diff --git a/builtin/builtin.lua b/builtin/builtin.lua
index bf33cbe6bbd5555900a6e568e0a934a975891a4d..f10c6c7cf50037e173deaaf791d98c5b55821256 100644
--- a/builtin/builtin.lua
+++ b/builtin/builtin.lua
@@ -24,4 +24,5 @@ dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
 dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
 dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
 dofile(minetest.get_modpath("__builtin").."/falling.lua")
+dofile(minetest.get_modpath("__builtin").."/features.lua")
 
diff --git a/builtin/chatcommands.lua b/builtin/chatcommands.lua
index 9f14749f44db6e8c5205871b78071b23964b75b8..f548fb01df037065d8d61cabc496503714f39c84 100644
--- a/builtin/chatcommands.lua
+++ b/builtin/chatcommands.lua
@@ -675,7 +675,7 @@ minetest.register_chatcommand("msg", {
 		if found then
 			if minetest.env:get_player_by_name(sendto) then
 				minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
-				minetest.chat_send_player(sendto, "PM from "..name..": "..message)
+				minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
 				minetest.chat_send_player(name, "Message sent")
 			else
 				minetest.chat_send_player(name, "The player "..sendto.." is not online")
diff --git a/builtin/features.lua b/builtin/features.lua
new file mode 100644
index 0000000000000000000000000000000000000000..0eef2519dc22cd8231b37758543a2c40764ef023
--- /dev/null
+++ b/builtin/features.lua
@@ -0,0 +1,28 @@
+-- Minetest: builtin/features.lua
+
+minetest.features = {
+	"glasslike_framed" = true,
+	"nodebox_as_selectionbox" = true,
+	"chat_send_player_param3" = true,
+	"get_all_craft_recipes_works" = true,
+	"use_texture_alpha" = true,
+}
+
+function minetest.has_feature(arg)
+	if type(arg) == "table" then
+		missing_features = {}
+		result = true
+		for ft, _ in pairs(arg) do
+			if not minetest.features[ftr] then
+				missing_features[ftr] = true
+				result = false
+			end
+		end
+		return result, missing_features
+	elseif type(arg) == "string" then
+		if not minetest.features[arg] then
+			return false, {[arg]=true}
+		end
+		return true, {}
+	end
+end
diff --git a/client/shaders/test_shader_3/base.txt b/client/shaders/test_shader_3/base.txt
new file mode 100644
index 0000000000000000000000000000000000000000..1c2647118dfb03c84499540801a3940347c6fa63
--- /dev/null
+++ b/client/shaders/test_shader_3/base.txt
@@ -0,0 +1 @@
+trans_alphach
diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl
new file mode 100644
index 0000000000000000000000000000000000000000..535774c111c44f35d701be1dc7f2fdbecbe605cb
--- /dev/null
+++ b/client/shaders/test_shader_3/opengl_fragment.glsl
@@ -0,0 +1,25 @@
+
+uniform sampler2D myTexture;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+void main (void)
+{
+	vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+	col *= gl_Color;
+	float a = col.a;
+	col = col * col; // SRGB -> Linear
+	col *= 1.8;
+	col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+	col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+	col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+	col = sqrt(col); // Linear -> SRGB
+
+	if(fogDistance != 0.0){
+		float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+		a = mix(a, 0.0, d);
+	}
+
+	gl_FragColor = vec4(col.r, col.g, col.b, a);
+}
diff --git a/client/shaders/test_shader_3/opengl_vertex.glsl b/client/shaders/test_shader_3/opengl_vertex.glsl
new file mode 100644
index 0000000000000000000000000000000000000000..2881bad21d556cb35420596367769cc2dc38baba
--- /dev/null
+++ b/client/shaders/test_shader_3/opengl_vertex.glsl
@@ -0,0 +1,51 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform float dayNightRatio;
+
+varying vec3 vPosition;
+
+void main(void)
+{
+	gl_Position = mWorldViewProj * gl_Vertex;
+
+	vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+	vec4 color;
+	//color = vec4(1.0, 1.0, 1.0, 1.0);
+
+	float day = gl_Color.r;
+	float night = gl_Color.g;
+	float light_source = gl_Color.b;
+
+	/*color.r = mix(night, day, dayNightRatio);
+	color.g = color.r;
+	color.b = color.r;*/
+
+	float rg = mix(night, day, dayNightRatio);
+	rg += light_source * 1.0; // Make light sources brighter
+	float b = rg;
+
+	// Moonlight is blue
+	b += (day - night) / 13.0;
+	rg -= (day - night) / 13.0;
+
+	// Emphase blue a bit in darker places
+	// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+	b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
+
+	// Artificial light is yellow-ish
+	// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+	rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
+
+	color.r = rg;
+	color.g = rg;
+	color.b = b;
+
+	color.a = gl_Color.a;
+
+	gl_FrontColor = gl_BackColor = color;
+
+	gl_TexCoord[0] = gl_MultiTexCoord0;
+}
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index aa4503879573e82d3e61b1cc418e678708cb08f9..597f98c2cb27bc9a5c00bbd81f0de42e8bc1a538 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -329,6 +329,7 @@ Look for examples in games/minimal or games/minetest_game.
 - liquid
 - flowingliquid
 - glasslike
+- glasslike_framed
 - allfaces
 - allfaces_optional
 - torchlike
@@ -409,6 +410,12 @@ ranging in value from 0 to 1.
 The name field is not yet used, but should contain a description of what the HUD element represents.
 The direction field is the direction in which something is drawn.
 0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top.
+The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
+with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
+values can be used.
+The offset field specifies a pixel offset from the position. Contrary to position,
+the offset is not scaled to screen size. This allows for some precisely-positioned
+items in the HUD.
 Below are the specific uses for fields in each type; fields not listed for that type are ignored.
 
 Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
@@ -418,6 +425,8 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
 	- scale: The scale of the image, with 1 being the original texture size.
              Only the X coordinate scale is used.
     - text: The name of the texture that is displayed.
+    - alignment: The alignment of the image.
+    - offset: offset in pixels from position.
 - text
     Displays text on the HUD.
     - scale: Defines the bounding rectangle of the text.
@@ -425,12 +434,15 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
     - text: The text to be displayed in the HUD element.
     - number: An integer containing the RGB value of the color used to draw the text.
               Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
+    - alignment: The alignment of the text.
+    - offset: offset in pixels from position.
 - statbar
     Displays a horizontal bar made up of half-images.
     - text: The name of the texture that is used.
     - number: The number of half-textures that are displayed.
               If odd, will end with a vertically center-split texture.
     - direction
+    - offset: offset in pixels from position.
 - inventory
     - text: The name of the inventory list to be displayed.
     - number: Number of items in the inventory to be displayed.
@@ -900,6 +912,11 @@ minetest.get_modnames() -> list of installed mods
 minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
 ^ Useful for storing custom data
 minetest.is_singleplayer()
+minetest.features
+^ table containing API feature flags: {foo=true, bar=true}
+minetest.has_feature(arg) -> bool, missing_features
+^ arg: string or table in format {foo=true, bar=true}
+^ missing_features: {foo=true, bar=true}
 
 minetest.debug(line)
 ^ Always printed to stderr and logfile (print() is redirected here)
@@ -991,10 +1008,12 @@ minetest.auth_reload()
 ^ These call the authentication handler
 minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs
 ^ A quickhand for checking privileges
+minetest.get_player_ip(name) -> IP address string
 
 Chat:
 minetest.chat_send_all(text)
-minetest.chat_send_player(name, text)
+minetest.chat_send_player(name, text, prepend)
+^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
 
 Inventory:
 minetest.get_inventory(location) -> InvRef
@@ -1420,6 +1439,10 @@ Player-only: (no-op for other objects)
 - hud_change(id, stat, value): change a value of a previously added HUD element
   ^ element stat values: position, name, scale, text, number, item, dir
 - hud_get(id): gets the HUD element definition structure of the specified ID
+- hud_set_flags(flags): sets specified HUD flags to true/false
+  ^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
+  ^ pass a table containing a true/false value of each flag to be set or unset
+  ^ if a flag is nil, the flag is not modified
 
