From 6359ff9a8722d54c48391e8322b5c289e644d054 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Fri, 26 Feb 2016 22:30:50 +0000
Subject: [PATCH] Nodedef: Restore smooth lighting to water

---
 src/nodedef.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 6d740fac3..1dd5aa537 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
 			assert(f->liquid_type == LIQUID_SOURCE);
 			if (opaque_water)
 				f->alpha = 255;
-			f->solidness = 0;
+			f->solidness = 1;
 			is_liquid = true;
 			break;
 		case NDT_FLOWINGLIQUID:
-- 
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