diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 8e7d29ff0703e30057ea3132ccfaa61b2032b8c9..ac39e43e3d91465a02835bfdddeb6987e05b9488 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -275,6 +275,7 @@ set(minetest_SRCS
 	guiDeathScreen.cpp
 	guiChatConsole.cpp
 	guiCreateWorld.cpp
+	guiConfigureWorld.cpp
 	guiConfirmMenu.cpp
 	client.cpp
 	filecache.cpp
diff --git a/src/guiConfigureWorld.cpp b/src/guiConfigureWorld.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..a77697f8bc087505aa68c14b57f17ee9b4570edc
--- /dev/null
+++ b/src/guiConfigureWorld.cpp
@@ -0,0 +1,668 @@
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include <iostream> 
+#include <string>
+#include <map>
+
+#include "guiConfigureWorld.h"
+#include "guiMessageMenu.h"
+#include <IGUIButton.h>
+#include <IGUICheckBox.h>
+#include <IGUIListBox.h>
+#include <IGUIStaticText.h>
+#include <IGUITreeView.h>
+#include "gettext.h"
+#include "util/string.h"
+#include "settings.h"
+#include "filesys.h"
+
+enum
+{
+	GUI_ID_MOD_TREEVIEW = 101,
+	GUI_ID_ENABLED_CHECKBOX,
+	GUI_ID_ENABLEALL,
+	GUI_ID_DISABLEALL,
+	GUI_ID_DEPENDS_LISTBOX,
+	GUI_ID_RDEPENDS_LISTBOX,
+	GUI_ID_CANCEL,
+	GUI_ID_SAVE
+};
+
+#define QUESTIONMARK_STR L"?"
+#define CHECKMARK_STR    L"\411"
+#define CROSS_STR        L"\403"
+
+GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
+		gui::IGUIElement* parent, s32 id,
+		IMenuManager *menumgr, WorldSpec wspec):
+	GUIModalMenu(env, parent, id, menumgr),
+	m_wspec(wspec),
+	m_gspec(findWorldSubgame(m_wspec.path)),
+	m_menumgr(menumgr)
+{
+	//will be initialized in regenerateGUI()
+	m_treeview=NULL;
+
+	// game mods
+	m_gamemods = flattenModTree(getModsInPath(m_gspec.gamemods_path));
+
+	// world mods
+	std::string worldmods_path = wspec.path + DIR_DELIM + "worldmods";
+	m_worldmods = flattenModTree(getModsInPath(worldmods_path));
+
+	// fill m_addontree with add-on mods
+	ModSpec addons("Add-Ons");
+	std::set<std::string> paths = m_gspec.addon_mods_paths;
+	for(std::set<std::string>::iterator it=paths.begin();
+		it != paths.end(); ++it)
+	{
+		std::map<std::string,ModSpec> mods = getModsInPath(*it);
+		addons.modpack_content.insert(mods.begin(), mods.end());
+	}
+	m_addontree.insert(std::make_pair(addons.name,addons));
+
+	// expand modpacks
+	m_addonmods = flattenModTree(m_addontree);
+
+	// collect reverse dependencies
+	for(std::map<std::string, ModSpec>::iterator it = m_addonmods.begin();
+		it != m_addonmods.end(); ++it)
+	{
+		std::string modname = (*it).first;
+		ModSpec mod = (*it).second;
+		for(std::set<std::string>::iterator dep_it = mod.depends.begin();
+			dep_it != mod.depends.end(); ++dep_it)
+		{
+			m_reverse_depends.insert(std::make_pair((*dep_it),modname));
+		}
+	}
+
+	m_settings.readConfigFile((m_wspec.path + DIR_DELIM + "world.mt").c_str());
+	std::vector<std::string> names = m_settings.getNames();
+
+	// mod_names contains the names of mods mentioned in the world.mt file
+	std::set<std::string> mod_names;
+	for(std::vector<std::string>::iterator it = names.begin(); 
+		it != names.end(); ++it)
+	{	
+		std::string name = *it;  
+		if (name.compare(0,9,"load_mod_")==0)
+			mod_names.insert(name.substr(9));
+	}
+
+	// find new mods (installed but not mentioned in world.mt)
+	for(std::map<std::string, ModSpec>::iterator it = m_addonmods.begin();
+		it != m_addonmods.end(); ++it)
+	{
+		std::string modname = (*it).first;
+		ModSpec mod = (*it).second;
+		// a mod is new if it is not a modpack, and does not occur in
+		// mod_names
+		if(mod.modpack_content.empty() &&
+		   mod_names.count(modname) == 0)
+			m_new_mod_names.insert(modname);
+	}
+	if(!m_new_mod_names.empty())
+	{
+		GUIMessageMenu *menu = 
+			new GUIMessageMenu(Environment, Parent, -1, m_menumgr, 
+							   wgettext("Warning: Some mods are not configured yet.\n" 
+										"They will be enabled by default when you save the configuration.  ")); 
+		menu->drop();
+	}
+	
+
+	// find missing mods (mentioned in world.mt, but not installed)
+	std::set<std::string> missing_mods;
+	for(std::set<std::string>::iterator it = mod_names.begin();
+		it != mod_names.end(); ++it)
+	{
+		std::string modname = *it;
+		if(m_addonmods.count(modname) == 0)
+			missing_mods.insert(modname);
+	}
+	if(!missing_mods.empty())
+	{
+		GUIMessageMenu *menu = 
+			new GUIMessageMenu(Environment, Parent, -1, m_menumgr, 
+							   wgettext("Warning: Some configured mods are missing.\n"
+										"Their setting will be removed when you save the configuration.  ")); 
+		for(std::set<std::string>::iterator it = missing_mods.begin();
+			it != missing_mods.end(); ++it)
+			m_settings.remove("load_mod_"+(*it));
+		menu->drop();
+	}	
+}
+
+void GUIConfigureWorld::drawMenu()
+{
+	gui::IGUISkin* skin = Environment->getSkin();
+	if (!skin)
+		return;
+	video::IVideoDriver* driver = Environment->getVideoDriver();
+	
+	video::SColor bgcolor(140,0,0,0);
+	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+
+	gui::IGUIElement::draw();
+}
+
+
+void GUIConfigureWorld::regenerateGui(v2u32 screensize)
+{
+
+	/*
+		Remove stuff
+	*/
+	removeChildren();
+	
+	/*
+		Calculate new sizes and positions
+	*/
+	core::rect<s32> rect(
+			screensize.X/2 - 580/2,
+			screensize.Y/2 - 300/2,
+			screensize.X/2 + 580/2,
+			screensize.Y/2 + 300/2
+	);
+	
+	DesiredRect = rect;
+	recalculateAbsolutePosition(false);
+
+	v2s32 size = rect.getSize();
+
+	v2s32 topleft = v2s32(10, 10);
+
+	/*
+		Add stuff
+	*/
+	changeCtype("");
+	{
+		core::rect<s32> rect(0, 0, 200, 20);
+		rect += topleft;
+		//proper text is set below, when a mod is selected
+		m_modname_text = Environment->addStaticText(L"Mod: N/A", rect, false, 
+													false, this, -1);
+	}
+	{
+		core::rect<s32> rect(0, 0, 200, 20);
+		rect += v2s32(0, 25) + topleft;
+		m_enabled_checkbox = 
+			Environment->addCheckBox(false, rect, this, GUI_ID_ENABLED_CHECKBOX, 
+									 wgettext("enabled"));
+		m_enabled_checkbox->setVisible(false);
+	}
+	{
+		core::rect<s32> rect(0, 0, 85, 30);
+		rect = rect + v2s32(0, 25) + topleft;
+		m_enableall = Environment->addButton(rect, this, GUI_ID_ENABLEALL,
+											 wgettext("Enable All"));
+		m_enableall->setVisible(false);
+	}
+	{
+		core::rect<s32> rect(0, 0, 85, 30);
+		rect = rect + v2s32(115, 25) + topleft;
+		m_disableall = Environment->addButton(rect, this, GUI_ID_DISABLEALL,
+											  wgettext("Disable All"));
+		m_disableall->setVisible(false);
+	}
+	{
+		core::rect<s32> rect(0, 0, 200, 20);
+		rect += v2s32(0, 60) + topleft;
+		Environment->addStaticText(wgettext("depends on:"),
+			rect, false, false, this, -1);
+	}
+	{
+		core::rect<s32> rect(0, 0, 200, 85);
+		rect += v2s32(0, 80) + topleft;
+		m_dependencies_listbox = 
+			Environment->addListBox(rect, this, GUI_ID_DEPENDS_LISTBOX, true);
+	}
+	{
+		core::rect<s32> rect(0, 0, 200, 20);
+		rect += v2s32(0, 175) + topleft;
+		Environment->addStaticText(wgettext("is required by:"),
+					rect, false, false, this, -1);
+	}
+	{
+		core::rect<s32> rect(0, 0, 200, 85);
+		rect += v2s32(0, 195) + topleft;
+		m_rdependencies_listbox = 
+			Environment->addListBox(rect,this, GUI_ID_RDEPENDS_LISTBOX,true);
+	}
+	{
+		core::rect<s32> rect(0, 0, 340, 250);
+		rect += v2s32(220, 0) + topleft;
+		m_treeview = Environment->addTreeView(rect, this,
+											  GUI_ID_MOD_TREEVIEW,true);
+		buildTreeView(m_addontree, m_treeview->getRoot());
+	}
+	{
+		core::rect<s32> rect(0, 0, 120, 30);
+		rect = rect + v2s32(330, 270) - topleft;
+		Environment->addButton(rect, this, GUI_ID_CANCEL,
+			wgettext("Cancel"));
+	}
+	{
+		core::rect<s32> rect(0, 0, 120, 30);
+		rect = rect + v2s32(460, 270) - topleft;
+		Environment->addButton(rect, this, GUI_ID_SAVE,
+			wgettext("Save"));
+	}
+	changeCtype("C");
+
+	// at start, none of the treeview nodes is selected, so we select
+	// the first element in the treeview of mods manually here.
+	if(m_treeview->getRoot()->hasChilds())
+	{
+		m_treeview->getRoot()->getFirstChild()->setExpanded(true);
+		m_treeview->getRoot()->getFirstChild()->setSelected(true);
+		// Because a manual ->setSelected() doesn't cause an event, we
