From 7caa28a6aa50aef43d9231662ad845a4aea27e88 Mon Sep 17 00:00:00 2001
From: kwolekr <mirrorisim@gmail.com>
Date: Wed, 27 Feb 2013 19:59:05 -0500
Subject: [PATCH] Change default settings for log level, texture atlas,
 document new settings

---
 minetest.conf.example   | 32 +++++++++++++++++++++++++++++---
 src/defaultsettings.cpp | 13 +++++++------
 2 files changed, 36 insertions(+), 9 deletions(-)

diff --git a/minetest.conf.example b/minetest.conf.example
index 8e95d7e60..1f2a764f2 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -105,7 +105,7 @@
 #smooth_lighting = true
 # Enable combining mainly used textures to a bigger one for improved speed
 # disable if it causes graphics glitches.
-#enable_texture_atlas = true
+#enable_texture_atlas = false
 # Path to texture directory. All textures are first searched from here.
 #texture_path = 
 # Video back-end.
@@ -267,8 +267,25 @@
 # (obviously, remote_media should end with a slash)
 # Files that are not present would be fetched the usual way
 #remote_media =
+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+#debug_log_level = 2
+# Maximum number of blocks that can be queued for loading.
+#emergequeue_limit_total = 256
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly =
+# Maximum number of blocks to be queued that are to be generated.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 
+# Number of emerge threads to use.  Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+#num_emerge_threads = 1
 
+#
 # Physics stuff
+#
+
 #movement_acceleration_default = 3
 #movement_acceleration_air = 2
 #movement_acceleration_fast = 10
@@ -283,13 +300,23 @@
 #movement_liquid_sink = 10
 #movement_gravity = 9.81
 
+#
 # Mapgen stuff
+#
+
+# Name of map generator to be used.  Currently only v6 is supported.
 #mg_name = v6
+# Water level of map.
 #water_level = 1
+# Size of chunks to be generated.
 #chunksize = 5
-#mg_flags = 19
+# Map generation attributes.  Currently supported: trees, caves, flat, v6_biome_blend
+#mg_flags = trees, caves, v6_biome_blend
+# How large deserts and beaches are
 #mgv6_freq_desert = 0.45
 #mgv6_freq_beach = 0.15
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
 #mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
@@ -303,4 +330,3 @@
 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
-
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 7afe8df05..a8954be72 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -94,7 +94,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("new_style_water", "false");
 	settings->setDefault("new_style_leaves", "true");
 	settings->setDefault("smooth_lighting", "true");
-	settings->setDefault("enable_texture_atlas", "true");
+	settings->setDefault("enable_texture_atlas", "false");
 	settings->setDefault("texture_path", "");
 	settings->setDefault("shader_path", "");
 	settings->setDefault("video_driver", "opengl");
@@ -183,7 +183,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("congestion_control_max_rate", "400");
 	settings->setDefault("congestion_control_min_rate", "10");
 	settings->setDefault("remote_media", "");
-	settings->setDefault("debug_log_level", "0");
+	settings->setDefault("debug_log_level", "2");
 	settings->setDefault("emergequeue_limit_total", "256");
 	settings->setDefault("emergequeue_limit_diskonly", "");
 	settings->setDefault("emergequeue_limit_generate", "");
@@ -203,14 +203,15 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("movement_liquid_sink", "10");
 	settings->setDefault("movement_gravity", "9.81");
 	
-	//mapgen related things
-	settings->setDefault("mg_name", "v6");
-	settings->setDefault("water_level", "1");
+	//liquid stuff
 	settings->setDefault("liquid_finite", "false");
 	settings->setDefault("liquid_update", "1.0");
 	settings->setDefault("liquid_relax", "1");
 	settings->setDefault("liquid_fast_flood", "1");
-	
+
+	//mapgen stuff
+	settings->setDefault("mg_name", "v6");
+	settings->setDefault("water_level", "1");	
 	settings->setDefault("chunksize", "5");
 	settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
 	settings->setDefault("mgv6_freq_desert", "0.45");
-- 
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