From 8c2f3bb378640c921a0ad40c4577687b0c7c37f3 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Fri, 23 Mar 2012 15:29:30 +0200
Subject: [PATCH] c55sound continued

---
 src/CMakeLists.txt   |   5 +-
 src/camera.cpp       |  17 +++-
 src/camera.h         |   7 +-
 src/client.cpp       |   6 +-
 src/client.h         |   4 +-
 src/game.cpp         |  45 +++++++--
 src/sound.h          |  17 ++--
 src/sound_openal.cpp | 215 ++++++++++++++++++++++++++++++++++++++-----
 src/sound_openal.h   |   2 +-
 9 files changed, 266 insertions(+), 52 deletions(-)

diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b8eb9b4e3..c852d5b0a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -42,7 +42,7 @@ if(ENABLE_AUDIO)
 		find_package(Vorbis)
 		if (VORBIS_FOUND)
 			set(USE_AUDIO 1)
-			set(audio_SRCS sound.cpp sound_openal.cpp)
+			set(audio_SRCS sound_openal.cpp)
 			set(AUDIO_INCLUDE_DIRS
 				${OPENAL_INCLUDE_DIR}
 				${VORBIS_INCLUDE_DIR}
@@ -125,6 +125,7 @@ configure_file(
 )
 
 set(common_SRCS
+	sound.cpp
 	quicktune.cpp
 	subgame.cpp
 	inventorymanager.cpp
@@ -234,7 +235,7 @@ include_directories(
 	${CMAKE_BUILD_TYPE}
 	${PNG_INCLUDE_DIR}
 	${GETTEXT_INCLUDE_DIR}
-	${AUDIO_INLCUDE_DIR}
+	${AUDIO_INLCUDE_DIRS}
 	${JTHREAD_INCLUDE_DIR}
 	${SQLITE3_INCLUDE_DIR}
 	${LUA_INCLUDE_DIR}
diff --git a/src/camera.cpp b/src/camera.cpp
index 2a15386d9..8dad8dc63 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -30,8 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "itemdef.h" // For wield visualization
 #include "noise.h" // easeCurve
+#include "gamedef.h"
+#include "sound.h"
 
-Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
+Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
+		IGameDef *gamedef):
 	m_smgr(smgr),
 	m_playernode(NULL),
 	m_headnode(NULL),
@@ -42,6 +45,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
 	m_wieldlight(0),
 
 	m_draw_control(draw_control),
+	m_gamedef(gamedef),
 
 	m_camera_position(0,0,0),
 	m_camera_direction(0,0,0),
@@ -168,7 +172,13 @@ void Camera::step(f32 dtime)
 		}
 		else
 		{
+			float was = m_view_bobbing_anim;
 			m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
+			bool step = (was == 0 ||
+					(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
+					(was > 0.5f && m_view_bobbing_anim <= 0.5f));
+			if(step)
+				m_gamedef->sound()->playSound("default_grass_walk", false, 1.0);
 		}
 	}
 
@@ -180,6 +190,7 @@ void Camera::step(f32 dtime)
 		{
 			m_digging_anim = 0;
 			m_digging_button = -1;
+			m_gamedef->sound()->playSound("dig", false, 1.0);
 		}
 	}
 }
@@ -481,9 +492,9 @@ void Camera::setDigging(s32 button)
 		m_digging_button = button;
 }
 
-void Camera::wield(const ItemStack &item, IGameDef *gamedef)
+void Camera::wield(const ItemStack &item)
 {
-	IItemDefManager *idef = gamedef->idef();
+	IItemDefManager *idef = m_gamedef->idef();
 	scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
 	if(wield_mesh)
 	{
diff --git a/src/camera.h b/src/camera.h
index 168863c3e..0180d99e2 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -39,7 +39,8 @@ class IGameDef;
 class Camera
 {
 public:
-	Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control);
+	Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
+			IGameDef *gamedef);
 	~Camera();
 
 	// Get player scene node.
@@ -116,7 +117,7 @@ class Camera
 	void setDigging(s32 button);
 