+		// have to do this here:
+		adjustSidebar();
+	}
+}
+
+bool GUIConfigureWorld::OnEvent(const SEvent& event)
+{
+
+	gui::IGUITreeViewNode* selected_node = NULL;
+	if(m_treeview != NULL)
+		selected_node = m_treeview->getSelected();
+
+	if(event.EventType==EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown)
+	{
+		switch (event.KeyInput.Key) {
+		case KEY_ESCAPE: {
+			quitMenu();
+			return true;
+		}
+		//	irrlicht's built-in TreeView gui has no keyboard control,
+		//	so we do it here: up/down to select prev/next node,
+		//	left/right to collapse/expand nodes, space to toggle
+		//	enabled/disabled.
+		case KEY_DOWN: {
+			if(selected_node != NULL)
+			{
+				gui::IGUITreeViewNode* node = selected_node->getNextVisible();
+				if(node != NULL)
+				{
+					node->setSelected(true);
+					adjustSidebar();
+				}
+			}
+			return true;
+		}
+		case KEY_UP: {
+			if(selected_node != NULL)
+			{
+				gui::IGUITreeViewNode* node = selected_node->getPrevSibling();
+				if(node!=NULL)
+				{
+					node->setSelected(true);
+					adjustSidebar();
+				}
+				else 
+				{
+					gui::IGUITreeViewNode* parent = selected_node->getParent();
+					if(selected_node == parent->getFirstChild() &&
+					   parent != m_treeview->getRoot()) 
+					{
+						parent->setSelected(true);
+						adjustSidebar();
+					}
+				}
+			}
+			return true;
+		}
+		case KEY_RIGHT: {
+			if(selected_node != NULL && selected_node->hasChilds())
+				selected_node->setExpanded(true);
+			return true;
+		}
+		case KEY_LEFT: {
+			if(selected_node != NULL && selected_node->hasChilds())
+				selected_node->setExpanded(false);
+			return true;
+		}
+		case KEY_SPACE: {
+			if(selected_node != NULL && !selected_node->hasChilds() && 
+			   selected_node->getText() != NULL)
+			{
+				std::string modname = wide_to_narrow(selected_node->getText());
+				bool checked = m_enabled_checkbox->isChecked();
+				m_enabled_checkbox->setChecked(!checked);
+				setEnabled(modname,!checked);
+			}
+			return true;
+		}
+		default: {}
+		}
+	}
+	if(event.EventType==EET_GUI_EVENT)
+	{
+		if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
+				&& isVisible())
+		{
+			if(!canTakeFocus(event.GUIEvent.Element))
+			{
+				dstream<<"GUIConfigureWorld: Not allowing focus change."
+						<<std::endl;
+				// Returning true disables focus change
+				return true;
+			}
+		}
+		if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
+			switch(event.GUIEvent.Caller->getID()){
+			case GUI_ID_CANCEL: {
+				quitMenu();
+				return true;
+			}
+			case GUI_ID_SAVE: {
+				for(std::set<std::string>::iterator it = m_new_mod_names.begin();
+					it!= m_new_mod_names.end(); ++it)
+				{
+					m_settings.setBool("load_mod_"+(*it),true);
+				}
+				std::string worldmtfile = m_wspec.path+DIR_DELIM+"world.mt";
+				m_settings.updateConfigFile(worldmtfile.c_str());
+
+				// The trailing spaces are because there seems to be a
+				// bug in the text-size calculation. if the trailing
+				// spaces are removed from the message text, the
+				// message gets wrapped and parts of it are cut off:
+				GUIMessageMenu *menu = 
+					new GUIMessageMenu(Environment, Parent, -1, m_menumgr, 
+									   wgettext("Configuration saved.  "));
+				menu->drop();
+
+				ModConfiguration modconf(m_wspec.path);
+				if(!modconf.isConsistent())
+				{
+					GUIMessageMenu *menu = 
+						new GUIMessageMenu(Environment, Parent, -1, m_menumgr, 
+										   wgettext("Warning: Configuration not consistent.  "));
+					menu->drop();
+				}
+
+				quitMenu();	
+				return true;
+			}
+			case GUI_ID_ENABLEALL: {
+				if(selected_node != NULL && selected_node->getText() != NULL)
+				{
+					std::string modname = wide_to_narrow(selected_node->getText());
+					ModSpec mod = m_addonmods[modname];
+					enableAllMods(mod.modpack_content,true);
+				}
+				return true;
+			}
+			case GUI_ID_DISABLEALL: {
+				if(selected_node != NULL && selected_node->getText() != NULL)
+				{
+					std::string modname = wide_to_narrow(selected_node->getText());
+					ModSpec mod = m_addonmods[modname];
+					enableAllMods(mod.modpack_content,false);
+				}
+				return true;
+			}
+			}
+		}	
+		if(event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED &&
+			event.GUIEvent.Caller->getID() == GUI_ID_ENABLED_CHECKBOX)
+		{
+			if(selected_node != NULL && !selected_node->hasChilds() && 
+			   selected_node->getText() != NULL)
+			{
+				std::string modname = wide_to_narrow(selected_node->getText());
+				setEnabled(modname, m_enabled_checkbox->isChecked());
+			}
+			return true;
+		}
+		if(event.GUIEvent.EventType==gui::EGET_TREEVIEW_NODE_SELECT &&
+			event.GUIEvent.Caller->getID() == GUI_ID_MOD_TREEVIEW)
+		{
+			selecting_dep = -1;
+			selecting_rdep = -1;
+			adjustSidebar();
+			return true;
+		}
+		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED &&
+		   event.GUIEvent.Caller->getID() == GUI_ID_DEPENDS_LISTBOX)
+		{
+			selecting_dep = m_dependencies_listbox->getSelected();
+			selecting_rdep = -1;
+			return true;
+		}
+		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED &&
+		   event.GUIEvent.Caller->getID() == GUI_ID_RDEPENDS_LISTBOX)
+		{
+			selecting_dep = -1;
+			selecting_rdep = m_rdependencies_listbox->getSelected();
+			return true;
+		}
+
+		//double click in a dependency listbox: find corresponding
+		//treeviewnode and select it:
+		if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+		{
+			gui::IGUIListBox* box = NULL;
+			if(event.GUIEvent.Caller->getID() == GUI_ID_DEPENDS_LISTBOX)
+			{
+				box = m_dependencies_listbox;
+				if(box->getSelected() != selecting_dep)
+					return true;
+			}
+			if(event.GUIEvent.Caller->getID() == GUI_ID_RDEPENDS_LISTBOX)
+			{
+				box = m_rdependencies_listbox;
+				if(box->getSelected() != selecting_rdep)
+					return true;
+			}
+			if(box != NULL && box->getSelected() != -1 &&
+			   box->getListItem(box->getSelected()) != NULL)
+			{
+				std::string modname = 
+					wide_to_narrow(box->getListItem(box->getSelected()));
+				std::map<std::string, gui::IGUITreeViewNode*>::iterator it =
+					m_nodes.find(modname);
+				if(it != m_nodes.end())
+				{
+					// select node and make sure node is visible by
+					// expanding all parents
+					gui::IGUITreeViewNode* node = (*it).second;
+					node->setSelected(true);
+					while(!node->isVisible() && 
+						  node->getParent() != m_treeview->getRoot())
+					{
+						node = node->getParent();
+						node->setExpanded(true);
+					}
+					adjustSidebar();
+				}
+			}
+			return true;
+		}
+	}
+
+	return Parent ? Parent->OnEvent(event) : false;
+}
+
+void GUIConfigureWorld::buildTreeView(std::map<std::string, ModSpec> mods, 
+									  gui::IGUITreeViewNode* node)
+{
+	for(std::map<std::string,ModSpec>::iterator it = mods.begin();
+		it != mods.end(); ++it)    
+	{
+		std::string modname = (*it).first;
+		ModSpec mod = (*it).second;
+		gui::IGUITreeViewNode* new_node = 
+			node->addChildBack(narrow_to_wide(modname).c_str());
+		m_nodes.insert(std::make_pair(modname, new_node));
+		if(!mod.modpack_content.empty())
+			buildTreeView(mod.modpack_content, new_node);
+		else
+		{
+			// set icon for node: ? for new mods, x for disabled mods,
+			// checkmark for enabled mods
+			if(m_new_mod_names.count(modname) > 0)
+			{
+				new_node->setIcon(QUESTIONMARK_STR);
+			}
+			else
+			{
+				bool mod_enabled = true;
+				if(m_settings.exists("load_mod_"+modname))
+					mod_enabled = m_settings.getBool("load_mod_"+modname);
+				if(mod_enabled)
+					new_node->setIcon(CHECKMARK_STR);
+				else 
+					new_node->setIcon(CROSS_STR);
+			}
+		}
+	}
+}
+
+
+void GUIConfigureWorld::adjustSidebar()
+{
+	gui::IGUITreeViewNode* node = m_treeview->getSelected();
+	std::wstring modname_w;
+	if(node->getText() != NULL)
+		modname_w = node->getText();
+	else 
+		modname_w = L"N/A";
+	std::string modname = wide_to_narrow(modname_w);
+
+	// if modpack, show enable/disable all buttons. otherwise, show
+	// enabled checkbox
+	if(node->hasChilds())
+	{
+		m_enabled_checkbox->setVisible(false);
+		m_disableall->setVisible(true);
