diff --git a/games/mesetint/mods/default/init.lua b/games/mesetint/mods/default/init.lua
index 0041e3588b962ea0c6008fd7925251768329c233..042cb7cdfb826ba7d99864ead89808bde5af6970 100644
--- a/games/mesetint/mods/default/init.lua
+++ b/games/mesetint/mods/default/init.lua
@@ -623,6 +623,75 @@ minetest.register_craft({
 -- Node definitions
 --
 
+-- Default node sounds
+
+function default.node_sound_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="", gain=1.0}
+	table.dug = table.dug or
+			{name="default_dug_node", gain=1.0}
+	return table
+end
+
+function default.node_sound_stone_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="default_hard_footstep", gain=0.2}
+	default.node_sound_defaults(table)
+	return table
+end
+
+function default.node_sound_dirt_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="", gain=0.5}
+	--table.dug = table.dug or
+	--		{name="default_dirt_break", gain=0.5}
+	default.node_sound_defaults(table)
+	return table
+end
+
+function default.node_sound_sand_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="default_grass_footstep", gain=0.25}
+	table.dug = table.dug or
+			{name="default_dirt_break", gain=0.25}
+	default.node_sound_defaults(table)
+	return table
+end
+
+function default.node_sound_wood_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="default_hard_footstep", gain=0.3}
+	default.node_sound_defaults(table)
+	return table
+end
+
+function default.node_sound_leaves_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="default_grass_footstep", gain=0.25}
+	table.dug = table.dug or
+			{name="", gain=1.0}
+	default.node_sound_defaults(table)
+	return table
+end
+
+function default.node_sound_glass_defaults(table)
+	table = table or {}
+	table.footstep = table.footstep or
+			{name="default_stone_footstep", gain=0.25}
+	table.dug = table.dug or
+			{name="default_break_glass", gain=1.0}
+	default.node_sound_defaults(table)
+	return table
+end
+
+--
+
 minetest.register_node("default:stone", {
 	description = "Stone",
 	tile_images = {"default_stone.png"},
@@ -630,6 +699,7 @@ minetest.register_node("default:stone", {
 	groups = {cracky=3},
 	drop = 'default:cobble',
 	legacy_mineral = true,
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:stone_with_coal", {
@@ -638,6 +708,7 @@ minetest.register_node("default:stone_with_coal", {
 	is_ground_content = true,
 	groups = {cracky=3},
 	drop = 'default:coal_lump',
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:stone_with_iron", {
@@ -646,6 +717,7 @@ minetest.register_node("default:stone_with_iron", {
 	is_ground_content = true,
 	groups = {cracky=3},
 	drop = 'default:iron_lump',
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:dirt_with_grass", {
@@ -654,10 +726,9 @@ minetest.register_node("default:dirt_with_grass", {
 	is_ground_content = true,
 	groups = {crumbly=3},
 	drop = 'default:dirt',
-	sounds = {
-		--footstep = "default_grass_footstep",
+	sounds = default.node_sound_dirt_defaults({
 		footstep = {name="default_grass_footstep", gain=0.5},
-	},
+	}),
 })
 
 minetest.register_node("default:dirt_with_grass_footsteps", {
@@ -666,6 +737,9 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
 	is_ground_content = true,
 	groups = {crumbly=3},
 	drop = 'default:dirt',
+	sounds = default.node_sound_dirt_defaults({
+		footstep = {name="default_grass_footstep", gain=0.5},
+	}),
 })
 
 minetest.register_node("default:dirt", {
@@ -673,6 +747,7 @@ minetest.register_node("default:dirt", {
 	tile_images = {"default_dirt.png"},
 	is_ground_content = true,
 	groups = {crumbly=3},
+	sounds = default.node_sound_dirt_defaults(),
 })
 
 minetest.register_node("default:sand", {
@@ -680,6 +755,7 @@ minetest.register_node("default:sand", {
 	tile_images = {"default_sand.png"},
 	is_ground_content = true,
 	groups = {crumbly=3},
+	sounds = default.node_sound_sand_defaults(),
 })
 
 minetest.register_node("default:gravel", {
@@ -687,6 +763,9 @@ minetest.register_node("default:gravel", {
 	tile_images = {"default_gravel.png"},
 	is_ground_content = true,
 	groups = {crumbly=2},
+	sounds = default.node_sound_sand_defaults({
+		footstep = {name="default_gravel_footstep", gain=0.5}
+	}),
 })
 
