From 9878e8de4fdf232ebb77b396766c339786c01218 Mon Sep 17 00:00:00 2001
From: dvere <dvere@users.noreply.github.com>
Date: Tue, 25 Nov 2014 12:44:38 +1000
Subject: [PATCH] Adjust the values of dirs1 and dirs2 so that rotate_and_place
 orients textures correctly

According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
---
 builtin/common/misc_helpers.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index a12de5970..48488ab62 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -340,8 +340,8 @@ end
 --------------------------------------------------------------------------------
 
 if INIT == "game" then
-	local dirs1 = {9, 18, 7, 12}
-	local dirs2 = {20, 23, 22, 21}
+	local dirs1 = {8, 17, 6, 15}
+	local dirs2 = {22, 21, 20, 23}
 
 	function core.rotate_and_place(itemstack, placer, pointed_thing,
 				infinitestacks, orient_flags)
-- 
GitLab