diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp
index 857300fa5fcf3ea77034dc5f52f22778fef23b79..f36298915154b152975faca8416aa688533afccd 100644
--- a/src/script/common/c_converter.cpp
+++ b/src/script/common/c_converter.cpp
@@ -23,6 +23,7 @@ extern "C" {
 }
 
 #include "util/numeric.h"
+#include "util/serialize.h"
 #include "util/string.h"
 #include "common/c_converter.h"
 #include "constants.h"
@@ -37,6 +38,14 @@ extern "C" {
 		} \
 	} while(0)
 #define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER)
+#define CHECK_FLOAT_RANGE(value, name) \
+if (value < F1000_MIN || value > F1000_MAX) { \
+	std::ostringstream error_text; \
+	error_text << "Invalid float vector dimension range '" name "' " << \
+	"(expected " << F1000_MIN << " < " name " < " << F1000_MAX << \
+	" got " << value << ")." << std::endl; \
+	throw LuaError(error_text.str()); \
+}
 #define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE)
 
 
@@ -170,14 +179,17 @@ v3f check_v3f(lua_State *L, int index)
 	lua_getfield(L, index, "x");
 	CHECK_POS_COORD("x");
 	pos.X = lua_tonumber(L, -1);
+	CHECK_FLOAT_RANGE(pos.X, "x")
 	lua_pop(L, 1);
 	lua_getfield(L, index, "y");
 	CHECK_POS_COORD("y");
 	pos.Y = lua_tonumber(L, -1);
+	CHECK_FLOAT_RANGE(pos.Y, "y")
 	lua_pop(L, 1);
 	lua_getfield(L, index, "z");
 	CHECK_POS_COORD("z");
 	pos.Z = lua_tonumber(L, -1);
+	CHECK_FLOAT_RANGE(pos.Z, "z")
 	lua_pop(L, 1);
 	return pos;
 }
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index bb352e429cd853530b2aa9a06169ef86042546ba..23994181c9fb84c2947ba65441d8054ab7f885a2 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -606,10 +606,10 @@ int ObjectRef::l_set_bone_position(lua_State *L)
 		bone = lua_tostring(L, 2);
 	v3f position = v3f(0, 0, 0);
 	if (!lua_isnil(L, 3))
-		position = read_v3f(L, 3);
+		position = check_v3f(L, 3);
 	v3f rotation = v3f(0, 0, 0);
 	if (!lua_isnil(L, 4))
-		rotation = read_v3f(L, 4);
+		rotation = check_v3f(L, 4);
 	co->setBonePosition(bone, position, rotation);
 	return 0;
 }