 minetest.register_node("default:sandstone", {
@@ -695,6 +774,7 @@ minetest.register_node("default:sandstone", {
 	is_ground_content = true,
 	groups = {crumbly=2,cracky=2},
 	drop = 'default:sand',
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:clay", {
@@ -703,6 +783,9 @@ minetest.register_node("default:clay", {
 	is_ground_content = true,
 	groups = {crumbly=3},
 	drop = 'default:clay_lump 4',
+	sounds = default.node_sound_dirt_defaults({
+		footstep = "",
+	}),
 })
 
 minetest.register_node("default:brick", {
@@ -711,6 +794,7 @@ minetest.register_node("default:brick", {
 	is_ground_content = true,
 	groups = {cracky=3},
 	drop = 'default:clay_brick 4',
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:tree", {
@@ -718,6 +802,7 @@ minetest.register_node("default:tree", {
 	tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
 	is_ground_content = true,
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:jungletree", {
@@ -725,6 +810,7 @@ minetest.register_node("default:jungletree", {
 	tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
 	is_ground_content = true,
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:junglegrass", {
@@ -737,6 +823,7 @@ minetest.register_node("default:junglegrass", {
 	paramtype = "light",
 	walkable = false,
 	groups = {snappy=3},
+	sounds = default.node_sound_leaves_defaults(),
 })
 
 minetest.register_node("default:leaves", {
@@ -761,6 +848,7 @@ minetest.register_node("default:leaves", {
 			}
 		}
 	},
+	sounds = default.node_sound_leaves_defaults(),
 })
 
 minetest.register_node("default:cactus", {
@@ -768,6 +856,7 @@ minetest.register_node("default:cactus", {
 	tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
 	is_ground_content = true,
 	groups = {snappy=2,choppy=3},
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:papyrus", {
@@ -780,6 +869,7 @@ minetest.register_node("default:papyrus", {
 	is_ground_content = true,
 	walkable = false,
 	groups = {snappy=3},
+	sounds = default.node_sound_leaves_defaults(),
 })
 
 minetest.register_node("default:bookshelf", {
@@ -787,6 +877,7 @@ minetest.register_node("default:bookshelf", {
 	tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
 	is_ground_content = true,
 	groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:glass", {
@@ -798,6 +889,7 @@ minetest.register_node("default:glass", {
 	sunlight_propagates = true,
 	is_ground_content = true,
 	groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
+	sounds = default.node_sound_glass_defaults(),
 })
 
 minetest.register_node("default:fence_wood", {
@@ -813,6 +905,7 @@ minetest.register_node("default:fence_wood", {
 		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
 	},
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:rail", {
@@ -850,6 +943,7 @@ minetest.register_node("default:ladder", {
 	},
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
 	legacy_wallmounted = true,
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:wood", {
@@ -857,6 +951,7 @@ minetest.register_node("default:wood", {
 	tile_images = {"default_wood.png"},
 	is_ground_content = true,
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:mese", {
@@ -864,12 +959,14 @@ minetest.register_node("default:mese", {
 	tile_images = {"default_mese.png"},
 	is_ground_content = true,
 	groups = {cracky=1},
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:cloud", {
 	description = "Cloud",
 	tile_images = {"default_cloud.png"},
 	is_ground_content = true,
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:water_flowing", {
@@ -985,6 +1082,7 @@ minetest.register_node("default:torch", {
 	},
 	groups = {choppy=2,dig_immediate=3},
 	legacy_wallmounted = true,
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:sign_wall", {
@@ -1006,6 +1104,7 @@ minetest.register_node("default:sign_wall", {
 	},
 	groups = {choppy=2,dig_immediate=2},
 	legacy_wallmounted = true,
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:chest", {
@@ -1016,6 +1115,7 @@ minetest.register_node("default:chest", {
 	metadata_name = "chest",
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
 	legacy_facedir_simple = true,
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:chest_locked", {
@@ -1026,6 +1126,7 @@ minetest.register_node("default:chest_locked", {
 	metadata_name = "locked_chest",
 	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
 	legacy_facedir_simple = true,
+	sounds = default.node_sound_wood_defaults(),
 })
 
