	b->flags          = 0;
-	b->depth_top      = 0;
-	b->depth_filler   = 0;
-	b->height_min     = -MAP_GENERATION_LIMIT;
-	b->height_max     = MAP_GENERATION_LIMIT;
-	b->heat_point     = 0.0;
-	b->humidity_point = 0.0;
+	b->id              = 0;
+	b->name            = "Default";
+	b->flags           = 0;
+	b->depth_top       = 0;
+	b->depth_filler    = 0;
+	b->height_shore    = 0;
+	b->depth_water_top = 0;
+	b->height_min      = -MAP_GENERATION_LIMIT;
+	b->height_max      = MAP_GENERATION_LIMIT;
+	b->heat_point      = 0.0;
+	b->humidity_point  = 0.0;
 
 	NodeResolveInfo *nri = new NodeResolveInfo(b);
 	nri->nodenames.push_back("air");
 	nri->nodenames.push_back("air");
+	nri->nodenames.push_back("air");
+	nri->nodenames.push_back("air");
+	nri->nodenames.push_back("air");
 	nri->nodenames.push_back("mapgen_stone");
 	nri->nodenames.push_back("mapgen_water_source");
-	nri->nodenames.push_back("air");
 	nri->nodenames.push_back("mapgen_water_source");
+	nri->nodenames.push_back("air");
 	m_ndef->pendNodeResolve(nri);
 
 	add(b);
@@ -121,9 +126,12 @@ void Biome::resolveNodeNames(NodeResolveInfo *nri)
 {
 	m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR,    c_top);
 	m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt",            CONTENT_AIR,    c_filler);
+	m_ndef->getIdFromResolveInfo(nri, "mapgen_sand",            CONTENT_AIR,    c_shore_top);
+	m_ndef->getIdFromResolveInfo(nri, "mapgen_sand",            CONTENT_AIR,    c_shore_filler);
+	m_ndef->getIdFromResolveInfo(nri, "mapgen_sand",            CONTENT_AIR,    c_underwater);
 	m_ndef->getIdFromResolveInfo(nri, "mapgen_stone",           CONTENT_AIR,    c_stone);
+	m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_AIR,    c_water_top);
 	m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_AIR,    c_water);
 	m_ndef->getIdFromResolveInfo(nri, "air",                    CONTENT_IGNORE, c_dust);
-	m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_IGNORE, c_dust_water);
 }
 
diff --git a/src/mg_biome.h b/src/mg_biome.h
index 870c11961..f5a5deae3 100644
--- a/src/mg_biome.h
+++ b/src/mg_biome.h
@@ -39,13 +39,18 @@ class Biome : public GenElement, public NodeResolver {
 
 	content_t c_top;
 	content_t c_filler;
+	content_t c_shore_top;
+	content_t c_shore_filler;
+	content_t c_underwater;
 	content_t c_stone;
+	content_t c_water_top;
 	content_t c_water;
 	content_t c_dust;
-	content_t c_dust_water;
 
 	s16 depth_top;
 	s16 depth_filler;
+	s16 height_shore;
+	s16 depth_water_top;
 
 	s16 height_min;
 	s16 height_max;
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index c0a58305b..a2e5d31d1 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -422,14 +422,16 @@ int ModApiMapgen::l_register_biome(lua_State *L)
 		es_BiomeTerrainType, BIOME_TYPE_NORMAL);
 	Biome *b = bmgr->create(biometype);
 
-	b->name           = getstringfield_default(L, index, "name", "");
-	b->depth_top      = getintfield_default(L, index, "depth_top",    1);
-	b->depth_filler   = getintfield_default(L, index, "depth_filler", 3);
-	b->height_min     = getintfield_default(L, index, "height_min",   0);
-	b->height_max     = getintfield_default(L, index, "height_max",   0);
-	b->heat_point     = getfloatfield_default(L, index, "heat_point",     0.);
-	b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
-	b->flags          = 0; //reserved
+	b->name            = getstringfield_default(L, index, "name", "");
+	b->depth_top       = getintfield_default(L, index, "depth_top",    1);
+	b->depth_filler    = getintfield_default(L, index, "depth_filler", 3);
+	b->height_shore    = getintfield_default(L, index, "height_shore", 3);
+	b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
+	b->height_min      = getintfield_default(L, index, "height_min",   0);
+	b->height_max      = getintfield_default(L, index, "height_max",   0);
+	b->heat_point      = getfloatfield_default(L, index, "heat_point",     0.);
+	b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.);
+	b->flags           = 0; //reserved
 
 	u32 id = bmgr->add(b);
 	if (id == (u32)-1) {
@@ -439,12 +441,15 @@ int ModApiMapgen::l_register_biome(lua_State *L)
 
 	NodeResolveInfo *nri = new NodeResolveInfo(b);
 	std::list<std::string> &nnames = nri->nodenames;
-	nnames.push_back(getstringfield_default(L, index, "node_top",        ""));
-	nnames.push_back(getstringfield_default(L, index, "node_filler",     ""));
-	nnames.push_back(getstringfield_default(L, index, "node_stone",      ""));
-	nnames.push_back(getstringfield_default(L, index, "node_water",      ""));
-	nnames.push_back(getstringfield_default(L, index, "node_dust",       ""));
-	nnames.push_back(getstringfield_default(L, index, "node_dust_water", ""));
+	nnames.push_back(getstringfield_default(L, index, "node_top",          ""));
+	nnames.push_back(getstringfield_default(L, index, "node_filler",       ""));
+	nnames.push_back(getstringfield_default(L, index, "node_shore_top",    ""));
+	nnames.push_back(getstringfield_default(L, index, "node_shore_filler", ""));
+	nnames.push_back(getstringfield_default(L, index, "node_underwater",   ""));
+	nnames.push_back(getstringfield_default(L, index, "node_stone",        ""));
+	nnames.push_back(getstringfield_default(L, index, "node_water_top",    ""));
+	nnames.push_back(getstringfield_default(L, index, "node_water",        ""));
+	nnames.push_back(getstringfield_default(L, index, "node_dust",         ""));
 	ndef->pendNodeResolve(nri);
 
 	verbosestream << "register_biome: " << b->name << std::endl;
-- 
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