From 900db310638531a8b9fb1a587f75a02a15ae0c24 Mon Sep 17 00:00:00 2001
From: Aaron Suen <warr1024@gmail.com>
Date: Sun, 13 Sep 2015 21:04:22 -0400
Subject: [PATCH] Re-enable texture pre-filters on wielditems, fixing #3178.

---
 src/wieldmesh.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index bc2977a0e..a022754a6 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -283,7 +283,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
 
 	// Customize material
 	video::SMaterial &material = m_meshnode->getMaterial(0);
-	material.setTexture(0, tsrc->getTexture(imagename));
+	material.setTexture(0, tsrc->getTextureForMesh(imagename));
 	material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
 	material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; 
 	material.MaterialType = m_material_type;
-- 
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