diff --git a/data/cooked_rat.png b/data/cooked_rat.png
new file mode 100644
index 0000000000000000000000000000000000000000..daad3be0d19a741831bd9e1123846c19b580ca78
Binary files /dev/null and b/data/cooked_rat.png differ
diff --git a/data/nc_back.png b/data/nc_back.png
new file mode 100644
index 0000000000000000000000000000000000000000..f09f41658330f559dddc804e0f48fe94637d7e11
Binary files /dev/null and b/data/nc_back.png differ
diff --git a/data/nc_front.png b/data/nc_front.png
new file mode 100644
index 0000000000000000000000000000000000000000..cad9edab1b5176172d3c2f03876e3b3b0424eaac
Binary files /dev/null and b/data/nc_front.png differ
diff --git a/data/nc_rb.png b/data/nc_rb.png
new file mode 100644
index 0000000000000000000000000000000000000000..7ebc9930d42866f70bba6e07a6f7c4affd0bc3da
Binary files /dev/null and b/data/nc_rb.png differ
diff --git a/data/nc_side.png b/data/nc_side.png
new file mode 100644
index 0000000000000000000000000000000000000000..f954045fbd9ce5fbc95a8da665575ed0574d4eb5
Binary files /dev/null and b/data/nc_side.png differ
diff --git a/data/scorched_stuff.png b/data/scorched_stuff.png
new file mode 100644
index 0000000000000000000000000000000000000000..9ced2fbe89e84a0abf5ca13f71c10a0b3b11170a
Binary files /dev/null and b/data/scorched_stuff.png differ
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index db036ebd9a6c9a43e7462a635ee739a66bfd7141..b6b7a6e53a68c2f7fe1d5d8389d10f659870f3f4 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -474,13 +474,30 @@ void content_mapnode_init()
 	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 	setStoneLikeDiggingProperties(f->digging_properties, 5.0);
 	
+	i = CONTENT_NC;
+	f = &content_features(i);
+	f->param_type = CPT_FACEDIR_SIMPLE;
+	f->setAllTextures("nc_side.png");
+	f->setTexture(5, "nc_front.png"); // Z-
+	f->setTexture(4, "nc_back.png"); // Z+
+	f->setInventoryTexture("nc_front.png");
+	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+	
+	i = CONTENT_NC_RB;
+	f = &content_features(i);
+	f->setAllTextures("nc_rb.png");
+	f->setInventoryTexture("nc_rb.png");
+	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+	
 	// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
 	
 
 	/*
 		Add MesePick to everything
 	*/
-	for(u16 i=0; i<256; i++)
+	for(u16 i=0; i<=MAX_CONTENT; i++)
 	{
 		content_features(i).digging_properties.set("MesePick",
 				DiggingProperties(true, 0.0, 65535./1337));
diff --git a/src/content_mapnode.h b/src/content_mapnode.h
index 5fdbf45f371e58dcc2ba42939b9c711505b23306..7be26518fc21470919c6f7db8c27b42d05fa7169 100644
--- a/src/content_mapnode.h
+++ b/src/content_mapnode.h
@@ -70,6 +70,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
 #define CONTENT_BOOKSHELF 0x814 //29
 #define CONTENT_JUNGLETREE 0x815
 #define CONTENT_JUNGLEGRASS 0x816
+#define CONTENT_NC 0x817
+#define CONTENT_NC_RB 0x818
 
 
 #endif
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 0ba7f91abadb9d71178f0ed4bab29f84b04e553b..5dec7d843b4dc031c9c1048129f5f23058f79c86 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -976,6 +976,40 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
 	}
 }
 