+		m_enableall->setVisible(true);
+		m_modname_text->setText((L"Modpack: "+modname_w).c_str());
+	}	
+	else	
+	{
+		m_disableall->setVisible(false);
+		m_enableall->setVisible(false);
+		m_enabled_checkbox->setVisible(true);
+		m_modname_text->setText((L"Mod: "+modname_w).c_str());
+	}
+
+	// the mod is enabled unless it is disabled in the world.mt settings. 
+	bool mod_enabled = true;
+	if(m_settings.exists("load_mod_"+modname))
+		mod_enabled = m_settings.getBool("load_mod_"+modname);
+	m_enabled_checkbox->setChecked(mod_enabled);
+
+	// dependencies of this mod:
+	m_dependencies_listbox->clear();
+	ModSpec mspec = m_addonmods[modname];
+	for(std::set<std::string>::iterator it=mspec.depends.begin();
+		it != mspec.depends.end(); ++it)
+	{
+		// check if it is an add-on mod or a game/world mod. We only
+		// want to show add-ons
+		std::string dependency = (*it);
+		if(m_gamemods.count(dependency) > 0)
+			dependency += " (" + m_gspec.id + ")";
+		else if(m_worldmods.count(dependency) > 0)
+			dependency += " (" + m_wspec.name + ")";
+		else if(m_addonmods.count(dependency) == 0)
+			dependency += " (missing)";
+		m_dependencies_listbox->addItem(narrow_to_wide(dependency).c_str());
+	}
+
+
+	// reverse dependencies of this mod:
+	m_rdependencies_listbox->clear();
+	std::pair< std::multimap<std::string, std::string>::iterator, 
+			std::multimap<std::string, std::string>::iterator > rdep = 
+		m_reverse_depends.equal_range(modname);
+	for(std::multimap<std::string,std::string>::iterator it = rdep.first;
+		it != rdep.second; ++it)
+	{
+		// check if it is an add-on mod or a game/world mod. We only
+		// want to show add-ons
+		std::string rdependency = (*it).second;
+		if(m_addonmods.count(rdependency) > 0)
+			m_rdependencies_listbox->addItem(narrow_to_wide(rdependency).c_str());
+	}
+}
+
+void GUIConfigureWorld::enableAllMods(std::map<std::string, ModSpec> mods,bool enable)
+{
+	for(std::map<std::string, ModSpec>::iterator it = mods.begin();
+		it != mods.end(); ++it)
+	{
+		ModSpec mod = (*it).second;
+		if(!mod.modpack_content.empty()) 
+			// a modpack, recursively enable all mods in it
+			enableAllMods(mod.modpack_content,enable);
+		else // not a modpack
+			setEnabled(mod.name, enable);
+	}
+}
+
+void GUIConfigureWorld::enableMod(std::string modname)
+{
+	m_settings.setBool("load_mod_"+modname,true);
+	std::map<std::string,gui::IGUITreeViewNode*>::iterator it = 
+		m_nodes.find(modname);
+ 	if(it != m_nodes.end())
+		(*it).second->setIcon(CHECKMARK_STR);
+	m_new_mod_names.erase(modname);
+	//also enable all dependencies
+	ModSpec mspec = m_addonmods[modname];
+	for(std::set<std::string>::iterator it=mspec.depends.begin();
+		it != mspec.depends.end(); ++it)
+	{
+		std::string dependency = *it;
+		// only enable it if it is an add-on mod
+		if(m_addonmods.count(dependency) > 0)
+			enableMod(dependency);
+	}
+}
+
+void GUIConfigureWorld::disableMod(std::string modname)
+{
+	m_settings.setBool("load_mod_"+modname,false);
+	std::map<std::string,gui::IGUITreeViewNode*>::iterator it = 
+		m_nodes.find(modname);
+ 	if(it != m_nodes.end())
+		(*it).second->setIcon(CROSS_STR);
+	m_new_mod_names.erase(modname);
+	//also disable all mods that depend on this one
+	std::pair<std::multimap<std::string, std::string>::iterator, 
+			  std::multimap<std::string, std::string>::iterator > rdep = 
+		m_reverse_depends.equal_range(modname);
+	for(std::multimap<std::string,std::string>::iterator it = rdep.first;
+		it != rdep.second; ++it)
+	{
+		std::string rdependency = (*it).second;
+		// only disable it if it is an add-on mod
+		if(m_addonmods.count(rdependency) > 0)
+			disableMod(rdependency);
+	}	
+}
+
diff --git a/src/guiConfigureWorld.h b/src/guiConfigureWorld.h
new file mode 100644
index 0000000000000000000000000000000000000000..2280c6dbe3a77d1f2ea16849e06df4cd42055e0c
--- /dev/null
+++ b/src/guiConfigureWorld.h
@@ -0,0 +1,110 @@
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef GUICONFIGUREWORLD_HEADER
+#define GUICONFIGUREWORLD_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+#include "modalMenu.h"
+#include "mods.h"
+#include "subgame.h"
+#include "settings.h"
+
+
+namespace irr{
+	namespace gui{
+		class IGUITreeViewNode;
+	}
+}
+
+class GUIConfigureWorld : public GUIModalMenu
+{
+public:
+	GUIConfigureWorld(gui::IGUIEnvironment* env,
+		gui::IGUIElement* parent, s32 id,
+			  IMenuManager *menumgr, WorldSpec wspec);
+
+	void regenerateGui(v2u32 screensize);
+
+	void drawMenu();
+
+	bool OnEvent(const SEvent& event);
+
+private:
+	WorldSpec m_wspec;
+	SubgameSpec m_gspec;
+
+	// tree of installed add-on mods. key is the mod name, modpacks
+	// are not expanded.
+	std::map<std::string, ModSpec> m_addontree;
+
+	// like m_addontree, but modpacks are expanded.
+	std::map<std::string, ModSpec> m_addonmods;
+
+	// list of game mods (flattened)
+	std::map<std::string, ModSpec> m_gamemods;
+
+	// list of world mods (flattened)
+	std::map<std::string, ModSpec> m_worldmods;
+	
+	// for each mod, the set of mods depending on it
+	std::multimap<std::string, std::string> m_reverse_depends;
+
+	// the settings in the world.mt file
+	Settings m_settings;
+
+	// mods that are installed but not mentioned in world.mt file
+	std::set<std::string> m_new_mod_names;
+
+	// maps modnames to nodes in m_treeview
+	std::map<std::string,gui::IGUITreeViewNode*> m_nodes;
+
+	gui::IGUIStaticText* m_modname_text;
+	gui::IGUITreeView* m_treeview;
+	gui::IGUIButton* m_enableall;
+	gui::IGUIButton* m_disableall;
+	gui::IGUICheckBox* m_enabled_checkbox;
+	gui::IGUIListBox* m_dependencies_listbox;
+	gui::IGUIListBox* m_rdependencies_listbox;
+	void buildTreeView(std::map<std::string,ModSpec> mods, 
+					   gui::IGUITreeViewNode* node);
+	void adjustSidebar();
+	void enableAllMods(std::map<std::string,ModSpec> mods, bool enable);
+	void setEnabled(std::string modname, bool enable)
+	{
+		if(enable)
+			enableMod(modname);
+		else
+			disableMod(modname);
+	};
+
+	void enableMod(std::string modname);
+	void disableMod(std::string modname);
+
+	// hack to work around wonky handling of double-click in
+	// irrlicht. store selected index of listbox items here so event
+	// handling can check whether it was a real double click on the
+	// same item. (irrlicht also reports a double click if you rapidly
+	// select two different items.)
+	int selecting_dep;
+	int selecting_rdep;
+
+	IMenuManager* m_menumgr;
+};
+#endif
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index ca0c1317c35d46102d2bcf4030737242d78835b8..77a5a85b87df810ac91c0873dfc37e8ba8085823 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiMainMenu.h"
 #include "guiKeyChangeMenu.h"
 #include "guiCreateWorld.h"
+#include "guiConfigureWorld.h"
 #include "guiMessageMenu.h"
 #include "guiConfirmMenu.h"
 #include "debug.h"
@@ -1033,11 +1034,22 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
 				return true;
 			}
 			case GUI_ID_CONFIGURE_WORLD_BUTTON: {
-				GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
-						-1, menumgr,
-						wgettext("Nothing here"));
-				menu->drop();
-				return true;
+				MainMenuData cur;
+				readInput(&cur);
+				if(cur.selected_world == -1)
+				{
+					(new GUIMessageMenu(env, parent, -1, menumgr,
+							wgettext("Cannot configure world: Nothing selected"))
+							)->drop();
+				} 
+				else 
+				{
+					WorldSpec wspec = m_data->worlds[cur.selected_world];
+					GUIConfigureWorld *menu = new GUIConfigureWorld(env, parent,
+										-1, menumgr, wspec);
+					menu->drop();
+					return true;
+				}
 			}
 			case GUI_ID_SERVERLIST_DELETE: {
 				gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
diff --git a/src/mods.cpp b/src/mods.cpp
index 08e8e276f31f19a5169fc5620d9b12b75e7c5266..9e3c7d5d72f4d957ea3ba3414418cde73fb03026 100644
--- a/src/mods.cpp
+++ b/src/mods.cpp
@@ -18,23 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "mods.h"
-#include <queue>
-#include <fstream>
-#include <sstream>
-#include <map>
 #include "filesys.h"
 #include "strfnd.h"
 #include "log.h"
+#include "subgame.h"
+#include "settings.h"
 
