diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 9d9524eab3b7e6b38e1ab44f4da42460e0c59e95..ef42d002ef94637d73a0d7b4f24e2a6af346fbce 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -81,6 +81,7 @@ set(common_SRCS
 # Client sources
 set(minetest_SRCS
 	${common_SRCS}
+	clouds.cpp
 	clientobject.cpp
 	guiFurnaceMenu.cpp
 	guiMainMenu.cpp
diff --git a/src/clouds.cpp b/src/clouds.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..20a1c12dba72b3583cba67443749cfe94a9aeb42
--- /dev/null
+++ b/src/clouds.cpp
@@ -0,0 +1,157 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "clouds.h"
+#include "noise.h"
+#include "constants.h"
+#include "debug.h"
+
+Clouds::Clouds(
+		scene::ISceneNode* parent,
+		scene::ISceneManager* mgr,
+		s32 id,
+		float cloud_y,
+		u32 seed
+):
+	scene::ISceneNode(parent, mgr, id),
+	m_cloud_y(cloud_y),
+	m_seed(seed),
+	m_camera_pos(0,0),
+	m_time(0)
+{
+	dstream<<__FUNCTION_NAME<<std::endl;
+
+	m_material.setFlag(video::EMF_LIGHTING, false);
+	m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
+	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
+	m_material.setFlag(video::EMF_FOG_ENABLE, false);
+	//m_material.setFlag(video::EMF_ANTI_ALIASING, true);
+	//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+
+	m_box = core::aabbox3d<f32>(-BS*1000000,cloud_y-BS,-BS*1000000,
+			BS*1000000,cloud_y+BS,BS*1000000);
+
+}
+
+Clouds::~Clouds()
+{
+	dstream<<__FUNCTION_NAME<<std::endl;
+}
+
+void Clouds::OnRegisterSceneNode()
+{
+	if(IsVisible)
+	{
+		SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
+		//SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
+	}
+
+	ISceneNode::OnRegisterSceneNode();
+}
+
+#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
+
+void Clouds::render()
+{
+	video::IVideoDriver* driver = SceneManager->getVideoDriver();
+
+	/*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
+		return;*/
+	if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
+		return;
+
+	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
+	driver->setMaterial(m_material);
+	
+	/*
+		Clouds move from X+ towards X-
+	*/
+
+	const s16 cloud_radius_i = 12;
+	const float cloud_size = BS*50;
+	const v2f cloud_speed(-BS*2, 0);
+	
+	// Position of cloud noise origin in world coordinates
+	v2f world_cloud_origin_pos_f = m_time*cloud_speed;
+	// Position of cloud noise origin from the camera
+	v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
+	// The center point of drawing in the noise
+	v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
+	// The integer center point of drawing in the noise
+	v2s16 center_of_drawing_in_noise_i(
+		MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
+		MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
+	);
+	// The world position of the integer center point of drawing in the noise
+	v2f world_center_of_drawing_in_noise_f = v2f(
+		center_of_drawing_in_noise_i.X * cloud_size,
+		center_of_drawing_in_noise_i.Y * cloud_size
+	) + world_cloud_origin_pos_f;
+
+	for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
+	for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
+	{
+		v2s16 p_in_noise_i(
+			xi+center_of_drawing_in_noise_i.X,
+			zi+center_of_drawing_in_noise_i.Y
+		);
+
+		/*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
+			continue;*/
+		/*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
+			continue;*/
+
+		v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
+		
+		double noise = noise2d_perlin(
+				(float)p_in_noise_i.X*cloud_size/BS/100,
+				(float)p_in_noise_i.Y*cloud_size/BS/100,
+				m_seed, 3, 0.5);
+		if(noise < 0)
+			continue;
+		
+		v2f p1 = p0 + v2f(1,1)*cloud_size;
+
+		//video::SColor c(128,255,255,255);
+		float b = m_brightness;
+		video::SColor c(128,b*230,b*230,b*255);
+		video::S3DVertex vertices[4] =
+		{
+			video::S3DVertex(p0.X,m_cloud_y,p0.Y, 0,0,0, c, 0,1),
+			video::S3DVertex(p0.X,m_cloud_y,p1.Y, 0,0,0, c, 1,1),
+			video::S3DVertex(p1.X,m_cloud_y,p1.Y, 0,0,0, c, 1,0),
+			video::S3DVertex(p1.X,m_cloud_y,p0.Y, 0,0,0, c, 0,0),
+		};
+		u16 indices[] = {0,1,2,2,3,0};
+		driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
+				video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+	}
+}
+
+void Clouds::step(float dtime)
+{
+	m_time += dtime;
+}
+
+void Clouds::update(v2f camera_p, float brightness)
+{
+	m_camera_pos = camera_p;
+	m_brightness = brightness;
+}
+
diff --git a/src/clouds.h b/src/clouds.h
new file mode 100644
index 0000000000000000000000000000000000000000..6972ccaba27020a2549b7ff6d6f7e8db67673552
--- /dev/null
+++ b/src/clouds.h
@@ -0,0 +1,83 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CLOUDS_HEADER
+#define CLOUDS_HEADER
+
+#include "common_irrlicht.h"
+#include <iostream>
+
+class Clouds : public scene::ISceneNode
+{
+public:
+	Clouds(
+			scene::ISceneNode* parent,
+			scene::ISceneManager* mgr,
+			s32 id,
+			float cloud_y,
+			u32 seed
+	);
+
+	~Clouds();
+
+	/*
+		ISceneNode methods
+	*/
+
+	virtual void OnRegisterSceneNode();
+
+	virtual void render();
+	
+	virtual const core::aabbox3d<f32>& getBoundingBox() const
+	{
+		return m_box;
+	}
+
+	virtual u32 getMaterialCount() const
+	{
+		return 1;
+	}
+
+	virtual video::SMaterial& getMaterial(u32 i)
+	{
+		return m_material;
+	}
+	
+	/*
+		Other stuff
+	*/
+
+	void step(float dtime);
+
+	void update(v2f camera_p, float brightness);
+
+private:
+	video::SMaterial m_material;
+	core::aabbox3d<f32> m_box;
+	float m_cloud_y;
+	float m_brightness;
+	u32 m_seed;
+	v2f m_camera_pos;
+	float m_time;
+};
+
+
+
+#endif
+
diff --git a/src/game.cpp b/src/game.cpp
index 9054f00cc044f1c24471065fd48bb6b51f72bcb9..6f0760ee9f129bdd6d09360787e4537e2977aa23 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiFurnaceMenu.h"
 #include "materials.h"
 #include "config.h"
+#include "clouds.h"
 
