From 7f6e9e9540875c6227cbfb3949af79e59e6a325c Mon Sep 17 00:00:00 2001
From: PilzAdam <pilzadam@minetest.net>
Date: Tue, 21 May 2013 20:16:22 +0200
Subject: [PATCH] Fix disappearing of wielditem

---
 src/camera.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/camera.cpp b/src/camera.cpp
index acefff7e7..3d8713d6a 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -147,12 +147,13 @@ void Camera::step(f32 dtime)
 			m_view_bobbing_fall = -1; // Mark the effect as finished
 	}
 
+	bool was_under_zero = m_wield_change_timer < 0;
 	if(m_wield_change_timer < 0.125)
 		m_wield_change_timer += dtime;
 	if(m_wield_change_timer > 0.125)
 		m_wield_change_timer = 0.125;
 
-	if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) {
+	if(m_wield_change_timer >= 0 && was_under_zero) {
 		if(m_wield_mesh_next) {
 			m_wieldnode->setMesh(m_wield_mesh_next);
 			m_wieldnode->setVisible(true);
-- 
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