-static void collectMods(const std::string &modspath,
-		std::queue<ModSpec> &mods_satisfied,
-		core::list<ModSpec> &mods_unsorted,
-		std::map<std::string, std::string> &mod_names,
-		std::string indentation)
+std::map<std::string, ModSpec> getModsInPath(std::string path)
 {
-	TRACESTREAM(<<indentation<<"collectMods(\""<<modspath<<"\")"<<std::endl);
-	TRACEDO(indentation += "  ");
-	std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
+	std::map<std::string, ModSpec> result;
+	std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
 	for(u32 j=0; j<dirlist.size(); j++){
 		if(!dirlist[j].dir)
 			continue;
@@ -43,119 +36,186 @@ static void collectMods(const std::string &modspath,
 		// VCS directories like ".git" or ".svn"
 		if(modname[0] == '.')
 			continue;
-		std::string modpath = modspath + DIR_DELIM + modname;
-		TRACESTREAM(<<indentation<<"collectMods: "<<modname<<" at \""<<modpath<<"\""<<std::endl);
+		std::string modpath = path + DIR_DELIM + modname;
+
 		// Handle modpacks (defined by containing modpack.txt)
-		{
-			std::ifstream is((modpath+DIR_DELIM+"modpack.txt").c_str(),
+		std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
 					std::ios_base::binary);
-			if(is.good()){
-				// Is a modpack
-				is.close(); // We don't actually need the file
-				// Recurse into it
-				collectMods(modpath, mods_satisfied, mods_unsorted, mod_names, indentation);
-				continue;
-			}
-		}
-		// Detect mod name conflicts
+		if(modpack_is.good()) //a modpack, recursively get the mods in it
 		{
-			std::map<std::string, std::string>::const_iterator i;
-			i = mod_names.find(modname);
-			if(i != mod_names.end()){
-				std::string s;
-				infostream<<indentation<<"WARNING: Mod name conflict detected: "
-						<<std::endl
-						<<"Already loaded: "<<i->second<<std::endl
-						<<"Will not load: "<<modpath<<std::endl;
-				continue;
-			}
+			modpack_is.close(); // We don't actually need the file
+			ModSpec spec(modname,modpath);
+			spec.modpack_content = getModsInPath(modpath);
+			result.insert(std::make_pair(modname,spec));
 		}
-		std::set<std::string> depends;
-		std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
+		else // not a modpack, add the modspec
+		{
+			std::set<std::string> depends;
+			std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
 				std::ios_base::binary);
-		while(is.good()){
-			std::string dep;
-			std::getline(is, dep);
-			dep = trim(dep);
-			if(dep != "")
-				depends.insert(dep);
+			while(is.good())
+			{
+				std::string dep;
+				std::getline(is, dep);
+				dep = trim(dep);	
+				if(dep != "")
+					depends.insert(dep);
+			}
+
+			ModSpec spec(modname, modpath, depends);
+			result.insert(std::make_pair(modname,spec));
 		}
-		ModSpec spec(modname, modpath, depends);
-		mods_unsorted.push_back(spec);
-		if(depends.empty())
-			mods_satisfied.push(spec);
-		mod_names[modname] = modpath;
 	}
+	return result;
 }
 