 InvRef: Reference to an inventory
 methods:
@@ -1636,6 +1659,7 @@ Node definition (register_node)
     ^ Special textures of node; used rarely (old field name: special_materials)
     ^ List can be shortened to needed length
     alpha = 255,
+    use_texture_alpha = false, -- Use texture's alpha channel
     post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
     paramtype = "none", -- See "Nodes"
     paramtype2 = "none", -- See "Nodes"
@@ -1857,4 +1881,8 @@ HUD Definition (hud_add, hud_get)
     ^ Selected item in inventory.  0 for no item selected.
     direction = 0,
     ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
+    alignment = {x=0, y=0},
+    ^ See "HUD Element Types"
+    offset = {x=0, y=0},
+    ^ See "HUD Element Types"
 }
diff --git a/minetest.conf.example b/minetest.conf.example
index 838987c33dc99b725c58396881565f68d26f22b4..36ef31459411ac11b1294024df568cd31e3cc973 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -136,6 +136,8 @@
 #screenshot_path = .
 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
 #view_bobbing_amount = 1.0
+# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
+#fall_bobbing_amount = 0.0
 # Anaglyph stereo
 #anaglyph = false
 #anaglyph_strength = 0.1
diff --git a/po/no/minetest.po b/po/no/minetest.po
new file mode 100644
index 0000000000000000000000000000000000000000..58d0d95c95cb4d33dda94dd9d7e2b8876b3918b4
--- /dev/null
+++ b/po/no/minetest.po
@@ -0,0 +1,757 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: minetest\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2013-03-30 19:56+0100\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=CHARSET\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/guiConfigureWorld.cpp:125
+msgid ""
+"Warning: Some mods are not configured yet.\n"
+"They will be enabled by default when you save the configuration.  "
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:144
+msgid ""
+"Warning: Some configured mods are missing.\n"
+"Their setting will be removed when you save the configuration.  "
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:208
+msgid "enabled"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:215
+msgid "Enable All"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:222
+msgid "Disable All"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:228
+msgid "depends on:"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:240
+msgid "is required by:"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:262 src/guiCreateWorld.cpp:165
+#: src/guiKeyChangeMenu.cpp:179 src/keycode.cpp:223
+msgid "Cancel"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:268 src/guiKeyChangeMenu.cpp:173
+msgid "Save"
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:394
+msgid "Configuration saved.  "
+msgstr ""
+
+#: src/guiConfigureWorld.cpp:402
+msgid "Warning: Configuration not consistent.  "
+msgstr ""
+
+#: src/guiConfirmMenu.cpp:120
+msgid "Yes"
+msgstr ""
+
+#: src/guiConfirmMenu.cpp:126
+msgid "No"
+msgstr ""
+
+#: src/guiCreateWorld.cpp:116
+msgid "World name"
+msgstr ""
+
+#: src/guiCreateWorld.cpp:135
+msgid "Game"
+msgstr ""
+
+#: src/guiCreateWorld.cpp:159
+msgid "Create"
+msgstr ""
+
+#: src/guiDeathScreen.cpp:96
+msgid "You died."
+msgstr ""
+
+#: src/guiDeathScreen.cpp:104
+msgid "Respawn"
+msgstr ""
+
+#: src/guiFormSpecMenu.cpp:582
+msgid "Left click: Move all items, Right click: Move single item"
+msgstr ""
+
+#: src/guiFormSpecMenu.cpp:607 src/guiMessageMenu.cpp:109
+#: src/guiTextInputMenu.cpp:131
+msgid "Proceed"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:114
+msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:151
+msgid "\"Use\" = climb down"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:164
+msgid "Double tap \"jump\" to toggle fly"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:269
+msgid "Key already in use"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:347
+msgid "press key"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:372
+msgid "Forward"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:373
+msgid "Backward"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:374 src/keycode.cpp:228
+msgid "Left"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:375 src/keycode.cpp:228
+msgid "Right"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:376
+msgid "Use"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:377
+msgid "Jump"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:378
+msgid "Sneak"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:379
+msgid "Drop"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:380
+msgid "Inventory"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:381
+msgid "Chat"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:382
+msgid "Command"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:383
+msgid "Console"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:384
+msgid "Toggle fly"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:385
+msgid "Toggle fast"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:386
+msgid "Toggle noclip"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:387
+msgid "Range select"
+msgstr ""
+
+#: src/guiKeyChangeMenu.cpp:388
+msgid "Print stacks"
+msgstr ""
+
+#: src/guiMainMenu.cpp:92
+msgid "Cannot create world: Name contains invalid characters"
+msgstr ""
+
+#: src/guiMainMenu.cpp:101
+msgid "Cannot create world: A world by this name already exists"
+msgstr ""
+
+#: src/guiMainMenu.cpp:283
+msgid "Singleplayer"
+msgstr ""
+
+#: src/guiMainMenu.cpp:284
+msgid "Multiplayer"
+msgstr ""
+
+#: src/guiMainMenu.cpp:285
+msgid "Advanced"
+msgstr ""
+
+#: src/guiMainMenu.cpp:286
+msgid "Settings"
+msgstr ""
+
+#: src/guiMainMenu.cpp:287
+msgid "Credits"
+msgstr ""
+
+#: src/guiMainMenu.cpp:317
+msgid "Select World:"
+msgstr ""
+
+#: src/guiMainMenu.cpp:339 src/guiMainMenu.cpp:511 src/keycode.cpp:229
+msgid "Delete"
+msgstr ""
+
+#: src/guiMainMenu.cpp:346
+msgid "New"
+msgstr ""
+
+#: src/guiMainMenu.cpp:354
+msgid "Configure"
+msgstr ""
+
+#: src/guiMainMenu.cpp:369 src/keycode.cpp:248
+msgid "Play"
+msgstr ""
+
+#: src/guiMainMenu.cpp:380 src/guiMainMenu.cpp:619
+msgid "Creative Mode"
+msgstr ""
+
+#: src/guiMainMenu.cpp:386 src/guiMainMenu.cpp:625
+msgid "Enable Damage"
+msgstr ""
+
+#: src/guiMainMenu.cpp:406 src/guiMainMenu.cpp:541
+msgid "Name/Password"
+msgstr ""
+
+#: src/guiMainMenu.cpp:442 src/guiMainMenu.cpp:459 src/guiMainMenu.cpp:1184
+msgid "Favorites:"
+msgstr ""
+
+#: src/guiMainMenu.cpp:450 src/guiMainMenu.cpp:1194
+msgid "Public Server List:"
+msgstr ""
+
+#: src/guiMainMenu.cpp:470 src/guiMainMenu.cpp:568
+msgid "Address/Port"
+msgstr ""
+
+#: src/guiMainMenu.cpp:497 src/guiMainMenu.cpp:1183
+msgid "Show Public"
+msgstr ""
+
+#: src/guiMainMenu.cpp:501 src/guiMainMenu.cpp:1193
+msgid "Show Favorites"
+msgstr ""
+
+#: src/guiMainMenu.cpp:521
+msgid "Connect"
+msgstr ""
+
+#: src/guiMainMenu.cpp:591
+msgid "Leave address blank to start a local server."
+msgstr ""
+
+#: src/guiMainMenu.cpp:600
+msgid "Start Game / Connect"
+msgstr ""
+
+#: src/guiMainMenu.cpp:632
+msgid "Public"
+msgstr ""
+
+#: src/guiMainMenu.cpp:640 src/guiMainMenu.cpp:1113
+msgid "Delete world"
+msgstr ""
+
+#: src/guiMainMenu.cpp:647
+msgid "Create world"
+msgstr ""
+
+#: src/guiMainMenu.cpp:681
+msgid "Fancy trees"
+msgstr ""
+
+#: src/guiMainMenu.cpp:687
+msgid "Smooth Lighting"
+msgstr ""
+
+#: src/guiMainMenu.cpp:693
+msgid "3D Clouds"
+msgstr ""
+
+#: src/guiMainMenu.cpp:699
+msgid "Opaque water"
+msgstr ""
+
+#: src/guiMainMenu.cpp:709
+msgid "Mip-Mapping"
+msgstr ""
+
+#: src/guiMainMenu.cpp:716
+msgid "Anisotropic Filtering"
+msgstr ""
+
+#: src/guiMainMenu.cpp:723
+msgid "Bi-Linear Filtering"
+msgstr ""
+
+#: src/guiMainMenu.cpp:730
+msgid "Tri-Linear Filtering"
+msgstr ""
+
+#: src/guiMainMenu.cpp:738
+msgid "Shaders"
+msgstr ""
+
+#: src/guiMainMenu.cpp:745
+msgid "Preload item visuals"
+msgstr ""
+
+#: src/guiMainMenu.cpp:752
+msgid "Enable Particles"
+msgstr ""
+
+#: src/guiMainMenu.cpp:759
+msgid "Finite liquid"
+msgstr ""
+
+#: src/guiMainMenu.cpp:769
+msgid "Change keys"
+msgstr ""
+
+#: src/guiMainMenu.cpp:1084
+msgid "Address required."
+msgstr ""
+
+#: src/guiMainMenu.cpp:1102
+msgid "Cannot delete world: Nothing selected"
+msgstr ""
+
+#: src/guiMainMenu.cpp:1117
+msgid "Files to be deleted"
+msgstr ""
+
+#: src/guiMainMenu.cpp:1133
+msgid "Cannot create world: No games found"
+msgstr ""
+
+#: src/guiMainMenu.cpp:1149
+msgid "Cannot configure world: Nothing selected"
+msgstr ""
+
+#: src/guiMainMenu.cpp:1256
+msgid "Failed to delete all world files"
+msgstr ""
+
+#: src/guiPasswordChange.cpp:108
+msgid "Old Password"
+msgstr ""
+
+#: src/guiPasswordChange.cpp:125
+msgid "New Password"
+msgstr ""
+
+#: src/guiPasswordChange.cpp:141
+msgid "Confirm Password"
+msgstr ""
+
+#: src/guiPasswordChange.cpp:158
+msgid "Change"
+msgstr ""
+
+#: src/guiPasswordChange.cpp:167
+msgid "Passwords do not match!"
+msgstr ""
+
+#: src/guiPauseMenu.cpp:123
+msgid "Continue"
+msgstr ""
+
+#: src/guiPauseMenu.cpp:132
+msgid "Change Password"
+msgstr ""
+
+#: src/guiPauseMenu.cpp:140
+msgid "Sound Volume"
+msgstr ""
+
+#: src/guiPauseMenu.cpp:147
+msgid "Exit to Menu"
+msgstr ""
+
+#: src/guiPauseMenu.cpp:154
+msgid "Exit to OS"
+msgstr ""
+
+#: src/guiPauseMenu.cpp:161
+msgid ""
+"Default Controls:\n"
+"- WASD: Walk\n"
+"- Mouse left: dig/hit\n"
+"- Mouse right: place/use\n"
+"- Mouse wheel: select item\n"
+"- 0...9: select item\n"
+"- Shift: sneak\n"
+"- R: Toggle viewing all loaded chunks\n"
+"- I: Inventory menu\n"
+"- ESC: This menu\n"
+"- T: Chat\n"
+msgstr ""
+
+#: src/guiVolumeChange.cpp:108
+msgid "Sound Volume: "
+msgstr ""
+
+#: src/guiVolumeChange.cpp:121
+msgid "Exit"
+msgstr ""
+
+#: src/keycode.cpp:223
+msgid "Left Button"
+msgstr ""
+
+#: src/keycode.cpp:223
+msgid "Middle Button"
+msgstr ""
+
+#: src/keycode.cpp:223
+msgid "Right Button"
+msgstr ""
+
+#: src/keycode.cpp:223
+msgid "X Button 1"
+msgstr ""
+
+#: src/keycode.cpp:224
+msgid "Back"
+msgstr ""
+
+#: src/keycode.cpp:224
+msgid "Clear"
+msgstr ""
+
+#: src/keycode.cpp:224
+msgid "Return"
+msgstr ""
+
+#: src/keycode.cpp:224
+msgid "Tab"
+msgstr ""
+
+#: src/keycode.cpp:224
+msgid "X Button 2"
+msgstr ""
+
+#: src/keycode.cpp:225
+msgid "Capital"
+msgstr ""
+
+#: src/keycode.cpp:225
+msgid "Control"
+msgstr ""
+
+#: src/keycode.cpp:225
+msgid "Kana"
+msgstr ""
+
+#: src/keycode.cpp:225
+msgid "Menu"
+msgstr ""
+
+#: src/keycode.cpp:225
+msgid "Pause"
+msgstr ""
+
+#: src/keycode.cpp:225
+msgid "Shift"
+msgstr ""
+
+#: src/keycode.cpp:226
+msgid "Convert"
+msgstr ""
+
+#: src/keycode.cpp:226
+msgid "Escape"
+msgstr ""
+
+#: src/keycode.cpp:226
+msgid "Final"
+msgstr ""
+
+#: src/keycode.cpp:226
+msgid "Junja"
+msgstr ""
+
+#: src/keycode.cpp:226
+msgid "Kanji"
+msgstr ""
+
+#: src/keycode.cpp:226
+msgid "Nonconvert"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "Accept"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "End"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "Home"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "Mode Change"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "Next"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "Prior"
+msgstr ""
+
+#: src/keycode.cpp:227
+msgid "Space"
+msgstr ""
+
+#: src/keycode.cpp:228
+msgid "Down"
+msgstr ""
+
+#: src/keycode.cpp:228
+msgid "Execute"
+msgstr ""
+
+#: src/keycode.cpp:228
+msgid "Print"
+msgstr ""
+
+#: src/keycode.cpp:228
+msgid "Select"
+msgstr ""
+
+#: src/keycode.cpp:228
+msgid "Up"
+msgstr ""
+
+#: src/keycode.cpp:229
+msgid "Help"
+msgstr ""
+
+#: src/keycode.cpp:229
+msgid "Insert"
+msgstr ""
+
+#: src/keycode.cpp:229
+msgid "Snapshot"
+msgstr ""
+
+#: src/keycode.cpp:232
+msgid "Left Windows"
+msgstr ""
+
+#: src/keycode.cpp:233
+msgid "Apps"
+msgstr ""
+
+#: src/keycode.cpp:233
+msgid "Numpad 0"
+msgstr ""
+
+#: src/keycode.cpp:233
+msgid "Numpad 1"
+msgstr ""
+
+#: src/keycode.cpp:233
+msgid "Right Windows"
+msgstr ""
+
+#: src/keycode.cpp:233
+msgid "Sleep"
+msgstr ""
+
+#: src/keycode.cpp:234
+msgid "Numpad 2"
+msgstr ""
+
+#: src/keycode.cpp:234
+msgid "Numpad 3"
+msgstr ""
+
+#: src/keycode.cpp:234
+msgid "Numpad 4"
+msgstr ""
+
+#: src/keycode.cpp:234
+msgid "Numpad 5"
+msgstr ""
+
+#: src/keycode.cpp:234
+msgid "Numpad 6"
+msgstr ""
+
+#: src/keycode.cpp:234
+msgid "Numpad 7"
+msgstr ""
+
+#: src/keycode.cpp:235
+msgid "Numpad *"
+msgstr ""
+
+#: src/keycode.cpp:235
+msgid "Numpad +"
+msgstr ""
+
+#: src/keycode.cpp:235
+msgid "Numpad -"
+msgstr ""
+
+#: src/keycode.cpp:235
+msgid "Numpad /"
+msgstr ""
+
+#: src/keycode.cpp:235
+msgid "Numpad 8"
+msgstr ""
+
+#: src/keycode.cpp:235
+msgid "Numpad 9"
+msgstr ""
+
+#: src/keycode.cpp:239
+msgid "Num Lock"
+msgstr ""
+
+#: src/keycode.cpp:239
+msgid "Scroll Lock"
+msgstr ""
+
+#: src/keycode.cpp:240
+msgid "Left Shift"
+msgstr ""
+
+#: src/keycode.cpp:240
+msgid "Right Shift"
+msgstr ""
+
+#: src/keycode.cpp:241
+msgid "Left Control"
+msgstr ""
+
+#: src/keycode.cpp:241
+msgid "Left Menu"
+msgstr ""
+
+#: src/keycode.cpp:241
+msgid "Right Control"
+msgstr ""
+
+#: src/keycode.cpp:241
+msgid "Right Menu"
+msgstr ""
+
+#: src/keycode.cpp:243
+msgid "Comma"
+msgstr ""
+
+#: src/keycode.cpp:243
+msgid "Minus"
+msgstr ""
+
+#: src/keycode.cpp:243
+msgid "Period"
+msgstr ""
+
+#: src/keycode.cpp:243
+msgid "Plus"
+msgstr ""
+
+#: src/keycode.cpp:247
+msgid "Attn"
+msgstr ""
+
+#: src/keycode.cpp:247
+msgid "CrSel"
+msgstr ""
+
+#: src/keycode.cpp:248
+msgid "Erase OEF"
+msgstr ""
+
+#: src/keycode.cpp:248
+msgid "ExSel"
+msgstr ""
+
+#: src/keycode.cpp:248
+msgid "OEM Clear"
+msgstr ""
+
+#: src/keycode.cpp:248
+msgid "PA1"
+msgstr ""
+
+#: src/keycode.cpp:248
+msgid "Zoom"
+msgstr ""
+
+#: src/main.cpp:1506
+msgid "Main Menu"
+msgstr ""
+
+#: src/main.cpp:1830
+msgid "Failed to initialize world"
+msgstr ""
+
+#: src/main.cpp:1842
+msgid "No world selected and no address provided. Nothing to do."
+msgstr ""
+
+#: src/main.cpp:1850
+msgid "Could not find or load game \""
+msgstr ""
+
+#: src/main.cpp:1864
+msgid "Invalid gamespec."
+msgstr ""
+
+#: src/main.cpp:1904
+msgid "Connection error (timed out?)"
+msgstr ""
+
+#: src/main.cpp:1915
+msgid ""
+"\n"
+"Check debug.txt for details."
+msgstr ""
diff --git a/src/camera.cpp b/src/camera.cpp
index 211ecfd70e6e79f3367b0dbca63cd5107e2cb632..6224a2b8ec99b052f11b2919af7f653d21bebaa6 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -263,6 +263,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
 		fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
 		// Amplify according to the intensity of the impact
 		fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
+
+		fall_bobbing *= g_settings->getFloat("fall_bobbing_amount");
 	}
 
