diff --git a/Makefile b/Makefile
index 2b4e8dda3e20441aeb3f3543e4370bf6815b4c87..3985bdbc528546cf6ce8708bd87ea1ef35a0cced 100644
--- a/Makefile
+++ b/Makefile
@@ -2,7 +2,7 @@
 # It's usually sufficient to change just the target name and source file list
 # and be sure that CXX is set to a valid compiler
 TARGET = test
-SOURCE_FILES = voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
+SOURCE_FILES = mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
 SOURCES = $(addprefix src/, $(SOURCE_FILES))
 OBJECTS = $(SOURCES:.cpp=.o)
 FASTTARGET = fasttest
diff --git a/data/mud.png b/data/mud.png
index 0c6925d3bcfa8d977af9535bdc3c8590f99b9a97..7cb9c89a637584b4e53c82a7c6eb1ec7109befae 100644
Binary files a/data/mud.png and b/data/mud.png differ
diff --git a/data/tree.png b/data/tree.png
index 98f6f54ddce147c4b2f8805f97f28d7bc1e72542..65abfc243e868f5e03a058bdd26ab473adae4f6d 100644
Binary files a/data/tree.png and b/data/tree.png differ
diff --git a/src/client.cpp b/src/client.cpp
index 2471558f844c8d58217a9853a86dfecc7ff8e059..bfec8b730891326449096e1d1e2c89ef405e852c 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -68,11 +68,10 @@ void * ClientUpdateThread::Thread()
 	return NULL;
 }
 
-Client::Client(IrrlichtDevice *device, video::SMaterial *materials,
-		float delete_unused_sectors_timeout,
+Client::Client(IrrlichtDevice *device,
 		const char *playername):
 	m_thread(this),
-	m_env(new ClientMap(this, materials,
+	m_env(new ClientMap(this,
 			device->getSceneManager()->getRootSceneNode(),
 			device->getSceneManager(), 666),
 			dout_client),
@@ -82,7 +81,6 @@ Client::Client(IrrlichtDevice *device, video::SMaterial *materials,
 	camera_direction(0,0,1),
 	m_server_ser_ver(SER_FMT_VER_INVALID),
 	m_step_dtime(0.0),
-	m_delete_unused_sectors_timeout(delete_unused_sectors_timeout),
 	m_inventory_updated(false)
 {
 	//m_fetchblock_mutex.Init();
@@ -193,15 +191,18 @@ void Client::step(float dtime)
 			JMutexAutoLock lock(m_env_mutex);
 
 			core::list<v3s16> deleted_blocks;
+
+			float delete_unused_sectors_timeout = 
+				g_settings.getFloat("client_delete_unused_sectors_timeout");
 	
 			// Delete sector blocks
 			/*u32 num = m_env.getMap().deleteUnusedSectors
-					(m_delete_unused_sectors_timeout,
+					(delete_unused_sectors_timeout,
 					true, &deleted_blocks);*/
 			
 			// Delete whole sectors
 			u32 num = m_env.getMap().deleteUnusedSectors
-					(m_delete_unused_sectors_timeout,
+					(delete_unused_sectors_timeout,
 					false, &deleted_blocks);
 
 			if(num > 0)
diff --git a/src/client.h b/src/client.h
index 65b02a0e2245c0f8d979dff58745085032ff1492..3789f4cbe7e37b4ada7d94b1cd7ddb4fb452f9c1 100644
--- a/src/client.h
+++ b/src/client.h
@@ -152,9 +152,7 @@ class Client : public con::PeerHandler
 	/*
 		NOTE: Every public method should be thread-safe
 	*/
-	Client(IrrlichtDevice *device, video::SMaterial *materials,
-			float delete_unused_sectors_timeout,
-			const char *playername);
+	Client(IrrlichtDevice *device, const char *playername);
 	~Client();
 	/*
 		The name of the local player should already be set when
@@ -280,8 +278,6 @@ class Client : public con::PeerHandler
 	float m_step_dtime;
 	JMutex m_step_dtime_mutex;
 