 minetest.register_node("default:furnace", {
@@ -1036,6 +1137,7 @@ minetest.register_node("default:furnace", {
 	metadata_name = "furnace",
 	groups = {cracky=2},
 	legacy_facedir_simple = true,
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:cobble", {
@@ -1043,6 +1145,7 @@ minetest.register_node("default:cobble", {
 	tile_images = {"default_cobble.png"},
 	is_ground_content = true,
 	groups = {cracky=3},
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:mossycobble", {
@@ -1050,6 +1153,7 @@ minetest.register_node("default:mossycobble", {
 	tile_images = {"default_mossycobble.png"},
 	is_ground_content = true,
 	groups = {cracky=3},
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:steelblock", {
@@ -1057,6 +1161,7 @@ minetest.register_node("default:steelblock", {
 	tile_images = {"default_steel_block.png"},
 	is_ground_content = true,
 	groups = {snappy=1,bendy=2},
+	sounds = default.node_sound_stone_defaults(),
 })
 
 minetest.register_node("default:nyancat", {
@@ -1067,6 +1172,7 @@ minetest.register_node("default:nyancat", {
 	paramtype2 = "facedir",
 	groups = {cracky=2},
 	legacy_facedir_simple = true,
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:nyancat_rainbow", {
@@ -1074,6 +1180,7 @@ minetest.register_node("default:nyancat_rainbow", {
 	tile_images = {"default_nc_rb.png"},
 	inventory_image = "default_nc_rb.png",
 	groups = {cracky=2},
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:sapling", {
@@ -1086,6 +1193,7 @@ minetest.register_node("default:sapling", {
 	paramtype = "light",
 	walkable = false,
 	groups = {snappy=2,dig_immediate=3},
+	sounds = default.node_sound_defaults(),
 })
 
 minetest.register_node("default:apple", {
@@ -1099,6 +1207,7 @@ minetest.register_node("default:apple", {
 	walkable = false,
 	groups = {fleshy=3,dig_immediate=3},
 	on_use = minetest.item_eat(4),
+	sounds = default.node_sound_defaults(),
 })
 
 --
diff --git a/src/game.cpp b/src/game.cpp
index 3cad4c89543030903777cfa31ada872a145a0d64..9715c6676545961c9759ebed8858ee051cf5cb7b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -780,19 +780,34 @@ class ProfilerGraph
 	}
 };
 
-class SoundMaker
+class NodeDugEvent: public MtEvent
 {
 public:
-	ISoundManager *m_sound;
+	v3s16 p;
+	MapNode n;
 	
+	NodeDugEvent(v3s16 p, MapNode n):
+		p(p),
+		n(n)
+	{}
+	const char* getType() const
+	{return "NodeDug";}
+};
+
+class SoundMaker
+{
+	ISoundManager *m_sound;
+	INodeDefManager *m_ndef;
+public:
 	float m_player_step_timer;
 
 	SimpleSoundSpec m_player_step_sound;
 	SimpleSoundSpec m_player_leftpunch_sound;
 	SimpleSoundSpec m_player_rightpunch_sound;
 
-	SoundMaker(ISoundManager *sound):
+	SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
 		m_sound(sound),
+		m_ndef(ndef),
 		m_player_step_timer(0)
 	{
 	}
@@ -805,20 +820,6 @@ class SoundMaker
 		}
 	}
 
-	void playPlayerLeftPunch()
-	{
-		if(m_player_leftpunch_sound.exists()){
-			m_sound->playSound(m_player_leftpunch_sound, false);
-		}
-	}
-
-	void playPlayerRightPunch()
-	{
-		if(m_player_rightpunch_sound.exists()){
-			m_sound->playSound(m_player_rightpunch_sound, false);
-		}
-	}
-
 	static void viewBobbingStep(MtEvent *e, void *data)
 	{
 		SoundMaker *sm = (SoundMaker*)data;
@@ -839,13 +840,20 @@ class SoundMaker
 	static void cameraPunchLeft(MtEvent *e, void *data)
 	{
 		SoundMaker *sm = (SoundMaker*)data;
-		sm->playPlayerLeftPunch();
+		sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
 	}
 
 	static void cameraPunchRight(MtEvent *e, void *data)
 	{
 		SoundMaker *sm = (SoundMaker*)data;
-		sm->playPlayerRightPunch();
+		sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+	}
+
+	static void nodeDug(MtEvent *e, void *data)
+	{
+		SoundMaker *sm = (SoundMaker*)data;
+		NodeDugEvent *nde = (NodeDugEvent*)e;
+		sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
 	}
 
 	void registerReceiver(MtEventManager *mgr)
@@ -855,6 +863,7 @@ class SoundMaker
 		mgr->reg("PlayerJump", SoundMaker::playerJump, this);
 		mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
 		mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
+		mgr->reg("NodeDug", SoundMaker::nodeDug, this);
 	}
 
 	void step(float dtime)
@@ -863,6 +872,33 @@ class SoundMaker
 	}
 };
 