-// Get a dependency-sorted list of ModSpecs
-core::list<ModSpec> getMods(core::list<std::string> &modspaths)
-		throw(ModError)
+std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
 {
-	std::queue<ModSpec> mods_satisfied;
-	core::list<ModSpec> mods_unsorted;
-	core::list<ModSpec> mods_sorted;
-	// name, path: For detecting name conflicts
-	std::map<std::string, std::string> mod_names;
-	for(core::list<std::string>::Iterator i = modspaths.begin();
-			i != modspaths.end(); i++){
-		std::string modspath = *i;
-		collectMods(modspath, mods_satisfied, mods_unsorted, mod_names, "");
+	std::map<std::string, ModSpec> result;
+	for(std::map<std::string,ModSpec>::iterator it = mods.begin();
+		it != mods.end(); ++it)
+	{
+		ModSpec mod = (*it).second;
+		if(!mod.modpack_content.empty()) //is a modpack
+		{
+			std::map<std::string, ModSpec> content = 
+				flattenModTree(mod.modpack_content);
+			result.insert(content.begin(),content.end());
+			result.insert(std::make_pair(mod.name,mod));
+		} 
+		else //not a modpack
+		{
+			result.insert(std::make_pair(mod.name,mod));
+		}
 	}
-	// Sort by depencencies
-	while(!mods_satisfied.empty()){
-		ModSpec mod = mods_satisfied.front();
-		mods_satisfied.pop();
-		mods_sorted.push_back(mod);
-		for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
-				i != mods_unsorted.end(); i++){
-			ModSpec &mod2 = *i;
-			if(mod2.unsatisfied_depends.empty())
-				continue;
-			mod2.unsatisfied_depends.erase(mod.name);
-			if(!mod2.unsatisfied_depends.empty())
-				continue;
-			mods_satisfied.push(mod2);
+	return result;
+}
+
+std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
+{
+	std::vector<ModSpec> result;
+	for(std::map<std::string,ModSpec>::iterator it = mods.begin();
+		it != mods.end(); ++it)
+	{
+		ModSpec mod = (*it).second;
+		if(!mod.modpack_content.empty()) //is a modpack
+		{
+			std::vector<ModSpec> content = flattenMods(mod.modpack_content);
+			result.reserve(result.size() + content.size());
+			result.insert(result.end(),content.begin(),content.end());
+			
+		} 
+		else //not a modpack
+		{
+			// infostream << "inserting mod " << mod.name << std::endl;
+			result.push_back(mod);
 		}
 	}
-	std::ostringstream errs(std::ios::binary);
-	// Check unsatisfied dependencies
-	for(core::list<ModSpec>::Iterator i = mods_unsorted.begin();
-			i != mods_unsorted.end(); i++){
-		ModSpec &mod = *i;
-		if(mod.unsatisfied_depends.empty())
-			continue;
-		errs<<"mod \""<<mod.name
-				<<"\" has unsatisfied dependencies:";
-		for(std::set<std::string>::iterator
-				i = mod.unsatisfied_depends.begin();
-				i != mod.unsatisfied_depends.end(); i++){
-			errs<<" \""<<(*i)<<"\"";
+	return result;
+}
+
+std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
+								std::set<std::string> exclude_mod_names)
+{
+	std::vector<ModSpec> result;
+	for(std::vector<ModSpec>::iterator it = mods.begin();
+		it != mods.end(); ++it)
+	{
+		ModSpec& mod = *it;
+		if(exclude_mod_names.count(mod.name) == 0)
+			result.push_back(mod);
+	}	
+	return result;
+}
+
+void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
+{
+	addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
+}
+
+
+void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
+{
+	// Step 1: remove mods in sorted_mods from unmet dependencies
+	// of new_mods. new mods without unmet dependencies are
+	// temporarily stored in satisfied_mods
+	std::vector<ModSpec> satisfied_mods;
+	for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
+		it != m_sorted_mods.end(); ++it)
+	{
+		ModSpec mod = *it;
+		for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
+			it_new != new_mods.end(); ++it_new)
+		{
+			ModSpec& mod_new = *it_new;
+			//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
+			mod_new.unsatisfied_depends.erase(mod.name);
 		}
-		errs<<"."<<std::endl;
-		mods_sorted.push_back(mod);
 	}
-	// If an error occurred, throw an exception
-	if(errs.str().size() != 0){
-		throw ModError(errs.str());
+
+	// split new mods into satisfied and unsatisfied
+	for(std::vector<ModSpec>::iterator it = new_mods.begin();
+		it != new_mods.end(); ++it)
+	{
+		ModSpec mod_new = *it;
+		if(mod_new.unsatisfied_depends.empty())
+			satisfied_mods.push_back(mod_new);
+		else
+			m_unsatisfied_mods.push_back(mod_new);
 	}
-	// Print out some debug info
-	TRACESTREAM(<<"Detected mods in load order:"<<std::endl);
-	for(core::list<ModSpec>::Iterator i = mods_sorted.begin();
-			i != mods_sorted.end(); i++){
-		ModSpec &mod = *i;
-		TRACESTREAM(<<"name=\""<<mod.name<<"\" path=\""<<mod.path<<"\"");
-		TRACESTREAM(<<" depends=[");
-		for(std::set<std::string>::iterator i = mod.depends.begin();
-				i != mod.depends.end(); i++)
-			TRACESTREAM(<<" "<<(*i));
-		TRACESTREAM(<<" ] unsatisfied_depends=[");
-		for(std::set<std::string>::iterator i = mod.unsatisfied_depends.begin();
-				i != mod.unsatisfied_depends.end(); i++)
-			TRACESTREAM(<<" "<<(*i));
-		TRACESTREAM(<<" ]"<<std::endl);
+
+	// Step 2: mods without unmet dependencies can be appended to
+	// the sorted list.
+	while(!satisfied_mods.empty())
+	{
+		ModSpec mod = satisfied_mods.back();
+		m_sorted_mods.push_back(mod);
+		satisfied_mods.pop_back();
+		for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
+			it != m_unsatisfied_mods.end(); )
+		{
+			ModSpec& mod2 = *it;
+			mod2.unsatisfied_depends.erase(mod.name);
+			if(mod2.unsatisfied_depends.empty())
+			{
+				satisfied_mods.push_back(mod2);
+				it = m_unsatisfied_mods.erase(it);
+			}
+			else
+				++it;
+		}	
 	}
-	return mods_sorted;
 }
 
