From 9a016a6294f289e1687b9a4655ea3f02f2208201 Mon Sep 17 00:00:00 2001
From: sapier <Sapier at GMX dot net>
Date: Wed, 16 Jul 2014 16:37:41 +0200
Subject: [PATCH] Fix flipped textures for drawtype "glasslike"

---
 src/content_mapblock.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 9078488c2..9cdf426be 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -710,10 +710,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
 				// The face at Z+
 				video::S3DVertex vertices[4] = {
-					video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
-					video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
-					video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
-					video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),
+					video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
+					video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
+					video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 0,0),
+					video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
 				};
 				
 				// Rotations in the g_6dirs format
-- 
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