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+	std::set<std::string> m_fetched;
+public:
+
+	void fetchSounds(const std::string &name,
+			std::set<std::string> &dst_paths,
+			std::set<std::vector<char> > &dst_datas)
+	{
+		if(m_fetched.count(name))
+			return;
+		m_fetched.insert(name);
+		std::string base = porting::path_share + DIR_DELIM + "testsounds";
+		dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "1.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "2.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "3.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "4.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "5.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "6.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "7.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "8.ogg");
+		dst_paths.insert(base + DIR_DELIM + name + "9.ogg");
+	}
+};
+
 void the_game(
 	bool &kill,
 	bool random_input,
@@ -911,12 +947,15 @@ void the_game(
 	// Create node definition manager
 	IWritableNodeDefManager *nodedef = createNodeDefManager();
 	
+	// Sound fetcher (useful when testing)
+	GameOnDemandSoundFetcher soundfetcher;
+
 	// Sound manager
 	ISoundManager *sound = NULL;
 	bool sound_is_dummy = false;
 #if USE_AUDIO
 	infostream<<"Attempting to use OpenAL audio"<<std::endl;
-	sound = createOpenALSoundManager(NULL);
+	sound = createOpenALSoundManager(&soundfetcher);
 	if(!sound)
 		infostream<<"Failed to initialize OpenAL audio"<<std::endl;
 #endif
@@ -930,10 +969,11 @@ void the_game(
 	EventManager eventmgr;
 
 	// Sound maker
-	SoundMaker soundmaker(sound);
+	SoundMaker soundmaker(sound, nodedef);
 	soundmaker.registerReceiver(&eventmgr);
 	
-	// Test sounds
+	// Preload sounds
+#if 0
 	sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
 			+ "sounds" + DIR_DELIM + "default_grass_walk1.ogg");
 	sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
@@ -955,6 +995,7 @@ void the_game(
 			+ "sounds" + DIR_DELIM + "default_place_node2.ogg");
 	sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
 			+ "sounds" + DIR_DELIM + "default_place_node3.ogg");
+#endif
 
 	// Add chat log output for errors to be shown in chat
 	LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@@ -2150,6 +2191,7 @@ void the_game(
 		}
 
 		bool left_punch = false;
+		soundmaker.m_player_leftpunch_sound.name = "";
 
 		if(playeritem_usable && input->getLeftState())
 		{
@@ -2208,15 +2250,11 @@ void the_game(
 						params = getDigParams(nodedef->get(n).groups, tp);
 				}
 				
-				soundmaker.m_player_leftpunch_sound.gain = 0.5;
-				if(params.main_group == "crumbly")
-					soundmaker.m_player_leftpunch_sound.name =
-							"default_dig_crumbly";
-				else if(params.main_group == "cracky")
+				if(params.main_group != ""){
+					soundmaker.m_player_leftpunch_sound.gain = 0.5;
 					soundmaker.m_player_leftpunch_sound.name =
-							"default_dig_cracky";
-				else
-					soundmaker.m_player_leftpunch_sound.name = "";
+							std::string("default_dig_") + params.main_group;
+				}
 
 				float dig_time_complete = 0.0;
 
@@ -2256,6 +2294,7 @@ void the_game(
 					infostream<<"Digging completed"<<std::endl;
 					client.interact(2, pointed);
 					client.setCrack(-1, v3s16(0,0,0));
+					MapNode wasnode = map.getNode(nodepos);
 					client.removeNode(nodepos);
 
 					dig_time = 0;
@@ -2266,17 +2305,17 @@ void the_game(
 
 					// We don't want a corresponding delay to
 					// very time consuming nodes
-					if(nodig_delay_timer > 0.5)
-					{
-						nodig_delay_timer = 0.5;
-					}
+					if(nodig_delay_timer > 0.3)
+						nodig_delay_timer = 0.3;
 					// We want a slight delay to very little
 					// time consuming nodes
 					float mindelay = 0.15;
 					if(nodig_delay_timer < mindelay)
-					{
 						nodig_delay_timer = mindelay;
-					}
+					
+					// Send event to trigger sound
+					MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+					gamedef->event()->put(e);
 				}
 
