diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index eebccf784b24a5c57d867b89a006859772ad64fa..2bb1c93b4537481388b1a569d928b5a3d16a1d77 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -702,12 +702,6 @@ enable_pvp (Player versus Player) bool true
 #    If this is set, players will always (re)spawn at the given position.
 static_spawnpoint (Static spawnpoint) string
 
-#    Maximum distance above water level for player spawn.
-#    Larger values result in spawn points closer to (x = 0, z = 0).
-#    Smaller values may result in a suitable spawn point not being found,
-#    resulting in a spawn at (0, 0, 0) possibly buried underground.
-vertical_spawn_range (Vertical spawn range) int 16
-
 #    If enabled, new players cannot join with an empty password.
 disallow_empty_password (Disallow empty passwords) bool false
 
diff --git a/minetest.conf.example b/minetest.conf.example
index 09e86ef0835b1e8cb2490e6ed4c157b8865da43c..4cfb8dd28fc7e2182d000dc153cd5bc695628319 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -839,13 +839,6 @@
 #    type: string
 # static_spawnpoint = 
 
-#    Maximum distance above water level for player spawn.
-#    Larger values result in spawn points closer to (x = 0, z = 0).
-#    Smaller values may result in a suitable spawn point not being found,
-#    resulting in a spawn at (0, 0, 0) possibly buried underground.
-#    type: int
-# vertical_spawn_range = 16
-
 #    If enabled, new players cannot join with an empty password.
 #    type: bool
 # disallow_empty_password = false