diff --git a/data/builtin.lua b/data/builtin.lua
index b82b0137a6e8919b1b8ab9317329dd9f0451d879..351cf3bb0590a0e145fbf529cec388f54d7bdfb7 100644
--- a/data/builtin.lua
+++ b/data/builtin.lua
@@ -698,21 +698,6 @@ end
 -- Built-in node definitions. Also defined in C.
 --
 
-minetest.register_item(":", {
-	type = "none",
-	wield_image = "wieldhand.png",
-	wield_scale = {x=1,y=1,z=2.5},
-	tool_capabilities = {
-		full_punch_interval = 2.0,
-		max_drop_level = 0,
-		groupcaps = {
-			fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
-			crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
-			snappy = {times={[3]=0.70}, maxwear=0, maxlevel=1},
-		}
-	}
-})
-
 minetest.register_item(":unknown", {
 	type = "none",
 	description = "Unknown Item",
@@ -749,6 +734,11 @@ minetest.register_node(":ignore", {
 	air_equivalent = true,
 })
 
+-- The hand (bare definition)
+minetest.register_item(":", {
+	type = "none",
+})
+
 --
 -- Default material types
 --
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index 5ffed25ff63b519c73417ccf42806ff08aeef9be..c909aa31d4b18d43be35a66e05136d95b6eccb83 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -445,6 +445,22 @@ default = {}
 -- Tool definition
 --
 
+-- The hand
+minetest.register_item(":", {
+	type = "none",
+	wield_image = "wieldhand.png",
+	wield_scale = {x=1,y=1,z=2.5},
+	tool_capabilities = {
+		full_punch_interval = 1.0,
+		max_drop_level = 0,
+		groupcaps = {
+			fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
+			crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
+			snappy = {times={[3]=0.70}, maxwear=0, maxlevel=1},
+		}
+	}
+})
+
 minetest.register_tool("default:pick_wood", {
 	description = "Wooden Pickaxe",
 	inventory_image = "default_tool_woodpick.png",
@@ -554,7 +570,7 @@ minetest.register_tool("default:sword_wood", {
 	description = "Wooden Sword",
 	inventory_image = "default_tool_woodsword.png",
 	tool_capabilities = {
-		full_punch_interval = 2.0,
+		full_punch_interval = 1.0,
 		max_drop_level=0,
 		groupcaps={
 			fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
@@ -567,7 +583,7 @@ minetest.register_tool("default:sword_stone", {
 	description = "Stone Sword",
 	inventory_image = "default_tool_stonesword.png",
 	tool_capabilities = {
-		full_punch_interval = 2.0,
+		full_punch_interval = 1.0,
 		max_drop_level=0,
 		groupcaps={
 			fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
@@ -580,7 +596,7 @@ minetest.register_tool("default:sword_steel", {
 	description = "Steel Sword",
 	inventory_image = "default_tool_steelsword.png",
 	tool_capabilities = {
-		full_punch_interval = 2.0,
+		full_punch_interval = 1.0,
 		max_drop_level=1,
 		groupcaps={
 			fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
diff --git a/data/mods/experimental/init.lua b/data/mods/experimental/init.lua
index 5f01d8b78815b4c979037e09d84ca12ec371c3d4..76b787031bebcdbfa1ccf184cf881f538b2f67bd 100644
--- a/data/mods/experimental/init.lua
+++ b/data/mods/experimental/init.lua
@@ -374,6 +374,51 @@ minetest.register_entity("experimental:tnt", TNT)
 -- Add TNT's old name also
 minetest.register_alias("TNT", "experimental:tnt")
 