-	float m_delete_unused_sectors_timeout;
-	
 	// This is behind m_env_mutex.
 	bool m_inventory_updated;
 
diff --git a/src/inventory.h b/src/inventory.h
index cc6393d435f75139e02d6db241a47eb7b7cf726f..1fab9d0279cb4890aa8352e6461c111522a98f31 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -86,7 +86,8 @@ class MaterialItem : public InventoryItem
 	}
 	video::ITexture * getImage()
 	{
-		return g_materials[m_material].getTexture(0);
+		u16 tile = content_tile(m_material, v3s16(1,0,0));
+		return g_tile_materials[tile].getTexture(0);
 	}
 	std::string getText()
 	{
diff --git a/src/main.cpp b/src/main.cpp
index b1d88090cdb4e264a877e20690387a68660baf51..49973e99c6c4b0139e93f8d8a4816947816cf61c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -253,7 +253,7 @@ TODO: A mapper to map contents to tile names (for each side)
 
 IrrlichtDevice *g_device = NULL;
 
-const char *g_content_filenames[MATERIALS_COUNT] =
+/*const char *g_content_filenames[MATERIALS_COUNT] =
 {
 	"../data/stone.png",
 	"../data/grass.png",
@@ -268,7 +268,7 @@ const char *g_content_filenames[MATERIALS_COUNT] =
 };
 
 // Material cache
-video::SMaterial g_materials[MATERIALS_COUNT];
+video::SMaterial g_materials[MATERIALS_COUNT];*/
 
 // Texture cache
 TextureCache g_texturecache;
@@ -1293,7 +1293,7 @@ int main(int argc, char *argv[])
 		Initialize material array
 	*/
 
-	//video::SMaterial g_materials[MATERIALS_COUNT];
+	/*//video::SMaterial g_materials[MATERIALS_COUNT];
 	for(u16 i=0; i<MATERIALS_COUNT; i++)
 	{
 		g_materials[i].Lighting = false;
@@ -1318,6 +1318,7 @@ int main(int argc, char *argv[])
 	g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
 	//g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
 	g_materials[CONTENT_OCEAN].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+	*/
 
 	/*g_mesh_materials[0].setTexture(0, driver->getTexture("../data/water.png"));
 	g_mesh_materials[1].setTexture(0, driver->getTexture("../data/grass.png"));
@@ -1337,6 +1338,23 @@ int main(int argc, char *argv[])
 	g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
 	g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
 	g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
+	
+	/*
+		Load tile textures
+	*/
+	for(s32 i=0; i<TILES_COUNT; i++)
+	{
+		if(g_tile_texture_names[i] == NULL)
+			continue;
+		std::string name = g_tile_texture_names[i];
+		std::string filename;
+		filename += "../data/";
+		filename += name;
+		filename += ".png";
+		g_texturecache.set(name, driver->getTexture(filename.c_str()));
+	}
+
+	tile_materials_preload(g_texturecache);
 
 	/*
 		Make a scope here for the client so that it gets removed
@@ -1359,10 +1377,7 @@ int main(int argc, char *argv[])
 		Create client
 	*/
 
-	// TODO: Get rid of the g_materials parameter or it's globalness
-	Client client(device, g_materials,
-			g_settings.getFloat("client_delete_unused_sectors_timeout"),
-			playername);
+	Client client(device, playername);
 	
 	Address connect_address(0,0,0,0, port);
 	try{
@@ -1396,19 +1411,14 @@ int main(int argc, char *argv[])
 	/*
 		Create skybox
 	*/
-	scene::ISceneNode* skybox = smgr->addSkyBoxSceneNode(
+	scene::ISceneNode* skybox;
+	skybox = smgr->addSkyBoxSceneNode(
 		driver->getTexture("../data/skybox2.png"),
 		driver->getTexture("../data/skybox3.png"),
 		driver->getTexture("../data/skybox1.png"),
 		driver->getTexture("../data/skybox1.png"),
 		driver->getTexture("../data/skybox1.png"),
 		driver->getTexture("../data/skybox1.png"));
-	/*	driver->getTexture("../data/irrlicht2_up.jpg"),
-		driver->getTexture("../data/irrlicht2_dn.jpg"),
-		driver->getTexture("../data/irrlicht2_lf.jpg"),
-		driver->getTexture("../data/irrlicht2_rt.jpg"),
-		driver->getTexture("../data/irrlicht2_ft.jpg"),
-		driver->getTexture("../data/irrlicht2_bk.jpg"));*/
 	