 				dig_time += dtime;
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 2a21136bf58b966538fb8976eaf794d507091f75..954467d4874f15fae4021568325f3103a0fd04df 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -156,6 +156,7 @@ void ContentFeatures::reset()
 	legacy_facedir_simple = false;
 	legacy_wallmounted = false;
 	sound_footstep = SimpleSoundSpec();
+	sound_dug = SimpleSoundSpec();
 }
 
 void ContentFeatures::serialize(std::ostream &os)
@@ -203,6 +204,7 @@ void ContentFeatures::serialize(std::ostream &os)
 	writeU8(os, legacy_facedir_simple);
 	writeU8(os, legacy_wallmounted);
 	serializeSimpleSoundSpec(sound_footstep, os);
+	serializeSimpleSoundSpec(sound_dug, os);
 }
 
 void ContentFeatures::deSerialize(std::istream &is)
@@ -256,6 +258,7 @@ void ContentFeatures::deSerialize(std::istream &is)
 	legacy_wallmounted = readU8(is);
 	try{
 		deSerializeSimpleSoundSpec(sound_footstep, is);
+		deSerializeSimpleSoundSpec(sound_dug, is);
 	}catch(SerializationError &e) {};
 }
 
diff --git a/src/nodedef.h b/src/nodedef.h
index 3a0d0675fee076f2515c6e29514436b6d8305916..585755b9d89554104d30891f1d7be4c7bb4a49f7 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -203,6 +203,7 @@ struct ContentFeatures
 
 	// Sound properties
 	SimpleSoundSpec sound_footstep;
+	SimpleSoundSpec sound_dug;
 
 	/*
 		Methods
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 79da15c494044679382a606efac1f20286e937d6..fce760eb8959fd418ca5ea810fccd3bfec66712e 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -811,11 +811,10 @@ static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
 	SimpleSoundSpec
 */
 
-static SimpleSoundSpec read_soundspec(lua_State *L, int index)
+static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
 {
 	if(index < 0)
 		index = lua_gettop(L) + 1 + index;
-	SimpleSoundSpec spec;
 	if(lua_isnil(L, index)){
 	} else if(lua_istable(L, index)){
 		getstringfield(L, index, "name", spec.name);
@@ -823,7 +822,6 @@ static SimpleSoundSpec read_soundspec(lua_State *L, int index)
 	} else if(lua_isstring(L, index)){
 		spec.name = lua_tostring(L, index);
 	}
-	return spec;
 }
 
 /*
@@ -1062,7 +1060,10 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 	lua_getfield(L, index, "sounds");
 	if(lua_istable(L, -1)){
 		lua_getfield(L, -1, "footstep");
-		f.sound_footstep = read_soundspec(L, -1);
+		read_soundspec(L, -1, f.sound_footstep);
+		lua_pop(L, 1);
+		lua_getfield(L, -1, "dug");
+		read_soundspec(L, -1, f.sound_dug);
 		lua_pop(L, 1);
 	}
 	lua_pop(L, 1);
diff --git a/src/sound.h b/src/sound.h
index 6363d614eb21df0e82e4e22c5a3c875680227a54..7f6e4141ef68e6b6c593fb6139b464f04e4ed21f 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -61,7 +61,7 @@ class ISoundManager
 	virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
 
 	// playSound functions return -1 on failure, otherwise a handle to the
-	// sound
+	// sound. If name=="", call should be ignored without error.
 	virtual int playSound(const std::string &name, bool loop,
 			float volume) = 0;
 	virtual int playSoundAt(const std::string &name, bool loop,
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
index 4f056888b0dd56035843cdbbafabf89e1a82d500..edcb9e8d4e91ea1e644487d45fe543dc817862b3 100644
--- a/src/sound_openal.cpp
+++ b/src/sound_openal.cpp
@@ -454,6 +454,8 @@ class OpenALSoundManager: public ISoundManager
 	int playSound(const std::string &name, bool loop, float volume)
 	{
 		maintain();
+		if(name == "")
+			return 0;
 		SoundBuffer *buf = getFetchBuffer(name);
 		if(!buf){
 			infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
@@ -465,6 +467,8 @@ class OpenALSoundManager: public ISoundManager
 	int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
 	{
 		maintain();
+		if(name == "")
+			return 0;
 		SoundBuffer *buf = getFetchBuffer(name);
 		if(!buf){
 			infostream<<"OpenALSoundManager: \""<<name<<"\" not found."