+ModConfiguration::ModConfiguration(std::string worldpath)
+{
+	// Add all world mods and all game mods
+	addModsInPath(worldpath + DIR_DELIM + "worldmods");
+	SubgameSpec gamespec = findWorldSubgame(worldpath);
+	addModsInPath(gamespec.gamemods_path);
+
+	// check world.mt file for mods explicitely declared to be
+	// loaded or not by a load_mod_<modname> = ... line.
+	std::string worldmt = worldpath+DIR_DELIM+"world.mt";
+	Settings worldmt_settings;
+	worldmt_settings.readConfigFile(worldmt.c_str());
+	std::vector<std::string> names = worldmt_settings.getNames();
+	std::set<std::string> exclude_mod_names;
+	for(std::vector<std::string>::iterator it = names.begin(); 
+		it != names.end(); ++it)
+	{	
+		std::string name = *it;  
+		// for backwards compatibility: exclude only mods which are
+		// explicitely excluded. if mod is not mentioned at all, it is
+		// enabled. So by default, all installed mods are enabled.
+		if (name.compare(0,9,"load_mod_") == 0 &&
+			!worldmt_settings.getBool(name))
+		{
+			exclude_mod_names.insert(name.substr(9));
+		}
+	}
 
+	for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
+		i != gamespec.addon_mods_paths.end(); ++i)
+		addModsInPathFiltered((*i),exclude_mod_names);
+}
diff --git a/src/mods.h b/src/mods.h
index d55dd6c92ea4b19cc3b208319cab1d82fdb07dd1..37e2cd2db5c62a541826c5763e1f1446ab925e64 100644
--- a/src/mods.h
+++ b/src/mods.h
@@ -22,8 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "irrlichttypes.h"
 #include <irrList.h>
+#include <list>
 #include <set>
+#include <vector>
 #include <string>
+#include <map>
 #include <exception>
 