 	/*
 		Create the camera node
diff --git a/src/main.h b/src/main.h
index 3d676bd437fe79e99407d846eedbb5c81ddcd9d7..6a4b5a09058ebcef2dc29d541d7e97d054190c43 100644
--- a/src/main.h
+++ b/src/main.h
@@ -53,8 +53,8 @@ extern std::ostream *derr_server_ptr;
 
 // TODO: Move somewhere else? materials.h?
 // This header is only for MATERIALS_COUNT
-#include "mapnode.h"
-extern video::SMaterial g_materials[MATERIALS_COUNT];
+//#include "mapnode.h"
+//extern video::SMaterial g_materials[MATERIALS_COUNT];
 
 #include "utility.h"
 extern TextureCache g_texturecache;
diff --git a/src/map.cpp b/src/map.cpp
index f9adbd00ae201797b7be6a95c732340e8f07eefa..213404a07c3a540f9bee19f5bda9fe4ab6a2aab6 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1504,7 +1504,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
 		sector->setHeightmap(p_in_sector, hm);
 
 		//TODO: Make these values configurable
-		hm->generateContinued(0.0, 0.0, corners);
+		//hm->generateContinued(0.0, 0.0, corners);
+		hm->generateContinued(0.5, 0.2, corners);
 		//hm->generateContinued(1.0, 0.2, corners);
 		//hm->generateContinued(2.0, 0.2, corners);
 
@@ -2755,7 +2756,6 @@ void ServerMap::PrintInfo(std::ostream &out)
 
 ClientMap::ClientMap(
 		Client *client,
-		video::SMaterial *materials,
 		scene::ISceneNode* parent,
 		scene::ISceneManager* mgr,
 		s32 id
@@ -2763,7 +2763,6 @@ ClientMap::ClientMap(
 	Map(dout_client),
 	scene::ISceneNode(parent, mgr, id),
 	m_client(client),
-	m_materials(materials),
 	mesh(NULL)
 {
 	/*m_box = core::aabbox3d<f32>(0,0,0,
@@ -2837,8 +2836,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
 	sector->deSerialize(is);
 }
 
-void ClientMap::renderMap(video::IVideoDriver* driver,
-	video::SMaterial *materials, s32 pass)
+void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
 {
 	//m_dout<<DTIME<<"Rendering map..."<<std::endl;
 	DSTACK(__FUNCTION_NAME);
@@ -3037,193 +3035,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver,
 
