From 70074800a207974a0c1383275186cefe6955f297 Mon Sep 17 00:00:00 2001
From: RealBadAngel <maciej.kasatkin@o2.pl>
Date: Sun, 20 Jul 2014 16:22:48 +0200
Subject: [PATCH] Bugfix in makeCuboid - apply rotations to all faces when 1
 tile is given.

---
 src/content_mapblock.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 32e80c299..a00d9f307 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -99,9 +99,9 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
 		video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]),
 	};
 
-	for(int i = 0; i < tilecount; i++)
+	for(int i = 0; i < 6; i++)
 				{
-				switch (tiles[i].rotation)
+				switch (tiles[MYMIN(i, tilecount-1)].rotation)
 				{
 				case 0:
 					break;
-- 
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