 	// Replace the wielded item mesh
-	void wield(const ItemStack &item, IGameDef *gamedef);
+	void wield(const ItemStack &item);
 
 	// Draw the wielded tool.
 	// This has to happen *after* the main scene is drawn.
@@ -136,6 +137,8 @@ class Camera
 
 	// draw control
 	MapDrawControl& m_draw_control;
+	
+	IGameDef *m_gamedef;
 
 	// Absolute camera position
 	v3f m_camera_position;
diff --git a/src/client.cpp b/src/client.cpp
index 220fd04dd..cb6d2075e 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -225,11 +225,13 @@ Client::Client(
 		MapDrawControl &control,
 		IWritableTextureSource *tsrc,
 		IWritableItemDefManager *itemdef,
-		IWritableNodeDefManager *nodedef
+		IWritableNodeDefManager *nodedef,
+		ISoundManager *sound
 ):
 	m_tsrc(tsrc),
 	m_itemdef(itemdef),
 	m_nodedef(nodedef),
+	m_sound(sound),
 	m_mesh_update_thread(this),
 	m_env(
 		new ClientMap(this, this, control,
@@ -2326,6 +2328,6 @@ u16 Client::allocateUnknownNodeId(const std::string &name)
 }
 ISoundManager* Client::getSoundManager()
 {
-	return &dummySoundManager;
+	return m_sound;
 }
 
diff --git a/src/client.h b/src/client.h
index 6063631da..2a1681e92 100644
--- a/src/client.h
+++ b/src/client.h
@@ -174,7 +174,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 			MapDrawControl &control,
 			IWritableTextureSource *tsrc,
 			IWritableItemDefManager *itemdef,
-			IWritableNodeDefManager *nodedef
+			IWritableNodeDefManager *nodedef,
+			ISoundManager *sound
 	);
 	
 	~Client();
@@ -333,6 +334,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
 	IWritableTextureSource *m_tsrc;
 	IWritableItemDefManager *m_itemdef;
 	IWritableNodeDefManager *m_nodedef;
+	ISoundManager *m_sound;
 	MeshUpdateThread m_mesh_update_thread;
 	ClientEnvironment m_env;
 	con::Connection m_con;
diff --git a/src/game.cpp b/src/game.cpp
index 35a0e2533..1b24df59b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -56,6 +56,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clientmap.h"
 #include "sky.h"
 #include "sound.h"
+#if USE_AUDIO
+	#include "sound_openal.h"
+#endif
 #include <list>
 
 /*
@@ -823,6 +826,27 @@ void the_game(
 	IWritableItemDefManager *itemdef = createItemDefManager();
 	// Create node definition manager
 	IWritableNodeDefManager *nodedef = createNodeDefManager();
+	
+	// Sound manager
+	ISoundManager *sound = NULL;
+	bool sound_is_dummy = false;
+#if USE_AUDIO
+	infostream<<"Attempting to use OpenAL audio"<<std::endl;
+	sound = createOpenALSoundManager(NULL);
+	if(!sound)
+		infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+#endif
+	if(!sound){
+		infostream<<"Using dummy audio."<<std::endl;
+		sound = &dummySoundManager;
+		sound_is_dummy = true;
+	}
+	
+	// Test sounds
+	sound->loadSound("default_grass_walk", porting::path_share + DIR_DELIM
+			+ "sounds" + DIR_DELIM + "default_grass_walk3_mono.ogg");
+	//sound->playSound("default_grass_walk", false, 1.0);
+	//sound->playSoundAt("default_grass_walk", true, 1.0, v3f(0,10,0)*BS);
 
 	// Add chat log output for errors to be shown in chat
 	LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@@ -855,7 +879,7 @@ void the_game(
 	MapDrawControl draw_control;
 
 	Client client(device, playername.c_str(), password, draw_control,
-			tsrc, itemdef, nodedef);
+			tsrc, itemdef, nodedef, sound);
 	
