From 77137a92cfc221b885b8eae68f13cede604fcac7 Mon Sep 17 00:00:00 2001
From: Ciaran Gultnieks <ciaran@ciarang.com>
Date: Mon, 17 Nov 2014 21:17:36 +0000
Subject: [PATCH] Don't corrupt stepheight when setting other properties

---
 src/script/common/c_content.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 1972c40e0..bf4da41ec 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -191,8 +191,8 @@ void read_object_properties(lua_State *L, int index,
 	getboolfield(L, -1, "is_visible", prop->is_visible);
 	getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
 	getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
-	getfloatfield(L, -1, "stepheight", prop->stepheight);
-	prop->stepheight*=BS;
+	if (getfloatfield(L, -1, "stepheight", prop->stepheight))
+		prop->stepheight *= BS;
 	lua_getfield(L, -1, "automatic_face_movement_dir");
 	if (lua_isnumber(L, -1)) {
 		prop->automatic_face_movement_dir = true;
-- 
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