+--
+-- The dummyball!
+--
+
+minetest.register_alias("dummyball", "experimental:dummyball")
+
+minetest.register_entity("experimental:dummyball", {
+	-- Static definition
+	physical = false,
+	collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
+	visual = "sprite",
+	visual_size = {x=1, y=1},
+	textures = {"experimental_dummyball.png"},
+	spritediv = {x=1, y=3},
+	initial_sprite_basepos = {x=0, y=0},
+	-- Dynamic variables
+	phase = 0,
+	phasetimer = 0,
+
+	on_activate = function(self, staticdata)
+		minetest.log("Dummyball activated!")
+	end,
+
+	on_step = function(self, dtime)
+		self.phasetimer = self.phasetimer + dtime
+		if self.phasetimer > 2.0 then
+			self.phasetimer = self.phasetimer - 2.0
+			self.phase = self.phase + 1
+			if self.phase >= 3 then
+				self.phase = 0
+			end
+			self.object:setsprite({x=0, y=self.phase})
+			phasearmor = {
+				[0]={cracky=3},
+				[1]={crumbly=3},
+				[2]={fleshy=3}
+			}
+			self.object:set_armor_groups(phasearmor[self.phase])
+		end
+	end,
+
+	on_punch = function(self, hitter)
+	end,
+})
+
 --
 -- A test entity for testing animated and yaw-modulated sprites
 --
diff --git a/data/mods/experimental/textures/experimental_dummyball.png b/data/mods/experimental/textures/experimental_dummyball.png
new file mode 100644
index 0000000000000000000000000000000000000000..0846765528b0c40fe3a5adbc6a732203dfd35e11
Binary files /dev/null and b/data/mods/experimental/textures/experimental_dummyball.png differ
diff --git a/src/camera.cpp b/src/camera.cpp
index b36daf1d7aaa6d37040ce189012e42844c2080ea..83b7ccd34e50ac582adade2f4981a76c5a35995e 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <cmath>
 #include "settings.h"
 #include "itemdef.h" // For wield visualization
+#include "noise.h" // easeCurve
 
 Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
 	m_smgr(smgr),
@@ -182,7 +183,8 @@ void Camera::step(f32 dtime)
 	}
 }
 
-void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
+void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
+		f32 tool_reload_ratio)
 {
 	// Set player node transformation
 	m_playernode->setPosition(player->getPosition());
@@ -267,8 +269,25 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
 	m_cameranode->setFOV(m_fov_y);
 
 	// Position the wielded item
-	v3f wield_position = v3f(45, -35, 65);
+	//v3f wield_position = v3f(45, -35, 65);
+	v3f wield_position = v3f(55, -35, 65);
+	//v3f wield_rotation = v3f(-100, 120, -100);
 	v3f wield_rotation = v3f(-100, 120, -100);
+	if(m_digging_anim < 0.05 || m_digging_anim > 0.5){
+		f32 frac = 1.0;
+		if(m_digging_anim > 0.5)
+			frac = 2.0 * (m_digging_anim - 0.5);
+		// This value starts from 1 and settles to 0
+		f32 ratiothing = pow((1.0 - tool_reload_ratio), 0.5);
+		//f32 ratiothing2 = pow(ratiothing, 0.5);
+		f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
+		wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7);
+		//wield_position.Z += frac * 5.0 * ratiothing2;
+		wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1);
+		wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4);
+		//wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4);
+		//wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0);
+	}
 	if (m_digging_button != -1)
 	{
 		f32 digfrac = m_digging_anim;
diff --git a/src/camera.h b/src/camera.h
index 7be8162b56f14fc8cbd89d1434ce59f9a15f22c5..168863c3ec618af56693576c339c5af6de858d93 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -105,7 +105,8 @@ class Camera
 
 	// Update the camera from the local player's position.
 	// frametime is used to adjust the viewing range.
-	void update(LocalPlayer* player, f32 frametime, v2u32 screensize);
+	void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
+			f32 tool_reload_ratio);
 
 	// Render distance feedback loop
 	void updateViewingRange(f32 frametime_in);
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 33079fd118513213bd30ff91b11ac026d5bc2057..01f13df4ef2d0244b5b9fc9377fc30420d632d40 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -165,6 +165,116 @@ class TestCAO : public ClientActiveObject
 	v3f m_position;
 };
 