 	// Client acts as our GameDef
 	IGameDef *gamedef = &client;
@@ -1020,7 +1044,7 @@ void the_game(
 	/*
 		Create the camera node
 	*/
-	Camera camera(smgr, draw_control);
+	Camera camera(smgr, draw_control, gamedef);
 	if (!camera.successfullyCreated(error_message))
 		return;
 
@@ -1923,9 +1947,12 @@ void the_game(
 			client.getEnv().getClientMap().updateCamera(camera_position,
 				camera_direction, camera_fov);
 		}
-
-		//timer2.stop();
-		//TimeTaker //timer3("//timer3");
+		
+		// Update sound listener
+		sound->updateListener(camera.getCameraNode()->getPosition(),
+				v3f(0,0,0), // velocity
+				camera.getCameraNode()->getTarget(),
+				camera.getCameraNode()->getUpVector());
 
 		/*
 			Calculate what block is the crosshair pointing to
@@ -2536,7 +2563,7 @@ void the_game(
 			ItemStack item;
 			if(mlist != NULL)
 				item = mlist->getItem(client.getPlayerItem());
-			camera.wield(item, gamedef);
+			camera.wield(item);
 		}
 		
 		/*
@@ -2729,10 +2756,12 @@ void the_game(
 
 	// Client scope (client is destructed before destructing *def and tsrc)
 	}while(0);
-
-	delete tsrc;
+	
+	if(!sound_is_dummy)
+		delete sound;
 	delete nodedef;
 	delete itemdef;
+	delete tsrc;
 }
 
 
diff --git a/src/sound.h b/src/sound.h
index 6b20bbd32..72764345e 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 class OnDemandSoundFetcher
 {
 public:
-	virtual void getSoundFilenames(const std::string &name,
-			std::set<std::string> &dst);
+	virtual void fetchSounds(const std::string &name,
+			std::set<std::string> &dst_paths,
+			std::set<std::vector<char> > &dst_datas) = 0;
 };
 
 class ISoundManager
@@ -48,10 +49,10 @@ class ISoundManager
 	virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
 	// playSound functions return -1 on failure, otherwise a handle to the
 	// sound
-	virtual int playSound(const std::string &name, int loopcount,
+	virtual int playSound(const std::string &name, bool loop,
 			float volume) = 0;
-	virtual int playSoundAt(const std::string &name, int loopcount,
-			v3f pos, float volume) = 0;
+	virtual int playSoundAt(const std::string &name, bool loop,
+			float volume, v3f pos) = 0;
 	virtual void stopSound(int sound) = 0;
 };
 
@@ -63,10 +64,10 @@ class DummySoundManager: public ISoundManager
 	virtual bool loadSound(const std::string &name,
 			const std::vector<char> &filedata) {return true;}
 	void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
-	int playSound(const std::string &name, int loopcount,
+	int playSound(const std::string &name, bool loop,
 			float volume) {return 0;}
-	int playSoundAt(const std::string &name, int loopcount,
-			v3f pos, float volume) {return 0;}
+	int playSoundAt(const std::string &name, bool loop,
+			float volume, v3f pos) {return 0;}
 	void stopSound(int sound) {}
 };
 
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
index 9566f95c2..4f056888b 100644
--- a/src/sound_openal.cpp
+++ b/src/sound_openal.cpp
@@ -84,6 +84,14 @@ static const char *alErrorString(ALenum err)
 	}
 }
 
+static ALenum warn_if_error(ALenum err, const char *desc)
+{
+	if(err == AL_NO_ERROR)
+		return err;
+	errorstream<<"WARNING: "<<desc<<": "<<alErrorString(err)<<std::endl;
+	return err;
+}
+
 void f3_set(ALfloat *f3, v3f v)
 {
 	f3[0] = v.X;
@@ -93,9 +101,9 @@ void f3_set(ALfloat *f3, v3f v)
 
 struct SoundBuffer
 {
-	ALenum	format;
-	ALsizei	freq;
-	ALuint	bufferID;
+	ALenum format;
+	ALsizei freq;
+	ALuint buffer_id;
 	std::vector<char> buffer;
 };
 