 class ModError : public std::exception
@@ -47,21 +50,93 @@ struct ModSpec
 {
 	std::string name;
 	std::string path;
+	//if normal mod:
 	std::set<std::string> depends;
 	std::set<std::string> unsatisfied_depends;
-
-	ModSpec(const std::string &name_="", const std::string path_="",
-			const std::set<std::string> &depends_=std::set<std::string>()):
+	// if modpack:
+	std::map<std::string,ModSpec> modpack_content;
+	ModSpec(const std::string name_="", const std::string path_="",
+			const std::set<std::string> depends_=std::set<std::string>()):
 		name(name_),
 		path(path_),
 		depends(depends_),
-		unsatisfied_depends(depends_)
+		unsatisfied_depends(depends_),
+		modpack_content()	
 	{}
 };
 
-// Get a dependency-sorted list of ModSpecs
-core::list<ModSpec> getMods(core::list<std::string> &modspaths)
-		throw(ModError);
+
+std::map<std::string,ModSpec> getModsInPath(std::string path);
+
+// expands modpack contents, but does not replace them.
+std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
+
+// replaces modpack Modspecs with their content
+std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
+
+// removes Mods mentioned in exclude_mod_names
+std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
+								std::set<std::string> exclude_mod_names);
+
+// a ModConfiguration is a subset of installed mods, expected to have
+// all dependencies fullfilled, so it can be used as a list of mods to
+// load when the game starts.
+class ModConfiguration
+{
+public:
+	ModConfiguration():
+		m_unsatisfied_mods(),
+		m_sorted_mods()
+	{}
+
+		
+	ModConfiguration(std::string worldpath);
+
+	// adds all mods in the given path. used for games, modpacks
+	// and world-specific mods (worldmods-folders)
+	void addModsInPath(std::string path)
+	{
+		addMods(flattenMods(getModsInPath(path)));
+	}
+
+	// adds all mods in the given path whose name does not appear
+	// in the exclude_mods set. 
+	void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
+
+	// adds all mods in the set.
+	void addMods(std::vector<ModSpec> mods);
+
+	// checks if all dependencies are fullfilled.
+	bool isConsistent()
+	{
+		return m_unsatisfied_mods.empty();
+	}
+
+	std::vector<ModSpec> getMods()
+	{
+		return m_sorted_mods;
+	}
+
+	std::list<ModSpec> getUnsatisfiedMods()
+	{
+		return m_unsatisfied_mods;
+	}
+
+private:
+
+	// mods with unmet dependencies. This is a list and not a
+	// vector because we want easy removal of elements at every
+	// position.
+	std::list<ModSpec> m_unsatisfied_mods;
+
+	// list of mods sorted such that they can be loaded in the
+	// given order with all dependencies being fullfilled. I.e.,
+	// every mod in this list has only dependencies on mods which
+	// appear earlier in the vector.
+	std::vector<ModSpec> m_sorted_mods;
+
+};
+
 
 #endif
 
diff --git a/src/server.cpp b/src/server.cpp
index 0a82883240789d3790de5774f7dc69a9d07c6356..853d0a486bd26bf58c8eff693c7a54dc869db229 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -980,33 +980,65 @@ Server::Server(
 	std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
 	m_rollback = createRollbackManager(rollback_path, this);
 
-	// Add world mod search path
-	m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
-	// Add addon mod search path
-	for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
-			i != m_gamespec.mods_paths.end(); i++)
-		m_modspaths.push_front((*i));
-
-	// Print out mod search paths
-	for(core::list<std::string>::Iterator i = m_modspaths.begin();
-			i != m_modspaths.end(); i++){
-		std::string modspath = *i;
-		infostream<<"- mods:   "<<modspath<<std::endl;
-	}
-	
-	// Path to builtin.lua
-	std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
-
 	// Create world if it doesn't exist
 	if(!initializeWorld(m_path_world, m_gamespec.id))
 		throw ServerError("Failed to initialize world");
 
+	ModConfiguration modconf(m_path_world);
+	m_mods = modconf.getMods();
+	// complain about mods with unsatisfied dependencies
+	if(!modconf.isConsistent())	
+	{
+		errorstream << "The following mods have unsatisfied dependencies: ";
+		std::list<ModSpec> modlist = modconf.getUnsatisfiedMods();
+		for(std::list<ModSpec>::iterator it = modlist.begin();
+			it != modlist.end(); ++it)
+		{
+			errorstream << (*it).name << " ";
+		}
+		errorstream << std::endl;
+	}
+
+	Settings worldmt_settings;
+	std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
+	worldmt_settings.readConfigFile(worldmt.c_str());
+	std::vector<std::string> names = worldmt_settings.getNames();
+	std::set<std::string> exclude_mod_names;
+	std::set<std::string> load_mod_names;
+	for(std::vector<std::string>::iterator it = names.begin(); 
+		it != names.end(); ++it)
+	{	
+		std::string name = *it;  
+		if (name.compare(0,9,"load_mod_")==0)
+		{
+			if(worldmt_settings.getBool(name))
+				load_mod_names.insert(name.substr(9));
+			else			
+				exclude_mod_names.insert(name.substr(9));
+		}
+	}
+	// complain about mods declared to be loaded, but not found
+	for(std::vector<ModSpec>::iterator it = m_mods.begin();
+		it != m_mods.end(); ++it)
+		load_mod_names.erase((*it).name);
+	if(!load_mod_names.empty())
+	{		
+		errorstream << "The following mods could not be found: ";
+		for(std::set<std::string>::iterator it = load_mod_names.begin();
+			it != load_mod_names.end(); ++it)
+			errorstream << (*it) << " ";
+		errorstream << std::endl;
+	}
+
+	// Path to builtin.lua
+	std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
+
 	// Lock environment
 	JMutexAutoLock envlock(m_env_mutex);
 	JMutexAutoLock conlock(m_con_mutex);
 