 /*
 	Setting this to 1 enables a special camera mode that forces
@@ -602,6 +603,13 @@ void the_game(
 	const s32 hotbar_itemcount = 8;
 	const s32 hotbar_imagesize = 36;
 	
+	// The color of the sky
+
+	//video::SColor skycolor = video::SColor(255,90,140,200);
+	//video::SColor skycolor = video::SColor(255,166,202,244);
+	//video::SColor skycolor = video::SColor(255,120,185,244);
+	video::SColor skycolor = video::SColor(255,140,186,250);
+
 	/*
 		Draw "Loading" screen
 	*/
@@ -737,11 +745,6 @@ void the_game(
 		return;
 	}
 
-	//video::SColor skycolor = video::SColor(255,90,140,200);
-	//video::SColor skycolor = video::SColor(255,166,202,244);
-	//video::SColor skycolor = video::SColor(255,120,185,244);
-	video::SColor skycolor = video::SColor(255,140,186,250);
-
 	camera->setFOV(FOV_ANGLE);
 
 	// Just so big a value that everything rendered is visible
@@ -750,6 +753,16 @@ void the_game(
 	f32 camera_yaw = 0; // "right/left"
 	f32 camera_pitch = 0; // "up/down"
 
+	/*
+		Clouds
+	*/
+	
+	float cloud_height = BS*100;
+	//float cloud_height = BS*55;
+	//float cloud_height = BS*20;
+	Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
+			cloud_height, 0);
+
 	/*
 		Move into game
 	*/
@@ -1209,7 +1222,7 @@ void the_game(
 		
 		// Get player position
 		v3f player_position = client.getPlayerPosition();
-		
+
 		//TimeTaker //timer2("//timer2");
 
 		/*
@@ -1667,15 +1680,19 @@ void the_game(
 				skycolor.getGreen() * l / 255,
 				skycolor.getBlue() * l / 255);
 
+		/*
+			Update coulds
+		*/
+		clouds->step(dtime);
+		clouds->update(v2f(player_position.X, player_position.Z), (float)l/255.0);
+		
 		/*
 			Fog
 		*/
 		
 		if(g_settings.getBool("enable_fog") == true)
 		{
-			//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
-			f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
-			//f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
+			f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
 			if(draw_control.range_all)
 				range = 100000*BS;