 void ClientMap::updateMesh()
 {
-#if 0
-	DSTACK(__FUNCTION_NAME);
-	//TODO
-	/*
-		Check what sectors don't draw anything useful at ground level
-		and create a mesh of the rough heightmap at those positions.
-	*/
-
-	m_camera_mutex.Lock();
-	v3f camera_position = m_camera_position;
-	v3f camera_direction = m_camera_direction;
-	m_camera_mutex.Unlock();
-
-	v3s16 cam_pos_nodes(
-			camera_position.X / BS,
-			camera_position.Y / BS,
-			camera_position.Z / BS);
-
-	v3s16 box_nodes_d = HEIGHTMAP_RANGE_NODES * v3s16(1,1,1);
-
-	v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
-	v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
-
-	// Take a fair amount as we will be dropping more out later
-	v3s16 p_blocks_min(
-			p_nodes_min.X / MAP_BLOCKSIZE - 1,
-			p_nodes_min.Y / MAP_BLOCKSIZE - 1,
-			p_nodes_min.Z / MAP_BLOCKSIZE - 1);
-	v3s16 p_blocks_max(
-			p_nodes_max.X / MAP_BLOCKSIZE + 1,
-			p_nodes_max.Y / MAP_BLOCKSIZE + 1,
-			p_nodes_max.Z / MAP_BLOCKSIZE + 1);
-	
-	/*
-		Initialize new mesh
-	*/
-	
-	scene::SMesh *mesh_new = new scene::SMesh();
-	//scene::IMeshBuffer *buf = NULL;
-	scene::SMeshBuffer *buf = NULL;
-
-	u8 material_in_use = 0;
-
-	/*
-		Loop through sectors
-	*/
-	
-	for(core::map<v2s16, MapSector*>::Iterator
-			si = m_sectors.getIterator();
-			si.atEnd() == false; si++)
-	{
-		MapSector *sector = si.getNode()->getValue();
-		
-		if(sector->getId() != MAPSECTOR_CLIENT)
-		{
-			dstream<<"WARNING: Client has a non-client sector"
-					<<std::endl;
-			continue;
-		}
-		
-		ClientMapSector *cs = (ClientMapSector*)sector;
-
-		v2s16 sp = sector->getPos();
-
-		if(sp.X < p_blocks_min.X
-		|| sp.X > p_blocks_max.X
-		|| sp.Y < p_blocks_min.Z
-		|| sp.Y > p_blocks_max.Z)
-			continue;
-		
-		/*
-			Get some ground level info
-		*/
-		
-		s16 a = -5;
-
-		s16 cn[4] = 
-		{
-			cs->getCorner(0)+a,
-			cs->getCorner(1)+a,
-			cs->getCorner(2)+a,
-			cs->getCorner(3)+a,
-		};
-		s16 cn_avg = (cn[0]+cn[1]+cn[2]+cn[3])/4;
-		s16 cn_min = 32767;
-		s16 cn_max = -32768;
-		for(s16 i=0; i<4; i++)
-		{
-			if(cn[i] < cn_min)
-				cn_min = cn[i];
-			if(cn[i] > cn_max)
-				cn_max = cn[i];
-		}
-		s16 cn_slope = cn_max - cn_min;
-		
-		/*
-			Generate this part of the heightmap mesh
-		*/
-
-		u8 material;
-		if(cn_avg + MAP_BLOCKSIZE/4 <= WATER_LEVEL)
-			material = 0;
-		else if(cn_slope <= MAP_BLOCKSIZE)
-			material = 1;
-		else
-			material = 2;
-
-		if(material != material_in_use || buf == NULL)
-		{
-			// Try to get a meshbuffer associated with the material
-			buf = (scene::SMeshBuffer*)mesh_new->getMeshBuffer
-					(g_mesh_materials[material]);
-			// If not found, create one
-			if(buf == NULL)
-			{
-				// This is a "Standard MeshBuffer",
-				// it's a typedeffed CMeshBuffer<video::S3DVertex>
-				buf = new scene::SMeshBuffer();
-
-				// Set material
-				buf->Material = g_mesh_materials[material];
-				// Use VBO
-				//buf->setHardwareMappingHint(scene::EHM_STATIC);
-				// Add to mesh
-				mesh_new->addMeshBuffer(buf);
-				// Mesh grabbed it
-				buf->drop();
-			}
-			material_in_use = material;
-		}
-
-		// Sector side width in floating-point units
-		f32 sd = BS * MAP_BLOCKSIZE;
-		// Sector position in global floating-point units
-		v3f spf = v3f((f32)sp.X, 0, (f32)sp.Y) * sd;
-
-		//video::SColor c(255,255,255,255);
-		u8 cc = 180;
-		video::SColor c(255,cc,cc,cc);
-		
-		video::S3DVertex vertices[4] =
-		{
-			video::S3DVertex(spf.X,   (f32)BS*cn[0],spf.Z,   0,0,0, c, 0,1),
-			video::S3DVertex(spf.X+sd,(f32)BS*cn[1],spf.Z,   0,0,0, c, 1,1),
-			video::S3DVertex(spf.X+sd,(f32)BS*cn[2],spf.Z+sd,0,0,0, c, 1,0),
-			video::S3DVertex(spf.X,   (f32)BS*cn[3],spf.Z+sd,0,0,0, c, 0,0),
-		};
-		u16 indices[] = {0,1,2,2,3,0};
-		
-		buf->append(vertices, 4, indices, 6);
-	}
-	
-	// Set VBO on
-	//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
-
-	/*
-		Replace the mesh
-	*/
-
-	mesh_mutex.Lock();
-
-	scene::SMesh *mesh_old = mesh;
-
-	//DEBUG
-	/*mesh = NULL;
-	mesh_new->drop();*/
-	mesh = mesh_new;
-	
-	mesh_mutex.Unlock();
-
-	if(mesh_old != NULL)
-	{
-		/*dstream<<"mesh_old refcount="<<mesh_old->getReferenceCount()
-				<<std::endl;
-		scene::IMeshBuffer *buf = mesh_new->getMeshBuffer
-				(g_materials[CONTENT_GRASS]);
-		if(buf != NULL)
-			dstream<<"grass buf refcount="<<buf->getReferenceCount()
-					<<std::endl;*/
-
-		mesh_old->drop();
-	}
-	else
-	{
-		dstream<<"WARNING: There was no old master heightmap mesh"<<std::endl;
-	}
-#endif
+	//TODO: Remove this
 }
 