 	// Set head node transformation
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index bef50c7a7df4c910a743cbf4abd56b48f2734a35..01543252a718c99ba9bd4f30c9b2355779ad912f 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -20,18 +20,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/numeric.h"
 #include "map.h"
 #include "mapgen.h"
+#include "mapgen_v6.h"
+#include "mapgen_v7.h"
 #include "cavegen.h"
 
 
-CaveV6::CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
-			bool is_large_cave, content_t c_water, content_t c_lava) {
-	this->vm = mg->vm;
+CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
+	this->mg   = mg;
+	this->vm   = mg->vm;
+	this->ndef = mg->ndef;
 	this->water_level = mg->water_level;
 	this->large_cave = is_large_cave;
 	this->ps  = ps;
 	this->ps2 = ps2;
-	this->c_water_source = c_water;
-	this->c_lava_source  = c_lava;
+	this->c_water_source = mg->c_water_source;
+	this->c_lava_source  = mg->c_lava_source;
 
 	min_tunnel_diameter = 2;
 	max_tunnel_diameter = ps->range(2, 6);
@@ -152,13 +155,6 @@ void CaveV6::makeTunnel(bool dirswitch) {
 		);
 	}
 
-	/*if(large_cave){
-		v3f p = orp + vec;
-		s16 h = find_ground_level_clever(vmanip, v2s16(p.X, p.Z), ndef);
-		route_y_min = h - rs/3;
-		route_y_max = h + rs;
-	}*/
-
 	vec += main_direction;
 
 	v3f rp = orp + vec;
@@ -181,7 +177,7 @@ void CaveV6::makeTunnel(bool dirswitch) {
 
 	float veclen = vec.getLength();
 	// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
-	if (veclen == 0.0)
+	if (veclen < 0.05)
 		veclen = 1.0;
 		
 	// Every second section is rough
@@ -220,11 +216,7 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
 		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
 			s16 maxabsxz = MYMAX(abs(x0), abs(z0));
 			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
-			for (s16 y0 = -si2; y0 <= si2; y0++) {
-				// Make better floors in small caves
-				//if(y0 <= -rs/2 && rs<=7)
-				//	continue;
-				
+			for (s16 y0 = -si2; y0 <= si2; y0++) {				
 				if (large_cave_is_flat) {
 					// Make large caves not so tall
 					if (rs > 7 && abs(y0) >= rs / 3)
@@ -242,7 +234,7 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
 				if (large_cave) {
 					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
 					int full_ymax = node_max.Y + MAP_BLOCKSIZE;
-					
+
 					if (flooded && full_ymin < water_level && full_ymax > water_level) {
 						vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
 					} else if (flooded && full_ymax < water_level) {
@@ -264,3 +256,278 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
 		}
 	}
 }
+
+
+///////////////////////////////////////// Caves V7
+
+CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
+	this->mg   = mg;
+	this->vm   = mg->vm;
+	this->ndef = mg->ndef;
+	this->water_level = mg->water_level;
+	this->large_cave  = is_large_cave;
+	this->ps = ps;
+	this->c_water_source = mg->c_water_source;
+	this->c_lava_source  = mg->c_lava_source;
+
+	dswitchint = ps->range(1, 14);
+	flooded    = ps->range(1, 2) == 2;
+	
+	if (large_cave) {
+		part_max_length_rs = ps->range(2, 4);
+		tunnel_routepoints = ps->range(5, ps->range(15, 30));
+		min_tunnel_diameter = 5;
+		max_tunnel_diameter = ps->range(7, ps->range(8, 24));
+	} else {
+		part_max_length_rs = ps->range(2, 9);
+		tunnel_routepoints = ps->range(10, ps->range(15, 30));
+		min_tunnel_diameter = 2;
+		max_tunnel_diameter = ps->range(2, 6);
+	}
+	
+	large_cave_is_flat = (ps->range(0, 1) == 0);
+}
+
+
+void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
+	node_min = nmin;
+	node_max = nmax;
+	max_stone_y = max_stone_height;
+	main_direction = v3f(0, 0, 0);
+
+	// Allowed route area size in nodes
+	ar = node_max - node_min + v3s16(1, 1, 1);
+	// Area starting point in nodes
+	of = node_min;
+
+	// Allow a bit more
+	//(this should be more than the maximum radius of the tunnel)
+	s16 insure = 10;
+	s16 more = MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure;
+	ar += v3s16(1,0,1) * more * 2;
+	of -= v3s16(1,0,1) * more;
+
+	route_y_min = 0;
+	// Allow half a diameter + 7 over stone surface
+	route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;
+
+	// Limit maximum to area
+	route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
+
+	if (large_cave) {
+		s16 min = 0;
+		if (node_min.Y < water_level && node_max.Y > water_level) {
+			min = water_level - max_tunnel_diameter/3 - of.Y;
+			route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
+		}
+		route_y_min = ps->range(min, min + max_tunnel_diameter);
+		route_y_min = rangelim(route_y_min, 0, route_y_max);
+	}
+
+	s16 route_start_y_min = route_y_min;
+	s16 route_start_y_max = route_y_max;
+
+	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
+	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);
+
+	// Randomize starting position
+	orp = v3f(
+		(float)(ps->next() % ar.X) + 0.5,
+		(float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
+		(float)(ps->next() % ar.Z) + 0.5
+	);
+
+	// Generate some tunnel starting from orp
+	for (u16 j = 0; j < tunnel_routepoints; j++)
+		makeTunnel(j % dswitchint == 0);
+}
+
+
+void CaveV7::makeTunnel(bool dirswitch) {
+	if (dirswitch && !large_cave) {
+		main_direction = v3f(
+			((float)(ps->next() % 20) - (float)10) / 10,
+			((float)(ps->next() % 20) - (float)10) / 30,
+			((float)(ps->next() % 20) - (float)10) / 10
+		);
+		main_direction *= (float)ps->range(0, 10) / 10;
+	}
+
+	// Randomize size
+	s16 min_d = min_tunnel_diameter;
+	s16 max_d = max_tunnel_diameter;
+	rs = ps->range(min_d, max_d);
+
+	v3s16 maxlen;
+	if (large_cave) {
+		maxlen = v3s16(
+			rs * part_max_length_rs,
+			rs * part_max_length_rs / 2,
+			rs * part_max_length_rs
+		);
+	} else {
+		maxlen = v3s16(
+			rs * part_max_length_rs,
+			ps->range(1, rs * part_max_length_rs),
+			rs * part_max_length_rs
+		);
+	}
+
+	v3f vec;
+	// Jump downward sometimes
+	if (!large_cave && ps->range(0, 12) == 0) {
+		vec = v3f(
+			(float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+			(float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
+			(float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+		);
+	} else {
+		vec = v3f(
+			(float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+			(float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
+			(float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+		);
+	}
+
+	// Do not make large caves that are above ground.
+	// It is only necessary to check the startpoint and endpoint.
+	if (large_cave) {
+		v3s16 orpi(orp.X, orp.Y, orp.Z);
+		v3s16 veci(vec.X, vec.Y, vec.Z);
+		v3s16 p;
+		
+		p = orpi + veci + of + rs / 2;
+		if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
+			p.X >= node_min.X && p.X <= node_max.X) {
+			u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
+			s16 h = mg->ridge_heightmap[index];
+			if (h < p.Y)
+				return;
+		} else if (p.Y > water_level) {
+			return; // If it's not in our heightmap, use a simple heuristic
+		}
+		
+		p = orpi + of + rs / 2;
+		if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
+			p.X >= node_min.X && p.X <= node_max.X) {
+			u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
+			s16 h = mg->ridge_heightmap[index];
+			if (h < p.Y)
+				return;
+		} else if (p.Y > water_level) { 
+			return;
+		}
+	}
+
+	vec += main_direction;
+
+	v3f rp = orp + vec;
+	if (rp.X < 0)
+		rp.X = 0;
+	else if (rp.X >= ar.X)
+		rp.X = ar.X - 1;
+	
+	if (rp.Y < route_y_min)
+		rp.Y = route_y_min;
+	else if (rp.Y >= route_y_max)
+		rp.Y = route_y_max - 1;
+	
+	if (rp.Z < 0)
+		rp.Z = 0;
+	else if (rp.Z >= ar.Z)
+		rp.Z = ar.Z - 1;
+	
+	vec = rp - orp;
+
+	float veclen = vec.getLength();
+	if (veclen < 0.05)
+		veclen = 1.0;
+		
+	// Every second section is rough
+	bool randomize_xz = (ps->range(1, 2) == 1);
+
+	// Make a ravine every once in a while if it's long enough
+	float xylen = vec.X * vec.X + vec.Z * vec.Z;
+	bool is_ravine = (xylen > 500.0) && !large_cave && (ps->range(1, 8) == 1);
+
+	// Carve routes
+	for (float f = 0; f < 1.0; f += 1.0 / veclen)
+		carveRoute(vec, f, randomize_xz, is_ravine);
+	
+	orp = rp;
+}
+
+
+void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
+	MapNode airnode(CONTENT_AIR);
+	MapNode waternode(c_water_source);
+	MapNode lavanode(c_lava_source);
+	MapNode liquidnode = ps->range(0, 4) ? lavanode : waternode;
+	
+	v3s16 startp(orp.X, orp.Y, orp.Z);
+	startp += of;
+	
+	v3f fp = orp + vec * f;
+	fp.X += 0.1 * ps->range(-10, 10);
+	fp.Z += 0.1 * ps->range(-10, 10);
+	v3s16 cp(fp.X, fp.Y, fp.Z);
+
+	s16 d0 = -rs/2;
+	s16 d1 = d0 + rs;
+	if (randomize_xz) {
+		d0 += ps->range(-1, 1);
+		d1 += ps->range(-1, 1);
+	}
+	
+	bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
+	
+	for (s16 z0 = d0; z0 <= d1; z0++) {
+		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
+		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
+			s16 maxabsxz = MYMAX(abs(x0), abs(z0));
+	
+			s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
+								 rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
+			
+			for (s16 y0 = -si2; y0 <= si2; y0++) {
+				// Make better floors in small caves
+				if(flat_cave_floor && y0 <= -rs/2 && rs<=7)
+					continue;
+				
+				if (large_cave_is_flat) {
+					// Make large caves not so tall
+					if (rs > 7 && abs(y0) >= rs / 3)
+						continue;
+				}
+
+				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
+				p += of;
+
+				if (vm->m_area.contains(p) == false)
+					continue;
+
+				u32 i = vm->m_area.index(p);
+				
+				// Don't replace air or water or lava
+				content_t c = vm->m_data[i].getContent();
+				if (c == CONTENT_AIR || c == c_water_source || c == c_lava_source)
+					continue;
+					
+				if (large_cave) {
+					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
+					int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+
+					if (flooded && full_ymin < water_level && full_ymax > water_level)
+						vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
+					else if (flooded && full_ymax < water_level)
+						vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
+					else
+						vm->m_data[i] = airnode;
+				} else {
+					vm->m_data[i] = airnode;
+					vm->m_flags[i] |= VMANIP_FLAG_CAVE;
+				}
+			}
+		}
+	}
+}
diff --git a/src/cavegen.h b/src/cavegen.h
index 979226b3ef47c43675a85e026124755ae133427f..7822816d6abc9a828c0291ac29358d521860bd49 100644
--- a/src/cavegen.h
+++ b/src/cavegen.h
@@ -22,9 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
 