+// Prototype
+TestCAO proto_TestCAO(NULL, NULL);
+
+TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
+	ClientActiveObject(0, gamedef, env),
+	m_node(NULL),
+	m_position(v3f(0,10*BS,0))
+{
+	ClientActiveObject::registerType(getType(), create);
+}
+
+TestCAO::~TestCAO()
+{
+}
+
+ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+{
+	return new TestCAO(gamedef, env);
+}
+
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+			IrrlichtDevice *irr)
+{
+	if(m_node != NULL)
+		return;
+	
+	//video::IVideoDriver* driver = smgr->getVideoDriver();
+	
+	scene::SMesh *mesh = new scene::SMesh();
+	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+	video::SColor c(255,255,255,255);
+	video::S3DVertex vertices[4] =
+	{
+		video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+		video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+		video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+		video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
+	};
+	u16 indices[] = {0,1,2,2,3,0};
+	buf->append(vertices, 4, indices, 6);
+	// Set material
+	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+	buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
+	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+	// Add to mesh
+	mesh->addMeshBuffer(buf);
+	buf->drop();
+	m_node = smgr->addMeshSceneNode(mesh, NULL);
+	mesh->drop();
+	updateNodePos();
+}
+
+void TestCAO::removeFromScene()
+{
+	if(m_node == NULL)
+		return;
+
+	m_node->remove();
+	m_node = NULL;
+}
+
+void TestCAO::updateLight(u8 light_at_pos)
+{
+}
+
+v3s16 TestCAO::getLightPosition()
+{
+	return floatToInt(m_position, BS);
+}
+
+void TestCAO::updateNodePos()
+{
+	if(m_node == NULL)
+		return;
+
+	m_node->setPosition(m_position);
+	//m_node->setRotation(v3f(0, 45, 0));
+}
+
+void TestCAO::step(float dtime, ClientEnvironment *env)
+{
+	if(m_node)
+	{
+		v3f rot = m_node->getRotation();
+		//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
+		rot.Y += dtime * 180;
+		m_node->setRotation(rot);
+	}
+}
+
+void TestCAO::processMessage(const std::string &data)
+{
+	infostream<<"TestCAO: Got data: "<<data<<std::endl;
+	std::istringstream is(data, std::ios::binary);
+	u16 cmd;
+	is>>cmd;
+	if(cmd == 0)
+	{
+		v3f newpos;
+		is>>newpos.X;
+		is>>newpos.Y;
+		is>>newpos.Z;
+		m_position = newpos;
+		updateNodePos();
+	}
+}
+
 /*
 	ItemCAO
 */
@@ -213,6 +323,212 @@ class ItemCAO : public ClientActiveObject
 	std::string m_infotext;
 };
 
+#include "inventory.h"
+
+// Prototype
+ItemCAO proto_ItemCAO(NULL, NULL);
+
+ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
+	ClientActiveObject(0, gamedef, env),
+	m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
+	m_node(NULL),
+	m_position(v3f(0,10*BS,0))
+{
+	if(!gamedef && !env)
+	{
+		ClientActiveObject::registerType(getType(), create);
+	}
+}
+
+ItemCAO::~ItemCAO()
+{
+}
+
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+{
+	return new ItemCAO(gamedef, env);
+}
+
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+			IrrlichtDevice *irr)
+{
+	if(m_node != NULL)
+		return;
+	
+	//video::IVideoDriver* driver = smgr->getVideoDriver();
+	
+	scene::SMesh *mesh = new scene::SMesh();
+	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+	video::SColor c(255,255,255,255);
+	video::S3DVertex vertices[4] =
+	{
+		/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+		video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+		video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+		video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+		video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
+		video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
+		video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
+		video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
+	};
+	u16 indices[] = {0,1,2,2,3,0};
+	buf->append(vertices, 4, indices, 6);
+	// Set material
+	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+	// Initialize with a generated placeholder texture
+	buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
+	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+	// Add to mesh
+	mesh->addMeshBuffer(buf);
+	buf->drop();
+	m_node = smgr->addMeshSceneNode(mesh, NULL);
+	mesh->drop();
+	updateNodePos();
+
+	/*
+		Update image of node
+	*/
+
+	updateTexture();
+}
+
+void ItemCAO::removeFromScene()
+{
+	if(m_node == NULL)
+		return;
+
+	m_node->remove();
+	m_node = NULL;
+}
+
+void ItemCAO::updateLight(u8 light_at_pos)
+{
+	if(m_node == NULL)
+		return;
+
+	u8 li = decode_light(light_at_pos);
+	video::SColor color(255,li,li,li);
+	setMeshColor(m_node->getMesh(), color);
+}
+
+v3s16 ItemCAO::getLightPosition()
+{
+	return floatToInt(m_position + v3f(0,0.5*BS,0), BS);
+}
+
+void ItemCAO::updateNodePos()
+{
+	if(m_node == NULL)
+		return;
+
+	m_node->setPosition(m_position);
+}
+
+void ItemCAO::updateInfoText()
+{
+	try{
+		IItemDefManager *idef = m_gamedef->idef();
+		ItemStack item;
+		item.deSerialize(m_itemstring, idef);
+		if(item.isKnown(idef))
+			m_infotext = item.getDefinition(idef).description;
+		else
+			m_infotext = "Unknown item: '" + m_itemstring + "'";
+		if(item.count >= 2)
+			m_infotext += " (" + itos(item.count) + ")";
+	}
+	catch(SerializationError &e)
+	{
+		m_infotext = "Unknown item: '" + m_itemstring + "'";
+	}
+}
+
+void ItemCAO::updateTexture()
+{
+	if(m_node == NULL)
+		return;
+
+	// Create an inventory item to see what is its image
+	std::istringstream is(m_itemstring, std::ios_base::binary);
+	video::ITexture *texture = NULL;
+	try{
+		IItemDefManager *idef = m_gamedef->idef();
+		ItemStack item;
+		item.deSerialize(is, idef);
+		texture = item.getDefinition(idef).inventory_texture;
+	}
+	catch(SerializationError &e)
+	{
+		infostream<<"WARNING: "<<__FUNCTION_NAME
+				<<": error deSerializing itemstring \""
+				<<m_itemstring<<std::endl;
+	}
+	
+	// Set meshbuffer texture
+	m_node->getMaterial(0).setTexture(0, texture);
+}
+
+
+void ItemCAO::step(float dtime, ClientEnvironment *env)
+{
+	if(m_node)
+	{
+		/*v3f rot = m_node->getRotation();
+		rot.Y += dtime * 120;
+		m_node->setRotation(rot);*/
+		LocalPlayer *player = env->getLocalPlayer();
+		assert(player);
+		v3f rot = m_node->getRotation();
+		rot.Y = 180.0 - (player->getYaw());
+		m_node->setRotation(rot);
+	}
+}
+
+void ItemCAO::processMessage(const std::string &data)
+{
+	//infostream<<"ItemCAO: Got message"<<std::endl;
+	std::istringstream is(data, std::ios::binary);
+	// command
+	u8 cmd = readU8(is);
+	if(cmd == 0)
+	{
+		// pos
+		m_position = readV3F1000(is);
+		updateNodePos();
+	}
+	if(cmd == 1)
+	{
+		// itemstring
+		m_itemstring = deSerializeString(is);
+		updateInfoText();
+		updateTexture();
+	}
+}
+
+void ItemCAO::initialize(const std::string &data)
+{
+	infostream<<"ItemCAO: Got init data"<<std::endl;
+	
+	{
+		std::istringstream is(data, std::ios::binary);
+		// version
+		u8 version = readU8(is);
+		// check version
+		if(version != 0)
+			return;
+		// pos
+		m_position = readV3F1000(is);
+		// itemstring
+		m_itemstring = deSerializeString(is);
+	}
+	
+	updateNodePos();
+	updateInfoText();
+}
+
 /*
 	LuaEntityCAO
 */
@@ -241,6 +557,7 @@ class LuaEntityCAO : public ClientActiveObject
 	float m_anim_framelength;
 	float m_anim_timer;
 	ItemGroupList m_armor_groups;
+	float m_reset_textures_timer;
 