 void ClientMap::PrintInfo(std::ostream &out)
diff --git a/src/map.h b/src/map.h
index 6944107dfeb57d05b2d1335698ed2926079a1263..d36e2ddadadb669c79af1e1dfb9e0ee751170812 100644
--- a/src/map.h
+++ b/src/map.h
@@ -522,7 +522,6 @@ class ClientMap : public Map, public scene::ISceneNode
 public:
 	ClientMap(
 			Client *client,
-			video::SMaterial *materials,
 			scene::ISceneNode* parent,
 			scene::ISceneManager* mgr,
 			s32 id
@@ -562,7 +561,7 @@ class ClientMap : public Map, public scene::ISceneNode
 	{
 		video::IVideoDriver* driver = SceneManager->getVideoDriver();
 		driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
-		renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass());
+		renderMap(driver, SceneManager->getSceneNodeRenderPass());
 	}
 	
 	virtual const core::aabbox3d<f32>& getBoundingBox() const
@@ -570,8 +569,7 @@ class ClientMap : public Map, public scene::ISceneNode
 		return m_box;
 	}
 
-	void renderMap(video::IVideoDriver* driver,
-		video::SMaterial *materials, s32 pass);
+	void renderMap(video::IVideoDriver* driver, s32 pass);
 
 	// Update master heightmap mesh
 	void updateMesh();
@@ -582,8 +580,6 @@ class ClientMap : public Map, public scene::ISceneNode
 private:
 	Client *m_client;
 	
-	video::SMaterial *m_materials;
-
 	core::aabbox3d<f32> m_box;
 	
 	// This is the master heightmap mesh
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 4ba597f6a215b68bec33c996067cdc71b43d7ebb..40af0e397170353d5772ec796d334eb03a5037b9 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -138,6 +138,8 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
 			core::vector2d<f32>(0,0));
 
 	f->tile = tile;
+	//DEBUG
+	//f->tile = TILE_GRASS;
 
 	return f;
 }
@@ -184,15 +186,30 @@ u8 MapBlock::getFaceLight(v3s16 p, v3s16 face_dir)
 }
 
 /*
-	Gets node material from any place relative to block.
+	Gets node tile from any place relative to block.
 	Returns CONTENT_IGNORE if doesn't exist or should not be drawn.
 */
-u8 MapBlock::getNodeTile(v3s16 p)
+u16 MapBlock::getNodeTile(v3s16 p, v3s16 face_dir)
 {
 	try{
 		MapNode n = getNodeParent(p);
 		
