From 643ac9dd7aa1852b24348d853e82aa267dade789 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Tue, 17 May 2016 00:22:27 +0100
Subject: [PATCH] Item entities: Don't show description as infotext

Partially reverts #3547
Infotext remains optional for objects, empty by default
---
 builtin/game/item_entity.lua | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index a66bf33d0..be158c119 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -31,7 +31,6 @@ core.register_entity(":__builtin:item", {
 		spritediv = {x = 1, y = 1},
 		initial_sprite_basepos = {x = 0, y = 0},
 		is_visible = false,
-		infotext = "",
 	},
 
 	itemstring = '',
@@ -51,7 +50,6 @@ core.register_entity(":__builtin:item", {
 		local c = s
 		local itemtable = stack:to_table()
 		local itemname = nil
-		local description = ""
 		if itemtable then
 			itemname = stack:to_table().name
 		end
@@ -60,7 +58,6 @@ core.register_entity(":__builtin:item", {
 		if core.registered_items[itemname] then
 			item_texture = core.registered_items[itemname].inventory_image
 			item_type = core.registered_items[itemname].type
-			description = core.registered_items[itemname].description
 		end
 		local prop = {
 			is_visible = true,
@@ -69,7 +66,6 @@ core.register_entity(":__builtin:item", {
 			visual_size = {x = s, y = s},
 			collisionbox = {-c, -c, -c, c, c, c},
 			automatic_rotate = math.pi * 0.5,
-			infotext = description,
 		}
 		self.object:set_properties(prop)
 	end,
-- 
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