+class MapgenV6;
+class MapgenV7;
+
 class CaveV6 {
 public:
+	MapgenV6 *mg;
 	ManualMapVoxelManipulator *vm;
+	INodeDefManager *ndef;
 
 	s16 min_tunnel_diameter;
 	s16 max_tunnel_diameter;
@@ -40,10 +45,10 @@ class CaveV6 {
 	v3s16 node_min;
 	v3s16 node_max;
 	
-	v3f orp;  //original point
-	v3s16 of;
+	v3f orp;  // starting point, relative to caved space
+	v3s16 of; // absolute coordinates of caved space
 	v3s16 ar; // allowed route area
-	s16 rs;   // radius size
+	s16 rs;   // tunnel radius size
 	v3f main_direction;
 	
 	s16 route_y_min;
@@ -58,11 +63,53 @@ class CaveV6 {
 	int water_level;
 
 	CaveV6() {}
-	CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
-			content_t c_water, content_t c_lava);
+	CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
 	void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
 	void makeTunnel(bool dirswitch);
 	void carveRoute(v3f vec, float f, bool randomize_xz);
 };
 
+class CaveV7 {
+public:
+	MapgenV7 *mg;
+	ManualMapVoxelManipulator *vm;
+	INodeDefManager *ndef;
+
+	s16 min_tunnel_diameter;
+	s16 max_tunnel_diameter;
+	u16 tunnel_routepoints;
+	int dswitchint;
+	int part_max_length_rs;
+
+	bool large_cave;
+	bool large_cave_is_flat;
+	bool flooded;
+
+	s16 max_stone_y;
+	v3s16 node_min;
+	v3s16 node_max;
+	
+	v3f orp;  // starting point, relative to caved space
+	v3s16 of; // absolute coordinates of caved space
+	v3s16 ar; // allowed route area
+	s16 rs;   // tunnel radius size
+	v3f main_direction;
+	
+	s16 route_y_min;
+	s16 route_y_max;
+	
+	PseudoRandom *ps;
+	
+	content_t c_water_source;
+	content_t c_lava_source;
+	
+	int water_level;
+
+	CaveV7() {}
+	CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
+	void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+	void makeTunnel(bool dirswitch);
+	void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
 #endif
diff --git a/src/client.cpp b/src/client.cpp
index 03a710599a4af4b3c035910013e21a96bbbf407c..56505c66c07875ca525ee5ed03cb254d244bedcd 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "IMeshCache.h"
 #include "util/serialize.h"
 #include "config.h"
+#include "util/directiontables.h"
 
 #if USE_CURL
 #include <curl/curl.h>
@@ -2054,6 +2055,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		u32 number       = readU32(is);
 		u32 item         = readU32(is);
 		u32 dir          = readU32(is);
+		v2f align        = readV2F1000(is);
+		v2f offset       = readV2F1000(is);
 
 		ClientEvent event;
 		event.type = CE_HUDADD;
@@ -2066,6 +2069,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		event.hudadd.number = number;
 		event.hudadd.item   = item;
 		event.hudadd.dir    = dir;
+		event.hudadd.align  = new v2f(align);
+		event.hudadd.offset = new v2f(offset);
 		m_client_event_queue.push_back(event);
 	}
 	else if(command == TOCLIENT_HUDRM)
@@ -2092,7 +2097,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		u32 id  = readU32(is);
 		u8 stat = (HudElementStat)readU8(is);
 		
-		if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
+		if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+			stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
 			v2fdata = readV2F1000(is);
 		else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
 			sdata = deSerializeString(is);
@@ -2108,6 +2114,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		event.hudchange.data    = intdata;
 		m_client_event_queue.push_back(event);
 	}
+	else if(command == TOCLIENT_HUD_SET_FLAGS)
+	{	
+		std::string datastring((char *)&data[2], datasize - 2);
+		std::istringstream is(datastring, std::ios_base::binary);
+
+		Player *player = m_env.getLocalPlayer();
+		assert(player != NULL);
+
+		u32 flags = readU32(is);
+		u32 mask  = readU32(is);
+		
+		player->hud_flags &= ~mask;
+		player->hud_flags |= flags;
+	}
 	else
 	{
 		infostream<<"Client: Ignoring unknown command "
@@ -2719,21 +2739,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool
 	}
 	catch(InvalidPositionException &e){}
 	// Leading edge
-	try{
-		v3s16 p = blockpos + v3s16(-1,0,0);
-		addUpdateMeshTask(p, false, urgent);
-	}
-	catch(InvalidPositionException &e){}
-	try{
-		v3s16 p = blockpos + v3s16(0,-1,0);
-		addUpdateMeshTask(p, false, urgent);
-	}
-	catch(InvalidPositionException &e){}
-	try{
-		v3s16 p = blockpos + v3s16(0,0,-1);
-		addUpdateMeshTask(p, false, urgent);
+	for (int i=0;i<6;i++)
+	{
+		try{
+			v3s16 p = blockpos + g_6dirs[i];
+			addUpdateMeshTask(p, false, urgent);
+		}
+		catch(InvalidPositionException &e){}
 	}
-	catch(InvalidPositionException &e){}
 }
 
 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
diff --git a/src/client.h b/src/client.h
index f59588680729f523b519aff24409e7ae1f530738..67ba6c5659f3172bdac1d47817688ad127fc3dce 100644
--- a/src/client.h
+++ b/src/client.h
@@ -230,6 +230,8 @@ struct ClientEvent
 			u32 number;
 			u32 item;
 			u32 dir;
+			v2f *align;
+			v2f *offset;
 		} hudadd;
 		struct{
 			u32 id;
diff --git a/src/clientserver.h b/src/clientserver.h
index 6f7bb4402c109e4e18bd228a35be5e34593ca0bb..cfa87ada7323aa4a9abab13eef37e534b238f09c 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -94,6 +94,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
 		TOCLIENT_HUD_ADD
 		TOCLIENT_HUD_RM
 		TOCLIENT_HUD_CHANGE
+		TOCLIENT_HUD_BUILTIN_ENABLE
 */
 
 #define LATEST_PROTOCOL_VERSION 20
@@ -452,15 +453,17 @@ enum ToClientCommand
 		u32 number
 		u32 item
 		u32 dir
+		v2f1000 align
+		v2f1000 offset
 	*/
 
-	TOCLIENT_HUDRM = 0x50,
+	TOCLIENT_HUDRM = 0x4a,
 	/*
 		u16 command
 		u32 id
 	*/
 
-	TOCLIENT_HUDCHANGE = 0x51,
+	TOCLIENT_HUDCHANGE = 0x4b,
 	/*
 		u16 command
 		u32 id
@@ -470,6 +473,13 @@ enum ToClientCommand
 		 u8[len] data |
 		 u32 data]
 	*/
+
+	TOCLIENT_HUD_SET_FLAGS = 0x4c,
+	/*
+		u16 command
+		u32 flags
+		u32 mask
+	*/
 };
 
 enum ToServerCommand
diff --git a/src/content_abm.cpp b/src/content_abm.cpp
index ccd9ca19ce326884d10f46b4ac45d4fd39ba514c..e20201dcf7aa2aa1ea5ccd71724327dc46e4ac85 100644
--- a/src/content_abm.cpp
+++ b/src/content_abm.cpp
@@ -51,11 +51,15 @@ class GrowGrassABM : public ActiveBlockModifier
 		ServerMap *map = &env->getServerMap();
 		