+static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
+{
+	v3s16 dir;
+	u8 facedir_i = 0;
+	s32 r = random.range(0, 3);
+	if(r == 0){
+		dir = v3s16( 1, 0, 0);
+		facedir_i = 3;
+	}
+	if(r == 1){
+		dir = v3s16(-1, 0, 0);
+		facedir_i = 1;
+	}
+	if(r == 2){
+		dir = v3s16( 0, 0, 1);
+		facedir_i = 2;
+	}
+	if(r == 3){
+		dir = v3s16( 0, 0,-1);
+		facedir_i = 0;
+	}
+	v3s16 p = vmanip.m_area.MinEdge + v3s16(
+			16+random.range(0,15),
+			16+random.range(0,15),
+			16+random.range(0,15));
+	vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
+	u32 length = random.range(3,15);
+	for(u32 j=0; j<length; j++)
+	{
+		p -= dir;
+		vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
+	}
+}
+
 /*
 	Noise functions. Make sure seed is mangled differently in each one.
 */
@@ -1871,6 +1905,17 @@ void make_block(BlockMakeData *data)
 			}
 		}
 	}
+
+	/*
+		Add NC
+	*/
+	{
+		PseudoRandom ncrandom(blockseed+9324342);
+		if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
+		{
+			make_nc(vmanip, ncrandom);
+		}
+	}
 	
 	/*
 		Add top and bottom side of water to transforming_liquid queue
diff --git a/src/mapnode.h b/src/mapnode.h
index 956de6852d8cbb688c3b4e2ad209e4b91f3a8f03..aeb72c97aca9d7b9ec498947793d6b57d45d9b10 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -391,6 +391,9 @@ inline v3s16 unpackDir(u8 b)
 	facedir: CPT_FACEDIR_SIMPLE param1 value
 	dir: The face for which stuff is wanted
 	return value: The face from which the stuff is actually found
+
+	NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
+	      and Y- too?
 */
 v3s16 facedir_rotate(u8 facedir, v3s16 dir);
 
diff --git a/src/player.cpp b/src/player.cpp
index d52d6b88f032937505e4de950e7576739f2c4b2e..c43276ef132db71f8dbc1766953ef674ea8cd585 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -29,6 +29,7 @@ Player::Player():
 	in_water(false),
 	in_water_stable(false),
 	swimming_up(false),
+	inventory_backup(NULL),
 	craftresult_is_preview(true),
 	hp(20),
 	peer_id(PEER_ID_INEXISTENT),
@@ -43,6 +44,7 @@ Player::Player():
 
 Player::~Player()
 {
+	delete inventory_backup;
 }
 
 void Player::resetInventory()
@@ -106,8 +108,13 @@ void Player::serialize(std::ostream &os)
 	args.writeLines(os);
 
 	os<<"PlayerArgsEnd\n";
-
-	inventory.serialize(os);
+	
+	// If actual inventory is backed up due to creative mode, save it
+	// instead of the dummy creative mode inventory
+	if(inventory_backup)
+		inventory_backup->serialize(os);
+	else
+		inventory.serialize(os);
 }
 
 void Player::deSerialize(std::istream &is)
diff --git a/src/player.h b/src/player.h
index a7a2433ce3d52f10f461c7d349f921958d703e46..29460e1e1e7323ad7a554371b8774af97515df46 100644
--- a/src/player.h
+++ b/src/player.h
@@ -121,6 +121,8 @@ class Player
 	bool swimming_up;
 	
 	Inventory inventory;
+	// Actual inventory is backed up here when creative mode is used
+	Inventory *inventory_backup;
 
 	bool craftresult_is_preview;
 
diff --git a/src/server.cpp b/src/server.cpp
index 07f9875c41f911006c825a750ef3d1ec8897a900..503d60b845996bfd76948b585364217a6e90b046 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4130,6 +4130,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
 		// Reset inventory to creative if in creative mode
 		if(g_settings.getBool("creative_mode"))
 		{
+			// Warning: double code below
+			// Backup actual inventory
+			player->inventory_backup = new Inventory();
+			*(player->inventory_backup) = player->inventory;
+			// Set creative inventory
 			craft_set_creative_inventory(player);
 		}
 
@@ -4183,6 +4188,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
 		
 		if(g_settings.getBool("creative_mode"))
 		{
+			// Warning: double code above
+			// Backup actual inventory
+			player->inventory_backup = new Inventory();
+			*(player->inventory_backup) = player->inventory;
+			// Set creative inventory
 			craft_set_creative_inventory(player);
 		}
 		else if(g_settings.getBool("give_initial_stuff"))