@@ -146,8 +154,8 @@ SoundBuffer* loadOggFile(const std::string &filepath)
 		snd->buffer.insert(snd->buffer.end(), array, array + bytes);
 	} while (bytes > 0);
 
-	alGenBuffers(1, &snd->bufferID);
-	alBufferData(snd->bufferID, snd->format,
+	alGenBuffers(1, &snd->buffer_id);
+	alBufferData(snd->buffer_id, snd->format,
 			&(snd->buffer[0]), snd->buffer.size(),
 			snd->freq);
 
@@ -168,19 +176,24 @@ SoundBuffer* loadOggFile(const std::string &filepath)
 
 struct PlayingSound
 {
+	ALuint source_id;
+	bool loop;
 };
 
 class OpenALSoundManager: public ISoundManager
 {
 private:
+	OnDemandSoundFetcher *m_fetcher;
 	ALCdevice *m_device;
 	ALCcontext *m_context;
 	bool m_can_vorbis;
 	int m_next_id;
 	std::map<std::string, std::vector<SoundBuffer*> > m_buffers;
 	std::map<int, PlayingSound*> m_sounds_playing;
+	v3f m_listener_pos;
 public:
-	OpenALSoundManager():
+	OpenALSoundManager(OnDemandSoundFetcher *fetcher):
+		m_fetcher(fetcher),
 		m_device(NULL),
 		m_context(NULL),
 		m_can_vorbis(false),
@@ -258,6 +271,7 @@ class OpenALSoundManager: public ISoundManager
 		}
 		std::vector<SoundBuffer*> bufs;
 		bufs.push_back(buf);
+		m_buffers[name] = bufs;
 		return;
 	}
 
@@ -272,18 +286,6 @@ class OpenALSoundManager: public ISoundManager
 		return bufs[j];
 	}
 
-	void updateListener(v3f pos, v3f vel, v3f at, v3f up)
-	{
-		ALfloat f[6];
-		f3_set(f, pos);
-		alListenerfv(AL_POSITION, f);
-		f3_set(f, vel);
-		alListenerfv(AL_VELOCITY, f);
-		f3_set(f, at);
-		f3_set(f+3, up);
-		alListenerfv(AL_ORIENTATION, f);
-	}
-	
 	bool loadSound(const std::string &name,
 			const std::string &filepath)
 	{
@@ -300,23 +302,186 @@ class OpenALSoundManager: public ISoundManager
 		return false;
 	}
 
