diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index db7df6edc441356d4e0c89703264c1269776d5ea..5a1b76b4aa19de879d82af31cbcc0259d020b7a8 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -163,6 +163,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("max_block_generate_distance", "7");
 	settings->setDefault("time_send_interval", "5");
 	settings->setDefault("time_speed", "72");
+	settings->setDefault("water_level", "1");
 	settings->setDefault("server_unload_unused_data_timeout", "29");
 	settings->setDefault("server_map_save_interval", "5.3");
 	settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
diff --git a/src/server.cpp b/src/server.cpp
index 853d0a486bd26bf58c8eff693c7a54dc869db229..a7767842d7127c1e86977ea5fd3cf217f80fd13a 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4832,6 +4832,8 @@ v3f findSpawnPos(ServerMap &map)
 #endif
 
 #if 1
+	s16 water_level = g_settings->getS16("water_level");
+
 	// Try to find a good place a few times
 	for(s32 i=0; i<1000; i++)
 	{
@@ -4843,13 +4845,13 @@ v3f findSpawnPos(ServerMap &map)
 		// Get ground height at point (fallbacks to heightmap function)
 		s16 groundheight = map.findGroundLevel(nodepos2d);
 		// Don't go underwater
-		if(groundheight < WATER_LEVEL)
+		if(groundheight <= water_level)
 		{
 			//infostream<<"-> Underwater"<<std::endl;
 			continue;
 		}
 		// Don't go to high places
-		if(groundheight > WATER_LEVEL + 4)
+		if(groundheight > water_level + 6)
 		{
 			//infostream<<"-> Underwater"<<std::endl;
 			continue;