From 6911a7d279f487b832882d95318d432d0afbcc6b Mon Sep 17 00:00:00 2001
From: Aaron Suen <warr1024@gmail.com>
Date: Thu, 9 May 2013 21:10:33 -0400
Subject: [PATCH] Clear custom player HUDs when emerging players.  Fixes #711.

---
 src/server.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/server.cpp b/src/server.cpp
index bf48a40d5..40a4f8a02 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -5077,6 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
 			getPlayerEffectivePrivs(player->getName()),
 			isSingleplayer());
 
+	/* Clean up old HUD elements from previous sessions */
+	player->hud.clear();
+
 	/* Add object to environment */
 	m_env->addActiveObject(playersao);
 
-- 
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