 public:
 	LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
@@ -260,7 +577,8 @@ class LuaEntityCAO : public ClientActiveObject
 		m_anim_frame(0),
 		m_anim_num_frames(1),
 		m_anim_framelength(0.2),
-		m_anim_timer(0)
+		m_anim_timer(0),
+		m_reset_textures_timer(-1)
 	{
 		if(gamedef == NULL)
 			ClientActiveObject::registerType(getType(), create);
@@ -450,6 +768,14 @@ class LuaEntityCAO : public ClientActiveObject
 		}
 
 		updateTexturePos();
+
+		if(m_reset_textures_timer >= 0){
+			m_reset_textures_timer -= dtime;
+			if(m_reset_textures_timer <= 0){
+				m_reset_textures_timer = -1;
+				updateTextures("");
+			}
+		}
 	}
 
 	void updateTexturePos()
@@ -619,13 +945,16 @@ class LuaEntityCAO : public ClientActiveObject
 				punchitem,
 				time_from_last_punch);
 		
-		if(result.did_punch)
+		if(result.did_punch && result.damage != 0)
 		{
 			if(result.damage < m_hp)
 				m_hp -= result.damage;
 			else
 				m_hp = 0;
 			// TODO: Execute defined fast response
+			// I guess flashing is fine as of now
+			updateTextures("^[brighten");
+			m_reset_textures_timer = 0.1;
 		}
 		
 		return false;
@@ -634,7 +963,7 @@ class LuaEntityCAO : public ClientActiveObject
 	std::string debugInfoText()
 	{
 		std::ostringstream os(std::ios::binary);
-		os<<"LuaEntityCAO \n";
+		os<<"LuaEntityCAO hp="<<m_hp<<"\n";
 		os<<"armor={";
 		for(ItemGroupList::const_iterator i = m_armor_groups.begin();
 				i != m_armor_groups.end(); i++){
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 02a4eb1eb14d98b6722db38ae6e4a7329497db54..568e4b1da67cf7681636de9a07ec532fc5255776 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -563,11 +563,11 @@ int LuaEntitySAO::punch(v3f dir,
 	
 	if(result.did_punch)
 	{
+		setHP(getHP() - result.damage);
+		
 		actionstream<<getDescription()<<" punched by "
 				<<puncher->getDescription()<<", damage "<<result.damage
-				<<" HP"<<std::endl;
-		
-		setHP(getHP() - result.damage);
+				<<" hp, health now "<<getHP()<<" hp"<<std::endl;
 		