 	// Initialize scripting
-	
+
 	infostream<<"Server: Initializing Lua"<<std::endl;
 	m_lua = script_init();
 	assert(m_lua);
@@ -1021,18 +1053,16 @@ Server::Server(
 				<<builtinpath<<std::endl;
 		throw ModError("Failed to load and run "+builtinpath);
 	}
-	// Find mods in mod search paths
-	m_mods = getMods(m_modspaths);
 	// Print 'em
 	infostream<<"Server: Loading mods: ";
-	for(core::list<ModSpec>::Iterator i = m_mods.begin();
+	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 			i != m_mods.end(); i++){
 		const ModSpec &mod = *i;
 		infostream<<mod.name<<" ";
 	}
 	infostream<<std::endl;
 	// Load and run "mod" scripts
-	for(core::list<ModSpec>::Iterator i = m_mods.begin();
+	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 			i != m_mods.end(); i++){
 		const ModSpec &mod = *i;
 		std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
@@ -4105,7 +4135,7 @@ void Server::fillMediaCache()
 	
 	// Collect all media file paths
 	std::list<std::string> paths;
-	for(core::list<ModSpec>::Iterator i = m_mods.begin();
+	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 			i != m_mods.end(); i++){
 		const ModSpec &mod = *i;
 		paths.push_back(mod.path + DIR_DELIM + "textures");
@@ -4770,7 +4800,7 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
 
 const ModSpec* Server::getModSpec(const std::string &modname)
 {
-	for(core::list<ModSpec>::Iterator i = m_mods.begin();
+	for(std::vector<ModSpec>::iterator i = m_mods.begin();
 			i != m_mods.end(); i++){
 		const ModSpec &mod = *i;
 		if(mod.name == modname)
@@ -4780,7 +4810,7 @@ const ModSpec* Server::getModSpec(const std::string &modname)
 }
 void Server::getModNames(core::list<std::string> &modlist)
 {
-	for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
+	for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
 	{
 		modlist.push_back((*i).name);
 	}
diff --git a/src/server.h b/src/server.h
index 43beb167ae0a5b12c36db1b10763ec36443dfbc6..26e47d36c9195f35930cb8f5565ed458ed26db22 100644
--- a/src/server.h
+++ b/src/server.h
@@ -756,7 +756,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	EventManager *m_event;
 	
 	// Mods
-	core::list<ModSpec> m_mods;
+	std::vector<ModSpec> m_mods;
 	
 	/*
 		Threads
diff --git a/src/settings.h b/src/settings.h
index 1ab6fcc6b550740181ed3eb888a5770144f14361..1a29ef00a398fd4460e90d8c2b2b6d5da06978d1 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -71,6 +71,26 @@ class Settings
 			os<<name<<" = "<<value<<"\n";
 		}
 	}
+  
+	// return all keys used 
+	std::vector<std::string> getNames(){
+		std::vector<std::string> names;
+		for(core::map<std::string, std::string>::Iterator
+				i = m_settings.getIterator();
+				i.atEnd() == false; i++)
+		{
+			std::string name = i.getNode()->getKey();
+			names.push_back(name);
+		}
+		return names;  
+	}
+
+	// remove a setting
+	bool remove(const std::string& name)
+	{
+		return m_settings.remove(name);
+	}
+
 
 	bool parseConfigLine(const std::string &line)
 	{
diff --git a/src/subgame.cpp b/src/subgame.cpp
index c36189933237acd8bd8c983206bce5f6607d1d5a..2f534037312480a0d87db1284b23cfe6aeed195b 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -74,9 +74,9 @@ SubgameSpec findSubgame(const std::string &id)
 	}
 	if(game_path == "")
 		return SubgameSpec();
+	std::string gamemod_path = game_path + DIR_DELIM + "mods";
 	// Find mod directories
 	std::set<std::string> mods_paths;
-	mods_paths.insert(game_path + DIR_DELIM + "mods");
 	if(!user_game)
 		mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
 	if(user != share || user_game)
@@ -84,7 +84,7 @@ SubgameSpec findSubgame(const std::string &id)
 	std::string game_name = getGameName(game_path);
 	if(game_name == "")
 		game_name = id;
-	return SubgameSpec(id, game_path, mods_paths, game_name);
+	return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
 }
 
 SubgameSpec findWorldSubgame(const std::string &world_path)
@@ -96,7 +96,7 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
 		SubgameSpec gamespec;
 		gamespec.id = world_gameid;
 		gamespec.path = world_gamepath;
-		gamespec.mods_paths.insert(world_gamepath + DIR_DELIM + "mods");
+		gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
 		gamespec.name = getGameName(world_gamepath);
 		if(gamespec.name == "")
 			gamespec.name = "unknown";
diff --git a/src/subgame.h b/src/subgame.h
index bffa86e285813da61adc76443bb55da2e3800ce9..dd725caf7b385211aef2ca4df546d1d6cd40cc78 100644
--- a/src/subgame.h
+++ b/src/subgame.h
@@ -29,17 +29,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 struct SubgameSpec
 {
 	std::string id; // "" = game does not exist
-	std::string path;
-	std::set<std::string> mods_paths;
+	std::string path; // path to game
+	std::string gamemods_path; //path to mods of the game
+	std::set<std::string> addon_mods_paths; //paths to addon mods for this game
 	std::string name;
 
 	SubgameSpec(const std::string &id_="",
-			const std::string &path_="",
-			const std::set<std::string> &mods_paths_=std::set<std::string>(),
+			const std::string &path_="",	
+			const std::string &gamemods_path_="",
+			const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
 			const std::string &name_=""):
 		id(id_),
 		path(path_),
-		mods_paths(mods_paths_),
+		gamemods_path(gamemods_path_),		
+		addon_mods_paths(addon_mods_paths_),
 		name(name_)
 	{}