-	int playSound(const std::string &name, int loopcount,
+	PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
 			float volume)
 	{
-		return -1;
+		infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
+		assert(buf);
+		PlayingSound *sound = new PlayingSound;
+		assert(sound);
+		warn_if_error(alGetError(), "before createPlayingSound");
+		alGenSources(1, &sound->source_id);
+		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
+		alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
+		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+		volume = MYMAX(0.0, volume);
+		alSourcef(sound->source_id, AL_GAIN, volume);
+		alSourcePlay(sound->source_id);
+		warn_if_error(alGetError(), "createPlayingSound");
+		return sound;
+	}
+
+	PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
+			float volume, v3f pos)
+	{
+		infostream<<"OpenALSoundManager: Creating positional playing sound"
+				<<std::endl;
+		assert(buf);
+		PlayingSound *sound = new PlayingSound;
+		assert(sound);
+		warn_if_error(alGetError(), "before createPlayingSoundAt");
+		alGenSources(1, &sound->source_id);
+		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
+		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
+		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+		//alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
+		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
+		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+		volume = MYMAX(0.0, volume);
+		alSourcef(sound->source_id, AL_GAIN, volume);
+		alSourcePlay(sound->source_id);
+		warn_if_error(alGetError(), "createPlayingSoundAt");
+		return sound;
+	}
+
+	int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
+	{
+		assert(buf);
+		PlayingSound *sound = createPlayingSound(buf, loop, volume);
+		if(!sound)
+			return -1;
+		int id = m_next_id++;
+		m_sounds_playing[id] = sound;
+		return id;
+	}
+
+	int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
+	{
+		assert(buf);
+		PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
+		if(!sound)
+			return -1;
+		int id = m_next_id++;
+		m_sounds_playing[id] = sound;
+		return id;
 	}
-	int playSoundAt(const std::string &name, int loopcount,
-			v3f pos, float volume)
+	
+	void deleteSound(int id)
+	{
+		std::map<int, PlayingSound*>::iterator i =
+				m_sounds_playing.find(id);
+		if(i == m_sounds_playing.end())
+			return;
+		PlayingSound *sound = i->second;
+		
+		alDeleteSources(1, &sound->source_id);
+
+		delete sound;
+		m_sounds_playing.erase(id);
+	}
+
+	/* If buffer does not exist, consult the fetcher */
+	SoundBuffer* getFetchBuffer(const std::string name)
 	{
-		return -1;
+		SoundBuffer *buf = getBuffer(name);
+		if(buf)
+			return buf;
+		if(!m_fetcher)
+			return NULL;
+		std::set<std::string> paths;
+		std::set<std::vector<char> > datas;
+		m_fetcher->fetchSounds(name, paths, datas);
+		for(std::set<std::string>::iterator i = paths.begin();
+				i != paths.end(); i++){
+			loadSound(name, *i);
+		}
+		for(std::set<std::vector<char> >::iterator i = datas.begin();
+				i != datas.end(); i++){
+			loadSound(name, *i);
+		}
+		return getBuffer(name);
+	}
+	
+	// Remove stopped sounds
+	void maintain()
+	{
+		verbosestream<<"OpenALSoundManager::maintain(): "
+				<<m_sounds_playing.size()<<" playing sounds, "
+				<<m_buffers.size()<<" sound names loaded"<<std::endl;
+		std::set<int> del_list;
+		for(std::map<int, PlayingSound*>::iterator
+				i = m_sounds_playing.begin();
+				i != m_sounds_playing.end(); i++)
+		{
+			int id = i->first;
+			PlayingSound *sound = i->second;
+			// If not playing, remove it
+			{
+				ALint state;
+				alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
+				if(state != AL_PLAYING){
+					del_list.insert(id);
+				}
+			}
+		}
+		if(del_list.size() != 0)
+			verbosestream<<"OpenALSoundManager::maintain(): deleting "
+					<<del_list.size()<<" playing sounds"<<std::endl;
+		for(std::set<int>::iterator i = del_list.begin();
+				i != del_list.end(); i++)
+		{
+			deleteSound(*i);
+		}
+	}
+
+	/* Interface */
+
+	void updateListener(v3f pos, v3f vel, v3f at, v3f up)
+	{
+		m_listener_pos = pos;
+		alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
+		alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
+		ALfloat f[6];
+		f3_set(f, at);
+		f3_set(f+3, up);
+		alListenerfv(AL_ORIENTATION, f);
+		warn_if_error(alGetError(), "updateListener");
+	}
+
+	int playSound(const std::string &name, bool loop, float volume)
+	{
+		maintain();
+		SoundBuffer *buf = getFetchBuffer(name);
+		if(!buf){
+			infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
+					<<std::endl;
+			return -1;
+		}
+		return playSoundRaw(buf, loop, volume);
+	}
+	int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+	{
+		maintain();
+		SoundBuffer *buf = getFetchBuffer(name);
+		if(!buf){
+			infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
+					<<std::endl;
+			return -1;
+		}
+		return playSoundRawAt(buf, loop, volume, pos);
 	}
 	void stopSound(int sound)
 	{
+		maintain();
+		deleteSound(sound);
 	}
 };
 
-ISoundManager *createSoundManager()
+ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
 {
-	return new OpenALSoundManager();
+	return new OpenALSoundManager(fetcher);
 };
 
diff --git a/src/sound_openal.h b/src/sound_openal.h
index de1ca3056..ce5702a47 100644
--- a/src/sound_openal.h
+++ b/src/sound_openal.h
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "sound.h"
 
-ISoundManager *createOpenALSoundManager();
+ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher);
 
 #endif
 
-- 
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