 		MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
+		content_t c_snow = ndef->getId("snow");
 		if(ndef->get(n_top).light_propagates &&
 				!ndef->get(n_top).isLiquid() &&
 				n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
 		{
-			n.setContent(ndef->getId("mapgen_dirt_with_grass"));
+			if(c_snow != CONTENT_IGNORE && n_top.getContent() == c_snow)
+				n.setContent(ndef->getId("dirt_with_snow"));
+			else
+				n.setContent(ndef->getId("mapgen_dirt_with_grass"));
 			map->addNodeWithEvent(p, n);
 		}
 	}
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 84d5f067c90704c928b8e7985b44b346e8676839..155b39ab6c52a765667e671e02d7bf7fe631483c 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -740,8 +740,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 					continue;
 
 				// The face at Z+
-				video::S3DVertex vertices[4] =
-				{
+				video::S3DVertex vertices[4] = {
 					video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
 						ap.x0(), ap.y1()),
 					video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
@@ -781,6 +780,132 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 				collector.append(tile, vertices, 4, indices, 6);
 			}
 		break;}
+		case NDT_GLASSLIKE_FRAMED:
+		{
+			static const v3s16 dirs[6] = {
+				v3s16( 0, 1, 0),
+				v3s16( 0,-1, 0),
+				v3s16( 1, 0, 0),
+				v3s16(-1, 0, 0),
+				v3s16( 0, 0, 1),
+				v3s16( 0, 0,-1)
+			};
+			TileSpec tiles[2];
+			tiles[0] = getNodeTile(n, p, dirs[0], data);
+			tiles[1] = getNodeTile(n, p, dirs[1], data);
+			u16 l = getInteriorLight(n, 1, data);
+			video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
+			v3f pos = intToFloat(p, BS);
+			static const float a=BS/2;
+			static const float b=.876*(BS/2);
+			static const aabb3f frame_edges[12] = {
+				aabb3f( b, b,-a, a, a, a), // y+
+				aabb3f(-a, b,-a,-b, a, a), // y+
+				aabb3f( b,-a,-a, a,-b, a), // y-
+				aabb3f(-a,-a,-a,-b,-b, a), // y-
+				aabb3f( b,-a, b, a, a, a), // x+
+				aabb3f( b,-a,-a, a, a,-b), // x+
+				aabb3f(-a,-a, b,-b, a, a), // x-
+				aabb3f(-a,-a,-a,-b, a,-b), // x-
+				aabb3f(-a, b, b, a, a, a), // z+
+				aabb3f(-a,-a, b, a,-b, a), // z+
+				aabb3f(-a,-a,-a, a,-b,-b), // z-
+				aabb3f(-a, b,-a, a, a,-b)  // z-
+			};
+			aabb3f glass_faces[6] = {
+				aabb3f(-a, a,-a, a, a, a), // y+
+				aabb3f(-a,-a,-a, a,-a, a), // y-
+				aabb3f( a,-a,-a, a, a, a), // x+
+				aabb3f(-a,-a,-a,-a, a, a), // x-
+				aabb3f(-a,-a, a, a, a, a), // z+
+				aabb3f(-a,-a,-a, a, a,-a)  // z-
+			};
+			
+			int visible_faces[6] = {0,0,0,0,0,0};
+			int nb[18] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+			u8 i;
+			content_t current = n.getContent();
+			content_t content;
+			MapNode n2;
+			v3s16 n2p;
+			for(i=0; i<18; i++)
+			{
+				n2p = blockpos_nodes + p + g_26dirs[i];
+				n2 = data->m_vmanip.getNodeNoEx(n2p);
+				content_t n2c = n2.getContent();
+				//TODO: remove CONTENT_IGNORE check when getNodeNoEx is fixed
+				if (n2c == current || n2c == CONTENT_IGNORE)
+					nb[i]=1;
+			}
+			for(i=0; i<6; i++)
+			{
+				n2p = blockpos_nodes + p + dirs[i];
+				n2 = data->m_vmanip.getNodeNoEx(n2p);
+				content = n2.getContent();
+				const ContentFeatures &f2 = nodedef->get(content);
+				if (content == CONTENT_AIR || f2.isLiquid())
+					visible_faces[i]=1;
+			}
+			static const u8 nb_triplet[12*3] = {
+				1,2, 7,  1,5, 6,  4,2,15,  4,5,14,
+				2,0,11,  2,3,13,  5,0,10,  5,3,12,
+				0,1, 8,  0,4,16,  3,4,17,  3,1, 9
+			};
+
+			f32 tx1,ty1,tz1,tx2,ty2,tz2;
+			aabb3f box;
+			for(i=0; i<12; i++)
+			{
+				int edge_invisible;
+				if (nb[nb_triplet[i*3+2]]==1)
+					edge_invisible=nb[nb_triplet[i*3]] & nb[nb_triplet[i*3+1]];
+				else
+					edge_invisible=nb[nb_triplet[i*3]] ^ nb[nb_triplet[i*3+1]];
+				if (edge_invisible)
+					continue;
+				box=frame_edges[i];
+				box.MinEdge += pos;
+				box.MaxEdge += pos;
+				tx1 = (box.MinEdge.X/BS)+0.5;
+				ty1 = (box.MinEdge.Y/BS)+0.5;
+				tz1 = (box.MinEdge.Z/BS)+0.5;
+				tx2 = (box.MaxEdge.X/BS)+0.5;
+				ty2 = (box.MaxEdge.Y/BS)+0.5;
+				tz2 = (box.MaxEdge.Z/BS)+0.5;
+				f32 txc1[24] = {
+					tx1,   1-tz2,   tx2, 1-tz1,
+					tx1,     tz1,   tx2,   tz2,
+					tz1,   1-ty2,   tz2, 1-ty1,
+					1-tz2, 1-ty2, 1-tz1, 1-ty1,
+					1-tx2, 1-ty2, 1-tx1, 1-ty1,
+					tx1,   1-ty2,   tx2, 1-ty1,
+				};
+				makeCuboid(&collector, box, &tiles[0], 1, c, txc1);
+			}
+			for(i=0; i<6; i++)
+			{
+				if (visible_faces[i]==0)
+					continue;
+				box=glass_faces[i];
+				box.MinEdge += pos;
+				box.MaxEdge += pos;
+				tx1 = (box.MinEdge.X/BS)+0.5;
+				ty1 = (box.MinEdge.Y/BS)+0.5;
+				tz1 = (box.MinEdge.Z/BS)+0.5;
+				tx2 = (box.MaxEdge.X/BS)+0.5;
+				ty2 = (box.MaxEdge.Y/BS)+0.5;
+				tz2 = (box.MaxEdge.Z/BS)+0.5;
+				f32 txc2[24] = {
+					tx1,   1-tz2,   tx2, 1-tz1,
+					tx1,     tz1,   tx2,   tz2,
+					tz1,   1-ty2,   tz2, 1-ty1,
+					1-tz2, 1-ty2, 1-tz1, 1-ty1,
+					1-tx2, 1-ty2, 1-tx1, 1-ty1,
+					tx1,   1-ty2,   tx2, 1-ty1,
+				};
+				makeCuboid(&collector, box, &tiles[1], 1, c, txc2);
+			}
+		break;}
 		case NDT_ALLFACES:
 		{
 			TileSpec tile_leaves = getNodeTile(n, p,
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 3526ecbd2edffb64fa6fc2978c247a6f19ba8a4b..24a9186f77c0e1e0a8d6d0589f3f873ce36ba830 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1472,6 +1472,11 @@ std::string PlayerSAO::getPropertyPacket()
 }
 
 bool PlayerSAO::getCollisionBox(aabb3f *toset) {
-	//player collision handling is already done clientside no need to do it twice
-	return false;
+	//update collision box
+	*toset = m_player->getCollisionbox();
+
+	toset->MinEdge += m_base_position;
+	toset->MaxEdge += m_base_position;
+
+	return true;
 }
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 9875c6ecb8a6df4b272aa5c4bf060997ad8f390b..09ec456971cd9cd3b0b6387b5950da1397508b57 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -107,6 +107,7 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("enable_clouds", "true");
 	settings->setDefault("screenshot_path", ".");
 	settings->setDefault("view_bobbing_amount", "1.0");
+	settings->setDefault("fall_bobbing_amount", "0.0");
 	settings->setDefault("enable_3d_clouds", "true");
 	settings->setDefault("cloud_height", "120");
 	settings->setDefault("menu_clouds", "true");
diff --git a/src/environment.cpp b/src/environment.cpp
index fc7972b2c4ab88556b0d4b5a02291e6d021251d2..438c9ef4f684e89c30e25719727ff23d318aa12c 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1295,16 +1295,17 @@ bool isFreeServerActiveObjectId(u16 id,
 u16 getFreeServerActiveObjectId(
 		std::map<u16, ServerActiveObject*> &objects)
 {
-	u16 new_id = 1;
+	//try to reuse id's as late as possible
+	static u16 last_used_id = 0;
+	u16 startid = last_used_id;
 	for(;;)
 	{
-		if(isFreeServerActiveObjectId(new_id, objects))
-			return new_id;
+		last_used_id ++;
+		if(isFreeServerActiveObjectId(last_used_id, objects))
+			return last_used_id;
 		
-		if(new_id == 65535)
+		if(last_used_id == startid)
 			return 0;
-
-		new_id++;
 	}
 }
 
@@ -2296,16 +2297,17 @@ bool isFreeClientActiveObjectId(u16 id,
 u16 getFreeClientActiveObjectId(
 		std::map<u16, ClientActiveObject*> &objects)
 {
-	u16 new_id = 1;
+	//try to reuse id's as late as possible
+	static u16 last_used_id = 0;
+	u16 startid = last_used_id;
 	for(;;)
 	{
-		if(isFreeClientActiveObjectId(new_id, objects))
-			return new_id;
+		last_used_id ++;
+		if(isFreeClientActiveObjectId(last_used_id, objects))
+			return last_used_id;
 		
-		if(new_id == 65535)
+		if(last_used_id == startid)
 			return 0;
-
-		new_id++;
 	}
 }
 
diff --git a/src/game.cpp b/src/game.cpp
index a2d94ac0a0f07e57750d17bea756a236d751a736..189003e4caa262489f84faef07eff6e1d79ba900 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2106,6 +2106,8 @@ void the_game(
 						delete event.hudadd.name;
 						delete event.hudadd.scale;
 						delete event.hudadd.text;
+						delete event.hudadd.align;
+						delete event.hudadd.offset;
 						continue;
 					}
 					