-		return content_tile(n.d);
+		//return content_tile(n.d);
+		return n.getTile(face_dir);
+	}
+	catch(InvalidPositionException &e)
+	{
+		//return CONTENT_IGNORE;
+		return TILE_NONE;
+	}
+}
+
+u8 MapBlock::getNodeContent(v3s16 p)
+{
+	try{
+		MapNode n = getNodeParent(p);
+		
+		return n.d;
 	}
 	catch(InvalidPositionException &e)
 	{
@@ -223,15 +240,14 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
 
 	v3s16 p = startpos;
 	/*
-		The light in the air lights the surface is taken from
-		the node that is air.
+		Get face light at starting position
 	*/
 	u8 light = getFaceLight(p, face_dir);
 	
 	u16 continuous_tiles_count = 0;
 	
-	u8 tile0 = getNodeTile(p);
-	u8 tile1 = getNodeTile(p + face_dir);
+	u8 tile0 = getNodeTile(p, face_dir);
+	u8 tile1 = getNodeTile(p + face_dir, -face_dir);
 		
 	for(u16 j=0; j<length; j++)
 	{
@@ -244,8 +260,8 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
 
 		if(j != length - 1){
 			p_next = p + translate_dir;
-			tile0_next = getNodeTile(p_next);
-			tile1_next = getNodeTile(p_next + face_dir);
+			tile0_next = getNodeTile(p_next, face_dir);
+			tile1_next = getNodeTile(p_next + face_dir, -face_dir);
 			light_next = getFaceLight(p_next, face_dir);
 
 			if(tile0_next == tile0
@@ -263,7 +279,11 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
 			/*
 				Create a face if there should be one
 			*/
-			u8 mf = face_contents(tile0, tile1);
+			//u8 mf = face_contents(tile0, tile1);
+			// This is hackish
+			u8 content0 = getNodeContent(p);
+			u8 content1 = getNodeContent(p + face_dir);
+			u8 mf = face_contents(content0, content1);
 			
 			if(mf != 0)
 			{
@@ -479,7 +499,9 @@ void MapBlock::updateMesh()
 
 			/*collector.append(g_materials[f->material], f->vertices, 4,
 					indices, 6);*/
-			collector.append(g_materials[f->tile], f->vertices, 4,
+			/*collector.append(g_materials[f->tile], f->vertices, 4,
+					indices, 6);*/
+			collector.append(g_tile_materials[f->tile], f->vertices, 4,
 					indices, 6);
 		}
 
diff --git a/src/mapblock.h b/src/mapblock.h
index f725aa1f542c4d264274f411d8713dc961a9dc0b..b9c5ff222dcdbe881d2d3c47f1d40833594ae1ca 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -288,7 +288,8 @@ class MapBlock : public NodeContainer
 	
 	u8 getFaceLight(v3s16 p, v3s16 face_dir);
 	
-	u8 getNodeTile(v3s16 p);
+	u16 getNodeTile(v3s16 p, v3s16 face_dir);
+	u8 getNodeContent(v3s16 p);
 
 	/*
 		startpos:
diff --git a/src/mapnode.h b/src/mapnode.h
index 77fd677da3fae6591f5d85851395422ab0576c2a..b2c499f08db1e48825481da422525530eae5fbf5 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "utility.h"
 #include "exceptions.h"
 #include "serialization.h"
+#include "tile.h"
 
 // Size of node in rendering units
 #define BS 10
@@ -64,30 +65,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 enum Content
 {
-	CONTENT_STONE=0,
-
-	CONTENT_GRASS=1,
-
-	CONTENT_WATER=2,
-
-	CONTENT_LIGHT=3,
-
-	CONTENT_TREE=4,
-	
-	CONTENT_LEAVES=5,
-
-	CONTENT_GRASS_FOOTSTEPS=6,
-	
-	CONTENT_MESE=7,
-
-	CONTENT_MUD=8,
-
-	CONTENT_OCEAN=9,
+	CONTENT_STONE,
+	CONTENT_GRASS,
+	CONTENT_WATER,
+	CONTENT_LIGHT,
+	CONTENT_TREE,
+	CONTENT_LEAVES,
+	CONTENT_GRASS_FOOTSTEPS,
+	CONTENT_MESE,
+	CONTENT_MUD,
+	CONTENT_OCEAN,
 	