 		{
 			std::ostringstream os(std::ios::binary);
diff --git a/src/game.cpp b/src/game.cpp
index d39b5b7ba215a8851e7b4758f0ac2a0af30f0c8b..a69942e61a0e84a8e48c6c00250cab6f8568862e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1036,6 +1036,7 @@ void the_game(
 
 	const float object_hit_delay = 0.2;
 	float object_hit_delay_timer = 0.0;
+	float time_from_last_punch = 10;
 	
 	bool invert_mouse = g_settings->getBool("invert_mouse");
 
@@ -1181,6 +1182,7 @@ void the_game(
 			nodig_delay_timer -= dtime;
 		if(object_hit_delay_timer >= 0)
 			object_hit_delay_timer -= dtime;
+		time_from_last_punch += dtime;
 
 		g_profiler->add("Elapsed time", dtime);
 		g_profiler->avg("FPS", 1./dtime);
@@ -1775,23 +1777,6 @@ void the_game(
 		
 		//TimeTaker //timer2("//timer2");
 
-		LocalPlayer* player = client.getLocalPlayer();
-		camera.update(player, busytime, screensize);
-		camera.step(dtime);
-
-		v3f player_position = player->getPosition();
-		v3f camera_position = camera.getPosition();
-		v3f camera_direction = camera.getDirection();
-		f32 camera_fov = camera.getFovMax();
-		
-		if(!disable_camera_update){
-			client.updateCamera(camera_position,
-				camera_direction, camera_fov);
-		}
-
-		//timer2.stop();
-		//TimeTaker //timer3("//timer3");
-
 		/*
 			For interaction purposes, get info about the held item
 			- What item is it?
@@ -1810,6 +1795,32 @@ void the_game(
 				playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
 			}
 		}
+		ToolCapabilities playeritem_toolcap =
+				playeritem.getToolCapabilities(itemdef);
+		
+		/*
+			Update camera
+		*/
+
+		LocalPlayer* player = client.getLocalPlayer();
+		float full_punch_interval = playeritem_toolcap.full_punch_interval;
+		float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+		tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
+		camera.update(player, busytime, screensize, tool_reload_ratio);
+		camera.step(dtime);
+
+		v3f player_position = player->getPosition();
+		v3f camera_position = camera.getPosition();
+		v3f camera_direction = camera.getDirection();
+		f32 camera_fov = camera.getFovMax();
+		
+		if(!disable_camera_update){
+			client.updateCamera(camera_position,
+				camera_direction, camera_fov);
+		}
+
+		//timer2.stop();
+		//TimeTaker //timer3("//timer3");
 
 		/*
 			Calculate what block is the crosshair pointing to
@@ -1934,9 +1945,9 @@ void the_game(
 				}
 				MapNode n = client.getNode(nodepos);
 
-				// Get digging properties for material and tool
-				ToolCapabilities tp = playeritem.getToolCapabilities(itemdef);
-				DigParams params = getDigParams(nodedef->get(n).groups, &tp);
+				// Get digging parameters
+				DigParams params = getDigParams(nodedef->get(n).groups,
+						&playeritem_toolcap);
 				// If can't dig, try hand
 				if(!params.diggable){
 					const ItemDefinition &hand = itemdef->get("");
@@ -2095,10 +2106,9 @@ void the_game(
 					v3f objpos = selected_object->getPosition();
 					v3f dir = (objpos - player_position).normalize();
 					
-					// TODO: Get time_from_last_punch from somewhere
-					float time_from_last_punch = 1000000;
 					bool disable_send = selected_object->directReportPunch(
 							dir, &playeritem, time_from_last_punch);
+					time_from_last_punch = 0;
 					if(!disable_send)
 						client.interact(0, pointed);
 				}
diff --git a/src/tool.h b/src/tool.h
index 685dfb5f2989410cbb4b86b2ddfe9c5d20e27d0d..35b05f04188cda6393a4c35e78bf199204a3f0d1 100644
--- a/src/tool.h
+++ b/src/tool.h
@@ -56,7 +56,7 @@ struct ToolCapabilities
 	std::map<std::string, ToolGroupCap> groupcaps;
 
 	ToolCapabilities(
-			float full_punch_interval_=3.0,
+			float full_punch_interval_=1.4,
 			int max_drop_level_=1,
 			std::map<std::string, ToolGroupCap> groupcaps_ =
 					std::map<std::string, ToolGroupCap>()