@@ -2118,6 +2120,8 @@ void the_game(
 					e->number = event.hudadd.number;
 					e->item   = event.hudadd.item;
 					e->dir    = event.hudadd.dir;
+					e->align  = *event.hudadd.align;
+					e->offset = *event.hudadd.offset;
 					
 					if (id == nhudelem)
 						player->hud.push_back(e);
@@ -2128,6 +2132,8 @@ void the_game(
 					delete event.hudadd.name;
 					delete event.hudadd.scale;
 					delete event.hudadd.text;
+					delete event.hudadd.align;
+					delete event.hudadd.offset;
 				}
 				else if (event.type == CE_HUDRM)
 				{
@@ -2169,6 +2175,12 @@ void the_game(
 						case HUD_STAT_DIR:
 							e->dir = event.hudchange.data;
 							break;
+						case HUD_STAT_ALIGN:
+							e->align = *event.hudchange.v2fdata;
+							break;
+						case HUD_STAT_OFFSET:
+							e->offset = *event.hudchange.v2fdata;
+							break;
 					}
 					
 					delete event.hudchange.v2fdata;
@@ -3058,7 +3070,7 @@ void the_game(
 		/*
 			Wielded tool
 		*/
-		if(show_hud)
+		if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
 		{
 			// Warning: This clears the Z buffer.
 			camera.drawWieldedTool();
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 431b40e6363d557ee3a0aa1500ca2a58105599ef..06e7cdff75a02e5e9b463b8e00ac54ff5114c4cf 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -57,6 +57,7 @@ const wchar_t *contrib_core_strs[] = {
 };
 
 const wchar_t *contrib_active_strs[] = {
+	L"kahrl <kahrl@gmx.net>",
 	L"sfan5 <sfan5@live.de>",
 	L"sapier <sapier@gmx.net>",
 	L"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>",
@@ -69,7 +70,6 @@ const wchar_t *contrib_active_strs[] = {
 };
 
 const wchar_t *contrib_previous_strs[] = {
-	L"kahrl <kahrl@gmx.net>",
 	L"Giuseppe Bilotta (Oblomov) <giuseppe.bilotta@gmail.com>",
 	L"Jonathan Neuschafer <j.neuschaefer@gmx.net>",
 	L"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>",
diff --git a/src/hud.cpp b/src/hud.cpp
index 77cf23173569d381e0ad47357c3ee390fc47ba3d..65c78ca506bdef0091f24ec3327974f653133f7d 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 	hotbar_imagesize = 48;
 	hotbar_itemcount = 8;
 	
+	tsrc = gamedef->getTextureSource();
+	
 	v3f crosshair_color = g_settings->getV3F("crosshair_color");
 	u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
 	u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
@@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 	u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
 	u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
 	selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+	
+	use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
 }
 
 
@@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
 		v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
 		switch (e->type) {
 			case HUD_ELEM_IMAGE: {
-				video::ITexture *texture =
-					gamedef->getTextureSource()->getTextureRaw(e->text);
+				video::ITexture *texture = tsrc->getTextureRaw(e->text);
 				if (!texture)
 					continue;
 
@@ -186,6 +189,10 @@ void Hud::drawLuaElements() {
 				core::rect<s32> rect(0, 0, imgsize.Width  * e->scale.X,
 									       imgsize.Height * e->scale.X);
 				rect += pos;
+				v2s32 offset((e->align.X - 1.0) * ((imgsize.Width  * e->scale.X) / 2),
+				             (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
+				rect += offset;
+				rect += v2s32(e->offset.X, e->offset.Y);
 				driver->draw2DImage(texture, rect,
 					core::rect<s32>(core::position2d<s32>(0,0), imgsize),
 					NULL, colors, true);
@@ -195,11 +202,17 @@ void Hud::drawLuaElements() {
 										 (e->number >> 8)  & 0xFF,
 										 (e->number >> 0)  & 0xFF);
 				core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
-				font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
+				std::wstring text = narrow_to_wide(e->text);
+				core::dimension2d<u32> textsize = font->getDimension(text.c_str());
+				v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
+				             (e->align.Y - 1.0) * (textsize.Height / 2));
+				v2s32 offs(e->offset.X, e->offset.Y);
+				font->draw(text.c_str(), size + pos + offset + offs, color);
+				break; }
+			case HUD_ELEM_STATBAR: {
+				v2s32 offs(e->offset.X, e->offset.Y);
+				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
 				break; }
-			case HUD_ELEM_STATBAR:
-				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
-				break;
 			case HUD_ELEM_INVENTORY: {
 				InventoryList *inv = inventory->getList(e->text);
 				drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
@@ -212,12 +225,11 @@ void Hud::drawLuaElements() {
 }
 
 
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
 	const video::SColor color(255, 255, 255, 255);
 	const video::SColor colors[] = {color, color, color, color};
 	
-	video::ITexture *stat_texture =
-		gamedef->getTextureSource()->getTextureRaw(texture);
+	video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
 	if (!stat_texture)
 		return;
 		
@@ -227,6 +239,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
 	if (corner & HUD_CORNER_LOWER)
 		p -= srcd.Height;
 
+	p += offset;
+
 	v2s32 steppos;
 	switch (drawdir) {
 		case HUD_DIR_RIGHT_LEFT:
@@ -276,17 +290,32 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
 	s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
 	v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
 	
-	drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
-	drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
-				"heart.png", halfheartcount);
+	if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
+		drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
+	if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
+		drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
+				"heart.png", halfheartcount, v2s32(0, 0));
 }
 
 
 void Hud::drawCrosshair() {
-	driver->draw2DLine(displaycenter - v2s32(10, 0),
-			displaycenter + v2s32(10, 0), crosshair_argb);
-	driver->draw2DLine(displaycenter - v2s32(0, 10),
-			displaycenter + v2s32(0, 10), crosshair_argb);
+	if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
+		return;
+		
+	if (use_crosshair_image) {
+		video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
+		v2u32 size  = crosshair->getOriginalSize();
+		v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
+							displaycenter.Y - (size.Y / 2));
+		driver->draw2DImage(crosshair, lsize,
+				core::rect<s32>(0, 0, size.X, size.Y),
+				0, crosshair_argb, true);
+	} else {
+		driver->draw2DLine(displaycenter - v2s32(10, 0),
+				displaycenter + v2s32(10, 0), crosshair_argb);
+		driver->draw2DLine(displaycenter - v2s32(0, 10),
+				displaycenter + v2s32(0, 10), crosshair_argb);
+	}
 }
 
 
diff --git a/src/hud.h b/src/hud.h
index 274a669c49e4c432a99e5446bfa39b6d857b7b19..00e44dd8000318304091f82a0296f7da667be796 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_CORNER_LOWER  1
 #define HUD_CORNER_CENTER 2
 
+#define HUD_FLAG_HOTBAR_VISIBLE    (1 << 0)
+#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
+#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
+#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
+
 class Player;
 
 enum HudElementType {
@@ -47,7 +52,9 @@ enum HudElementStat {
 	HUD_STAT_TEXT,
 	HUD_STAT_NUMBER,
 	HUD_STAT_ITEM,
-	HUD_STAT_DIR
+	HUD_STAT_DIR,
+	HUD_STAT_ALIGN,
+	HUD_STAT_OFFSET
 };
 
 struct HudElement {
@@ -59,6 +66,8 @@ struct HudElement {
 	u32 number;
 	u32 item;
 	u32 dir;
+	v2f align;
+	v2f offset;
 };
 
 
@@ -73,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
 
 #ifndef SERVER
 
-#include <deque>
-
 #include <IGUIFont.h>
 
 #include "gamedef.h"
@@ -90,7 +97,8 @@ class Hud {
 	IGameDef *gamedef;
 	LocalPlayer *player;
 	Inventory *inventory;
-	
+	ITextureSource *tsrc;
+
 	v2u32 screensize;
 	v2s32 displaycenter;
 	s32 hotbar_imagesize;
@@ -98,6 +106,7 @@ class Hud {
 	
 	video::SColor crosshair_argb;
 	video::SColor selectionbox_argb;
+	bool use_crosshair_image;
 	
 	Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 		gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
@@ -106,7 +115,8 @@ class Hud {
 	void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
 		InventoryList *mainlist, u16 selectitem, u16 direction);
 	void drawLuaElements();
-	void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
+	void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+					 std::string texture, s32 count, v2s32 offset);
 	
 	void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
 	void resizeHotbar();
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 784919ae2deb371732118e6943511519c2be6c1d..05328ea486e4f85118625981330ce5cbedda3d91 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -247,7 +247,8 @@ class CItemDefManager: public IWritableItemDefManager
 				i = values.begin(); i != values.end(); ++i)
 		{
 			ClientCached *cc = *i;
-			cc->wield_mesh->drop();
+			if (cc->wield_mesh)
+				cc->wield_mesh->drop();
 			delete cc;
 		}
 
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 6b7b0943cdc1a3ca6f7961a19fa061c14b8af021..13117d8811b54830ac5856c9fd63d867ba8ce9d6 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -154,9 +154,6 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
 	// This should always apply, otherwise there are glitches
 	assert(d > pos_max_d);
 
-	float player_radius = BS*0.30;
-	float player_height = BS*1.55;
-	
 	// Maximum distance over border for sneaking
 	f32 sneak_max = BS*0.4;
 
@@ -184,24 +181,12 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
 		}
 	}
 
-	/*
-		Calculate player collision box (new and old)
-	*/
-	core::aabbox3d<f32> playerbox(
-		-player_radius,
-		0.0,
-		-player_radius,
-		player_radius,
-		player_height,
-		player_radius
-	);
-
 	float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
 
 	v3f accel_f = v3f(0,0,0);
 
 	collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
-			pos_max_d, playerbox, player_stepheight, dtime,
+			pos_max_d, m_collisionbox, player_stepheight, dtime,
 			position, m_speed, accel_f);
 
 	/*
diff --git a/src/map.cpp b/src/map.cpp
index c4884a45a12cdc3652ac2da5af01ca6f8943ad80..821805d4eff55b49f83f59fb5914bf9e8454f65f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
 		}
 
 		// prevent lakes in air above unloaded blocks
-		if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
+		if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
 			--total_level;
 		}
 
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index f68a79e411c77f88ee5a41c9788e7af3dad31052..f8a0b5f0631a412f612ee4a3bb6424823bd259bf 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
 			getShader("test_shader_1").material;
 	video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
 			getShader("test_shader_2").material;
+	video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
+			getShader("test_shader_3").material;
 	for(u32 i = 0; i < collector.prebuffers.size(); i++)
 	{
 		PreMeshBuffer &p = collector.prebuffers[i];
@@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
 				= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 		material.setTexture(0, p.tile.texture.atlas);
 		if(enable_shaders)
-			p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
+			p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
 		else
 			p.tile.applyMaterialOptions(material);
 
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp
index 7f0faf16ffc2f52c636c5d44cb79824bd13c0963..2eeaf13ebc7c7b20a14357e95084aaca05063041 100644
--- a/src/mapgen_indev.cpp
+++ b/src/mapgen_indev.cpp
@@ -274,23 +274,21 @@ void MapgenIndev::generateCaves(int max_stone_y) {
 	
 	for (u32 i = 0; i < caves_count + bruises_count; i++) {
 		bool large_cave = (i >= caves_count);
-		CaveIndev cave(this, &ps, &ps2, node_min, large_cave,
-						c_water_source, c_lava_source);
+		CaveIndev cave(this, &ps, &ps2, node_min, large_cave);
 
 		cave.makeCave(node_min, node_max, max_stone_y);
 	}
 }
 
-CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
-				v3s16 node_min, bool is_large_cave,
-				content_t c_water, content_t c_lava) {
+CaveIndev::CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
+				v3s16 node_min, bool is_large_cave) {
 	this->vm = mg->vm;
 	this->water_level = mg->water_level;
 	this->large_cave = is_large_cave;
 	this->ps  = ps;
 	this->ps2 = ps2;
-	this->c_water_source = c_water;
-	this->c_lava_source  = c_lava;
+	this->c_water_source = mg->c_water_source;
+	this->c_lava_source  = mg->c_lava_source;
 
 	min_tunnel_diameter = 2;
 	max_tunnel_diameter = ps->range(2,6);
@@ -303,7 +301,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
 			flooded = !ps->range(0, 3);
 			tunnel_routepoints = ps->range(5, 30);
 			min_tunnel_diameter = 30;
-			max_tunnel_diameter = ps->range(40, ps->range(80, 200));
+			max_tunnel_diameter = ps->range(40, ps->range(80, 150));
 		} else {
 			tunnel_routepoints = ps->range(5, ps->range(15,30));
 			min_tunnel_diameter = 5;
diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h
index bd6faa21c59dd09db3054d50c38617020e25d496..87ae39d0993798e97c2b1b3757b19fd9836203e9 100644
--- a/src/mapgen_indev.h
+++ b/src/mapgen_indev.h
@@ -153,8 +153,8 @@ struct MapgenFactoryIndev : public MapgenFactoryV6 {
 
 class CaveIndev : public CaveV6 {
 public:
-	CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, v3s16 node_min,
-			bool is_large_cave, content_t c_water, content_t c_lava);
+	CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
+			v3s16 node_min, bool is_large_cave);
 };
 