 	// This is set to the number of the actual values in this enum
 	USEFUL_CONTENT_COUNT
 };
 
+extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
+
 /*
 	If true, the material allows light propagation and brightness is stored
 	in param.
@@ -149,18 +143,6 @@ inline bool content_buildable_to(u8 m)
 	return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN);
 }
 
-/*
-	TODO: Make a mapper class for mapping every side of a content
-	      to some tile.
-	This dumbily maps all sides of content to the tile of the same id.
-*/
-inline u8 content_tile(u8 c)
-{
-	if(c == CONTENT_IGNORE || c == CONTENT_LIGHT)
-		return CONTENT_AIR;
-	return c;
-}
-
 /*
 	Returns true for contents that form the base ground that
 	follows the main heightmap
@@ -260,6 +242,34 @@ inline v3s16 unpackDir(u8 b)
 	return d;
 }
 
+inline u16 content_tile(u8 c, v3s16 dir)
+{
+	if(c == CONTENT_IGNORE || c == CONTENT_AIR
+			|| c >= USEFUL_CONTENT_COUNT)
+		return TILE_NONE;
+
+	s32 dir_i = -1;
+	
+	if(dir == v3s16(0,1,0))
+		dir_i = 0;
+	else if(dir == v3s16(0,-1,0))
+		dir_i = 1;
+	else if(dir == v3s16(1,0,0))
+		dir_i = 2;
+	else if(dir == v3s16(-1,0,0))
+		dir_i = 3;
+	else if(dir == v3s16(0,0,1))
+		dir_i = 4;
+	else if(dir == v3s16(0,0,-1))
+		dir_i = 5;
+	
+	/*if(dir_i == -1)
+		return TILE_NONE;*/
+	assert(dir_i != -1);
+
+	return g_content_tiles[c][dir_i];
+}
+
 struct MapNode
 {
 	// Content
@@ -351,6 +361,11 @@ struct MapNode
 		param = a_light;
 	}
 
+	u16 getTile(v3s16 dir)
+	{
+		return content_tile(d, dir);
+	}
+
 	/*
 		These serialization functions are used when informing client
 		of a single node add
diff --git a/src/test.cpp b/src/test.cpp
index 91d7c1e4036dec89613ca8a8e0f8ca5a75f017f3..ce7540e8d7e1fd7b4366007c17276873766a3e8d 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -321,7 +321,7 @@ struct TestVoxelManipulator
 
 		v.print(dstream, VOXELPRINT_WATERPRESSURE);
 		
-		s16 highest_y = -32768;
+		//s16 highest_y = -32768;
 		/*
 			NOTE: These are commented out because this behaviour is changed
 			      all the time
@@ -484,8 +484,9 @@ struct TestMapBlock
 		n.d = 4;
 		b.setNode(p, n);
 		assert(b.getNode(p).d == 4);
-		assert(b.getNodeTile(p) == 4);
-		assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);
+		//TODO: Update to new system
+		/*assert(b.getNodeTile(p) == 4);
+		assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
 		
 		/*
 			propagateSunlight()
diff --git a/src/utility.h b/src/utility.h
index 4c9a2d73a40988ea88d0a4b36c11449be9eabeec..afcb4e414ae024b455d2a7c24ebf5f28050dca90 100644
--- a/src/utility.h
+++ b/src/utility.h
@@ -24,10 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef UTILITY_HEADER
 #define UTILITY_HEADER
 
-#include "common_irrlicht.h"
-#include "debug.h"
-#include "strfnd.h"
-#include "exceptions.h"
 #include <iostream>
 #include <fstream>
 #include <string>
@@ -35,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <jmutex.h>
 #include <jmutexautolock.h>
 
+#include "common_irrlicht.h"
+#include "debug.h"
+#include "strfnd.h"
+#include "exceptions.h"
+
 extern const v3s16 g_26dirs[26];
 
 inline void writeU32(u8 *data, u32 i)