 #endif
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 352afd2f30d39dd9d4307d7de56cbd9dec6bf04a..d90d142d50ed75d911c1c686ba356a7656934809 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -948,7 +948,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
 	
 	for (u32 i = 0; i < caves_count + bruises_count; i++) {
 		bool large_cave = (i >= caves_count);
-		CaveV6 cave(this, &ps, &ps2, large_cave, c_water_source, c_lava_source);
+		CaveV6 cave(this, &ps, &ps2, large_cave);
 
 		cave.makeCave(node_min, node_max, max_stone_y);
 	}
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index efcf7867203d39772047e45b52bebe525620d093..4bfc866e246ccaad962b2139f56e44b3055e0254 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -78,7 +78,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
 	this->water_level = params->water_level;
 	this->flags   = params->flags;
 	this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
-//	this->ystride = csize.X; //////fix this
+	this->ystride = csize.X; //////fix this
 
 	this->biomemap  = new u8[csize.X * csize.Z];
 	this->heightmap = new s16[csize.X * csize.Z];
@@ -187,7 +187,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
 	
 	generateCaves(stone_surface_max_y);
 	addTopNodes();
-	//v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
 
 	if (flags & MG_DUNGEONS) {
 		DungeonGen dgen(ndef, data->seed, water_level);
@@ -452,7 +451,8 @@ void MapgenV7::addTopNodes() {
 				vm->m_area.add_y(em, i, 1);
 			}
 			// If dirt, grow grass on it.
-			if (vm->m_data[i].getContent() == CONTENT_AIR) {
+			if (y > water_level - 10 &&
+				vm->m_data[i].getContent() == CONTENT_AIR) {
 				vm->m_area.add_y(em, i, -1);
 				if (vm->m_data[i].getContent() == c_dirt)
 					vm->m_data[i] = MapNode(c_dirt_with_grass);
@@ -489,7 +489,8 @@ void MapgenV7::addTopNodes() {
 				vm->m_area.add_y(em, i, 1);
 			}
 			// If dirt, grow grass on it.
-			if (vm->m_data[i].getContent() == CONTENT_AIR) {
+			if (y > water_level - 10 &&
+				vm->m_data[i].getContent() == CONTENT_AIR) {
 				vm->m_area.add_y(em, i, -1);
 				if (vm->m_data[i].getContent() == c_dirt)
 					vm->m_data[i] = MapNode(c_dirt_with_grass);
@@ -502,22 +503,22 @@ void MapgenV7::addTopNodes() {
 #include "mapgen_v6.h"
 void MapgenV7::generateCaves(int max_stone_y) {
 	PseudoRandom ps(blockseed + 21343);
-	PseudoRandom ps2(blockseed + 1032);
 
 	int volume_nodes = (node_max.X - node_min.X + 1) *
-					   (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
+					   (node_max.Y - node_min.Y + 1) *
+					   (node_max.Z - node_min.Z + 1);
 	float cave_amount = NoisePerlin2D(&nparams_v6_def_cave,
 								node_min.X, node_min.Y, seed);
-	
-	u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 50000;
+
+	u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
 	for (u32 i = 0; i < caves_count; i++) {
-		CaveV6 cave(this, &ps, &ps2, false, c_water_source, c_lava_source);
+		CaveV7 cave(this, &ps, false);
 		cave.makeCave(node_min, node_max, max_stone_y);
 	}
-	
-	u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
+
+	u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
 	for (u32 i = 0; i < bruises_count; i++) {
-		CaveV6 cave(this, &ps, &ps2, true, c_water_source, c_lava_source);
+		CaveV7 cave(this, &ps, true);
 		cave.makeCave(node_min, node_max, max_stone_y);
 	}	
 }
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index e2b72333f33d4a6185cc60b4153437e85966edaa..ba3e42e980a36e9901183533c3d2f1aff6db11d5 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -628,6 +628,10 @@ class CNodeDefManager: public IWritableNodeDefManager
 				f->solidness = 0;
 				f->visual_solidness = 1;
 				break;
+			case NDT_GLASSLIKE_FRAMED:
+				f->solidness = 0;
+				f->visual_solidness = 1;
+				break;
 			case NDT_ALLFACES:
 				f->solidness = 0;
 				f->visual_solidness = 1;
@@ -658,15 +662,11 @@ class CNodeDefManager: public IWritableNodeDefManager
 				break;
 			}
 
-			u8 material_type = 0;
-			if(is_liquid){
-				if(f->alpha == 255)
-					material_type = TILE_MATERIAL_LIQUID_OPAQUE;
-				else
-					material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
-			} else{
-				material_type = TILE_MATERIAL_BASIC;
-			}
+			u8 material_type;
+			if (is_liquid)
+				material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+			else
+				material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
 
 			// Tiles (fill in f->tiles[])
 			for(u16 j=0; j<6; j++){
diff --git a/src/nodedef.h b/src/nodedef.h
index d846489aecd7f4bbdcb4386690373d8876aeeff7..2691aca33eb59376bec13174eb465639310479b6 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -141,6 +141,9 @@ enum NodeDrawType
 	NDT_FENCELIKE,
 	NDT_RAILLIKE,
 	NDT_NODEBOX,
+	NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
+	                      // visible faces
+						  // uses 2 textures, one for frames, second for faces
 };
 
 #define CF_SPECIAL_COUNT 2
diff --git a/src/player.cpp b/src/player.cpp
index 1ca9423b0e9528583cbb2ce0d4664ef89087a9f8..34f0fda089da0c3b82d0847f19a283d5c2102b10 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "player.h"
+#include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
 #include "connection.h" // PEER_ID_INEXISTENT
@@ -41,7 +42,8 @@ Player::Player(IGameDef *gamedef):
 	m_pitch(0),
 	m_yaw(0),
 	m_speed(0,0,0),
-	m_position(0,0,0)
+	m_position(0,0,0),
+	m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
 {
 	updateName("<not set>");
 	inventory.clear();
@@ -52,30 +54,33 @@ Player::Player(IGameDef *gamedef):
 	inventory.addList("craftresult", 1);
 
 	// Can be redefined via Lua
-	inventory_formspec =  "size[8,7.5]"
+	inventory_formspec = "size[8,7.5]"
 		//"image[1,0.6;1,2;player.png]"
 		"list[current_player;main;0,3.5;8,4;]"
 		"list[current_player;craft;3,0;3,3;]"
 		"list[current_player;craftpreview;7,1;1,1;]";
 
 	// Initialize movement settings at default values, so movement can work if the server fails to send them
-	movement_acceleration_default = 3 * BS;
-	movement_acceleration_air = 2 * BS;
-	movement_acceleration_fast = 10 * BS;
-	movement_speed_walk = 4 * BS;
-	movement_speed_crouch = 1.35 * BS;
-	movement_speed_fast = 20 * BS;
-	movement_speed_climb = 2 * BS;
-	movement_speed_jump = 6.5 * BS;
-	movement_liquid_fluidity = 1 * BS;
-	movement_liquid_fluidity_smooth = 0.5 * BS;
-	movement_liquid_sink = 10 * BS;
-	movement_gravity = 9.81 * BS;
+	movement_acceleration_default   = 3    * BS;
+	movement_acceleration_air       = 2    * BS;
+	movement_acceleration_fast      = 10   * BS;
+	movement_speed_walk             = 4    * BS;
+	movement_speed_crouch           = 1.35 * BS;
+	movement_speed_fast             = 20   * BS;
+	movement_speed_climb            = 2    * BS;
+	movement_speed_jump             = 6.5  * BS;
+	movement_liquid_fluidity        = 1    * BS;
+	movement_liquid_fluidity_smooth = 0.5  * BS;
+	movement_liquid_sink            = 10   * BS;
+	movement_gravity                = 9.81 * BS;
 
 	// Movement overrides are multipliers and must be 1 by default
-	physics_override_speed = 1;
-	physics_override_jump = 1;
+	physics_override_speed   = 1;
+	physics_override_jump    = 1;
 	physics_override_gravity = 1;
+
+	hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+			 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
 }
 
 Player::~Player()
diff --git a/src/player.h b/src/player.h
index d0e50d2c36a494aea07259626b41e5103e78bfad..fade6de0189b3a72d5942ecf76fabdbb76e4ba17 100644
--- a/src/player.h
+++ b/src/player.h
@@ -180,6 +180,10 @@ class Player
 		return m_name;
 	}
 
+	core::aabbox3d<f32> getCollisionbox() {
+		return m_collisionbox;
+	}
+
 	virtual bool isLocal() const
 	{ return false; }
 	virtual PlayerSAO *getPlayerSAO()
@@ -245,6 +249,7 @@ class Player
 	u32 keyPressed;
 	
 	std::vector<HudElement *> hud;
+	u32 hud_flags;
 
 protected:
 	IGameDef *m_gamedef;
@@ -254,6 +259,7 @@ class Player
 	f32 m_yaw;
 	v3f m_speed;
 	v3f m_position;
+	core::aabbox3d<f32> m_collisionbox;
 };
 
 
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 8d472e6b874ceb5571b9fc788547c53250cfb955..f0fe1950e0127b270fb58a0e8908cf5c5dc4079a 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -754,15 +754,18 @@ static int l_chat_send_all(lua_State *L)
 	return 0;
 }
 
-// chat_send_player(name, text)
+// chat_send_player(name, text, prepend)
 static int l_chat_send_player(lua_State *L)
 {
 	const char *name = luaL_checkstring(L, 1);
 	const char *text = luaL_checkstring(L, 2);
+	bool prepend = true;
+	if (lua_isboolean(L, 3))
+		prepend = lua_toboolean(L, 3);
 	// Get server from registry
 	Server *server = get_server(L);
 	// Send
-	server->notifyPlayer(name, narrow_to_wide(text));
+	server->notifyPlayer(name, narrow_to_wide(text), prepend);
 	return 0;
 }
 
@@ -785,6 +788,31 @@ static int l_get_player_privs(lua_State *L)
 	return 1;
 }
 
+// get_player_ip()
+static int l_get_player_ip(lua_State *L)
+{
+	const char * name = luaL_checkstring(L, 1);
+	Player *player = get_env(L)->getPlayer(name);
+	if(player == NULL)
+	{
+		lua_pushnil(L); // no such player
+		return 1;
+	}
+	try
+	{
+		Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
+		std::string ip_str = addr.serializeString();
+		lua_pushstring(L, ip_str.c_str());
+		return 1;
+	}
+	catch(con::PeerNotFoundException) // unlikely
+	{
+		dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+		lua_pushnil(L); // error
+		return 1;
+	}
+}
+
 // get_ban_list()
 static int l_get_ban_list(lua_State *L)
 {
@@ -1081,6 +1109,7 @@ static const struct luaL_Reg minetest_f [] = {
 	{"chat_send_all", l_chat_send_all},
 	{"chat_send_player", l_chat_send_player},
 	{"get_player_privs", l_get_player_privs},
+	{"get_player_ip", l_get_player_ip},
 	{"get_ban_list", l_get_ban_list},
 	{"get_ban_description", l_get_ban_description},
 	{"ban_player", l_ban_player},
diff --git a/src/scriptapi_content.cpp b/src/scriptapi_content.cpp
index 3b7ed517962936994707ea60b793bb6811ce70a7..30fd703496bec445ba9c209eff0cc22ce7ebe5fa 100644
--- a/src/scriptapi_content.cpp
+++ b/src/scriptapi_content.cpp
@@ -225,6 +225,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
 	lua_pop(L, 1);
 
 	f.alpha = getintfield_default(L, index, "alpha", 255);
+	
+	bool usealpha = getboolfield_default(L, index,
+						"use_texture_alpha", false);
+	if (usealpha)
+		f.alpha = 0;
 
 	/* Other stuff */
 
diff --git a/src/scriptapi_node.cpp b/src/scriptapi_node.cpp
index 5ffcaeb9d93245bb8f6b7cb818c5820cebef5c37..2fea50fa1823cfab49e39b9f10e432e76a77e982 100644
--- a/src/scriptapi_node.cpp
+++ b/src/scriptapi_node.cpp
@@ -34,6 +34,7 @@ struct EnumString es_DrawType[] =
 	{NDT_LIQUID, "liquid"},
 	{NDT_FLOWINGLIQUID, "flowingliquid"},
 	{NDT_GLASSLIKE, "glasslike"},
+	{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
 	{NDT_ALLFACES, "allfaces"},
 	{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
 	{NDT_TORCHLIKE, "torchlike"},
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index 9152c9eb357c498d7290d21924cdb500072e2bc3..4dfdeb8c88ee85a6aa30f63ef059d7451b5b0866 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -47,6 +47,17 @@ struct EnumString es_HudElementStat[] =
 	{HUD_STAT_NUMBER, "number"},
 	{HUD_STAT_ITEM,   "item"},
 	{HUD_STAT_DIR,    "direction"},
+	{HUD_STAT_ALIGN,  "alignment"},
+	{HUD_STAT_OFFSET, "offset"},
+	{0, NULL},
+};
+
+struct EnumString es_HudBuiltinElement[] =
+{
+	{HUD_FLAG_HOTBAR_VISIBLE,    "hotbar"},
+	{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+	{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+	{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
 	{0, NULL},
 };
 
@@ -751,6 +762,14 @@ int ObjectRef::l_hud_add(lua_State *L)
 	elem->item   = getintfield_default(L, 2, "item", 0);
 	elem->dir    = getintfield_default(L, 2, "direction", 0);
 
+	lua_getfield(L, 2, "alignment");
+	elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+	lua_pop(L, 1);
+
+	lua_getfield(L, 2, "offset");
+	elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+	lua_pop(L, 1);
+
 	u32 id = get_server(L)->hudAdd(player, elem);
 	if (id == (u32)-1) {
 		delete elem;
@@ -833,6 +852,12 @@ int ObjectRef::l_hud_change(lua_State *L)
 		case HUD_STAT_DIR:
 			e->dir = lua_tonumber(L, 4);
 			value = &e->dir;
+		case HUD_STAT_ALIGN:
+			e->align = read_v2f(L, 4);
+			value = &e->align;
+		case HUD_STAT_OFFSET:
+			e->offset = read_v2f(L, 4);
+			value = &e->offset;
 	}
 
 	get_server(L)->hudChange(player, id, stat, value);
@@ -886,6 +911,32 @@ int ObjectRef::l_hud_get(lua_State *L)
 	return 1;
 }
 
+// hud_set_flags(self, flags)
+int ObjectRef::l_hud_set_flags(lua_State *L)
+{
+	ObjectRef *ref = checkobject(L, 1);
+	Player *player = getplayer(ref);
+	if (player == NULL)
+		return 0;
+
+	u32 flags = 0;
+	u32 mask  = 0;
+	bool flag;
+	
+	const EnumString *esp = es_HudBuiltinElement;
+	for (int i = 0; esp[i].str; i++) {
+		if (getboolfield(L, 2, esp[i].str, flag)) {
+			flags |= esp[i].num * flag;
+			mask  |= esp[i].num;
+		}
+	}
+	if (!get_server(L)->hudSetFlags(player, flags, mask))
+		return 0;
+
+	lua_pushboolean(L, true);
+	return 1;
+}
+
 ObjectRef::ObjectRef(ServerActiveObject *object):
 	m_object(object)
 {
@@ -996,8 +1047,7 @@ const luaL_reg ObjectRef::methods[] = {
 	luamethod(ObjectRef, hud_remove),
 	luamethod(ObjectRef, hud_change),
 	luamethod(ObjectRef, hud_get),
-	//luamethod(ObjectRef, hud_lock_next_bar),
-	//luamethod(ObjectRef, hud_unlock_bar),
+	luamethod(ObjectRef, hud_set_flags),
 	{0,0}
 };
 
diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h
index fd46f2cf60739141fe91e1083fde7f64a3936e7a..82535ee94fdfd8ee02ffbdcf2d1f634252fc68f9 100644
--- a/src/scriptapi_object.h
+++ b/src/scriptapi_object.h
@@ -202,6 +202,9 @@ class ObjectRef
 	// hud_get(self, id)
 	static int l_hud_get(lua_State *L);
 
+	// hud_set_flags(self, flags)
+	static int l_hud_set_flags(lua_State *L);
+
 public:
 	ObjectRef(ServerActiveObject *object);
 
diff --git a/src/server.cpp b/src/server.cpp
index 7fad623c2213b620d875c20194a70d44a43091d4..d5e5051905a28fa2410b1178d26c1a113251d6f8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3616,6 +3616,8 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
 	writeU32(os, form->number);
 	writeU32(os, form->item);
 	writeU32(os, form->dir);
+	writeV2F1000(os, form->align);
+	writeV2F1000(os, form->offset);
 
 	// Make data buffer
 	std::string s = os.str();
@@ -3650,6 +3652,8 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
 	switch (stat) {
 		case HUD_STAT_POS:
 		case HUD_STAT_SCALE:
+		case HUD_STAT_ALIGN:
+		case HUD_STAT_OFFSET:
 			writeV2F1000(os, *(v2f *)value);
 			break;
 		case HUD_STAT_NAME:
@@ -3671,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
 	m_con.Send(peer_id, 0, data, true);
 }
 
+void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
+{
+	std::ostringstream os(std::ios_base::binary);
+
+	// Write command
+	writeU16(os, TOCLIENT_HUD_SET_FLAGS);
+	writeU32(os, flags);
+	writeU32(os, mask);
+
+	// Make data buffer
+	std::string s = os.str();
+	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
+	// Send as reliable
+	m_con.Send(peer_id, 0, data, true);
+}
+
 void Server::BroadcastChatMessage(const std::wstring &message)
 {
 	for(std::map<u16, RemoteClient*>::iterator
@@ -4602,12 +4622,15 @@ void Server::saveConfig()
 		g_settings->updateConfigFile(m_path_config.c_str());
 }
 
-void Server::notifyPlayer(const char *name, const std::wstring msg)
+void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
 {
 	Player *player = m_env->getPlayer(name);
 	if(!player)
 		return;
-	SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
+	if (prepend)
+		SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
+	else
+		SendChatMessage(player->peer_id, msg);
 }
 
 bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
@@ -4657,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
 	return true;
 }
 
+bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
+	if (!player)
+		return false;
+
+	SendHUDSetFlags(player->peer_id, flags, mask);
+	return true;
+}
+
 void Server::notifyPlayers(const std::wstring msg)
 {
 	BroadcastChatMessage(msg);
diff --git a/src/server.h b/src/server.h
index 52606b0cb75f7fc2d6255e4e273bb344b6229f01..dcd007d23f3e19a1f2993bd74dec472c28afed32 100644
--- a/src/server.h
+++ b/src/server.h
@@ -456,7 +456,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	}
 
 	// Envlock and conlock should be locked when calling this
-	void notifyPlayer(const char *name, const std::wstring msg);
+	void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
 	void notifyPlayers(const std::wstring msg);
 	void spawnParticle(const char *playername,
 		v3f pos, v3f velocity, v3f acceleration,
@@ -540,6 +540,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	u32 hudAdd(Player *player, HudElement *element);
 	bool hudRemove(Player *player, u32 id);
 	bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
+	bool hudSetFlags(Player *player, u32 flags, u32 mask);
 	
 private:
 
@@ -583,6 +584,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
 	void SendHUDRemove(u16 peer_id, u32 id);
 	void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
+	void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+	
 	/*
 		Send a node removal/addition event to all clients except ignore_id.
 		Additionally, if far_players!=NULL, players further away than
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 93f9d2435dea91020c4ccb3bbd12305aa720db77..7053436d055e42b7dc2e06e7c93820a567110201 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -38,10 +38,12 @@ std::string getFilePath()
 {
 	std::string serverlist_file = g_settings->get("serverlist_file");
 
-	std::string rel_path = std::string("client") + DIR_DELIM
-		+ "serverlist" + DIR_DELIM
-		+ serverlist_file;
-	std::string path = porting::path_share + DIR_DELIM + rel_path;
+	std::string dir_path = std::string("client") + DIR_DELIM
+		+ "serverlist" + DIR_DELIM;
+	fs::CreateDir(porting::path_user + DIR_DELIM + "client");
+	fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
+	std::string rel_path = dir_path + serverlist_file;
+	std::string path = porting::path_user + DIR_DELIM + rel_path;
 	return path;
 }
 
diff --git a/src/tile.h b/src/tile.h
index c5c7f930346eef67859078355a41c8ae5e5b9c26..ea5c4be54b4598d1aeadede016ed27a114448205 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -162,6 +162,7 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
 
 enum MaterialType{
 	TILE_MATERIAL_BASIC,
+	TILE_MATERIAL_ALPHA,
 	TILE_MATERIAL_LIQUID_TRANSPARENT,
 	TILE_MATERIAL_LIQUID_OPAQUE,
 };
@@ -222,6 +223,9 @@ struct TileSpec
 		case TILE_MATERIAL_BASIC:
 			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 			break;
+		case TILE_MATERIAL_ALPHA:
+			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+			break;
 		case TILE_MATERIAL_LIQUID_TRANSPARENT:
 			material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
 			break;
@@ -233,12 +237,16 @@ struct TileSpec
 	}
 	void applyMaterialOptionsWithShaders(video::SMaterial &material,
 			const video::E_MATERIAL_TYPE &basic,
-			const video::E_MATERIAL_TYPE &liquid) const
+			const video::E_MATERIAL_TYPE &liquid,
+			const video::E_MATERIAL_TYPE &alpha) const
 	{
 		switch(material_type){
 		case TILE_MATERIAL_BASIC:
 			material.MaterialType = basic;
 			break;
+		case TILE_MATERIAL_ALPHA:
+			material.MaterialType = alpha;
+			break;
 		case TILE_MATERIAL_LIQUID_TRANSPARENT:
 			material.MaterialType = liquid;
 			break;